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#openttd IRC Logs for 2012-05-11

---Logopened Fri May 11 00:00:15 2012
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06:32*NGC3982 is so tired.
06:33<NGC3982>im thinking about starting a big server with road-only
06:38<drac_boy>heh would be interesting for me to try only...I don't think this is on the chrill build tho. have fun still :)
06:44<drac_boy>NGC3982 yeah the chrill build of ottd
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06:48<Eddi|zuHause>that's not the name, anyway...
06:48<NGC3982>ah, i see.
06:49<NGC3982>krill <3.
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07:06<drac_boy>anyone here mind giving me a quick deutsch translation?
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07:37<Hazzard>Is there a grf that removes oil rigs?
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07:45<NGC3982>Hazzard: i do not think so.
07:45<NGC3982>Hazzard: im not sure, but google tells me there isnt.
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08:43<Hazzard>Is there a place where you can sample all the SFX sounds?
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09:16<@planetmaker>What do you mean with "sample all the SFX sounds"?
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09:21<NGC3982>i guess he refers to a directory or something
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10:43<@Terkhen>hi FLHerne
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11:47<NGC3982>how to keep track on your work force.
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12:12<@Terkhen>andythenorth: FIRS 0.7.5 works in toyland, intended?
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12:13<andythenorth>[shrug] :)
12:14<@Terkhen>it looks horrible, but it might look nicer with brickland :P
12:15<supermop>planetmaker: I'm bored and want to draw a mail refit for the original DMUs, maybe you can put it in the + set if you like, where is the best place to grab a templated manly morrell and dash?
12:18<andythenorth>Terkhen: brickland! :)
12:18<andythenorth>render FIRS in 32BPP?
12:19<supermop>shouldn't there be lego styled industries for that?
12:20<andythenorth>whole new cargos + chains
12:20<andythenorth>supermop: you can design it :)
12:21<supermop>no, same industries but built out of legos
12:21<@Terkhen>lego industries, building pieces of different colours
12:23<andythenorth>different kinds of pieces
12:23<andythenorth>minifig tools
12:24<andythenorth>parts categories are here:
12:24<andythenorth>animals can be done
12:24<andythenorth>TTD lacks a 'pirate' theme
12:24<andythenorth>maybe that could be part of brickland
12:25<andythenorth>brickland should have 4.5v, 9v, 12v and power functions trains
12:25<andythenorth>*not* using the official lego names or branding though
12:25<andythenorth>and also the monorail
12:26<andythenorth>boats are pretty straightforward
12:26<andythenorth>although seriously, fireboats and police boats will be over-represented :P
12:27<V453000>omg andy :-D
12:27<andythenorth>V453000: you know it needs doing
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12:27<andythenorth>I won't do it though :P
12:27<V453000>I actually made a lego house a long time ago :d
12:27<andythenorth>done carefully, it would be a fricking awesome total-landscape mod :P
12:28<andythenorth>and is good for 32bpp
12:28<V453000>myeah but effort
12:28<andythenorth>all the parts are modelled already
12:29<andythenorth>just go from ldraw / legocad to renders
12:29*andythenorth is deadly serious ;)
12:29<andythenorth>it's all creative commons afaict
12:31<andythenorth>no artistic skill needed
12:31<andythenorth>many of the official lego sets are already modelled
12:32<andythenorth>just render
12:32<V453000>boring then
12:32<andythenorth>still have to do design, game balance ;)
12:34<V453000>well you could just replace sprites
12:35<supermop>if you scalled a set down to fit on just a few tiles, it wouldn't look like lego anymore
12:35<andythenorth>replacing sprites....boring :P
12:35<supermop>especially if the tiles are 6x6 bumps
12:35<andythenorth>supermop: good point :o
12:36<supermop>better to use the micro scale techniques
12:36<supermop>ill try to make some today
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12:38<andythenorth>micro-scale = very nice
12:39<andythenorth>the creativity in some of those is impressive
12:39<supermop>but the loading gauge should be maybe 4 bumps wide at most? let me see
12:39<supermop>i don't like the controls in this
12:39<andythenorth>supermop: try for 2 bumps
12:40<supermop>i thought about that, and it mimicks original scale
12:40<supermop>i don't like it
12:40<supermop>why cant i invert mouse?
12:40<andythenorth>oh :(
12:40<supermop>the pan pans the wrong way
12:40<andythenorth>2 wide crocodile :)
12:40<supermop>its so tall though
12:41<supermop>thats like 3 height levels tall
12:41<supermop>brb lunch with my dad
12:41<andythenorth>looks good from the side, might be thin from above / end
12:41<V453000>well mainly it probably looks a lot different from the other side
12:42<V453000>unless is is 4 wide and cloned to the other side
12:42<andythenorth>maybe that's the solution :P
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12:44<supermop>iyeah - loading gauge 4
12:44<supermop>ok going for real now
12:47<@planetmaker>supermop: did you look at OpenGFX+ Trains? It should have suitable mail wagons for all its DMUs
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13:03<@Alberth>hi hi
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13:23<@Alberth>hi Wolf01
13:23<@Alberth>tea, coffee?
13:24<Wolf01>tea, thank you, I just had a coffee
13:25*Alberth purs a cup of tea for Wolf01, with a cookie
13:26<Wolf01>thank you :P
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13:27<@Alberth>it's still early apparently, you are the first person entering in 20 minutes :)
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13:30<Wolf01>I sneaked out from work in time this evening
13:32<@Alberth>I stayed a little longer as I was in the middle of rewriting some complicated code which I wanted to finish
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13:35<Wolf01>I did that for the past... 3 weeks
13:37<@Alberth>sounds like you earned an early friday evening :)
13:38<Wolf01>only because tomorrow is the marriage of my boss ;)
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13:45<CIA-1>OpenTTD: translators * r24223 /trunk/src/lang/ (french.txt latvian.txt polish.txt russian.txt vietnamese.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: french - 2 changes by OliTTD
13:45<CIA-1>OpenTTD: latvian - 1 changes by Parastais
13:45<CIA-1>OpenTTD: polish - 10 changes by wojteks86
13:45<CIA-1>OpenTTD: russian - 36 changes by Lone_Wolf
13:45<CIA-1>OpenTTD: vietnamese - 5 changes by nglekhoi
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14:09<@Alberth>is that an English word?
14:11<@Alberth>good evening :)
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14:47*Rubidium didn't even go to work today ;)
14:47<Rubidium>beat that!
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14:52<Eddi|zuHause>i'd definitely win that contest
14:54<Rubidium>if you're unemployed, then you're doing that unemployment thing every minute of the week
14:55<Eddi|zuHause>oh, i do have a job
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16:36<hackalittlebit>frosch123: Did you have a sneek peek :)
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16:41<frosch123>hackalittlebit: yes, but sadly there is no convergence in sight :) all new layouts are very different from the others
16:42<frosch123>it would be nice if we could first settle what settings are advanced and which not
16:42<CIA-1>OpenTTD: rubidium * r24224 /trunk/src/newgrf_industries.cpp: -Fix [FS#5159]: dereferencing uninitialised pointer (frosch)
16:42<frosch123>in your last layout you really surprised me by making the start date an advanced setting :)
16:43<hackalittlebit>was not in original game
16:43<drac_boy>doesn't matter
16:43<drac_boy>1920 is not advanced
16:43<frosch123>more than 1492 :p
16:44<hackalittlebit>for me fine I'll put it back.
16:45<hackalittlebit>Yuo wan't to study it a bit more?
16:46<frosch123>maybe we should hold a short survey for every setting, whether they are advanced, not so advanced, or questionably advanced
16:46<drac_boy>frosch123 as long as you don't list all the stupid little things :)
16:46<drac_boy>especially colour newspapers
16:46<drac_boy>heh heh
16:46<Rubidium>come on, you need three levels of advancedness: noob (type of map (4 options), size: 5 options: tiny, small, medium, large, huge)
16:46<frosch123>i mean only mapgen stuff :)
16:47<frosch123>yeah, we should add password protection for maps bigger than 512x512 :p
16:48<hackalittlebit>wait a second , I will post tomorrow list with all options.
16:48<hackalittlebit>then we can go item by item
16:49<hackalittlebit>just an idea, would a reset button do?
16:49<hackalittlebit>reset to original state
16:50<drac_boy>whats "original" tho silly?
16:52<frosch123>i don't think there is any reasonable default or original state
16:52<hackalittlebit>he he
16:52<frosch123>we discussed dropping the weird difficulty options, so then there would be even less defaults
16:53<Rubidium>use the settings that approximate the default settings for the single climate demo version?
16:55<hackalittlebit>rubidium: In fact there should be something like that. realy setting game state back to when you downloaded for the first time
16:56<hackalittlebit>coreldraw has it
16:57<hackalittlebit>and I saw somewere in FS you had problems with default settings
16:57<Rubidium>I doubt that, maybe to the 'factory' settings of the currently installed version, but not the factory settings on the version you installed first (and then upgraded the heck away from)
16:57<Rubidium>but for that just close openttd and trash openttd.cfg
16:58<hackalittlebit>so then it would be easy to solve
16:59<hackalittlebit>restart game
17:05<hackalittlebit>moment you can not read var, use original
17:05<Rubidium>it does that
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17:05<Rubidium>that's not what fs5154 is about
17:07<Rubidium>the bug is about crashing because it tries to tell you that a setting is incorrect using the string system
17:07<Rubidium>which coincidentally isn't loaded at that time yet
17:08<Rubidium>mostly due to only being able to load it after knowing the language, which will only be known after loading the bunch of settings that it are troublesome w.r.t. 5154
17:10<hackalittlebit>made by eddy
17:14<Rubidium>what point are you trying to make?
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17:18<hackalittlebits>sorry lost connection :(
17:19<hackalittlebits>For new users it should be possible to mees around and try and knowing they can go back to clean state
17:20<hackalittlebits>I my self have that with new software
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17:21<hackalittlebits>makes sense no?
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17:35<frosch123> <- hackalittlebits: my personal classification of the settings
17:35<frosch123>others may have different opinions :)
17:36<hackalittlebits>ok, I'll make changes and lets see :)
17:37<hackalittlebits>tomorrow i will post
17:37<hackalittlebits>see you
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17:45<FLHerne>frosch123: I'd dispute rivers and especially map edges on that list
17:46<frosch123>do you regulary change map edges?
17:46<FLHerne>Pretty much every game I have different ones
17:47<frosch123>well, the show-advanced setting could be remembered, so you would always see all settings :)
17:47<frosch123>but, if there are users who change map edges regulary, we will likely find a user for every setting
17:48<FLHerne>Yeah, but I don't really want to have to flip through the advanced settings every time I start a new game :-(
17:48<frosch123>wrt. rivers i don't think i have enough experience :p
17:48<FLHerne>Add a 'favourite settings' panel :D
17:49<FLHerne>Then people could select the ones they used often
17:49<frosch123>i think if you are at a point where you use stuff often, you likely know all the settings anyway
17:50<FLHerne>I know where they are, but I'm very lazy :P
17:51<frosch123>then write the settings into a notepad, and c&p them into the console :p
17:51<FLHerne>A panel where I could select my most-used settings would be neater :D
17:52<FLHerne>Unlikely, sadly :-(
17:52<frosch123>sounds like a flattr button next to each setting :p
17:55*FLHerne goes to bed
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18:36<@Terkhen>good night
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18:58<Nat_aS>why can't you assign colors by group?
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---Logclosed Sat May 12 00:00:13 2012