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#openttd IRC Logs for 2012-10-17

---Logopened Wed Oct 17 00:00:49 2012
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02:35<@Terkhen>good morning
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03:43*andythenorth is writing code that refutes magic
03:43<andythenorth>and would require a lot of find-replace if something like an industry name changed
03:43<andythenorth>but it's easy to read...
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03:47<andythenorth>relying on position for items in a tuple is flakey :P
03:48<andythenorth>maybe they should be a dict
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03:59<@Yexo>good morning
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04:15<NGC3982>RPI gets 512MB of RAM instead of the default 256.
04:15<NGC3982>How much RAM does a dedicated server client (2048*2048) use?
04:16<@Terkhen>meh, now my 256MB version feels old
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04:36<ZxBiohazardZx>planet around or?
04:37<Ammler>earth is below me
04:37<ZxBiohazardZx>just wondering why (money - loan > -max_loan-1). the -1 is in there and if sign is correct
04:38<ZxBiohazardZx>nvm i see logics:)
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04:39<@planetmaker>ah, well, maybe no -1. Just to be sure that taking max loan and spending all money will not send you bancrupt
04:39<@planetmaker>>= -max_loan or >-max_loan - 1
04:39<@planetmaker>rather... <
04:39<@peter1138>my pi hasn't turned up yet
04:39<@peter1138>hopefully i'll get the new verison, but i doubt it
04:39<NGC3982>planetmaker: For how long?
04:40<NGC3982>peter1138: For how long?
04:40<@peter1138>i would think the cpu is a bit weak to run a large openttd server
04:40<NGC3982>I see.
04:40<NGC3982>It would be a really neat thing to use for OpenTTD
04:40<@peter1138>ordered in early july
04:40<@peter1138>so technically it's not late
04:40<NGC3982>I'd even build a themed chassies.
04:40<@planetmaker>ZxBiohazardZx, generally you want to make sure that bancruptcy is not triggered when you're exactly at the limit
04:40<ZxBiohazardZx>hmmz planet currently it checks for >= 0 in the if, and flags outside
04:41<ZxBiohazardZx>yeah i figured thx
04:41<ZxBiohazardZx>just trying to see if its hard to make the check monthly as you suggested
04:41<@planetmaker>you can check for >= 0 depends on the lhs
04:41<ZxBiohazardZx>it currently checks each quarter
04:41<ZxBiohazardZx>because it updates all economy and ocmpany on quarter based
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04:42<ZxBiohazardZx>i can move it up/outside of that quarterly function
04:42<ZxBiohazardZx>but then naming etc wont make sense
04:42<ZxBiohazardZx>or even daily :P
04:42<@planetmaker>having a sensible naming obviously is part of a patch ;-)
04:42<@planetmaker>or maybe even patch queue :-P
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04:43<ZxBiohazardZx>n00b coder, but i got the new condition in i think
04:43<ZxBiohazardZx>just checking on that interest over negative money atm
04:44<ZxBiohazardZx>its interesting on how we calc interest
04:44<ZxBiohazardZx>we take current month, assume it for a year, and then calculate it back to month agian
04:44<@planetmaker>is it funny? one change is moving it to daily and resetting a counter. The other is to gather interest on negative cash in the monthly loop :-)
04:44<@planetmaker>it's two patches for me. Which make sense together, but still :-)
04:45<@planetmaker>isn't interest gathered quarterly?
04:45<@planetmaker>ah, well, maybe not
04:45<@Terkhen>peter1138: I ordered in may and got it in july... I remember that someone in the rpi forums mentioned that one of the vendors takes a lot more time to deliver
04:45<ZxBiohazardZx>comment in economy.cpp is showing how crazy it is haha
04:45<@planetmaker>and, ZxBiohazardZx, that's how interest is also calculated in reality ;-)
04:45<ZxBiohazardZx>but to add in negative money in that check is a pita :P
04:47<@peter1138>Terkhen, if it means I get the new version with double the memory, I'm not too fussed :-)
04:47<@Terkhen>NGC3982: in my early tests it could barely run a 128x128 single player game, but maybe the recent firmware/raspbian updates remedy that
04:48<@planetmaker>btw, ZxBiohazardZx, if you quote trunk code verbatim in the forums, imho the better approach is to link it or giving the context (file:line number). It's hard to follow without context and everyone trying to join the discussion has to search again what you already found ;-)
04:48<@Terkhen>since I set it up successfully as a media center I have not experimented again with it
04:48<ZxBiohazardZx>ah yes sorry planet, again im quite new to it
04:48<ZxBiohazardZx>i dont even know proper C++
04:49<@Terkhen>peter1138: yes :)
04:49<ZxBiohazardZx>but i found out over time that copy-paste code and some knowledge on the basic codings i can get myself around for patches
04:49<@planetmaker>that's how I started as well with this
04:49<ZxBiohazardZx>CompaniesPayInterest() is a weird mofo funct haha
04:50<ZxBiohazardZx>i can see how we calculate how much we should pay
04:50<ZxBiohazardZx>but then
04:50<@planetmaker>but here I meant to allow people look it up in their source code, thus file name and line number :-)
04:50<ZxBiohazardZx>economy.cpp line 776ish (for me)
04:50<ZxBiohazardZx>lemmy update my sources
04:51<NGC3982>Terkhen: Oh my.
04:51<@planetmaker>with a revision given it's unique and global ;-)
04:51<ZxBiohazardZx>ofc ofc
04:51<@planetmaker>but well, don't worry now, but it was something I stumbled over when I read your forum posts with the code.
04:51<ZxBiohazardZx>but i had to update anyway so i can check revision :P
04:51<ZxBiohazardZx>yeah logically
04:52<ZxBiohazardZx>im used to doing some SQL for Trinitycore (some wow emulation shit)
04:52<ZxBiohazardZx>and i even ask ppl there to link to either original source or indicate revision :P
04:52<@Terkhen>NGC3982: I remember reading that the X server wasn't accelerated by hardware yet, maybe a server would run better
04:53<NGC3982>Terkhen: Why of course. When im using a dedicated windows server on my atom230, i hardly get any CPU usage at all.
04:53<ZxBiohazardZx>r24597 (svn) \src\economy.cpp lines 782 ish
04:53<ZxBiohazardZx>what the hell do we do in that 2nd line?:P
04:53<NGC3982>Using the RPI for graphics seems a bit odd.
04:54<ZxBiohazardZx>784 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
04:54<ZxBiohazardZx>why is that part of interest calculations and/or is it not documented as to why we do it:P
04:54<ZxBiohazardZx>SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT, up_to_this_month - up_to_previous_month)); makes sense as that is the loan afaik
04:56<@Terkhen>NGC3982: it is a great media center :P
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05:01<@peter1138>NGC3982, a 700MHz ARM can't really compete with a 1.6 GHz Atom
05:11<NGC3982>peter1138: Not even when using a dedicated server?
05:11<NGC3982>Terkhen: Hehe.
05:12<ZxBiohazardZx>part 1: change the check :P
05:12<Ammler>dedicated mode gives you around 20% of cpu power back
05:12<@planetmaker>ZxBiohazardZx, I assume that that line is the "other expenses" which always need paying
05:13<NGC3982>Ammler: Oh.
05:13<@peter1138>graphics rendering is nothing compared to moving all those vehicles around, and updating all the tiles
05:13<@planetmaker>like 300 money units per month? year? or so
05:13<NGC3982>I think i need to recreate my OpenTTD>CPU experiment.
05:13<NGC3982>peter1138: I see. It's sad, since RPI+OpenTTD seemed so ..great together. ;_;
05:14<NGC3982>A small and powerful game on a small and powerful client.
05:14<@peter1138>rpi isn't powerful o_O
05:14<NGC3982>With it's price and size in mind? I think so.
05:15<ZxBiohazardZx>Planet then why is it in the interest formula, its so random and semi-out of place :P
05:15<ZxBiohazardZx>also undocumented why its there :P
05:16<NGC3982>peter1138: Of course, it's a personal thought.
05:16<NGC3982>peter1138: Yet, i already had in mind to construct my own chassis for the unit.
05:16<NGC3982>With OpenTTD colors and stuff.
05:19<@Terkhen>instead of running huge, long games you could stick to small and short goal script games
05:20<@Terkhen>or make a rpi cluster, I read about a 64 units cluster
05:21<@Terkhen>oh right, OpenTTD is not multicore enough :P
05:22<@planetmaker>ZxBiohazardZx, I don't know. And it's a quick thought; I got no time to check thoroughly at this time of day
05:26<NGC3982>Terkhen: Hehe, true.
05:26<NGC3982>And it's not like i can't use the RPI for other stuff.
05:26<ZxBiohazardZx>yeah no rush planet, could be
05:28<ZxBiohazardZx>i just put up part1
05:28<ZxBiohazardZx>ill go check how to do interest on negative cash :P
05:28<ZxBiohazardZx>do we do it always or only if its > 1 loanstep?
05:28<NGC3982>By the way
05:28<NGC3982>What operating systems are housed in the RPI?
05:28<NGC3982>I guess i can't really use windows 7. :>
05:29<@planetmaker>ZxBiohazardZx, collect the interest on every 1st of month on negative cash
05:29<@planetmaker>should be higher than monthly... is interest gathered quarterly on loan or monthly?
05:29<ZxBiohazardZx>so first of the month on total negative cash?
05:29<ZxBiohazardZx>well interest is weird
05:30<ZxBiohazardZx>but yeah its that function that is called monthly i think
05:30<NGC3982>Bah, i need to try new trainsets.
05:30<NGC3982>I fail to find diversity in the 2CC
05:30<ZxBiohazardZx>static void CompaniesPayInterest()
05:30<ZxBiohazardZx>yeah its monthly
05:30<ZxBiohazardZx>Let all companies pay the monthly interest on their loan.
05:32<@peter1138>ukrs ;p
05:32<@peter1138>or whatever it's called these days
05:32<ZxBiohazardZx>well the 2cc isnt bad
05:32<ZxBiohazardZx>its just a bit semi-modern
05:33<NGC3982>Someone has been making a boo-boo
05:33<ZxBiohazardZx>so in the steam/diesel there is just 1 best pick while rest is shit
05:33<NGC3982>My girlfriend works on a Swedish train company that's being bought up by ze Germans.
05:33<NGC3982>They were asked to print new name tags, and someone printed "Zugführer" on the drivers badges..
05:34<@Terkhen>NGC3982: you can check the rpi downloads page to know, but in summary, linux
05:34<NGC3982>Terkhen: Yes, i know it's "linux", but that's like saying that a router has "a firmware".
05:34<NGC3982>(At least for me, with very limited Linux experience"
05:34<NGC3982>-" +)
05:35<@Terkhen>as I said, the actual distros are listed in the downloads page, if you dont know much about linux just use the recommended one
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11:23<@DorpsGek>Commit by rubidium :: r24598 trunk/config.lib (2012-10-17 15:23:51 UTC)
11:23<@DorpsGek>-Fix: configure script failed to detect libfontconfig 2.10 as newer than 2.3
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11:46<Eddi|zuHause>reading "2.1" and then stopping?
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12:04<BadBrett>is there any way i can use variables such transported_last_month_pct_1 and transported_last_month_pct_2 in the same switch block?
12:05<Rubidium>can't you do some calculation on them before switching on the result of that calcuation?
12:06<Rubidium>not sure how though
12:07<Rubidium>and it probably depends on what you want to do exactly
12:07<Rubidium>however, the NewGRF specs seem to imply something should be possible
12:08<@planetmaker>nml specs allow expressions in a switch block's argument... so what exactly doesn't work?
12:08<BadBrett>yeah that would be the best... i just don't know how to do it (yet)
12:09<Eddi|zuHause>BadBrett: what do you want to do with both?
12:09<BadBrett>i would like to take many variables into account when deciding if the production level should change
12:09<@planetmaker>did you try the obvious thing and just use them there, BadBrett ?
12:10<BadBrett>of course, but i may still have made a mistake
12:10<@planetmaker>oh, and from gameplay: complicated formula don't make it magically "better". KISS ;-)
12:11<Eddi|zuHause>BadBrett: you can use the standard operators ( and bultin functions (
12:11<BadBrett>but it this case it's necessary ;)
12:12<BadBrett>can i set a parameter in switch_1 and use it in switch_2?
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12:13<@planetmaker>or set it in switch1 and use it in switch 1
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12:13<Eddi|zuHause>temporary registers should do that
12:13<BadBrett>that'll come handy then
12:13<Eddi|zuHause>(never really looked into them)
12:14<@planetmaker>yes, they do serve that very purpose, Eddi|zuHause
12:14<Eddi|zuHause>so if i store something into a register 0x00..0xFF, that value is valid until the callback returns?
12:14<@planetmaker>all my slope and terrain and fence-awareness or so is based on that
12:15<@planetmaker>Not sure. I do that all in one step
12:16<@planetmaker>BadBrett, but before you use those two variables, are you sure what players are capable to achieve even with an excellent service?
12:16<@planetmaker>i.e. what cargo% are feasible?
12:17<@planetmaker>hint: 100% is feasible basically only theoretically
12:19<BadBrett>one moment... :)
12:20<BadBrett>bacisally i'm using 10 different random switches to change the production level
12:21<BadBrett>different ones will be called depending on the current economy
12:21<BadBrett>which is defined by the current year
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12:22<BadBrett>but i want the player to be able to affect this as well
12:22<BadBrett>so that a really good service can improve the production levels even during really bad times
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12:27<BadBrett>so for example, if the current year is 1862, during the war, random_switch_3 is called which represents recession... what i want to do is to add some modifiers... let's currenteconomy + percent transported cargo/20 or something like that
12:28<BadBrett>so that 60% transported cargo will add 3, so that random_switch_6 is called instead
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12:31<@planetmaker>hallo LordAro
12:33<BadBrett>so basically what i want to do is to use several variables to decide the modifier (such as cargo produced, cargo transported etc.)
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12:36<LordAro>hi planetmaker
12:42<@planetmaker> @ BadBrett
12:44<BadBrett>thanks a lot! ...that'll save me about 1000 lines
12:45<BadBrett>that will become incredibly useful
12:51<BadBrett>so in this case, if percentage <30 temp(0) will return "1", <50 it will return "2" und so weiter?
12:51<@planetmaker>und so weiter... :-P
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12:53<BadBrett>great, this is going to be exciting. of course it will require much testing to get these values right
12:54<@planetmaker>mind, don't require really more than 70%. That's an excellent rating
12:54<@planetmaker>80% is outstanding
12:54<BadBrett>yeah i know... i don't think i've ever reached 100%... is it even possibly?
12:55<@planetmaker>maybe theoretical
12:56<BadBrett>i'm trying to simulate different ecomomies with a big matrix that contains values for the random switch
12:57<BadBrett>i think that will be the biggest challenge to get right
12:57<BadBrett>when i tried it yesterday recession worked _too_ well
12:57<BadBrett>all industries shut down within a few years :)
12:58<BadBrett>well maybe not all, but way too many
12:59<BadBrett>which i from personal experience know is a real fun killer
12:59<@planetmaker>I still think that addressing economy in a newgrf is the completely wrong place
13:00<@planetmaker>it's openttd or game script's task
13:00<BadBrett>i agree
13:02<BadBrett>but still it might be nice to have som basic control of how the industries change over the years... at least when doing a history based mod like i do
13:03<BadBrett>naturally i want the production values and const. prob. of the gold mines to drastically increase during the california gold rush
13:04<BadBrett>which on the other hand may cause indian trading posts to shut down and so on
13:04<@planetmaker>that imho requires an interface from game script to industries. where the game script can tell "please rise / lower production" or "please close"
13:05<BadBrett>so the economy curve is unique for every industry... a general ecomomy might still be added via GS
13:05<BadBrett>if someone is willing and knows how to do it, that is :)
13:07<BadBrett>but again, thanks a lot for the help with the code :)
13:08<@planetmaker>Consider giving players the choice to completely ignore the historical intricacies and using normal industry behaviour
13:11<BadBrett>yes, that might indeed be a good idea
13:14<BadBrett>but the goal is to make the changes barely noticable... just a little extra spice for 10 hours without doing anything
13:14<BadBrett>*so that you don't want to leave the game for 10 hours without doing anything
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13:16<DanMacK>'Lo all
13:16<DanMacK>Andy been around today?
13:17<BadBrett>I haven't seen him...
13:18<BadBrett>anyway... even the original game takes history into account
13:18<BadBrett>such as oil wells shutting down and the introduction of oil rigs
13:20<DanMacK>brett. gotta tell you your stuff kicks ass
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13:23<BadBrett>thank you very much! i'm working hard right now and i think it will turn out quite nicely :)
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13:24<Wolf01>aye aye
13:25<DanM>You're doing in 32bit what I hope to do in 8 bit
13:26<@Alberth>hi Wolf01
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13:30<DanMacK>Much better
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13:45<@DorpsGek>Commit by translators :: r24599 /trunk/src/lang (belarusian.txt norwegian_bokmal.txt) (2012-10-17 17:45:12 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>belarusian - 2 changes by Wowanxm
13:45<@DorpsGek>norwegian_bokmal - 19 changes by Tinman
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14:23<Rubidium>hallihallo andythenorth
14:27<andythenorth>so am I now forbidden from discussing subtypes? o_O
14:28<frosch123>feel free
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14:29*Rubidium can't remember forbidding andy to talk about that
14:30<andythenorth>I think it annoys frosch123
14:30<andythenorth>maybe I leave it for a bit
14:30<NGC3982>Im having the worst day of my life.
14:32<andythenorth>is that the equivalent of fb posts that say "don't ask, really, just don't ask" ?
14:32<NGC3982>Nope, not really. Im more then open on what's bothering me.
14:33<NGC3982>I single handedly fucked up a three month 35000USD callcenter project.
14:35<Rubidium>just hide behind one of your stars ;)
14:35<andythenorth>I once sank a landrover, a trailer, and two tractors in quicksand
14:35<andythenorth>if that helps
14:35<andythenorth>we have also been yelled at by the whitehouse
14:36<andythenorth>we have been fired by a client for asking too many difficult questions (£35k job gone)
14:36<andythenorth>and also for talking to a journalist about a project (£50k project gone)
14:37<andythenorth>but as nobody died in any of those cases and (a) we do sometimes film car stunts where people might get hurt (b) my friends are doctors and people do actually die in their job
14:37<andythenorth>it keeps in perspective
14:37<andythenorth>dunno if that helps though :)
14:39<NGC3982>I guess it does.
14:39<NGC3982>What in Zeus name are you working with
14:39<andythenorth>oh we do all kinds of stuff
14:39<Rubidium>I guess I'm not old enough to have made such a big mistake
14:39<NGC3982>Ive been creating my entire career on not making any mistakes
14:40<NGC3982>And this one is absurdly embarrassing.
14:40<Rubidium>oh, I definitely make mistakes ;)
14:40<andythenorth>planning to not make mistakes is a losing strategy
14:40<andythenorth>unless you die first
14:40<Rubidium>I once trashed all users from a system
14:40<NGC3982>I simply forgot saving.
14:40<andythenorth>plan to be good at recovering mistakes...
14:40<Rubidium>... but I had enough backups to restore them quickly without anyone noticing
14:41*andythenorth has made more mistakes than can be counted
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14:43<@DorpsGek>TrueBrain: Commit by rubidium :: r24600 /branches/1.2 (4 files in 3 dirs) (2012-10-17 18:43:23 UTC)
14:43<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
14:43<@DorpsGek>TrueBrain: - Fix: Trains were unable to reverse in stations when using NPF (r24479)
14:43<@DorpsGek>TrueBrain: - Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
14:43<@DorpsGek>TrueBrain: - Fix: --prefix was not accepted by configure (r24470)
14:43<@DorpsGek>TrueBrain: (...)
14:44<Rubidium>interesting... someone might be wonder what just happened ;)
14:46<TrueBrain>you would think he does
14:48<@DorpsGek>Commit by rubidium :: r24601 trunk/config.lib (2012-10-17 18:48:12 UTC)
14:48<@DorpsGek>-Fix: _BUILD flags were not properly parsed when reconfiguring
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14:49<@DorpsGek>TrueBrain: Commit by rubidium :: r24602 /branches/1.2 (5 files in 3 dirs) (2012-10-17 18:49:42 UTC)
14:49<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
14:49<@DorpsGek>TrueBrain: - Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
14:49<@DorpsGek>TrueBrain: - Fix: Do not show the global goals as company goals for spectators (r24500)
14:49<@DorpsGek>TrueBrain: - Fix: Clarify description of command line option -n (r24485)
14:49<@DorpsGek>TrueBrain: (...)
14:50<TrueBrain>what are you doing?
14:50<TrueBrain>sounds broken?
14:50<Rubidium>I'm just committing backports
14:51<TrueBrain>then why does it do like this? Sillyyyyyyyy
14:51<TrueBrain>owh well :P
14:51<TrueBrain>who cares :)
14:51<Rubidium>maybe because there are too many lines in the commit message?
14:52<TrueBrain>I think so
14:52<TrueBrain>someone has to ge tthe @more
14:52<TrueBrain>silly bot :)
14:53<@DorpsGek>TrueBrain: Commit by rubidium :: r24603 /branches/1.2 (10 files in 6 dirs) (2012-10-17 18:53:35 UTC)
14:53<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
14:53<@DorpsGek>TrueBrain: - Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
14:53<@DorpsGek>TrueBrain: - Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
14:53<@DorpsGek>TrueBrain: - Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
14:53<@DorpsGek>TrueBrain: (...)
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14:59<andythenorth>coxx is drawing nice ships for FISH
14:59<@DorpsGek>TrueBrain: Commit by rubidium :: r24604 /branches/1.2 (8 files in 5 dirs) (2012-10-17 18:59:28 UTC)
14:59<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
14:59<@DorpsGek>TrueBrain: - Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
14:59<@DorpsGek>TrueBrain: - Fix: Do not limit to reading one UDP packet per game loop (r24532)
14:59<@DorpsGek>TrueBrain: - Fix: Max script chance was too big (r24531)
14:59<@DorpsGek>TrueBrain: (...)
15:04<@DorpsGek>TrueBrain: Commit by rubidium :: r24605 /branches/1.2 (7 files in 3 dirs) (2012-10-17 19:04:07 UTC)
15:04<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
15:04<@DorpsGek>TrueBrain: - Fix: Naming of bundles was somewhat broken (r24569)
15:04<@DorpsGek>TrueBrain: - Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
15:04<@DorpsGek>TrueBrain: - Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
15:04<@DorpsGek>TrueBrain: (...)
15:11<@DorpsGek>TrueBrain: Commit by rubidium :: r24606 /branches/1.2 (10 files in 6 dirs) (2012-10-17 19:11:03 UTC)
15:11<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
15:11<@DorpsGek>TrueBrain: - Fix: [Script] API documentation mistakes/omissions (r24584)
15:11<@DorpsGek>TrueBrain: - Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
15:11<@DorpsGek>TrueBrain: - Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
15:11<@DorpsGek>TrueBrain: (...)
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15:15<@DorpsGek>TrueBrain: Commit by rubidium :: r24607 /branches/1.2 (5 files in 2 dirs) (2012-10-17 19:15:23 UTC)
15:15<@DorpsGek>TrueBrain: [1.2] -Backport from trunk:
15:15<@DorpsGek>TrueBrain: - Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
15:15<@DorpsGek>TrueBrain: - Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
15:15<@DorpsGek>TrueBrain: - Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
15:15<@DorpsGek>TrueBrain: (...)
15:19<LordAro>TrueBrain: why does DorpsGek highlight you?
15:24<@DorpsGek>Commit by rubidium :: r24608 /branches/1.2/src/lang (54 files in 2 dirs) (2012-10-17 19:24:03 UTC)
15:24<@DorpsGek>[1.2] -Backport from trunk: some language changes
15:33<FLHerne>Is 1.2.3 due out soon or something?
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15:33<Rubidium>depends on your definition of soon
15:34*FLHerne is just looking at the stream of 1.2 backports :P
15:36<@blathijs>Probably Rubidium had some time now :-)
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15:52<@DorpsGek>Commit by rubidium :: r24609 /branches/1.2/src/lang (12 files) (2012-10-17 19:52:31 UTC)
15:52<@DorpsGek>[1.2] -Backport from trunk: more language updates
15:57<__ln__>looks a bit dangerous landing:
15:58<__ln__>what kind of office hours do you have anyway?
16:00<NGC3982>As far as i know, most people use the term to simply describe "can i really watch this if my mother is around?"
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16:00<krinn>hi all
16:03<andythenorth>NGC3982: can you watch this if your mother is around?
16:03<Prof_Frink>It all depends what the 'W' stands for.
16:04<NGC3982>andythenorth: I ..uhm, guess?
16:05<andythenorth>we didn't do any car stunts for that one :P
16:05<NGC3982>That's you?
16:06<andythenorth>not me direcly
16:06*NGC3982 always wanted to use his music for the commercial industry.
16:06<andythenorth>directly *
16:06<andythenorth>my film-making days are behind me
16:06<NGC3982>Of course it's you, you Libresse tampon telemarketer superman.
16:06<andythenorth>no this is me
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16:21<@DorpsGek>Commit by frosch :: r24610 trunk/src/blitter/32bpp_base.hpp (2012-10-17 20:21:43 UTC)
16:21<@DorpsGek>-Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128.
16:23<@DorpsGek>Commit by rubidium :: r24611 /branches/1.2 (3 files in 3 dirs) (2012-10-17 20:23:24 UTC)
16:23<@DorpsGek>[1.2] -Backport from trunk:
16:23<@DorpsGek>- Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
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16:25<@DorpsGek>Commit by rubidium :: r24612 /branches/1.2 (7 files in 5 dirs) (2012-10-17 20:25:23 UTC)
16:25<@DorpsGek>[1.2] -Update: some documentation
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16:42<@DorpsGek>Commit by rubidium :: r24613 /tags/1.2.3-RC1 (3 files in 3 dirs) (2012-10-17 20:42:51 UTC)
16:42<@DorpsGek>-Release: 1.2.3-RC1
16:47<FLHerne>Thought so :D
16:47<Prof_Frink>Arsey One.
16:52<Eddi|zuHause>no, Ertze Eins
16:53<Rubidium>FLHerne: that ain't 1.2.3 though
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17:00<LordAro>Rubidium: you forgot the trunk documentation update ;)
17:02<Rubidium>LordAro: no, I neglected doing them now; like I usually do for non-even releases and release candidates
17:05<Prof_Frink>"The trunk is the long dangly bit at the front of an elephant."
17:08*Pinkbeast giggles
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17:24<Wolf01>'night all
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17:28<@Terkhen>good night
17:34<FLHerne>Rubidium: It is, sort of :P
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19:49<krinn>good night
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---Logclosed Thu Oct 18 00:00:50 2012