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#openttd IRC Logs for 2012-08-07

---Logopened Tue Aug 07 00:01:01 2012
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03:45<NGC3982>How cute.
03:45<NGC3982>That's a normal plower?
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04:32<peter_>How to kill your CPU: rsync from one encrypted partition to another...
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04:45<Eddi|zuHause>only if you have an inferior CPU
04:46<@Terkhen>good morning
04:53<NGC3982>Eddi|zuHause: I read that in a Klingon voice..
04:54<peter_>Well, it's going as fast as it can, the partitions are on USB, so lots of IO wait...
04:56<NGC3982>I love my USB WD NAS.
04:56<NGC3982>It's big and lucious.
04:56<NGC3982>And yet, the USB holds it back SO much.
04:56<peter_>Is it USB, or a NAS?
04:57<NGC3982>It's a USB connected "NAS".
04:57<peter_>If it's USB connected then it's not NAS.
04:58<NGC3982>Sure it can. The fact that it's connectable by network doesn't change just because there is a USB circuit connector on it. ;)
04:59<peter_>It's only Network Attached Storage if it's Network Attached...
04:59<NGC3982>..And it is.
04:59<peter_>In which case using the USB side is silly :-)
04:59<peter_>But probably convenient in some cases.
04:59<NGC3982>Yes, of course. That was my point.
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05:16<Wolf01>hello o/
05:16<@Terkhen>hi Wolf01
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06:36<@Terkhen>hi drac_boy
06:38<drac_boy>hi terkhen anything new? :)
06:39<@Terkhen>vacations are good in that way
06:42<drac_boy>heh on holiday now?
06:43<drac_boy>mm nice
06:50*drac_boy is just looking for some online used markets aside to looking at quiet irc :p
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07:33<drac_boy>btw found something interesting...apparently one of the marklin steamer I have was probably produced for 47 years....heh fun :)
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07:36<kais58>is there a mailing list of the security vulns I could subscribe to?
07:40<@planetmaker>of openttd? No
07:41<@planetmaker>individual linux distros have their own, though.
07:42<@planetmaker>and possibly there's one for the cve itself
07:43<@planetmaker>you may also check on
07:43<kais58>hmm, was hoping to not get them for everything else, I build it myself
07:45<@blathijs>planetmaker: Hmm, don't we announce CVE's on the openttd mailing list? Would make sense to do so, I guess
07:45<@planetmaker>blathijs: do we ever use a mailing list?
07:46<@planetmaker>(and who reads that anyway?)
07:46<@planetmaker>I haven't encountered a mailing list being talked about in the last 4 years
07:47<@planetmaker>which is as long as would have expected to be able to nice that we have such thing ;-)
07:47<@planetmaker>*to notice
07:47<@planetmaker>so: no, we don't
07:47<@blathijs>yeah, well, but we _do_ have one, so might as well do announcments there ;-p
07:48<@planetmaker>we do have? where?
07:48<@planetmaker>and you want to announce stuff there?
07:48*planetmaker doesn't
07:49<@planetmaker>what's the address of the mailing list you think about anyway?
07:50*drac_boy kinda prefers forums rather than groups/maillists :-|
07:51<@planetmaker>and tbh, for announcement nowadays twitter is rather the medium of choice than a mailing list. Or a website with an RSS / atom feed. I *think*
07:51<drac_boy>I'll take rss on that one tho
07:51<@planetmaker>I actually wondered that there's no rss/atom on that page I linked....
07:52<kais58>well any of those would be great for me :)
07:53<@planetmaker>well. there isn't currently. And security bulletins will be published when there's a fix but not before. So if you run a server, just make sure to have always the latest
07:54<@planetmaker>and read the changelog :-)
07:57<kais58>but is the a way I could be notified when there is a security bulletin?
07:57<@planetmaker>currently not
07:58<@planetmaker>and as said: we won't publish that until we release a version which fixes it. If you read the changelogs of releases (and RCs) you'll see it
07:59<@planetmaker>there we also mention the CVEs usually (if any)
07:59<kais58>is there a notification I could get of when there are new releases then?
08:00<kais58>or even just an RSS of the front page news?
08:01<@planetmaker>an hour ago I'd have sworn there is such feed for our main page. But I don't find it
08:01<@planetmaker>there's only on our repositories
08:02<@planetmaker>which you might grep for 'release'. But that's not convenient then either
08:05<@planetmaker>as such: I understand your desire. But we currently have nothing to feed it. We'll take it as suggestion
08:07<kais58>thanks anyway, I'll see about subscribing to the svn and filtering it a bit when I get chance
08:20<@blathijs>planetmaker: <-- here's one
08:21<@planetmaker>on the years-ago abandoned sourceforge page :-)
08:22<@blathijs>But I thought there was another one at some point, but I'm probably mistaken
08:22<@blathijs>so never mind :-)
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08:24<@planetmaker>there might have been... but before my time :-) you're the 'old dude' here between the two of us :-)
08:25<@planetmaker>he, archive of that mailing list shows that there's 3 postings in 2005 and 11 in 2004 :-)
08:27<@planetmaker>but... interesting e-mails :-)
08:28<@Terkhen>kais58: OpenTTD main page has an RSS feed for news, I'm suscribed to it
08:28<kais58>Terkhen: whats the url for it?
08:29<@blathijs>planetmaker: :-)
08:29<@Terkhen>no idea, I just put in my rss reader and it manages to find it
08:30<kais58>Terkhen: thanks a lot for that :)
08:34<TrueBrain>planetmaker: FYI, our frontpage has an RSS feed
08:35<TrueBrain>any decent browser will detect it ;)
08:35<TrueBrain>(there is no link, as it is redundant ;))
08:35<@planetmaker>I was looking for the link, yes
08:36<@planetmaker>not seeing any, I assumed it#s not present. My fault
08:36<@planetmaker>(How do people know about that then, though?)
08:36<TrueBrain>like I said, modern browsers tell you about it :)
08:37<drac_boy>planetmaker I agree, no link = no rss
08:37<@planetmaker>my ancient FF14 doesn't exactly tell me, TrueBrain
08:38<TrueBrain>odd; FF was one of the first which tells you when an RSS/Atom feed is on a page, and allows you to subscribe to it
08:38<@planetmaker>though it seems to offer the option to retrieve it, when I go to the feed option in the menu
08:38<@planetmaker>but no exactly visible indicator that the website supports it
08:38<drac_boy>truebrain I use a seperate dedicated rss reader app .. especially considering it could remember older mesages for reference anyway
08:38<kais58>all you'd need is the little RSS icon at the bottom of the page to let people know
08:39<drac_boy>so I need an actual url to add a rss feed anyhow
08:39<TrueBrain>normally browsers present you with an RSS indication in the URL
08:39<TrueBrain>like said, redundant to tell abou tit again ;)
08:39<TrueBrain>drac_boy: if your RSS app is decent, you can just add ;)
08:39<+glx>planetmaker: right to the address bar
08:39<TrueBrain>it is the beauty about it :)
08:39<drac_boy> actually looks for explict rss address per rfc
08:40<drac_boy>its not a dumb-users app
08:40<@planetmaker>glx: nope. Not there.
08:40<TrueBrain>drac_boy: per RFC, that got extended by allowing link alternate ;)
08:40<kais58>TrueBrain: I could and it wold probably find it, but i didn't know there was one to find
08:40<drac_boy>truebrain theres really none.. xml file is xml file .. it needs to be linked to in some way
08:40<TrueBrain>planetmaker: I wonder when FF started to hide that then .. it always annoyed me :P
08:40<drac_boy>unless you wanted to use iframe which is..rather dumb :)
08:41<TrueBrain>planetmaker: indeed, latest FF no longer has this overly visual indication ther eis an RSS feed
08:41<TrueBrain>weird ...
08:42<@planetmaker>That you mentioned it, I *do* remember seeing that symbol there in some (earlier) FF versions
08:42<@planetmaker> <-- but not now
08:42<TrueBrain>all sane browsers did; it is the reason many websites removed their own indication
08:42<TrueBrain>so I wonder when that changed again ....
08:43<TrueBrain>or maybe more to the point: why?
08:43<TrueBrain>they made RFCs to describe how sites should tell browsers about it etc
08:43<drac_boy>truebrain wheres a rfc to explain how a non-www rss reader can work tho? :)
08:43<@planetmaker>I mean... sure, I have a few (though not many) plug-ins. So maybe it shows for some people. But not for me
08:44<@planetmaker>TrueBrain: but it's good that I didn't imagine seeing it on our page :-)
08:45<TrueBrain>planetmaker: after opening FF, I was starting to see things too (or at least, a lack thereof)
08:45<@planetmaker>the browser just hides it... I was already starting to wonder why we removed it from our page :-)
08:45<TrueBrain>we never had it on the page btw; when designing th epage, browsers showed it ;)
08:45<@planetmaker>what browser do you use?
08:46<@planetmaker>yes, I recall seeing that somewhere there... but I didn't. That's why I thought it's not there (anymore)
08:46<TrueBrain>glx: hmm, that is interesting
08:46<TrueBrain>why doesn't FF13 and FF14 show it (to me)
08:46<TrueBrain>what is different?
08:47<+glx>IIRC it was present in other versions too
08:49<+glx>I guess it should be possible to add it via toolbar personalisation menu
08:50<+glx>I remember it used to be an icon inside the address bar
08:50<TrueBrain>on the left, I remember
08:50<TrueBrain>often misclicked :P
08:51<+glx>it was on the right for me
08:51<@planetmaker>glx: in the address bar is exactly where I recall seeing it previously
08:51<@planetmaker>on the right
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08:52<TrueBrain>ah, okay, only Firefox and Safari implemented the metatag ..
08:53<TrueBrain>and so FF is no longer default to show ... annoying :P
08:54<TrueBrain>owh, and IE supports it, but who uses IE :P
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09:03<TrueBrain>okay, they removed it (by default) because they consider it non-important information that 'bugs' the user (they = FF)
09:03<TrueBrain>chrome doesn't add it for similar reasons
09:03<TrueBrain>no information about IE and Safari
09:03<TrueBrain>kewl, how the web changes in 3 years :P
09:04<TrueBrain>their polite way of saying that the auto-discovery stuff is dead
09:04<TrueBrain>how lovely :(
09:06<TrueBrain>haha, the 'new' way of doing it: make a file called atom.xml .. all Search Engines find it, and some browsers too ...
09:06<TrueBrain>omfg *facedesk*
09:08<TrueBrain>owh well ... explains why you couldn't find it planetmaker ;)
09:09<TrueBrain>deprecated .. obsolete ... call it what ever you like :P
09:09<@planetmaker>seems that stuff changes...
09:09<@planetmaker>probably a reason in FF's and chrome's fast release cycles
09:09<NGC3982><@planetmaker> seems that stuff changes
09:10<@planetmaker>thanks for that highlight
09:10<NGC3982>I just read that line, right after i read the current stock statistics.
09:11<NGC3982>As William Blake would have put it, 'For some, a dagger to the side is not enough'.
09:11<NGC3982>PM: Yeah, sorry. I think had to let that out.
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10:51<agaran>is there some way to move up/down graphics of cars in firs/ecs few pixels? or that require rather serious work?
10:52<agaran>without ecs/firs loaded engine and cars line on same (somewhat raised above line in depot), with, engine remain on same height as far as i can tell, but cars are lower
10:53<agaran>opengfx if that matter, 1.2.1 version
10:55<Rubidium>what other NewGRFs are you using? As I doubt OpenGFX is the provider of the engine/wagons
10:56<Rubidium>as to me this sounds like a bug in the NewGRF that provides the engines/wagons that only triggers for certain cargos, i.e. the cargos of firs/ecs
10:56<agaran>i mean that jubilee is rised above with or without ECS/FIRS, but cars like passenger carriage change
10:57<agaran>bigger train depot, logic engine, modern waypoint, reduced passenger, ECS/FIRS + cargoset from ECS, plus raise landscaping costs
10:57<agaran>all other nonconflicting ecs vectors, town and so on as well
10:58<agaran>but ecs cargoset adds cars i think
11:05<Rubidium>I would suspect that the ECS & FIRS vehicle set has badly aligned vehicles
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11:17<agaran>Rubidium: any way that user without grf knowledge can fix it,?
11:18<Ammler>I would report the issue on tt-forums
11:19<agaran>Ammler: i quite dont believe that i am first who noticed :-)
11:19<Ammler>well, nobody else knows about that issue
11:19<Ammler>also images help
11:27<agaran>this is with ecs/firs loaded
11:31<peter_>That's caused by a mix of different vehicle sets using different offsets.
11:31<peter_>IIRC OpenGFX has its offsets wrong.
11:31<agaran> thats without ECS/FIRS
11:31<peter_>(Compared to standard TTD graphics)
11:32<agaran>ok, so not ecs/firs bug, but rather opengfx difference, using dos/windows graphics fixes issue as well?
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11:35<agaran>but anyway it sounds like something i am not able to fix easilly
11:36<peter_>Probably not. Switching to TTD graphics would 'solve' it, I suppose.
11:37<Ammler>you could report to opengfx then...
11:38<@planetmaker>agaran: Neither ECS nor FIRS provide vehicles. And default vehicles don't carry their cargos. So it's another 3rd NewGRF which provides the wagons
11:38<agaran>I see, thank you for explanation
11:39<@planetmaker>though there's a NewGRF which might have a name like ECS/FIRS cargo wagons or so.
11:39<@planetmaker>so it would need fixing that
11:40<agaran>planetmaker: i typed names all newgrfs i have loaded besides ECS* ones from which i have loaded all nonconflicting ones (basic vs basic II conflic, i have II one)
11:40<@planetmaker>as you suspect yourself :-)
11:40<@planetmaker>yeah, reading back as I type :-)
11:40<agaran>at first i need to learn how to code grfs, and i suspect thats long story,
11:40<@planetmaker>depends on how far you want to go
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11:43<agaran>planetmaker: no idea really, at least now, probably i should read some more about grfs and possibilities there before trying to decide
11:47<peter_>Subject: [SECURITY] [DSA 2524-1] openttd security update
11:47<peter_>How embarrassing :S
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11:55<frosch123>why? because it also talks about the cve from january?
11:56<SpComb>peter_: the software you are currently running on your PC has undiscovered security issues in it
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11:57<peter_>frosch123, because it appears in the list of security alerts I have to review for work...
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13:35<@Alberth>o/ andy
13:45<CIA-4>OpenTTD: translators * r24460 /trunk/src/lang/luxembourgish.txt:
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: luxembourgish - 26 changes by Phreeze
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14:39<NGC3982>Hmz, i forgot to remove computer players before starting a server
14:39<NGC3982>can i remove then with rcon?
14:42<Eddi|zuHause>stop_ai, but you cannot prevent new ones from starting
14:42<Eddi|zuHause>you need to load the game in single player, change the setting, and restart the server
14:43<NGC3982>ah, i see.
14:43<NGC3982>C*, A*
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15:42<Hayeswood>hi all iv jus t downloaded opentt iv got 4 brithish rail trains where can i get mere thanks
15:43<Eddi|zuHause>Hayeswood: check the online content download from the main menu
15:44<Eddi|zuHause>(you have to activate the NewGRFs separately after downloading, and then start a new game)
15:44<Hayeswood>ok i have a go now i let you know how i get on
15:46<@Alberth>Is it useful to combine several newgrfs with the same goal?
15:47<drac_boy>hey Eddi|zuHause just wanted ask you something if you didn't mind, generally what was a commuter train like routes-and-stations wise in germany?
15:48<Eddi|zuHause>what do you mean?
15:49<drac_boy>well I guess that was maybe a bit too generic .. I mean what kind of routes would commuter trains run on (obviously not a 700km city-to-city link)
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15:59<Eddi|zuHause>most of them just run on mainline tracks, only in few large cities they get dedicated tracks
16:01<Hayeswood>iv got the BROS - Brittish raill open ttd set prerelease
16:02<Hayeswood>and iv downloaded the uk railway set and the add on set but it wont let me aadd them
16:02<drac_boy>so I guess that eg in the middle of berlin it would had been a mix of frequent commuters with the various local/express trains .. then out in the skirt of city theres still some commuter service but mostly locals then out in the country its pretty much almost no commuter trains anymore
16:02<drac_boy>in theory that is
16:03<Eddi|zuHause>Hayeswood: you can only add one of those, not both. and you have to add it from the main menu, you cannot do it in a game
16:04<Eddi|zuHause>drac_boy: in berlin you have dedicated tracks for commuter trains (with 3rd rail) and normal tracks for the local and express trains
16:04<Eddi|zuHause>drac_boy: almost all routes in berlin are 4 tracks
16:04<Hayeswood>iv tryed doing that and it say it is incompatible with this version of openTTD
16:05<FLHerne>Hayeswood: You can add both, but the drawing style/costs won't match well
16:05<@Yexo>Hayeswood: so which version of openttd are you running?
16:05<Eddi|zuHause>Hayeswood: oh, then your OpenTTD version is probably too old
16:05<FLHerne>Hayeswood: Which version are you using? Current UKRS need 1.2.0 or late
16:05<drac_boy>allright, thanks for the help Eddi|zuHause
16:05<Hayeswood>ITS 1.1.5
16:05<drac_boy>3rd rail .. I'm guessing s-bahn? :)
16:05<drac_boy>(or berlin s-bahn if you're picky on name)
16:05<Eddi|zuHause>Hayeswood: you can get 1.2.1 from the website
16:05<@Yexo>Hayeswood: here you'll find the last stable version
16:06<FLHerne>Hayeswood: Then you need 1.2.1 :P
16:06<Eddi|zuHause>drac_boy: yes, that's what commuter trains are usually called in germany
16:07<drac_boy>Eddi|zuHause I actually kinda like these older berlin s-bahn cars..a little boxy maybe but the cream/red (or is it yellow/red?) paintjob does a nice job of breaking that up nevertheless
16:08<Eddi|zuHause>drac_boy: there were different liveries
16:09<drac_boy> ignore that its a poster artwork but thats the livery I've known of
16:10<Eddi|zuHause>yes, that's yellow
16:10<@Terkhen>good night
16:10<Eddi|zuHause>there was a much lighter cream livery in the 80's
16:12<drac_boy>I think these are pretty much all retired by now last I know, but at least one museum still has a complete set in working order for special events or other needs nevertheless
16:14<drac_boy>hmm say do you know if that Talgo-built night train is actually not ever running anymore? its the one with the articulated single-axles cars yeah
16:15<drac_boy>I've always seen models of these once in a while, seem they're still popular on layouts after all go figure :)
16:17*drac_boy thinks thats the last train question for a while now anyhow
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16:20<@Alberth>Yexo: want to do some sprites? we have plenty :)
16:21<@Yexo>that'd require me to actually do something instead of offering help and waiting for you and rb to complete it :p
16:21<@Yexo>what do I need to checkout?
16:22<drac_boy>heh :)
16:23<drac_boy>hmm all this DRG SVT varieties is a bit confusing and interesting at same time :-s
16:23<@Yexo>I've started cloning, but this is probably going to take a really long time
16:23<@Yexo>still don't have a decent internet connection at home, so I won't be doing any work this evening (as in, the clone won't finish in time)
16:23<Eddi|zuHause>i have no idea about talgo-based trains
16:25<@Alberth>zbuild has 3 subrepos, zbase (the sprites), opengfx (8bpp graphics), and zbasebuild (copy of the opengfx nml files with 32bpp about 1/2 of the cases)
16:27<@Yexo>opengfx clone finished
16:28<@Alberth> sizes of the repos :p
16:29<@Alberth>hmm, zbasebuild is actually much smaller
16:29<@Alberth>there is a set baseset grfs + the nml sprite caches there too
16:30<@Yexo>5 or 6 minutes for opengfx, times 20, will be done within two hours :p
16:30<@Alberth>2MB zbasebuild probably
16:31<@Yexo>as I said: I won't be doing any actual work this evening
16:31<Hayeswood>iv downloaded the 1.2.1 version and it allowing to add the packs but when igo to play them in the game and its comes up with this messege a fatal newGRF errer has occurred UKRS2 must be loaded before this grf
16:31<@Alberth>Yexo: thanks for preparing then :)
16:32<@Alberth>Hayeswood: that's pretty clear, isn't it?
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16:36<FLHerne>Hayeswood: UKRS2+ needs to be below UKRS2 in the list
16:40<@Alberth>good night
16:41<drac_boy>hi FLHerne :)
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16:52<FLHerne>drac_boy: Hi :-)
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16:54<drac_boy>what doing so far in uk? :)
16:55<FLHerne>Not much :P
16:56<drac_boy>just being lazy then?
16:56<FLHerne>Trying to turn a set of shelves into a desk, redrawing more CHIPS tiles...
16:56<FLHerne>Mostly just casually playing computer games though :P
16:56<drac_boy>heh..oh yeah these sloped tiles again....are you even getting anywhere? :P
16:57<FLHerne>Very slowly. The lighting is fiddly :-(
16:59*drac_boy is still slowly progressing on figuring out train formations aside to sorting out two new mail orders
17:01<Hayeswood>thanks for your help FLHerne and all for your help and is there any more uktrains like this
17:01<Hayeswood>i belive it a southern 377 train
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17:07<FLHerne>Hayeswood: Those are in UKRS2 I think
17:08<FLHerne>Ah, d/c :-(
17:08<drac_boy>someone need to get a better client :p
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17:18<@Yexo>cloning finished :)
17:19<@Yexo>is there a list of sprites that still needs to be done or do I need to look at the source for that?
17:19<Eddi|zuHause>you have 40 minutes of today left to do something now :)
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17:19<drac_boy>heh :p
17:20<Rubidium>Yexo: seems to be the folders that are not coded at all
17:20*drac_boy has like a bit over 5 hours of 'today' left :p
17:20<@Yexo>Rubidium: thanks :)
17:20<Rubidium>Yexo: I think there are some issues with the industries, so I'd leave those for now
17:21<@Yexo>I'll see what is still left tomorrow evening
17:21<Rubidium>other than that, I just pushed some stuff
17:21<@Yexo>or morning actually, as I need to stay at home to wait for the ziggo engineer to come fix my tv/internet cable
17:22<@Yexo>good night
17:22<Rubidium>let me guess... you couldn't connect, they blamed you for doing it incorrectly, then send the engineer and finally... it is ziggo that forget to toggle some switch
17:23*FLHerne wanders off to do other stuff
17:23<FLHerne>Bye :P
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17:26<@Yexo>I have no signal on my (analogue) tv, they haven't blamed me yet but it might turn out exactly as you said
17:26<@Yexo>wouldn't surprise me at all
17:27<@Yexo>but then, what can you do except wait for the engineer?
17:27<@Yexo>mostly annoying because they can't specify a better timeframe then "between 8am and 13pm"
17:29<drac_boy>well yexo what can you do when eg appoinment-for-the-day #2 takes two hours long then getting to #3 it instead only takes twenty minutes etc?
17:29<drac_boy>thats why they always have a wide window for the reason of not being able to measure it
17:30<@Yexo>if they wouldn't give me a time at all but ring me half an hour before that'd be fine with me
17:30<drac_boy>well techs rarely call back to the office so I doubt that'll really work well anyhow
17:30<@Yexo>just this way means I have to take the whole morning off while the problem is probably on their side
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17:31<@Yexo>they said they were in the process of improving it to a 2-hour timeframe, but that doesn't really help me now
17:32<Rubidium>that's at least better than saying between 13:00 and 17:00, then arriving home at 12:30 and around 17:30 calling them where they are... and them blaming I wasn't there at 08:30
17:32<@Yexo>anyway, I don't think the times are as unpredictable as that. They just don't want to give a small timeframe so they can still switch around the order at the last minute
17:32<@Yexo>that's far worse indeed
17:32<@Yexo>I can still be lucky and have them turn up early
17:33<Rubidium>oh, and package delivery... saying they delivered at the neighbour but actually not delivering there but somewhere completely else
17:33<Rubidium>(like half a block down)
17:34<@Yexo>I had them make the delivery to my work address but gave it over the telephone before I went on holiday. The delivery would be after I came back, but it turned out they had misunderstood one digit in the postal code
17:34<@Yexo>turns out they don't check the street name at all and just wrote down a completely differents treet name matching the wrong postal code
17:35<Rubidium>yup, postalcode + house number is what they use
17:35<@Yexo>called them, they said they'd fix it, called them a few days later: they had tried to deliver it (to the wrong address), but failed
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17:36<@Yexo>I should really go now. Good night again :)
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18:54<kkimlabs>wow, I just discovered
18:55<kkimlabs>I can't believe that this is even possible
18:57<NGC3982>FIRS industries can really escalade
18:57<NGC3982>6 tonnes.. 266 tonnes.. 14980 tonnes..
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19:22<Eddi|zuHause>NGC3982: secondary industries react purely on amount of input cargo
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19:36<nicfer>I'm trying to setup mingw for compiling openttd but when ./configure-ing, I get a pack of 'HOSTNAME.EXE - entry point not found' errors
19:37<nicfer>below also says 'Unable to find entry point s_perror in the dynamic link library MSWSOCK.dll'
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19:55<glx>nicfer: followed the tutorial ?
19:58<drac_boy>someone trying to create a small grf?
20:07<drac_boy>guess so
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21:08<nicfer>glx, yes I'm following
21:13<glx>the errors are strange
21:18<nicfer>the configuring continues however
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21:41<neofutur>hi all, since luukland will stop operating i ve setup my open citybuilder server on a dedicated server using the city builder patch
21:41<neofutur>the server is working, but i also need a patched client to use it ?
21:42<neofutur>i understand the server have to be patched, but ewhy a default 1.2.1 client couldnt connect and use it ?
21:43<neofutur>( I used )
21:50<neofutur>no way to use a city builder server with the default binary ?
21:50<neofutur>only people able to patch and compile can use it ?
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22:35<neofutur>I could build the server on gento but on ubuntu i get a linking error building the client :
22:36<neofutur>( on ubuntu LTS )
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23:16<neofutur>ok i could fix it, the makefile was not lookingfor the good libicu* in /usr/local , using the old ones in /usr/lib
23:57*neofutur playing his first city builder game on his own server
---Logclosed Wed Aug 08 00:00:05 2012