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#openttd IRC Logs for 2012-09-13

---Logopened Thu Sep 13 00:00:52 2012
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02:54<@Terkhen>good morning
02:55<@Terkhen>good evening Supercheese
02:55<Supercheese>I've been meaning to file a bug report for a while but I'm swamped with homework for my solid modeling class
02:56<Supercheese>when returning a negative value for the refit_cost callback, the refit window displays "Cost of refit: {RED} -$14,752"
02:57<Supercheese>but you are refunded the money
02:57<Supercheese>the functionality is as intended, just the display is a bit odd
02:57<Supercheese>if you need/want a .grf that does this, I can provide one
02:58<Supercheese>if you don't want to bother right now, I'll make a formal report later
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03:40<@Terkhen>Supercheese: thanks, a bug report like that would be nice
03:41<Supercheese>Well, I'm developing it as we speak (type)
03:41<Supercheese>currently adding variable running costs
03:41<@Terkhen>right now I'm at work, and therefore my chances of forgetting this conversation are nearly 100%
03:41<Supercheese>as I said, I'll make a formal bug report
03:41<@Terkhen>good :)
03:41<Supercheese>once things have settled down, probably a good 12-13 hours from now after some sleep
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06:03<Eddi|zuHause>i need a function to single-step through the ticks
06:03<Eddi|zuHause>i.e. "unpause for one tick, then pause again"
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06:37*dihedral wonders what happened to frosch
06:38<Eddi|zuHause>what kind of "happen"?
06:38<Eddi|zuHause>he was here yesterday
06:39<dihedral>oh - ok
06:40*peter1138 wonders what happened to dihedral
06:42<@planetmaker>frosch actually is here like every day with a few exceptions. And he's very active
06:42<@peter1138>Not like me.
06:42<@peter1138>But nobody asks about me.
06:43<@planetmaker>still I wonder what happened ;-)
06:43<dihedral>i just want certain feedback ;-) and thought i could catch him here
06:44<@planetmaker>dihedral, never during working hours ;-)
06:44<@planetmaker>he's no slacker like you and me :-P
06:44<dihedral>i pitty the fool :-D
06:44<@peter1138>I pity the foo'
06:44<dihedral>aye, that
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07:24<NGC3982>Who to'me them liiieees.
07:28<NGC3982>I was continuing the Mr.T quote.
07:29<@peter1138>Oh. You missed a space.
07:30<NGC3982>That was intentional
07:30<NGC3982>He always said it so fast that it kind of melted together
07:30<@peter1138>Who tome them lies?
07:31<NGC3982>"Tho mé" or something like that.
07:31<NGC3982>Im not sure on how to express the phonetics.
07:36<@peter1138>Clearly you need to use the Standard Mr T. Phonetic Alphabet.
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08:10<planetmaker>Eddi|zuHause, wrt your "one tick steps": maybe it's possible to get that via a simple GS?
08:10<planetmaker>though arguably, it's better implemented without as one of the debugging or (newgrf?) developer options
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08:23<planetmaker>heyja, fjb
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09:25<fjb>Too cute to eat.
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09:38<Eddi|zuHause>i thought ukrs came with "finescale" tracks nowadays
09:41<fjb>Moin Belugas
09:42<fjb>Eddi|zuHause: That are SwedishRails.
09:45<Eddi|zuHause>"eGRSTS2-nml.grf" <- is that a typo?
09:47<fjb>Good question.
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09:47<Eddi|zuHause>you have way too many grfs, anyway :)
09:47<Eddi|zuHause>it's probably a bad idea to have two AIs with the same "personality"
09:47<fjb>No, it is kind of fun. They are often building the same route, but not always.
09:54<Eddi|zuHause>i don't think there were ever that many steam trucks in the world :)
09:55<NGC3982>fjb: neat.
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10:02<fjb>Eddi|zuHause: But they are cute. :)
10:02<fjb>NGC3982: Thanks.
10:03<Eddi|zuHause>i should finally get some generic graphics into CETS, to make a beta release
10:05<fjb>What is CETS?
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10:08<Eddi|zuHause>see but most vehicles are just green blobs
10:08<fjb>Ah, that set. Looks great.
10:08<fjb>I only knew the vehicles table yet.
10:08<planetmaker>oberhumer seems to have stopped providing sprites?
10:08<Eddi|zuHause>last i heard he has a serious case of real life
10:09<planetmaker>I see
10:09<planetmaker>I guess there's little cure against RL attacks :-P
10:10<planetmaker>hi Belugas
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10:13<@Belugas>sir maker :)
10:14*fjb is also constantly fighting real life attacks.
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10:14<@Belugas>RL? why fight it...
10:14<@Belugas>in the end, it always win...
10:15<Terkhen>just ignore RL issues
10:15<@Belugas>"Honey, have you put the trashes on the street?"
10:15<@Belugas>try to ignore that one...
10:15<Terkhen>hmmm :P
10:16<Eddi|zuHause>"Do it yourself!" :p
10:16<fjb>Belugas: :)
10:16<fjb>Eddi|zuHause: May be she tells him just that in the evening if he told it her in the afternoon...
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10:18<@Belugas>Eddi|zuHause have not met my wife, nor has he have one!
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10:49<Rubidium>Belugas: pff... she's nice. A lovely dinner at the table when you return home. Imagine the time you would have spent on that dinner ;)
10:53<andythenorth>on the table?
10:53<andythenorth>my wife is way too busy dealing with two kids
10:54<@Belugas>granted, Rubidium :) that's why i should not elude the little part she asks me to do here and there ;)
10:55<@Belugas>andythenorth, a man has to do what a man has to do
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11:00<fjb>Wouldn't we all do everything for our wives or girlfriends or both?
11:01<planetmaker>just make sure the two never meet
11:01<@Belugas>and both!
11:01<@Belugas>gaaa.. planetmaker was too fast...
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12:25<Bad_Brett>Eddi: The patch is absolutely fantastic. Thank you for your effort!
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12:31<Supercheese>You got the better vehicle movement working?
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12:40<Bad_Brett>no, eddi got it working! :D
12:41<Supercheese>Then let that "you" be a plural "you" ;)
12:42<Bad_Brett>yes! you should see my oxen walking through the landscape... a tear fell from my eye :D
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12:47<Supercheese>ugh, so much homework for my solid modeling class
12:47<Supercheese>can't develop GRFs as much as I'd like to
12:47<Bad_Brett>solid modeling? what are you studying?
12:47<Supercheese>Engineering SolidWorks at the moment
12:47<Supercheese>making parts and assemblies and stuff
12:47<Bad_Brett>oh... i'm quite good at that
12:48<Supercheese>I need to get good :D
12:48<Bad_Brett>i think solidworks is really fun to work with though
12:48<Eddi|zuHause>sounds like something that will soon be obsoleted by 3D printers
12:48<Supercheese>Eddi, you feed these to 3D printers
12:48<Eddi|zuHause>ah, ok
12:49<Supercheese>Solidworks has a really neat rendering package
12:50<Bad_Brett>it has? i always export my models to 3ds max
12:50*Supercheese hasn't learned anything about 3ds max yet
12:50<Supercheese>perhaps its is better
12:50<Supercheese>"its is", that's awkward to say
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12:55<BadBrett>Arrgh... stupid computer froze completely
12:56<BadBrett>anyway for photo realistic images i would recommend a pluglin like maxwell or vray... or possible that hypershot thing, which i have zero experience with
12:56<Supercheese>Hmm, if they cost money I'm not interested :P
12:57<Supercheese>for my class though, I'm required to do things the way the professor wants
12:57<BadBrett>yeah... um... forgot about that ;)
12:57*Supercheese is a poor college student
12:57<BadBrett>* BadBrett is also a poor student
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12:57<BadBrett>hey how do you make it purple?
12:57<BadBrett>yeah the text is purple for me
12:58<Supercheese>that's your IRC client setting
12:58<Eddi|zuHause>your name is now purple as well :p
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12:58<Supercheese>depends on which client yer usin
12:58<BadBrett>so what are you designing? complicated stuff?
12:59<Supercheese>I just started the class this semester, as part of the required curriculum for my Mechanical Engineering major
12:59<Eddi|zuHause>BadBrett: btw, the technical term for "the purple text" is "action"
12:59<BadBrett>yeah... i recently got one of those :)
12:59<NGC3982>BadBrett: You are using mIRC. You can change the color scheme of your client by clicking Tools > Color.
12:59<Supercheese>but my dad's been wanting to have me do his Solidworks for him for some time
13:00<Supercheese>so I'll quite possibly end up modeling plastic aspheric lenses sometime in the not so distant future
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13:01<Supercheese>anyway, I was using the /me command
13:01<Supercheese>if that wasn't obvious
13:01<Bad_Brett>guess i'm kind of n00b :)
13:03<Bad_Brett>how many years is a major?
13:03<Supercheese>here in the states, a 4 year program
13:03<Supercheese>although I'm double majoring so I get 2 degrees out of it
13:03<Bad_Brett>alright... and a master is 5 years?
13:04<Supercheese>Masters programs can vary, I think
13:04<Supercheese>especially if you go international
13:04<Bad_Brett>i see
13:04<Supercheese>same with PhD programs
13:04<Bad_Brett>we basically have two programs in sweden, bachelor and master (3 and 5 years)
13:05<Supercheese>Bachelors programs here in the states are pretty uniformly 4 year programs
13:06<Supercheese>and then you can go for 2-3-4-more I guess for a Masters program
13:06<Supercheese>I'm not entirely sure how long graduate programs take, likely the answer is "as long as you need"
13:06<Supercheese>and Medical school is different
13:07*Supercheese thinks it all rather confusing
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13:07<__ln__>and master Yoda is still only a master.
13:07<Supercheese>Like my dad, he never got his Doctorate :P
13:08<Bad_Brett>so what is your other major going to be?
13:08<Supercheese>Applied Physics, there's quite a bit of overlap
13:08<Supercheese>Quantum mechanics fascinates me
13:08<Bad_Brett>you'll be a rich man then
13:08<Supercheese>I always say "It's not quantum mechanics" instead of "It's not rocket science"
13:08<Supercheese>because rocket science is pretty straightforward, really
13:09<Bad_Brett>it's cool but very abstract
13:09<Supercheese>your rocket can't be simultaneously in two states :P
13:10<Supercheese>and you can know exactly where and exactly how fast your rocket is going, rather than knowing exactly how fast but it being spread out over the entire universe
13:11<Rubidium>why? If you measure it's location or speed you're changing it ;)
13:11<Supercheese>see? much harder than rocket science
13:12<Rubidium>why? rocket science has to account for quantum mechanics ;)
13:12<Supercheese>but it reduces to Newtonian mechanics at the macro scale
13:12<Supercheese>more or less anyway
13:12<Bad_Brett>hockey time now
13:12<Bad_Brett>first game of the season
13:13<Supercheese>here in the US, "hockey" by default is ice hockey and not field hockey, is that also true in other places?
13:13<Supercheese>(i.e. where you are)
13:14<Supercheese>I didn't even know field hockey existed until my teenage years, it's not very popular here
13:14*Rubidium wonders whether you want to know the ∀ or ∃ answer
13:15<Supercheese>and then there's the whole football/American football debacle
13:15<Rubidium>they're respectively false and true
13:15<Bad_Brett>field hockey is very unusual in sweden... we play floorball instead
13:15<Rubidium>you got football and handegg is famous in the US
13:17<Supercheese>American football... the ball barely ever contacts the foot, only when kicking off, kicking field goals, or punting
13:17<Supercheese>why on Earth did someone call it football?
13:17<Bad_Brett>no idea
13:17<Supercheese>perhaps the same fellow who called it Aluminum
13:18<Bad_Brett>i try to understand it every year during super bowl... i guess you have to look at it more as a tactical game than a fast paced sport
13:18<Supercheese>well, called Aluminium Aluminum, rather
13:19<Supercheese>I vastly prefer watching the Premier League than any American football
13:19<Supercheese>or Euro, or World Cup, etc
13:19<Bad_Brett>yeah me too
13:19<Bad_Brett>but i mostly watch hockey
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13:43<Supercheese>off to class, back in a few
13:44<Supercheese>d'oh, my away status has been set this whole time *facepalm*
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13:57<__ln__>openttd/src/video/cocoa/ warning: extra tokens at end of #ifdef directive [-Wextra-tokens]
14:01<Yexo>that's wrong
14:02<Yexo>#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) <- should be that I guess
14:02<__ln__>i know it's wrong
14:03<Yexo>planetmaker: ^^ still have a mac to test it on?
14:04<__ln__>there's a similar problem also on line 257 in the same file.
14:06<@Alberth>the tricky part is that it's objective-c perhaps
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14:06<Yexo>is the preprocessor any different?
14:06<__ln__>i don't think so
14:07<Rubidium>guess that shows how well the OSX support is...
14:07<Yexo>cf doesn't have any warnings about it in the build log
14:08<Rubidium>it's a pretty old compiler
14:08<__ln__>i'm compiling with clang
14:09<Yexo>__ln__: since you can at least compile it, could you provide a patch that fixes this?
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14:15<__ln__>now the good question is whether the obvious fixes will alter behaviour. at least it still compiles and runs on this machine.
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14:27<Wolf01>hello o/
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14:42<CIA-1>OpenTTD: yexo * r24524 /trunk/src/ (3 files in 2 dirs): -Fix [FS#5296]: fix some compile problems in mac-only code (__ln__)
14:42<Yexo>thanks __ln__
14:43<Bad_Brett>the most natural of all logarithms
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15:30<andythenorth>opinions on new FIRS supplies mechanic?
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15:34<Simonn>HI I have superurgent question!
15:35<Simonn>I have an oil well, does it matter if the train station is one block in the well or entirely?
15:35<Simonn>will it matter on the supply rate/load rate?
15:36<Simonn>hurry hurry the train is coming
15:37<frosch123>one tile is enough
15:37<Simonn>so as long as it says supplies: oil
15:37<frosch123>the capture area does not affect anything
15:37<Simonn>even if I have only one tile of oil
15:38<Simonn>it'll benefit from all the oil wells?
15:38<Simonn>but supernice
15:38<andythenorth>realism :P
15:38<Simonn>then I can get mail,oil,passengers and water from ONE station
15:38<Simonn>omg you guys
15:38<Simonn>this is so exciting
15:38<Simonn>I'll call the station AndyFrosch
15:38<Simonn>just cause you guys are so awesome and informed me
15:39<Simonn>one more question andythenorth frosch123, what about passengers/mail?
15:39<Simonn>are those affected by the amount of the city I have in my blue zone thingie?
15:39<andythenorth>frosch123: station catchment is complicated right? :P
15:40<andythenorth>I drew a diagram once because it totally confused me :P
15:40<frosch123>Simonn: every house produced on its own
15:40<frosch123>so only the houses in the catchment area supply
15:40<Simonn>can I do a transfer?
15:40<Simonn>like with mail & shit lol?
15:42<andythenorth>I miss the way YACD made transfers easy :P
15:43<Simonn>I am so excited open openttd
15:43<Simonn>insta boner
15:43<andythenorth>that's nice
15:43<andythenorth>thanks for sharing :D
15:45<Simonn>my girlfriend plays openttd right
15:45<Simonn>I mean whats up with that
15:45<Simonn>total disaster
15:45<Simonn>I told her to go play restaurant empire instead or something
15:45<Simonn>something educative for her lifestyle you know
15:45-!-Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd []
15:46<andythenorth>and then she said....?
15:47<Simonn>big slap
15:47<Simonn>well tiny slap
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15:48<Simonn>eveningggg friend
15:48<Simonn>danemarkian friend
15:48<Simonn>up for some ttd?
15:48<Knogle>I'm already playing ;)
15:48<Simonn>andythenorth said you are chicken
15:48<Simonn>that you don't play online cause u always lose
15:50<Simonn>you know what I find the hardest
15:50<Simonn>about this thing
15:50<Simonn>oh man
15:50<Simonn>don't even get me started on those
15:51*andythenorth -> beer, sleep
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15:51<Simonn>I mean it even has SEMAPHORES in them... the fuck guys remove those I mean helloooo electricityy
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16:01<Bad_Brett>Can you prevent a vehicle from ever breaking down? currently my cows are on fire
16:04<Simonn>yes in advanced sttings
16:04<Rubidium>disable the breakdowns in difficulty settings?
16:04<Simonn>pls answer opentdd crew
16:04<Simonn>longest platform
16:04<Simonn>how many carts can it hold?
16:05<Rubidium>longest platform is 64
16:05<Simonn>tha fuck
16:05<Rubidium>and the number of wagons depends on the length of the engine(s) and the ength of the wagons
16:05<Simonn>dude I put platform length 7
16:05<Simonn>how many oil tankers can I put in that
16:06<Rubidium>just build a train engine and add wagons until the number next to the train is 7.0
16:07<Rubidium>(when it's more you need to remove wagons)
16:07<Simonn>I se
16:10<Bad_Brett>Rubidium: That's a dirty solution... i want breakdowns, i just want don't want to see my cows burning...perhaps the only way is to change the breakdown animation to something that makes more sense... the question is what
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16:14<Simonn>cow burning is pretty cruel
16:18<FLHerne>Bad_Brett: Cows refusing to pull in the same direction? ;-)
16:27<Supercheese>You can disable breakdown smoke
16:28<Supercheese>I'm not sure that's in NML yet
16:29<Supercheese>"6 40 Supported by OpenTTD 1.3 (r24124)1.3 Not supported by TTDPatch Disable breakdown smoke effect. "
16:29<Simonn>how much can I suck one map three trains
16:29<Simonn>and I managed to crash them on the first trip
16:29<Simonn>unintentionally just doing my best to get the signals right with tutorials and shit :/
16:29<Eddi|zuHause>we've all done that :)
16:29<Supercheese>Yeah, bad signaling leads to crashes
16:30<Supercheese>ya learn that one fast ;)
16:32<Simonn>I worked so hard on my trains :'(
16:32<Simonn>one had 300 tonnes of oil or something
16:32<Supercheese>autosave is your friend
16:32<FLHerne>Simonn: Not too bad then :-(
16:32<Supercheese>load an autosave from before the crash happened
16:33<FLHerne>I once managed to kill well over 3000 passengers :P
16:33<Simonn>no I just got mad and alt + f4ed out
16:33<Supercheese>now the kill count is randomized, I believe
16:33<Supercheese>so some passengers can survive
16:33<Supercheese>rather than being completely lethal every time
16:33<Simonn>what are passengers worth?
16:33<Simonn>1 ton of oils > 1 passenger I mean come on
16:33<Supercheese>(no gameplay affect, of course, just text in the news popup)
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16:33<Supercheese>effect*? affect?
16:34<Supercheese>fuck those two words
16:34<Supercheese>we should just amalgamate them both
16:34<Supercheese>then there'd be no confusion
16:34<Supercheese>and everyone's SAT scores would go up
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16:35<__ln__>effect is the noun, affect is the verb.
16:35<Supercheese>Pretty sure they can both be verbs
16:36<Supercheese>yeah according to Merriam Webster they can both be nouns or verbs
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16:36<Terkhen>good night
16:36<Supercheese>vale, dormiture
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16:40<Simonn>wait did they remove coal mines?
16:40<Simonn>I'm watching this tutorial but I never seen one
16:40<Simonn>in my life
16:40<Supercheese>Depends on climate
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16:41<Simonn>I have been playing on desert
16:41<Supercheese>don't think tropical has them yeah
16:41<Simonn>I bet that's why I always fail
16:41<Simonn>must be the climate
16:41<Supercheese>" It appears only in temperate and sub-arctic games. "
16:41<Supercheese>the wiki is your friend ;)
16:41<Simonn>for newbie what do you recommend
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16:41<Simonn>huge map cuz plenty of space to try out
16:41<Supercheese>you mean GRFs?
16:41<Simonn>or small map cuz it's easier to maange?
16:41<Supercheese>probably 256x256 map
16:42<Supercheese>good size to start
16:42<Supercheese>if that feels to small for ya then go for 256x512
16:42<Supercheese>(or 512x256)
16:42<Simonn>I bet desert was the hardest
16:43<Supercheese>I'd say start on temperate
16:43<Simonn>thats the one with the rivers right?
16:43<Simonn>the one on the left?
16:43<Supercheese>yep, the default
16:43<FLHerne>Simonn: the green-looking one :P
16:44<Simonn>one day imma gonnna be the best openttder in world
16:44<Supercheese>"best" is relative
16:44<NGC3982>Supercheese: Don't destroy the dream.
16:45<Supercheese>you can be "best" at a certain goal script
16:45<Supercheese>i.e. beat it the fastest
16:45<NGC3982>Simonn: Im with you. Rock on!
16:45<Supercheese>but overall "the best"? that's ridiculous to quantify
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16:45<Supercheese>best to say "the best at ____"
16:45<Supercheese>there I go, saying "best" myself :P
16:46*Supercheese will shut up now
16:48<Bad_Brett>supercheese: thanks for the link... is the subway mod released yet?
16:48<Simonn>best at openttd
16:48<Simonn>i'd be the first to catch em all
16:49<Supercheese>still working on subway mod
16:49<Supercheese>taking screenshots for it atm
16:50<Supercheese>Hmm, maybe I should make a .gif
16:50<Supercheese>don't think I have any software that can do that atm
16:50<Supercheese>capture from screen, I mean
16:53<Supercheese>bleh, the new version of MS Paint reversed the directon of Ctrl+PageUp/Down
16:53<Supercheese>Dunno which genius decided to change that
16:54<Supercheese>"Let's change a feature that's been the same for years!"
16:54<Supercheese>And not give users an obvious way to change it back!
16:59<Supercheese>Oh no, I want to put a link to the TT-forums thread in my grf
16:59<Supercheese>wait, not an issue
16:59<Supercheese>edit the attachment in later, nevermind
16:59*Supercheese should think before typing
17:01<Bad_Brett>works pretty well for me
17:03<Bad_Brett>you'll have to convert it to gif though
17:04<Supercheese>don't think I'll use it right now, still shots should be fine
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17:04<Bad_Brett>i'm putting up a video later that shows eddi's patch in action... it belongs in the trunk ;)
17:05<Supercheese>presuming there aren't major issues with the patch, of course
17:05<Bad_Brett>of course
17:06<Bad_Brett>i guess they would be performance related since he removed the cache
17:06<Bad_Brett>or whatever the correct word is
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17:10<Bad_Brett>do you have a thread for the new mod? for some reason i can't find it
17:10<Supercheese>Not yet
17:10<Supercheese>currently finishing readme and preparing source bundle
17:11<Supercheese>since it's GPL
17:11<Supercheese>I'll be sure to post the link here as soon as the thread's ready
17:11<Bad_Brett>oh all that boring stuff
17:11<Supercheese>boring but very important ;)
17:12<Supercheese>I have permission to use the sprites as long as the GRF is GPLed
17:13<Bad_Brett>i see... i did this for my master thesis, but i thought it was mostly copy+paste... maybe i screwed up
17:13<Bad_Brett>but who will ever know? :)
17:14*Supercheese loves compound meter
17:14<Supercheese>triplet subdivision, so fun to listen to
17:15<Supercheese> [/way off topic]
17:16<Bad_Brett>you're a musician?
17:17<Supercheese>I sing in two choirs currently
17:17<Supercheese>church choir and university choir
17:18<Bad_Brett>cool. i'm thinking of joining one (again)
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17:20<Supercheese>vale... arg
17:20<Supercheese>too late
17:20<Bad_Brett>my mod will of course include an original score. quite a challenge to make my songs sound like bluegrass :)
17:20<Eddi|zuHause>what does "arg" mean in latin? :)
17:21<Supercheese>arg... umentum arg...entum
17:21<Supercheese>take yer pick ;)
17:22<Bad_Brett>hmm... i always thought it was a castle
17:22<Bad_Brett>the castle Arrrgghhhh
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17:43<NGC3982>Eddi|zuHause: Aargh!!
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17:54<Supercheese>Writing a release thread takes a while...
17:55<Supercheese>wall of text
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18:48<Supercheese>whew, creating readmes, forum posts, and BaNaNaS entries takes a long time
18:53<Supercheese>oh yeah, a bug report
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18:57<Supercheese>You can now try the subways grf:
18:57<Supercheese>(in case you didn't see that earlier)
19:03<Bad_Brett>Wow! that's quite awesome
19:03<Supercheese>It is not without its issues, however
19:04<Supercheese>The known issues section is a wall of text
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19:12<Bad_Brett>it would indeed be a nice feature if you could make certain objects passable... hopefully something like that will be implemented in the future
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19:23<Eddi|zuHause>most severely would be the option to "pass through surface vehicles" [road/rail]
19:24<Eddi|zuHause>most real world subways run under roads anyway
19:26<Supercheese>yeah, if roadtypes get implemented, and if they could have a "do not clip with these other roadtypes" kind of setting, that would be optimal
19:26*Supercheese keeps forgetting about his "away" setting
19:27<Bad_Brett>have there been discussions regarding new roadtypes? because that would indeed be a nice feature
19:27<Supercheese>oh yeah
19:27<Supercheese>quick search will show ya
19:28<Bad_Brett>that would be perfect... i could have smaller paths that only wagon trains can use... and roads in the cities
19:28<Supercheese>yep, but it's a ways off
19:28<Bad_Brett>so is my mod :)
19:28<Supercheese>map array constrains a lot of development, unfortunately
19:29<Supercheese>(so I've heard, I've not inspected things myself)
19:29<Bad_Brett>one thing i don't get
19:29<Bad_Brett>tram tracks work pretty much as roads
19:30<Bad_Brett>except that trams can't use roads and vice versa
19:30<Eddi|zuHause>Supercheese: most clients have an "auto-away" feature
19:31<Eddi|zuHause>Supercheese: the map array is already prepared for roadtypes
19:31<Supercheese>oh? so it's diagonal roads that are constrained by the array
19:32<Bad_Brett>that's what i would have expected
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19:32<Eddi|zuHause>main discussion point was whether to allow "one road-like and one tram-like" type, or two mixed types, or three types per tiles [latter one needs more bits]
19:33<Supercheese>unlimited combinations! :P
19:34<Eddi|zuHause>and then which one "wins" on drawing (e.g trolley bus route and tram both have catenary, but it makes no sense to draw two types of catenary)
19:35<Supercheese>So map array can handle it, but those types of issues need to be decided first, hmm
19:35<Eddi|zuHause>and then someone actually needs to implement stuff
19:35<Supercheese>that should be imlicit :P
19:37<Eddi|zuHause>independent of that, when you implement "subways" this way, you cannot have subway<->surface connector pieces
19:37<Supercheese>just replace the sprites for the drive through bus stop to have some stairwells to the underground, no?
19:37<Supercheese>oh you mean subways that drive on surface
19:38<Supercheese>hmm, I never considered wanting subways that drive on surface/exposed tracks
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20:15<Bad_Brett>that would be pretty cool
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20:19<Bad_Brett>preview of what you could do with eddi's patch. and keep in mind i'm only using 4 animation frames here:
20:23<Supercheese>hot dang
20:23<Supercheese>that is amazing
20:26<Bad_Brett>it looked rather ridiculous without the patch
20:27<Bad_Brett>now it's time to try out supercheese subway mod!
20:32<Bad_Brett>hmm... i seem to be encountering an error... for some reason i can't set any waypoints
20:32<Bad_Brett>the game tells me that the subway can't reach the station
20:32<Supercheese>also: you have to use drivethrough stops
20:33<Supercheese>not terminal TTD style stops
20:33<Bad_Brett>i just discovered that
20:33<Supercheese>I mentioned that somewhere in the wall of text thread ;)
20:33<Bad_Brett>sounds logical
20:33<Bad_Brett>now lets see
20:35<Bad_Brett>works really well
20:36<Bad_Brett>since the cargo capacity is so big the roads shouldn't be congested
20:36<Supercheese>if the cargo capacity is too large for you, the parameter changes that to more UKRS-y levels
20:38<Bad_Brett>alright... this may seem like a stupid question, but how do i get a train with 8 wagons?
20:38<Supercheese>send to a depot if not there already
20:38<Supercheese>and use the refit option
20:39<Bad_Brett>oh yeah... that's pretty clever
20:39<Bad_Brett>that's why you wanted the option to "sell" wagons
20:40<Bad_Brett>and it works as well, really cool
20:55<Bad_Brett>it would be cool to build a subway line to the airport... so that you don't need 10 buses everytime a plane lands
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21:02<Bad_Brett>sounds exciting... maybe i should actually _play_ the game for once... :D
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---Logclosed Fri Sep 14 00:00:53 2012