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#openttd IRC Logs for 2012-05-26

---Logopened Sat May 26 00:00:53 2012
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02:48<@Terkhen>good morning
02:49<@Terkhen>Nat_aS: yes, the value goes down, see http://wiki.openttd.org/Cargo_income
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03:10<Nat_aS>I eventualy just built an outrigger for the port into the city so it could accept goods
03:10<Nat_aS>and changed the orders from transfer to deliver.
03:11<Nat_aS>so you are saying if I kept up the trucks, when they got all the old cargo out of there, and started delivering new goods, they would have eventualy made money?
03:11<Nat_aS>it's just the batch that was sitting in the wherehouse was too old?
03:11<Nat_aS>there's no way to purge a station is there?
03:12<Nat_aS>dump all the cargo?
03:12<@Terkhen>to my knowledge, no
03:12<Nat_aS>could always demolish and rebuild it
03:13<@Terkhen>waiting cargo is too tied to the station rating system, you can demolish, build new station, change orders
03:13<@Terkhen>if you keep a few groups with shared orders, it is easy
03:13<@Terkhen>if not... a pain
03:13<Nat_aS>is transfer income real money?
03:14<Nat_aS>or is it just a loan untill the cargo is delivered for real?
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03:32<@Terkhen>Nat_AFK: it is an estimate IIRC, see http://wiki.openttd.org/Negative_income_with_feeder_service
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04:19<CIA-17>OpenTTD: frosch * r24279 /trunk/src/script/api/game/game_window.hpp.sq: -Fix: Someone forgot a call to squirrel_export somewhen.
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05:13<Wolf01>hello
05:13<@Terkhen>hi Wolf01
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07:48<hackalittlebit>Does anybody know if it is really necesarry that z == 0 thingy in tunnelbridge_cmd.cpp line 1716 revision 1 you can find here: http://www.tt-forums.net/download/file.php?id=160483 done by Tron. I was not able to see earlier version.
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07:52<frosch123>unlikely
07:53<frosch123>tunnnels have a flat slope
07:53<frosch123>so z should be 0 all the time
07:53<hackalittlebit>yeah but there are allays surprises :(
07:54<frosch123>hmm, though maybe z refers to the previous tile
07:54<frosch123>then it might distinguish between entering and leaving
07:54<frosch123>though that's what dir does
07:56<Rubidium>what about jumping down the tunnel entrance from a bridge, up from another tunnel, or from someone adding a rail towards the entrance (but from the wrong way)
07:56<Rubidium>similar to jumping onto a bridge head when driving below the bridge into the bridge head
07:57<hackalittlebit>yeah but doesn't line 1661 take care of that?
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07:58<Rubidium>don't know, just guessing
07:58<Rubidium>(without looking at the source)
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07:59<hackalittlebit>ok, I'll test all posibilities and will report
08:00<hackalittlebit>does first ottd code still exist ?
08:02<@Alberth>r1 is the first ottd code that exists :)
08:03<hackalittlebit>well it is in there.
08:03<Rubidium>http://binaries.openttd.org/releases/0.1.4/openttd-0.1.4-source.zip might be somewhat earlier
08:03<frosch123>there also exists ottd 0.1
08:03<frosch123>it's linked from the wiki history page or so
08:03<frosch123>some post by *rudge
08:03<hackalittlebit>thanks guys
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08:46<andythenorth>hello
08:47<@Alberth>hello
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10:15<CIA-17>OpenTTD: frosch * r24280 /trunk/src/news_gui.cpp: -Cleanup: Remove uselessly duplicated code to set string parameters in company news.
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10:15<CIA-17>OpenTTD: frosch * r24281 /trunk/src/ (5 files): -Cleanup: Merge all company news subtypes into a single one; they all behave the same.
10:15<CIA-17>OpenTTD: frosch * r24282 /trunk/src/ (5 files): -Codechange: Add AddVehicleAdviceNewsItem function to preemptively deduplicate code.
10:15<CIA-17>OpenTTD: frosch * r24283 /trunk/src/ (disaster_cmd.cpp industry_cmd.cpp news_func.h town_cmd.cpp): -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
10:16<CIA-17>OpenTTD: frosch * r24284 /trunk/src/ (18 files in 2 dirs): -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
10:16<CIA-17>OpenTTD: frosch * r24285 /trunk/src/ (news_func.h news_gui.cpp news_type.h): -Codechange: Add a more explcit NewsFlag to indicate that the first string parameter is a vehicle ID.
10:16<CIA-17>OpenTTD: frosch * r24286 /trunk/src/script/api/ (game/game_news.hpp.sq game_changelog.hpp script_news.hpp): -Add: [GS] Some more GSNews::NewsItem::NewsTypes.
10:16<CIA-17>OpenTTD: frosch * r24287 /trunk/src/ (lang/english.txt town_cmd.cpp): -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
10:16<CIA-17>OpenTTD: frosch * r24288 /trunk/src/script/api/squirrel_export.awk: -Fix: squirrel_export should match stuff like 'virtual', 'static' and 'const' only as whole words.
10:16<CIA-17>OpenTTD: frosch * r24289 /trunk/src/ (6 files in 6 dirs): -Add: [Script] Base class for script events involving a company and a town.
10:16<CIA-17>OpenTTD: frosch * r24290 /trunk/src/ (12 files in 7 dirs): -Add: [Script] ScriptEventExclusiveTransportRights.
10:16<CIA-17>OpenTTD: frosch * r24291 /trunk/src/ (12 files in 7 dirs): -Add: [Script] ScriptEventRoadReconstruction.
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11:44<frosch123>V453000: does the 1st gen tanker intentionally blink like a lighthouse?
11:44<frosch123>in any other set it would be a bug, here i am not sure :)
11:44<V453000>I am not aware of that
11:44<frosch123>at least when refitted to toyland plastic
11:44<V453000>which cargo?
11:44<V453000>hm
11:45<frosch123>correction, it blinks like a radio tower, not like a lighthouse
11:45<@Terkhen>oh, I just triggered that in ogfx-rv too :P
11:46<V453000>oh wow :D thanks
11:46<@Terkhen>start a game with ogfx-rv and FIRS in toyland -> the second livestock truck looks like a tanker that blinks
11:46<V453000>wonder how I managed that
11:46<V453000>thank you frosch123
11:46<frosch123>np :)
11:47<frosch123>btw. we need some method to filter the purchase list for engine class
11:47<frosch123>(strong, med, fast, ...)
11:48<V453000>hm
11:48<V453000>just sort it by ID I guess
11:48<Eddi|zuHause>V453000: typically it's an effect of mindlessly converting something from 32bpp to 8bpp, when not disabling the special colours before
11:48<V453000>nah Eddi I just somehow managed to pick wrong color :)
11:49<frosch123>[17:48] <V453000> just sort it by ID I guess <- ooops, did not notice that they are consecutive
11:49<V453000>yeah, but filter would of course do it better
11:49<Eddi|zuHause>maybe nml could warn for magic colours, unless specifically enabled in the spriteblock
11:50<V453000>hehe, perhaps
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12:04<Rubidium>it already does warn for one magic colour ;)
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12:05<Eddi|zuHause>Rubidium: yes, but it needs some syntax for disabling the warning, if you do want it...
12:06<Eddi|zuHause>preferrably not in the ##pragma style
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12:10<LordAro>Hey all!
12:14<V453000>frosch123: fixed, will be in the next version :P thank you very much!
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12:20<@Terkhen>hi LordAro
12:23<LordAro>hi Terkhen
12:23<@Alberth>hi
12:24<LordAro>hai Alberth :)
12:27<@Alberth>how are you doing? busy with school?
12:30<LordAro>almost finished exams now :) only 2 left
12:31<@Terkhen>good luck :P
12:32<LordAro>thanks :) should be ok - computing - "programming fundamentals" - so easy :P
12:32<LordAro>and further pure maths, which is (reasonably) easy :)
12:33<@Alberth>hmm, fundamentals. That's questions like "what's a variable" ? :)
12:33<LordAro>exactly so :D
12:34<@Alberth>for a sufficiently limited set of languages, that's an easy question indeed :D
12:35<LordAro>indeed so
12:36<LordAro>the 'main' language used is 'psuedocode' which is fairly similar to BASIC
12:36<@Alberth>haha :)
12:37<@Alberth>my pseudo-language is way more abstract, it does not have variables, usually :p
12:37<LordAro>http://pdf.ocr.org.uk/download/pp_11_jun/ocr_66316_pp_11_jun_gce_uf452.pdf <-- page 8 for an example
12:38<Eddi|zuHause>that's difficult... how do you answer a question like "why do you write $ in front of variables in PHP?" without insulting your professor?
12:38<frosch123>euh... haha... is the non-fixed-distance signal-autocomplete also supposed to alter the distance if trains are in the way?
12:39<Eddi|zuHause>frosch123: the whole "vehicle is in the way" thing is annoying most of the time...
12:39<Eddi|zuHause>e.g. rebuilding a busy road/tram junction
12:40<@Alberth>pseudo language with keywords and "keyword violation errors", that's a new one :)
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12:42<Eddi|zuHause>"an app for identifying ladybirds"... i'd specify that as "takes a photo as input"...
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12:42<frosch123>haha, yeah, so did i :)
12:42<Eddi|zuHause>(and use an OCR lib to count the dots)
12:43<frosch123>anyway, i have only seen two types anyway: red with black dots, either 2 or 7
12:43<frosch123>s/2/3
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12:43<frosch123>hmm, no, 2 :s
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12:44<frosch123>so, i think two big buttons labeled "2" and "7"
12:44<frosch123>which print "ladybird with 2 resp. 7 dots"
12:44<LordAro>ha, wouldn't get you the marks though i'm afraid: http://pdf.ocr.org.uk/download/ms_11/ocr_65250_ms_11_gce_uf452_jun.pdf
12:44<frosch123>alternatively the "7" button could be labeled "many"
12:44<frosch123>LordAro: i always fail in thse kind of tests
12:45<LordAro>thats because you fail to remember that these tests are _not_ set by people who code for a living ;)
12:46<frosch123>i already failed in them before i made money with it
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12:47<Eddi|zuHause>"indexed sequential file" ... just use a database damnit...
12:48<LordAro>yeah, hate those questions :)
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12:48<frosch123>Eddi|zuHause: wrong answer
12:48<Eddi|zuHause>frosch123: i've seen yellow ladybirds
12:48<Eddi|zuHause>with a lot more dots
12:50<Eddi|zuHause>"11 digit phone number" -- that totally fails for international numbers...
12:51<LordAro>shhh!
12:52<Eddi|zuHause>"reset the file" <-- that is a totally wrong question... file handling by default resets the file
12:54<LordAro>stop finding flaws in my exam paper :P
12:54<frosch123>the test is liked most was the c programming exam
12:54<frosch123>s/is/i/
12:55<frosch123>it was supposed to be two hours in front of a pc to write one program out of three cases
12:56<Eddi|zuHause>no exam of ours ever involved "write a program"
12:56<frosch123>unfortunatelly the fileserver had hdd failture the night before, and as you expect from a cs institute, they did not manage to restore it
12:56<Eddi|zuHause>because those are impossible to check
12:56<Eddi|zuHause>so nobody wants to review them
12:57<Eddi|zuHause>thus nobody asks this kind of question
12:57<frosch123>so, we first waited 2 hours, then they allowed us to start on paper to fight the boredom
12:57<LordAro>why can i not write a program in whitespace? :D
12:57<frosch123>well, those who were able to program, could also solve them on paper without compiler for syntax checking :p
12:58<Eddi|zuHause>i never write correct syntax ...
12:58<frosch123>LordAro: you may with an editor that visualises whitespace
12:59<LordAro>how about when written on paper? :P
13:00<@Alberth>LordAro: use Piet: http://www.dangermouse.net/esoteric/piet/samples.html
13:00<frosch123>you are allowed to write the unicode numbers
13:00<Eddi|zuHause>LordAro: you can write in Ook! instead
13:00<LordAro>i came across that when roaming wikipedia :)
13:00<Eddi|zuHause>it's equally powerful
13:01<LordAro>(piet) bitmaps for programs sounds fun :)
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13:01<frosch123>Alberth: considering the hello world programs on that page, it gives "nice code" a quite different meaning :)
13:02<@Alberth>it's one of the few languages where "visual language" actually means something :p
13:02<@Alberth>Ook! looks like fun too :)
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13:03<LordAro>brainfuck always looked amusing :)
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13:10*Alberth ponders the game of life in piet :p
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13:27<frosch123>hmm, does av8 not support toyland?
13:27<frosch123>it's 1944 and still no planes :(
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13:45<CIA-17>OpenTTD: translators * r24292 /trunk/src/lang/ (9 files): (log message trimmed)
13:45<CIA-17>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-17>OpenTTD: belarusian - 15 changes by Wowanxm
13:45<CIA-17>OpenTTD: catalan - 6 changes by arnau
13:45<CIA-17>OpenTTD: english_US - 2 changes by Rubidium
13:45<CIA-17>OpenTTD: finnish - 6 changes by jpx_
13:45<CIA-17>OpenTTD: italian - 14 changes by lorenzodv
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15:00<+michi_cc>Let the yearly madness begin! :p
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15:08<Eddi|zuHause>that looks like lord of the dance, just with eastern music
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15:23<+michi_cc>I'm awake, you can stop now.
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15:23<Eddi|zuHause>haha :p
15:23<Rubidium>at least the NL has defended its record succesfully ;)
15:29<Eddi|zuHause>what record was that?
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15:29<frosch123>having the most orange dresses on stage
15:29<Rubidium>consecutive successfull attempts at not making the final
15:30<Eddi|zuHause>well, germany can't have that problem (anymore) :p
15:31<frosch123>anymore?
15:31<frosch123>could it ever have?
15:31<+michi_cc>I think we always payed enough :)
15:32<+michi_cc>Oh god, Russia now. Run!
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15:54<Eddi|zuHause>frosch123: iirc, the "big five" rule was introduced because germany didn't make the finals once
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15:57<frosch123>really? that would make it even more silly :)
16:00<+michi_cc>Eddi|zuHause: If I haven't read anything wrong, semi-finals are since 2004 (and Germany was in the final then) and since 2005 the big five rule is in action.
16:04<Rubidium>they didn't make it in 1996
16:12<+michi_cc>Ah, indeed. I didn't check so far back seeing that there was no real semi-final then.
16:12<+michi_cc>So, yes, that rule was caused by us :)
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16:20<Eddi|zuHause>that swedish song is the first one that i'd say it has victory potential
16:30<+michi_cc>Might not be a winner, but I thought Italy wasn't bad either.
16:31<+michi_cc>But yes, according to bookmakers and others it's either Sweden or the russian grannies.
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17:02<Eddi|zuHause>i found nothing particularly "interesting" about the russian song...
17:02<+michi_cc>Me neither.
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17:30<CIA-17>OpenTTD: alberth * r24293 /trunk/src/misc_gui.cpp: -Fix: Increase the left and right margins of the text in the yes/no query window.
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17:38<@Terkhen>good nght
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18:29<Wolf01>'night
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---Logclosed Sun May 27 00:00:54 2012