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#openttd IRC Logs for 2012-06-25

---Logopened Mon Jun 25 00:00:40 2012
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02:06<NGC3982>costa del sol?
02:06*NGC3982 has some business around fuengirola
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02:32<@Terkhen>good morning
02:33<NGC3982>morning TH.
03:38<Eddi|zuHause>bäh... someone should teach oberhümer how to do atomic commits
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04:28<Wakou>Good morning people! How do I disable the sound on the Splash screen/intro when I launch openttd?
04:32<NGC3982>Wakou: start a single player game, lower the music/sound to preferable level and exit the game.
04:32<NGC3982>Wakou: when restarting, the music should be at the level set in the previous game.
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04:40<Wakou>NGC3982: TY, I thought there might be a 'cleaner' solution, setting in the cfg file, but that works for now, I just have to remember to switch them back on when I start a game...
04:41<NGC3982>im not sure, but i think default volume might be configurable.
04:42<Wakou>NGC3982: I would think so, but I would like just to mute the splash screen, then have sounds as normal when I start a game..
04:43<NGC3982>i see
04:46<NGC3982>Wakou: i suggest we halt the question at that point. as far as i know, you must choose muted sound or music in both main menu+in-game, or the opposite. if you stay a while in the channel, someone with greater knowledge on openttd might have other options for you.
04:46<Wakou>NGC3982: TY, it's obv not a hugely important thing, I was just wondering...
04:49<NGC3982>i kind of want to know that too. ;)
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05:33<@planetmaker>Eddi|zuHause: [09:38:48] bäh... someone should teach oberhümer how to do atomic commits <-- that's something which supposedly is easy. But actually is not an easy thing to do. Or so it seems. Unfortunately
05:57<Wakou>Can I have two different openTTD's on the same PC? I would like to play in 32bpp, so have to use the older graphics, but also keep up with new developments in 1.2.x
06:00<NGC3982>i guess that can be arranged with flags on the shorcut
06:00<NGC3982>oh, wait, no. ignore me!
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06:09<Eddi|zuHause>Wakou: yes, but you should rather focus on porting the 32bpp graphics to the new format
06:09<Eddi|zuHause>Wakou: just download the zip and extract it to a folder
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06:11<Eddi|zuHause>anyone with some hg-magic? i have two "offline" hg repos, which once were copies of each other, but have diverged somehow. can i "port" the different revisions from one repo to the other ("export" or something?)
06:13<Wakou>Eddi|zuHause: I would not have any idea how to begin.. I've been looking today on forum and wiki, but not found anything about how to port the graphics over.. I would like to help, maybe with some simple stuff... A tree?
06:15<Wakou>Or a wee house? Or the radio mast?
06:16<Eddi|zuHause>Wakou: check out how they did it in opengfx+trains?
06:17<Wakou>? I would if I could find any info anywhere
06:27<Eddi|zuHause>Wakou: start here?
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06:57<@planetmaker>Wakou: a radio mast and a light house would - from my POV - be excellent starting points. They're easy to implement and require no "full set" to become enjoyable. I could immediately add the 32bpp to ogfx+landscape
06:58<@planetmaker>trees would be nearly as easy. I don't know whether some pre-existing models exist for them
06:59<@planetmaker>Eddi|zuHause: the easiest is to push one repo to the other and then merge / graft what you need
06:59<@planetmaker>from one branch to the other
07:00<@planetmaker>if you can only work offline on both, Eddi|zuHause, have a look at hg bundle
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07:08<Eddi|zuHause>that sounds interesting
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07:14<@planetmaker>Eddi|zuHause: if it's only a few changesets you can also consider to hg export them as separate patches
07:14<@planetmaker>or, using queues, you could hg qimport all new changesets and then just zip the queue onto the other and then work with the queue there until you can apply hg qfinish
07:15<@planetmaker>(yes, you can hg qimport existing changesets in a repo, sort of un-doing them there)
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07:44<Eddi|zuHause>weird... i press "generate" in wxglade like i always did, it says "generated successfully" but it doesn't write anything
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08:14<Hirundo>Eddi|zuHause: IIRC 'hg transplant' may be useful to you, ask google for more info
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08:19<pasky>Hi! Is the error at a short-term outage or something long-term?
08:23<Eddi|zuHause>you should probably highlight TrueBrain or Rubidium
08:29<Sacro>Hello from the Internet
08:37<NGC3982>hello internet.
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08:41<arvenius>o hi
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08:44<arvenius>i updated openttd and the newgrf list
08:44<arvenius>from version 1.0 after not spending any time on it inbetween
08:45<arvenius>and now i have no idea which grfs work well together or not
08:45<arvenius>so i was wondering if there are ready made presets available
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08:50<John>can anyone tell me how to get Towncar and citytraffic to work?
08:51<John>in openttd
08:53<@planetmaker>Hirundo: hg transplant is deprecated in favour of hg graft (in hg 2.1+)
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08:54<@planetmaker>hi glx
08:55<Wakou>planetmaker:Could you point me to some 'how to' info re. porting the graphics pls?
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08:56<@planetmaker>there's no "porting" really. The "howto" for 32bpp is basically in the ogfx-trains repo which has all scripts necessary to derive sprites from a blender file
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08:57<@planetmaker>if you have ready-to-use sprites, it's as simple as coding other 8bpp sprites, thus you want to look for that at a normal grf (or probably rather nml) tutorial, e.g. and the NML specs at
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09:11<@planetmaker>arvenius: there's a plethora of possibilities. You might look at savegames e.g. posted in the forums or archives like the PublicServerArchive
09:12<@planetmaker>you can then load the savegame, save the newgrf selection as pre-set and thus re-use it for your own games
09:26<arvenius>well i dont care too much about realistic vehicle names or stats, i want a) a good and balanced vehicle-set without "dupes" and b) a longer tech-span (new vehicles coming out after the year ~2000).
09:26<arvenius>i dont mind graphical enhancements and such but i dont really need them either
09:30<arvenius>oh well
09:30<arvenius>i guess i can just trial and error then
09:33<Eddi|zuHause>arvenius: rule of thumb: sets don't work well together, if they serve the same type of enhancements (e.g. both have industries)
09:33<Eddi|zuHause>unless they specifically say they do
09:51<Eddi|zuHause>Ammler: the new commit emails are nice and all, but they don't list changed binary files
09:51<NGC3982>speaking of
09:51<NGC3982>one should create
09:52<NGC3982>(how often the community uses email, i have no idea).
09:54<Eddi|zuHause>what do you mean? every dev has a address
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10:09<@planetmaker>NGC3982: there is an e-mail server. But... why would everyone want such address? And why would it be developer time well-spent to maintain such service to the public?
10:10<NGC3982>planetmaker: of course, it's only childs play. bit fun, tho :). and as eddi told me, it looks like it already exists.
10:11<@planetmaker>of course it does ;-)
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11:04<TrueBrain>Eddi|zuHause: smart move indeed :D
11:05<TrueBrain>pasky: should be working now; the VPS ran out of memory and was disbehaving itself
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12:02<kopoba>hello is there any way to automaticly run alias when i join to server?
12:10<@planetmaker>you mean to set your client name? Yes. You can choose your default client name in the join multiplayer window
12:11<@planetmaker>there's somewhere in the upper right an edit box
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12:24<kopoba>planetmaker to login i must enter to chat !login my_user_name _password
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12:45<@Terkhen>hello again
12:47<@Terkhen>kopoba: you can set your OpenTTD login as planetmaker described, but we cannot help you with an specific server commands
12:47<@Terkhen>you might want to ask that at that server's forum, irc channel or ingame chat
12:48<@Terkhen>but to my knowledge there is no way to automatically "say" something when you join an specific server
12:50<kopoba>Terkhen but there is "alias" thing in game then it support some sort of scripts
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12:58<frosch123>yay, i won a vacation to Turkey \o/
12:59<frosch123>oh, you too? :)
12:59<@Terkhen>no :P
13:00<@Terkhen>that was supposed to go to another window
13:00<@Terkhen>congratulations :)
13:00<@Terkhen>kopoba: you still need a way to use it automatically
13:00<frosch123>well, i have no idea about viruses in pdfs, so i am not going to open my travel confimarion
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13:00<@Terkhen>oh, one of those prizes
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13:01<kopoba>Terkhen it can start on some event exmple join the server
13:01<kopoba>like in irc
13:01<__ln___>there's no logical reason it would be a virus, it's probably an electronic airline ticket
13:03<kopoba>there is event on *:connect:do_some_action
13:04<@Terkhen>kopoba: as I said, I don't know if such command exists
13:04<@Terkhen>therefore, I can't help you, sorry
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13:09<kopoba>Terkhen okay i will wait maybe someone alse know =)
13:15<@Terkhen>ok :)
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13:36<Rubidium>good afternoon Wolf01
13:36<Wolf01>it's raining
13:37<Rubidium>it was raining
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13:45<CIA-8>OpenTTD: translators * r24358 /trunk/src/lang/greek.txt:
13:45<CIA-8>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-8>OpenTTD: greek - 13 changes by kyrm
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14:06<Wolf01>it's raining bad
14:07<__ln___>it was raining only water here
14:09<Wolf01>it's raining buckets of water here
14:10<Wolf01>with the bucket too
14:10<@Alberth>scrap metal!
14:11<__ln___>anyone been to Budapest?
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14:22<__ln___>why don't we have any hungarian regulars on the channel anymore?
14:22<@Alberth>lack of commercial advertising
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14:48<szaman>i'm from poland and twin-brother of our former president said warsaw will be the second budapest. if it can help you :P
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14:59<frosch123>bucharest is already the twin of budapest
14:59<frosch123>i can never tell which is which
15:00<Rubidium>frosch123: one is on the right side of the river, the other is not
15:00<szaman>well, maybe he wanted to knock out bucharest down to the third place :P
15:00<frosch123>i assume that does not imply that the other is on the left side
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15:03<Rubidium>obviously Bucharest is on the right side, Budapest is on both (of the Donau)
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15:04<szaman>i have more 'on topic' info - warsaw have pretty nice railway tunnel under part of the city :-)
15:04<__ln___>Rubidium: english only; Danube
15:06<Rubidium>after all Bucharest has an R, Budapest doesn't
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15:16<Chris_Booth>__ln___: I am sure people know what the Donau is
15:16<Chris_Booth>and if they don't they need a slap
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16:05<Wonszcz>Google is threatening me with a suspension from some of their things if I won't reveal my real name.
16:05<Wonszcz>Should I respond to them with a "Fuck You" ?
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16:09<Prof_Frink>No, respond with a claim that you don't have a real name.
16:09<Wonszcz>Excellent idea, I'll tell them that I was abandoned as a child and my parents never gave me a name.
16:09<Wonszcz>And if they won't believe that, I will sue them.
16:11<Wolf01>tell them that Wonszcz (or whatever else you used) is your real name
16:12<Wolf01>I often use Wolf 01 as Name and Surname :D
16:12<Wonszcz>I told them that my real name is Wonszcz Dusiciel, and I will choke them to death if they won't believe.
16:12<Wonszcz>Dusiciel = Choker in Polish.
16:13<Wolf01>the only translation I can find is "necklace" but I think I understood what you meant
16:14<Wonszcz>Well, maybe constrictor fits better?
16:14<Wolf01>yeah :D
16:15<Prof_Frink>Or there's the standard "We refer you to the reply given in the case of Arkell v. Pressdram".
16:15<Prof_Frink>Which is just another way of saying "Fuck off".
16:17<Wonszcz>Hmm, or maybe I will use the speech of the nobilities.
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16:22<NGC3982>for you who played with the UKRS2+, how did you mend the "cant replace brake van, this train requires a brake van" issue? :3
16:22<NGC3982>i cant seem to find referenses to anyone else having the same problem.
16:24<FLHerne>I didn't have that problem :D
16:24<NGC3982>oh, and now i know why. when using wagon removal, it tries to remove the first train - the brake van.
16:25<FLHerne>Template-replace seems to work ok for that
16:26<FLHerne>Someone should put it in trunk, minus annoying bugs :P
16:26<Rubidium>sadly enough someone said he would never fix those annoying bugs
16:27<Rubidium>and someone has the logs of that ;)
16:28<FLHerne>Intereresting - exact opposite of his last relevant post in the thread :-(
16:29*FLHerne wonders why
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16:29<Rubidium>someone knows
16:29<FLHerne>It's a very nice patch :-(
16:30<Rubidium>FLHerne: so fix the issues and it might be accepted in that state
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16:32<FLHerne>Rubidium: Perhaps I should learn more C++ first :P
16:33<FLHerne>I can figure out obvious patch-merging bugs now, but not enough to fix the irritating kind :-(
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16:42<Wonszcz>Detectives have revealed my attempts to bribe a city.
16:42<Wonszcz>That means war.
16:42<@Terkhen>if you don't know enough C++, it's probably simpler to learn with a single patch instead of a mix :)
16:49<Wonszcz>Can somebody tell me how do I remake the plane to accept other things?
16:53<@Terkhen>move it to a hangar and refit it
16:53<Wonszcz>But how do I do that? What do I click?
16:56<@Alberth>good night
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17:11<@Terkhen>good night
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19:22<Eddi|zuHause>i have a feeling someone should check why this "experts industries" grf causes so many problems (of the game crashing kind)
19:24<@planetmaker>possibly written for a hacked openttd...
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20:03<Eddi|zuHause>possibly true, but there should be no ways for a grf to crash openttd
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21:45<Rubidium>Eddi|zuHause: rubidium and water explode regardless; I doubt OpenTTD is strong enough to contain said explosion
21:47<Rubidium>Eddi|zuHause: also, I don't see a bug report
21:47<Rubidium>so how are we intended to know?
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---Logclosed Tue Jun 26 00:00:42 2012