Back to Home / #openttd / 2012 / 07 / Prev Day | Next Day
#openttd IRC Logs for 2012-07-28

---Logopened Sat Jul 28 00:00:35 2012
00:14-!-HerzogDeXtEr [] has joined #openttd
00:20-!-HerzogDeXtEr1 [~Flex@] has quit [Ping timeout: 480 seconds]
00:28-!-Maya [] has joined #openttd
00:34-!-Aztec [] has quit [Ping timeout: 480 seconds]
00:36-!-telanus [] has joined #openttd
00:48-!-ludde [] has joined #openttd
00:56-!-Eddi|zuHause [] has quit []
01:05-!-Hazzard [] has quit [Ping timeout: 480 seconds]
01:37-!-roadt [~roadt@] has quit [Remote host closed the connection]
01:41-!-flaa [~flaa@] has joined #openttd
01:45-!-Eddi|zuHause [] has joined #openttd
02:05-!-flaa [~flaa@] has quit [Quit: leaving]
02:05-!-petern_ [~petern@] has quit [Read error: Connection reset by peer]
02:13<@Terkhen>good morning
02:27-!-roadt [~roadt@] has joined #openttd
02:37<@Terkhen>hi telanus
02:37<@Terkhen>thank you for your translation, I'll commit it soon :)
02:59-!-TWerkhoven[l] [] has joined #openttd
03:23-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
03:29-!-peter1138 [~petern@] has joined #openttd
03:29-!-mode/#openttd [+o peter1138] by ChanServ
04:03-!-Maya [] has quit []
04:17-!-Chris_Booth [~chatzilla@] has joined #openttd
04:34<telanus>me current game I started yesterday
04:40<Supercheese>Valete amici
04:40-!-Supercheese [~Password4@] has quit [Quit: ChatZilla [Firefox 14.0.1/20120713134347]]
04:50-!-Wolf01 [~wolf01@] has joined #openttd
04:51-!-Mucht [] has joined #openttd
04:52-!-Mucht [] has quit [Remote host closed the connection]
04:53-!-TGYoshi [~TGYoshi@] has joined #openttd
04:58<telanus>Mornong wolf01
05:01-!-frosch123 [] has joined #openttd
05:03-!-KouDy [~KouDy@] has joined #openttd
05:05<@Terkhen>hi Wolf01
05:05<Chris_Booth>hi all
05:06-!-Progman [] has joined #openttd
05:17<@Terkhen>telanus: for the credits, do you prefer "telanus" or "te_lanus"?
05:19<telanus>aby of the 2
05:19<telanus>but I'll go with the te_lanus
05:22-!-tokai|mdlx [] has joined #openttd
05:22<@Terkhen>ok :)
05:25-!-Elukka [] has joined #openttd
05:27-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
05:57<@Terkhen>telanus: done, thanks :)
06:07<NGC3982>telanus: how cute.
06:11<telanus><NGC3982> telanus: how cute. <====== ?
06:16-!-roadt [~roadt@] has joined #openttd
06:17-!-Chris_Booth [~chatzilla@] has quit [Quit: ChatZilla [Firefox 15.0/20120717110313]]
06:21-!-snorre_ [] has joined #openttd
06:23<NGC3982>the screenshot.
06:25-!-snorre [] has quit [Ping timeout: 480 seconds]
06:32<TrueBrain>General Notice: you can no longer edit our wiki if you are not logged in.
06:33<@peter1138>That was possible...?
06:34<TrueBrain>peter1138: since its beginning, yes
06:34<TrueBrain>you were presented with a nice Captcha etc
06:36-!-pugi [] has joined #openttd
06:37*NGC3982 noticed that
06:45-!-andythenorth [] has joined #openttd
06:46-!-flaa [~flaa@] has joined #openttd
06:48<andythenorth>c'est Samedi
06:50-!-snorre_ [] has quit [Ping timeout: 480 seconds]
06:51<NGC3982>je me repose.
06:53<@Terkhen>hi andythenorth
06:54<V453000>Samedi = bierjour?
06:54<NGC3982>computers are funny.
06:54-!-snorre [] has joined #openttd
06:56<NGC3982>it certainly gives room for philosophy, when an i7 processor needs 45 seconds to calculate 2*96 in the calc.exe software.
06:56<NGC3982>how on earth did programming go so wrong.
06:58<Wolf01>it's the same philosophy of "why on the old 486 669Mhz with 64MB of ram I could run win 2000 + internet explorer and on my 1GHz 128MB of ram I have troubles opening the google search page"
07:03<NGC3982>and, on a daily notation
07:03<NGC3982>do -not- try to boil moka coffee without the filter installed.
07:04<Wolf01>and I don't want to talk about tablets, which are the worse power/performance ratio than every other electronic device
07:06<Wolf01>NGC3982, and do not try to make a cappuccino with a moka using milk instead of water (it might explode)
07:06-!-Chrill [] has joined #openttd
07:06<NGC3982>i forgot the filter (since i cleaned right before using the brewer)
07:07<NGC3982>water mixed directly with coffee and stuff got seriously everywhere ;_;
07:09<andythenorth>I think I'm about to get banned for trolling a lego forum
07:10-!-Cybertinus [] has quit [Ping timeout: 480 seconds]
07:11<frosch123>there might be children, you must not deny existance of santa
07:11<andythenorth>some of you are not native English speakers, can you tell this is a satire?
07:12-!-Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has joined #openttd
07:12<TinoDidriksen>That's obviously satire.
07:12<andythenorth>not to Lego fans :P
07:13<andythenorth>even English speaking ones
07:13<andythenorth>I find Lego fans weird
07:13<andythenorth>I should stop hanging out in those places
07:14-!-valhallasw [] has joined #openttd
07:14-!-Rhamphoryncus [] has quit [Quit: Rhamphoryncus]
07:15<frosch123>andythenorth: write a similar text about ottd and post it on the forums
07:15<frosch123>then you have another sample to answer such questions
07:16<andythenorth>maybe we should write 'traumatic events in the life of a newgrf author'
07:16<frosch123>complain about not provided with ponies, removal of pbs, miniin, 32bpp tar and general lack of support for chillpp
07:16<andythenorth>but we haven't annoyed enough people yet
07:17<frosch123>oh, and ofc ottd devs not implementing cbh and et
07:17-!-Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has quit [Remote host closed the connection]
07:18<frosch123>and instead removing support to execute arbirtrary commands without company using modified servers
07:19-!-Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has joined #openttd
07:22<frosch123>anything important forgotten?
07:23-!-snorre [] has quit [Ping timeout: 480 seconds]
07:23<Rubidium>huge maps
07:27<NGC3982>Eddi|zuHause: i solved my FIRS engineering supplies issue with these guys, btw:
07:27<NGC3982>they only carry one crate of supplies, so it was easy administrating them with full load orders.
07:29*andythenorth has no idea why people run all those stupid train-based supply delivery things
07:29<andythenorth>with the massive train dropping off
07:29*andythenorth has some ideas, but they're not friendly :P
07:30<NGC3982>trains are fast
07:30<NGC3982>and neat.
07:30<NGC3982>but yes, true.
07:30<V453000>you can cheat that a little
07:30<V453000>like if you make big train delivery into a transfer station which is only for that industry
07:30<V453000>and the transfer station just makes sure minimal amount is used monthly
07:31-!-Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has quit [Remote host closed the connection]
07:31<NGC3982>yes, a timetabled truck, for instance
07:31<V453000>requires almost nothing extra and uses the supplies very effectively
07:31<NGC3982>if i understand engineering supplies correctly, the amount delivered doesnt matter as long as it's >1, and it's delivered every month?
07:31<V453000>unfortunately there is also the option of a general refit which basically shows the biggest weaknesses of firs
07:32<andythenorth>it might change, if I can be bothered to play test a game with patch to change supplies
07:32<andythenorth>biggest weakness of FIRS?
07:32<NGC3982>andythenorth: finaly, a constructive use of timetables, then! :)
07:32<V453000>like, you have a train which picks up iron ore, drops it, refits to metal, picks up metal, drops metal, refits to ES, drops ES at its iron ore mine
07:32<NGC3982>i use refit orders a lot
07:32<andythenorth>V453000: "that's a feature" :)
07:32-!-Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has joined #openttd
07:32<V453000>once you learn how to do this, you are able to make very simple loops of this happening, and you can ignore many cargoes of FIRS
07:32<NGC3982>it's not that effective, but it's a fun way to play.
07:33<V453000>it is extremely effective
07:33<andythenorth>is it kind of boring?
07:33<V453000>the FIRS industries will start growing in such gigantic rates that even if you have like 4 of them you will still gain a gigantic amount of traffic extremely early in the game
07:34<andythenorth>I think we're done, finished, over with all the established, conventional play styles
07:34<NGC3982>V453000: you know what, ill try it.
07:34<NGC3982>ill restart
07:34<NGC3982>and give it a shot.
07:34<andythenorth>whether you play co-op styles, or (like me) single-track railroading
07:34<NGC3982>feel free to monitor my experiment.
07:34<andythenorth>adding 'more industries, more cargos' hasn't really improved gameplay any
07:34<andythenorth>it's just delaying boredom a bit longer
07:35*NGC3982 usually creates FIRS based maps and ads a bit more primary industries.
07:35<NGC3982>at least in our bigger multiplayer games
07:35<NGC3982>it makes it a bit more fun (with a bit less wait).
07:35<V453000>NGC3982: if you do the refit, you get constant supplies for all the primaries from 1st year of service
07:35<V453000>no waiting at all
07:35<V453000>the industries just skyrocket
07:36<NGC3982>well, ok.
07:36<NGC3982>with only one train?
07:36<V453000>it is almost too much, you have to play nonstop to be able to cope with the increasing traffic
07:36<V453000>definitely not with one train :d
07:37-!-snorre [] has joined #openttd
07:37-!-Pixa [] has joined #openttd
07:37*andythenorth thinks it's time for GS
07:38<andythenorth>but first....other things :P
07:38<V453000>NGC3982: you will probably need to include NUTS trains in order to have the right wagons
07:38<V453000>for the refit
07:39<NGC3982>im using 2CC+FIRS
07:39*NGC3982 just need some more star trek DS9 to make this day perfect.
07:40<V453000>well whatever train set will provide you with the wagons which are able to use the refit
07:41<NGC3982>uh, sorry, i mean: yes, i have.
07:41<NGC3982>SBB Am 4/6 <3.
07:42<NGC3982>V453000: now i understand. of course i dont have the proper wagons.
07:42-!-LordPixaII [~pixa@] has quit [Ping timeout: 480 seconds]
07:44<V453000>well that is what nuts universal wagons are for :(
07:44-!-LordPixaII [] has joined #openttd
07:45<andythenorth>you need some ships that refit too :P
07:45<NGC3982>now, let's see.
07:45<NGC3982>V453000, andythenorth:
07:45<NGC3982>something like that
07:45<frosch123>andythenorth: good point
07:45<frosch123>if ships could transport wagons
07:45<frosch123>they could transport nuts uni wagons
07:45<frosch123>and then transport everything
07:46<andythenorth>good point
07:46<andythenorth>it's strange that no-one has coded this yet
07:46<NGC3982>i love the idea with train carrying ships
07:46<frosch123>yeah, ships on trains are also cool :p
07:46<NGC3982>yes indeed!
07:46<frosch123>esp. in tunnels
07:46<NGC3982>and it's actually realistic
07:46<NGC3982>just dont allow it on bridges or tunnels
07:47<NGC3982>(or at least not on cheaper bridges)
07:47<frosch123>if it's completely stupid, then it's very likely that there is such thing in rl
07:47<NGC3982>andythenorth: you should totally make that in FISH. :P
07:47<andythenorth>I am :P
07:47<NGC3982>let me know if you want any help
07:47<andythenorth>[refit, not trains carrying ships] :P
07:47<NGC3982>not that i can write more then tutorial NML
07:47<NGC3982>but still.
07:48*peter1138 wonders how TrueBrain's lego set is going
07:49<TrueBrain>very slowly; got distracted :P
07:49-!-Pixa [] has quit [Ping timeout: 480 seconds]
07:53-!-flaa [~flaa@] has quit [Ping timeout: 480 seconds]
07:54<NGC3982>this was odd
07:54<NGC3982>it refuses to refit from lumber to wood
07:54<NGC3982>it stops in the depot and give me the error message that refit failed
07:54<NGC3982>no money.
07:55*NGC3982 needs to practice ockhams razor a bit more.
07:56<V453000>oh, wonderful
07:56-!-snorre_ [] has joined #openttd
07:56*V453000 hates costs for refit
07:56<V453000>just pointless and stupid
07:56<NGC3982>..and realistic?
07:57<NGC3982>V453000: sweet jesus.
07:57<NGC3982>it works briliantly.
07:57<NGC3982>the round-up time for the first train is by luck 28 days
07:58<V453000>well the way how you could do it could be a lot better
07:58<V453000>with various conditional orders, and mainly the orders to have trains go to "nearest depot" instead of a specific depot
07:58<NGC3982>oh, i missed out on something, though
07:58-!-snorre [] has quit [Ping timeout: 480 seconds]
07:59<NGC3982>forests need farm supplies, not engineering supplies. ;_;
07:59<V453000>oh, yes that is a problem :)
07:59-!-Chrill [] has quit []
07:59*NGC3982 restarts and tries to correct.
08:00<V453000>im not sure but I think there is only oil and iron ore/coal/scrap chain for that
08:00<V453000>bauxite too actually
08:00<NGC3982>ah, i see.
08:00<NGC3982>let's see.
08:02<NGC3982>yes, bauxite to aluminium plant with metal to machine shop with engineering supplies to bauxite mine.
08:02*NGC3982 engages.
08:03<frosch123>V453000: what's your industry set doing?
08:03<V453000>I dont have much time right now so it isnt really going at all atm, but not dead! :p
08:04<V453000>in fact I might release a new nuts today
08:04<V453000>I just dont have enough time to start a new thing right now so I just improve the train set
08:05-!-Cybert1nus [] has joined #openttd
08:06-!-snorre [] has joined #openttd
08:08-!-snorre_ [] has quit [Ping timeout: 480 seconds]
08:09-!-Cybertinus [~Cybertinu@2001:828:405:30:21a:4aff:fe60:b040] has quit [Ping timeout: 480 seconds]
08:12-!-Cybert1nus is now known as Cybertinus
08:25-!-Cybertinus [] has quit [Remote host closed the connection]
08:25-!-MNIM [] has quit [Remote host closed the connection]
08:27-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
08:27-!-Cybertinus [] has joined #openttd
08:32-!-Chris_Booth [~chatzilla@] has joined #openttd
08:45-!-Devroush [] has joined #openttd
08:53<andythenorth>I might be sad if I set all these buy menu offsets
08:53<andythenorth>and then the patch by Eddi|zuHause is included
08:55-!-flaa [~flaa@] has joined #openttd
08:59<frosch123>yay, it's colder outside than inside
08:59<frosch123>open all doors and windows!
09:02<andythenorth>what is 'outside' please?
09:02<frosch123>there where it's colder
09:03<frosch123> <- it's the setting of that game
09:05<frosch123>it smells petrichor
09:06<NGC3982>V453000: it does seem to work.
09:06<NGC3982>although, it demands a fair load of starting economy.
09:07-!-flaa [~flaa@] has quit [Quit: leaving]
09:08<andythenorth>I should reshade that mine
09:09<andythenorth>doesn't fit FIRS style
09:09<andythenorth>it's ogfx style
09:09<NGC3982>well, true.
09:09<NGC3982>just compare it with the machine shop
09:10-!-roadt [~roadt@] has joined #openttd
09:26-!-telanus [] has quit [Remote host closed the connection]
09:40<NGC3982>V453000: im having a hard time getting the bauxite production up
09:40<NGC3982>is full load a bad idea in this scenario?
09:41-!-Biolunar [] has joined #openttd
09:41<andythenorth>8 ships left to go
09:42<andythenorth>NGC3982: full load is tricky when you have so many pickups
09:42<andythenorth>balancing across them is hard
09:42<NGC3982>well, of course i only used full load on the bauxite mine
09:42<NGC3982>andythenorth: <- rinnpool is the bauxite (where i have now turned off full load).
09:42<andythenorth>oh, you're not using autorefit :O
09:43<NGC3982>im ..not?
09:43<andythenorth>you're refitting in depots
09:43<andythenorth>if the newgrf supports it (perhaps not), refit at station
09:43*NGC3982 thought that was autorefit.
09:44<NGC3982>oh, i found the button, but it's greyed out.
09:44<andythenorth>autorefit, strictly, is allowing the game to choose which cargo to refit to at a station
09:44<andythenorth>but we tend to say it to mean 'refitting at stations'
09:44<NGC3982>i see.
09:44<andythenorth>it's what I'm adding to FISH
09:44<andythenorth>and then to other sets
09:45<NGC3982>is there a disabling option?
09:45<NGC3982>i see.
09:45<frosch123>nuts does not support autorefit
09:50-!-KritiK [] has joined #openttd
09:50<NGC3982>i see
09:51<NGC3982>i find the function to be to good use, but a bit unrealistic
09:56<@planetmaker>totally unrealistic to put into the same wagon first paper drums and then steel drums?
09:56<frosch123>yup it is. otoh candyfloss, toffee and suggar fits for sure
09:57-!-telanus [] has joined #openttd
09:59<frosch123>otoh, the news messages of madtv were apparently quite realistic
10:01<NGC3982>planetmaker: yes, it is. a "refit" means that the original wagon does not support the new cargo.
10:02<NGC3982>if autorefit was more logical then using a depot, depots have no meaning.
10:02<masch_>there are wagons that support multiple cargos?
10:03-!-masch_ is now known as masch
10:03<NGC3982>yes, exactly. they represent wagons that can carry different cargo (read: paper or steel drums).
10:03<NGC3982>but (as in real life), most wagons need to be prepared for a new cargo.
10:04<NGC3982>thus, a depot is a nice way to make that happend in the game.
10:04<NGC3982>even though it can be made in a real life "station" platform.
10:04<masch>paper? I dont know paper from the "vanilla" openttd version. Is that an addon?
10:04<masch>or "plugin" or how you want to call it
10:05<NGC3982>i took PM's example.
10:05<Chris_Booth>I never knew that java and C# where so similar until now
10:05<NGC3982>paper is by the way a secondary industry product in FIRS (and ECS, i think).
10:06<NGC3982>V453000: you have made a great job with NUTS. i really like it.
10:07<NGC3982>V453000: especially with the naming. :p
10:07<masch>Chris_Booth: C# is a (in my eyes) failed attempt to clone Java and add some more buzzwords
10:07-!-Zeknurn [] has joined #openttd
10:07<Chris_Booth>masch: do you not like C#?
10:08<Chris_Booth>oh well not everyone like every language
10:08<masch>but, to be honest, i didnt spend a lot time learning it or working with it
10:09<Chris_Booth>planetmaker: can you unpause the server at #openttdcoop.stable?
10:09<masch>i learned it one day before i had to write a exam about c# in university .. and nerver used it again
10:09<andythenorth>frosch123: what are you hacking on at the moment? Paying down FS bugs?
10:09<andythenorth>I see a lot commits by you
10:13-!-roadt [~roadt@] has quit [Ping timeout: 480 seconds]
10:13<+michi_cc>NGC3982: Do you really think there's anything to prepare except a one minute sweep for a wagon like if you exchange steel beams with e.g. gravel or dirt (
10:15<andythenorth>same for ships
10:16<NGC3982>michi_cc: yes, there is. cleaning, for instance.
10:17<andythenorth>cleaning schmeaning
10:17-!-roadt [~roadt@] has joined #openttd
10:17<NGC3982>and yes, im not saying that my argument is true. im simply stating that using depots to exchange between different cargos is a realistic thing.
10:17<+michi_cc>You definitely don't need a maintenance depot for that bit of cleaning.
10:17<NGC3982>no, you dont
10:17<andythenorth>NGC3982: feel free :)
10:17<NGC3982>but in the game, it's a neat feature.
10:17<andythenorth>but station refit = win imo
10:18<NGC3982>andythenorth: yes, as i said. it's a good thing, but i dont feel like using it (personally).
10:19<andythenorth>those ships might be confusingly named
10:19*andythenorth amends
10:19<NGC3982>be sure to use proper prefixes
10:19<NGC3982>like ultra-large
10:19<NGC3982>and mega-power-ninja-turtle-awesome-<shipname>.
10:20<NGC3982>muchos importante
10:22<frosch123>andythenorth: fs bugs and fs patches
10:23<frosch123>and sadly the "much" is only relative, not absolute :s
10:23<@planetmaker>masch: play arctic climate. There is paper cargo
10:23<@planetmaker>in vanilla openttd. even ttd
10:23<masch>planetmaker: oh right.. i remember. Thanks!
10:24<andythenorth>I might reach r1k with FISH :P
10:28-!-APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Read error: Connection reset by peer]
10:28-!-APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd
10:42-!-Progman [] has quit [Remote host closed the connection]
10:50<NGC3982>a friend of mine recently had a look at a game of mine, while i was playing
10:50<NGC3982>he have never seen openttd before
10:51<NGC3982>he wondered why the player could invest money in new buildings for towns, but didnt have a way of founding end-like industries with the same functions.
10:51<NGC3982>and i kind of understand what he means
10:52<frosch123>you can fund industries
10:52<NGC3982>yes, but not as deep as he thought it.
10:52<NGC3982>slaughterhouses, pizzerias, malls, etc.
10:52<frosch123>it's not simcity :)
10:52<NGC3982>yes, of course it is.
10:53<NGC3982>but does it sound like a fun grf?
10:53<frosch123>there are only industries which are delivered with reasonable amounts of stuff
10:53<NGC3982>for instance, im thinking of an addon grf to ..well, let's say FIRS, where i can found a glass maker, slaughterhouse, soylent distribution centers (lol) and bars.
10:53<andythenorth>this is why there is no 'pub' industry in FIRS :P
10:54<NGC3982>since glass, livestock, pax and alcohol are already there.
10:54-!-telanus1 [] has joined #openttd
10:54<NGC3982>well yes, it might be a bit far fetched
10:54<NGC3982>it was just a thought.
10:54<andythenorth>with autorefit it's more plausible
10:54<andythenorth>just run some distribution trucks from transfer yards
10:55<NGC3982>"the people in this town is recieving more alcohol then food, and are in a drunken graze unable to find their way to your transport systems *number of pax/station tile decreases*"
10:55<andythenorth>GS :P
10:57-!-telanus [] has quit [Ping timeout: 480 seconds]
11:03<andythenorth>right, we think it's bad if ships change appearance due to refitting at a station, yes?
11:06<NGC3982>that depends
11:06<NGC3982>the deck should of course be changed after what cargo is being refitted
11:06-!-telanus1 is now known as telanus
11:06<NGC3982>though, haul and control tower doesnt really change, i guess.
11:08*andythenorth wonders
11:08<andythenorth>which is better: lose some graphics, or add another ship :P
11:09<Rubidium>vehicle subtypes!
11:11<andythenorth>oh you jest
11:11<andythenorth>but I would
11:11<andythenorth>it's appropriate for ships
11:12<andythenorth>incidentally, BANDIT either has to have no autorefit for trucks
11:12<andythenorth>or I have to rewrite the whole damn thing
11:12<andythenorth>and the buy menu is going to be insanely large
11:12<andythenorth>like, at least eGRVTS amounts, if not more
11:14-!-Hazzard [] has joined #openttd
11:24<NGC3982>V453000: report: it does work, but it's not self sustaining. the loss of cargo between bauxite > metal > eng. supplies is way to big.
11:24<NGC3982>250 tonnes of bauxite is something like 3 crates of engineering supplies.
11:25<NGC3982>it is enough to increase the production of the bauxite mine, but unfortunately; the distances are too big to make any train profitable
11:25<NGC3982>i guess it's more of a maglev suitable strategy.
11:29<andythenorth>what should I do when I have just one vehicle that is special case?
11:29<andythenorth>- add lots of special case properties to my build framework
11:29<andythenorth>- or just detect the special case once, magically and substitute some hard-coded nml
11:29<andythenorth>(log tug)
11:37-!-FLHerne [] has joined #openttd
11:38<+michi_cc>andythenorth: Extend your framwork with a "custom NML" option (E.g. like the CETS code allows to reference a custom graphics switch)?
11:38<andythenorth>not a bad idea
11:39<NGC3982> <- im unabled to get the transported-% to increase. is there something i miss here? :/
11:41<andythenorth>69% is the most you'll get typically in FIRS
11:41<+michi_cc>The station rating has to be higher, but that is very hard.
11:41<NGC3982>dont i need more to get production up?
11:41<andythenorth>look up the game mechanics page for the tiresome stupid things you have to do
11:41<andythenorth>you might need to keep buying new vehicles
11:41<andythenorth>and possibly faster vehicles
11:42<NGC3982>i think speed is my first issue.
11:42<andythenorth>and build a statue and stuff
11:42<FLHerne>Didn't you add a setting to FIRS for that?
11:42<andythenorth>for station rating yes
11:42<andythenorth>run a ship as a piglet :P
11:42<andythenorth>NGC3982: try changing the station rating algorithm in FIRS
11:42<andythenorth>it's a paramter
11:43<NGC3982>is that possible with rcon or console?
11:44<NGC3982>does 69-70% keep the production from growing, or can i trust the engineering supplies for that?
11:44<andythenorth>FIRS ignores rating as much as it can
11:44<andythenorth>@calc 0.69 * 112
11:44<@DorpsGek>andythenorth: 77.28
11:45<andythenorth>you're getting 77 tonnes per month of bauxite delivered to your station though
11:45<andythenorth>not 112 tonnes
11:50-!-petern_ [~petern@] has joined #openttd
11:52<NGC3982>what on earth
11:52<NGC3982>i changed one train and suddenly achieved 80% transported.
11:52<NGC3982>and the train havent even left the station yet.
11:53<NGC3982>i think this calls of a:
11:55-!-peter1138 [~petern@] has quit [Ping timeout: 480 seconds]
11:55<Rubidium>new vehicles yield a higher rating for a few years
11:59<NGC3982>i notice, i now have 96%
12:04<FLHerne>andythenorth: What happened to FISH 1?
12:05<FLHerne>Some of the features in the nightlies are great...
12:17<andythenorth>which ones?
12:19<FLHerne>Waterway construction costs, at least. Finally makes canals economic to build :-)
12:20<FLHerne>The better ship variety/start dates are nice too (even if they do all look very similar)
12:20<andythenorth>good point
12:20<andythenorth>need to add waterway costs to the nml conversion :o
12:21<andythenorth>FLHerne: if you're using recent nightlies on savegames, you might find broken / strange behaviour
12:21<andythenorth>just a warning
12:22<FLHerne>I haven't encountered any yet :-)
12:23<FLHerne>I tend to use unstable overpatched OTTD anyway, so I doubt it'll afect my bug rate significantly anyway :P
12:35-!-Hazzard [] has quit [Ping timeout: 480 seconds]
12:36-!-glx [glx@2a01:e35:2f59:c7c0:4da7:344b:2694:b88b] has joined #openttd
12:36-!-mode/#openttd [+v glx] by ChanServ
12:36<FLHerne>andythenorth: So is 1.0 going to be the NML version? Or are you restarting the numbering? Or just ceasing development for some reason?
12:45-!-roadt [~roadt@] has quit [Remote host closed the connection]
12:52-!-FLHerne [] has left #openttd []
12:55<andythenorth>so anybody want to help test for FISH 2.0?
12:56<andythenorth>I am missing two boats that have special cases
12:56<andythenorth>but the rest is sort of done
12:59-!-Cybertinus [] has quit [Remote host closed the connection]
13:04<andythenorth>new FISH grf
13:05<andythenorth>^ bundles server doesn't build the nml conversion yet, you'll need this grf :)
13:10<__ln__>so when his royal highness prince Charles becomes the king, he won't be king Charles necessarily, will he?
13:11<frosch123>what's "thanks" in finnish?
13:12<frosch123>something with d?
13:12<frosch123>ah, then i guessed right... though i thought it would be "di" instead of "ki"
13:16<__ln__>i would say some loanwords are the only ones beginning or ending with 'd' in finnish.
13:17<__ln__>'d' can be found in the middle of (genuinely) finnish words though.
13:22-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd
13:22<NGC3982>finnish is fantastic.
13:23<NGC3982>we recently opened a new sales office in helsinki, and im having a very fun time trying to communicate with the new personel there.
13:23<NGC3982>since im trying to avoid english as much as possible, ive been taking finnish classes.
13:23<NGC3982>it's fun how extremely different a language can be over such short distances.
13:28-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has quit [Remote host closed the connection]
13:30<NGC3982>andythenorth: how can i calculate the maximum of produced products for the FIRS industries?
13:31<__ln__>isn't it e.g. curious that we have a finnish word for elephant, which is not a loanword and therefore not at all based on 'elefant/oliphant/whateverphant'.
13:32<NGC3982>but, that's nothing new to us scandinavians?
13:33<NGC3982>as far as i know, swedish uses lots of words never loaned, but simply made up when first encountering the object.
13:33-!-sla_ro|master [slaco@] has joined #openttd
13:35<NGC3982>__ln__: what is the word, by the way?
13:36<__ln__>NGC3982: norsu
13:36<NGC3982>what about elefantti?
13:37<__ln__>that exists too.
13:38<NGC3982>and norsu is an older version then elefantti?
13:41<__ln__>possibly. norsu is the preferred word, as far as i know.
13:42<andythenorth>NGC3982: for secondary industry or primary?
13:42-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd
13:42<NGC3982>andythenorth: primary.
13:43<andythenorth>there's no easy way to calculate it except by reading the code
13:43<andythenorth>or use the production level cheat
13:43<NGC3982>ah. i see.
13:43<NGC3982>bauxite production halted at 198 tonnes
13:43<andythenorth>save your game, enable the cheat, max the production
13:43<NGC3982>and that sounds a bit under the line.
13:44*andythenorth can't test, no bauxite mines on my map :P
13:44<andythenorth>once again, FIRS fails to supply anything like complete industry chains
13:44<andythenorth>it's such a crappy grf on smaller maps
13:44*NGC3982 likes it.
13:45*andythenorth hates it
13:45<CIA-4>OpenTTD: translators * r24440 /trunk/src/lang/french.txt:
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: french - 6 changes by OliTTD
13:45<NGC3982>andythenorth: i thought you were a part of creating it?
13:45<andythenorth>bauxite mine maxes at 1216 tonnes / 1368 tonnes, depending on the length of month
13:45<NGC3982>ah, i see. i have a bit to go then. :)
13:53-!-Devedse [] has joined #openttd
13:58-!-Progman [] has joined #openttd
13:59-!-Chris_Booth [~chatzilla@] has quit [Ping timeout: 480 seconds]
14:03*andythenorth is puzzled what to do with this boat that refits to ferry and fishing boat graphics, depending on cargo
14:05<telanus>andythenorth: could I do a translation of FISH?
14:05<andythenorth>probably yes
14:06<andythenorth>I haven't got the lang translations setup yet
14:06<andythenorth>but with nml it's kind of built in
14:14<telanus>yip found that
14:14<andythenorth>telanus: the downside is that I'm still adding a lot to english.pylng
14:14<andythenorth>so you'd have to keep up :P
14:15<telanus>will do :D
14:16<andythenorth>telanus: if you supply a translated lang file, you need to lose lines 41-44
14:17<andythenorth>also you won't be able to translate the vehicle names currently
14:19<telanus>no problem, it's an ongoing project :D
14:32-!-Supercheese [~Password4@] has joined #openttd
14:48-!-Rhamphoryncus [] has joined #openttd
14:55<telanus>andythenorth: Afrikaans translation of firs:
14:55<telanus>fish not firs
14:56*andythenorth wonders what the lang ID is for Afrikaans
14:56<andythenorth>I'll look in FIRS :P
14:59<andythenorth>nah that's english
14:59<andythenorth>added it, works
15:00<telanus>nice thanx
15:07<andythenorth>just getting you the grf
15:24-!-TWerkhoven [] has joined #openttd
15:35-!-telanus1 [] has joined #openttd
15:39-!-telanus [] has quit [Ping timeout: 480 seconds]
15:39-!-telanus1 is now known as telanus
15:52-!-andythenorth [] has quit [Quit: andythenorth]
15:54<NGC3982>an.. a..
15:54<NGC3982>V453000: it works. thanks for the tip.
15:55<Supercheese>btw, is the lack of a FISH 1.0 due to a rebranding?
15:56<Supercheese>oh snap he left; nevermind
15:57-!-andythenorth [] has joined #openttd
15:57<Supercheese>Ah, I can re-ask: is the lack of a FISH 1.0 due to a rebranding?
15:58<andythenorth>I might do FISH 1.0
15:58<andythenorth>not sure yet
16:00-!-TWerkhoven[l] [] has quit [Quit: He who can look into the future, has a brighter future to look into]
16:09-!-Sacro [~ben@] has quit [Quit: Lost terminal]
16:10-!-Sacro [~ben@] has joined #openttd
16:15-!-TWerkhoven [] has quit [Quit: He who can look into the future, has a brighter future to look into]
16:20-!-TWerkhoven [] has joined #openttd
16:27-!-cyph3r [] has joined #openttd
16:36<andythenorth>good night
16:36<Supercheese>Vale, dormiture
16:36<andythenorth>je vais
16:37-!-andythenorth [] has left #openttd []
17:26-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
17:32-!-Chris_Booth [] has joined #openttd
17:35-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has quit [Remote host closed the connection]
17:35-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd
17:35-!-valhallasw [] has quit [Ping timeout: 480 seconds]
17:39-!-Cybert1nus [] has joined #openttd
17:43-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has quit [Remote host closed the connection]
17:44-!-sla_ro|master [slaco@] has quit [Quit: DANGER is OFFLINE DANGER]
18:01-!-MNIM [] has joined #openttd
18:10-!-Biolunar [] has quit [Quit: All your IRC are belong to us]
18:17-!-cyph3r [] has joined #openttd
18:35-!-TGYoshi [~TGYoshi@] has quit [Quit: Hugs to all]
18:48-!-Chris_Booth [] has quit [Quit: ChatZilla [Firefox 15.0/20120717110313]]
19:03-!-Progman [] has quit [Remote host closed the connection]
19:10-!-Per [] has joined #openttd
19:11-!-Per [] has quit []
19:20-!-TWerkhoven [] has quit [Quit: He who can look into the future, has a brighter future to look into]
19:20-!-frosch123 [] has quit [Remote host closed the connection]
19:39-!-KritiK [] has quit [Quit: Leaving]
19:47-!-Devedse [] has quit [Read error: Connection reset by peer]
20:24-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
20:44-!-Pixa [~pixa@] has joined #openttd
20:44-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
20:45-!-KouDy [~KouDy@] has joined #openttd
20:49-!-LordPixaII [] has quit [Ping timeout: 480 seconds]
20:53-!-Devroush [] has quit []
20:54-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
20:55-!-KouDy [~KouDy@] has joined #openttd
21:00-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
21:05-!-Wolf01 [~wolf01@] has quit [Quit: Once again the world is quick to bury me.]
21:07-!-KouDy [~KouDy@] has joined #openttd
21:17-!-Supercheese [~Password4@] has quit [Ping timeout: 480 seconds]
21:19-!-Supercheese [~Password4@] has joined #openttd
21:30-!-glx [glx@2a01:e35:2f59:c7c0:4da7:344b:2694:b88b] has quit [Quit: bye]
22:09-!-Elukka [] has quit []
22:29-!-pugi_ [] has joined #openttd
22:35-!-pugi [] has quit [Ping timeout: 480 seconds]
22:35-!-pugi_ is now known as pugi
23:37-!-roadt [~roadt@] has joined #openttd
---Logclosed Sun Jul 29 00:00:38 2012