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#openttd IRC Logs for 2012-09-15

---Logopened Sat Sep 15 00:00:35 2012
---Daychanged Sat Sep 15 2012
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02:37<__ln__>good "morning"
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03:45<@Terkhen>good morning
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03:54<Wolf01>monrining o/
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04:00<Wolf01>moin Alberth :)
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05:19<@Alberth>moin fjb
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06:47<fjb>__ln__: Software patents are plain evel.
06:47<planetmaker>quite so
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06:51<SpComb>fun links there
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06:52<SpComb>endgame: lawyers win
06:52<SpComb>and even if the patent trolls lose, the lawyers win
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06:58<fjb>At least one tenth of the German population are lawyers.
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07:18<__ln__> an OS X improvement only waiting to be committed
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07:29<@planetmaker>I guess we should close the task then
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07:31<__ln__>without committing?
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07:32<@planetmaker>I didn't say that
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07:38<CIA-1>OpenTTD: planetmaker * r24525 /trunk/os/macosx/openttd.icns: -Add [FS#4539]: [OSX] Additional high-resolution icons for the app bundle (Zydeco)
07:39<Rubidium>so... when are you going to add 2048x2048 icons?
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07:40<@planetmaker>next year
07:41<Rubidium>well, first fix the real issues
07:41<Rubidium>'look, OS X 10.10 supports OpenTTD as it has 4096x4096 pixel 64 bits per channel icons'
07:42<Rubidium>while not even working right on 10.6
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07:42<Simonn>Can I build bridges with railroad tracks over houses
07:42<Simonn>and stuff?
07:43<Simonn>like if I want to build a maglev station in the middle of a city, could I do that?
07:43<Rubidium>a few cases of dynamite
07:43<@planetmaker>houses cannot have bridges above them
07:43<Simonn>what about under?
07:43<@planetmaker>they can have tunnels below them
07:43<Simonn>can I choose to make my meglav railroad tracks elevated?
07:44<Simonn>like is there a button so I can higher/lower my track? that would be neat
07:44<@planetmaker>lowering an exisiting track without first removing, then lowering land, then re-building track? Quite unrealistic ;-)
07:45<Beardie>what your asking makes me think of Locomotion rather than OpenTTD
07:45<Simonn>can I make double deck tracks?
07:45<Simonn>like in new york city central station
07:46<Simonn>what about underground stations?
07:46<Hirundo>nope, and nope
07:47<Simonn>how am I supposed to get a decent transportation system in my supermegacool city
07:47<Simonn>when all I Can do it put a railroad on the side?
07:47<Simonn>what do you people normally do?
07:48<@planetmaker>I build a track system with many tunnels. And I use loads of trams and bus
07:48<Rubidium>make the huge HEQS tram support loads of passengers ;)
07:49<Beardie>tunnels with stations one level lower etc
07:49<Lassikki>Does anyone know where can i get gertrams.grf?
07:49<Beardie>or be really mean and provide them with a inadequate bus system
07:49<Simonn>[13:49] <Beardie> tunnels with stations one level lower etc
07:49<@Alberth>Lassikki: google?
07:49<Lassikki>Cant find
07:49<Simonn>underground station
07:49<Simonn>you mean?
07:49<Beardie>one sec Simmonn i can find a screenshot
07:50<Simonn>yeah gimme some design tips
07:50<Simonn>I just discovered that you can choose city size in the settings
07:50<Simonn>so I generated myself a map full of megacities
07:50<Simonn>I mean I live in brussels and it has a north, central and south station in the middle of the city
07:50<Simonn>the tracks go underground and brussels central is completely underground
07:50<@Alberth>Simonn: just lower the station one level compared to the houses, so your tunnel connects straight to the station platforms
07:51<Simonn>soo you are saying
07:51<Simonn>destroy some houses in the middle of the city
07:51<Simonn>then lower the land -1
07:51<Simonn>and build your station there
07:52<Beardie>This topci may help you Simonn
07:52<Rubidium> <- ooh... photoshop ;)
07:52<Rubidium>who remembers that one?
07:53<@Alberth>Rubidium: never seen it before :)
07:53<@planetmaker>that is photoshopped?
07:53<@planetmaker>hm, yes. The railroads on the edges, right?
07:54<Rubidium>keep guessing
07:54<Beardie>that ramp at the back
07:54<Beardie>double track up the hill
07:54<Beardie>left track
07:54<Beardie>land not high enough for that really?
07:54<Beardie>humm lol
07:54<Rubidium>see the two trains departing towards the west?
07:55<Rubidium>they would have been within the same signal block
07:55<Rubidium>however, the signals are block signals
07:55<Rubidium>well... they were PBS signals
07:56<Rubidium>from the brief time OpenTTD had (very) broken PBS signals before the last incarnation
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07:56<@planetmaker>so... not photoshopped or didn't that allow two trains in one block?
07:56<FLHerne>Does adding housesets ingame cause breakage? ;-)
07:56<Rubidium>since PBS wasn't in a release, the signals were photoshopped to be of a type that was in the release
07:57<FLHerne>Also, is it safe to remove vehicle sets if no vehicles provided by that set exist?
07:58<@planetmaker>FLHerne, both questions can be answered with 'yes'.
07:58<Rubidium>planetmaker: really?
07:58<@planetmaker>FLHerne, also with 'probably not' and 'very much depends'
07:59<@planetmaker>and actually... my first statement must have been "'yes' and 'no' respectively"
07:59<FLHerne>EDIT: Is it safe to remove vehicle sets (that don't modify other vehicle sets) if no vehicles provided by it exist
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07:59<Simonn>can I disable the local authoritys?
07:59<@planetmaker>Simonn, you can't
07:59<Simonn>or make them super insensitive?
07:59<@planetmaker>try to disable your local major.
08:00<FLHerne>Simonn: Difficulty settings (I think) has a setting, doesn't make very much difference :-(
08:00<@planetmaker>FLHerne, vehicle sets usually define things other than vehicles, like base costs etc.
08:00<@planetmaker>they will persist
08:01<Simonn>it's already on permissive
08:01<Simonn>but I want to destroy some blocks in the middle but it'll always be impossible
08:01<Simonn>they won't let me do my masterplan
08:01<Simonn>I need SPACE man
08:01<FLHerne>So what happens if I remove a set that modified base costs, then add another that also does? Errors? :P
08:01<FLHerne>Simonn: Bribe them ;-)
08:02<Simonn>can't find a buttn
08:02<Simonn>I already looked for this ;x
08:02<FLHerne>In the list of things to do with the local authority
08:03<Rubidium>... but only when you have an adequate amount of money
08:03<Simonn>how much do they normally want?
08:03<Rubidium>... which, now I think about it might not be the best design wise
08:03<Simonn>And does bribing give me full access? or just some more "permissive" till they revoke it again?
08:03<Rubidium>Simonn: depends on the amount of inflation and the size of the town (IIRC)
08:05<FLHerne>Simonn: Just 'more permissive' :P
08:05<Simonn>that suxx
08:05<FLHerne>Same as building a million trees, except the map doesn't end up full of trees :D
08:05<FLHerne>*not literally a million :P
08:05<Simonn>how can I properly put in a railroad system if they won't let me
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08:06<Simonn>wait what if I pause the game
08:06<Simonn>and then build?
08:06<FLHerne>Simonn: Trams, and interchange with rail on the outskirts :P
08:06<Simonn>will the town permissions update instantly?
08:06<Simonn>or just after the pause?
08:06<Simonn>FLHerne: I wanna do it with megalev
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08:07<Simonn>yeah maybe I should do the trams
08:08<FLHerne>Simonn: The cargodist patch makes that work a lot better ;-)
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08:08<Simonn>wait I don't have trams in my menu
08:08<@planetmaker>yes. they're only available as add-on
08:08<FLHerne>Simonn: You might need a tram-supplying newgrf :P
08:09<FLHerne>Adding vehicle newgrfs in-game is (relatively) safe, right?
08:09<Simonn>Are tramways good for big cities?
08:09<Simonn>40.000 inhabitants?
08:09<Simonn>and then go monorail on the edges?
08:10<Simonn>is it an upgrade from buses?
08:10<@planetmaker>FLHerne, also that cannot be confirmed in a lot of cases. Just look at pikka's defaults
08:14<FLHerne>planetmaker: Pff :-(
08:14*FLHerne wants a way to use combinations of town-name grfs :P
08:14<FLHerne>Ideally in clusters :-)
08:17<@planetmaker> anyone, FLHerne ? :D
08:21<Simonn>is this good?
08:23<FLHerne>planetmaker: That looks neat :-)
08:24<NGC3982>I wish i understood that page.
08:24<NGC3982>Is regions.hg some kind of NewGRF?
08:25<FLHerne>NGC3982: Looks like a patch queue :P
08:25<@Alberth>NGC3982: only the "description" line is interesting :)
08:30<NGC3982>What regions are we talking about? Specific regions of a current map?
08:30<@planetmaker>FLHerne, it's a modified openttd
08:44<FLHerne>planetmaker: Ah. Branch thing? I use svn more :P
08:48<NGC3982>You guys work a lot with licenses.
08:48<NGC3982>I wish to torrent my collection of public domain movies
08:48<@planetmaker>call it branch if you want, FLHerne :-) it's a separate repo. A fork. A patch queue. A simple, modified clone de-facto
08:48<@planetmaker>all very similar
08:48<NGC3982>And i wonder, the material is public domain, but surely - the company that released the new DVD with the public domain material must hold a normal copyright on the specific DVD?
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08:57<FLHerne>planetmaker: Patch-organising terminology isn't my strong point :P
08:59<@planetmaker>FLHerne, it's not a patch either really. It's a complete repository. Independent of everything. You make a checkout and have all you need
08:59<@planetmaker>svn is... so yesterday ;-)
09:00*NGC3982 solved it.
09:02<FLHerne>planetmaker: Well, thing-you-can-use-to-make-a-patch terminology then :P
09:02*FLHerne really should spend more time learning how to use version control thingies
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10:06<Simonn>I am patiently trying to build something
10:06<Simonn>but the authorities won't allow me to do it
10:06<Simonn>and when I try to build up a reputation, destroy some pieces
10:06<Simonn>they arej ust rebuilded
10:07<NGC3982>Im trying to find a NewGRF that allows me to haul industry cargo in >1000km/h
10:08<Pinkbeast>Simon: Buy each piece of land after demolition
10:08<Simonn>how do you do that
10:09<Pinkbeast>There's a tool looking like a signpost for buying land
10:10<Pinkbeast>It's between "demolish" and "tree" on the landscaping toolbar
10:10<Pinkbeast>NGC: some aircraft are >1,000 km/h
10:10<NGC3982>Yes, i know. But let me emphase: Trains.
10:11<Pinkbeast>Well, you didn't say that. :-) Do the logic trains carry cargo?
10:12<Pinkbeast>I can't think of any serious railway newgrf that gets to those speeds. Not saying they don't exist, but...
10:13<Pinkbeast>Google says the 2cc Chimaera is 1,005 km/h
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10:16<NGC3982>I can't get the logic trains to haul anything :(
10:17<@planetmaker>wrong trainset to be combined with?
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10:18<Kylie>Why doe my town rating seem to be appalling forever
10:19<Pinkbeast>NGC: I find the logic train doesn't. There are some vactube / maglev sets, but most of the sane ones only let you do pax/mail/goods
10:19<Pinkbeast>Appalling's a big range and if you killed too many trees it can be appalling for a long time. I dislike town ratings.
10:21<fjb>Plant trees.
10:21<Pinkbeast>I tend to start with a tramline in every town so I don't have the frustrating situation of "rating too low to build stations, cannot raise rating with good stations"
10:21<fjb>And well served stations raise the rating fast.
10:22<Pinkbeast>Hence the tramline. :-)
10:23<Pinkbeast>Planting trees is all very well for a short fix but then every time you build anything near the town... ratings crash.
10:24<fjb>Serve the town and the town serves you.
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10:32<Kylie>so uh
10:32<Kylie>what was done re subsidiaries
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10:47<@planetmaker>exactly nothing, Kylie
10:51<@Alberth>not for a long time, at least
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10:59<Simonn>if an authority is mad
10:59<Simonn>but you haven't build anythign there
11:00<Simonn>so you can't transport people so they are impressed
11:00<Simonn>how do you gain reputation then?
11:00<BtbN>plant some trees
11:01<Simonn>ok tnx
11:04<@Alberth>but usually it takes a long itme
11:05<fjb>Or do some real world like thing: bribe it.
11:06<@Alberth>or if you are a country: invade it as preventive strike :p
11:08<fjb>Claim they had weapons of mass destruction before hand.
11:15<BtbN>When installing NewGRFs via console, how am i supposed to see a list, so i can find out which ID i need?
11:18<Simonn>why can't I build a train station and add an airport to it
11:18<Simonn>it says station too spread out
11:18<Simonn>what can I do about this
11:19<@planetmaker>allow larger stations in the advanced settings
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11:25<Simonn>is there an easy way to copy orders from one vehicle in a station
11:25<Simonn>to all other vehicles in the station
11:25<Simonn>I mean depot*
11:29<@Alberth>Simonn: you can copy orders from another vehicle
11:30<@Alberth>or copy it while building a clone
11:30<@planetmaker>goto + click on other vehicle
11:30<@planetmaker>or even better: goto + strg + click on other vehicle to ensure those two always have the same
11:30<@Alberth>hmm, RE is really much faster :p
11:31<@Alberth>My NML scanner needs 120 seconds for the regression test, while standard PLY lex uses less than 40 :p
11:31<@planetmaker>hu? Rewriting the lexer?
11:32<@Alberth>I want to process #include etc lines
11:33<@planetmaker>ah, nice :-)
11:33<@Alberth>well, at this speed, not nice at all :(
11:36<@planetmaker>hm, well :-)
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11:49<BtbN>nice... updating content list fails, as the server has an ipv6 address, but does does not respond on it...
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12:11<@planetmaker>which server?
12:11<@planetmaker>or one of the mirrors?
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12:26<@peter1138>planetmaker, I guess you'll never know...
12:26<@planetmaker>well. More his than my problem, I guess...
12:27<BtbN>planetmaker: dbg: [net] Connecting to []:3978 (IPv6)
12:28-!-Devroush [] has quit []
12:28<BtbN>and after a while: dbg: [net] [tcp] could not connect IPv6 socket: Connection timed out
12:28<BtbN>connecting to the server via Ipv4 works just fine
12:29<@planetmaker>hm.... TrueBrain ^ should have a look possibly
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12:51<BtbN>I can't get NewGRFs to work on my server... i copied them to the same location, and use the same config. But they just don't get enabled.
13:00<TrueBrain>why isnt my tab complete working? :(
13:00<TrueBrain>tab isnt working ... fucking VNC
13:01<TrueBrain>anyway, planetmaker (I have to type it now! :(), it is a known bug yes
13:01<TrueBrain>all configuration seems fine, yet it doesnt work
13:01<TrueBrain>a typical case of: *shrug*
13:02<Kylie>shrug = idk ?
13:03<TrueBrain>shrug is the motion of raising both your shoulders, which is a sign of unknowing or not caring (depending on the situation presented)
13:03<@Alberth>BtbN: enabled?
13:03<TrueBrain>For more details, please open up any browse, go to wikipedia, and look up the word 'shrug'
13:03<TrueBrain>it has an excellent image that comes with it
13:04<BtbN>Alberth: ?
13:04<@Alberth>you stop the server before copying the config in-place, right?
13:04<BtbN>i just start it after modifing it sure
13:04<BtbN>but it just removes them ouf
13:04<BtbN>*out of the cfg
13:06<BtbN>hm, putting an absolute path there seems to work
13:07<BtbN>but the plugin seems to be broken. Installed OpenGFX+ Trains and Road Vehicles
13:07<BtbN>and can't build any trains now, and don't have a bus
13:09<@Alberth>./openttd -d grf=<number> dumps debug info for newgrfs. number goes up to 9, but 2 may be enough
13:11<BtbN>no idea what's wrong now, there just are no trains
13:11<BtbN>and no busses
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13:12<@Alberth>wrong year?
13:12<BtbN>no idea if they need any special starting year
13:13<@Alberth>opengfx+ start around 1950
13:13<BtbN>i did not modifiy the default 1950
13:16<BtbN>There's a lot of GetGroupFromGroupID(0xEA:0x89): Groupid 0x0000 does not exist, leaving empty
13:18<@Alberth>0x00 does not exist sounds quite fundamental :)
13:18<@Alberth>openttd version is 1.2 or newer?
13:18<BtbN>current stable
13:20<BtbN>i can't figure out how to download them via the command line
13:20<BtbN>and the broken IPv6 server makes it even harder
13:21<@Alberth>newgrfs are active in the game?
13:21<BtbN>trains were there before
13:21<@Alberth>I regularly play with opengfx+, and never have problems
13:22<@Alberth>oh, did you change newgrfs in a game?
13:22<@Alberth>or do you start a new game?
13:22<BtbN>sure, i needed several trys to make the server find them
13:23<BtbN>and the content commands need a running game
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13:24<BtbN>Alberth: do you start in 1950 when playing with ogfx+?
13:24<@Alberth>1948 or so
13:24<BtbN>nope, when i do so, no trains, no busses
13:24<@Alberth>but 1950 should work
13:25<BtbN>i don't get it
13:25<@Alberth>I don't get your error output, so something else is wrong, I think
13:25<BtbN>there is a lot of spam when I enable grf debugging
13:25<BtbN>can't scroll up far enough to see it all
13:26<BtbN>and i'm not sure if my way of installing it is ok
13:26<BtbN>and as the automated download is broken...
13:26<@Terkhen>try a game without newgrfs and check if you have vehicles
13:26<BtbN>i did, and there are...
13:26<@Terkhen>ogfx+ should not affect vehicle availability at all
13:26<@Terkhen>check the parameters then
13:27<@Terkhen>maybe you disabled all vehicle types
13:27<BtbN>no parameters.
13:27<@Terkhen>what does "no parameters" mean?
13:27<BtbN>i have not given any parameters to ogfx+
13:27<@Terkhen>but did you check the parameter window to make sure?
13:27<BtbN>there is no parameter window, it's a serve.r
13:27<@Alberth> md5 checksums
13:28<BtbN>i got zip files oO
13:29<@Alberth>that's not going to work
13:29<@Alberth>either unpack to a directory, or re-pack into tar :)
13:29<@Terkhen>BtbN: given how parameters are implemented in ogfx+, no parameters appearing in openttd.cfg for that NewGRF could mean anything :P
13:29<@Terkhen>all 0 could even mean "no vehicles at all"
13:30<BtbN>Terkhen: how do i find out which parameters to give?
13:30<@Terkhen>prepare them in a client with a GUI, copy the cfg part of that newgrf
13:31<@Terkhen>the simplest way to prepare savegames for a server is to just create them on a client and upload, btw
13:32<BtbN>savegames embedd all grfs?
13:32<BtbN>ccabc366f7eac60c7438a5726820172a ogfx-rv.grf /// 4e0b2d42462f295f36afba90d239a323 ogfx-trains.grf
13:34<@Alberth>they keep references to them
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13:34<BtbN>so i still need to make the server find them
13:36<BtbN>ok, putting the .grf files to ~/.openttd/newgrf, and not to downloaded_content/newgrf seems to make relative paths work
13:36<BtbN>parameters are also ok
13:40<BtbN>ok, parameters seem to fix it
13:41<BtbN>now it's just the map generator which is gone mad. I set it to generate a landscape as much land as possible. And i still get a lot of big lakes
13:43<BtbN>wtf... if i generate the same map(same settings, same seed) on my local PC, it comes out as i expected it
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13:44<@Alberth>different generator?
13:44<BtbN>exact same config
13:45<CIA-1>OpenTTD: translators * r24526 /trunk/src/lang/latvian.txt:
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: latvian - 2 changes by Parastais
13:45<@Terkhen>if you don't use the same seed for map generation you can't be sure
13:48<BtbN>Terkhen: the seed is in the config, or does it ignore it?
13:49*fjb likes lakes.
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13:57<Simonn>if stations are a little apart
13:57<Simonn>and you want to make them "one station"
13:57<Simonn>is there any way to link em?
13:57<Simonn>or do they have to be like sticking to eachother
13:57<BtbN>Strg while placing
13:58<BtbN>Always forget that it's not Strg on non-german keyboards.
13:59<@planetmaker>best joke is, if German people call it the "string-taste" - totally ignoring that it's called control in English ;-)
14:00*planetmaker donates an "e" to SpComb
14:00<__ln__>SpComb: Steuererklärung!
14:01<SpComb>Das Steuerung muß sein!
14:02<@planetmaker>*Die ;-)
14:02<__ln__>what, who has been mistyping on my keyboard
14:02<SpComb>Mit die Steuerung
14:03<__ln__>SpComb: mit + dativ, no?
14:03<@planetmaker>:D Mit der... ;-)
14:03<@planetmaker>casus cactus
14:05<__ln__>SpComb: words ending with -ung are always feminine, iirc.
14:06<@Terkhen>BtbN: the seed is randomly generated unless you specifically select one
14:11<SpComb>just trolling with them silly Germans' grammars
14:11<Supercheese>Hey Simonn, if you're still there, there are now Subways in OTTD
14:12<Simonn>there are?
14:12<Supercheese>but they're rather hack-ish and have some issues; nonetheless they function
14:12<Simonn>hmmmmmmm i'd rather wait a lil then
14:12<Simonn>if they are unstable
14:12<__ln__>Supercheese: the fast food chain?
14:12<Simonn>can I use them if I already got a map?
14:12<Supercheese>technically, yes
14:13<Supercheese>it's recommended to start a new game though
14:13<Simonn>but I just got a good thing going here :(
14:13<Supercheese>and for sure if you want to put them in your existing game, make a backup save before trying
14:13<Supercheese>in case things go wrong
14:14<Supercheese>Honestly, when adding a vehicle set I forgot to put in the game at start, I have yet to find any issues
14:14<Supercheese>but YMMV
14:15<Simonn>If caught on a level crossing and a train contacts the subway, it will result in a crash, like with any other RV impacted on a level crossing.
14:15<Simonn>what does this mean exactly
14:15<Supercheese>If you've got a level crossing, and the subway is sitting "on" it, and a superfast train comes through the crossing before the subway can get across
14:15<Supercheese>the subway will be destroyed
14:15<SpComb>vehicle crash, I'm assuming, not OpenTTD crash? :)
14:15<Supercheese>as if it were a surface vehicle being hit by a train on a crossing
14:16<Simonn>I don't understand
14:16<Simonn>if I got an X
14:16<Simonn>subway going under a train station
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14:16<Simonn>and a train comes while the subway is crossing under the train
14:16<Simonn>the subway gets hit?
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14:16<SpComb>they're just road vehicles
14:16<Supercheese>"level crossing" meaning a road with a train track running over/through it
14:17<Supercheese>Perhaps I should've added a screenshot to demonstrate
14:17<Supercheese>although I've hit the attachment limit...
14:17<Simonn>train track
14:17<Simonn>I also have trams
14:17<Simonn>they can't go with trams I assume?
14:18<Supercheese>they can go with trams, they just can't go "under" them
14:18<Simonn>so they'll be stuck in traffic along with them?
14:18<Supercheese>if there's a tram and a subway is following, it cannot go faster than the tram
14:18<Supercheese>that's one of the limitations
14:18<Simonn>maybe it's still interesting
14:18<Simonn>so the "load" gets off the stations?
14:18<Simonn>of the trams?
14:18<Supercheese>the subway can be *passed* by other non-articulated RVs/trams
14:18<Supercheese>but it cannot pass
14:18<Supercheese>err, not trams, lol
14:18<Supercheese>those can't pass
14:19<Supercheese>only non articulated RVs can pass, I think
14:20<Supercheese>that applies to the "subways" since they're technically road vehicles
14:20<Supercheese>I'mma add that to thread
14:21<Simonn>wait I didn't see your name on the thread
14:21<Simonn>this is your work?
14:21<Simonn>ALL FO ME??? <33333
14:21<Supercheese>As with most GRFs, I'd wager, I primarily did it because *I* wanted it in OTTD
14:22<Supercheese>but naturally wanted to share it too
14:24<Supercheese>Oh man, I cannot decipher what SkiddLow means by "I Sure Create the London Undergorund 2009 Stock now Inuse for Graphic, thanks."
14:24<Supercheese>Is he gonna try and contribute sprites?
14:24<@planetmaker>sounds like
14:25*Supercheese wonders about the 2CC set subway sprites
14:25<Supercheese>those are GPLed too
14:25<@planetmaker>his English is an adventure game into finding the borders of being understood. But he works for his dreams
14:27<Supercheese>Is an up to date repository?
14:27-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
14:27<Supercheese>last revision in January, looks like
14:27<@planetmaker>sounds about right. Kinda abandoned
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14:28<Supercheese>now to decipher their .png naming conventions
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14:44<@planetmaker>doesn't each vehicle have its own file in the 2ccTS, Supercheese ?
14:44<Supercheese>it does, but their names aren't necessarily obvious
14:44<Supercheese>not too difficult though
14:44<@planetmaker>hm, I thought they gave them the name of the engine(s) :-)
14:45<Supercheese>I can't find the U-Bahn via ctrl+F, for instance
14:45<Supercheese>visual inspection required
14:52<@planetmaker>there's no single vehicle called "u-bahn" afaik
14:53<Supercheese>U-Bahn C II or some such
14:53<Supercheese>Only U-bahn I see
14:59<@planetmaker>indeed... it's a PITA
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15:22<NGC3982>A pita bread?
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15:59<Leander>two planes just collided
15:59<Leander>what happened? :s
15:59-!-Leander is now known as Simonn
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16:10<Supercheese>planes collided?
16:10<FLHerne>Simonn: That's not possible, AFAIK :o
16:10<Simonn>maybe just one crashed then?
16:10<Simonn>on the runway?
16:11<Simonn>I thought I saw 2 colliding
16:11<FLHerne>That sounds more likely :-)
16:11<Simonn>man how come
16:11<Simonn>thats an 38
16:12<Simonn>I am starting to get the game spirit
16:12<Simonn>I am making these transport hubs
16:12<Simonn>like train/tram/bus/airport
16:12<Simonn>every city has one or two and they are all linked
16:13<Simonn>and then there is one airport which is the large hub, and it is at the center of all the railworks too
16:13<Simonn>man I really like this game when was this invented
16:13<Supercheese>yep, very good game
16:14<Simonn>I don't want to brag you know
16:14<Simonn>but just saying
16:14<Simonn>my city might be the best city out of all those cities out there
16:14<Simonn>just sayin
16:14<FLHerne>Simonn: Probably not. I've seen som insane cities :D
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16:22<@Terkhen>good night
16:24<Simonn>bye bye Terkhen
16:24<Simonn>sleep well
16:24<Simonn>dream about me that's alwahys nice
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16:59<@planetmaker> <-- look at those 3 cities, simonn :-)
17:00<NGC3982>"usual suspects"
17:00<@planetmaker> <-- you might need some of those newgrfs
17:00<@planetmaker>hehe, yeah, NGC3982 :-)
17:00<@planetmaker>#gm I'm quite proud of "my" 1M city there and its transport network :-P
17:00<NGC3982>My god, what kind of housing is that?
17:01<+glx>it generates way too many passengers :)
17:01<@planetmaker>yes. The monthly transported passengers per each of the three towns were like 100.000
17:01*NGC3982 finds translation credits by planetmaker.
17:02<@planetmaker>I do that sometimes, yes
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17:06*NGC3982 tries it out.
17:08<NGC3982>Oh my word!
17:08<NGC3982>That looks great.
17:10<Eddi|zuHause>looks like a very asymmetrical world
17:11<Eddi|zuHause>you should disable the landscape feature distribution with such worlds
17:11<Eddi|zuHause>it only looks good with 1:1 or 1:2 worlds
17:12<NGC3982>Yes, i know.
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19:53<Supercheese>Devzone seems very very slow
19:53<Supercheese>can't access
19:53<Supercheese>maybe just me
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22:31<Kylie>i forgot k/b shortcut to makee buildings untransparent
22:34<Snail>"x" I guess
22:37<Kylie>i had locked it all
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23:14<Simonn>man fellow openttd friends
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---Logclosed Sun Sep 16 00:00:58 2012