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#openttd IRC Logs for 2012-10-23

---Logopened Tue Oct 23 00:00:49 2012
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03:08<@Terkhen>good morning
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03:25<@planetmaker>good morning
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03:50<Markk>Alles gut?
03:50<Markk>Can anyone recommend a good dutch newspaper?
03:51<NGC3982>poof woof pofen wofen
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04:20<dihedral>TrueBrain, 502 Bad Gateway ;-)
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07:00<NGC3982>Did you guys see the Soyuz launch?
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11:56<DanMacK>Hey All
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12:08<@Terkhen>hi DanMacK
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12:13<andythenorth>can we have GS-like greeble scripts?
12:13<andythenorth>to place newobjects?
12:13<andythenorth>like shipwrecks
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12:29<TyrHeimdal>7 mill liters of oil waiting at a station
12:29<TyrHeimdal>and my main line is clogged
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12:37<@planetmaker>don't worry. Be happy. Cash-in ;-)
12:39<@planetmaker>there rarely is a main line which can't be expanded ;-)
12:42<TyrHeimdal>hehe, true
12:42<TyrHeimdal>I'm just not sure how to merge these lines
12:42<TyrHeimdal>and get them unclogged
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13:06<TyrHeimdal>olah :)
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13:45<@DorpsGek>Commit by translators :: r24624 /trunk/src/lang (afrikaans.txt unfinished/tamil.txt) (2012-10-23 17:45:12 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>afrikaans - 5 changes by Oomjcv
13:45<@DorpsGek>tamil - 119 changes by aswn
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14:45<andythenorth>someone was talking the other day about multiple units on head end of a train
14:45<andythenorth>there's one
14:45<andythenorth>that's quite small power, so 6 of them
14:46<andythenorth>only 2,000hp
14:47<Eddi|zuHause>they're crazy these americans
14:48<V453000>spartan train would have had 10
14:48<Kjetil>2000hp.. that's what we had in 1942
14:49<andythenorth>those units are 50 years old
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14:59<@peter1138>2000hp each or total?
14:59<Eddi|zuHause>2000 in total would be a little ridiculous :p
15:00<@peter1138>heh @ foreign radio
15:00<@peter1138>where "www" is pronunced "veh veh veh"
15:00<andythenorth>indians pronounce 'v' as 'w'
15:01<Eddi|zuHause>vat's the difference?
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15:01<Eddi|zuHause>peter1138: that is perfectly sane since you'd get a knot in your tongue for saying "doubleyou" three times
15:03<Eddi|zuHause>anyone seen a pencil?
15:03<andythenorth>it's under your keyboard
15:03<Eddi|zuHause>i looked there already
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15:41<@Belugas>[14:59] <andythenorth> indians pronounce 'v' as 'w' <- a colleagu here, from Bangladesh, pronounces "Value" as "Bellew". very destabilizing
15:42*andythenorth has indian family
15:42<andythenorth>the accent is awesome
15:42<@Belugas>and "HO" (head Office) as "ESSEHO"
15:42<andythenorth>I don't get call-centre rage
15:42<@Belugas>i guess it depends of the region
15:43<andythenorth>big country
15:43<andythenorth>many languages
15:43<@Belugas>quite :)
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15:46<__ln__>are you talking about "welcome to our casino" indians or "technical support, how can i help you" indians?
15:46<@Belugas>the later, i'd say :)
15:47<andythenorth>the latter
15:47<@Belugas>the ladder
16:08<@Terkhen>good night
16:13<Wolf01> Belugas, this might interest you :P
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16:14<Wolf01>Too bad for them we have one that develops, play songs, chat :D
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16:26<@Belugas>thanks Wolf01 :)
16:26<@Belugas>I've read about that
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16:28<@peter1138>hmm, play songs
16:30<@Belugas>have you been drinking coffee all day long, peter?
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16:35<andythenorth>rollercoaster tycoon ^
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16:36<Simonn>I can't build any more things cuz the station is too big
16:36<Simonn>what now? :(
16:36<frosch123>increase max station spread
16:36<Simonn>it's at max
16:36<frosch123>or build a separate station
16:37<Simonn>but it's CLOSE enough to the station
16:37<frosch123>or use the platforms more efficiently
16:37<Simonn>but for some reason it only lets me build 1 more platform
16:37<V453000>drop station?
16:37<Simonn>what you mean drop station
16:39<Simonn>I have one big ass station that acts as a hub
16:39<Simonn>and for some reason it doesn't accept any mor platforms
16:39<Simonn>even if it is close enough
16:39<V453000>with spread at 64?
16:40<V453000>either way putting stuff through a station instead of a junction might not be the smartest thing to do
16:40<V453000>hubs have their purpose
16:40<V453000>cant tell much without seeing it
16:42<@Yexo>if a 64x64 station is not enough, you likely need more efficiency, not more platforms
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16:42<Simonn>hold on
16:42<V453000>and as Yexo says :)
16:44<Simonn>the hub at the bottom left I4m trying to expand
16:45<Simonn>I need about 20 more platforms
16:47<@Yexo>Intrahub / SimonPort, are those the same station?
16:47<Simonn>Intrahub is just a satelite station
16:47<Simonn>Simonport is everything that has no label above them there
16:48<@Yexo>try to change more platforms to drive-through platforms
16:48<Simonn>why :p
16:49<Simonn>how will that help
16:49<@Yexo>and get rid of the very long tunnels, the entrance/exit is probably more of a problem than the amount of platforms
16:49<Simonn>there aren't any very long tunnels
16:49<@Yexo>because than trains wanting to enter won't have to wait as much for trains leaving
16:49<Simonn>most of them have little "gaps" between them
16:49<Simonn>with signal
16:49<@Yexo>under the airports "Little Mefinghill City South"
16:50<Simonn>what the problem there?
16:50<@Yexo>long tunnels
16:50<Simonn>those 2 platform things are just transfer stations
16:50<Simonn>they transfer passengers from simonport to the airport
16:50<Simonn>but the tunnels really aren't a bottleneck
16:51<Simonn>they barely have to wait there
16:51<Simonn>it's just the platforms are always full
16:51<@Yexo>I don't see those platforms filled with trains
16:51<Simonn>which ones
16:51<@Yexo>all platforms, there are quite a lot of trains but the station isn't full
16:51<Simonn>some rails aren't connected yet
16:51<Simonn>I am expanding in advance
16:51<Simonn>so I don't run into trouble in th future
16:52<Simonn>I am already building platforms and moving rails through the city
16:52<Simonn>and just leaving the rails "be" for a while outside the city
16:52<Simonn>until I connect something to them
16:52<Zuu>"Predict and provide" have been proven to not work :-p
16:52<Simonn>okay but if it is not today or tomorrow
16:53<Simonn>in couple of years I need more platforms
16:53<Simonn>is there any patch or something or cheat
16:53<Simonn>to expand max allowed platforms
16:53<@Yexo>nope, 64x64 is max
16:53<Zuu>As said, you will never be able to remove all bottle necks.
16:53<@Yexo>it's easy enough to patch it though
16:53<Zuu>Its a pure fact that you can't get rid of all bottle necks, you can only move them.
16:53<Simonn>patch it
16:53<Simonn>with an exisitng game?
16:54<@Yexo>sure, but I'm not going to do it
16:54<Simonn>when you say 64x64 is the max
16:54<Simonn>do you mean station spread?
16:54<Simonn>because I KNOW the station i'm trying to build is in range
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16:54<Simonn>but when I build more than couple platforms it doesn't want to work
16:54<@planetmaker>you surely miss one tile, Simonn
16:54<Simonn>but when I build one, even if it's further away, it works
16:55<@Yexo>find the tile most top-left and the tile most botom-right, max distance between them is 64 tiles
16:55<Zuu>Simonn: 64x64 means that all parts of the station have to fit within a rectangle of 64x64 tiles.
16:55<@Yexo>same for top-right and bottom-left
16:55<Simonn>its not 64 tile sfrom the center?
16:56<Simonn>well that suxx
16:56<Zuu>I guess you could argue that the setting is labled such that you could read it as it gives the radius. But that's not the case.
16:56<@Yexo>if you want to try your hand at patching openttd, download the source, first compile it to test if that works, than find src/table/settings.ini, look for "station_spread" and change "max=64" to "max=200", compile again and you're set
16:57<Simonn>just like that huh
16:58<Wolf01>'night all
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17:00<Kjetil>.ini ?!
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17:03<Simonn>I see
17:03<Simonn>I'll take a look at it tomorrow
17:03<Simonn>I don't have the energy to figure it out all right now :p
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17:03<Kjetil>that file.. looks special.
17:04<Pinkbeast>I think you may be abusing station spread there just a smidge
17:06<@Yexo>Kjetil: it is special, but it's also very easy to read
17:07<@planetmaker>Kjetil, that ini file is compiled to a .cpp (or .h) file. It's a separate build step
17:07<Kjetil>probably. I have never quite liked ini-files. As they usually come with no documentation :P
17:07<Kjetil>But when one has the source all that changes :P
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17:08<@Yexo> <- this is how it looked before
17:09<Kjetil>someone had fun with macros
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17:15<@Yexo>good night
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19:01<@peter1138>midnight ahoy
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20:14<BadBrett>how many articulated parts can a vehicle have?
20:15<Supercheese>Well, at least 7 plus the front vehicle
20:15<Supercheese>as one of my grfs has that
20:15<Supercheese>likely more
20:15<Supercheese>many more
20:15<Supercheese>HEQS has... lots
20:17<BadBrett>i'm writing a script for 32 turning angles and that will require a lot of articulated parts for loco+tender
20:18<Supercheese>seems like theoretically you could have hundreds of articulated parts in GRF v8
20:18<Supercheese>v7 appears to have more limits
20:20<Eddi|zuHause>once upon a time the limit was 128
20:21<Supercheese>That's the limit for v7, I gather
20:21<BadBrett>I was afraid it was like 8 or 16... :P
20:21<Eddi|zuHause>(being also the maximum train length, so a vehicle like that could not be part of a train with more than one vehicle)
20:22<BadBrett>alright, that would (maybe) have been a problem then... what's the new limit?
20:22<Supercheese>Probably something on the order of a couple thousand
20:23<Supercheese>it increased from, what, 8 to 15 bits?
20:24<Supercheese>Sooo... max of 32766 or so
20:24<BadBrett>ahh... I guess I should RTFM
20:25<Supercheese>The NML specs don't even state an upper bound :P
20:25<BadBrett>i can see why :)
20:25<Supercheese>For v8 that is; just 0..127 for v7.
20:27<dada_>,%2004-08-2164.png boatz
20:27<Supercheese>Mater dei...
20:27<BadBrett>a vehicle with the length of a tile could consist of 16 parts... so you could still have trains with 8 wagons with v7... if i'm not mistaken
20:29<BadBrett>that's a lot of transportation!
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---Logclosed Wed Oct 24 00:00:50 2012