Back to Home / #openttd / 2012 / 05 / Prev Day | Next Day
#openttd IRC Logs for 2012-05-31

---Logopened Thu May 31 00:00:59 2012
00:19-!-Djohaal [] has quit [Read error: Connection reset by peer]
00:25-!-kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds]
00:41-!-telanus [] has joined #openttd
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
00:57-!-namad7 [] has joined #openttd
01:21-!-DabuYu [DoubleYou@] has quit []
01:24-!-Prof_Frink [] has quit [Ping timeout: 480 seconds]
01:26-!-kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd
01:28-!-LordPixaII [~pixa@] has joined #openttd
01:30-!-DabuYu [DoubleYou@] has joined #openttd
01:32-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
01:33-!-Pixa [~pixa@] has quit [Ping timeout: 480 seconds]
01:33-!-Silvanti [] has joined #openttd
01:35<Silvanti>Amazing game guys :P Just thought I'd say that.
01:35-!-Silvanti [] has quit []
01:49-!-Knogle [] has joined #openttd
02:16-!-TWerkhoven [] has joined #openttd
02:18-!-TGYoshi [~TGYoshi@] has joined #openttd
02:30-!-Zuu [] has joined #openttd
02:35-!-mal2 [] has joined #openttd
03:18-!-LordPixaII [~pixa@] has quit [Ping timeout: 480 seconds]
03:24-!-GBerten2936 is now known as lugo
03:30-!-Zuu [] has quit [Ping timeout: 480 seconds]
03:42-!-mal2 [] has quit [Ping timeout: 480 seconds]
04:16-!-Rhamphoryncus [] has quit [Ping timeout: 480 seconds]
04:23-!-Nat_aS is now known as Nat_AFK
04:26-!-Rhamphoryncus [] has joined #openttd
04:49-!-valhallasw [] has joined #openttd
05:04-!-roadt [~roadt@] has joined #openttd
05:07-!-valhallasw [] has quit [Ping timeout: 480 seconds]
05:09-!-DDR [] has quit [Quit: for the love of god this is not safe for work]
05:14-!-mahmoud [] has joined #openttd
05:17-!-sla_ro|master [slaco@] has joined #openttd
05:23-!-cyph3r [] has joined #openttd
05:29-!-frosch123 [] has joined #openttd
06:01-!-KouDy [~KouDy@] has joined #openttd
06:04-!-namad8 [] has joined #openttd
06:07-!-namad7 [] has quit [Ping timeout: 480 seconds]
06:11-!-valhallasw [] has joined #openttd
06:21-!-pugi [] has joined #openttd
07:00-!-valhallasw [] has quit [Quit: leaving]
07:04-!-Elukka [] has joined #openttd
07:05-!-FLHerne [] has joined #openttd
07:34-!-kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds]
07:38-!-Hazzard [] has joined #openttd
07:40<Hazzard>Is there anywhere I can see the actuall tile sizes (hitboxes if you will) for the TTD landscape?
07:44<frosch123>set newgrf_developer_tools 1
07:44<frosch123>that's the only thing we have, not sure what you want though :)
07:51<Hazzard>Hmm, that doesnt seem to do anything
07:51<frosch123> <- make sure to activate the newgrf developer tools
07:53<Hazzard>Thats not quite what I need
07:53<frosch123>did you ctrl+b?
07:53<Hazzard>I want something like the landscape tiles
07:53<frosch123>it's not listed on that page
07:53<frosch123>no idea then
07:58-!-FLHerne [] has left #openttd []
08:09<Hazzard>I want something that shows 1 blank ground tile, something like this
08:09<frosch123>what do you want to do with that?
08:10<Hazzard>except where you can actually tell where the edges are
08:10<@planetmaker>uhm... the tiles have quite clear edges by default, no?
08:10<Hazzard>I want to make an object
08:10<Hazzard>I need an isolated tile
08:11<@planetmaker>still not clear why...
08:11<frosch123>maybe you mean transparency options?
08:11<frosch123>setting everything to invisible
08:13<Hazzard>I just need the size and shape of one isolated sloped tile so I know the size to draw
08:13<frosch123>then check out opengfx source
08:13<frosch123>and use the source sprites
08:14<frosch123>or use the in-game sprite aligner and make a screenshot with ctrl+s
08:14<@planetmaker>yup ^^
08:15<Hazzard>What is this in-game sprite aligner?
08:15<frosch123> :)
08:16<frosch123>click "pick" and then click anywhere on the landscape where your desired slope is
08:16<Hazzard>ah, silly me
08:16<@planetmaker>or look
08:23<Hazzard>Also, do any of you know of a good dam GRF for openttd?
08:28-!-Hazzard is now known as Hazzard_AFK
08:28-!-Hazzard_AFK is now known as Hazzard
08:34-!-telanus1 [] has joined #openttd
08:38-!-Hazzard [] has quit [Ping timeout: 480 seconds]
08:39-!-telanus [] has quit [Ping timeout: 480 seconds]
08:48<@planetmaker>hm, can someone test / confirm: hysteresis when zooming in and out again multiple times. For me the visible viewport moves to tiles further North ever so slowly (half a tile per iteration)
09:24<Knogle>planetmaker: same happens here.
09:41-!-Elu [] has joined #openttd
09:48-!-Elukka [] has quit [Ping timeout: 480 seconds]
09:50<frosch123>planetmaker: sounds like rounding-issue
09:51<@planetmaker>yes, probably. But I wanted to know whether general or OSX ;-)
09:57-!-devilsadvocate [~quassel@] has quit [Ping timeout: 480 seconds]
10:09-!-Hazzard_ [] has joined #openttd
10:09-!-Hazzard_ is now known as Hazzard
10:14-!-KnogleAFK [] has joined #openttd
10:14-!-Knogle [] has quit [Read error: Connection reset by peer]
10:16<frosch123>post that in the 32bpp thread as a good shadow example :p
10:18-!-HerzogDeXtEr [~Flex@] has joined #openttd
10:25-!-HerzogDeXtEr1 [] has quit [Ping timeout: 480 seconds]
10:26<Eddi|zuHause>wouldn't a rounding issue resolve itself after the second try (idempotence)?
10:29<Eddi|zuHause>so it sounds rather like this obiwan guy popped up again...
10:33-!-Belugas [~belugas@] has quit [Quit: On snow, everyone can follow your traces]
10:47-!-supermop [] has joined #openttd
10:51<NGC3982>__ln__: oh dang.
10:59-!-Netsplit <-> quits: OwenS, TheMask96, Sacro, APTX, SpComb^, dihedral, joho^_^, NGC3982, Aciid, __ln__, (+29 more, use /NETSPLIT to show all of them)
11:02-!-CornishPasty [] has quit [Killed ( (Nick collision (new)))]
11:02-!-CornishPasty [] has joined #openttd
11:02-!-Netsplit over, joins: APTX, guru3, Jupix, TrueBrain, Sacro, TinoDidriksen, Pinkbeast, OwenS, opa, Rienzilla (+5 more)
11:02-!-Netsplit over, joins: cyph3r, mahmoud, TGYoshi, Aciid, TheMask96, KenjiE20, bb10, SpComb, KingJ, Osai (+14 more)
11:02-!-CornishPasty is now known as Guest2110
11:03-!-Guest2110 is now known as cornishpasty
11:03-!-cornishpasty is now known as CornishPasty
11:04-!-HerzogDeXtEr1 [~Flex@] has joined #openttd
11:09-!-pugi [] has quit [Remote host closed the connection]
11:09-!-pugi [] has joined #openttd
11:09-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
11:11-!-Hazzard [] has quit [Ping timeout: 480 seconds]
11:13-!-DorpsGek [] has quit [Remote host closed the connection]
11:13-!-frosch [] has joined #openttd
11:13-!-frosch123 [] has quit [Read error: Connection reset by peer]
11:14-!-devilsadvocate [~quassel@] has joined #openttd
11:14-!-DorpsGek [] has joined #openttd
11:14-!-mode/#openttd [+o DorpsGek] by ChanServ
11:14-!-PierreW [] has quit [Ping timeout: 480 seconds]
11:14-!-PierreW [] has joined #openttd
11:25-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
11:27-!-DorpsGek [] has quit [Remote host closed the connection]
11:28-!-DorpsGek [] has joined #openttd
11:28-!-mode/#openttd [+o DorpsGek] by ChanServ
11:29-!-KnogleAFK is now known as Knogle
11:37-!-roadt_ [~roadt@] has joined #openttd
11:42-!-KouDy1 [~KouDy@] has joined #openttd
11:44-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
11:46-!-andythenorth [] has joined #openttd
11:46-!-KouDy [~KouDy@] has quit [Ping timeout: 480 seconds]
11:48-!-Prof_Frink [] has joined #openttd
11:48-!-Firartix [] has joined #openttd
11:48<andythenorth>send a tent into space? Why not
11:49<andythenorth>[andythenorth was involved tangentially]
11:49<Eddi|zuHause>your ass was involved?
11:50<Rubidium>Brittish taxpayer?
11:51<frosch>ah, 1.0 < 1.1 < beaufort < centaur, wasn't it obvious?
11:51-!-Progman [] has joined #openttd
11:57-!-Rhamphoryncus [] has quit [Quit: Rhamphoryncus]
12:00-!-Firartix [] has quit [Ping timeout: 480 seconds]
12:01-!-Kylie [] has quit [Read error: Connection reset by peer]
12:01-!-Kylie [] has joined #openttd
12:01-!-APTX [] has quit [Ping timeout: 480 seconds]
12:07-!-glx [glx@2a01:e35:2f59:c7c0:4936:5d46:9786:114] has joined #openttd
12:07-!-mode/#openttd [+v glx] by ChanServ
12:19<frosch>would anyone notice if the "set all news message types to: off / summary / full" would be gone?
12:21<Sacro>now you've told me
12:21<frosch>ok, would you mind it missing? :p
12:29-!-FLHerne [] has joined #openttd
12:35-!-mal2 [] has joined #openttd
12:40-!-andythenorth [] has quit [Quit: andythenorth]
12:44-!-tokai|mdlx [] has joined #openttd
12:47-!-andythenorth [] has joined #openttd
12:50-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
13:00-!-supermop [] has quit [Quit: supermop]
13:03*andythenorth ponders monsieur bird
13:03<andythenorth>ou est il?
13:03-!-Firartix [] has joined #openttd
13:04-!-APTX [] has joined #openttd
13:04*andythenorth has been pondering BANDIT scale
13:05<andythenorth>pikka favours small
13:05*andythenorth ponders this
13:20*andythenorth ponders
13:20<andythenorth>doing 'farms' as towns
13:21<andythenorth>is not the most insane idea ever ever
13:21<frosch>they are driving on the wrong side of the road
13:21<andythenorth>so is everyone else, it's ok
13:21-!-Nat_AFK is now known as Nat_aS
13:21<andythenorth>as long as they all do it at once, all is well
13:22<andythenorth>'farms as towns' could provide for farm clusters with lots of different outputs
13:22<andythenorth>'chicken shed'
13:22<andythenorth>'milking parlour'
13:22<andythenorth>how complete is town control? Can I make produced cargo for a building depend on delivered cargo?
13:22<andythenorth>(to the town)
13:23-!-mal2 [] has quit [Ping timeout: 480 seconds]
13:26-!-Alberth [] has joined #openttd
13:26-!-mode/#openttd [+o Alberth] by ChanServ
13:26<@Terkhen>playing with town storage, maybe
13:26<@Terkhen>but that would drive GS crazy :P
13:26<@Terkhen>hi Alberth
13:27<@Alberth>hi hi
13:27*andythenorth [shrug] wrt GS
13:27<Nat_aS>so an industry with no centralized pickup point
13:27<Nat_aS>that might be anoying
13:27<andythenorth>not an industry
13:27<andythenorth>a cluster of tiles that produce
13:27<Nat_aS>it can be bad enough nailing down goods dropoffs in med size towns
13:28<Nat_aS>yeah, a cluster of tiles that produce can be a pain to nail down and pickup
13:29<Nat_aS>PAX is okay because you can usualy get enough passingers from a quarter of the town, and towns will eventualy grow out around the station over time
13:29<Nat_aS>but delivering goods to a medium sized town that's still growing can be a pain, sometimes redevelopment causes a station to STOP accepting goods
13:29<Nat_aS>now imagine if instead of accepting goods, it's producing grain
13:30<Nat_aS>Industries should have centralized pickup points
13:30<Nat_aS>heck, I think goods and food should be delivered to a specific "Store" industry that forms in towns
13:31<andythenorth>you know an industry is just a group of tiles right?
13:31<andythenorth>so no different to a cluster of tiles
13:31<Nat_aS>that's irrelivent
13:32<andythenorth>I'm not proposing individual field tiles that all have to be covered ;)
13:32<Nat_aS>it's a cluster of tiles that stays put
13:32<Nat_aS>I was thinking they would work like houses
13:32-!-Zuu [] has joined #openttd
13:32<Nat_aS>which get rebuilt
13:32-!-HerzogDeXtEr1 [~Flex@] has quit [Read error: Connection reset by peer]
13:32<andythenorth>there would be something like a 2x2 building for 'grain silo'
13:32<andythenorth>and 2x2 for 'milking parlour'
13:33<andythenorth>and they would have output in the range of 100s of units
13:33<Nat_aS>Hmm, so would the production be dependent on the fields, and the cargo be delivered from the silo?
13:33<Nat_aS>and would fund new buildings also make more fields?
13:33<andythenorth>no dependency on the fields
13:33<andythenorth>'fields' are not really a thing
13:33-!-HerzogDeXtEr [~Flex@] has joined #openttd
13:34<Nat_aS>well you said fields would be like houses
13:34<andythenorth>I missed the bit where I said that
13:34<Nat_aS>that's how I understood it
13:34<andythenorth>frosch: remember the idea of plantable objects?
13:35<frosch>i did not put the stuff on the wiki yet
13:35<frosch>like so much :)
13:37<Nat_aS>well I like the idea of industries being larger, not one huge building, but having several satilite buildings which can be destroyed and will be rebuilt
13:37<Nat_aS>so they wont get in the way
13:37<Nat_aS>and look pretty
13:37<Nat_aS>also, things effecting production other than random numbers
13:38<andythenorth>frosch: I've been thinking about farms incorrectly.
13:38<andythenorth>A grain farm should be a small industry - grain silo - surrounded by lots of farmhouses planted as objects
13:38<Nat_aS>tropic lumber mills are a good idea, although in practice they just make huge square holes in the map you have to fix every year
13:38<andythenorth>the grain silo production would be hundreds or thousands of tons
13:39<frosch>andythenorth: so you want to eliminate feeders, and make rv completely pointless? is that strategy somewhat related to bandit? i.e. not having to do it? :p
13:39-!-Belugas [~belugas@] has joined #openttd
13:39-!-mode/#openttd [+o Belugas] by ChanServ
13:41<Nat_aS>but HEQS is better for feeders
13:42<Nat_aS>I want BANDIT for distributing goods and food to towns
13:42-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
13:42<Nat_aS>well anyways, I like the idea of farm decorations being objects with one small thing in the middle
13:43<Nat_aS>I think it could apply to any industry
13:43-!-supermop [] has joined #openttd
13:43<Nat_aS>although it would be cool if the amount of objects determined the production
13:43<Nat_aS>if you crowd out an industry, it wont produce as much
13:43<Nat_aS>maybe as time goes on, the objects could be upgraded, allowing a visual representation of production increase.
13:45<andythenorth>milk would still be picked up from individual farms
13:45<andythenorth>livestock from a centralised cattle market
13:45<CIA-17>OpenTTD: translators * r24304 /trunk/src/lang/ (czech.txt german.txt lithuanian.txt swedish.txt):
13:45<CIA-17>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-17>OpenTTD: czech - 6 changes by RabbRubbish
13:45<CIA-17>OpenTTD: german - 41 changes by Jogio, NG, planetmaker
13:45<CIA-17>OpenTTD: lithuanian - 1 changes by Stabilitronas
13:45<CIA-17>OpenTTD: swedish - 9 changes by Joel_A
13:45<andythenorth>fruit would be collected from a packhouse
13:45<andythenorth>sugar beet / cane from farms
13:46<andythenorth>plant fibres, from farms
13:46<andythenorth>wool....from farms
13:46<andythenorth>this would make farms more interesting I think
13:46*andythenorth finds farms quite boring to play with
13:47<andythenorth>basically iron ore + coal -> steel mill and wood -> sawmill are the only interesting industries :P
13:47-!-TheMask96 [] has joined #openttd
13:47<andythenorth>everything else is kind of 'blearch'
13:47<andythenorth>it doesn't help that farms are broken in FIRS
13:48<Nat_aS>i like it when farms are clustered
13:48<andythenorth>they're not currently
13:48<Nat_aS>so I have an excuse to put a station at the town, and then feeders to the farms
13:48<Nat_aS>using HEQS tractors
13:48<Nat_aS>also, when mines are clustered up in mountians
13:48<andythenorth>farms are silly
13:48<Nat_aS>so I have HEQS trucks to haul ore down to the station
13:48<Nat_aS>the only thing I don't have
13:49<andythenorth>farms end up with so much transport infrastructure around them, it's insane
13:49<Nat_aS>is a nice semi-truck to haul goods from the station to markets in town
13:49<andythenorth>farms end up surrounded by tracks and roads and canals
13:49<andythenorth>a 1 tile station for dropping farm supplies
13:49-!-kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd
13:49<andythenorth>then 1-10 tiles for each produced cargo
13:49<andythenorth>plus waiting areas, loops, depots
13:49<andythenorth>it's stupid :P
13:50<@Alberth>reduce production if the fields are used for laying tracks/roads :p
13:52<Nat_aS>what if sawmills replanted the trees they cut down!
13:52<Nat_aS>they would cut down trees and replace them with logging machinery and stump objects
13:52<Nat_aS>and they would do it in sections
13:52<Nat_aS>and then when one section is done, they would move on to the next sectin
13:52<Nat_aS>and replant trees in the other
13:53<andythenorth>who does that? Pikka? OpenGFX+
13:53<Nat_aS>instead of just cutting a huge chunk out of the map
13:53<andythenorth>one of the industry grfs has a tree cutting phase
13:53<andythenorth>or maybe original forest
13:54<andythenorth>is GS of any use yet?
13:54<andythenorth>i.e. can I play it in single player, for an interesting game?
13:54<Nat_aS>yes, but that's a single object
13:55<Nat_aS>I like the fact that tropic mills are a small building that influences a large area
13:55<Nat_aS>like your idea for farms
14:00-!-roadt_ [~roadt@] has quit [Ping timeout: 480 seconds]
14:00-!-kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds]
14:05-!-FLHerne [] has left #openttd []
14:05-!-andythenorth [] has quit [Quit: andythenorth]
14:20<frosch>hmm, i am configuring ais not often enough
14:21<frosch>i have quite some difficulties using the gui on arabic
14:22<frosch>usually i have no problem with the rest of ottd :)
14:23-!-Devroush [] has joined #openttd
14:24-!-andythenorth [] has joined #openttd
14:25<Zuu>andythenorth: There ore two more developed GS that are useful in single player.
14:25<@Alberth>frosch: so it cannot be the difficulty of reading arabic ;)
14:25<Zuu>CityDomination and Neighbours are important
14:26<frosch>Alberth: looks like the average handwriting
14:27<@Alberth>I wish I had that nice handwriting :)
14:50-!-Chris_Booth[ph] [] has joined #openttd
14:53-!-andythenorth [] has left #openttd []
15:02-!-Chris_Booth[ph] [] has quit [Quit: Colloquy for iPhone -]
15:06-!-telanus1 [] has left #openttd [PING 1338491177]
15:14-!-mal2 [] has joined #openttd
15:16<Nat_aS>[11:59] <Brot6> bandit: compile of r489 still failed (#3900) - ;_;
15:19<@Terkhen>error: andy's muse not found
15:19-!-namad8 [] has quit [Ping timeout: 480 seconds]
15:23-!-namad7 [] has joined #openttd
15:23-!-kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd
15:34-!-tycoondemon [] has joined #openttd
15:37-!-valhallasw [] has joined #openttd
15:43-!-NataS [] has joined #openttd
15:48-!-supermop [] has quit [Quit: supermop]
15:50-!-Nat_aS [] has quit [Ping timeout: 480 seconds]
15:56-!-FLHerne [] has joined #openttd
16:02-!-Chris_Booth [] has joined #openttd
16:33-!-Alberth [] has left #openttd []
16:48<CIA-17>OpenTTD: rubidium * r24305 /branches/1.2/ (8 files in 5 dirs):
16:48<CIA-17>OpenTTD: [1.2] -Backport from trunk:
16:48<CIA-17>OpenTTD: - Fix: [Script] ScriptTown::GetGrowthRate() returned wrong values after usage of SetGrowthRate() (r24302)
16:48<CIA-17>OpenTTD: [1.2] -Update: documentation
16:54<CIA-17>OpenTTD: rubidium * r24306 /tags/1.2.1/ (10 files in 4 dirs): -Release: 1.2.1
16:58-!-Cybertinus [] has quit [Ping timeout: 480 seconds]
17:18<@Terkhen>good night
17:19-!-valhallasw [] has quit [Ping timeout: 480 seconds]
17:23-!-sla_ro|master [slaco@] has quit [Ping timeout: 480 seconds]
17:28-!-Chris_Booth [] has quit [Quit: ChatZilla [Firefox 13.0/20120528154913]]
17:38<Rubidium>blathijs & heffer & Ammler: new release tarballs have arrived
17:38-!-Progman [] has quit [Remote host closed the connection]
17:39-!-Cybertinus [] has joined #openttd
17:41<frosch>@topic set 1 1.2.1
17:41-!-DorpsGek changed the topic of #openttd to: 1.2.1 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, ever | English only
17:41<frosch>that's the easy part :s
17:43<Ammler>Rubidium: the download button at still shows 1.2.0
17:44<Rubidium>Ammler: I reckon that's some cache in the website
17:44<Rubidium>the finger file is good, so the website should in the near future show the right thing
17:45<Rubidium>like now
17:48-!-TGYoshi [~TGYoshi@] has quit [Quit: Popidopidopido]
17:51<frosch>the harder part is also done :)
17:51<frosch>now comes the boring part
17:51<+glx>the news ?
17:51<frosch>the news is the hard part
17:52<frosch>the boring part is positing the same thingie on the forums to get the same boring replies by the same guys as everytime :p
17:54<frosch>though i am always happy when my broweser autocompletes the thread topic, as if i am not posting anything else :üp
17:55<frosch>i hope i win an awkward-ness price for the news though :)
17:56<frosch>always confuse those
17:56<frosch>since i know awk
18:08-!-DDR [] has joined #openttd
18:10<NataS>asside from horns and bells, Trains in OTTD are really quiet
18:10-!-pugi [] has quit [Read error: Connection reset by peer]
18:10-!-pugi [] has joined #openttd
18:10<NataS>no Chugachughachuga sounds
18:10<NataS>is it possible to add train running SFX?
18:11<NataS>Idealy they would only play at the lower zoom levels
18:11<frosch>try nars2
18:12<NataS>is that a grf or a sound pack?
18:12-!-FLHerne [] has left #openttd []
18:12<frosch>a grf
18:17<+glx>UKRS has running sounds too
18:32-!-Devroush [] has quit []
18:45-!-Zuu [] has quit [Ping timeout: 480 seconds]
18:45-!-TWerkhoven [] has quit [Ping timeout: 480 seconds]
18:46-!-Adrian [] has joined #openttd
18:47<Adrian>I'm playing OpenTTD with the normal trainset. Sometime around ~1985 the rail passenger carriages disappear from the list (probably displaced by arrival of a new locomotive). Is this a known bug?
18:48<Adrian>i.e. i can't build passenger cars anymore, nor clone existing trains.
18:48-!-frosch [] has quit [Remote host closed the connection]
18:49-!-Hazzard [] has joined #openttd
19:10<NataS>do you have any other grfs on?
19:10<NataS>and have you removed grfs from the game in progress?
19:10<NataS>because that has been known to cause that.
19:12<Adrian>yes, i have 2 more sets. av8 aircraft and different bridges. i guess that answers my question. bummer, i don't feel like starting over. gotta hope the later rail systems give me back passenger cars.
19:14<NataS>well unless you removed trainsets at one point, it usualy wont cause a problem
19:14<NataS>but removing newgrfs from games in progress can corrupt a game in ways that might not immediately be obvious.
19:15<NataS>things go fine for a while, then cars start droping off the list
19:15<Adrian>i see. thanks.
19:23-!-Adrian [] has quit [Quit: CGI:IRC]
19:33-!-Hazzard [] has quit [Ping timeout: 480 seconds]
19:54-!-Hazzard [] has joined #openttd
20:05-!-Hazzard_ [] has joined #openttd
20:06-!-Hazzard [] has quit [Ping timeout: 480 seconds]
20:08-!-Hazzard_ is now known as Hazzard
20:16-!-mal2 [] has quit [Ping timeout: 480 seconds]
20:34-!-daniel_ [] has joined #openttd
20:41-!-Firartix [] has quit [Ping timeout: 480 seconds]
20:44-!-roadt_ [~roadt@] has joined #openttd
20:46-!-Rhamphoryncus [] has joined #openttd
20:49-!-Hazzard [] has quit [Ping timeout: 480 seconds]
20:49-!-daniel_ [] has quit [Quit: Leaving]
20:57<NataS>are there any trainsets that are like Tropic set, only better?
20:57<NataS>Tropic set has a lot of cool trains, but it lacks a lot of important niches.
20:57<NataS>and it's rolling stock is lame, just refit the same boxcar for everything
20:58<NataS>and upgrade all cars ever 20 years because fuck you that's why.
21:49-!-MinchinWeb [] has joined #openttd
21:49<MinchinWeb>I'm running Linux and my AI won't load; how do I get the list of errors?
21:50<MinchinWeb>on Windows I can use "openttd.exe -d ai=5"...
21:53<+glx>same on linux
21:55<MinchinWeb>it starts the game, but the only output to the console is "Unknown debug level 'ai=5'"
21:57<MinchinWeb>seems you have to use 'misc' rather than 'ai'
21:59-!-Elu [] has quit []
22:00<MinchinWeb>...maybe not; that just lists the files as it find them, but not why it won't load them
22:03-!-pugi [] has quit []
22:13-!-MinchinWeb [] has quit [Quit: ajax IRC Client]
22:13-!-Knogle [] has quit [Read error: Connection reset by peer]
22:14-!-Knogle [] has joined #openttd
22:19-!-glx [glx@2a01:e35:2f59:c7c0:4936:5d46:9786:114] has quit [Quit: bye]
22:25-!-mahmoud [] has quit [Ping timeout: 480 seconds]
22:37-!-Kylie [] has quit [Quit: Leaving]
22:37-!-Kylie [] has joined #openttd
22:59-!-KouDy [~KouDy@] has joined #openttd
23:02-!-KouDy [~KouDy@] has quit []
23:05-!-KouDy1 [~KouDy@] has quit [Ping timeout: 480 seconds]
23:29-!-namad8 [] has joined #openttd
23:33-!-namad7 [] has quit [Ping timeout: 480 seconds]
---Logclosed Fri Jun 01 00:01:00 2012