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#openttd IRC Logs for 2012-09-20

---Logopened Thu Sep 20 00:00:03 2012
00:07<Bad_Brett>but i still believe that i will save a lot of time in the end by customizing a GUI, so that I quickly can do minor changes and get a good overview without having to worry about hundreds of text files
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00:45<Supercheese>I personally either develop all in a single .nml file, or simple splits and #includes
00:46<Supercheese>no fancy macro defining and whatnot
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02:18<Supercheese>salvete, excitati
02:18<NGC3982>It's a joyful day!
02:19<Supercheese>wherefore thine exuberance?
02:20<NGC3982>It's a sunny morning, I'm on the bus and I'm filled with jazz.
02:20<telanus>Good Morning/Afternoon/Evening
02:21<NGC3982>Good jazz.
02:21<NGC3982>Very, very good jazz.
02:22<__ln__>is that legal?
02:22<NGC3982>What is?
02:24<__ln__>you make "jazz" sound like some new drug or something. :)
02:24<Kjetil>when in fact it is a very old drug
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02:53<NGC3982>__ln__: Oh, well. It does have the same effects.
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03:13<Supercheese>'night all
03:13<__ln__>good morning Supercheese
03:17<@Terkhen>good morning
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07:10<Simonn>sup tycoons
07:12<__ln__>hello belgiumese person from belgiumland
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07:26<NGC3982>bearnaise person*
07:26<NGC3982>There, i fixed it'.
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07:31<Simonn>I am looking for a grf with planes which are very very big any ideas?
07:31<Simonn>like futuristic very very big planes
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07:32<planetmaker>There are about two planesets: av8 and WorldAirlinerSet
07:32<Simonn>already took a look at those
07:32<planetmaker>planes are not a suitable means of transport for huge quantities. Best throughput ingame is either by train or by ship
07:33<Simonn>yeah I know I know
07:33<Simonn>but I'm starting a new massive game and was wondering if there was such a plane
07:33<Simonn>before I started one and found out about it later
07:35<Simonn>well that's still a bit small ;o
07:35<Beardie>well i have made a A380-900F
07:35<Beardie>its just not in the set lol
07:35<Beardie>thats even bigger lol
07:35<Simonn>how many passengers
07:35<__ln__>but only one model of A380 currently exists in real life.
07:36*__ln__ was on an Airbus factory tour in Toulouse a month ago
07:36<Beardie>A380-900 would have 700 pax and 70 mail
07:37<Beardie>A380-900F would have 1300 mail
07:37<Beardie>but as i said its not coded into WAS set yet
07:38<Beardie>whe it is it should be the biggest realistic plane in openttd world ;)
07:39<Frankr>Simmon if you want a massive plane you could decode a grf and then change one number in the Action 0 and it'll be done, :)
07:40<Beardie>just like i was tempted to make a version of was with concorde at 5,000mph just to see what it would be like LOL
07:40<Beardie>then put the game on double speed
07:40<Beardie>anway got to go
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07:43<Frankr>If you don't know how i could quite easily change the A380 and 747 pax to whatever you want and send you a private version of WAS
07:45<Simonn>could you? <3
07:46<Simonn>Could you like instead of 600 passengers 2500 passengers
07:46<Simonn>and make it load/unload a bit faster
07:46<Frankr>Well i am a developer of WAS, :)
07:47<NGC3982>What's WAS? A NewGRF?
07:47<Simonn>it's because I'm doing some building in the future
07:47<Frankr>It would be under the one condition it would not be distributed and only for your private use
07:47<Simonn>sure man
07:47<Frankr>Just the A380?
07:47*NGC3982 wants that too.
07:47<Simonn>yea just the biggest, fastest plane of the set
07:47<Simonn>the most 'futuristic'
07:47<Frankr>WAS is World Airliners Set
07:48<Frankr>ok, one sec
07:48<Simonn>with 2500 passengers, some mail and better loading/unloading speed
07:48<Simonn>maybe also make the cruising speed triple fast
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08:04<NGC3982>That would be neat'.
08:04<NGC3982>And profitable.
08:06<Frankr> I will leave it on for 25mins, please do not redistribute and use for private only
08:07<Simonn>okay man
08:07<Simonn>thanks a lot
08:08<Frankr>Np glad to be of help
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09:17<Spacks>hello anyone here?
09:17<NGC3982>Might be.
09:17<Spacks>got any experience with railroad tycoon?
09:20<NGC3982>Not as a community, no.
09:22<Spacks>what about personally?
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09:25<NGC3982>Nope. Sorry.
09:25<@Terkhen>none myself either
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09:29<Bad_Brett>i love railroad tycoon
09:29<Bad_Brett>the original from 1990 and deluxe from 1993 that is
09:30<Bad_Brett>it's actually a much better game than the original TT
09:31<NGC3982>That actually looks quite nice.
09:35<Eddi|zuHause>you could actually build doubletrack in RRT? or is that a "deluxe" feature?
09:35<Bad_Brett>you could
09:35<Bad_Brett>if i remember it correctly
09:36<Eddi|zuHause>i guess i didn't understand enough english to figure that out back then
09:36<Bad_Brett>i think we discovered it by mistake actually
09:36<Eddi|zuHause>i "lost" my copy due to a virus, though, so i couldn't play it very long
09:37<NGC3982>Old school computer problems.
09:38<Bad_Brett>the best strategy in general was to build horizontal railroads with double tracks and signal towers on every third tile... you could run 10 trains on the same line without problem
09:38<NGC3982>I haven't noted a virus or trojan for a few years now
09:38<NGC3982>And i haven't used any AV during that time.
09:38<NGC3982>It seems like an old problem.
09:38<NGC3982>Bad_Brett: Neat.
09:40<Eddi|zuHause>i guess viruses changed in the recent years, they don't use generic "carrier programs" anymore, but instead focus on special exploits
09:40<Eddi|zuHause>so if you keep your system up to date, the chances for infection are rather low
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09:41<Eddi|zuHause>AV only helps to detect old viruses, they do almost nothing to prevent new infections
09:42<Tabrenus>Well if you aren't a friggin moron you dont run obfusicated and crypted executables
09:42<Tabrenus>which are usually heuristically flaggable
09:43<Tabrenus>but yeh, FUD crypters are everywhere :P
09:43<Eddi|zuHause>oooh... RRT is available as "freeware"
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10:02<Simonn>I have a train station with 2 coal mines in range
10:02<Simonn>and a couple of trains pas there
10:02<Simonn>but only one train can load at the same time
10:02<Simonn>:(( why?
10:03<Bad_Brett>the second train should start loading when the first one is full i think
10:04<Simonn>can't I make em all load at the same time?
10:07<Bad_Brett>why would you want that?
10:08<Rubidium>there's some advanced setting; I think it's called improved loading
10:09<Rubidium>but that can leave the station full with 99% loaded trains and then all trains will try to depart at the same time
10:10<Bad_Brett>you usually want to avoid that
10:11<Bad_Brett>it's not very realistic either
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12:59<Eddi|zuHause>hm, maybe it's because as a kid i played easier difficulties, but i totally can't manage RRT to turn a profitable business
13:01<Bad_Brett>haha, are you playing right now?
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13:02<Eddi|zuHause>i just stopped after 4 failed games
13:02<Bad_Brett>build east-west, buy at least 30% of your own shares and build loco+1 mail+1 or 2 pass cars
13:03<Bad_Brett>and try to claim the bonuses
13:04<Bad_Brett>if you want to play aggressive, you can take over your opponents before they make any profit, steal their money and sell them off
13:04<Bad_Brett>a bit dirty though
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13:14<Razal>I have not found the answer to this elsewhere: With v1.2.2 and the eGRVTS newGRF, when I build a passenger tram line every stop incurs a Cost, not a Profit. Is that as designed?
13:15<FLHerne>Razal: Are you using transfer orders?
13:15<FLHerne>If not, you're just making a loss :P
13:15<Razal>I've tried both ways, and varying distances
13:16<Razal>oh.. Something I didn't think of. When I did try no transfers, there's a chance it was picking up transfer passengers. I bet that's what it is.
13:17<Razal>Thank you. That was easier than I expected.
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14:08<Wolf01>hello o/
14:14<fjb>Moin Wolf01.
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14:25<@Alberth>hi Wolf01, fjb
14:25<cheeeesey>Hey, is it allowed to upload videos on youtube and earn money?
14:25<cheeeesey>i mean let's plays of openttd
14:27<Yexo>it depends on which newgrfs/scenarios you use, if none: yes
14:27<Yexo>if you use any newgrf/scenario it depends on their license, if you use any with for example a CC-NC license I don't think it's allowed
14:28<Rubidium>there might also be issues when using the original graphics/sound/music
14:28<valhallasw>and it depends on your jurisdiction
14:28<valhallasw>in the US, a lot more is allowed under fair use
14:28<Yexo>valhallasw: "earning money" is generally not "fair use"
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14:29<Yexo>if those videos are just to promote OpenTTD without any gain for yourself it's much easier to defend as "fair use" and I'd say you're almost certainly in the clear
14:29<valhallasw>Yexo: commercial or not is one of the factors
14:29<valhallasw>but commercial use can be fair use
14:30<Yexo>ok :)
14:30<valhallasw>after all, it's typically used for things like reviews
14:30<cheeeesey>ok thx
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14:30<valhallasw>and 'back in the days', reviews were found in magazines... commercial magazines
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14:38<andythenorth>what a load of crap happening here
14:38<andythenorth>we should engineer this shit out
14:38<andythenorth>or leave
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14:44<Bad_Brett> haha
14:44<Bad_Brett>i thought the discussion was over?
14:45<Bad_Brett>i'm not an angry guy really
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14:51<Bad_Brett>but i think i made a valid point there. i think people didn't realised that the "arrogance" i talked about wasn't just in my topic, but the general attitude on the forums... i mean, some kid is really excited and asks where he can find a 32bpp graphics pack, and all the responses he gets are "let me google it for you" or "if you want graphics, do them yourself"
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14:52<Yexo>Bad_Brett: I think it was very clear that you didn't talk just about that single topic. But I'm not going to continue the discussion here. If you have any problems with the attitude at the forum please open a new topic in "Forum moderation and feedback"
14:53<Bad_Brett>nah, it's ok. just wanted to make sure. i just don't want to have a personal vendetta vid the devs :)
14:53<Yexo>"the devs" don't exist like this. We're all separate people with our own opinions
14:55<Bad_Brett>ok sorry... let me rephrase that: some of the programmers
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15:00<Yexo>understood :)
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15:35<Eddi|zuHause>hm... i really have no cluew why this doesn't work out
15:39*FLHerne is also disturbed by the hostility on the forums
15:39<Supercheese>The important thing is that we all still get along after all is said and done, no?
15:40<FLHerne>Dunno how many of the first-time posters who get flamed come back, though :-(
15:42<FLHerne>I mean, just look at the newgrf-changing thing. Everyone gets angrily redirected to a [stickied] post that *is actually another copy of those threads, complete with the flaming and lmgtfy posts*, and doesn't have even a vague answer until two-thirds of the way down the first page!
15:43<Supercheese>Yeah, that sticky is pretty bad
15:43<Supercheese>but in all seriousness, actually searching will easily reveal the answer
15:43*FLHerne considers reporting it...
15:43<Supercheese>either Google of forum search
15:44*FLHerne tries out the search function
15:44<Supercheese>Google instant even suggests a search
15:44<Supercheese>"openttd forum change newgrf in scenario"
15:44<Supercheese>what I got when I typed "ottd forum ch"
15:46<Supercheese>The fourth link from that search produced: "open consol and write set scenario_developer 1"
15:46<Supercheese>so yeah, ~30 second search
15:46<FLHerne>With the forum search, it seems to work as long as you already know what you want :P
15:46<Yexo>FLHerne: but that post is sticky yet everyone who is "flamed" there somehow manages to not read it.
15:47<Yexo>or any of the earlier topics, since as you say it's a repeat question
15:47<FLHerne>Yexo: Well, it simply doesn't anwer the question it's supposed to explain...
15:47<Yexo>what does that tell us about all those users asking the very same question again?
15:47<Supercheese>As with most things, Google search seems to have better results than forum search
15:47<Supercheese>but of course, the forums have an embedded Google search
15:48<FLHerne>If you replaced it with a post that simply explained that the feature had been removed, described the reasons for it and explained (with appropriate disclaimers/warnings) how to reinstate it, *in the first post and easily understandable*, it would be a lot more use.
15:48<Yexo>FLHerne: people who can't be bothered to read that sticky clearly aren't developers (they usually can read) and as such shouldn't find that function at all
15:49<Yexo>that's true
15:49<FLHerne>It's useful to people who aren't developers, too :P
15:50<FLHerne>It has risks associated with it, but I'm willing to take those for some extra flexibility ;-)
15:50<Yexo>could you write such a post? Considering that 1) the warnings have to be very clear 2) there should be a few links to posts indicating the problems (those are in the topic already) and 3) the explanation of how to enable it should be at the end
15:50<Yexo>^^ if you do, please pm me the text and I'll see if I can make a better sticky out of it
15:51<FLHerne>I seem to remember seeing a draft by someone
15:51*FLHerne searches the forum
15:52<Supercheese>try Google search ;)
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16:00*FLHerne gets distracted looking at xkcd again :o
16:07<Wolf01>that guy is good on keeping our poor workers busy with his comics
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17:08<NGC3982>I was wondering.
17:10<NGC3982>This is how i usually build my systems (except with bigger signal spaces)
17:10<NGC3982>It pretty quickly get clocked with trains.
17:10<NGC3982>Might it help to simply add a "buffer track" in between, to be used on both tracks?
17:10<NGC3982>Such as:
17:10<Supercheese>Might as well quad-track at that point
17:10<NGC3982>I guess.
17:11<NGC3982>But it's not that fun.
17:11<NGC3982>And it looks terrible.
17:11<NGC3982>(With reservation on that ..that looks more terrible).
17:11<Kjetil>lies, lies I tell you!
17:11<Yexo>NGC3982: to make the middle track useful you'd have to add some signals there
17:11<NGC3982>Yexo: Would two-way block's do the trick?
17:11*NGC3982 experiments.
17:12<Wolf01>'night all
17:12<Kjetil>why would it ?
17:12<Yexo>no, stick to pathsignals
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17:12<Yexo>don't mix block signals with path signals, ever
17:13<Markk>I do that.
17:13<Supercheese>^^ that is why the signals-in-tunnels/bridges patch has many issues
17:13<Markk>But I know how to use both of them.
17:13<NGC3982>I guess i can't use one-way path signals then, right
17:13<NGC3982>Markk: Oh?
17:13<Supercheese>well, part of why
17:13<Yexo>Markk: within one junction?
17:13<Markk>Yexo: yer
17:13<Markk>Yexo: Depends on the size of the junction.
17:13<Yexo>hmm, how is that useful?
17:13*Yexo is curious :)
17:14<Markk>Yexo: It depends on which type of junction it is.
17:15<Markk>Yexo: But here I use both:
17:15<Markk>Not the best example though.
17:15<Supercheese>blarg, maglev tracks
17:15<Yexo>that could've been done with only path signals
17:15<Supercheese>so hard to see junctions
17:16<Yexo>Markk: still, you only mix them in a junction, not within one signal block, right? (all entries to one block are either block signals or path signals)?
17:18<Markk>There is a better example.
17:18<NGC3982>Markk: Oh, i do that.
17:18<NGC3982>Im loving the symetry.
17:18<Markk>Same here.
17:19<Markk>Yexo: No, I don't.-
17:19<Yexo>Markk: ok, so you do mix them, but it'd work exactly the same if all those normal block signals were replaced by one-way path signals
17:19<Yexo>unless I'm overlooking something
17:20<Yexo>great :)
17:20<Yexo>means I can keep telling "don't mix" ;)
17:20<Markk>But I don't like to use PBS if it's not necessary.
17:20<NGC3982>This actually worked.
17:20<NGC3982>And it worked great
17:20<NGC3982>The only problem is that i have to keep the buffer zones as long as the longest trains.
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17:23<NGC3982>And that sucks if you don't propagate trought thousands of tiles.
17:24<NGC3982>Something like that.
17:25<@peter1138>if i had my way it'd be path signals only ;p
17:25<Markk>I don't really like that kind of building.
17:26<NGC3982>Me neither. I wan't a single rail per direction and system.
17:26<NGC3982>But that doesn't work that great in a 1500 train game.
17:34<Markk>Works fine with dual tracks in each direction as well.
17:35<NGC3982>Yes, of course. But it's no fun.
17:35<Supercheese>"fun" is entirely a matter of opinion ;)
17:36<Markk>I know
17:36<Markk>I really like to have single rail.
17:37<Markk>For both directions.
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17:53<Eddi|zuHause>hm... this game went so well, and suddenly everything turns south without me changing anything
17:56<@Terkhen>good night
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18:00<BadBrett>still RRT?
18:22<Eddi|zuHause>i now quit with 2 million in debt, even though i declared bankrupcy
18:26<BadBrett>you lose money very quickly during recession if i remember it correctly
18:26*TrueBrain is bored; how do I fix that?
18:26<BadBrett>i've got to play as well, you got me all excited now :)
18:26<BadBrett>are you playing original or deluxe?
18:35<fjb>TrueBrain: Write an Eiffel compiler for Android.
18:35<TrueBrain>why would I want to do that?
18:36<fjb>It keeps you from being bored. :-)
18:36<TrueBrain>valid answer :D
18:36<fjb>And I would have use for such a thing. Java is sometimes a pain if you take object orientation serious.
18:37<TrueBrain>sometimes? :P
18:38<fjb>Java is not bad. Or not that bad. It is better than anything from the 60s. Or most things at least.
18:38<TrueBrain>except for music
18:38<fjb>Oh, yes, musich was great then, especially compared to now.
18:39<fjb>But Java is no music.
18:39<TrueBrain>really? Hmm
18:40-!-Devroush [] has quit []
18:40<fjb>Or is it? May be that is why I have such a difficulty with Java sometimes.
18:43<NGC3982>Java is the Klingon opera of music genres.
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18:45<fjb>Something like that. It could have been quite pleasant if they hadn*t cripled object orientation.
18:49<TrueBrain>hehe, thatone is funny :D
18:52<fjb>Do people who think that multi inheritance is obsolete really use object orientation? Or do they see objects just as another kind of struct?
18:52<TrueBrain>hehe, annoying aint it?
18:54<TrueBrain>but can I conclude here that you are rewriting OpenTTD in Java? :D
18:54<fjb>Really. I have to inherit some classes from UI classes. That is logical. But then I have to implement the same stuff again and again when some classes do almost the same but use diffenrent UI elements.
18:54<TrueBrain>use interfaces?
18:54<fjb>TrueBrain: Not really. :-)
18:55<fjb>Interfaces give not the implementation of a methode, just its signiture.
18:56<fjb>So I have to write same code over and over again. And I have to work on the same code in diferent classes.
18:56<TrueBrain>code duplication ftw!
18:56<TrueBrain>nothing can ever go wrong!
18:56<fjb>Code duplication is really evel.
18:56<TrueBrain>one of the worst things a programmer can do
18:57<TrueBrain>when you select and hit copy, think REALLY carefully what your next action is going to be :D
18:57<fjb>I try to move the duplicated code to its own class. But then I have to link the classes somehow.
18:58<TrueBrain>hmm .. guess I could go to bed
18:58<TrueBrain>that sounds boring, but meh
18:58<fjb>That leads to some none trivial helper classes.
18:58<TrueBrain>btw, in Java you can put a class in a class
18:59<TrueBrain>might help :D
18:59<fjb>Going to bed is a good idea. I have to get up early. Helping my girl friend to clean her new home.
18:59<TrueBrain>gratz on her new home
19:00<fjb>TrueBrain: Yes, But you can not put the same inner class into different outer classes.
19:00<fjb>Thank you. i will tell her.
19:00<TrueBrain>but you can extend helper classes
19:00<TrueBrain>but it gets rather ugly rather quick
19:00<fjb>Yes, the helper classes really slow down the development.
19:01<TrueBrain>hihi, he said slow in a reference to Java
19:01<TrueBrain>bash a language once a day keeps the bad guys away
19:01<fjb>I have to admit the compiled code runs much faster than expected. But the development is slow.
19:02<fjb>But C# hast the same problems. No multi inheritance there eiter.
19:02<TrueBrain>I had the issue with PHP too
19:03<TrueBrain>can we conclude there is no multi inheritenace at all?
19:03<fjb>And that are the both common languages which are sitting on a portable virtual language.
19:03<TrueBrain>(emperic evidence ftw!)
19:03<TrueBrain>do objc? :D
19:03<fjb>C++ has multi inheritance. But it is ugly. Eifel does it in a really nice way.
19:04<TrueBrain>when you say Eifel, I think France
19:04<fjb>Objective C is even worse. Who can really read what he once wrote in that obscure kind of C?
19:04<fjb>Ok, I'm tired.
19:05<TrueBrain>it does explain the poor quality of Apple application I guess :D
19:05<fjb>It does.
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19:06<fjb>Did you try to read some Objective C code? It looks very strange. Like a crossover between C, Lisp and some other stuff.
19:06<TrueBrain>even worse, I have to write it
19:06<TrueBrain>and I can't stop laughing when doing it
19:06<fjb>Oh, poor TrueBrain.
19:06<TrueBrain>who in its right mind thought NSLog would be a good function name?
19:06<TrueBrain>I mean .. really?!
19:06<TrueBrain>who is this NS, and why do I care about him?
19:06<fjb>Sounds strange.
19:07<TrueBrain>(NSLog == printf, for all love and intend)
19:07<fjb>Android has at least sane API names.
19:07<TrueBrain>iOS has 2 letters for every API
19:07<TrueBrain>"so you can see which API you use"
19:07<TrueBrain>how about namespaces bitch?
19:08<fjb>That sounds like a good practice from ancient C days.
19:08<TrueBrain>ancient being the keyword here
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19:08<fjb>But Jobs liked it.
19:08<TrueBrain>often all I can think is: fuck my life :P
19:08<TrueBrain>then I realise I have to port the same code to Java
19:08<TrueBrain>keeps me awake at night
19:08<TrueBrain>the monster
19:09<fjb>Java is nicer than Objective C at least.
19:09<TrueBrain>very true
19:09<TrueBrain>well, in my opinion anyway :D
19:09<fjb>But not nice enough to be fun.
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19:11<TrueBrain>such is life .. PHP .. ObjC ... Java ... in a year I beg you to let me write C :D
19:11<fjb>But now I have to go to bed. My girl friend will be sad if I oversleep.
19:11<TrueBrain>sleep well, and enjoy :D
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19:11<fjb>C is ok for some things. But not that nice either.
19:12<fjb>Thank you. Good night. :)
19:12<TrueBrain>BLASTEMY! (how do you write that?)
19:12<fjb>Don't know. To tired to write. :)
19:12*fjb waves good bye.
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19:16<TrueBrain>reading is always a good way of spending time
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19:33<BadBrett>about the callback "construction_probability" for industries... can anyone estimate a good "default" value for this one? 10? 50? 200?
19:41<Eddi|zuHause>i give up...
19:45<Eddi|zuHause>"Apple copied the SBB's station clock. SBB sending out lawyers."
19:49<BadBrett>Apple copies everything...
19:50<BadBrett>what version did you play? original or deluxe?
19:50<Eddi|zuHause>yes, even samsung product designs... err... wait
19:50<Eddi|zuHause>BadBrett: it doesn't really say in the program, but the manual is for deluxe
19:52<BadBrett>deluxe contains south america and africa
19:53<Eddi|zuHause>yes, then it's that
19:53<Eddi|zuHause>i only played europe, though
19:55<BadBrett>...and that's the easiest map :)
19:56<Eddi|zuHause>it's really strange, i make good profit for a while, and then there's almost nothing coming in anymore
19:59<BadBrett>yeah... it was a few years since i played it so i don't remember everything except that the game is quite a challenge even for experienced players
20:15<Eddi|zuHause>oh great. they now threw me out right after the first finance report :p
20:24<BadBrett>that happens quite often if you spend too much money on your first track
20:30<BadBrett>oh the humiliation when you have to watch yourself pass one of your stations on a handcar :p
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21:05<BadBrett>oh no... investors are outraged
21:05<BadBrett>oh well, i guess i deserved it :p
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21:41<BadBrett>Alright... "investors are ecstatic"... that's more like it
21:42<BadBrett>by the way, i believe that the income doubles during the first fiscal year
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21:51<Eddi|zuHause>according to my flying over the manual, there is a bonus during the first year after building a station
21:51<BadBrett>yeah that makes sense
21:52<Eddi|zuHause>also there's a bonus for "named trains" (i.e. when you set a speed record)
21:52<BadBrett>i didn't know that actualyl
21:53<BadBrett>do you have the real manual?
21:53<BadBrett>those were the days
21:53<BadBrett>when you got a book
21:53<BadBrett>instead of a pdf
21:53<Eddi|zuHause>no, it was a pdf
21:53<Eddi|zuHause>i just downloaded it earlier
21:54<BadBrett>the physical manual is 180 pages...
21:54<Eddi|zuHause>(allegedly legal)
21:54<Eddi|zuHause>the pdf had something around 140
21:54<BadBrett>there's a lot of railroad history in it, i sometimes read it in the bathroom as inspiration to my openttd scenario
21:55<BadBrett>my railroad is going pretty well now, time for expansion
21:56<Eddi|zuHause>apparently the strategy of "connect 5 cities, then declare bankrupcy" doesn't quite work as well as it should
22:02<BadBrett>begin with two big cities... build hotels and post offices on the stations and run 8-10 trains between them... that should do the trick
22:02<Eddi|zuHause>well, bankrupcy halves your loan, but you cannot build anything until you repaid the rest
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22:14<BadBrett>i don't think i've ever done that
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---Logclosed Fri Sep 21 00:00:05 2012