Back to Home / #openttd / 2012 / 06 / Prev Day | Next Day
#openttd IRC Logs for 2012-06-14

---Logopened Thu Jun 14 00:00:21 2012
00:34-!-Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd
00:56-!-Eddi|zuHause [~johekr@p57BD5986.dip.t-dialin.net] has quit []
00:56-!-Eddi|zuHause [~johekr@p5DC6772E.dip.t-dialin.net] has joined #openttd
01:17-!-Prof_Frink [~proffrink@94.13.8.180] has quit [Ping timeout: 480 seconds]
01:17-!-telanus [~Barney_Er@196.215.173.106] has joined #openttd
01:29-!-DDR [~chatzilla@d66-183-113-135.bchsia.telus.net] has quit [Read error: Operation timed out]
01:47-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has joined #openttd
01:48-!-Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd
02:02-!-cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd
02:10-!-KouDy [~KouDy@115.133.9.142] has quit [Ping timeout: 480 seconds]
02:13-!-mal2_ [~mal2@port-92-206-69-40.dynamic.qsc.de] has joined #openttd
02:15-!-KouDy [~KouDy@115.133.14.114] has joined #openttd
02:29-!-KouDy [~KouDy@115.133.14.114] has quit [Ping timeout: 480 seconds]
02:34-!-KouDy [~KouDy@115.133.11.38] has joined #openttd
02:43-!-valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd
02:48-!-KouDy1 [~KouDy@220.41.49.60.kmr01-home.tm.net.my] has joined #openttd
02:49-!-sla_ro|master [slaco@78.96.213.97] has joined #openttd
02:50-!-KouDy [~KouDy@115.133.11.38] has quit [Ping timeout: 480 seconds]
02:52<dihedral>hello :-)
03:00-!-roadt [~roadt@114.96.142.94] has quit [Ping timeout: 480 seconds]
03:03-!-cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds]
03:03-!-KouDy1 [~KouDy@220.41.49.60.kmr01-home.tm.net.my] has quit [Ping timeout: 480 seconds]
03:20-!-KouDy [~KouDy@115.133.0.168] has joined #openttd
03:21<telanus>ollah
03:23<dihedral>hello :-)
03:24-!-KouDy1 [~KouDy@115.133.0.168] has joined #openttd
03:24-!-KouDy [~KouDy@115.133.0.168] has quit []
03:24-!-KouDy1 [~KouDy@115.133.0.168] has quit []
03:24-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
03:27-!-KouDy1 [~KouDy@115.133.0.168] has joined #openttd
03:29-!-mal2_ [~mal2@port-92-206-69-40.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
03:30-!-KouDy2 [~KouDy@115.133.0.168] has joined #openttd
03:35-!-valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds]
03:37-!-KouDy1 [~KouDy@115.133.0.168] has quit [Ping timeout: 480 seconds]
03:38-!-roadt [~roadt@114.96.142.94] has joined #openttd
03:43-!-Hazzard [~7b7b698c@101.haydn.openttdcoop.org] has joined #openttd
03:43-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has quit [Ping timeout: 480 seconds]
03:56-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has joined #openttd
04:04-!-mahmoud [~KEM@ALyon-158-1-118-114.w90-29.abo.wanadoo.fr] has joined #openttd
04:09-!-DOUK [~KEM@90.29.249.90] has quit [Ping timeout: 480 seconds]
04:25-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work]
04:25-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has joined #openttd
04:26-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has quit []
05:06-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]
05:06-!-kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds]
05:30-!-kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd
05:31-!-HerzogDeXtEr [~Flex@i59F6A7AD.versanet.de] has joined #openttd
05:39-!-cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd
05:39-!-kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds]
05:39-!-KouDy2 [~KouDy@115.133.0.168] has quit [Quit: Leaving.]
05:41-!-KouDy [~KouDy@115.133.0.168] has joined #openttd
05:52-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
05:56-!-sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER]
05:58-!-KouDy [~KouDy@115.133.0.168] has quit [Ping timeout: 480 seconds]
06:00-!-KouDy [~KouDy@115.133.12.51] has joined #openttd
06:04-!-Hazzard [~7b7b698c@101.haydn.openttdcoop.org] has quit [Quit: Page closed]
06:08-!-KouDy1 [~KouDy@115.133.12.51] has joined #openttd
06:10-!-KouDy [~KouDy@115.133.12.51] has quit [Read error: Connection reset by peer]
06:12-!-KouDy1 [~KouDy@115.133.12.51] has quit []
06:13-!-KouDy [~KouDy@115.133.12.51] has joined #openttd
06:23-!-pugi [~pugi@host-091-097-057-204.ewe-ip-backbone.de] has joined #openttd
06:32-!-Hazzard [~7c418246@101.haydn.openttdcoop.org] has joined #openttd
06:43-!-HerzogDeXtEr [~Flex@i59F6A7AD.versanet.de] has quit [Read error: Connection reset by peer]
06:47-!-guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd
06:47-!-guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer]
07:12-!-Pixa [~pixa@85.210.75.158] has joined #openttd
07:14-!-Hazzard [~7c418246@101.haydn.openttdcoop.org] has quit [Quit: Page closed]
07:46-!-HerzogDeXtEr [~Flex@i59F6A7AD.versanet.de] has joined #openttd
07:55-!-Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus]
08:23-!-TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd
09:04-!-roadt [~roadt@114.96.142.94] has quit [Read error: Connection reset by peer]
09:21-!-roadt [~roadt@60.168.86.160] has joined #openttd
09:30-!-Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer]
09:31-!-Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd
09:55<@Belugas>hello
09:55<__ln___>Belugas: the canadian is causing trouble over here again
09:56<@Belugas>who the hell is the canadian?
09:56<__ln___>stephen elop
09:58<__ln___>i just wanted to share this piece of information even though there's probably not much you can do about it
10:02<@planetmaker>for me there's only one "the canandian" ;-) And he's in this channel :-P
10:16<@Belugas>who the hell is stephen elop> I only know of stephen harper and i don't like him at all
10:16<cornishpasty>Belugas: CEO of Nokia
10:18-!-luckz [~lkz@luckz.de] has joined #openttd
10:18<@Belugas>thanks cornishpasty. and why is he causing trouble? he wants to stop ottd to run on his devices?
10:19<cornishpasty>Belugas: no idea, I'm not __ln___
10:21<@Belugas>planetmaker, i think i know who you are talking about :)
10:21<@planetmaker>hehe :)
10:22-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
10:24-!-HerzogDeXtEr1 [~Flex@88.130.185.126] has joined #openttd
10:27-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth]
10:28-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
10:30-!-HerzogDeXtEr [~Flex@i59F6A7AD.versanet.de] has quit [Ping timeout: 480 seconds]
10:35-!-Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds]
10:37-!-guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Ping timeout: 480 seconds]
10:38-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth]
10:52-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
10:53-!-Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd
10:58-!-Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd
11:06<andythenorth>TrueBrain: grfs have bananas metadata right? And metadata is fields? And field values are arbitrary (e.g. string), or from a taxonomy (e.g select), or range (date)
11:06<andythenorth>so all this stuff about categorising is just a filter stack
11:08<andythenorth>if we could inspect the actions in the grf we'd know what it provides
11:08<andythenorth>'includes trains'
11:08<andythenorth>'includes houses'
11:08<andythenorth>etc
11:09<andythenorth>inspecting the grf might be too magucal :P
11:14<andythenorth>hmm
11:14<andythenorth>give em accounts, then saved searches :P
11:15<andythenorth>rss feeds of their search
11:16-!-TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd
11:17<andythenorth>API!
11:17-!-guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd
11:18<andythenorth>js widget rendering search results
11:19<andythenorth>embed links to all openttcdoop grfs on ottdcoop site, all pikka grfs on pikka site, all usa grfs on usa set site etc
11:23-!-sla_ro|master [slaco@78.96.213.97] has joined #openttd
11:23-!-Prof_Frink [~proffrink@94.13.8.180] has joined #openttd
11:28-!-ben1066 [~quassel@2a00:dcc0:eda:89:14:179:e28f:960d] has joined #openttd
11:30<ben1066>Is there any way to make the android version more usable
11:31<ben1066>it always seems that everything on screen is too small
11:32<Rubidium>1) there is no android version, 2) the version that you have is just the normal version that runs on android, 3) not without a massive amount of effort or a significantly bigger screen
11:32<ben1066>Ah okay
11:32<ben1066>There isn't any way to make the UI more touch friendly?
11:32<Rubidium>4) none of the official developers work on an android version
11:33<Rubidium>5) design rules for the user interface are: min 640x480 screen and a mouse pointer
11:33<ben1066>And let's see, android goes down to 240x320 with a fat finger :p
11:40-!-Progman [~progman@p57A1A4F8.dip.t-dialin.net] has joined #openttd
11:44-!-glx [glx@2a01:e35:2f59:c7c0:2134:4e82:b816:384e] has joined #openttd
11:44-!-mode/#openttd [+v glx] by ChanServ
11:45-!-kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd
11:51-!-mal2_ [~mal2@z529a.pia.fu-berlin.de] has joined #openttd
11:58-!-mahmoud [~KEM@ALyon-158-1-118-114.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds]
12:05-!-|Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd
12:07-!-Sacro [~ben@150.237.48.99] has quit [Read error: Connection reset by peer]
12:10-!-Sacro [~ben@150.237.48.99] has joined #openttd
12:11-!-Sacro_ [~ben@150.237.48.99] has joined #openttd
12:12<Sacro_>this isn't right
12:13-!-Sacro_ [~ben@150.237.48.99] has quit []
12:13<Sacro>better
12:14-!-mal2_ [~mal2@z529a.pia.fu-berlin.de] has quit [Ping timeout: 480 seconds]
12:31-!-supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd
12:31<supermop>hi
12:34<@Terkhen>hello
12:35-!-LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has joined #openttd
12:35<LordAro>howdy
12:35<@Terkhen>hi LordAro
12:46<@planetmaker>ben1066: of course there is a way. But that way involves the path of creating a repo and supplying patches :-)
12:46<ben1066>Wait, you mean effort :P Na, I'm just kidding
12:47<ben1066>I like programming, but I'm crap at UI design
12:47<@planetmaker>the quoted 640x480 are what the current UI is designed for. Doesn't mean there can't be different solutions for smaller devices (though I wonder whether that's useful, especially given that even han..
12:47<@planetmaker>...even handheld devices have an increasingly higher screen resolution
12:47<ben1066>True
12:47<ben1066>But that doesnt help the SIZE of UI
12:47<ben1066>The buttons are tiny
12:47<@planetmaker>yes, true.
12:48<@planetmaker>you know the opengfx biggui newgrf?
12:48<@planetmaker>it allows all ui sprites in 1.5x and 2x zoom
12:48<@planetmaker>it can be loaded statically so that it not needs activation for each game
12:49<@planetmaker>despite that, not all of the UI scales in all cases properly afair
12:49-!-team-pedro [b0197736@ircip1.mibbit.com] has joined #openttd
12:49<@Terkhen>I don't think that biggui would make a difference
12:49<@Terkhen>the control is too bad, at least on a phone
12:49<team-pedro>i need help
12:49<@planetmaker>Terkhen: sure. But it's one step on a probably long road
12:49<@Terkhen>IMO the biggest problem with android support is that it would need a separate interface, and maintaining two interfaces would be a PITA :)
12:49<team-pedro>haha funny lol
12:50-!-TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds]
12:50<@planetmaker>like... better support for touch devices. On OSX there are some rudimentary support, but...
12:50<@Terkhen>team-pedro: we can't help you if we don't know your problem
12:50<team-pedro>ok, im trying to start an internet server (which will appear on the list) how do i do this plz?
12:50<@planetmaker>Terkhen: yes, that'd be the PITA, if you have a completely different UI. Not sure it's needed entirely though. But possibly
12:51<@planetmaker>team-pedro: just start it as dedicated server and be done
12:51<@planetmaker>make sure ports are clear
12:51<@planetmaker>read multiplayer.txt
12:51<@planetmaker>@ports
12:51<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
12:51<@Terkhen>team-pedro: http://wiki.openttd.org/Dedicated_server
12:52<@Terkhen>planetmaker: I tested it yesterday, maybe I made a poor selection wrt to how mouse is handled (the android app has a menu at the beginning that lets you choose)
12:53<@Terkhen>but even if it had better touch support the game interface would still be poorly suited for a small touchscreen
12:53<@planetmaker>aye. Well. I play openttd with a touchpad for years. That works for me. But ofc that still has "mouse" buttons
12:53<team-pedro>i just tried the -D and it doesnt like it
12:53<@planetmaker>team-pedro: that's no error description
12:53<team-pedro>problem with shortcut
12:54-!-Kylie__ [~Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has quit [Quit: Leaving]
12:54<@planetmaker>-D is not -d
12:54<@Terkhen>team-pedro: and if you don't give us better error descriptions we will not be able to help you :)
12:54<@planetmaker>(if you didn't notice the difference)
12:54<team-pedro>thats what i did and no luck
12:54-!-Kylie [~Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd
12:54<@planetmaker>what's "that"
12:55<@planetmaker>you didn't quote a single complete line yet. Neither of input nor output
12:55<team-pedro>i put -D and the end of the target
12:55<@planetmaker>How are we even supposed to start helping you?
12:55<@planetmaker>we don't even know which OS you're on yet
12:55<team-pedro>says the target is not valid
12:55<team-pedro>windows 7
12:55-!-TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd
12:56<@planetmaker>you need to have openttd in the path or be in the proper dir
12:56<@planetmaker>you know the command prompt?
12:56<team-pedro>whats that
12:56<@planetmaker>if you just want to host a game from your home machine, just start it normally in non-dedicated mode
12:57<@planetmaker>http://en.wikipedia.org/wiki/Command_Prompt
12:57<team-pedro>right i would like to have a game where me and my brother can play, he live 2hrs away from mand we are both on the internet
12:57<@Terkhen>team-pedro: if you don't know what is the command prompt it will be quite easier for you to do what planetmaker says; just start a non-dedicated server
12:57<@Terkhen>team-pedro: see http://wiki.openttd.org/Server
12:57<@planetmaker>team-pedro: ok, then don't bother with a dedicated server
12:57<cornishpasty>planetmaker: Can you please explain to me how to do a very basic task on my own computer?
12:57<@planetmaker>cornishpasty: I'm afraid, I can't
12:58<@Terkhen>the link I just posted explains what you need to do, step by step
12:58<team-pedro>ok thank you
12:58<@Terkhen>yw :P
12:58<@planetmaker>cornishpasty: as I have way too few info
12:58<@planetmaker>and the more basic the more difficult in general
12:58<cornishpasty>planetmaker: exactly :P
12:58<@planetmaker>your point?
12:59<cornishpasty>I was pretending to be team-pedro
12:59<@planetmaker>err.. yes. thank you
12:59<cornishpasty>Don't thank me, wtf?
13:00-!-valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd
13:18<SpComb>start by going to myottd... oh wait, no, that was 2008
13:22<team-pedro>stilll cant work this out yet
13:23-!-supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd []
13:24<andythenorth>ho
13:24<andythenorth>my two year old fails to understand the rules of a shunting puzzle
13:24<andythenorth>http://en.wikipedia.org/wiki/Train_shunting_puzzle
13:24<andythenorth>he just picks up thomas and puts him on another track :P
13:24<team-pedro>lol
13:25<TrueBrain>not to his father, I assume? :D
13:25<team-pedro>andy maybe you can help, i would like to set up a server
13:25<andythenorth>shunting puzzle with wooden train is challenging, the magnets are polarised (obv) differently on each end of the wagon
13:25<SpComb>godmode
13:25<@Terkhen>andythenorth: sounds like a fine solution to me
13:25<andythenorth>lateral thinking, literally
13:25<@Terkhen>team-pedro: as I said before, no one can help you if (s)he does not know your problem
13:25<@Terkhen>ask your questions directly
13:25<team-pedro>ok ok
13:25<@Terkhen>that's faster for everyone involved :)
13:26<team-pedro>to set a server to i have to change the target name?
13:26<andythenorth>screenshots can help if you're using a gui
13:26<@planetmaker>andythenorth: it's actually clever thinking of your 3-year old. He#s thinking out of the box. Something which adults have to learn again ;-)
13:26<@planetmaker>He well trancendents the problem ;-)
13:27<team-pedro>its a little confus on how to set the server up
13:27<andythenorth>planetmaker: good thinking yes, but he fails to win :P
13:28<@planetmaker>:-D
13:28<@planetmaker>he does the OpenTTD-way of winning: "I set my own goal" :-)
13:28<andythenorth>does ottd have a shunting puzzle in it?
13:28<andythenorth>maybe it should :P
13:28<@planetmaker>I'm sure you can make one. After all you can make an ALU just with trains
13:29<andythenorth>also, should I play Dwarf Fortress? Every game I ask says 'no'
13:29<team-pedro>i would like to set a server for me and my bro, do i change the target name on my desktop?
13:29*planetmaker has not heard of it
13:29<@Terkhen>team-pedro: what's a target name?
13:29<team-pedro>"C:\Program Files\OpenTTD\openttd.exe"
13:29<@planetmaker>ehm...
13:29<@planetmaker>no
13:30<team-pedro>then what do i change
13:30<@planetmaker>please just start openttd
13:30<@Terkhen>team-pedro: why do you prefer the dedicated solution to the non-dedicated one?
13:30<andythenorth>TrueBrain: you saw my comments wrt bananas above?
13:30<@planetmaker>and follow the steps on http://wiki.openttd.org/Server
13:30<@Terkhen>please use http://wiki.openttd.org/Server
13:31<team-pedro>me and my bro did the stuff on the start new mutliplayer game but couldnt find it on the list of other servers
13:32<@planetmaker>your router blocks it probably
13:32<@planetmaker>@ports
13:32<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
13:32<team-pedro>do i have to find the router and change some settings in there then
13:32<@planetmaker>^^ your routers must support to forward these ports
13:33<team-pedro>ok ill have a look
13:33<@planetmaker>so you might need to change some setting there
13:33<team-pedro>ok
13:34<TrueBrain>andythenorth: read, yes; but that is about it. It read like random mind-sparkles?
13:34<andythenorth>that yes
13:34<andythenorth>the filter stack I am serious about
13:34<andythenorth>all the tree stuff I find perplexing tbh
13:35<Nat_aS>Hey andy
13:35<andythenorth>filter stacks are pretty common, and we can probably do it with filter in place,
13:35<TrueBrain>no clue what you mean really, but please take all suggestions / ideas to the forum
13:35<andythenorth>sure
13:35<TrueBrain>otherwise they might get lost
13:35<Nat_aS>if it were possible, would RVs that take up the whole road and can't be passed be a good idea?
13:35<andythenorth>you probably have a filter stack in Jira
13:36<Nat_aS>maybe RVs going the other way would pull over to let the larger truck pass.
13:36<andythenorth>if Eddi|zuHause gets his way, and every tile is a state machine, then yes, that would be nice
13:36<andythenorth>:D
13:36<team-pedro>any idea where those settings would be?
13:37<@planetmaker>in your router...
13:37<Nat_aS>basicly make your dump trucks into mini trains
13:37<Nat_aS>:P
13:38-!-frosch123 [~frosch@frnk-590f4d7e.pool.mediaWays.net] has joined #openttd
13:38<@planetmaker>quak
13:38<team-pedro>ok so as long as it lts TCP and UDP it should work ok
13:39<frosch123>moin :)
13:39-!-team-pedro [b0197736@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
13:39<TrueBrain>andythenorth: I am designing a system at work, so my mind is not really at BaNaNaS, or at english for that matter :P
13:39<TrueBrain>just happy to be home atm :D
13:39<@Terkhen>hi frosch123
13:41<frosch123>hola terkhen :)
13:45<CIA-2>OpenTTD: translators * r24343 /trunk/src/lang/ (german.txt polish.txt vietnamese.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: german - 1 changes by Jogio
13:45<CIA-2>OpenTTD: polish - 36 changes by wojteks86
13:45<CIA-2>OpenTTD: vietnamese - 3 changes by nglekhoi
13:48-!-FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd
13:49<andythenorth>I just found my new favourite game http://precisionlabels.com/shunt/jpage330.html
13:53<Nat_aS>that's not Dwarf fortress
13:53<andythenorth>isn't it?
13:53<andythenorth>frick
13:53<Nat_aS>also requires IE4
13:53<Nat_aS>who uses IE
13:54-!-Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd
13:54-!-mode/#openttd [+o Alberth] by ChanServ
13:55<andythenorth>most of the world
13:55<andythenorth>but not IE 4 :P
13:56-!-roadt [~roadt@60.168.86.160] has quit [Read error: Operation timed out]
13:56-!-Wolf01 [~wolf01@95.232.234.29] has joined #openttd
13:57<Wolf01>hello
13:58<@Alberth>hello Wolf01
13:59<Sacro>Nat_aS: my dwarfs all died :(
13:59<frosch123>hai albert :)
13:59*andythenorth might have to play this game
14:00<andythenorth>seems to be a direct metaphor for life
14:00<andythenorth>losing is winning
14:02<Wolf01>dwarfs fortres?
14:02<Wolf01>+s
14:03<Nat_aS>yes
14:04<Nat_aS>CUrrently my fortress is being raided by kobalds
14:04<Nat_aS>and I still can't figure out the military UI
14:04<Nat_aS>:C
14:04<Wolf01>I hate that game, too much micro-management
14:05<Wolf01>I once had a similar game, way more simple, which I enjoyed very much
14:06-!-mal2 [~mal2@port-92-206-234-113.dynamic.qsc.de] has joined #openttd
14:07<@Alberth>theme-hospital? :)
14:08*andythenorth has been pondering inventing (stealing?) a new tycoon / sim game
14:08<andythenorth>Sid Meier's Railroads basically sucked according to reviews
14:08<andythenorth>and I cba to get tied into a commercial game
14:08<andythenorth>I considered buying Tropico
14:10<Wolf01>tropico is good
14:10<Wolf01>I have the first two
14:11<@Alberth>settlers?
14:11-!-Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds]
14:12*andythenorth has ideas
14:12<andythenorth>first....stories :P
14:12<andythenorth>oh dear
14:12<andythenorth>ideas
14:14<ben1066>who here is knowledgable on the way OpenTTD does pathfinding?
14:15*Alberth thinks it's done by magic
14:15-!-mahmoud [~KEM@ALyon-158-1-118-114.w90-29.abo.wanadoo.fr] has joined #openttd
14:18<frosch123>yay, a "WITH!!!" in a topic title :)
14:18<ben1066>I wondered how it did it, trucks are the nearest to what im looking to do
14:18<ben1066>And Im guessing roads and tracks etc, are completely tile based?
14:19<frosch123>ottd is tile based
14:19<@Alberth>everything is tile based
14:19<ben1066>Figures
14:19<frosch123>all pathfinders work on rail-ish tracks, also road vehicles and ships
14:19<frosch123>the pathfinders yapf and npf are A*
14:20<frosch123>there are various cost functions for different types of tiles
14:20<frosch123>depending on signal states, slope, curves,...
14:21<andythenorth>hmm
14:21<frosch123>[20:18] <frosch123> yay, a "WITH!!!" in a topic title :) <- he's from uk, so probably underaged: don't flame him! :)
14:21*andythenorth plots an ideal game
14:21<andythenorth>I liked the industry / business sim from railroad tycoon 3 (not the train bit)
14:22<ben1066>How fast is A* on an alright PC 3 years ago
14:22<andythenorth>take the construction / freeform fun from ottd (or minecraft, which I don't play but do look at on other people's screens sometimes)
14:22-!-|Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO]
14:22<ben1066>how many routes could you solve/second or w/e
14:22<frosch123>ben1066: http://en.wikipedia.org/wiki/A*
14:23<frosch123>the speed of pathfinders always depend on the problem to solve
14:23<@Alberth>ben1066: depends on your branching factor
14:23<ben1066>Hmm
14:23<andythenorth>take the 'nuke' option from lemmings :P
14:23<frosch123>generally troublesome is when there are many paths with almost equal cost
14:23<ben1066>WHats the most youd reasonably want to calculate a second
14:24*andythenorth thinks it would be fun to let players play as industry owners, and also as town mayors [dictators]
14:24<frosch123>it is said that at 2000 trains it starts to get quite slow
14:24<@Alberth>ben1066: beter ask the question the other way around, how many units do you need to move
14:24<frosch123>no idea, how many crossings are reached by 2000 trains per second
14:25<@Alberth>ben1066: it also depends on the programming language, and how you implement it
14:25<@Alberth>so any number is quite useless
14:25<@Alberth>instead just program it, and try it
14:26<@Alberth>but A* is mostly defacto standard for routing, so it will probably do good enough for you
14:27<ben1066>I guess
14:27<ben1066>I was just wondering if it was viable with units into the thousands really
14:28<frosch123>the number of units does not really matter
14:28<frosch123>it's the type of terrain
14:28<ben1066>Itd be 2d, with limitations
14:29<frosch123>and whether units share paths, or usually do not meet
14:29<ben1066>units cant collide
14:29<frosch123>i do not mean colissions
14:29<frosch123>i mean caching
14:29<ben1066>Ah
14:29<ben1066>Itd be of limited use
14:30<ben1066>since their surroundings also change
14:30<frosch123>if one units finds a path, and others go the same, the pf can share them
14:30<andythenorth>can we have a nuke option?
14:30<ben1066>Hence the issue of speed, since their routes would need to be updated relatively often
14:30<andythenorth>basically call the 'crash' disaster on every vehicle you own
14:30<frosch123>ben1066: well, the assumption of A* is that the whole world is known
14:30<ben1066>Well it is
14:30<frosch123>if you have limited sight, you have to use other exploration algorithms
14:30<ben1066>Nono
14:30<ben1066>It knows the whole world
14:30<ben1066>its just that it MAY change
14:32<@Alberth>you can use D*
14:32<Sacro>sigh, iudiots
14:32<Sacro>yes, i'm aware my in-addr.arpa address is reversed
14:32<frosch123>the map also changes in ottd :)
14:33<andythenorth>frosch123: I updated that vehicle weight post
14:33<andythenorth>thanks
14:33*andythenorth has another silly idea
14:33<andythenorth>'go north'
14:33<andythenorth>'there is a train on this tile'
14:33<@Alberth>andythenorth: we have a nuke option of the program afaik, some magic key combination crashes the program in debug mode
14:34<andythenorth>'go west'
14:34<andythenorth>'there are 3 trees on this tile'
14:34<frosch123>go north to meet andy?
14:34<frosch123>sounds reasonable
14:34<andythenorth>'go east'
14:34<andythenorth>'this tile is coast. I can see a sign on this tile'
14:34<andythenorth>'go south'
14:35<andythenorth>'there is a town here. Would you like to read the town stats?'
14:35<andythenorth>I bet we could do it, for easter
14:35<ben1066>sounds like..oh what's that olde game
14:35<andythenorth>we just walk the map array surely?
14:49-!-Biolunar [~mahdi@blfd-4d083334.pool.mediaWays.net] has joined #openttd
14:51<@Alberth>but most tiles are highly uninteresting, with twisty passages into every direction
14:58<andythenorth>rain on my parade :P
14:58<andythenorth>allow people to modify the landscape :P
14:59<andythenorth>imagine building your transport empire, meanwhile there are lots of MUD players running around in a text adventure, modifying your landscape ;P
14:59<andythenorth>and some other players dictating industry orders and town growth
14:59<andythenorth>it would be insanely awesome
15:00-!-cornishpasty [users.158@brockwell.irccloud.com] has quit [Remote host closed the connection]
15:00-!-cornishpasty [users.158@brockwell.irccloud.com] has joined #openttd
15:02<andythenorth>would we make each tick wait until all players had made their turn?
15:03<@Alberth>nah, then people cannot stop playing and admire the trains passing by
15:04<andythenorth>they have to admire the trains via text description :P
15:04<andythenorth>we don't actually walk around the map in pictures :D
15:04<andythenorth>ho ho ho
15:05<andythenorth>we could do a flat rendering of the scene
15:05<andythenorth>using only – views
15:05<@Alberth>http://www.ascii-art.de/ascii/t/train.txt
15:05<andythenorth>nice
15:09<TrueBrain>andythenorth: your reply, I do understand :P
15:09<frosch123>the "[Blog]" tag is new, isn't it?
15:09<frosch123>quite fitting :)
15:11-!-valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds]
15:11*frosch123 likes andy's tl;dr
15:12<TrueBrain>frosch123: yes, I added it, as people thhought it was about IS :P
15:13<frosch123>haha :)
15:13<@Terkhen>now they'll think it is a blog about a developer coding IS :P
15:13<@Terkhen>it is not that easy to stop wishful thinking
15:14<TrueBrain>poor Terkhen
15:14<TrueBrain>does it keep you awake at night?
15:15<@Terkhen>me? no :P
15:15<andythenorth>nothing keeps me awake at night any more
15:15<@Terkhen>I barely play OpenTTD anymore so I don't think about new features
15:15<TrueBrain>Terkhen: pfew :D
15:15*andythenorth used to be awake a lot worrying one thing or another :P
15:16<andythenorth>now I eat my sleep like a person in a famine :P
15:19-!-valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd
15:29-!-cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org]
15:30-!-telanus [~Barney_Er@196.215.173.106] has quit [Quit: Leaving.]
15:36-!-HootzMcToke [~quassel@d50-92-68-219.bchsia.telus.net] has joined #openttd
15:37-!-DDR [~chatzilla@d66-183-122-163.bchsia.telus.net] has joined #openttd
15:43<andythenorth>when are these being added to HEQS? http://www.youtube.com/watch?v=rWtJqdzw5as&feature=related
15:43*andythenorth ponders some newgrf work
15:47<@Alberth>when they have been built for real?
15:48<andythenorth>they haven't
15:49<@Belugas>ho... i see what __ln___ was referring... Nokia cutting 10000 jobs
15:49<@Belugas>bad bad
15:58-!-Netsplit charon.oftc.net <-> kilo.oftc.net quits: Kurimus, Ammler, HerzogDeXtEr1, TinoDidriksen, NGC3982, sla_ro|master, Mek, mahmoud, Zeknurn, dotwaffle, (+11 more, use /NETSPLIT to show all of them)
16:03-!-Netsplit charon.oftc.net <-> reticulum.oftc.net quits: SpComb^, @Alberth, Markk, +glx, blathijs, murr4y, cornishpasty, rasco, ben1066, bb10, (+56 more, use /NETSPLIT to show all of them)
16:05-!-dihedral [~dih@znc.noaddedsugar.net] has joined #openttd
16:05-!-Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-NGC3982 [appe@noskapin.krot.se] has joined #openttd
16:05-!-OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has joined #openttd
16:05-!-TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has joined #openttd
16:05-!-TrueBrain [~patric@ip82-139-83-21.lijbrandt.net] has joined #openttd
16:05-!-Mek [~quassel@marijnalexwedding.com] has joined #openttd
16:05-!-dotwaffle [~dotwaffle@on6.co.uk] has joined #openttd
16:05-!-Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd
16:05-!-Rienzilla [rien@sinas.rename-it.nl] has joined #openttd
16:05-!-Pinkbeast [damerell@212.13.197.229] has joined #openttd
16:05-!-Zeknurn [~Zeknurn@217.72.59.12] has joined #openttd
16:05-!-Pixa [~pixa@85.210.75.158] has joined #openttd
16:05-!-HerzogDeXtEr1 [~Flex@88.130.185.126] has joined #openttd
16:05-!-Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd
16:05-!-sla_ro|master [slaco@78.96.213.97] has joined #openttd
16:05-!-Progman [~progman@p57A1A4F8.dip.t-dialin.net] has joined #openttd
16:05-!-Sacro [~ben@150.237.48.99] has joined #openttd
16:05-!-LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has joined #openttd
16:05-!-TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd
16:05-!-mahmoud [~KEM@ALyon-158-1-118-114.w90-29.abo.wanadoo.fr] has joined #openttd
16:05-!-cornishpasty [users.158@brockwell.irccloud.com] has joined #openttd
16:05-!-mal2 [~mal2@port-92-206-234-113.dynamic.qsc.de] has joined #openttd
16:05-!-Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd
16:05-!-frosch123 [~frosch@frnk-590f4d7e.pool.mediaWays.net] has joined #openttd
16:05-!-glx [glx@2a01:e35:2f59:c7c0:2134:4e82:b816:384e] has joined #openttd
16:05-!-ben1066 [~quassel@2a00:dcc0:eda:89:14:179:e28f:960d] has joined #openttd
16:05-!-Prof_Frink [~proffrink@94.13.8.180] has joined #openttd
16:05-!-guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd
16:05-!-TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd
16:05-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
16:05-!-luckz [~lkz@luckz.de] has joined #openttd
16:05-!-Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd
16:05-!-TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd
16:05-!-pugi [~pugi@host-091-097-057-204.ewe-ip-backbone.de] has joined #openttd
16:05-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
16:05-!-kais58 [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd
16:05-!-MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd
16:05-!-Jupix2 [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has joined #openttd
16:05-!-__ln___ [~lauri@dyn-xdsl-77-86-195-192.nebulazone.fi] has joined #openttd
16:05-!-brambles [brambles@79.133.200.49] has joined #openttd
16:05-!-eQualizer [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has joined #openttd
16:05-!-George [~George@212.113.107.39] has joined #openttd
16:05-!-SpComb^ [terom@zerg.fixme.fi] has joined #openttd
16:05-!-SpBot [spbot@skrblz.fixme.fi] has joined #openttd
16:05-!-tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd
16:05-!-APTX [APTX@aptx.org] has joined #openttd
16:05-!-ServerMode/#openttd [+ov Alberth glx] by reticulum.oftc.net
16:05-!-blathijs [matthijs@drsnuggles.stderr.nl] has joined #openttd
16:05-!-Xaroth [~Xaroth@059-057-128-083.dynamic.caiway.nl] has joined #openttd
16:05-!-DorpsGek [~dorpsgek@2001:41d0:2:d1dc:3::10] has joined #openttd
16:05-!-Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd
16:05-!-^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-yno [~yno@sd-15014.dedibox.fr] has joined #openttd
16:05-!-Rawh [rawh@lennardk2.student.utwente.nl] has joined #openttd
16:05-!-KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd
16:05-!-dfox [~dfox@89.177.105.49] has joined #openttd
16:05-!-welterde [welterde@thinkbase.srv.welterde.de] has joined #openttd
16:05-!-xQR [xor@the.x-base.org] has joined #openttd
16:05-!-bb10 [~bb10@bb10x.org] has joined #openttd
16:05-!-Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd
16:05-!-PierreW [~ttdlx@bnc.peterbox.net] has joined #openttd
16:05-!-avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-tneo [~tneo@178.63.83.101] has joined #openttd
16:05-!-V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-joho^_^ [~joho@takamachi.nanoha.se] has joined #openttd
16:05-!-neli [micha@154-238.ftth.onsbrabantnet.nl] has joined #openttd
16:05-!-Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd
16:05-!-SpComb [terom@zapotek.paivola.fi] has joined #openttd
16:05-!-Aciid [aciid@lakka.kapsi.fi] has joined #openttd
16:05-!-Warod [warod@kapsi.fi] has joined #openttd
16:05-!-rasco [rasco@tietos.com] has joined #openttd
16:05-!-Fuco_ [dota.keys@server.dasnet.cz] has joined #openttd
16:05-!-murr4y [murray@kvikshaug.no] has joined #openttd
16:05-!-michi_cc [~michi@dude.icosahedron.de] has joined #openttd
16:05-!-ServerMode/#openttd [+oovv DorpsGek SmatZ SmatZ michi_cc] by reticulum.oftc.net
16:05-!-Noldo_ [vheino@jumi.lut.fi] has joined #openttd
16:05-!-Oldskool [~oldskool@hoodrich.nl] has joined #openttd
16:05-!-Strid_ [~Strid@c-a1cfe455.04-372-6c6b701.cust.bredbandsbolaget.se] has joined #openttd
16:05-!-Arendtsen [arendtsen@tux.nerdheaven.dk] has joined #openttd
16:05-!-rails [cavejohnso@p6-5756-e20e.10m.i.exo.me.uk] has joined #openttd
16:05-!-XeryusTC [~XeryusTC@178.63.83.101] has joined #openttd
16:05-!-planetmaker [~planetmak@178.63.83.101] has joined #openttd
16:05-!-Markk [mark@rikskriminalpolisen.com] has joined #openttd
16:05-!-Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-ServerMode/#openttd [+ovov planetmaker planetmaker Terkhen Terkhen] by reticulum.oftc.net
16:05-!-Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd
16:05-!-ServerMode/#openttd [+ov Yexo Yexo] by reticulum.oftc.net
16:06-!-Ammler is "Marcel Gmür" on #openttdcoop.devzone @+#openttdcoop.stable #openttd @+#openttdcoop @+#openttdcoop.dev #openttd.notice
16:07-!-mode/#openttd [+v Belugas] by ChanServ
16:09<FLHerne>Did the server get restarted or something?
16:10*FLHerne notices that his screen is full of green text suddenly :o
16:10-!-KritiK [~Maxim@95-25-67-15.broadband.corbina.ru] has joined #openttd
16:11-!-Netsplit resistance.oftc.net <-> charon.oftc.net quits: SpComb^, @Alberth, Markk, +glx, TheMask96, blathijs, murr4y, cornishpasty, Kurimus, rasco, (+78 more, use /NETSPLIT to show all of them)
16:12-!-Netsplit over, joins: brambles, KritiK, dihedral, Ammler, NGC3982, OwenS, TinoDidriksen, TrueBrain, Mek, dotwaffle (+78 more)
16:13-!-Progman [~progman@p57A1A4F8.dip.t-dialin.net] has quit [Remote host closed the connection]
16:14<@Terkhen>good night
16:16*FLHerne wonders why everyone is joining and/or leavin
16:16<FLHerne>good night, anyway :-)
16:16<andythenorth>frosch123: opinionions on BANDIT offsets?
16:16<andythenorth>http://dev.openttdcoop.org/attachments/download/3081/bandit-r551M.zip
16:16<andythenorth>I compiled it for you ;)
16:16<valhallasw>FLHerne: 'Did the server get restarted or something?' is pretty close
16:17<valhallasw>FLHerne: the connections between two irc servers was closed, which means the network was split in half
16:17<valhallasw>so you see 80 people leave, those 80 people saw you (among others) leave
16:19<frosch123>andythenorth: your readme has quite some default values :p
16:20<andythenorth>ho does it :)
16:20<andythenorth>I didn't look
16:20<frosch123>changelog is equally interesting :p
16:20<andythenorth>he
16:20<frosch123>you have no website?
16:21<andythenorth>apparently not :P
16:21<andythenorth>I'm at rev 551, but not very close to a release :P
16:21<andythenorth>I think I released FISH at r30 or something :P
16:21<frosch123>none of my grfs ever reached r551 :p
16:22<frosch123>are the tires blinking or is that a rolling animation?
16:23<andythenorth>blinking
16:23<andythenorth>they should be removed :P
16:23<andythenorth>I got distracted by offsets and such
16:23<andythenorth>the offsets are...a bit odd in corners
16:24<andythenorth>and very odd in depot view :)
16:24<frosch123>i think your vertical view is too low
16:24<andythenorth>plausible
16:25<frosch123>(trailer of dragon in north direction)
16:25<andythenorth>I should say - the articulated trucks: the sprites are 4/8, but the vehicle is 2/8
16:25<andythenorth>yes the vertical looks too low there
16:25<frosch123>same for south
16:26<frosch123>the other directions seem to fit for the dragon
16:26<frosch123>does the rest use the same offsets?
16:26<andythenorth>yes, templated
16:27<andythenorth>Grizzly / 352 are different length
16:27<andythenorth>so actually different template
16:27<andythenorth>you see cropping in depot?
16:29<andythenorth>http://dev.openttdcoop.org/attachments/download/3082/depot_cropping.png
16:29<frosch123>the grizzly looks also weird in horizontal and vertical direction
16:30<frosch123>applies to all vehicle lists and also the vehicle details
16:30<andythenorth>k
16:31<andythenorth>work for me then
16:31<andythenorth>thanks ;)
16:33-!-TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into]
16:33<frosch123>you're welcome :)
16:39-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]
16:44-!-Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd []
16:55<frosch123>night
16:55-!-frosch123 [~frosch@frnk-590f4d7e.pool.mediaWays.net] has quit [Remote host closed the connection]
16:58<andythenorth>hm
16:58*andythenorth just made some trucks
17:02-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth]
17:15-!-Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has joined #openttd
17:20-!-sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER]
17:25-!-valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds]
17:30-!-Biolunar [~mahdi@blfd-4d083334.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us]
17:50-!-Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd
17:50-!-FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd []
17:52-!-Chris_Booth [~chatzilla@host81-152-250-188.range81-152.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120605113340]]
17:55-!-TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido]
17:58<Wolf01>'night all
17:58-!-Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.]
18:12-!-Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd
18:14-!-tokai|noir [~tokai@port-92-195-62-35.dynamic.qsc.de] has joined #openttd
18:14-!-mode/#openttd [+v tokai|noir] by ChanServ
18:17-!-tokai|mdlx [~tokai@port-92-195-119-93.dynamic.qsc.de] has quit [Read error: Operation timed out]
18:17-!-mal2 [~mal2@port-92-206-234-113.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
18:35-!-Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds]
18:47-!-Hazzard [~72f6652c@101.haydn.openttdcoop.org] has joined #openttd
18:51-!-Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds]
19:05-!-Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd
19:07-!-tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds]
19:12-!-LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has quit [Quit: Leaving]
19:26-!-tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd
19:31-!-Hazzard [~72f6652c@101.haydn.openttdcoop.org] has quit [Quit: Page closed]
19:53-!-guru3__ [~guru3@stgt-5f702804.pool.mediaWays.net] has joined #openttd
19:59-!-guru3_ [~guru3@stgt-5f702d4f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
21:10-!-KritiK [~Maxim@95-25-67-15.broadband.corbina.ru] has quit [Quit: Leaving]
21:17-!-cornishpasty [users.158@brockwell.irccloud.com] has quit [Remote host closed the connection]
21:19-!-cornishpasty [users.158@brockwell.irccloud.com] has joined #openttd
21:30-!-Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer]
21:31-!-Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd
21:54-!-glx [glx@2a01:e35:2f59:c7c0:2134:4e82:b816:384e] has quit [Quit: bye]
22:04-!-pugi_ [~pugi@dyndsl-091-096-015-221.ewe-ip-backbone.de] has joined #openttd
22:08-!-pugi [~pugi@host-091-097-057-204.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds]
22:08-!-pugi_ is now known as pugi
22:14-!-m1n3cr4f7 [~twohitter@c-98-206-169-76.hsd1.in.comcast.net] has joined #openttd
22:14<m1n3cr4f7>new site to get premium minecraft upgrades, no info needed: http://totallyfreeminecraft.com/ supplies are limited so get yours now!
22:14-!-m1n3cr4f7 [~twohitter@c-98-206-169-76.hsd1.in.comcast.net] has left #openttd []
22:21-!-mode/#openttd [+v DorpsGek] by ChanServ
22:32-!-Zeknurn [~Zeknurn@217.72.59.12] has quit [Ping timeout: 480 seconds]
23:10-!-aasmith [andy@c-71-199-49-29.hsd1.ut.comcast.net] has joined #openttd
23:10<aasmith>is there any disadvantage to always using a "full load" order vs regular?
23:10-!-pugi [~pugi@dyndsl-091-096-015-221.ewe-ip-backbone.de] has quit []
23:11<Rubidium>yes
23:12<Rubidium>if you move passengers around not all stations generate the same amount of passengers, so the service interval depends on the slowest producer instead of the fastest
23:12<aasmith>i guess it extends the delivery time of the cargo? i.e. the time spent at the station is counted towards the total time?
23:12<aasmith>hmm
23:12<aasmith>ahh, i see
23:12<Rubidium>furthermore, when an industry shuts down or reduces production full load can block mainlines
23:13<aasmith>because of a backload of trains waiting?
23:13<Rubidium>so load + a time to load (partly timetabled) probably works better
23:13<aasmith>i see
23:14<aasmith>so, if for anything but passengers, and using a suitable amount of yard to accomodate extra trains, "full load" should be ok?
23:15<Rubidium>also the delivery time might drop, but the load factor of the vehicle and total production is increased, so on total the slight loss in per-cargo-unit profit is outweighed by the improved per vehicle profit
23:15<Rubidium>and the larger amount of cargo that's transported
23:16<aasmith>yes, my original reason for using full load is to increase the production rate of said producer
23:16<aasmith>thanks!
23:16<Rubidium>full load doesn't necessarily increase the production of the producer
23:16<aasmith>i hadnt found much discussion of full load vs regular elsewhere.
23:16<aasmith>oh?
23:16<aasmith>well
23:17<Rubidium>it (usually) increases the station rating
23:17<Rubidium>and a higher station rating gives a higher chance of production increase
23:17<aasmith>sure, i am coupling that with having an empty train ready to move it right after
23:17<aasmith>so i think both of those factors should help?
23:17<Elukka>ideally you always have a minimum of two trains for an industry
23:17<aasmith>it=in
23:17<Elukka>so that there is always one train loading
23:17<aasmith>Elukka: just started doing that in my new game today :)
23:17<Rubidium>but it's still possible to get a factory with bad rating get maximum production and a factory with perfect rating can still close
23:18<aasmith>:(
23:18<Elukka>when i see there isn't a train loading i add another one (or make existing ones longer if they're not my network's max length)
23:18<aasmith>yep
23:18<aasmith>good stuff
23:21-!-roadt [~roadt@60.168.86.160] has joined #openttd
---Logclosed Fri Jun 15 00:00:23 2012