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#openttd IRC Logs for 2012-09-22

---Logopened Sat Sep 22 00:00:09 2012
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02:38<@Terkhen>good morning
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02:41<@Terkhen>Supercheese: I did not notice the bug you mention, I just used your GRF to upload some screenshots... blind luck I guess :P
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02:57<Supercheese>Yes, I suspect it was inadvertent
02:57<Supercheese>your screenshot illustrated it quite nicely nonetheless
02:58<Supercheese>The refit costs were being incorrectly rounded, such that it was possible that, when refiting the victoria/adtrans tubes to get free money by "purchasing" and then "selling" carriages
02:58<Supercheese>via refit, since the prices were unequal
02:59<@Terkhen>I see :)
03:01<@Terkhen>let's see if I can overcome my patcher's block this weekend
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05:06-!-mode/#openttd [+o Alberth] by ChanServ
05:07<@Terkhen>hi Alberth
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05:39<planetmaker>hello Alberth
05:39<@Alberth>hi planetmaker
05:40<@Alberth>Luckily I don't have to write a patch :)
05:42<planetmaker>you should be able to op yourself
05:43<@Alberth>when you cannot send a mesage to dorpsgek in the channel?
05:44<@Terkhen>you can send the messages on private too
05:46<@Alberth>it wasn't commenting on anything I sent to it
05:46<planetmaker>chanserv should work as last resort
05:47<@Terkhen>it also does not seem to be voicing people properly on join
05:47<@Terkhen>(see eddi for example)
05:48<Rubidium>chanserv only does that when the user is authenticated before the join
05:48<Rubidium>if the user doesn't authenticate with chanserv, it won't auto-voice/op
05:49<Rubidium>that's why I'm no op right now in here
05:49<@Terkhen>oh, I see
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05:50<planetmaker>you don't authenticate?
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05:56<@Terkhen>hi Wolf01
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06:17<Eddi|zuHause>i'm not registered with chanserv
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06:33<planetmaker>I thought so. I wonder though why not ;-)
06:33<planetmaker>anyone could kinda impersonate you this way
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06:38<Eddi|zuHause>he could take on my nickname, but i doubt he could properly copy my personality :p
06:38<Eddi|zuHause>anyway, i haven't had any problems in the last 6 years
06:41<NGC3982>Afternoon, animals.
06:41<NGC3982>Bah, I wish I had my laptop with me
06:42*NGC3982 is a bit tired of traveling by train.
06:42<Zuu>yea, sometimes it get too much train trips
06:43<Zuu>having a laptop is usually a good idea to kill the 4 hours.
06:43<bolli>Right... This is a weird issue I've gained....
06:44<Eddi|zuHause>it's really weird, people can spend hours watching trains from the outside, but being inside a train is a pain...
06:44<bolli>Openttd can't listen to the master port, but Other things can...
06:44<Eddi|zuHause>bolli: two programs cannot listen to the same port at the same time
06:45<bolli>I know. I;m not trying at the same time
06:46<Eddi|zuHause>bolli: then the actual console output might be helpful
06:46<bolli>I've written a bit of code to test it that listens to the port, and that works
06:47<@Alberth>Eddi|zuHause: I have the reverse experience, I can spend hours watching the environment passing by from within a train, but looking at trains passing by for hours wouldn't attract me
06:49<Eddi|zuHause>bolli: looks like a firewall/router problem, no problem reserving the actual port (the first few lines)
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06:51<planetmaker>bolli, possibly the port is cleared for one protocol, but not for UDP
06:51<planetmaker>or for TCP. both is needed
06:52<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
06:52<planetmaker>hm, we should add the admin port there, 3977 :-)
06:52<bolli>I've checked, theres no firewall issue, and its not got a limiting router...
06:53<bolli>And how do I check the port for protocol?
06:53<planetmaker>router settings...
06:53<planetmaker>my router/modem has settings for each port where I can set the allowed protocol types
06:54<planetmaker>and whether in- or outgoing or both
06:54<bolli> This is running on a VPS, so It doesn't have a router/modem...
06:54<@Alberth>planetmaker: your zbuild may be out of date :) city lights are placed weird
06:55<planetmaker>Alberth, yes. I just build tip :-)
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07:01<planetmaker>hm... sucks. OpenTTD doesn't offer me a window size different from 3860x1200 :S
07:01<planetmaker>only editing cfg helps
07:01<TrueBrain>I would blame the developers of that game
07:01<TrueBrain>sounds terrible :D
07:02<@Terkhen>huge :O
07:02<planetmaker>yes, very much, truebrain
07:02<planetmaker>those evil ones. How dare they?
07:02<planetmaker>Terkhen, that's full screen :-)
07:02<@Terkhen>drop them a bug report, if you are lucky it will get solved in a few years
07:02<TrueBrain>OSX? Yeah, years is an acceptable timeframe :)
07:02<planetmaker>nope... debian
07:03<@Terkhen>TrueBrain: my timeframe was meant for a linux issue ^
07:03<TrueBrain>bolli: if you get that error, it means the masterserver cannot talk to you. so make sure UDP packets leave your system, and return (tcpdump is your friend)
07:03<@Terkhen>if it is OSX... no idea :P
07:03<@Alberth>Terkhen: I doubt it would be any faster :)
07:03<TrueBrain>bolli: I retract my suggestion, and I am going to change it ..
07:04<TrueBrain>bolli: please bind on sane IPs. doesnt sound really sane to me
07:04<planetmaker>ho, lol
07:04<bolli>I spotted that, but i have no idea why its doing it....
07:04<planetmaker>sounds like a good find, TrueBrain :-)
07:04<bolli> is not referenced anywhere...
07:04<TrueBrain>because either it is your main IP, or you explicitly told it to bind there :)
07:05<TrueBrain>just force the bind to or something
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07:05<bolli>Ok... Next question: how? :p
07:05<TrueBrain>your server most likely does work, but the masterserver only adds servers which he can reach on the IP they say they are on :)
07:06<TrueBrain>OpenTTD has a 'bind' value
07:06<TrueBrain>I am guessing server_bind_ip in the config
07:07<TrueBrain>(under the [network] section ofc)
07:07<bolli>no, but it has [server_bind_addresses]
07:07<TrueBrain>ah, yes, we have multiple binds these days :)
07:07<TrueBrain>(only a few years :P)
07:08<bolli>oh dear :|
07:08<bolli>I forgot the -D on the end - Putty didn't like that :|
07:09<bolli>So I have coloured symbols flying around the screen...
07:10<bolli>There we go :)
07:10<bolli>Now works :)
07:10<bolli>Thanks TrueBrain
07:10<TrueBrain>I am guessing your host is running openVZ or something like that
07:11<bolli>nope, There was some garbage in the openttd.cfg
07:12<planetmaker>cool. zbase already has 32bpp bulk wagons. or at least coal
07:12<TrueBrain>then it fails too yes :D
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07:22<@Alberth>hi andy
07:22<andythenorth>anyone played FIRS with new supplies mechanic?
07:23<Zuu>zBase suggests that I should finnish my started work to allow users to specify external commands that OTTDAU should execute to allow eg. fetching zBase :-)
07:24<@Alberth>not sure that's worth the trouble, it's a one-time download
07:24<@Terkhen>hi andythenorth
07:24<andythenorth>lo Terkhen
07:25<@Alberth>andythenorth: I started but then I realized I never played with the old mechanic, so I am useless for comparing them :)
07:31*andythenorth ponders
07:31<andythenorth>base industry production should be specified by game
07:32<andythenorth>not by newgrf
07:32<andythenorth>maybe FIRS should be changed
07:33<Yexo>isn't it specified by the game by default?
07:33<andythenorth>where's frosch? :P
07:33<andythenorth>frosch's view is that smooth economy is broken
07:36<@Alberth>wasn't it mostly faked?
07:36<@Alberth>I don't remember precisely
07:40<andythenorth>it's one of the murkier bits of industry code :P
07:41<andythenorth>does 'smooth economy' simply cause the changes to be monthly?
07:42<andythenorth>does it also affect frequency of random prod. change?
07:42*andythenorth should read and see :P
07:42<@Alberth>I cannot answer those questions
07:43<@Terkhen>I don't know enough about the economy to answer either :)
07:43<@Alberth>bye Terkhen
07:44<andythenorth>industry_cmd.cpp knows
07:46<andythenorth>if (you can be bothered to read all the if statements) { then you'll understand; };
07:46<andythenorth>smooth economy vs. non-smooth is a pile of cruft
07:50<@Alberth>do we have code that isn't? :)
07:50<andythenorth>I've seen it
07:51<andythenorth>some of the vehicle movement code for example
07:51<andythenorth>or railtype code
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07:56<Lassikki>If a plane lands to airport and crashes, how i clean the mess?
07:56<@Alberth>just wait
07:57<Lassikki>How long?
07:57<andythenorth>maybe I should offer a github bounty to fix economy
07:57<@Alberth>no idea tbh, but the plane disappears after some time
08:01<Zuu>Lassikki: 1-3 ingame months I think
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08:46<andythenorth>so Eddi|zuHause has a menu patch somewhere
08:46<andythenorth>can it be shipped in trunk?
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09:24<Zuu>Oh, wasn't close airport included before 1.2 was branched. Good that I found out before throwing out the alternative method in CluelessPlus already :-)
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09:27<Zuu>The airport operation in CluelessPlus is not as solid as I want it to be. Currently it "loses" airports sometimes that stay around. I also have found airplanes that indicate in their name that the AI have decided to close down the connection but the aircraft operate just as normal for several years.
09:29<planetmaker>so cluelessplus sometimes is extra clueless about its operation? ;-)
09:29<Zuu>planetmaker: yep :-)
09:30<Zuu>Although that is part of its name, I like it to show a solid behaviour.
09:31<planetmaker>:-) Of course
09:31<Zuu>Eg. sort of NoAI. A good AI interface even if the name indicates something else :-p
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12:06<andythenorth>can I rely on bananas min. compatible openttd version?
12:06<andythenorth>or do I have to add a check to grf?
12:07<@Terkhen>someone could download your grf from the devzone bundles directly and try to load it in... 0.7.0 for example
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12:16<andythenorth>I'm just looking for an easy way to make test grfs available to MP coop games :)
12:19<CIA-1>OpenTTD: terkhen * r24544 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Fix [FS#5297]: Do not show profit from refits as cost in the refit window.
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12:42<Zuu>andythenorth: additionally, someone could have several OpenTTD versions that use the same shared storage area for downloaded content.
12:43<Zuu>Eg. they may have both a nightly version and 1.2.x
12:46<andythenorth>I'm going to just do this anyway ;)
12:46<andythenorth>FISH 2 alpha on bananas
12:47<andythenorth>needs nightly > 24530
12:47<andythenorth>which is a silly hack to solve the problem, but meh
12:51<planetmaker><Terkhen> someone could download your grf from the devzone bundles directly and try to load it in... 0.7.0 for example <-- sure. But grf v8 / container v2 will fail before any version check anyway
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12:52<FLHerne>andythenorth: Features?
12:53<andythenorth>more ships, auto-refit, variable speeds, changed costs etc
12:53*FLHerne likes features :-)
12:53<andythenorth>blah etc
12:53<@Terkhen>planetmaker: I assumed that the version checks would still be run :P
12:53<andythenorth>don't expect me not to break your savegames with FISH 2 pre-release versions ;)
12:53<FLHerne>Have you made the variations less identical yet? :P
12:53<andythenorth>only in the way that they never were anyway :P
12:54<FLHerne>Most of them are, except the bow, the stern and sometimes a bit in the middle :P
12:55<andythenorth>seen any real ships ever?
12:55<FLHerne>andythenorth: A few :P
12:55<andythenorth>pretty samey
12:56<FLHerne>You could do them with various fake-real liveries to make them a bit different ;-)
12:57<andythenorth>I fail to see the issue o_O
12:57<andythenorth>if they are same, I am blind :P
12:57<FLHerne>Stornoway and Maddalena in that one
12:58<andythenorth>one's long, one's short
12:58<FLHerne>The big cargo ships are worse though :P
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12:58<FLHerne>andythenorth: Yes, but the Stornoway just looks like a Maddalena with the middle cut out :P
12:59<andythenorth>it is
12:59<FLHerne>Exactly :P
12:59<andythenorth>and the problem is?
12:59<andythenorth>paint the hull of one of them white if you want
13:00<FLHerne>andythenorth: It looks ugly :P
13:00<andythenorth>make the cabins cc, hull white
13:00*FLHerne likes excessive variety ;-)
13:00<andythenorth>have a ball - it takes about 2 days to paint one
13:00<andythenorth>tbh, I am only playing GS now, and I don't even look at the graphics now
13:00<andythenorth>all I care about is capacity and speed
13:00<FLHerne>Can't that Pixa thing recolour things for you? :P
13:01<andythenorth>we might as well just coloured boxes
13:01*FLHerne is still drawing groundtiles in odd moments :P
13:01<andythenorth>* use
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13:45<CIA-1>OpenTTD: translators * r24545 /trunk/src/lang/ (english_US.txt russian.txt ukrainian.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: english_US - 4 changes by Rubidium
13:45<CIA-1>OpenTTD: russian - 4 changes by edd_k
13:45<CIA-1>OpenTTD: ukrainian - 357 changes by edd_k
13:47*Terkhen forgot to translate his own patch as usual
13:53<@Alberth>tomorrow is another day :)
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14:03<bolli>Out of asking, is there a simple way to replace the diesel fumes animation?
14:03<bolli>So I can have a class 70 travelling around on fire...
14:04<@Alberth>smokes are not easily replacable afaik
14:05<Yexo>they're as easy (or hard) to replace as any other static sprite: you have to create a newgrf to do it
14:06<bolli>ok, I'll have a play with it :)
14:06<@Terkhen>note that you will replace smoke from all vehicles
14:06<bolli>yeah, I suspected that...
14:07<Yexo>you could replace one vehicle with custom graphics that include the fire you want, and then disable smoke
14:10<andythenorth>bolli: please don't discuss smoke :P
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14:49<CIA-1>OpenTTD: terkhen * r24546 /trunk/src/lang/ (47 files in 2 dirs): -Fix (r24544): Change all other languages too.
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15:12<CIA-1>OpenTTD: alberth * r24547 /trunk/src/group_gui.cpp: -Add [FS#5263]: Separate the 'available vehicles' from the other buttons in the group gui (Juanjo).
15:14<CIA-1>OpenTTD: alberth * r24548 /trunk/src/group_gui.cpp: -Add: Extra group line in the group gui, if possible (Juanjo).
15:15<CIA-1>OpenTTD: alberth * r24549 /trunk/src/group_gui.cpp: -Codechange: Remove the hard-coded sprite button sizes in the group gui (Juanjo).
15:16<CIA-1>OpenTTD: alberth * r24550 /trunk/src/group_gui.cpp: -Codechange: Remove unused panel widget in the group gui (Juanjo).
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15:33<Supercheese>So does the CIA commit-bot only post in #ottd and not ?
15:34<Supercheese>#openttd * rather
15:36<Yexo>if you want the commits without any other noise join #openttd.notice
15:37<Supercheese>I was just wondering :) thanks for the link, though I'd rather use the RSS (
15:39<Supercheese>although my RSS watched list is bloating to monstrous proportions
15:39<Supercheese>too many games, webcomics, and artist feeds
15:39<Supercheese>and musicians' feeds
15:39<@Alberth>many people suffer from newseritis
15:39<@Alberth>teribly afraid that they miss something :)
15:40<Supercheese>I've kept myself to only 2 twitter feeds, though
15:40<Supercheese>and they post extremely infrequently
15:40*FLHerne is finding interesting to spectate :-)
15:41<Supercheese>Let's see, I have... 4 OTTD related RSS feeds :)
15:41<@Alberth>FLHerne: it is? it's mostly just technical details babble
15:41*Supercheese enjoys technnicalbabble, when he can understand at least half of it ;)
15:42*FLHerne likes technical details :-)
15:42<@Alberth>Supercheese: so many? What else do you have than commits and news?
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15:42<Supercheese>Main page news (major releases etc), the Commit feed, and 2 wiki recent-changes feeds
15:42<Supercheese>GRFSpecs wiki and TTWiki
15:43<@Alberth>oh, wikis, of course :)
15:43<Supercheese>I'm not sure if I can unify those last two
15:43<Supercheese>easier just to leave them separate
15:43<Supercheese>the main OTTD wiki changes feed is too frequent to watch :P
15:44<@Alberth>mainly translations, or are there also other changes there?
15:44<Supercheese>translations yeah
15:44*Supercheese isn't that interested in Polish translation activity :P
15:45<Supercheese>glad it's happening, of course
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15:45<@Alberth>no idea how many people read the translations
15:46<Supercheese>Well, the prevailing philosophy on the Internet is more content, more content, more content -- as long as it's relevant, it matters not whether people actually read it
15:47<Supercheese>Always nice to be used someday, of course
15:50<@Terkhen>wikis can be quite spammy
15:51<@Terkhen>I used to follow the newgrf specs wiki RSS feed when we were doing the conversion, but I removed it shortly after we finished
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15:58<TruePika>The Windows builds of OTTD are SDL based, correct?
15:58<Supercheese>New CHIPS version, now we need new FISH ;)
15:58<TruePika>Supercheese: ...why you use ships?
15:59<__ln__>TruePika: incorrect
15:59<Supercheese>Why... not?
15:59<@Terkhen>ships are awesome :)
15:59*Supercheese is confused
15:59<TruePika>I've never used ships a lot
15:59<Supercheese>You, sir, are missing out
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15:59<Supercheese>the FISH-testing version with autorefit is amazing
15:59<@Terkhen>TruePika: : IIRC windows builds just use native functions
16:00<TruePika>what are the Windows builds based off of for..what? really?
16:00<TruePika>trying to get the Steam overlay to work, it doesn't seem to like native functions
16:00<Yexo>SDL might work too if you add WITH_SDL to the project defines
16:00<TruePika>what draw method would it use?
16:00<@Terkhen>in that same folder are all other video drivers
16:01<@Terkhen>I wonder what does OSX use
16:01<TruePika>looks like SDL _might_ use surface
16:01<Rubidium>about a different backend for each supported version
16:02<__ln__>Terkhen: OSX uses native APIs.
16:02<@Terkhen>since you are planning something for steam, you might also want to plan ahead for both platforms supported currently by steam and their future linux platform
16:02<Rubidium>although... one might consider nothing OSX-ish really supported
16:03<TruePika>and I apparently know very little about SDL
16:05<__ln__>one might consider nothing in OpenTTD is "really supported", as there's no guarantee that anyone would fix anything within some specified time once a problem is reported.
16:06<TruePika>I just want to find a configuration that works with the overlay right now
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16:07<andythenorth>silly old OS X
16:07<__ln__>so the goal is OpenTTD on Steam, or what?
16:07<andythenorth>Supercheese: you're using the FISH 2 from Bananas? Or some other nightly?
16:07<TruePika>the goal is the Steam overlay working with OpenTTD
16:08<TruePika>OTTD would never be distributed over Steam :P
16:08<Supercheese>I don't think I got mine from Bananas
16:08<andythenorth>I added one today
16:08<andythenorth>needs a recent ottd nightly (purely to limit the number of people getting it)
16:08<__ln__>i was pretty sure it would never be distributed, that's why i asked
16:08<Supercheese>New FISH and new CHIPS! \o/
16:09*Supercheese doesn't see it on bananas
16:09<Supercheese>time to upgrade version
16:09*TruePika presses Shift+Tab
16:10<TruePika>(with default video)
16:10<TruePika>Is SDL compiled into the Win64 stable build?
16:11<__ln__>even though the windows version doesn't even use SDL?
16:11<TruePika>I take that as a no
16:12<andythenorth>Supercheese: needs r24530 or newer
16:12<Yexo>as I said, you might be able to get SDL if you compile it yourself
16:12<Supercheese>Yep, time to upgrade
16:12<Yexo>andythenorth: on bananas I put it with 1.2 as requirement, wasn't sure
16:12<andythenorth>FISH 2 is a total alpha
16:12<andythenorth>Yexo: sounds fine to me
16:12<@Terkhen>andythenorth: shoulds like FISH 2 could use some goal script testing
16:12<Yexo>it won't work on 1.1, needs some newgrf station features
16:12<andythenorth>Terkhen: yes, maybe tomorrow :P
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16:13<andythenorth>using it might inspire getting Eddi's buy menu patch into trunk too :P
16:14<TruePika>WEll, getting OTTD set all up again since I hacen't played in ages
16:15<TruePika>[Quick creation of vehical orders] <- what is?
16:15<TruePika>and a plane just crashed on the title screen O_o
16:16<Supercheese>Quick creation of vehicle orders:
16:16<TrueBrain>would SDL for Windows really still work? Well, I guess he will find out :D
16:16<TruePika>ah, forgot about the wiki
16:16<Supercheese>Wiki is decidedly more useful than not :)
16:17<TruePika>I see the search integration with FF is still broken
16:18<TrueBrain>hmm, funny, LibSDL has commits again
16:18<TruePika>YAPF has been fixed up to work with ships?
16:19<andythenorth>iirc it was not as slow as thought
16:19<@Alberth>TrueBrain: :o
16:19<TrueBrain>1 person basically, but he has been working on it for a while now it seems
16:20<Zuu>yea, I recognize his name from when I started using SDL long time ago.
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16:20<TrueBrain>would 1.3 really see the lgiht of day?
16:20<Zuu>Eg. around 2003
16:20<TrueBrain>(I strongly doubt it, but I might be pesimistic :D)
16:21<Zuu>The download page suggests that there is a 2.0 in the pipeline at some future point.
16:21<@Alberth>being pessimistic has the advantage you can be pleasantly surprised :)
16:21<TrueBrain>owh, they call it 2.0 now?
16:21<TrueBrain>guess it is better than 1.3 :D
16:21<Zuu> <-- has 2.0 mentioned
16:22<@Terkhen>the 2.0 version was listed already there when I was checking libraries used in game coding back in 2007 or 2008
16:22<TrueBrain>I always wondered why SDL got so big. It isn't that great (no offense or anything, just stating the obvious I hope). There are much better altneratives .. I guess it works because it runs on so many platforms?
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16:23*Zuu liked the simplicity of it
16:23<Zuu>Although it required me to implement things like DrawLine ...
16:23<Rubidium>TrueBrain: what is a much better alternative then?
16:24<TrueBrain>any OS specific API, I would almost say
16:24<Zuu>But it gave a good learning platform for 2D graphics :-)
16:24<TrueBrain>I always liked GGI, to name another one
16:24<TrueBrain>but it is kinda dead these days
16:25<Rubidium>so the alternative is trying to support a plethora of OS specific APIs
16:25<TrueBrain>Rubidium: dont be so black and white ;) There are other SDL-like frameworks too (like GGI)
16:26<Rubidium>GGI does do sound
16:26<TrueBrain>GSI does
16:26<Rubidium>allegro is much slower
16:26<TrueBrain>GII does input
16:26<TrueBrain>GGI does graphics
16:26<TrueBrain>I like how they did that :D
16:28<CIA-1>OpenTTD: terkhen * r24551 /trunk/src/lang/unfinished/ (frisian.txt thai.txt): -Fix (r24544): Change unfinished languages.
16:29*andythenorth -> bed
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16:29<Rubidium>TrueBrain: where can I find that GSI api?
16:30<TrueBrain>meh; I guess it is like PHP: it isnt the best, but everyone uses it :D Lets hope SDL 2.0 gets done some day and does away with a lot of sillyness in SDL 1.2 :D
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16:31<@Terkhen> <--- it seems that the guy is getting paid to work on SDL
16:32<TrueBrain>Terkhen: that is interesting :)
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16:36<@Terkhen>given their recent interest on linux, I guess something like SDL interests them
16:37<Rubidium>not that I expect a switch to 2.0 to happen any time soon for OpenTTD's generic binaries
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16:37<@Terkhen>I guess it also comes with a lot of API changes
16:38<TrueBrain>I guess it heavily depends how fast distros make it available
16:39<Rubidium>I wouldn't expect it in Debian stable within 2.5 years
16:39<@Terkhen>that should give us years at least, and they will probably still pack the old version
16:39<__ln__>you accidentally typed a point between 2 and 5
16:39<TrueBrain>well, I am sure someone will make the driver for SDL2.0 as soon as it gets released :)
16:39<TrueBrain>just when it should become default .. time will tell :)
16:47<FLHerne>'Hardware-accelerated 2D graphics' sounds encouraging :-)
16:48<@Terkhen>urgh, true, when 2.0 comes we will have to run some profiling
16:55<FLHerne>That ship-separating patch actually works :-)
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17:24<FLHerne>What changed in the Advanced Settings between r24250 and r24350? All patches that add a submenu break :-(
17:24*FLHerne is feeling too lazy to look very carefully at it tonight :P
17:32<Supercheese>Addition of description strings
17:32<Supercheese>when you click on a setting, text appears at the bottom of the window describing it
17:33<FLHerne>Supercheese: Ah. Will examine :-)
17:33<FLHerne>Thanks :-)
17:33<FLHerne>Supercheese: Played much 0ad yet?
17:33*FLHerne needs to encourage more people to play it so as to have someone to play against :P
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17:42<Supercheese>doing dishes, sorry afk
17:43<FLHerne>Supercheese: Fair enough :-)
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18:43<@Terkhen>good night
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19:53<Wolf01>'night all
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20:53<wlee>Is there any way to give myself money with a command or something?
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---Logclosed Sun Sep 23 00:00:10 2012