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#openttd IRC Logs for 2012-09-05

---Logopened Wed Sep 05 00:00:37 2012
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03:05<@Terkhen>good morning
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05:30<@Terkhen>hi dihedral
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08:16<Fremen>some devs should make an OpenSimGolf :p
08:22<dihedral>some devs might - just not these devs :-P
08:25<Fremen>that game is actually fun :p
08:31<dihedral>could very well be :-P
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08:39<Eddi|zuHause>"The list of victims of 'copywrong' is growing. after the live feed of the hugo award, now also a recording of the democratic party convention was blocked on alleged copyright grounds"
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10:06<@Belugas>I'm quite sure SimGolf is very much fun for those who love Golf. I don't play gold, not interested at all.
10:06<@Belugas>gold... GOLF
10:10<dihedral>in 8bpp :-D
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10:22<Eddi|zuHause>those are rather 4bpp
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10:40<@peter1138>No, 2.
10:43<NGC3982> 1/2 .
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10:55<jstepien>hey, I'd like to ask what's the status of
10:55<jstepien>is it ready to end up in the trunk?
10:59<Eddi|zuHause>__ln__: what an incredibly flamy and half-true article
11:18<@Terkhen>jstepien: it seems that it is being reviewed, that's a good start :P
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12:44-!-newbie is now known as Heribert
12:45<Heribert>is it possible to load and populate heightmaps via the console?
12:47<NGC3982>Heribert: As far as i know, you cannot generate map properties withing a game, without making a new one or restarting the current.
12:48<NGC3982>Heribert: If i understand "Load and populate" correctly.
12:49<Heribert>I know that its possible to start ottd with the -g switch to load a heightmap, this means i have to restart (close the exe and open it again) the ottd server every time i want to change the map
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12:51<Heribert>what i have in mind is something like the newgame command which generates a new game with a heightmap
12:57<@Yexo>I don't know of a command like that. If someone would provide a patch it could be quickly included
12:57<frosch123>-g works for heightmaps?
12:57<frosch123>then "load" might work as well on the console :p
12:58<NGC3982>What happends when you rcon newgame -g?
12:59<@Yexo>NGC3982: rcon has nothing to do with this
12:59<@Yexo>and "newgame -g" definitely doesn't work
12:59<NGC3982>Ah, i see.
12:59<@Yexo>commandline flags and the in-game console have nothing to do with eachother
13:00<frosch123>i don't see "-g" or "load" working for heightmaps or even scenaios
13:00<frosch123>looks like savegames only
13:00<@Yexo>I was quite sure -g worked for scenarios
13:00<NGC3982>"load -g"?
13:00<NGC3982>Or wait, never mind me.
13:00<NGC3982>Im way out of context here.
13:00<Heribert>you are right frosch sry
13:01<Heribert>I misinterpreted this: You can also load savegames and scenarios with the -g "<filename>", command line option.
13:01<Heribert>Example: openttd.exe -D -g "scenario/echo.scn".
13:01<frosch123>ah -g works for absolute paths, so yeah, it works for scenarios
13:03<Heribert>any you all agree its not possible to start a heightmap from within console?
13:03<frosch123>i agree :)
13:03<Eddi|zuHause>the "load" command is in serious need of a review anyway
13:03<@planetmaker>I agree
13:04<frosch123>i think there are some fs tasks about it, maybe even stuff on the todo list
13:06<Heribert>is there a realistic chance someone would add this possibility?
13:06<frosch123>only if someone works on it
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13:06<@Yexo>Hirundo: yes (but for me: not this week)
13:07<@Yexo>^^ for Heribert
13:07<+glx>ben ouais c'est la faute aux jeux video
13:07<Heribert>even if you'd do it in a month or more I'd be happy ;)
13:07<+glx>wrong chan sorry
13:08<Heribert>where can I file that type of feature request?
13:08<@Yexo>FS#5208 is about "load" for scenarios
13:09<@Yexo>FS#2155: Heightmaps for dedicated server
13:09<@Yexo>that seems to be what you want
13:09<@Yexo>@fs 2155
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13:10<Zuu>Hello :-)
13:10<@Yexo>hi Zuu
13:10<Heribert>looks like someone had the same wish years ago ;)
13:10<@planetmaker>hi zuu
13:10<Knogle>evening zuu
13:11<@Terkhen>hi Zuu
13:12<frosch123>hej zuu :)
13:14<@Yexo>Heribert: yes, sometimes old requests are forgotten
13:16<Heribert>I hope i pushed it back in your field of recognition :D
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13:35<jstepien>Zuu: hey, I've updated the patch you reviewed. how does it look now?
13:42<Zuu>Hello. Currently I'm way too tired to give you constructive feedback on the patch. However, if you read the tt-forums discussion and the ToDo-list on the wiki you may see that the patch doesn't answer the question/problem as expressed in the wiki. As far as I understood the ToDo-list it wants the date to be displayed in the list as an additional column there.
13:44<Zuu>If the date is added there, its not so much of a point to have it also on the right panel. However, if you are able to argue to have it only in the panel and not in the list, then the patch adds the correct features.
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13:50<TheDude>hello there
13:51<TheDude>Zuu, good you here, I am just looking on the GS, into GSTown.SetCargoGoal
13:51<TheDude>I wonder, would be possible to alter the funciton to not set goal by TE, but by cargoID?
13:54<Zuu>I haven't looked at that code, but I suppose its possible to create an additional function with a different name that does take a cargo ID instead of a cargo effect. It would need changes beyond the API level too of course, but I don't see any reason why it wouldn't be possible.
13:55<Zuu>The reason why the new API needs a different name is that Squirrel doesn't support overloading.
13:55<Zuu>(and that to do overloading the cargoID/TE would need to be two incompatible types in a typed language to be able to do type based overload with the same number of arguments)
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14:01<TheDude>if such function would exists, it would be great, even better then cargomonitor for the purpose of city buildeing goal
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14:09<Zuu>Agreed that there is a good argument for having it. It just needs to be implemented. :-p
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14:15<jstepien>Zuu: thanks for comments, I'll think about it
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15:12<Rubidium>bonsoir monsieur andylenord
15:12<andythenorth>16GB is enough to run windows right?
15:13<Rubidium>if that's memory, then I reckon it is
15:13<andythenorth>I am running 3 VMS for windows
15:13<andythenorth>still enough? :P
15:14<frosch123>win98, sure
15:14*Rubidium checks the VirtualBox settings on his work's PC
15:14<andythenorth>I can't figure why VirtualBox recommends 256MB as the best amount :P
15:14<Rubidium>256 MB memory and 18 MB video
15:14<andythenorth>moar is always better?
15:15<Rubidium>8GB of memory is useless for a 32 bits Windows
15:15<Rubidium>actually, anything significantly more than 3 GB is
15:17<Rubidium>andythenorth: you need at least 48 GB of memory if you want to run it smoothly
15:17<Rubidium>at least, that's the amount that the Windows I've just RDPed into uses
15:22<andythenorth>I'm only doing IE testing
15:22<andythenorth>but then again, IE is a pig :(
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15:34<NGC3982>Wir sprechen nicht Deutsch! Nur auf Schwedisch!
15:34<NGC3982>Jeez. Sorry.
15:35<NGC3982>Rubidium: Remembering the days of 32-bit operating systems and bloated synthesizer software - Yes, you do.
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15:40*andythenorth wonders if virtualbox is the solution to ottd mac bugs :P
15:40<andythenorth>just compile some virtual appliance
15:40<andythenorth>like a minimal linux or such with openttd included
15:40<andythenorth>for Windows too :P
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15:46<andythenorth>for reasons that are baffling, virtualbox is trying to install itself inside the vm :P
15:46<andythenorth>to run vms inside the vm :P
15:46<andythenorth>this is....interesting
15:46<andythenorth>it's funny how windows just....does stuff
15:47<andythenorth>always it's busy doing things and you never really know what they are
15:47<andythenorth>it pops up lots of little windows
15:47<andythenorth>and I just click 'ok' because I have no idea what they are for
15:47<NGC3982>I guess the "ok" part kind of explains Windows doing stuff.
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17:41<@Terkhen>good night
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---Logclosed Thu Sep 06 00:00:38 2012