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#openttd IRC Logs for 2012-10-29

---Logopened Mon Oct 29 00:00:57 2012
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03:59<@peter1138>wow, steve jobs' yacht is ugly
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04:47<@Terkhen>good morning
04:54<TrueBrain>meh; my network causes my IRQ to stall and drop, reducing performance drastically .....
04:54<TrueBrain>mostly because the eth1 is on the same one as my ata ....
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05:01<Eddi|zuHause>you running a tracker or something? :p
05:03<TrueBrain>annoyingly unstable kernel drivers
05:06<@peter1138> 09:06:05 up 14 days, 13:37, 13 users, load average: 0.17, 0.14, 0.10
05:06<@peter1138>seems... good without lxc :-(
05:07<TrueBrain>lol, my system throws this Disabling IRQ #19 from time to time. Solution on the web? Boot with noirqdebug. Now you no longer get the error ....
05:08<TrueBrain>eeeeuuuhhh .. you do, but you can't see it ......
05:08<TrueBrain>sometimes ... I wonder ..... how stupid .... people are :P
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05:38<SpComb>kernel developers just learn to live with hardware weirdness :)
05:49<@peter1138>got your irq back?
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05:54<TrueBrain>atm it runs again ... in irqpoll mode :s
05:54<TrueBrain>lets see how that works over time
05:58<@peter1138>heh, average 1.12Mbit/s -> 0.2Mbit/s
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06:14<TrueBrain>on average, people download from a mirror that is 2500km away from them (in the last 12h)
06:14<TrueBrain>random stats ftw
06:20<NGC3982>I must say, a dedicated OpenTTD server is quite bandwith effective
06:21<NGC3982>My server has been active for like two weeks
06:21<NGC3982>And my router tells me i have only used 130MB over port 3979
06:22<TrueBrain>awh, nobody wants to play with you?
06:22<NGC3982>I play by myself
06:22<TrueBrain>#evil laughter#
06:22<NGC3982>I'm the OpenTTD lone wolf
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06:36<skipi>guys, is it possible to increase wood supply in forests ?
06:37<skipi>coz one of my forests got like 32tons of wood, for like 30-40 years
06:37<skipi>and it didnt increase to more than 40-50tons by this time :/
06:37<skipi>i thought, that if i would transport more, and more wood, it will increase over time
06:39<krinn>good servicing increase chance to increase production, but increasing chance isn't the same as increasing production
06:40<@Yexo>production changes are random
06:40<@Yexo>the only sure way to increase them is by cheating (ctrl+alt+c)
06:41<krinn>do you feel lucky punk ?
06:41<krinn>(sorry love that one too much)
06:45<NGC3982>skipi: If you click on the industry, how much are you transporting (in percent)?
06:46<NGC3982>If you take a look at krinn's URL
06:47<skipi>i see i just had bad luck
06:47<skipi>there is still chance to decrease when production is higher than 60%, am i right?
06:48<NGC3982>You will see how the transported/service level will affect production.
07:01<NGC3982>Shouldn't i be able to calculate how many trains i can fit on a circle rail line?
07:02<NGC3982>I have the speed, i have the number of tiles, i have the length of each train, and i guess i can find out how many tiles 1km/h is covering.
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07:12<Eddi|zuHause>hm... is anybody else hungry an hour earlier than they used to be? :)
07:14*NGC3982 actually ate an hour early.
07:14<@planetmaker>not anymore. Still timechange is a pile of stupidity
07:18<V453000>russians dont even have it anymore right?
07:18<Eddi|zuHause>i think they wanted to reintroduce it
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07:19<krinn>isn't to saved energy?
07:20<@planetmaker>it's said. But it's a myth that it actually does save energy
07:21<@planetmaker>Eddi|zuHause, they want to re-introduce it while they abolished it this very year?
07:23<Eddi|zuHause>the theory behind it was that sunrise should be around the same time through the whole year. but nobody plans their life based on sunrise...
07:23<Eddi|zuHause>and whether you switch on the light one hour longer in the morning, or one hour longer in the evening, doesn't save any power at all
07:24<@planetmaker>that idea is... a bit stupid
07:24<V453000>I fail to understand it really
07:24<Pinkbeast>Errr no, that's clearly not the theory since sunrise varies by far more during the year.
07:25<Eddi|zuHause>Pinkbeast: of course you can't fully compensate it
07:25<krinn>if you consider everyone going home will turn the heat, making them going home late by an hour force them stay at work: and 10 people inside a heated place eat less than 10 people eating energy to heat 10 houses
07:25<Pinkbeast>You can't even come close. The intention is not that "sunrise should be around the same time through the whole year".
07:28<@planetmaker>however you twist it, it's actually proven that switching back and forth to daylight saving time is economically a bad move
07:29<@planetmaker>due to people dropping in productivity due to the need to adjust their biorythm
07:29<krinn>economicaly it may fail, but saving energy isn't only done for economical reason
07:30<Pinkbeast>Who's twisting what?
07:30<krinn>lol even i think they do that more for economical reason than saving the planet at first
07:30<@planetmaker>but you do not save energy either. That's proven, too, krinn
07:31<@planetmaker>e.g. see and references therein
07:34<krinn>i'm sorry, i'm french, so i won't read/trust anything going from a country where energy is a private company hold by a capitalist country. Their interrest is to make profit only, so if daylight save energy, not their interrest to use daylight switch
07:35<Pinkbeast>For what it's worth, Wikipedia's references suggest to me that no-one really knows
07:35<krinn>Just like i won't trust any commission paid by tobacco that proof cigarette is safe :)
07:36<krinn>i do think it's impossible to really knows, hence why some say yes other say no. You can only trust a theory, that indeed might be false, but on paper the theory logic show energy is saved
07:36<@planetmaker>your understanding of what a theory is, seems to be off. A theory - opposed to hypothesis - can be proven right or wrong
07:37<@planetmaker>(and a theory must have a predictive power)
07:37<krinn>hypothesis so
07:37<keoz>actually, a hypothesis also
07:38<keoz>you have to prove it or unvalidate ot
07:38<krinn>it's not it cannot be proven, just it's hard to really prove it
07:39<krinn>in theory you wake up at 6, now they making you wake up at 7 so sun has rise more, and temperature is higher : you need less energy to raise your house temperature so...
07:39<krinn>while making you going home one hour later, you are kept in a heated place a bit more with many other human, again, saving energy
07:40<krinn>that could be totally wrong, but for me, it work on paper
07:40<Pinkbeast>Uhh I think a discussion predicated on specific meanings of "theory", "proof", and "hypothesis" between two people one of whom is not a native English speaker...
07:40<@planetmaker>you think I am a native speaker? Think again
07:40<krinn>german native no ?
07:40<Pinkbeast>... and neither of whom has said explicitly whether they are using these words in the way a scientist or a mathematician would, or as one might in normal speech...
07:41<Pinkbeast>... is doomed. And point taken, but that's _more_ doomed.
07:41<Pinkbeast>And for the avoidance of doubt that's two different senses between the scientist and the mathematician. :-/
07:48<krinn>but i agree the bio change sucks
08:06<NGC3982>planetmaker: Im having huge troubles with trying to convince people on the huge differences between theory and hypothesis around here.
08:07<NGC3982>For instance, i still hear people say "It's just a theory" when not understanding evolution or the Big Bang.
08:07<NGC3982>And it grinds my gears.
08:13<@planetmaker>yup. Though both ARE a theory
08:14<krinn>well, the theory could be "if you get your balls kick, you'll be hurt", and the hypothesis is that "if you get your balls kick"
08:14<@planetmaker>but generally the distinction between theory (can be proven / disproven, offers means to do so), a hypothesis does not need to offer means to test its correctness
08:24<@peter1138>daylight savings was always about farming
08:24<@peter1138>that's what we were taught
08:24<@peter1138>it is of course wrong
08:25<Eddi|zuHause>only ~4% of europeans deal in farming
08:27<krinn>Groups that have tended to oppose DST are farmers (from wikipedia) :D
08:30<Eddi|zuHause>it's just normal that theories issued by politicians tend to collide with the reality of the people affected by them :p
08:30<NGC3982>Invoke DST in OpenTTD
08:31<Eddi|zuHause>there was an ancient night mod
08:31<Eddi|zuHause>it's basically a replacement of the default graphics with night-y looking ones
08:32<Eddi|zuHause>not sure if it even works in openttd
08:32<Eddi|zuHause>never tried it
08:32<V453000>I think it does
08:32<NGC3982>Ah, i see.
08:32<V453000>looks weird though
08:34<@planetmaker>it's an interesting change. But as long as time progresses with the pace as we see no within OpenTTD, there's little reason to actually use it... except for the different looks and if you like eternal darkness ;-)
08:35<Eddi|zuHause>you could try it as a baseset or a static grf, then you can switch it on and off occasionally
08:35<krinn>remember seen someone done night openttd
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11:03<supermop>pretty mild hurricane so far
11:03<NGC3982>Where' you at?
11:04<Eddi|zuHause>what you mean hurricane? it's calm and sunny outside...
11:04<supermop>new york
11:04<supermop>might go for a walk before the rain gets too heavy
11:05<supermop>wind is like 30mph though at the moment
11:06<supermop>the main part of it is farther south from us
11:33<__ln__>for a walk? by car?
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12:45<Guest3464>how to join with the "connect"-command as a spectator?
12:45-!-Guest3464 is now known as roidal
12:46<@Yexo>try using 255 as company
12:48<roidal>but how? the connect-command doesnt take a company parameter
12:49<roidal>and on a connect it creates automatically a new company :(
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13:10<@Yexo>I think you can specify a company by appending #company_id after the ip address
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13:11<@Yexo>roidal: ^^
13:11<@Yexo>see also "help connect"
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13:12<Guest3620>youre right! thanks you!
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13:15<Dan>hgjk l yfr
13:16<andythenorth>maybe he's being mugged
13:16<@planetmaker>@kick Dan
13:16-!-Dan was kicked from #openttd by DorpsGek [planetmaker]
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13:17<Knogle>because "/kick Dan" would be a lot more work? :P
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13:18<TinoDidriksen>So, cat?
13:18<@planetmaker>dan. Continue with this letter spam. And you'll be banned. Hi though
13:19<Dan>sorry this is my frist time on a pc
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13:31<Elukka>a more functional replacement dan!
13:32*DanMacK looks around...
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13:33<Elukka>yup. this one seems to work
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13:38<@planetmaker>o/ DanMacK
13:38<DanMacK>Hey hi
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13:51<Dan>So are you playing opentdd
13:52<Dan>i am
13:53<Dan>Oh and i got a grf for car ferrys
13:54<andythenorth>what's it called?
13:54<Dan>FISH ship set.
13:55<andythenorth>the guy who makes that can be quite annoying
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13:55<andythenorth>sometimes he pointlessly trolls people
13:59<@planetmaker>yeah... really bad-ass guy at trolling others
14:00<andythenorth>I can only ask
14:01<andythenorth>wonder if he has stuck key
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14:01<andythenorth>planetmaker: get anywhere with water mill idea?
14:02<@planetmaker>not really. But give me sprites / idea of layout and it will be pretty straight forward, I say
14:02<@planetmaker>the river water check is already there. It just need be used
14:05<andythenorth>DanMacK: water mill? o_O
14:05<andythenorth>I reckon (0,0; 0,1) and (0,0; 1,0)
14:05<andythenorth>same as petrol station
14:05<andythenorth>or just single tile, even easier
14:06<andythenorth>depends how big we want it to be
14:06<andythenorth>irl some mills were very big, but I think small is better
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14:06<andythenorth>2 tiles, one of which has to block the river :P
14:06<@planetmaker>something like that, yes. maybe also the other two rotations
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14:06<@planetmaker>and... water mills are not really bigger than wind mills
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14:06<andythenorth>I wonder
14:06<@planetmaker>at least those which I've seen
14:07<andythenorth>maybe we can graphically cheat this somehow
14:07<andythenorth>to not block river
14:07<andythenorth>going 'up' is easy
14:07<andythenorth>going 'down' is not :P
14:07<@planetmaker>what you mean with cheat?
14:07<andythenorth>similar to Quast's docks
14:08<andythenorth>where he just makes tall sprites that give the illusion of overlapping RV stops etc
14:08<andythenorth>so we don't have to block the river
14:08<andythenorth>ach, let's just block the river :)
14:08<@planetmaker>I don't see big issues with that
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14:09<andythenorth>if it's annoying we'll change it, only one way to find out
14:09<@planetmaker>a river is not naviagable where a mill is used and vice versa
14:09<andythenorth>so just 1 tile
14:09<andythenorth>and detect orientation in sprite layout
14:09<@planetmaker>well. two tiles? :-)
14:09<@planetmaker>one water one land?
14:09<andythenorth>windmill is one tile
14:09<andythenorth>I have no strong opinion tbh
14:10<andythenorth>one seems less work
14:11<@planetmaker>sure. Doesn't match how I envisage the water mill to look like, though ;-)
14:11<@planetmaker>Hard to commmunicate without drawing, I guess ;-)
14:11<keoz>I have a question/problem. I'm using "goto orders to depot" for the maintenance of some trains, with the order "Maintain if needed". The general setting for auto-maintenance is 50% but those trains with depot setting dont go to the assigned depot when going under 50%. What's the problem ?
14:12<@planetmaker>50% of their max
14:12<@planetmaker>not 50% reliability
14:12<keoz>oh !
14:12<keoz>ok, i get the point
14:12<keoz>thank you :)
14:13<andythenorth>planetmaker: do two then :)
14:13<andythenorth>I really don't mind
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14:13<andythenorth>do a sketch in blocks of layout maybe?
14:13<@planetmaker>but... I can't draw [TM] ;-)
14:13<@planetmaker>yeah... let's see
14:13<andythenorth>steal graphics from other industries temporarily
14:13<andythenorth>use forge
14:13<andythenorth>and some other bits
14:19<@planetmaker>ok, my 5-year-old god-daughter can draw just as fine... :
14:20<@planetmaker>that's the general way I envision it to look like. Layout-wise
14:20<andythenorth>undershot wheel
14:20<@planetmaker>the ground tiles are given. kinda
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14:21<@planetmaker>hm... over-shot. that requires on slopes. That could have same layout but different srpites
14:21<@planetmaker>would also look nice :-)
14:23<@planetmaker>so if you have an idea for an overshot(?) thing... please go. I think we could make it work, too. On a slope
14:23<@planetmaker>would have the advantage that we don't block a river. As slopes are anyway blocked
14:23<@planetmaker>but much more difficult to place
14:24<@planetmaker>meh... why do I like that idea now more? ;-)
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14:25<andythenorth>because it's more awesome :)
14:25<andythenorth>but less likely to get built :P
14:26<andythenorth>try using the hardware store for mill building, should be right size approx
14:27<@planetmaker>yup. but other roof :-)
14:27<andythenorth>planetmaker: I'm not sure mill stream *has* to join to river
14:27<andythenorth>I think it's same as petrol station doesn't join to road ;)
14:28<@planetmaker>yes... maybe
14:28<@planetmaker>would look nicer though
14:31<@planetmaker>but that might then be my worry.... it might just need drawing ground, andythenorth, when we use a water tile sprite which we draw over
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14:32<__ln__>especially for Rubidium:
14:34<andythenorth>the apple spawn continues
14:45<@DorpsGek>Commit by translators :: r24646 /trunk/src/lang (3 files) (2012-10-29 18:45:20 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>belarusian - 3 changes by KorneySan
14:45<@DorpsGek>dutch - 3 changes by habell
14:45<@DorpsGek>latvian - 3 changes by Parastais
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14:57<keoz>andythenorth : just to be sure: the percentage is the percentage of reliability *lost* from the max, or the percentage still remaining ?
14:57<roidal>is it correct that openttd supports IPv6?
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15:00<roidal>the question in this case is: how to seperate the IPv6 address from the port?
15:02<roidal>krinn: thx, and how can i give a different port if i use IPv6?
15:02<roidal>IP:Port doesn't work in this case
15:02<roidal>and [IP]:port either
15:02<krinn>generally IP:port or IP space port
15:02<krinn>i would try IP space port so
15:03<roidal>space doesn't work either
15:04<krinn>Server address(es):
15:04<andythenorth>TrueBrain: got any mirrors in NYC?
15:05<krinn>roidal so try [IP::]:port so
15:05<@planetmaker>keoz, it's 50% of what the engine has when freshly serviced
15:05<keoz>yes, that's perfectly clear, the question is another
15:05<TrueBrain>andythenorth: not that I know
15:06<keoz>let's say my train has 92 Max reliability
15:06<keoz>and i set it to go when it comes to 60%
15:06<roidal>krinn: thanks, it seems that i made a mistake
15:06<keoz>will it go when it goes under 60% of 92%, or when he had lost 60% of 92% ?
15:06<keoz>will it go to the depot, when it goes under 60% of 92%, or when he had lost 60% of 92% ?
15:08<@planetmaker>60% reliability means to me 0.6*0.92 for me in that case
15:08<@planetmaker>but... test? :-)
15:08<keoz>that's what i thought, but seems not to work properly
15:08*andythenorth ponders FIRS tickets
15:08<keoz>so I tried to invert: 40% for all trains, including the ones having depots orders
15:09<keoz>ok, I make some test, and if doesnt work, I make a big post on the board :-)
15:10*andythenorth attempts to get to FIRS tracker :P
15:10<andythenorth>my connection drops ~50% of pings
15:11<@planetmaker>keoz, "doesn't work" is pretty vague in terms of what goes wrong ;-)
15:12<andythenorth>planetmaker: can you see devzone?
15:12<andythenorth>I have it now
15:13<keoz>planetmaker : doesn't work = he skips the goto-depot-order even when the train is below the defined limite.
15:20<krinn>koez: you define order 1 jump to order3 if fiability is higher 60
15:20<krinn>order2 goto depot
15:22<@planetmaker>keoz, mind, that the "goto depot" is only considered when pathfinding is done. Not on a straight line. Thus it needs intersections and alternative paths
15:23<NGC3982>That explains a fair bit of why i abandoned that order option a while ago.
15:23<NGC3982>I actually thought it was broken. :)
15:25<krinn>i tried and it works, going from order3-4 until fiability < triggervalue then it goes to order2
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15:45<keoz>well looks I disconnected. Did I lose something ?
15:46<Rubidium>at least your connection
15:46<__ln__>well, first mr. TrueBrain left, saying nothing, then the same minute he came back, still saying nothing. not much later Progman's connection was closed by a remote host.
15:46<NGC3982>CIA man. CIA..
15:47<@planetmaker>CIA is dead
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15:48<NGC3982>It's Obama man
15:48<NGC3982>They keep free energy cuz they are evil
15:48<NGC3982>And so on.
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15:50<TrueBrain>I just pressed a wrong button :P
15:50<TrueBrain>turns out ctrl+r reconnects me
15:52<__ln__>that's almost as nice as ctrl+r on VMware, which reboots the virtual machine without any confirmation dialog.
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15:53<@DorpsGek>Commit by yexo :: r24647 /trunk/src (3 files in 3 dirs) (2012-10-29 19:53:13 UTC)
15:53<@DorpsGek>-Feature: add new filter option to the advanced settings window to show only changed settings (Eagle_rainbow)
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15:57<@Terkhen>hi Wolf01
15:58<NGC3982>Bah, i need help with this again. I don't understand why i can't play a 2048x2048 dedicated server map
15:58<NGC3982>Even localy.
15:58<NGC3982><50kB/s data, and less packets then your average torrent client.
15:58<NGC3982>Still, "Waiting 15 seconds".
15:59<NGC3982>What was the name on that network setting thingy that "might solve it"? :)
16:00<andythenorth>'fibre broadband' ?
16:01<NGC3982>Dedicated server, windows 7, ass-face computer specs, gigabit lan, 100Mbit output, ass-face router.
16:01<NGC3982>And nothing seems wrong, as usual.
16:05<Wolf01>I tell you, it's the game, but shhhhh
16:05<NGC3982>But seriosly, what can i do?
16:06<Wolf01>try reduce the network frame frequency
16:06<Wolf01>or increment it
16:06<Wolf01>I don't remember :D
16:06<NGC3982>Oh, ok
16:06<NGC3982>At least that's googlable.
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16:08<Wolf01>second google result for "openttd network lag problem"
16:08<@DorpsGek>Commit by yexo :: r24648 trunk/src/settings_gui.cpp (2012-10-29 20:08:30 UTC)
16:08<@DorpsGek>-Fix (r24647): svn diff != ||
16:08<@Yexo>that was not what I wrote...
16:09<NGC3982>Wolf01: Yes, how may that site help me?
16:09<NGC3982>I have already been there, and concluded that it does not look like a desync error.
16:10<frosch123>magic escape chars :)
16:10<NGC3982>I'll try using net_frame_freq 1.
16:10<NGC3982>And 20, since 1 did just make it worse.
16:12<NGC3982>Oh wait.
16:12<NGC3982>It lag's at autosave.
16:12<Wolf01>disable it
16:13<NGC3982>Bah, did not work.
16:16<Wolf01>then, try with smaller maps
16:16<@Yexo>crap, even that fix is broken :(
16:17<@Yexo>and I committed an old version of the strings :(
16:18*TrueBrain sends Yexo a cookie
16:18<__ln__>this would be the end of world if Tron were here.
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16:19<Wolf01>good old Tron
16:22<@DorpsGek>Commit by yexo :: r24649 trunk/src/lang/english.txt (2012-10-29 20:22:48 UTC)
16:22<@DorpsGek>-Fix (r24647): wrong version of strings got committed
16:23<@DorpsGek>Commit by yexo :: r24650 trunk/src/settings_gui.cpp (2012-10-29 20:23:17 UTC)
16:23<@DorpsGek>-Fix (r24647, r24648): fixing logic errors is hard
16:23<TrueBrain>its a good movie!
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16:23<@Yexo>just giving the cf something to do
16:24<TrueBrain>testing to make sure the last bug doesnt happen again
16:24<frosch123>and the translators :)
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16:24<TrueBrain>yeah, tnx :D
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16:24<frosch123>rb won the race again
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17:25<Zuu>Hmm bananas manager give me a 504 timeout when I try to upload content to it.
17:26<Zuu>Oh, the upload succeded anyway :-)
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17:30<@Yexo>the website or musa?
17:30<Rubidium>must be the website
17:30<Rubidium>as musa doesn't have such errors ;)
17:30<TrueBrain>I think I forgot a & somewhere
17:30<TrueBrain>will fix :D
17:32<TrueBrain>its the auto-sync that times you out :D
17:33<TrueBrain>but, as present, your upload is now directly available
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17:35<Zuu>Yep, I noticed that it was already available when hovering over the dowload link.
17:37<TrueBrain>dont you just love it? :D
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17:47<@Yexo>TrueBrain: in the bananas manager the license of existing content isn't shown
17:47<@Yexo>neither on the overview nor on the "edit" page
17:47<@Yexo>you can of course still look it up on the general page which lists all content
17:47<TrueBrain>it never did I guess
17:48<TrueBrain>make a bug report I suggest;
17:49<TrueBrain>but I doubt it will ever get fixed tbh; at best someone rewrite BaNaNaS :)
17:49<@Yexo>in that case I won't bother
17:49<@Yexo>thought it might be an easy fix, but it's not important
17:50<TrueBrain>I mean, you are the first to notice in .... how many years? :D
17:50<TrueBrain>sorry .. if I already have time to fiddle on OpenTTD, it will be on other parts; but feel free to provide me with a patch, I have no problems applying those :)
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17:53<@Yexo>musa says "error: you are not listed as author for this content" if you don't set the "authors =" field in the config file properly
17:53<@Yexo>this is counterintuitive imo
17:53<@Yexo>with that error message I'm first looking at the username I just entered, which was correct
17:53<TrueBrain>Rubidium: ^^
17:54<TrueBrain>or, ofc, provide a patch :D :)
17:55<TrueBrain>(sorry, it is not "onwil", but I am just very short in my free time :()
17:55<@Yexo>no problem at all, I'm very happy the tool is here
17:55<@Yexo>stuff like this is just minor improvements, I'll indeed write a patch
17:56<@Yexo>a way to list the files to be uploaded in the ini file would also be nice
18:01<@Yexo>hmm, actually that error might have been due to typing "yes i am" instead of "yes I am"
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18:03<andythenorth>bed time
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18:29<@Terkhen>good night
18:29<krinn>good night
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18:42<NGC3982>Im getting stuck like that.
18:42<NGC3982>When cancelling and restarting (the game), nothing of it seems to have been downloaded, and it happends again.
18:43<@Yexo>you're downloading too much
18:43<@Yexo>greedy bastard
18:44<NGC3982> *
18:44<@Yexo>does it happen with all content or just with sailing ships?
18:44<NGC3982>Ok, what's going on.
18:45<@Yexo>nvm :)
18:45<NGC3982>What on earth is this
18:45<NGC3982>It just went acid on me
18:46<NGC3982>The light blue window took on the color of that purple bar
18:46<NGC3982>And it's dead frozen
18:46<NGC3982>Like Markks virginity.
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18:49<NGC3982>Yexo: What can i do?
18:49<@Yexo>not sure
18:49<@Yexo>for me it's currently _very_ slow
18:49<@Yexo>TrueBrain: any clues?
18:50<TrueBrain>sorry, what?
18:50<NGC3982>Oh, so it might not be my local client?
18:50<@Yexo>see NGC3982 screenshots a little up
18:51<TrueBrain>there is a _lot_ of validation if filesize matches
18:51<NGC3982>I find it hard to believe that something with the content makes my graphics go bananas (or BaNaNas for the pun wanting).
18:51<TrueBrain>so ... I would have no clue
18:51<NGC3982>Im reinstalling 1.2.2 now
18:51<NGC3982>Let's see what happends.
18:51<TrueBrain>Yexo: that is something for you guys to find and trace :)
18:52<@Yexo>something is very off
18:52<@Yexo>it's trying to download wrong files
18:52<@Yexo>I deleted the last version of FISH, but when I try to download it I get some random other piece of content
18:53<NGC3982>Here, for instance.
18:53<TrueBrain>id of the content?
18:53<NGC3982>Uhm, ID?
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18:55<@Yexo>TrueBrain: 1708
18:57<TrueBrain>ugh, raid was wipe again; right, lets dive in .. euhm ..
18:58<TrueBrain>lolz, that give me an empty reply ... lemme check something
19:00<TrueBrain>ah, that is funny
19:00<TrueBrain>the balancer 'crashed'
19:01<TrueBrain>so it was sending back empty files on ingame requests
19:01<TrueBrain>what I wonder about ...
19:01<TrueBrain>why that goes wrong :p
19:01<TrueBrain>I have no clue what so ever .. smells like a client bug
19:01<TrueBrain>anyway, try it now
19:01<@Yexo>yep, fine now
19:01<NGC3982>It works!
19:01<TrueBrain>it is something you might want to check out
19:02<TrueBrain>why if the balancer replies an empty file
19:02<TrueBrain>it starts to do random shit
19:02<TrueBrain>as that sounds very wrong :)
19:02<NGC3982>TrueBrain: Thanks alot.
19:02<TrueBrain>np; bugs in new systems .... so sad!
19:02<TrueBrain>reminder to self: check if IPv6 is working on the balancer ..
19:03<TrueBrain>ah, it is
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19:04<@Yexo>as soon as the client starts downloading things it "forgets" the filesize it originally got from the content server
19:04<@Yexo>it than download simply as much as it can get
19:04<TrueBrain>but what is it downloading
19:04<TrueBrain>if the balancer tells him an empty file?
19:04<NGC3982>It downloaded something
19:04<NGC3982>A few gigabytes
19:05<TrueBrain>shouldnt it fail, and try ottd_content protocol?
19:05<TrueBrain>it most likely did
19:05<TrueBrain>as I wouldnt know what else it was downloading
19:05<TrueBrain>but then ... why didnt it get the right content?
19:06<@Yexo>what did it get told by the server exactly?
19:06<TrueBrain>0 bytes
19:06<@Yexo> for example isn't "empty"
19:06<TrueBrain>empty page
19:06<TrueBrain>the POST is special
19:06<TrueBrain>very special
19:06<TrueBrain>an OpenTTD client does a POST to /bananas
19:06<TrueBrain>the post data contains lines of ids
19:06<TrueBrain>each matching with content
19:06<NGC3982>But, what on earth did i download?
19:07<TrueBrain>for each the balancer can find a match
19:07<TrueBrain>it replies with a mirror (or tells it to use ottd_content)
19:07<NGC3982>My router told me i downloaded 4,4GB of data.
19:07<TrueBrain>but .. if the client sends an invalid id, it just ignores it
19:07*Pinkbeast made a discovery recently and feels that UKRS2 doesn't really sufficiently model the tendency of the Merchant Navies to catch ON FIRE
19:07<TrueBrain>and in this case, it just replied nothing at all
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19:52<Flygon>Pinkbeast: Contact the authors and see what can be done about it
19:57<Flygon>The idea actually makes sense
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20:29<Afdal>Hey any developers around
20:45<krinn>ask your question you'll see
20:46<Afdal>Can anyone explain this behavior?
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21:36<quiggle> everyone already aware that the downloads on the website are not working?
21:36<quiggle>all of them as far as i can tell
21:37<@peter1138>cos it works for me
21:37<quiggle>i get a custom 404 page
21:39<quiggle>example, link says it's going to ... i click it, it redirects to , and this gives a page that says:
21:39<quiggle> Error response Error code 404. Message: File Not Found. Error code explanation: 404 = Nothing matches the given URI.
21:41<@peter1138> is the redirect i get
21:42<quiggle>hm, interesting
21:42<quiggle>problem with CDN?
21:43<@peter1138>i guess so, but the people in control of that are not awake at this time
21:44<quiggle>it was this way last night too
21:44<quiggle>er, i mean, roughly 18 hours ago
21:45<quiggle> long as someone who can deal with it gets notified i guess
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---Logclosed Tue Oct 30 00:00:58 2012