--- | Log | opened Tue Jun 05 00:00:07 2012 |
00:09 | -!- | Nat_aS is now known as Nat_AFK |
00:18 | -!- | Nat_AFK is now known as Nat_aS |
00:56 | -!- | Eddi|zuHause [~johekr@p57BD4731.dip.t-dialin.net] has quit [] |
00:56 | -!- | Eddi|zuHause [~johekr@p57BD4256.dip.t-dialin.net] has joined #openttd |
01:48 | <NGC3982> | Mazur: hehe |
01:49 | <NGC3982> | Rubidium: "at speed" (while honking at unattended crossings) is not relevant here i sweden, at least. they honk never the less. |
02:02 | -!- | sla_ro|master [slaco@78.96.213.97] has joined #openttd |
02:08 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
02:34 | <andythenorth> | bonjour |
02:37 | <__ln__> | seulement anglais |
02:38 | <andythenorth> | oui |
02:38 | <andythenorth> | naturelement |
03:08 | <NGC3982> | morning. |
03:14 | <telanus> | Morning |
03:42 | <andythenorth> | hth do I cross branches when I'm the only one committing to the repo? |
03:42 | -!- | roadt [~roadt@60.168.82.163] has joined #openttd |
03:43 | <andythenorth> | http://dev.openttdcoop.org/projects/bandit/repository/revisions |
03:46 | -!- | TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd |
03:56 | -!- | Nat_aS is now known as Nat_AFK |
04:00 | <dihedral> | hello |
04:08 | -!- | FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd |
04:09 | <@planetmaker> | hi |
04:10 | <@planetmaker> | andythenorth: first update to the branch you want to commit to: hg up -C branchname |
04:10 | <@planetmaker> | (you loose all changes! make a diff, if needed) |
04:15 | <andythenorth> | how did I get branches? |
04:15 | <andythenorth> | if I commit from somewhere other than repo root, do I get a branch? |
04:16 | -!- | DDR [~chatzilla@d66-183-113-159.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] |
04:24 | -!- | cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd |
04:25 | -!- | FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] |
04:29 | -!- | Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd |
04:39 | -!- | Pinkbeast [damerell@chiark.greenend.org.uk] has quit [Ping timeout: 480 seconds] |
04:55 | -!- | telanus1 [~Barney_Er@196-210-208-113.dynamic.isadsl.co.za] has joined #openttd |
04:56 | -!- | telanus [~Barney_Er@196-210-208-113.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] |
05:00 | <Ammler> | as sson as your parent isn't tip |
05:06 | -!- | Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
05:08 | <andythenorth> | perhaps because I rolled back? |
05:09 | <Ammler> | no |
05:09 | * | andythenorth is reading console log to see what happened for those revs |
05:09 | <Ammler> | I would guess, you updated to the release to build it |
05:10 | <andythenorth> | nope |
05:10 | <andythenorth> | I added, rolled back to remove a file I didn't want to add, added a specific path, then modified .hgignore and then committed |
05:10 | <andythenorth> | which gave me a branch |
05:10 | <andythenorth> | ah |
05:11 | <Ammler> | no clue, you are a wizzard with your repos :-) |
05:11 | <andythenorth> | prior to that I had a failed push |
05:11 | <andythenorth> | [shrug] |
05:11 | <andythenorth> | maybe hg is buggy |
05:11 | <andythenorth> | or maybe I am buggy |
05:11 | <Ammler> | nono |
05:11 | <Ammler> | only you :-P |
05:12 | <Ammler> | yes |
05:12 | <andythenorth> | I could paste my console if you wish :P |
05:12 | <andythenorth> | feel free to try and debug :P |
05:12 | <andythenorth> | perhaps you have better things to do ;) |
05:15 | -!- | Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd |
05:19 | <Ammler> | he, you insist in not having done human failure? |
05:20 | <andythenorth> | not as far as I can see |
05:20 | <andythenorth> | I know most of the bad things to do now :P |
05:21 | <andythenorth> | anyway, it's fixed with a merge :) |
05:22 | <Ammler> | you have something like a graphiclog? |
05:22 | <Ammler> | like the alias I once posted, it is very helpful for such things |
05:22 | <andythenorth> | glog? |
05:22 | <Ammler> | also of course, always pull before commit |
05:23 | <andythenorth> | not pulling is probably the trigger for the issue this time |
05:23 | <Ammler> | well, I made a alias "slog" to have that in shotview |
05:23 | <andythenorth> | somehow the remote repo was at r533 while my local repo was at r532 |
05:24 | <Ammler> | and overall, you made no mistake, the repo is completely fine, merging is part of dedicated vcs |
05:24 | <andythenorth> | http://paste.openttdcoop.org/show/1458/ |
05:24 | <Ammler> | that is also the reason, you can merge with hg, while on svn this is upper complicated |
05:27 | <Ammler> | http://paste.openttdcoop.org/show/1459/ |
05:27 | <Ammler> | that is from my alias |
05:27 | <Ammler> | slog = glog -l10 --template "{branch}\t{rev}:{node|short}|{author|person} {desc|firstline}\n" |
05:28 | <andythenorth> | k thanks |
05:44 | <andythenorth> | heh |
05:44 | <andythenorth> | due to the compression of / and \ views, small trucks look very silly :) |
05:47 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Quit: andythenorth] |
05:58 | -!- | sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] |
06:09 | -!- | Pinkbeast [damerell@chiark.greenend.org.uk] has joined #openttd |
06:17 | <Eddi|zuHause> | but... shouldn't "not pulling" give you an error, instead of silently creating a branch? |
06:18 | <Eddi|zuHause> | (i mean: you notice this on push) |
06:20 | * | NGC3982 just made some openttd music |
06:20 | <NGC3982> | i noticed the gameplay needs a jazzy tune to play along |
06:20 | <NGC3982> | i guess i should make a forum post or something |
06:20 | <NGC3982> | never actually been to the forums :E |
06:28 | <Eddi|zuHause> | put it in the openmsx thread |
06:29 | -!- | frosch123 [~frosch@frnk-590f73cf.pool.mediaWays.net] has joined #openttd |
06:35 | <NGC3982> | well, my music is not midi |
06:36 | <NGC3982> | and not really intended to replace anything that's already there. |
06:36 | <NGC3982> | oh, wait, according to the wiki, it's all about new music too |
06:36 | <NGC3982> | ill try it. :) |
06:41 | -!- | drac_boy [~drac_boy@bas1-ottawa08-1176113041.dsl.bell.ca] has joined #openttd |
06:41 | <drac_boy> | hi |
06:42 | -!- | Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
06:48 | -!- | TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd |
06:51 | -!- | Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd |
07:37 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
07:40 | <drac_boy> | hi andythenorth hows FIRS going so far? |
07:40 | <andythenorth> | over the last 3.5 years? |
07:41 | <andythenorth> | or just recently? |
07:41 | <drac_boy> | recently :) |
07:41 | <andythenorth> | it's on schedule ;) |
07:44 | <drac_boy> | heh :p |
07:46 | <frosch123> | andythenorth: it's a bit weird to list a cargolabel in the specs which is not present in a final grf |
07:46 | <frosch123> | why don't you use something like "----" to make sure to use something that noone else uses? |
07:51 | <andythenorth> | frosch123: I could use "____" :P |
07:51 | <andythenorth> | nml won't accept ---- |
07:51 | <andythenorth> | :) |
07:52 | <andythenorth> | I don't mind adjusting it |
07:52 | <frosch123> | nml? how does that label make it into nml? |
07:52 | <andythenorth> | it's used as an identifier in switches |
07:52 | <andythenorth> | [local issue to my code] |
07:52 | <frosch123> | i thought the label is something in the intermediate processing, but not in the final grf |
07:53 | <Eddi|zuHause> | andythenorth: nml should accept "----" (with quotes) |
07:54 | <andythenorth> | oh |
07:54 | <andythenorth> | hmm |
07:54 | <andythenorth> | quotes inside the identifier? |
07:54 | <Eddi|zuHause> | if it's composed into a larger identifier, then not |
07:55 | <Eddi|zuHause> | i meant any place that accepts a cargo label |
07:55 | <andythenorth> | :) |
07:55 | <andythenorth> | this is a piece of pure madness I dreamt up for use in switches |
07:56 | <andythenorth> | probably best not discussed :P |
07:56 | <andythenorth> | works though |
07:57 | * | andythenorth wonders if **** will work |
07:58 | -!- | Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd |
07:59 | <andythenorth> | 4/8 truck with 2/8 long body definitely looks odd |
07:59 | <andythenorth> | because the body is 3/8 wide :P |
07:59 | <andythenorth> | bigger trucks? |
08:07 | -!- | Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd |
08:18 | <andythenorth> | hmm |
08:18 | <andythenorth> | pikka's 5t wagons are 2/8 long :| |
08:18 | <andythenorth> | this 5t truck should also have a 2/8 body |
08:21 | <Eddi|zuHause> | i would not worry too much about such things |
08:21 | <Eddi|zuHause> | 2/8 sounds a little too short, imho |
08:25 | <andythenorth> | http://dev.openttdcoop.org/attachments/download/3054/truck_2_8_body.png |
08:25 | <andythenorth> | I could make the body not as high |
08:25 | <andythenorth> | and I could use a 1/8 long cab |
08:25 | <andythenorth> | which might make the overall proportion appear better |
08:27 | <andythenorth> | I prefer this 3/8 body though |
08:27 | <andythenorth> | http://dev.openttdcoop.org/attachments/download/3055/truck_3_8_body.png |
08:27 | <andythenorth> | looks more like 10t capacity than 5t :P |
08:27 | <andythenorth> | maybe 5t trucks are just smaller overall, as in RL :P |
08:28 | <andythenorth> | this is the cab from a full size class 8 truck |
08:32 | -!- | drac_boy [~drac_boy@bas1-ottawa08-1176113041.dsl.bell.ca] has left #openttd [I'm done being in this room!] |
08:38 | <andythenorth> | hmm |
08:38 | <andythenorth> | Pikka has truck I use in HEQS with 2t capacity |
08:39 | <andythenorth> | which is actually in scale with those 3/8 trucks if they were ~5t |
08:39 | <andythenorth> | interestink |
08:42 | -!- | Hazzard [~72f6652c@101.haydn.openttdcoop.org] has joined #openttd |
08:45 | <NGC3982> | :-o |
08:54 | * | telanus1 like these types of trucks: http://www.trailertanker.co.za/images/interlinks/interlink22.jpg |
08:55 | <andythenorth> | telanus1: if I can be bothered to figure out the compositing, there'll be trucks like that |
08:55 | <andythenorth> | that's a B-trailer |
08:55 | <andythenorth> | so that would be 7/8 long, with a 5/8 body |
08:55 | <andythenorth> | followed by a standard A-trailer |
08:56 | <andythenorth> | I won't bother doing the lift axles at TTD-scale :P |
08:56 | <andythenorth> | that's more of an extra-zoom thing :P |
08:56 | <telanus1> | here we call those Interlink trucks |
08:57 | * | andythenorth googles |
08:57 | <andythenorth> | http://www.hankstruckpictures.com/martin_phippard_trailers.html |
09:02 | <Hazzard> | ...http://i.imgur.com/0ZcFn.png |
09:03 | <andythenorth> | that's a big grf |
09:04 | <andythenorth> | or you've downloaded the 237KiB very many times :P |
09:05 | <Hazzard> | for some reason I don't think that is supposed to happen |
09:06 | <@Belugas> | hello |
09:10 | <telanus1> | Andythenorth: you could try this: http://www.southharbour.co.za/files/images/stories/dual-haul/livestock-01.png |
09:11 | <telanus1> | Fuel and livestock dual-purpose tanker |
09:11 | <andythenorth> | telanus1: looks well engineered |
09:13 | <Hazzard> | lol |
09:14 | -!- | Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd |
09:19 | <V453000> | that is not a cow. |
09:31 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
09:34 | <NGC3982> | are you sure? |
09:36 | -!- | Firartix [~artixds@www.clubnix.fr] has joined #openttd |
09:39 | -!- | Firartix [~artixds@www.clubnix.fr] has quit [Remote host closed the connection] |
09:41 | -!- | Firartix [~artixds@www.clubnix.fr] has joined #openttd |
09:42 | <NGC3982> | Hazzard: hah. |
09:43 | -!- | glx [glx@2a01:e35:2f59:c7c0:7106:9705:a041:434e] has joined #openttd |
09:43 | -!- | mode/#openttd [+v glx] by ChanServ |
09:43 | <NGC3982> | Hazzard: did it actually download 3GB? |
09:45 | <Hazzard> | no |
09:46 | <Hazzard> | NGC3982: It's happened to me a couple times |
09:47 | <NGC3982> | ah, i see. |
09:54 | -!- | Firartix [~artixds@www.clubnix.fr] has quit [Remote host closed the connection] |
10:00 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
10:06 | -!- | tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
10:10 | -!- | EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] |
10:11 | -!- | EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd |
10:14 | -!- | Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] |
10:14 | -!- | Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd |
10:16 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
10:17 | -!- | kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd |
10:18 | -!- | HerzogDeXtEr1 [~Flex@88.130.166.121] has joined #openttd |
10:19 | -!- | kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] |
10:21 | -!- | kais58_ is now known as kais58 |
10:21 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
10:21 | -!- | brambles [brambles@79.133.200.49] has quit [Remote host closed the connection] |
10:22 | -!- | brambles [brambles@79.133.200.49] has joined #openttd |
10:25 | -!- | HerzogDeXtEr [~Flex@88.130.183.157] has quit [Ping timeout: 480 seconds] |
10:33 | -!- | cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] |
10:45 | -!- | Aladdin [~wircer@59.44.16.138] has joined #openttd |
10:45 | <Aladdin> | hello |
10:46 | -!- | telanus [~Barney_Er@196-210-208-113.dynamic.isadsl.co.za] has joined #openttd |
10:46 | -!- | Aladdin [~wircer@59.44.16.138] has left #openttd [] |
10:50 | -!- | telanus1 [~Barney_Er@196-210-208-113.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] |
10:51 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
10:54 | -!- | flaa [~flaa@188.141.45.124] has joined #openttd |
10:58 | -!- | Hazzard [~72f6652c@101.haydn.openttdcoop.org] has quit [Quit: Page closed] |
11:07 | -!- | Biolunar [~mahdi@blfd-4d08e79f.pool.mediaWays.net] has joined #openttd |
11:15 | -!- | kopf [kopf@spoon.netsoc.tcd.ie] has joined #openttd |
11:16 | <kopf> | heyyo, is there any way of fixing the slow mouse movement in openttd on Windows apart from running the game full screen? |
11:17 | <Eddi|zuHause> | what slow mouse movement? |
11:20 | <kopf> | the mouse cursor moves as if it's bogged down |
11:20 | <kopf> | in full screen, it moves exactly as fast as the normal windows mouse cursor |
11:21 | <Eddi|zuHause> | also when you pause the game? |
11:22 | <kopf> | haven't tried that, but yes, I presume so, as it's present even on the main menu |
11:23 | <Eddi|zuHause> | did you try updating to 1.2.1? |
11:23 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
11:23 | <kopf> | not yet, no. I'm on 1.2.0 at the moment, and will do later on |
11:23 | <kopf> | I thought this was a well-known issue, though, since this exists - https://secure.openttd.org/wiki/FAQ_troubleshooting#My_mouse_is_not_sensitive_enough_.28SDL_.2F_Fullscreen.29 |
11:24 | <kopf> | (of course this fix only works for *nix systems) |
11:26 | <Eddi|zuHause> | that FAQ entry is probably totally unrelated |
11:26 | <Eddi|zuHause> | there were some general fixes with sluggish game behaviour in 1.2.1 |
11:26 | <Eddi|zuHause> | so you should definitely try that |
11:26 | -!- | Progman [~progman@p57A1B330.dip.t-dialin.net] has joined #openttd |
11:27 | <andythenorth> | NewShips on bananas :O |
11:28 | * | andythenorth suspects that's naughty |
11:31 | <kopf> | Eddi|zuHause: ok will do |
11:36 | -!- | LordPixaII [~pixa@79-68-105-249.dynamic.dsl.as9105.com] has quit [Remote host closed the connection] |
11:36 | -!- | Pixa [~pixa@79-68-105-249.dynamic.dsl.as9105.com] has joined #openttd |
11:39 | -!- | sla_ro|master [slaco@78.96.213.97] has joined #openttd |
11:47 | -!- | glx [glx@2a01:e35:2f59:c7c0:7106:9705:a041:434e] has quit [Quit: bye] |
11:49 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
11:52 | -!- | glx [glx@2a01:e35:2f59:c7c0:f4c9:c2bf:3798:b72] has joined #openttd |
11:52 | -!- | mode/#openttd [+v glx] by ChanServ |
11:53 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
11:58 | -!- | pugi [~pugi@host-091-097-076-022.ewe-ip-backbone.de] has joined #openttd |
12:05 | -!- | EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] |
12:06 | -!- | EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd |
12:23 | <andythenorth> | meh |
12:23 | -!- | kkimlabs [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] |
12:23 | <andythenorth> | articulated RVs have severe overlap issues in depot view |
12:23 | <andythenorth> | wonder why that is :P |
12:23 | <andythenorth> | heqs doesn't do it |
12:24 | <andythenorth> | ho, BANDIT trucks also do it whilst driving |
12:24 | <andythenorth> | offsets must be wrong :P |
12:28 | <andythenorth> | how droll |
12:32 | -!- | sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] |
12:39 | <andythenorth> | ctl-b - the bounding boxes for vehicles don't adjust to actual size? |
12:40 | <andythenorth> | for buildings they somewhat do |
12:46 | <Eddi|zuHause> | in 1.2.x, they adjust to vehicle length |
12:46 | <Eddi|zuHause> | before they were constant size |
12:46 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has joined #openttd |
12:47 | -!- | tokai|noir [~tokai@port-92-195-40-239.dynamic.qsc.de] has joined #openttd |
12:47 | -!- | mode/#openttd [+v tokai|noir] by ChanServ |
12:47 | <Eddi|zuHause> | width and height are still constant |
12:49 | <kopf> | Eddi|zuHause: Hi, installed 1.2.1 there, and the mouse movement problem persists |
12:49 | <andythenorth> | where did I get these nml spritesheets from? :P |
12:49 | <andythenorth> | I can't find them in the wiki |
12:50 | <Eddi|zuHause> | pikka? |
12:50 | <andythenorth> | nah |
12:50 | <andythenorth> | pikka's are different :) |
12:50 | <Eddi|zuHause> | kopf: sorry, then i'm out of ideas |
12:50 | <Eddi|zuHause> | andythenorth: opengfx-whatever? |
12:50 | <andythenorth> | maybe |
12:50 | <andythenorth> | I think they're in the tutorial somewhere, can't find them :P |
12:50 | <Eddi|zuHause> | andythenorth: or foobar? |
12:50 | -!- | mal2 [~mal2@port-92-206-73-195.dynamic.qsc.de] has joined #openttd |
12:50 | <andythenorth> | yup, they're foobar's |
12:50 | <andythenorth> | not convinced the offsets work |
12:51 | <Eddi|zuHause> | andythenorth: use mine, and leave out the slanted views :) |
12:52 | <Eddi|zuHause> | andythenorth: make sure you use the 32px templates, not the 28px ones |
12:52 | <Eddi|zuHause> | (those two lines are unrelated) |
12:52 | -!- | tokai|mdlx [~tokai@port-92-195-37-123.dynamic.qsc.de] has quit [Read error: Operation timed out] |
12:53 | <andythenorth> | I'm now somewhat committed to the ones I have |
12:53 | <andythenorth> | due to the way pixel generation works :P |
12:53 | <andythenorth> | so I'll fix the offsets for those :) |
12:53 | <andythenorth> | I could add another layer of abstraction of course |
12:54 | <andythenorth> | but I feel like I have enough. I'll have to start paying tax on them if I add another |
12:54 | -!- | Zephyris_ [~Zephyris_@host86-143-79-105.range86-143.btcentralplus.com] has joined #openttd |
12:54 | <andythenorth> | :) |
12:55 | <Eddi|zuHause> | andythenorth: you could at least look at my offsets and compare |
12:55 | <Eddi|zuHause> | note that my vehicles overlap by 1 pixel |
12:55 | <andythenorth> | good idea |
12:56 | <kopf> | Also, I put all my .gm files from transport tycoon deluxe in a new directory called "gm" in c:\program files\openttd, but I can't see any of the original transport tycoon music in the jukebox |
12:56 | <kopf> | What else do I need to do? |
12:57 | <andythenorth> | Eddi|zuHause: so template_3_8bpp_normal for 3/8 length? |
12:57 | <Eddi|zuHause> | yes |
12:57 | <Eddi|zuHause> | the offsets you can find only in the generated nml/nfo |
12:57 | <Eddi|zuHause> | they are preprocessed by some convoluted formulas which are probably evil :) |
12:59 | <Eddi|zuHause> | kopf: in game settings, you need to select the music set |
12:59 | <kopf> | aha |
12:59 | <kopf> | thanks :) |
13:00 | <kopf> | oh fuck yes |
13:00 | <kopf> | nostalgia overload |
13:07 | <andythenorth> | 12.1MB of nfo :P |
13:09 | <@Terkhen> | hello |
13:10 | <Eddi|zuHause> | andythenorth: if you know a vehicle of the desired length, you can find the offets by searching for "<comp>_<ident>_0set" |
13:11 | <Eddi|zuHause> | andythenorth: or generally search for "_0set" until you find a template of the right length |
13:12 | <andythenorth> | found some |
13:12 | <andythenorth> | offsets are quite different to the ones I have |
13:12 | <andythenorth> | trains vs. RVs? |
13:12 | <Eddi|zuHause> | shouldn't be |
13:12 | <Eddi|zuHause> | but my sprites have a larger margin on the top |
13:12 | <andythenorth> | let's try yours |
13:13 | <Eddi|zuHause> | so if you reduce sprite height, you need to reduce the offset by the same amount |
13:14 | <Eddi|zuHause> | make sure you don't use the slice_set, gui_set or left/right_sets |
13:14 | -!- | Nat_AFK is now known as Nat_aS |
13:15 | <Eddi|zuHause> | or actually, the 0gui_set may be the best one |
13:15 | <Eddi|zuHause> | but not 1gui_set or 2gui_set |
13:19 | <andythenorth> | your crop is quite a lot larger than mine :) |
13:20 | * | andythenorth figures out how to do this |
13:38 | -!- | Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Ping timeout: 480 seconds] |
13:40 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Quit: andythenorth] |
13:44 | -!- | Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd |
13:45 | <CIA-1> | OpenTTD: translators * r24326 /trunk/src/lang/ (6 files): (log message trimmed) |
13:45 | <CIA-1> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-1> | OpenTTD: afrikaans - 11 changes by telanus |
13:45 | <CIA-1> | OpenTTD: dutch - 7 changes by habell |
13:45 | <CIA-1> | OpenTTD: german - 5 changes by Jogio |
13:45 | <CIA-1> | OpenTTD: greek - 183 changes by kyrm |
13:45 | <CIA-1> | OpenTTD: lithuanian - 4 changes by RunisLabs |
13:46 | -!- | Wolf01 [~wolf01@95.232.234.29] has joined #openttd |
13:46 | <Wolf01> | hello |
13:47 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
13:48 | <Wolf01> | hi andy |
13:49 | <Zuu> | When a script run out of its 10 000 oopcodes, it is suspended. What should we call the state/action when a script has its execution paused? Eg. what will happen if you pause the execution of a game script. |
13:49 | <andythenorth> | lo Wolf01 |
13:49 | <Zuu> | If suspended was not already taken, I would use that word. |
13:50 | <Eddi|zuHause> | Zuu: why can't it both be called "suspended"? |
13:50 | <Zuu> | because that would be confusing? |
13:50 | <Eddi|zuHause> | if it's functionally the same thing, just triggered by different events? |
13:51 | <andythenorth> | semantically they're different? |
13:52 | <andythenorth> | Zuu: why not 'paused' ? |
13:52 | <Zuu> | A script is suspended short-term at every tick. What I try to achive is that (game) scripts can be suspended over longer time. The AI Debug window has a (hidden) feature to suspend an AI and then pause the game if a break condition is met. This 'hack' doen't work with game scripts anymore as they are executed also when the game is paused. |
13:53 | <Zuu> | Maybe paused will do untill I got a patch ready for review. A rename can happen then if the devs (eg. yexo) disagrees :-) |
13:54 | -!- | dotwaffle [~dotwaffle@on6.co.uk] has quit [Quit: "Fixing" python.] |
13:57 | -!- | dotwaffle [~dotwaffle@on6.co.uk] has joined #openttd |
14:04 | * | andythenorth really hates setting up offsets :) |
14:06 | <Knogle> | Zuu: ever tried using regex in GS? |
14:06 | <Zuu> | No |
14:06 | <Knogle> | ok |
14:06 | <Zuu> | Then you would probably first need to implement regex. |
14:07 | <Knogle> | probably |
14:07 | <Zuu> | Several af the "built in" libraries of standard Squirrel is not available in OpenTTD. |
14:07 | <Knogle> | aw :| |
14:08 | <Zuu> | Some math functions have been added though. |
14:08 | <Zuu> | But at the beginning, one had to imlement those as well. :-) |
14:08 | <Knogle> | :) |
14:10 | <Knogle> | I wish I knew how, could be really useful. |
14:11 | <Eddi|zuHause> | regex are really easy to program... |
14:12 | <Eddi|zuHause> | (as are most math functions) |
14:12 | * | Knogle shrugs |
14:13 | * | NGC3982 offers free massage. |
14:13 | <Knogle> | hehe |
14:14 | -!- | Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Remote host closed the connection] |
14:24 | -!- | Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd |
14:25 | <frosch123> | hmm, why does the autoreplace gui distinguish between railtypes? |
14:27 | <andythenorth> | hysterical...raisins? |
14:27 | <andythenorth> | meh |
14:27 | <andythenorth> | not convinced about these offsets |
14:28 | <andythenorth> | moving the vehicle to the front of the bounding box causes unpleasant things to happen |
14:28 | <andythenorth> | for reduced-length vehicles, is it correct to position the sprite at the front of the bounding box? |
14:28 | <andythenorth> | in other sets I have centred vehicles |
14:29 | <frosch123> | i think for >= 1 a vehicle should always fill a bb from front to back |
14:29 | <andythenorth> | that's how the nml offsets I have do it |
14:29 | <frosch123> | if you have space between vehicles, then likely centering is the best |
14:29 | <frosch123> | the center of the bb is the turning point for >= 1.2 |
14:29 | <andythenorth> | filling from front causes the rotation point to be off center |
14:29 | <frosch123> | (also >= 1.2 above) |
14:29 | <andythenorth> | which makes for horrible rotation effects |
14:31 | <andythenorth> | would be handy if newgrf debug showed vehicle length |
14:33 | <andythenorth> | also wrt bounding boxes (ctrl-b view) "Eddi|zuHause: in 1.2.x, they adjust to vehicle length" <- not for me in ottd tip |
14:35 | -!- | Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] |
14:35 | -!- | Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd |
14:44 | -!- | Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd |
14:47 | <Eddi|zuHause> | andythenorth: for centered vehicles, there are more variations needed for different vehicle lengths |
14:48 | <Eddi|zuHause> | andythenorth: putting the vehicles on the border means i can use the same calculation for all lengths |
14:50 | <andythenorth> | so how do you handle the horrible rotation effect? |
14:50 | <andythenorth> | I guess you have rotation handled differently :P |
14:50 | <Eddi|zuHause> | what rotation effect? |
14:50 | <andythenorth> | if the sprite doesn't rotate about the centre point it's visually quite odd |
14:50 | -!- | Nat_aS is now known as Nat_AFK |
14:51 | <andythenorth> | as though it's on the end of a pendulum |
14:51 | <Eddi|zuHause> | the vehicle always turns around its center point. the sprite offsets are irrelevant for that |
14:51 | <andythenorth> | ? |
14:52 | <andythenorth> | must be a terminology difference |
14:52 | <Eddi|zuHause> | the center of the bounding box is the turning point |
14:52 | <andythenorth> | but we're not centering the graphics in the bounding box....? |
14:52 | <andythenorth> | I do in other sets, but it seems to not be the nml way |
14:53 | <Eddi|zuHause> | this has nothing to do with nml |
14:53 | <andythenorth> | nml / foobar templates /s |
14:54 | <Eddi|zuHause> | but we already started from "foobars offsets are wrong"... you're going in circles |
14:54 | <andythenorth> | indeed |
14:55 | <andythenorth> | my truck is also going in circles around a 3x3 loop of road :P |
14:56 | <andythenorth> | I'll centre them |
14:56 | <Eddi|zuHause> | code my template into a truck, and see if it turns better? |
14:56 | <andythenorth> | it's so different that I'd effectively be reworking it :) |
14:57 | <andythenorth> | I could set up a dummy grf with one of your spritesheets though |
14:58 | <Zuu> | Hmm, forgetting to initalize is_paused as false proved that my is_paused flag work :-) |
14:59 | * | Zuu is not really sure how to handle (auto) save if one or more scripts are paused |
15:00 | <Zuu> | One option is to still call the Save() function even if it is paused. The other option is to reject (auto) save. |
15:01 | <Zuu> | A third (bad) option is to still save the game, but not call Save() of the AI/script which will result in a broken save. |
15:02 | <Zuu> | Currently I think that I will ignore that the script is paused and just call Save during save. |
15:02 | <Eddi|zuHause> | only the first option can be sane |
15:03 | <andythenorth> | Eddi|zuHause: I've mashed your offsets + graphics into BANDIT ;) |
15:04 | <Eddi|zuHause> | andythenorth: and does it move better? |
15:04 | <andythenorth> | YMMV, but for 3/8 view, it looks like the rotation point is about 8px behind the sprite....which it is :) |
15:04 | <Knogle> | Hmm... I have GSText(GSText.STR_HQCITY2, company) and in lang/english.txt is "STR_HQCITY2 :{COMPANY} Test" Any idea why it only returns "Test" ? |
15:05 | <Eddi|zuHause> | frosch123: was the bounding box thing not ported to road vehicles? |
15:05 | <andythenorth> | non-centered graphics causes effects like the vehicle overlapping the opposite carriageway in corners |
15:05 | * | andythenorth tests CETS trains |
15:06 | <Eddi|zuHause> | andythenorth: you sure you set the vehicle length correctly? |
15:06 | <frosch123> | oh, good question |
15:06 | <andythenorth> | Eddi|zuHause: not sure |
15:06 | <andythenorth> | I don't know how to tell |
15:06 | <andythenorth> | newgrf debug doesn't have it |
15:06 | <andythenorth> | I might have to go read nml again ;) |
15:06 | <Eddi|zuHause> | andythenorth: need "length: 3" in the properties |
15:07 | <andythenorth> | I'm using the cb, but I have the right lengths |
15:07 | <andythenorth> | I'm wondering if there's an nml bug, I recall that length was being changed at some point |
15:07 | <andythenorth> | nml bugs are not unknown :) |
15:07 | * | andythenorth tries the prop rather than cb |
15:07 | <Eddi|zuHause> | andythenorth: can also put "length: 3" in the callbacks :p |
15:08 | <andythenorth> | yup |
15:08 | <frosch123> | at least the bb of rv is not affected by length |
15:08 | <andythenorth> | nml length prop is behaving same as length cb |
15:09 | <andythenorth> | so it either works completely, or not at all |
15:09 | <frosch123> | so, for rv it is still the same |
15:09 | <andythenorth> | I suspect nml length works, as trailers are changing position |
15:09 | <Eddi|zuHause> | right |
15:11 | <andythenorth> | Eddi|zuHause: I tested, the CETS offsets look absolutely perfect for trains |
15:11 | <andythenorth> | and the bb does indeed change for trains |
15:11 | <andythenorth> | but you knew that :P |
15:12 | <Eddi|zuHause> | then you must port the train code to roadvehicles :p |
15:12 | <Eddi|zuHause> | i wonder whether there was any reason not to do this |
15:13 | <andythenorth> | nobody complained loudly? :0 |
15:14 | -!- | supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd |
15:14 | -!- | Nat_AFK is now known as Nat_aS |
15:17 | <frosch123> | andythenorth: just take a look at UpdateDeltaXY and enjoy it :p |
15:18 | <andythenorth> | from your tone, I suspect I may not :P |
15:18 | <frosch123> | lots of bit shifting, so for a nfo guy it should be fine :p |
15:18 | <Zuu> | Knogle: Do you have "Test" in some string? |
15:18 | <andythenorth> | frosch123: I'm nml now |
15:19 | <andythenorth> | I've deleted all bit shifting from my brain |
15:19 | <Zuu> | Oh, sorry now I see it's in your english.txt |
15:19 | -!- | dotwaffle [~dotwaffle@on6.co.uk] has quit [Quit: Long overdue reboot... Bye bye long uptime :(] |
15:19 | <frosch123> | :) |
15:19 | <Zuu> | Still, I wonder why it doesn't output the space before "Test". |
15:19 | <Knogle> | it might, its not easy to tell on the sign |
15:21 | * | andythenorth wonders where vehicle bb code is :P |
15:21 | * | andythenorth will learn how to grep after dinner |
15:21 | <Zuu> | Knogle: is your "company" variable a company id? |
15:22 | <Knogle> | no, its "Knogle Transport" |
15:22 | <Zuu> | It should be the ID of that company. |
15:23 | -!- | dotwaffle [~dotwaffle@on6.co.uk] has joined #openttd |
15:23 | <Zuu> | OpenTTD will get the name for you. |
15:23 | <Zuu> | that is why it says {COMPANY} and not eg. {STRING}. |
15:23 | <Knogle> | so if I use {STRING} it'll work with "Knogle Transport" |
15:23 | <Knogle> | ? |
15:25 | -!- | Pixa [~pixa@79-68-105-249.dynamic.dsl.as9105.com] has quit [Read error: Connection reset by peer] |
15:28 | <Knogle> | Guess not, just tested it, same result |
15:35 | <Zuu> | I don't know if {STRING} actually works. |
15:36 | <Zuu> | I think it is ment for nested GSText.STR_XYZ if I remember correctly. |
15:36 | <Knogle> | Doesn't work for me. |
15:37 | <Zuu> | The format is explained here: http://wiki.openttd.org/FormatOfLangfiles |
15:37 | <Zuu> | Its the same format as shared with the lang files of OpenTTD itself. |
15:38 | <Zuu> | {RAW_STRING} might be what you look for. |
15:38 | <Zuu> | But I'm not sure exactly. |
15:38 | -!- | Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd |
15:38 | -!- | mode/#openttd [+o Alberth] by ChanServ |
15:38 | <Zuu> | If you know the ID of the company, you should pass that along. |
15:39 | <Knogle> | I don't |
15:39 | <Zuu> | If you need to make a debug sign of a string, just make the debug sign in english. |
15:39 | <Zuu> | You could loop over all companies until you find the company with the name you got. |
15:40 | <andythenorth> | frosch123: so am I correct to be looking at l390 in roadveh_cmd.cpp |
15:40 | <Zuu> | Anyway if you store the human readable name of a company in a sign, that is prone to fail if anyone renames his company. |
15:41 | <Knogle> | How would I get a list of all companies? |
15:41 | <Knogle> | :P |
15:41 | <andythenorth> | what is this a, b, c, d? x, y deltas for flat and sloped tiles? |
15:41 | <andythenorth> | per direction? |
15:42 | <Zuu> | Knogle: Loop from COMPANY_FIRST to COMPANY_LAST and check if the company is valid. |
15:42 | <Zuu> | eg. use ResolveCompanyID and check if the result is COMPANY_INVALID. |
15:43 | <Zuu> | You can see how this work in for example TransportGoals GS. |
15:43 | <Knogle> | I don't get it, there isn't exactly any GSCompanyList to loop through. |
15:44 | <Knogle> | I'll have a look. |
15:45 | <Knogle> | ah |
15:45 | <Knogle> | I get it now, thanks alot Zuu. |
15:45 | <Zuu> | You could implement your own GSCompanyList if you wish in pure squirrel. |
15:46 | <Knogle> | I guess so :) |
15:47 | -!- | Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Quit: ZNC - http://znc.in] |
15:49 | -!- | Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd |
15:49 | <andythenorth> | UpdateDeltaXY is quite different for trains :P |
15:50 | <frosch123> | for rv, you have a table at the top |
15:50 | <frosch123> | it is read at the bottom |
15:51 | <frosch123> | the reading at the bottom is basically in the reverse order of the stuff at the top |
15:51 | <frosch123> | so, ysize, xsize, yoffset, xoffset |
15:51 | <andythenorth> | oh, so a c, d are the extents |
15:52 | -!- | chlorine [~chlorine@tru75-4-82-227-168-156.fbx.proxad.net] has joined #openttd |
15:52 | <chlorine> | Hello |
15:52 | <andythenorth> | train UpdateDeltaXY doesn't look very specific to trains, apart from the table |
15:52 | <andythenorth> | do I miss something :P |
15:57 | -!- | Nat_aS is now known as Nat_AFK |
16:00 | <andythenorth> | frosch123: what effect will changing UpdateDeltaXY have on existing RV grfs? |
16:01 | <frosch123> | it will misalign everything, esp in corners |
16:02 | <frosch123> | noone knows how corners work |
16:02 | <frosch123> | since noone manager to figure out the length of roadvehicles in the past 2 years |
16:02 | <andythenorth> | corners are horrible |
16:02 | <andythenorth> | depending on drive side, it's pretty much impossible to align vehicles nicely for corners :P |
16:02 | <frosch123> | though likely inner and outer corners are so different, that it will always be wrong |
16:04 | -!- | DDR [~chatzilla@d66-183-113-159.bchsia.telus.net] has joined #openttd |
16:04 | <+michi_cc> | Aditionally you'd have to figure out the analogue to the r23290 changes in saveload/vehicle_sl.cpp |
16:04 | <andythenorth> | meh |
16:05 | <andythenorth> | so I can just setup BANDIT to use sane offsets, instead of relying on ottd |
16:05 | <andythenorth> | it's only 128 values to set |
16:05 | <andythenorth> | I probably don't need 1/8 and 2/8 length, so only 96 ;) |
16:08 | -!- | cyph3r [~Miranda@ip-89-176-205-166.net.upcbroadband.cz] has joined #openttd |
16:10 | <andythenorth> | if RV bounding boxes are changed in ottd, that breaks BANDIT? |
16:11 | -!- | Nat_AFK is now known as Nat_aS |
16:11 | <frosch123> | there is no benefit in changing the bb for rv |
16:11 | <Knogle> | Zuu: It works now, thanks alot, once again.. ;) |
16:12 | <Knogle> | a lot* |
16:14 | <andythenorth> | frosch123: the only case I have is bounding boxes as drawn with ctrl-b - if these were vehicle length, that would be helpful |
16:14 | <andythenorth> | other than that, no benefit afaict |
16:14 | <andythenorth> | that may be a separate case anyway? |
16:16 | <frosch123> | ah, yes, you might try shortening the boxes without chaning the offset |
16:16 | <frosch123> | you need to add x/y_bb_offs to compensate that |
16:17 | <andythenorth> | ok |
16:18 | <andythenorth> | I won't try to patch this right now, I have about 40 mins of holiday time left |
16:18 | <andythenorth> | ;) |
16:18 | <andythenorth> | then who knows when I next have time for ottd |
16:19 | <frosch123> | weird holidays that end tuesday at 22:00 |
16:19 | <frosch123> | do you have a deadline tomorrow at 07:00 ? |
16:21 | <andythenorth> | I go to sleep, hopefully at 22:00 |
16:21 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has quit [Quit: Ex-Chat] |
16:24 | <supermop> | jubilee holiday |
16:26 | <andythenorth> | yup |
16:27 | <Rubidium> | doesn't look like they are observing that here |
16:28 | <frosch123> | hmm, i cannot remember, are you in us or in canada or something inbetween? |
16:29 | <Rubidium> | though her face is on the coins |
16:29 | <frosch123> | an up-to-date face? |
16:30 | <Rubidium> | up-to-date as in the current queen |
16:30 | <andythenorth> | http://dev.openttdcoop.org/attachments/download/3056/hmm2.png |
16:30 | <andythenorth> | both vehicles appear to be centered, best as I can tell |
16:30 | <andythenorth> | the length on the lead vehicle is 2/8 |
16:30 | <andythenorth> | which should pull the trailer in close to the cab, but not overlapping it |
16:31 | <andythenorth> | but of course...that's not how it works :) |
16:31 | <andythenorth> | so I'm going to need to calculate vehicle lengths a bit more magically |
16:31 | <andythenorth> | rather than just based on the length of pixels :P |
16:32 | <andythenorth> | default RVs are 32px? |
16:32 | <frosch123> | oh, i detect serious flaws in my geography education |
16:33 | <frosch123> | why does canada belong to the commonwealth? they do not even have a unionjack in their flag? |
16:33 | <Rubidium> | frosch123: you probably haven't zoomed in deeply enough in the reflection in the flag |
16:35 | <andythenorth> | jamaica doesn't have a union jack either ;) |
16:35 | <andythenorth> | nor india, nor zimbabwe |
16:35 | <+michi_cc> | Interestingly some of the provincial flags have it (BC, Ontario and something I forgot) |
16:36 | <Rubidium> | I reckon the one you forgot ain't Quebec |
16:37 | <andythenorth> | so if I align vehicles in the center of the bb |
16:37 | <CornishPasty> | frosch123: why should it? |
16:38 | <andythenorth> | length needs to be: 32px - (sprite length / 2) |
16:38 | <andythenorth> | so a 28px vehicle remains at length 8 |
16:39 | <andythenorth> | a 24px vehicle is length 7, rather than 6 |
16:40 | <frosch123> | CornishPasty: i thought every commonwealth country would have it, and only might have removed it after leaving |
16:40 | <andythenorth> | so a truck with a 2/8 cab needs to use length....? |
16:40 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has joined #openttd |
16:41 | <andythenorth> | result depends on both cab length, and total vehicle length |
16:41 | <frosch123> | andythenorth: the length of the rv is exactly that questiojn which noone answered in the last 2 yearsa |
16:41 | <frosch123> | it's still 28 in depots |
16:41 | <CornishPasty> | frosch123: nah, there's no rules on it tbh |
16:42 | <CornishPasty> | Although my country isn't in the commonwealth, and its flag *IS* the Union Flag |
16:42 | <andythenorth> | frosch123: that somewhat explains the problems with RVs in depots :P |
16:42 | <andythenorth> | I think vehicles are 32px |
16:44 | <frosch123> | CornishPasty: which country is that? |
16:44 | <andythenorth> | hmm |
16:44 | <CornishPasty> | frosch123: Guess? :P |
16:44 | -!- | kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd |
16:44 | <andythenorth> | so a 4/8 truck with a 2/8 cab needs to use 4/8 length |
16:44 | <CornishPasty> | frosch123: http://en.wikipedia.org/wiki/Flag_of_the_United_Kingdom |
16:45 | -!- | flaa [~flaa@188.141.45.124] has quit [Quit: leaving] |
16:46 | <andythenorth> | but a 5/8 truck with a 2/8 cab also needs to use 4/8 length |
16:46 | <andythenorth> | but a 4/8 truck with a 1/8 cab needs to use 3/8 length |
16:47 | <andythenorth> | this is going to be fun to write code for :P |
16:47 | * | andythenorth ponders a lookup table |
16:48 | -!- | telanus [~Barney_Er@196-210-208-113.dynamic.isadsl.co.za] has quit [Read error: Connection reset by peer] |
16:48 | <frosch123> | CornishPasty: http://en.wikipedia.org/wiki/Northern_Ireland_flags_issue <- related to that? |
16:49 | <@Alberth> | andythenorth: sounds like a good idea to me, there are not so many combinations |
16:49 | <andythenorth> | one more complication :) |
16:49 | <andythenorth> | to add to the existing complications :) |
16:49 | <frosch123> | so, what makes the difference between canada/australia with queen, and india/south africa without queen? |
16:50 | <andythenorth> | intertia? |
16:50 | <andythenorth> | inertia /s |
16:50 | <@Alberth> | good night all |
16:50 | <CornishPasty> | frosch123: Nah, I'm from England, our Queen is the head of state, and the head of the commonwealth, but we are not in the commonwealth... :/ |
16:51 | <CornishPasty> | We left it to join Europe... *derp* |
16:51 | <andythenorth> | you're Cornish, you have your own country |
16:51 | -!- | Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] |
16:51 | <CornishPasty> | andythenorth: I'm not, I just like CornishPasties |
16:51 | <andythenorth> | :P |
16:51 | <frosch123> | yeah, i also addressed "cornish" to england :s but i could not imagine it not being part of the commonwealth :o |
16:53 | <andythenorth> | meh, this truck business is tedious :P |
16:54 | <Zuu> | Knogle: Whenever FS#5206 or a similar fix have been accepted, the break on log feature will be fixed for Game Scripts. |
16:54 | <frosch123> | ah "commonwealth realm" is the term here |
16:54 | <Zuu> | If I feel kind, I might even implement [AI/GS]Controller.BreakPoint() or similar. :-) |
16:55 | <Zuu> | as FS#5206 provides the framework for a such method to be fairly easy to implement. |
16:59 | <Knogle> | nice |
16:59 | * | Rubidium accepts FS#5206 ;) |
16:59 | <Zuu> | GSController::BreakPoint would just need to call Game::Pause() and invalidate the AI/GS debug window. |
17:00 | <Rubidium> | there, the problem is solved ;) |
17:00 | <Rubidium> | although the first chunk of ai_gui.cpp looks fishy |
17:00 | <Zuu> | hmm, maybe I should have written committed instead of "accepted" to be super clear. :-) |
17:01 | <Zuu> | Rubidium: The removed comments are for Suspend while the new comments are for Pause. |
17:01 | <Zuu> | It looks a bit wierd though. |
17:02 | <Zuu> | A longer section of context would fix it. |
17:02 | <Rubidium> | Zuu: wrong chunk |
17:02 | <Zuu> | Oh, that one yes. |
17:03 | <Zuu> | That is a bit unneded to say the least. :-) |
17:03 | <Zuu> | Hmm that I get for looking for spaces at the end of the line and not \s |
17:04 | -!- | andythenorth is now known as Guest2841 |
17:04 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
17:05 | -!- | Guest2841 [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Read error: Connection reset by peer] |
17:09 | -!- | andythenorth is now known as Guest2843 |
17:09 | -!- | Guest2843 [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has quit [Read error: Connection reset by peer] |
17:09 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has joined #openttd |
17:09 | <andythenorth> | improved http://dev.openttdcoop.org/attachments/download/3057/better.png |
17:09 | <andythenorth> | I'll need to centre the sprite for other angles too :P http://dev.openttdcoop.org/attachments/download/3058/hmm3.png |
17:10 | <andythenorth> | what larks |
17:11 | <Sacro> | \o/ |
17:13 | <Zuu> | Fishy chunk removed |
17:16 | -!- | chlorine [~chlorine@tru75-4-82-227-168-156.fbx.proxad.net] has quit [Quit: Leaving] |
17:16 | -!- | sla_ro|master [~slaco@78.96.213.97] has joined #openttd |
17:19 | <@Terkhen> | good night |
17:19 | <Rubidium> | good afternoon Terkhen |
17:20 | <andythenorth> | bon soir |
17:21 | <andythenorth> | so length is calculated from front of RV? |
17:21 | <frosch123> | andythenorth: i might write such a diff tomorrow |
17:21 | <andythenorth> | but rotation point remains 16px from front of vehicle? |
17:21 | * | andythenorth is trying to reverse engineer what ottd does |
17:22 | <andythenorth> | oh it's 22:22 |
17:23 | <Rubidium> | 15:22! |
17:23 | <andythenorth> | my holiday in the world of OTTD is probably over :( |
17:23 | <NGC3982> | andythenorth: how's that? |
17:23 | <andythenorth> | tomorrow brings other things, then work |
17:23 | <Zuu> | If you pause a script, turn off gui.ai_developer_tools via the console and then close and re-open the ai debug window, I think you have to blame yourself that you can't unpause your script. :-) |
17:24 | <andythenorth> | plausible ;) |
17:24 | <Zuu> | (until you re-enable gui.ai_developer_tools and re-opens the ai debug window) |
17:25 | <NGC3982> | andythenorth: time is not for using, time is for making. |
17:25 | <NGC3982> | andythenorth: make time, and make openttd. |
17:25 | <Zuu> | A later patch might even add a pause sript button at the part of the window that is always displayed. But that probably needs storing of pause state in the savegame and more consideration what the consequenses are than if it is just a debug tool to be able to pause a script. |
17:27 | -!- | KritiK [~Maxim@95-24-12-247.broadband.corbina.ru] has joined #openttd |
17:27 | <andythenorth> | NGC3982: a nice greetings card line, written by somebody with no children |
17:27 | <andythenorth> | or who's children have left home |
17:28 | <andythenorth> | whose /s |
17:29 | <andythenorth> | hmm |
17:29 | <andythenorth> | the complete absence of feedback on CHIPS means it's good enough? |
17:30 | <andythenorth> | it has 100k downloads, and hardly any comments |
17:30 | <supermop> | high platforms |
17:30 | <supermop> | thats what id ask for |
17:30 | <andythenorth> | ah |
17:31 | <andythenorth> | you have those in the base set no? |
17:31 | <supermop> | but not many |
17:31 | <andythenorth> | or you want something different to that ? |
17:31 | <supermop> | chips one that match them would be nice |
17:32 | <andythenorth> | style? |
17:32 | <andythenorth> | concrete? |
17:32 | <andythenorth> | mud is out of the question ;) |
17:32 | <supermop> | sure, or wood too, but something like a bare version of the default |
17:32 | <supermop> | not if its adobe! |
17:32 | <andythenorth> | seen this? |
17:32 | <andythenorth> | http://www.tt-forums.net/download/file.php?id=160654 |
17:32 | <Rubidium> | andythenorth: weathered copper? |
17:33 | <andythenorth> | quaint |
17:33 | <supermop> | those look like they are lower than the default platforms |
17:33 | <andythenorth> | yes, I could add a high version of that though |
17:33 | <supermop> | yeah |
17:33 | <supermop> | thats essentially what i meant |
17:33 | <andythenorth> | I don't mind the idea, but what does it add? |
17:34 | <andythenorth> | variety? |
17:34 | <supermop> | basically lets you make the station in that picture without the platform changing height |
17:35 | <andythenorth> | I wouldn't replicate all the buildings with high tiles |
17:35 | <andythenorth> | ramps? |
17:35 | <NGC3982> | andythenorth: ;) |
17:37 | * | andythenorth -> bed |
17:37 | <andythenorth> | bye |
17:37 | -!- | andythenorth [~Andy@host86-129-120-89.range86-129.btcentralplus.com] has left #openttd [] |
17:39 | -!- | TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] |
17:40 | -!- | sla_ro|master [~slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] |
17:40 | -!- | Progman [~progman@p57A1B330.dip.t-dialin.net] has quit [Remote host closed the connection] |
17:41 | -!- | Biolunar [~mahdi@blfd-4d08e79f.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] |
17:44 | -!- | Nat_aS is now known as Nat_AFK |
17:47 | -!- | supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] |
17:51 | -!- | TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] |
17:59 | -!- | Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Remote host closed the connection] |
18:05 | <Wolf01> | 'night |
18:05 | -!- | Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] |
18:08 | -!- | kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] |
18:09 | -!- | kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd |
18:18 | -!- | Prof_Frink [~proffrink@5e09ee84.bb.sky.com] has joined #openttd |
18:24 | -!- | kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] |
18:30 | -!- | lobstar [~lobster@178.19.113.126] has joined #openttd |
18:30 | -!- | lobster [~lobster@178.19.113.126] has quit [Read error: Connection reset by peer] |
18:50 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has quit [Ping timeout: 480 seconds] |
19:00 | -!- | roadt [~roadt@60.168.82.163] has quit [Ping timeout: 480 seconds] |
19:01 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has joined #openttd |
19:03 | -!- | Hazzard [~7b7b6a18@101.haydn.openttdcoop.org] has joined #openttd |
19:09 | -!- | Leftie [~Leftie@5acb315a.bb.sky.com] has joined #openttd |
19:10 | <Leftie> | Hi hi. I'm looking at having a serious attempt at learning to code GRFs. But i have a few questions the big one is, is this correct for OTTD, or is this only relating to TTDP? http://newgrf-specs.tt-wiki.net/wiki/Main_Page |
19:11 | <Hazzard> | I believe it works for both |
19:11 | <Zuu> | Its on the tt-wiki, not a ttdp-wiki. |
19:11 | <Leftie> | Well, i thought i better check, just incase i was being a little blind :p |
19:12 | <Zuu> | Also before when the spec was on the ttdp-wiki I think most of it was correct also for OpenTTD. |
19:12 | <Hazzard> | Have you taken a look at the NML tutorial? |
19:12 | -!- | mal2 [~mal2@port-92-206-73-195.dynamic.qsc.de] has quit [Remote host closed the connection] |
19:12 | <Hazzard> | http://www.tt-wiki.net/wiki/NMLTutorial |
19:14 | <Leftie> | yeah, NML looks a little easier for me. I know a few coding languages so it shouldn't be /that/ much for me to take in. My only real challenge is "if at first i don't succeed, i run off in a pissy fit" :p |
19:14 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has quit [Ping timeout: 480 seconds] |
19:16 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has joined #openttd |
19:17 | <Zuu> | "If you use an editor which you think is quite good and not listed here, you're welcome to add it." <---- lol, so the NML tutorial will end up in a editor war? :-) |
19:17 | <Leftie> | I code nearly everything in Notepad++ :p |
19:19 | -!- | TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] |
19:19 | <Zuu> | I sometimes use it to change encoding of files or on systems that don't have gvim :-) |
19:19 | -!- | TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd |
19:21 | <Zuu> | The find-replace is however awfully slow in Notepad++. Or at least the treshold file size when you can't use it due to performance problems is lower than gvim. Although gvim is neither perfect on that matter. Really large files require other methods than doing find-replace or macro edits in an editor. :-) |
19:23 | <Leftie> | Yeah, that is true enough with the f/r. Although my daily editing is usually Pawn/PHP/SQL/C# and not much F/R is required. |
19:23 | <Leftie> | Also, notepad++ seems to be fairly good at opening huge text files, at least compared to anything else default with Windows. |
19:23 | <Leftie> | and generally, i keep my systems not full of crap, so download one thing i know and stick with that :p |
19:24 | <Leftie> | Ideally, i need more RAM though, only have 4GB, makes some lengthy things a bit slow :< |
19:25 | <Zuu> | All default editors in windows sucks at even moderately large files. |
19:25 | <Leftie> | Is there any compatibility issues from using NML instead of NFO? |
19:25 | <Zuu> | NML get new features in OpenTTD a bit later. |
19:26 | <Zuu> | I think there is still some features only supported by NFO. |
19:26 | <Leftie> | Does NML GRFs work for TTDP? |
19:26 | -!- | Hazzard [~7b7b6a18@101.haydn.openttdcoop.org] has quit [Quit: Page closed] |
19:26 | <Zuu> | But I'm not really the right preson to give you a detailed answer as I don't know NFO nor NML. :-) |
19:26 | <Leftie> | Ahh. |
19:26 | <Leftie> | I may have to come back during the day time, or at least my daytime. It's 00:26 here :o |
19:27 | <Zuu> | If you have Squirrel questions that's more my knowledge area in OpenTTD :-) |
19:27 | <Zuu> | Its 01:27 here. But its national holiday tomorrow :-) |
19:28 | <Zuu> | or today, depending on how you see it :-) |
19:28 | <Leftie> | Ahh. |
19:28 | <Leftie> | Well, i'll have a read through the tutorial, see how far i manage to get without collapsing Windows into a blackhole and running off in a pissy fit. |
19:28 | <Zuu> | I think we are supposed to celibrate some old king or something. |
19:29 | <Leftie> | If i get stuck, i'll pop onto the forums, or here. |
19:29 | <Zuu> | Good luck |
19:30 | <Leftie> | Ta, i may need it :p |
19:30 | <Zuu> | Possible. I have yet to dare to try myself :-) |
19:30 | <Leftie> | Well, i'm hoping my knowlege of other languages may come in handy, but perhaps not :o |
19:30 | <frosch123> | Leftie: the specs have ottd and ttdp all over the place about what works in ttdp and what works in ottd |
19:31 | <frosch123> | if you code in nml, in most cases the grf will only work with ottd |
19:31 | <Zuu> | NML looks quite reasonable to learn though, if I would just have any motivation for coding any NewGRFs. |
19:31 | <frosch123> | noone spent the effort to make nml produce code that works in ttdp |
19:31 | <Leftie> | frosch123: Hmm. |
19:31 | <Leftie> | I wonder if realistically that many people still use ttdp.. |
19:32 | <frosch123> | esp, when using a nml with version > 0.2 it will produce version 8 grfs, which do not work with ttdp |
19:32 | <Leftie> | Hmm. |
19:32 | <frosch123> | Leftie: i think there are about 10 ttdp users which also would use new newgrfs |
19:33 | <Leftie> | I may look at NML, as it looks the easier of the two, and if anyone shows interest in what i'm trying to do, may later port it to TTDP, or something :| |
19:33 | <frosch123> | (i.e. are present around the forums or similar) |
19:33 | -!- | Firartix [~artixds@ren77-1-82-238-23-5.fbx.proxad.net] has quit [Ping timeout: 480 seconds] |
19:34 | <frosch123> | what kind of newgrf do you want to code? |
19:35 | <heffer> | Hetzner <3 So much win. |
19:35 | <frosch123> | vehicles, houses? |
19:35 | <Leftie> | frosch123: stations. |
19:35 | <frosch123> | haha, stations are not supported by nml :p |
19:35 | <Leftie> | . |
19:35 | <frosch123> | so you have to go with nfo in that case |
19:35 | <Leftie> | okay nevermind. |
19:35 | * | Leftie goes back to ODF editing Star Trek Armada II files instead, will wait for OTTD to make it work with stations. |
19:35 | <frosch123> | i think stations are actually the only thing missing in nml |
19:35 | <Leftie> | NFO looks like i might as well just learn assembler :p |
19:40 | <Leftie> | I spose i could cheat and see you can decompile someone elses GRF and try learning from that :< |
19:41 | <Leftie> | Is there a specific reason they're not done yet, or just not got around to doing it, and will be worked on, frosch123? |
19:47 | -!- | Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] |
19:48 | -!- | kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd |
19:52 | <frosch123> | Leftie: if you want to decode grfs, you should try grf2html |
19:53 | <frosch123> | stations work quite different to other stuff, so there was no good idea yet how the nml syntax should look like |
19:53 | <Leftie> | Ahhh. |
19:53 | <frosch123> | also the two nml devs are quite busy with rl the last two months |
19:53 | <frosch123> | so there is hardy progress |
19:53 | <Leftie> | Ahhh. x2 |
19:57 | -!- | KritiK [~Maxim@95-24-12-247.broadband.corbina.ru] has quit [Quit: Leaving] |
19:58 | <frosch123> | night |
19:58 | -!- | frosch123 [~frosch@frnk-590f73cf.pool.mediaWays.net] has quit [Remote host closed the connection] |
20:09 | -!- | Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] |
20:12 | -!- | kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] |
20:34 | -!- | cyph3r [~Miranda@ip-89-176-205-166.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] |
20:35 | -!- | pugi [~pugi@host-091-097-076-022.ewe-ip-backbone.de] has quit [] |
20:54 | -!- | KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Quit: WeeChat 0.3.6] |
20:54 | -!- | KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd |
20:57 | -!- | KouDy1 [~KouDy@115.133.12.255] has joined #openttd |
21:04 | -!- | KouDy [~KouDy@115.133.12.255] has quit [Ping timeout: 480 seconds] |
21:04 | -!- | TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] |
21:09 | -!- | TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd |
21:24 | -!- | CornishPasty [users.158@brockwell.irccloud.com] has quit [Remote host closed the connection] |
21:24 | -!- | cornishpasty [users.158@brockwell.irccloud.com] has joined #openttd |
21:31 | -!- | roadt [~roadt@60.168.82.163] has joined #openttd |
22:13 | -!- | Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] |
22:14 | -!- | Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd |
22:19 | -!- | Djohaal [~Djohaal@200.146.9.157.dynamic.dialup.gvt.net.br] has joined #openttd |
22:34 | -!- | glx [glx@2a01:e35:2f59:c7c0:f4c9:c2bf:3798:b72] has quit [Quit: bye] |
22:45 | -!- | Leftie`` [~Leftie@5acb31be.bb.sky.com] has joined #openttd |
22:50 | -!- | Leftie [~Leftie@5acb315a.bb.sky.com] has quit [Ping timeout: 480 seconds] |
22:56 | -!- | kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd |
22:57 | <Rubidium> | now I understand there are little Americans and Canadians here... it's totally boring |
23:02 | -!- | Djohaal [~Djohaal@200.146.9.157.dynamic.dialup.gvt.net.br] has quit [Quit: Leaving] |
23:12 | -!- | KouDy1 [~KouDy@115.133.12.255] has quit [Quit: Leaving.] |
23:13 | -!- | KouDy [~KouDy@115.133.12.255] has joined #openttd |
23:20 | -!- | Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] |
23:58 | -!- | Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] |
--- | Log | closed Wed Jun 06 00:00:08 2012 |