Back to Home / #openttd / 2012 / 07 / Prev Day | Next Day
#openttd IRC Logs for 2012-07-27

---Logopened Fri Jul 27 00:00:33 2012
00:13-!-HerzogDeXtEr1 [~Flex@] has joined #openttd
00:18-!-Elukka [] has joined #openttd
00:20-!-HerzogDeXtEr [~Flex@] has quit [Ping timeout: 480 seconds]
00:44-!-M1zera [~Miranda@] has quit [Ping timeout: 480 seconds]
00:56-!-Eddi|zuHause [] has quit []
01:28-!-Prof_Frink [~proffrink@] has quit [Ping timeout: 480 seconds]
02:01-!-sla_ro|master [slaco@] has joined #openttd
02:15-!-Eddi|zuHause [] has joined #openttd
02:17-!-Devroush [] has joined #openttd
02:19-!-sla_ro|master [slaco@] has quit [Ping timeout: 480 seconds]
02:20-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
02:21-!-roadt [~roadt@] has joined #openttd
02:23-!-M1zera [] has joined #openttd
02:37-!-mahmoud [] has quit [Ping timeout: 480 seconds]
02:44-!-KouDy [~KouDy@] has quit [Ping timeout: 480 seconds]
02:44-!-Zuu [] has joined #openttd
02:45-!-KouDy [] has joined #openttd
02:55<__ln__>good @330
03:09-!-mode/#openttd [+o TrueBrain] by DorpsGek
03:09-!-mode/#openttd [+b *!*] by TrueBrain
03:10-!-mode/#openttd [+b *!~ttdpatch@*] by TrueBrain
03:10-!-mode/#openttd [-o TrueBrain] by DorpsGek
03:12*NGC3982 have started playing a lot of FISH
03:16-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
03:18-!-valhallasw [] has joined #openttd
03:45-!-Zeknurn [] has quit [Read error: Connection reset by peer]
03:46-!-telanus [] has quit [Remote host closed the connection]
03:46-!-telanus [] has joined #openttd
03:46<Supercheese>Valete, amici, I'm off to bed
03:46-!-Supercheese [~Password4@] has quit [Quit: ChatZilla [Firefox 14.0.1/20120713134347]]
03:51-!-Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd
03:51-!-mode/#openttd [+o Alberth] by ChanServ
04:32-!-mahmoud [] has joined #openttd
04:35<telanus>Hi Alberth
04:41<@Alberth>talking about insane plans :)
04:45-!-George [~George@] has quit [Read error: Connection reset by peer]
04:48-!-TGYoshi [~TGYoshi@] has joined #openttd
04:50-!-George [~George@] has joined #openttd
05:08-!-userr [] has joined #openttd
05:09-!-userr [] has quit []
05:09-!-cyph3r [] has joined #openttd
05:21-!-tokai|noir [] has joined #openttd
05:21-!-mode/#openttd [+v tokai|noir] by ChanServ
05:27-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
05:27<dihedral> :-D
05:30-!-peter1138 [~petern@] has joined #openttd
05:30-!-mode/#openttd [+o peter1138] by ChanServ
05:33-!-roadt [~roadt@] has joined #openttd
06:03-!-flaa [~flaa@] has joined #openttd
06:07-!-pugi [] has joined #openttd
06:10-!-Arafangion [] has joined #openttd
06:38-!-Zuu [] has quit [Quit: Leaving]
06:56-!-Rhamphoryncus [] has quit [Quit: Rhamphoryncus]
06:59-!-ludde [] has joined #openttd
07:06*telanus prods terkhen with a super sheep
07:07<telanus>My Afrikaans translation of OpenGFX+ Road Vehicles is on the Forum
07:10*peter1138 notes that hg works better on a mercurial repository than git...
07:11-!-xavexgoem [~xavexgoem@] has joined #openttd
07:11<xavexgoem>Any AI people around here? I'm thinking AITile.IsBuildable() is broken
07:12<xavexgoem>Or maybe I'M broken and can't tell what's going wrong
07:12<@Alberth>given the quite fundamental feature, I suspect the latter until proven otherwise :)
07:14<Eddi|zuHause>xavexgoem: maybe you start with what you're trying to achieve, what you expected how it works, and how it actually works?
07:18-!-flaa [~flaa@] has quit [Quit: leaving]
07:21<@Alberth>xavexgoem: how do you think it is broken?
07:22-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
07:25-!-roadt [~roadt@] has joined #openttd
07:35<xavexgoem>Sure. I'm trying to build a one-way road station a few random tiles away from an industry. I can't have the station be directly adjacent to an industry and facing it at the same time, since you can't build a road leading out. So I call IsBuildable(tile), where tile is the tile leading out
07:36<xavexgoem>It's supposed to try and find another location if IsBuildable fails, but it always succeeds
07:37<xavexgoem>So the station is built and it's useless
07:38<xavexgoem>if(!AITile.IsBuildable(stationTileFront)) continue;
07:45<@Alberth>what's in front of it then? IsBuildable does look like a function that often returns true
07:45<xavexgoem>Typically the actual footpront of the industry, like a sawmill or a coal mine
07:45<xavexgoem>Something you certainly can't build over
07:47<@Alberth>did you check the tile coordinates of the check? did you test IsBuildable on an industry tile (to confirm the result)
07:48<xavexgoem>Yes, I always run AISign.BuildSign(stationTileFront,"blahblahblah") after the station is built
07:49<xavexgoem>Between that if statement up there and the sign building, stationTileFront never changes
07:55<xavexgoem>Although now that I do an explicit check... weird
07:59<@Alberth>I am looking for a way to check whether a tile belongs to an industry, as that would confirm its broken-ness, but no luck so far
08:01<xavexgoem>I'm actually building the sign right before I make the check. The odd thing is if I run isBuildable on a known tile (e.g., IsBuildable(AIMap.GetTileIndex(x,y))), it returns false
08:01<xavexgoem>So I'm probably doing something vexing
08:03-!-Defaultti [] has joined #openttd
08:03<xavexgoem>ahh... seems to work for if(AITile.IsBuildable(stationTileFront) == false) continue;
08:03<xavexgoem>instead of !AITile
08:04<xavexgoem>Haha, no
08:05<@Alberth>yeah that would be weird :)
08:08<@Alberth> <-- the source says it will not return true for an industry (default: return false), only 4 other cases are considered in more detail
08:13<xavexgoem>Goddamnit, I see what I've done
08:13<xavexgoem>Wait, no I don't. Wow.
08:14<@Alberth>GetIndustryID(TileIndex tile) gives you an industry ID if the tile is at an industry tile
08:19<xavexgoem>I've pasted it in, if you want to take a look
08:20<Eddi|zuHause>what's the random for?
08:21<xavexgoem>I want the station to be near, but I don't really care where
08:21<Eddi|zuHause>i mean for "front"
08:21<xavexgoem>Face a random direction
08:21<Eddi|zuHause>one would assume "front" is always 1 tile away
08:22<xavexgoem>With that it always will be
08:22<Eddi|zuHause>but that may get you the same tile, or diagonal tiles
08:22<xavexgoem>Sometimes at a diagonal, which'll fail the station biuld, but that's OK
08:22<xavexgoem>I know
08:22<Eddi|zuHause>you might want to do "+ random(2)?+1:-1"
08:32-!-telanus [] has quit [Ping timeout: 480 seconds]
08:33-!-glx [glx@2a01:e35:2f59:c7c0:793a:ac21:2c91:6fd6] has joined #openttd
08:33-!-mode/#openttd [+v glx] by ChanServ
08:33<xavexgoem>That works better. Station is still wonky.
08:37<xavexgoem>Updated the pastebin. The weirdness increases: I check IsBuildable outside the loop, and it DOES give the correct results, even after just building a bad station
08:53<xavexgoem>and in closing, it completely goes away if you use an infinite loop broken out of if the station build succeeds. No idea why.
08:53<@planetmaker>xavexgoem, building a new station on top of one of your existing stations is feasible and allowed
08:53<@planetmaker>Thus the tile remains "buildable"
08:54<xavexgoem>That wasn't the issue, though. It was saying an actual building was buildable
08:54<xavexgoem>Now it doesn't, but that's by making a seemingly unrelated change
08:56<xavexgoem>So instead of "do { ... } while (!AIRoad.BuildRoad(...))", it's while(true) { ... if(AIRoad.BuildRoad(...) } Ooooooooohhh
09:03-!-xavexgoem_ [~xavexgoem@] has joined #openttd
09:03-!-xavexgoem [~xavexgoem@] has quit [Read error: Connection reset by peer]
09:03-!-xavexgoem_ [~xavexgoem@] has quit []
09:03-!-xavexgoem_ [~xavexgoem@] has joined #openttd
09:19<@Alberth>hello sir B
09:19<@Belugas>sir A :)
09:21<@peter1138>sir A and sir B
09:21-!-valhallasw [] has quit [Ping timeout: 480 seconds]
09:23<@Alberth> this road bridge looks a bit bumpy :p
09:25-!-Prof_Frink [~proffrink@] has joined #openttd
09:26<Eddi|zuHause>something like that happened in SC2000 sometimes
09:28<@Belugas>cool :)
09:43<@planetmaker>haha, nice, Alberth ! :-)
09:44-!-flaa [~flaa@] has joined #openttd
09:58-!-TWerkhoven [] has joined #openttd
10:06-!-telanus [] has joined #openttd
10:29-!-telanus [] has quit [Remote host closed the connection]
10:30-!-telanus [] has joined #openttd
10:33-!-glx_ [glx@2a01:e35:2f59:c7c0:793a:ac21:2c91:6fd6] has joined #openttd
10:33-!-glx is now known as Guest945
10:33-!-glx_ is now known as glx
10:40-!-Guest945 [glx@2a01:e35:2f59:c7c0:793a:ac21:2c91:6fd6] has quit [Ping timeout: 480 seconds]
10:49-!-Aztec [] has joined #openttd
10:56<Aztec>hi everyone. :) I've been looking through NewGRFs to enhance OpenTTD and stumbeld across the 2cc TrainSet. It's looking good but is anyone actually using it? Those train prices are so~ high or am I just to bad at openttd to afford them?
10:59<@Terkhen>hello :)
10:59*Terkhen is back home for the holidays
11:01<telanus>Aztec they are a bit on the expensive side
11:01<@Terkhen>Aztec: IIRC you can adjusts the cost via parameter
11:02<Aztec>Hi Terkhen *hands a beverage of your liking*
11:03<Aztec>Thanks for the hint, i should've checked sooner and also thanks telanus.
11:03<@Terkhen>no problem :)
11:11-!-sla_ro|master [slaco@] has joined #openttd
11:22<Eddi|zuHause>Terkhen: traditionally, "the holidays" means christmas/newyear
11:23<@Terkhen>vacations then?
11:23<Eddi|zuHause>better :)
11:23<@Terkhen>as long as I don't have to work, you can call them as you like
11:25<@Alberth>hi Terkhen
11:26<@Terkhen>hi Alberth :)
11:32*Belugas is leaving for vacations tonigh as well. 2 well deserved weeks
11:32<@Terkhen>indeed, I hope you enjoy them :)
11:32<@Belugas>even if work@home4home is scheduled :S
11:32<@Alberth>have a very good time, Belugas
11:32<@Belugas>i might. At least, i'll see my son and wife 24/7*2 ;)
11:32<@Belugas>i'll try to, Alberth :)
11:33<@Belugas>and hopefully, sir peter1138, we'll have time to jam in my brand new studio :D
11:34<@Alberth>a studio is no good if you cannot use it :)
11:36<Aztec>Sounds nice. I'm still undecied where i want to spend my next vacation. :/ There are so many possibilities but so I'd have to learn so many new languages to make the best of it.
11:38<@Belugas>indeed, Alberth :) That's why it's my main priority for the vacations. I'm tired to hear complains about the strange sounds my guit makes while practicing.
11:40<@Belugas>Aztec, yuo know, with english, you can get pretty much everywhere, these days. or so i am encline to believe
11:40<@Belugas>sadly, french is not as widly used :(
11:40<Eddi|zuHause>even to montreal? :)
11:41<@Belugas>on the contrary :D
11:42<Aztec>Sure I'd get around but there's so much you miss and (IMO) it's worth not only going to the big tourism places but get a view at the more rural areas and I'd guess englisch isn't that common there, at least in some countries like egypt or japan.
11:44<@Belugas>well... my wife speaks spanish (my kid starts to), i'm fluant in english, we all know french. That covers most of the american continents
11:44<Eddi|zuHause>i'd advise against syria at the moment, though :)
11:44<@Belugas>and there's plenty to see there :)
11:48<Aztec>I'll probably stay near my hometown and just visit some castles or spend some time at the sea. That's way more than far enough from syria. ;D
11:49<Aztec>Oh and there usually is enought to see in your own country but sometimes i'd really like to see something different. ;) Ok in the US it's rather easy because you got a lot of different enviroments.
11:54<Eddi|zuHause>you don't really have medieval castles in the US, though ;)
11:57-!-flaa [~flaa@] has quit [Quit: leaving]
12:09-!-flaa [~flaa@] has joined #openttd
12:27-!-Markk [] has quit [Ping timeout: 480 seconds]
12:30-!-frosch123 [] has joined #openttd
12:33-!-KouDy [] has quit [Quit: Leaving.]
12:33-!-Markk [] has joined #openttd
12:35-!-KouDy [] has joined #openttd
12:40<Aztec>There has to be a downside! ;P I'm living in europe so there are a lot of castles. :)
13:05-!-Arafangion [] has quit [Remote host closed the connection]
13:07-!-petern_ [~petern@] has joined #openttd
13:12-!-peter1138 [~petern@] has quit [Ping timeout: 480 seconds]
13:19-!-Wolf01 [~wolf01@] has joined #openttd
13:21<@Alberth>hello Wolf01
13:25-!-sla_ro|master [slaco@] has quit [Quit: DANGER is OFFLINE DANGER]
13:35-!-Progman [] has joined #openttd
13:40-!-xavexgoem_ [~xavexgoem@] has quit [Quit: You will find nothing here. Beth DuClaire has been dissected and placed in cryonic storage.]
13:45<CIA-4>OpenTTD: translators * r24437 /trunk/src/lang/korean.txt:
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: korean - 14 changes by telk5093
13:50-!-Devroush [] has quit []
13:58-!-Stimrol [] has quit [Ping timeout: 480 seconds]
14:00-!-Stimrol [] has joined #openttd
14:10<NGC3982>oh my
14:11<NGC3982>underworld is making the music for the olympic show tonight
14:21-!-Progman [] has quit [Remote host closed the connection]
14:33-!-Supercheese [~Password4@] has joined #openttd
14:34<frosch123>why has mediawiki no option to revert multiple revisions in one step
14:35<Wolf01>because it's trycky to revert the revert in case of necessity :D
14:36<frosch123>revert does not delete it from the history
14:36<frosch123>rollback only works for a single user, not 20 :(
14:38<frosch123>ah, i can click on edit for an old revision, and then save it
14:39-!-Chris_Booth [~chatzilla@] has joined #openttd
14:48-!-flaa [~flaa@] has quit [Quit: leaving]
14:53-!-valhallasw [] has joined #openttd
14:55<Wolf01>bbl, maybe
14:55-!-Wolf01 [~wolf01@] has quit [Quit: Once again the world is quick to bury me.]
15:06<Eddi|zuHause>sometimes i really don't get xkcd...
15:07<frosch123>i got the hint
15:07<frosch123>for the rest you likely need to know the story
15:08<Eddi|zuHause>that's a little harder if you've only seen one of (apparently) two referenced movies
15:10<frosch123>where are there movie references?
15:10<frosch123>it's a quote from wiki, illustrated with a scene from lotr
15:13-!-Chris_Booth [~chatzilla@] has quit [Ping timeout: 480 seconds]
15:16<CIA-4>OpenTTD: frosch * r24438 /trunk/src/newgrf.cpp: -Fix [FS#5256-ish]: Make (non-refittable) vehicles with invalid default cargo unavailable.
15:28-!-telanus [] has quit [Remote host closed the connection]
15:30<Eddi|zuHause>oh... today is "sysadmin appreciation day"
15:31*Rubidium doesn't appreciate his work's sysadmin
15:36<TrueBrain>and I never got any flowers from any of you
15:40<NGC3982>with FIRS, if i have a single source of engineering supplies and a lot of primary industries that needs it
15:41<NGC3982>- do i put it all in one primary industry, or do i make myself better off distributing the low amount of engineering supplies to all of the above?
15:41<@Alberth>the latter
15:42<@Alberth>at least that's what everybody does, I have never reached that point in my games :)
15:42<NGC3982>oh, and note that all the primary industries i talk about create stuff that later creates engineering supplies
15:42<NGC3982>i see.
15:42<Eddi|zuHause>NGC3982: every industry needs 1 crate of engineering supplies every month
15:43<NGC3982>that's enough?
15:43<Eddi|zuHause>that's a real challenge :)
15:43<NGC3982>well.. yeah.
15:43<NGC3982>ive been doing this a bit wrong
15:43<NGC3982>full load on a huge train to a single industry
15:44<NGC3982>where i should have used smaller trains and more spread amongst the industries, i guess.
15:50<TWerkhoven>distrubution centre
15:50<TWerkhoven>where a train unloads, then uses trucks to distribute to single primaries
15:52<NGC3982>yes, i guess that is the best way
15:52<NGC3982>doesnt the distances kill of the use of trucks?
15:55<CIA-4>OpenTTD: frosch * r24439 /trunk/src/rail_cmd.cpp: -Fix [FS#5254]: In some cases ships could be covered with land.
16:00<Eddi|zuHause>NGC3982: the trucks would only go short distances. the long distances are made by larger trains with transfer order
16:03<Aztec>Are there other resources besides the ottd wiki and openttdcoop with tutorials/additional information about building?
16:04<NGC3982>Eddi|zuHause: i think i catch your drift.
16:04<NGC3982>ill give it a shot.
16:04<NGC3982>that said; FIRS is hard. really hard.
16:05<@Alberth>Aztec: the forums, and many other TTD sites
16:05<NGC3982>..and i like it as much. :)
16:05<@Alberth>NGC3982: just don't deliver supplies :)
16:05<Aztec>So I just have to keep clicking and reading. :D
16:06<NGC3982>Alberth: say what? :p
16:07<@Alberth>Aztec: don't forget to experiment with the game :p
16:07<NGC3982>dont miss the olympics thingy right now, guys.
16:09<Aztec>Oh I still have long way to go so there are a lot of experimnets i've yet to do. ;D I'd never be able to build a self regulating network - hell my ML is still jamming. But it's interesting to see what other people have build and what's possible.
16:09<Eddi|zuHause>Aztec: there's a savegame forum where people occasionally show what they built
16:13-!-Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd []
16:16<Aztec>So i probably should check it out, thanks. I didn't really have a look at the forum, yet.
16:55<@Terkhen>good night
16:56-!-KritiK [] has joined #openttd
17:06-!-Rhamphoryncus [] has joined #openttd
17:08<Aztec>I've seen it several times now, is there any advantage of using One-Way PBS on the ML?
17:10<Eddi|zuHause>Aztec: there is no difference in behaviour if there is no switch
17:10<@Belugas>See you in two weeks!!!!!
17:10<Rubidium>have fun Belugas
17:10<Aztec>Bye Belugas, enjoy!
17:12-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
17:25-!-prooz [] has quit [Ping timeout: 480 seconds]
17:39-!-prooz [] has joined #openttd
17:43-!-Sleepie [] has joined #openttd
17:51<@planetmaker>Aztec: join MP servers. Learn from others
17:51<@planetmaker>Belugas: enjoy!
17:52<@planetmaker>Aztec: I can recommend the #openttdcoop welcome server in particular, if you're interested in stuff like the srnw. Or join the real thing, the main server of coop
18:14<Sleepie>I still get blocked when trying to do edits on the wiki
18:15<Eddi|zuHause>you're a spammer.
18:15<Eddi|zuHause>you can tell that by having a address
18:16<Sleepie>It seems its bad to be a customer of the of the biggest ISPs in germany :(
18:16-!-Elukka [] has quit []
18:17<frosch123>well, the spambots had no problem posting today, when they noticed that we forgot to setup a captcha for unregistered edits :s
18:17<Sleepie>Looking at while still being logged in my name pops up on nearly all entries of 2009 and 2006
18:17<Sleepie>frosch123: Yep I had seen it some minutes ago, there were messing around like crazy
18:18<frosch123>yeah, but for some reason the bots only noticed it yesterday
18:18<frosch123>not the days before
18:18<Eddi|zuHause>captchas only work when they're custom made
18:18<frosch123>Eddi|zuHause: no captcha at all for sure does not work
18:19<Eddi|zuHause>we need the kitten-test!
18:21<Sleepie>at least the captchas seem to prevent them from posting links
18:21<Sleepie>maybe anom edits should be forbidden too
18:22<frosch123>as long as only single bots are able to enter, the rollback is enough
18:22-!-Chris_Booth [~chatzilla@] has joined #openttd
18:22<frosch123>it only gets annoying if 10 bots modify a page before notice
18:23<Sleepie>frosch123: any idea what to do so can contribute again? Like now it seems I have no chance at all
18:23<frosch123>we have no idea at all
18:25<frosch123>we could make you a moderator, maybe that prevents you from being blocked :p
18:26<Sleepie>we can try
18:27<Sleepie>or just lift the old blocks
18:28<frosch123>i don't quite believe that the old blocks are really causing it
18:28<Sleepie>well the thing is still strange..
18:29<Sleepie>last time I tried about 3 days ago I could make a few edits
18:29<Sleepie>then it happened again while I still had the same IP
18:30<frosch123>try to login again
18:31<Sleepie>maybe some of the extensions is not compatible with the new mediaiki version
18:31<frosch123>if you are still banned, maybe you can unban yourself :p
18:33<Sleepie>ok I'm still banned, on which page I have to look for unban?
18:33<frosch123>the special.blocklist one
18:33<Sleepie>ok I'll try
18:36<Sleepie>hmm... I cannot find the "button" to unban there
18:36<Sleepie>and my name isn't on the list either
18:37<Sleepie>but user 'kristy' now seems to get all those blocks I had before
18:37-!-ludde [] has quit [Ping timeout: 480 seconds]
18:38<frosch123>the should be some "change block" button
18:38<Sleepie>not for me :P
18:39<Sleepie>seems moderators cannot unblock then
18:41<frosch123>TrueBrain: can user rights be changed via the wiki interface? or does that need ldap magic?
18:41<TrueBrain>frosch123: both; depends on what you want?
18:42<frosch123>i tried adding sleepie to wiki-sysop group
18:42-!-FLHerne [] has joined #openttd
18:42<TrueBrain>both LDAP as mediawiki groups work
18:42<TrueBrain>so either one will do
18:42<TrueBrain>so yeah, that works
18:42<Sleepie>is 'kristy' really blocked? Or is that another one like me - collateral damage
18:42<frosch123>Sleepie: do you have to option to move pages?
18:43<TrueBrain>as far as I can tell, users are still hitting eachother with the autoban
18:43<TrueBrain>and I couldn't find how to disable autoban completely
18:43<frosch123>did you have that option before?
18:44<Sleepie>hmm I'm not sure but I guess not
18:44-!-FLHerne [] has left #openttd []
18:44<TrueBrain>frosch123: maybe we should just flush the whole ban list?
18:44<frosch123>can you edit the frontpage or only view the source?
18:44<TrueBrain>most bans are really old
18:44<Sleepie>TrueBrain: I wouldn't remove all bans
18:45<frosch123>TrueBrain: if you have an easy way to do that :)
18:45-!-roadt [~roadt@] has joined #openttd
18:45<Sleepie>maybe all older than one year and then lets see how it goes
18:45<TrueBrain>hit the button N times?
18:46<Sleepie>^simple but tedious
18:46<frosch123>there is no single click unban
18:46<TrueBrain>guess I can empty the table, but unsure if that does all we want it to do
18:46<Sleepie>depends if there are any relations to other stuff
18:47<TrueBrain>no shit
18:47<TrueBrain>kristy is banned a lot of times, lolz
18:47<Sleepie>same for me 15 minutes ago
18:48<Sleepie>but even I'm now not on the list I couldn't edit anyway
18:48<TrueBrain>its really autoblock keeping itself alive
18:48<TrueBrain>will take 24+h nobody editing I guess for it to solve
18:48<TrueBrain>which is not going to happen :P
18:49<Sleepie>forbid editing on all pages :P
18:49<Sleepie>and make a pointer on the main page
18:49<Sleepie>but I guess the one-click button for it is not invented
18:50<TrueBrain>empty block list
18:50<Sleepie>ok I'll do another try...
18:51<TrueBrain>frosch123: can you revoke his sysop rights later? Mediawiki tells me he doesn't have them, but he appears to do? I dunno, odd interface :P
18:52<Sleepie>yeah it worked :)
18:53<frosch123>removed the group again, though it is not logged :p
18:53<TrueBrain>frosch123: lolz
18:53<TrueBrain>and FYI: Wiki-NNN, are assigned by LDAP
18:53<TrueBrain>they are copied to ...
18:53<TrueBrain>the non Wiki- ones
18:53<TrueBrain>in LocalSettings it copies the rights administrator has to Wiki-Sysop
18:54<TrueBrain>which comes from LDAP
18:54<frosch123>so, i would have had set him to administrator?
18:54<TrueBrain>both work, but yes
18:55<frosch123>administrator has more rights
18:55<TrueBrain>I _think_ the Wiki- entries are reloaded once in a while
18:55-!-FLHerne [] has joined #openttd
18:55<TrueBrain>ah, yes, I didn't copy all rights I see
18:55<frosch123>the add group "check users" should only be for bureaoucrats
18:55<TrueBrain>only the checkuser differs, not?
18:56<Sleepie>user right changes are not logged?
18:56<frosch123>or however they are written
18:56<frosch123>these groupnames are so confusing
18:56<TrueBrain>they are
18:56<frosch123>one should think that "administrator" is the most powerful one
18:56<frosch123>but bureaucrats are more
18:56<TrueBrain>from my understand, Bureaucrats is implied by Administrator
18:57<frosch123>oh, right
18:57<TrueBrain> agrees with my statement, and disagrees with yours
18:57<frosch123>i thought they did not have the "edit user rights"
18:57<TrueBrain>but ... I hate the naming
18:57<TrueBrain>it is fucking confusing
18:57<Sleepie>I guess this explains it all
18:57<TrueBrain>btw, I am very tempted to close editing for anonymous
18:58<frosch123>i have no idea why there is a group that gives you more user right-management rights, but no edit rights
18:58<Sleepie>still a bit confusing though
18:58<Sleepie>TrueBrain: +1
18:58<frosch123>TrueBrain: we just enabled the captcha :p
18:58<TrueBrain>I know :P
18:58<TrueBrain>but reading through the Recent Changes
18:58<TrueBrain>it annoys me I see IPs
18:58<TrueBrain>and not names
18:58<TrueBrain>I cannot contact anyone asking why he made a change
18:58<TrueBrain>I don't see the point
18:59<frosch123>i never had to ask anyone
18:59<Sleepie>I'm all for it
18:59<frosch123>either stuff is correct or wrong
18:59<TrueBrain>well, you work with it more than I, so I will leave it then :)
18:59<frosch123>anyway, i don't mind it being disabled
18:59<frosch123>would be consistent with the rest :)
19:02<TrueBrain>I consulted the other devs too, we will see what comes out of it :P
19:02<TrueBrain>for now, time to find my bed
19:02<Sleepie>night and many thanks frosch123 and TrueBrain
19:04<TrueBrain>and tnx frosch123 for cleaning up the wiki :)
19:07-!-frosch123 [] has quit [Remote host closed the connection]
19:11-!-TGYoshi [~TGYoshi@] has quit [Quit: Hugs to all]
19:14-!-TWerkhoven [] has quit [Quit: He who can look into the future, has a brighter future to look into]
19:27<NGC3982> viewers.
19:27<NGC3982>i would be a bit and a half nervous.
19:43-!-KritiK [] has quit [Quit: Leaving]
19:47<Sleepie>Well I wasn't one of them :P
19:47<Sleepie>I'm more interested in the winter games
19:50-!-valhallasw [] has quit [Ping timeout: 480 seconds]
19:50-!-Chris_Booth [~chatzilla@] has quit [Quit: ChatZilla [Firefox 15.0/20120717110313]]
20:02-!-FLHerne [] has left #openttd []
20:15-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
20:22-!-Sleepie [] has quit [Quit: lost in space...]
20:23-!-roadt [~roadt@] has joined #openttd
20:45-!-pjpe [] has joined #openttd
20:45-!-pjpe [] has left #openttd []
21:13-!-KouDy [] has quit [Read error: Connection reset by peer]
21:24-!-KouDy [] has joined #openttd
21:24-!-KouDy [] has quit [Remote host closed the connection]
21:42-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
22:16-!-glx [glx@2a01:e35:2f59:c7c0:793a:ac21:2c91:6fd6] has quit [Quit: bye]
22:19-!-pugi [] has quit []
22:43-!-Mars [] has joined #openttd
22:45-!-Mars [] has quit []
---Logclosed Sat Jul 28 00:00:35 2012