Back to Home / #openttd / 2012 / 10 / Prev Day | Next Day
#openttd IRC Logs for 2012-10-31

---Logopened Wed Oct 31 00:01:00 2012
00:08-!-glx [glx@2a01:e35:2f59:c7c0:54b2:2e86:b5bc:955f] has quit [Quit: bye]
00:08-!-telanus [] has joined #openttd
00:39-!-Supercheese [~Password4@] has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.2/20121024073032]]
01:10-!-Pixa [~pixa@] has quit [Remote host closed the connection]
01:11-!-Pixa [~pixa@] has joined #openttd
01:36-!-Prof_Frink [] has joined #openttd
01:56-!-Eddi|zuHause [] has quit []
01:56-!-Eddi|zuHause [] has joined #openttd
02:04-!-sla_ro|master [slaco@] has joined #openttd
02:19-!-KouDy [~KouDy@] has joined #openttd
02:29-!-Prof_Frink [] has quit [Ping timeout: 480 seconds]
02:37-!-andythenorth [] has joined #openttd
02:47-!-telanus [] has quit [Ping timeout: 480 seconds]
02:48-!-telanus [] has joined #openttd
03:02-!-andythenorth [] has quit [Quit: andythenorth]
03:06-!-andythenorth [] has joined #openttd
03:06-!-andythenorth [] has quit []
03:57-!-andythenorth [~Andy@2002:4d66:7022:0:28eb:b220:9a84:5221] has joined #openttd
04:05-!-benny [] has joined #openttd
04:05-!-benny [] has quit []
04:06-!-benny [] has joined #openttd
04:14-!-valhallasw [] has joined #openttd
04:17<NGC3982>Oh my
04:17<NGC3982>The buzz around here gives me a headache
04:26-!-andythenorth [~Andy@2002:4d66:7022:0:28eb:b220:9a84:5221] has quit [Quit: andythenorth]
04:28<@Terkhen>good morning
04:32-!-cyph3r [] has joined #openttd
04:37<TyrHeimdal>is this accurat?
04:41<MNIM>oh god. not the bees.
04:44-!-skipi [] has joined #openttd
04:49-!-andythenorth [] has joined #openttd
05:04-!-benny is now known as benny|class
05:25-!-Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Ping timeout: 480 seconds]
05:34-!-LordAro [] has joined #openttd
05:36<@planetmaker>good morning
05:43-!-pugi [] has joined #openttd
05:49-!-Zeknurn` [] has joined #openttd
05:50-!-Cybertinus [] has quit [Remote host closed the connection]
05:50-!-Cybertinus [] has joined #openttd
05:53-!-Zeknurn [] has quit [Ping timeout: 480 seconds]
05:53-!-Zeknurn` is now known as Zeknurn
06:06-!-drac_boy [] has joined #openttd
06:12<dihedral>Eddi|zuHause, for the record: i have a new job as of Feb :-P
06:12<dihedral>hello by the way ;-)
06:14<@planetmaker>salut dihedral
06:14<dihedral>hello pm :-)
06:14<@planetmaker>and... again a new job? :-) I surely hope you improve... in both satisfaction and salary :-)
06:16<@Terkhen>good morning everyone :P
06:18<Ammler>he might need to feed a littled-ih then?
06:28*drac_boy found the magazine with that article about the 9F locomotive and the photo of that one odd 2-2-2-2 locomotive that looked like it should had been a 2-4-2
06:31<drac_boy>and it was like I thought... the 9F sure could run fast for a while till finally they were pulled out of such uses over fear of high rotational speed wears
06:31<Eddi|zuHause>wait... an (1'A)(A1') locomotive? did they have 20m radius or something? :p
06:32<drac_boy>at least 80mph .. which is quite fast for five large coupled axles tbh
06:32<drac_boy>Eddi|zuHause one second let me turn pages...
06:33-!-andythenorth [] has left #openttd []
06:34-!-Elukka [] has joined #openttd
06:34<drac_boy>oh sorry Eddi|zuHause was thinking of a bit different later locomotive .. this one is actually a 4-2-2-0 ... L&SWR e10. and quoting part of the description it says 'these complex and over-cylindered locomotives were capable of working heavy trains but few drivers could master their idiosyncrasies'
06:35<drac_boy>at least it lasted from 1901 to 1926 so apparently it was ok
06:38<drac_boy>mm nice
06:39<Eddi|zuHause>ah, so the wheels were just uncoupled, not actually turnable
06:40<drac_boy>only related thing I even know of was the short-lived LNER U1, and theres that somewhat famous story about them failing on the lickey incline only to be assisted by a big bertha .. giving you so many drive axles in one single train :-.
06:40<drac_boy>other than the U1 I don't know of any standard gauge attempts in uk
06:41<Eddi|zuHause>the germans had a "steam motor" engine (prototype only) with 4 uncoupled axles
06:42<Eddi|zuHause>it was captured by the americans, moved to the USA, and because they didn't really have a use for it, scrapped it.
06:43<drac_boy>Eddi|zuHause mm actually I think that one was on a site that listed strange steam locomotive but sadly their server has been 404 for a while
06:43<Flygon>It's a shame so many interesting locomotives were scapped
06:43<drac_boy>it looked a bit like the BR.05 in term of streamlining
06:43<drac_boy>it had V pistons per axle .. sorta like a 2-cylinder gas engine
06:44<drac_boy>other than that I don't recall more
06:44<Flygon>So, they made a V2 Steam Engine?
06:44<drac_boy>actually no flygon..
06:44<Eddi|zuHause>Flygon: no, V8
06:44<drac_boy>it was V2 per axle .. so basically it was 4*V2 .. eight cylinders
06:44-!-DDR [] has quit [Quit: for the love of god this is not safe for work]
06:44<Flygon>Oh, derp
06:44<Flygon>Sorry, only just caught up to the discussion x3
06:45<drac_boy>np flygon you probably don't want to ask about THIS then
06:45<Flygon>Is that a duplex?
06:45<Eddi|zuHause>has some pictures
06:45<drac_boy>they had a really poor life .. it was difficult to keep them fired hot enough so they were stuck to slow (as in less than 20mph) heavy train banking service till scrapped
06:45<drac_boy>flygon...look close ... duh :p
06:46<Flygon>Or is it a triplex?... my brain is so full of derp
06:46<drac_boy>their problem back then was that you only could get so much psi out of a typical boiler these days ... hence why it never could work up enough running steam
06:47<drac_boy>flygon ... correct
06:47<drac_boy>the funny thing tho is someone actually built a live scale steam locomotive example .. and it had like 400+psi boiler (the smaller size and more modern materials helps probably) ... it could run pretty well
06:47<Flygon>It didn't click that it could be a triplex until I saw that third... valve? I forgot the name x.x
06:48<drac_boy>I'm sure you could find the video of it online..its only a few years old
06:48<Flygon>All we need is carbon nanotube boilers, then we'll get all the psi we want :D
06:48<drac_boy>heh well the point was ... pre-1950s you had a lot of limits :)
06:48<Eddi|zuHause>Flygon: you mean piston, probably
06:49<drac_boy>and erie found out the hard way :p
06:49<Flygon>Yep. Burning thousands of litres of oil just to get that absurd about of torque. B-)
06:49<Flygon>Eddi: Whatever the box thing is...
06:49<Flygon>Point is, my brain had a derp moment, didn't see the one near the tender
06:49<drac_boy>flygon just so you know there were still a lot of good duplex designs..just some of them (mainly PRR's) were too late into dieselization to prove their life
06:49<drac_boy>one moment..
06:49<Flygon>I know
06:50<Flygon>The T1 was very interesting
06:50<drac_boy>this was the unstreamlined freight version
06:50<drac_boy>notice the way the middle is seperated on a rigid chassis
06:50<Eddi|zuHause>does that tender have 8 axles?
06:50<drac_boy>yeah .. it was typical for maximum capacity
06:50<dihedral><planetmaker> and... again a new job? :-) I surely hope you improve... in both satisfaction and salary :-) <- first at least in salary :-P
06:51<drac_boy>UP had 4+12 axle tenders somewhere
06:51<drac_boy>or something like that
06:51<Flygon>Far out
06:51<Flygon>America is full of crazy @.@
06:51<Eddi|zuHause>the german 18 201 ("the fastest operational steam engine") nowadays runs with two tenders, because refilling stations are found sparsely
06:51<dihedral>and at least the company is a bit bigger and they seem to take more care of their employees
06:52<Flygon> This would be the biggest Australia ever got with Steam :p
06:52<drac_boy>flygon these Q1's never had much put it short...they were built then only a few years diesel orders were announced....blam these fine fast heavy locomotives are short-listed :|
06:52<Flygon>Ahh, yes
06:52<Flygon>Australia had the exact same scenario with Victorian railway
06:52<Flygon>Basically, around 1952, they ordered a load of locomotives to replace a lot of WW1 era to pre-WW2 stock
06:52<Flygon>Half-Diesel, half-Steam
06:52<Eddi|zuHause> <-- looks like this then
06:53<Flygon>Guess what half survives to this day
06:53<Eddi|zuHause>they call it "the fear tender"
06:53<Flygon>Haha, oh wow
06:53<Flygon>That's.... actually pretty clever
06:53<drac_boy>btw flygon...tbh some of the usa tenders could get a bit crazy in term of size
06:54<Flygon>drac: I saw
06:54<Eddi|zuHause>it's mostly about water, i presume
06:54<Flygon>The very large locomotives have been of an odd interest of mine
06:54<drac_boy>I know at least one example where a semi-presuperpower 4-8-4 had a typical 2-trucks tender with low top ... but guess what it eventually ended up with late in its life?
06:54-!-Guest3761 [] has quit [Ping timeout: 480 seconds]
06:54<drac_boy>it was a HUGE 6-axles monster that was almost as long as the locomotive itself 0_o
06:54<Elukka>how do you get water from the second tender to the first?
06:54<drac_boy>they must have had problem with express schedules and lack of fuel
06:54<Eddi|zuHause>the hydrants that you usually find at stations nowadays only have very small water output, so it would take ages to refill
06:54<Flygon>Good plumbing?
06:55<drac_boy>and for the record... go look up how long an express 4-8-4 locomotive is on NYC
06:56<drac_boy>it was an odd photo .. the locomotive almost looked overshadowed by its tender
06:57<Flygon>Strangely, only 4-8-4 I've seen built locally, has a tender that's much smaller than the locomotive itself... and it was designed for interstate services (around 800-900km long)
06:57<Flygon>Lots of high pressure water pumps?
06:57<drac_boy>either way flygon theres something else I don't know much of .. but if you were looking through older drg photos and saw a tender that had raised coal bunker walls and a cover on top ... that was one of the few experinment done with pulverized coal which I suspect might had not worked out as well as they first thought
06:57<Eddi|zuHause><Flygon> Guess what half survives to this day <-- factoid: in the west german railways, the oil-fired steam engines survived longer, in the east german railways, the coal-fired steam engines survived longer
06:58<drac_boy>the locomotive themself were conventional otherwise
06:58<Flygon>drac: We experimented with pulverized coal here, too. I don't think anything really resulted, by recollection. Good or bad.
06:58<Flygon>Eddi: Heh...
06:58<Flygon>Coal was much cheaper in East Germany, I take it?
07:00<Eddi|zuHause>actually, oil was rather cheap, because it came from russia. but in the west there was the "oil crisis", so the east rather sold the oil for high prices than use it themselves :)
07:00<drac_boy>flygon btw would you like to know of a compound mallet that enjoyed a good life till finally escalting costs meant it was about time to consider retiring them? :)
07:00<Flygon>Of course
07:00<Flygon>@ drac
07:00<Flygon>Eddi: Hahaha, that's actually pretty smart
07:00<Eddi|zuHause>the russians weren't quite that impressed, actually :)
07:01<drac_boy> try find the "little" fireman sitting out of the cab window ... really huge indeed .. these things could shove 300+ tonnes of coal up the mountain at 20mph then a few hours later wheel fast freight (boxcars, etc) on the more flatter sections at 55mph
07:01<drac_boy>they were really good locomotive which explained why N&W refused diesels till the 1960s finally (due to costs)
07:01<Flygon>drac: That's bloody massive
07:01<Flygon>Far, out.
07:01<drac_boy>aye :)
07:02-!-roland [] has joined #openttd
07:02<Flygon>Eddi: The Russians tried to build a 4-14-4 locomotive, they have no excuse
07:02-!-roland is now known as Guest3863
07:03<Eddi|zuHause>Flygon: i mean about the selling-oil-thing
07:03<Flygon>I know
07:03<Flygon>But I lacked any really good followup statements x3
07:04-!-argoneus [] has joined #openttd
07:05-!-peter1138 [] has quit [Remote host closed the connection]
07:05-!-peter1138 [] has joined #openttd
07:05-!-mode/#openttd [+o peter1138] by ChanServ
07:06<Flygon>Most oil burning locomotives here were actually converted to it from coal..
07:06<Flygon>It succeeded, they're still used in the same configuration :p
07:07*drac_boy kinda rather prefer coal
07:08<Flygon>Try finding an Australian un-lazy enough willing to shovel it :D
07:09-!-benny|cl1ss [] has joined #openttd
07:09<drac_boy>actually flygon australia had many coal fired garratts
07:10<Flygon>I meant in modern use. Many R-class locomotives (Victoria) here have had been oil burning :p
07:10<Flygon>But, I know what you mean
07:10<Flygon>Historically... we ate coal for breafast :D
07:11<drac_boy>flygon tbh I've always had something for garratts from either africa or australia tho
07:11<drac_boy>theres just something about them especially the "unrestricted" fireboxes too
07:12-!-benny|class [] has quit [Ping timeout: 480 seconds]
07:12<Flygon>Which ones are you talking about? I should warn that I've been more privy of Victorian locomotives, compared to NSW, SA, and QLD...
07:12<drac_boy>flygon just so you know what I mean..take a normal steam locomotive..the firebox has to sit just by the rear drive axle and over any tail axles .. but with a garratt .. theres nothing except track gauge restricting the firebox so it can be pretty wide and 'bottomless' deep
07:13<drac_boy>heres some good ones the first one almost looks like its barely clearing the railheads :->
07:14<Flygon>Ahh, I'm pretty sure I know what you're on about now x3
07:14<Flygon>I can't recall how many VR locomotives were Garratt style
07:15-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
07:16-!-benny|cl1ss is now known as benny|class
07:16<drac_boy>flygon and mind you it was the garratts that hauled the royal train once in a while back then in africa
07:17<drac_boy> this is an artwork example
07:17<Flygon>Nice painting :)
07:17-!-sla_ro|master [slaco@] has quit [Quit: DANGER is OFFLINE DANGER]
07:17<drac_boy>its almost the same thing with the canadian Hudson that earned them the royal logos and became Royal Hudson instead
07:17<Flygon>Sleeper spacing on that line is atrociously spread apart, though :D
07:17<drac_boy>well its only an artwork mind you
07:18<Flygon>True that
07:18<drac_boy>white reminds me....
07:19<Flygon>We had a Royal Train here...
07:20<drac_boy>there was at least one train in usa that was named after a frictious white princess .. and the train was painted more or less white too ... they wanted to make it clear that their own locomotives ran on clean coal hence the lady was never dirty at all
07:20<drac_boy>it lasted for quite a few years
07:20<Flygon> I never saw so many flags on a train
07:21<Flygon>I wouldn't bother trying to claim anything in Australia could ever be clean :p
07:21<drac_boy>and btw flygon some of the trains in colorado used what they called Moffat Coal .. it was so clean that if you forgot to check your firebox once in a while you could be left with absolutely no fire at all because there was almost no ash at all
07:21<Eddi|zuHause>the track looks weirdly asymmetric
07:21<drac_boy>so yeah talk about not putting any new coal in later then wonder why theres no fire left anymore = !!!
07:22<Flygon>eg. After a week of the VLocity trains running here, people painted flames. Into the dust accumulated into the front of the train.
07:22<Eddi|zuHause>"wash me" :p
07:22<Flygon>drac: Hahaha, wow. That's insane!
07:22<Flygon>Eddi: That was also painted in at some point
07:22<drac_boy>flygon yeah .. theres not that many coal sources that had very little or no ash content :)
07:23<Flygon>Also, it looks asymetric because it's on a diamond switch
07:23<Flygon>I can imagine that coal is very expensive
07:24<drac_boy>flygon of course theres the problem with cinder-like or all-cinker coals just as well tho
07:24<drac_boy>nothing like a slow train finally stopping by the hill stalled due to no steam pressure and only small green/blue flames
07:24<Flygon>Ah, no, it wasn't a VLocity
07:24<Flygon> But the Z sets have seen much better days
07:25<Flygon>...oh, that was an N-set
07:25<Flygon>Far out
07:25<Flygon>Z-set carriages are from the 50s, N-sets have been built from 1983 to 2012...
07:25<drac_boy>one story I recall of was...such train finally found an old trackside junk piles ... they stopped there and hunted for old tires and some other miscs ... then got the train rolling again...FAST ... although later at the engine shed the whole firebox *stinked* of all that hot rubbers :)
07:25<drac_boy>it took them a long time to clear out that firebox as the story said
07:26<Flygon>Oh wow
07:26<Flygon>That's... actually pretty smart
07:26<drac_boy>Flygon yeah they were a bit despair for anything better than the unburnable coals they were stuck with
07:26<drac_boy>the funny thing tho is... that locomotive in question was supposed to be retired soon .. the conductor joked that they had already re-tired it!
07:27<drac_boy>such silly people heh
07:27<Eddi|zuHause>Flygon: somehow that picture looks like a model
07:28<Elukka>the platform looks unrealistic
07:28<Flygon>I found what I was looking for
07:28<Elukka>i think it's partially the perspective
07:28<Flygon>wongm probably took the N-set photo from one of the overhead walkways. Hence, the odd perspective.
07:29<drac_boy>flygon btw don't know if you ever heard of these kind of thing but could you imagine what it is like if the class of steam locomotives were originally built for one task but at some later date they got bumped off and so had to work somewhere only to find out they were so much better at that than their original task?
07:29<Flygon>drac: It's happened here
07:29<V453000>the WASH is awesome :D
07:29<Flygon>Though, in some cases, it was out of necessity
07:30<Flygon>Or because they just had spare locomotives
07:30<drac_boy>flygon mm well some Frisco 4-8-4 were freight locomotives but then one day .. a passenger train failed with poor water injectors .. only locomotive nearby was guess what? and everyone took note when it accerlated the late train hard out of the station and made it on time .. a few days later several of them were reassigned to passenger service for good
07:31<Flygon>Hahaha, wow, niiiice
07:31<drac_boy>or the UP FEF (as in their modern 4-8-4) having had been more of a passenger locomotive but when that was taken by diesels they found good life with heavy fast freights instead
07:31<Flygon>We've had the same happen here with Diesel locomotives...
07:31<Flygon>Since the passenger lines here have a low top speed anyway, VR/V/Line have reassigned some of their (then) freight locomotives to passenger services... and it ran like a perfect charm
07:32<Flygon>Ahh, yeah, the H-class here also ended up with a passenger-to-freight reassignment
07:32<Flygon>Which was also a 4-8-4 locomotive (biggest in Australia)
07:33<drac_boy>flygon oh and btw one small commuter railroad actually used some old alco diesels ... they only could do 45mph max but that didn't matter too much against their crazy accerlation. they fit in really well with all the close-spaced stations at the time after all
07:33<drac_boy>eventually there were no more carbody diesels working these routes anymore..all taken over by the "freight" alco units :)
07:33<Flygon>The line it was built for didn't get upgraded for WWII, though. So it got reassigned to the NE line for heavy-freight haulage. Not bad for what ended up being the only Steam H-class locomotive.
07:34<Flygon>Ahh, heh
07:34<drac_boy>flygon..yeah so basically it went like this..stop at station....then notch 8 ... soon its hitting the 45mph limiter .. .then soon there goes the brakes ... stop ... repeat
07:34<drac_boy>they coudl restart hard indeed
07:34<Flygon>That would never happen in Victoria...
07:35<drac_boy>btw flygon I don't recall any details but I do remember at least one commuter train was actually assigned steam power (and it wasn't a big boiler neither) once in a while .. and it still could stick to the same strict timetables with ease surprisingly
07:35<Flygon>All our stuff accelerates like a slug, the station spacing is often far apart for non-Metro lines, and the top speed basically everywhere is 100-115km/h
07:35<drac_boy>in victoria that is
07:36<Flygon>Reassigned from Diesel to Steam?
07:36<drac_boy>think so, it was like in the 90's or later as it was standard colour video
07:36<drac_boy>let me see if I can find it
07:37<Flygon>Yes, that was probably an R-class locomotive
07:37<Flygon>They were designed for express passenger in the 1950s
07:37<Flygon>Yes, the 1950s
07:37<drac_boy>yeah looks like it I think :)
07:37<Flygon>They are actually pretty powerful, V/Line used them for 'driver training'
07:37-!-benny|cl1ss [] has joined #openttd
07:38<Flygon>But I'm pretty sure everyone knows it's because they were far more powerful than V/Line's T/P class locomotives, and could go faster
07:38<drac_boy>flygon heh well I didn't till now :P
07:39<drac_boy>flygon its not the locomotive themself so much but theres one particular small feature in japan I sorta find interesting..
07:39<Flygon>The R-class was also used by West Coast Railway in the 1990s to 2005, often oil burning
07:39<Flygon>For a 350-400kmish express journey
07:40<drac_boy>if you see a steam locomotive with "eyes" then it was a locomotive built for service up north where winters can be quite heavy ... basically rather than a single headlight by smokestack they had one "clipped" to each smoke deflectors .. giving them the nickname
07:40-!-argoneus [] has quit [Ping timeout: 480 seconds]
07:40<Flygon>This actually became very maintainence intensive for WCR, because they kept melting the internals of the engines, and they were very very noisy
07:40<drac_boy>two lights were better than one they recokened .. and that seem to hold true
07:40-!-benny|class [] has quit [Ping timeout: 480 seconds]
07:41<Flygon>And when they ran a test run on the Bendigo line (at line speed), they emerged from one of the tunnels it entered with bricks on it... the steam outputted was that strongly forced
07:41<Flygon>Ahh, yeah
07:41<Flygon>2 headlights makes a lot of sense
07:41<Flygon>Especially when you're somewhere where there'd be lots of fog...
07:42<drac_boy>flygon and naturally japan also kept steam for longer in general than everyone else so a steam-hauled container train was not too strange over there
07:42<drac_boy>part of that problem was because they were slow to develop diesels so steam stayed out a long time on light lines
07:42<Flygon>...heck, the VLocity trains here use 4 headlights, because fog + 160km/h + level crossings...
07:42<Flygon>I was surprised to learn Japan ever used Diesels
07:42<Flygon>Because I assumed they used 1500V and 25kV AC electrification everywhere
07:43<drac_boy>it took them some time to finally make the DD15 and other alike locomotives which had light axles ... some people have said they were the "geep" of japan .. which is true because these locos could handle any trains including 2-carriages passenger too
07:43<drac_boy>that was the final bite into steam
07:44<Flygon>Wait, what exactly do you mean by slow to develop Diesel?
07:44<drac_boy>mind you the DD15 had something that was a bit unique for its time .. the middle idle axle (it was A1A trucks fyi) could be raised or lowered as needed so...
07:44<Flygon>Huh, interesting
07:45<Flygon>Were they powered?
07:45<drac_boy>so yeah it could run more or less as a heavy 4-axle diesel on most lines but then when it came to a short freight on old branchlines it ran more as 6-axle with that weight spreading out by then
07:45<drac_boy>flygon..if it was powered it wouldn't be an A1A but a C :p
07:45<Flygon>Ah, gotcha
07:45<Flygon>My foam lacks the force of yours :p
07:45<drac_boy>only in the last few years is usa finally trying out the idea of raiseable axles .. goes to show how early japan was
07:46<Flygon>What decade was this?
07:46<drac_boy>around the 60-80's I think .. I forgot exactly
07:46<Flygon>Ah, gotcha
07:46<drac_boy>but usa is only finally trying it in 2010 .. go figure
07:46<Flygon>Japan developed stuff out of necessity
07:46<Flygon>The USA hasn't seen the need...
07:47<drac_boy>flygon btw japan also has that interesting thing where passenger trains own the lines and freight trains have to get permission to run on it ... unlike most other places where its the freights that own and maintain the tracks
07:47<Flygon>Here, the Government owns tracks
07:47<drac_boy>so thats why you might find a lot of overpowered short freights .. only because they have to slot inbetween all the passenger trains which means fast accerlations is a necessarity
07:47<Flygon>Except for some mining ones in WA...
07:48<drac_boy>nothing like seeing a big 6-axles 3000+hp electric locomotive with only six tank wagons on a very tight schedule :)
07:48<Flygon>Heh x3
07:48<drac_boy>but japan still does have longer freight trains .. they just run on less traffikied lines instead
07:49<Flygon>I still find it funny to see locomotives of horsepowers over 2,500hp...
07:49<drac_boy>flygon btw they still do it but a lot of the times the branch freight trains are top&tail by two DD15's .. one on front, one on rear - both always working
07:49<Flygon>Victoria has really weak-ass locomotives :B
07:49<drac_boy>then again certain routes have no turn-around faculity tho
07:49<Flygon>Ah, so they push-pull?
07:50<Flygon>That makes perfect sense
07:51<drac_boy>flygon one other thing that I think is only 'common' in japan...
07:51<Flygon>(we push pull with locomotives on passenger services here... but it's because the locomotives are sooo weak, and need to be able to reach 100km fast enough to keep on timetable :p)
07:52-!-benny|class [] has joined #openttd
07:53<drac_boy>single wiper that travel in 'endless' circle .. instead of the usual whip wipers like everywhere else ... it makes sense tho .. you can't really see the wiper but you can see the circle that they travel in tho
07:54<drac_boy>it makes sense... the wiper is always moving all the times so its too easy to keep it clear .. compared to normal wiper which have to stop ... move other way .. stop .. which can cause problems :)
07:54<Flygon> Victorian Railways: Australia's Navy
07:54-!-andythenorth [] has joined #openttd
07:55-!-benny|cl1ss [] has quit [Ping timeout: 480 seconds]
07:55<Flygon>That's pretty clever. I never thought of circular whipers
07:55-!-cyph3r [] has joined #openttd
07:56<drac_boy>flygon well these very diesels were the ones assigned to plow duty a lot of the times as well
07:56<Flygon>Japan needs snow plows...
07:56<Flygon>It rarely snows here
07:56<drac_boy>this shows one of the few examples of their plows they use and yeah notice the ever reducency of more lights on the plow itself :p
07:57<drac_boy>thats a DD15 there mind you
07:57<Flygon>To be fair. It is a pretty darn big plow!
07:57<Flygon>Doesn't hurt to give extra warnin
07:57<drac_boy>btw if you're wondering..that one specific plow is used for multi-track lines .. it can shove everyong off to one single side one moment then shove in a equal V shape other moment
07:57<drac_boy>thats why the long red arm pole
07:59<andythenorth>Yexo: I have a directory of files with clean industry properties :)
07:59<drac_boy>heres a dedicated snow clearing "locomotive" in the typical winter squallō_snow_blower.JPG/800px-JR_Hokkaidō_snow_blower.JPG
07:59<drac_boy>how do you like THAT flygon?
07:59<Flygon>Japan: Efficient as hell
07:59<Flygon>Link failed
08:00<drac_boy>and again the moveable side plates are so it can "squeeze" to fit down station platform tracks .. then swing wide open as soon as its out of the station
08:00<drac_boy>the flickr or the wiki one?
08:01<Flygon> This is all that happens when it snows in Australia. You just accumulate and wipe. :p
08:01<drac_boy>try this thenō_snow_blower.JPG
08:01<drac_boy>may be your browser doesn't like the foreign "o" letter in the name tho
08:01<Flygon>IRC doesn't
08:01<Flygon>I must be running in ASCII mode...
08:01<Flygon>Got a Tinyurl?
08:02<drac_boy>don't mind my silly tag name ^
08:02<Flygon>My browser doesn't like it @.@
08:02<drac_boy>its a snowblower so :P
08:02<drac_boy>hm what you using anyway?
08:02<Flygon>ō_snow_blower.JPG/800px-JR_Hokkaidō_snow_blower.JPG isn't a good URL
08:02<Flygon>And trust me
08:03<Flygon>I've seen far far worse innuendo :p
08:03<drac_boy>theres the problem..your browser doesn't even understand 8859-1 or utf-8 neither
08:03<drac_boy>hm well don't know of any other image sources sorry
08:03*drac_boy needs to go eat anyway
08:04<Flygon>Have fun eating!
08:06<Flygon> drac_boy's destination
08:08-!-benny|cl1ss [] has joined #openttd
08:11-!-benny|class [] has quit [Ping timeout: 480 seconds]
08:16-!-Guest3863 [] has quit [Ping timeout: 480 seconds]
08:19-!-roland [] has joined #openttd
08:19-!-roland is now known as Guest3879
08:19<drac_boy>back for a bit now
08:20<drac_boy>flygon I'm a bit surprised that chrome has no idea how to deal with 8859-1 charsets tho .. makes you wonder if chrome is unpopular in europe for that reason
08:20<Flygon>Might be
08:20<Flygon>Chrome is very very very popular in Australia...
08:21<Flygon>How well does Chrome handle Asian charsets?
08:21<@peter1138>^ works for me
08:21<drac_boy>even IE5.1 which dates 1996 can deal with everything including chinese
08:21-!-andythenorth [] has left #openttd []
08:22<Flygon>Either way
08:22<Flygon>This be the first time I've really had Chrome break
08:22<@peter1138>ō isn't in iso-8859-1
08:22<drac_boy>flygon but anyhow heres something that never ever got preserved at all sadly enough:
08:23<drac_boy>it was the most famous locomotive for some time
08:23<drac_boy>all were scrapped
08:23<Flygon>Is that the T1?
08:23<Flygon>I'm not sure...
08:23<Flygon>I know I recognize it, though
08:23<drac_boy>its the nyc hudsons
08:23<Flygon>No, not the T1
08:24<Flygon>Sorry, getting tired, hahaha
08:24<Flygon>The nose threw me off
08:24<drac_boy>flygon and theres
08:24<drac_boy>the curved bottom was interesting
08:24<Flygon>....that looks almost exactly like an S-class with Spirit of Progress shell
08:24<Flygon>Lemme get pic
08:25<drac_boy> and that was the famous superpower Niagra series
08:25<Flygon>I was wrong
08:26<Flygon>How many wheels is that on the tender?
08:26<drac_boy>2+5 axles
08:26<drac_boy>its only a bit smaller than the ones UP used
08:27<drac_boy>anyway flygon if you're around another time we should talk more ok? :P I need to go for a while now
08:27<Flygon>Have fun!
08:28-!-drac_boy [] has left #openttd [I'm done being in this room!]
08:30-!-guru3 [] has quit [Ping timeout: 480 seconds]
08:36-!-argoneus [] has joined #openttd
08:36-!-andythenorth [] has joined #openttd
08:36*andythenorth has committed one of the sins
08:37<andythenorth>using python to write python code
08:38<@Terkhen>why is that a sin? :P
08:38<andythenorth>BECAUSE IT'S MADNESS :)
08:40<andythenorth>anyway, FIRS economies are probably not far away
08:40<andythenorth>I have work to do right now
08:41<andythenorth>if anybody fancies copy and paste of 49 blocks of code, that would help
08:41<andythenorth>it's mindless
08:41<andythenorth>probably soothing
08:42-!-guru3 [] has joined #openttd
08:58-!-Sacro [~ben@] has quit [Read error: Connection reset by peer]
08:58-!-Sacro [~ben@] has joined #openttd
09:02<@Yexo>andythenorth: I did the conversion of the spritelayouts for the fruit plantation yesterday from pypnml to .py
09:02<andythenorth>awesome :)
09:02<andythenorth>I went to the pub
09:02<@Yexo>not sure if it's a big improvement, but at least it's python code now
09:02-!-Sacro [~ben@] has quit [Remote host closed the connection]
09:03<@Yexo>those spritelayouts still need to be simplified / rewritten I think
09:03<NGC3982>andythenorth: Can we mindless normal people help you with your FIRS work in any way?
09:07<andythenorth>get a checkout
09:12<NGC3982>What's that
09:12-!-Knogle [] has quit [Read error: Connection reset by peer]
09:12-!-Knogle [] has joined #openttd
09:24<@planetmaker>source code under source control
09:25<NGC3982>It seems to be beyond my grasp of the order of things.
09:25<andythenorth>you won't be able to help then :P
09:26<andythenorth>literally someone needs to copy and paste from 49 files to 49 other files
09:26-!-keoz [] has joined #openttd
09:26<Ammler>script it
09:26<andythenorth>might do
09:27<andythenorth>I don't have a reliable insertion point for the paste
09:27<andythenorth>and I have never figured out regexp
09:27<Ammler>well, if you think, someone just could do copy&paste, then scripting should work too
09:28-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
09:28<@planetmaker>Ammler, sometimes it's significantly easier to explain a logic than code the same. Human pattern matching is damn good
09:29<@planetmaker>otherwise captchas wouldn't work
09:29<@planetmaker>(well, they don't, but...) :-P
09:30<andythenorth>Ammler: do you want to try? :)
09:30<andythenorth>I can explain
09:31<Ammler>well, if you explain, you might have setup the script :-P
09:31<andythenorth>easier than that
09:32<Ammler>planetmaker: so it is copy&paste&edit?
09:33<andythenorth>Ammler: take the content from here
09:33<andythenorth>and append it here
09:33<andythenorth>as parameters to the call that instantiates Industry()
09:34<andythenorth>and ideally format whitespace :P
09:34<andythenorth>repeat that for all 49 industries
09:34<andythenorth>l18 has the instantiation
09:34<Ammler>you have a finished example?
09:34-!-Sacro [~ben@] has joined #openttd
09:34<andythenorth>nope but I could
09:36*andythenorth waits for slow connection
09:38<dada_>,%2021-07-2392.png anyone know why there's a discrepancy between the company window's figure for road pieces (61,006) and the infrastructure window's figure (59,513)?
09:38<andythenorth>somebody may wish to improve my python formatting :P
09:38<andythenorth>I often format python as though it's html
09:38<dada_>ohh sorry I'm stupid, I realize now it just adds the regular road and the streetcar track..
09:45*andythenorth lunch
09:45-!-andythenorth [] has quit [Quit: andythenorth]
09:45-!-LordAro [] has quit [Ping timeout: 480 seconds]
09:45-!-andythenorth [] has joined #openttd
09:56<Ammler>andythenorth: why don't you include that file there?
09:56<Ammler>instead copy&paste
09:56<Eddi|zuHause>andythenorth: just don't mix tabs and spaces, the rest should be irrelevant :)
09:57<NGC3982>Wait what
09:58<Ammler>also it looks like every <industry>.py looks the same
09:58<NGC3982>Lunch? I thought you where in Europe?
09:58<NGC3982>Oh wait
09:58<NGC3982>What on earth has happend to my clock.
09:58<Eddi|zuHause>NGC3982: winter time
09:58<NGC3982>18:56 < NGC3982> What.
09:59-!-Djohaal [] has joined #openttd
10:00-!-FLHerne [] has joined #openttd
10:06-!-benny|cl1ss [] has quit [Ping timeout: 480 seconds]
10:10<andythenorth>Ammler: it would be a bit of a strange place to do an import :)
10:10<andythenorth>(into the industry file)
10:10-!-FLHerne [] has quit [Ping timeout: 480 seconds]
10:16<Ammler>wouldn't it also make edit of the probs easier?
10:18<krinn>andythenorth, why not just cat file >> filecontentadded
10:19<Eddi|zuHause>why not simply parse the file, with like an .ini parser or similar
10:19-!-LordAro [] has joined #openttd
10:27-!-oskari89 [] has joined #openttd
10:33<andythenorth>not explicit
10:37-!-argoneus [] has quit [Ping timeout: 480 seconds]
10:37<krinn>you just wish add content of fileA at end of fileB no ?
10:38-!-skipi [] has quit [Read error: Connection reset by peer]
10:40<Ammler>somewhere between :-)
10:40<Ammler>and I also not sure, if he likes to replace it at change
10:41<@Yexo>it's a one-time replace
10:41<@Yexo>and it could've been done manually in the time you all spent discussing it ;)
10:42<andythenorth>I'm going to c+p it :)
10:42<andythenorth>but this was fun :)
10:42<Ammler>Yexo: that is the worst excuse of not scripting it :-P
10:42<krinn>if last lines never change, add that fixed stuff in another file cat it again
10:43<@Yexo>that depends if you want to have fun scripting it or be productive :)
10:43<andythenorth>I (yexo) already scripted parsing the values out of the nml files ;)
10:43<andythenorth>which has saved most of the time
10:44-!-FLHerne [] has joined #openttd
10:44<Ammler>Yexo: well, it also depends if the result is really what you want
10:44<Ammler>andythenorth: how did you make those probs files?
10:44<andythenorth>from nml
10:44<andythenorth>via 2 python scripts
10:45<andythenorth>and some manual editing
10:46<andythenorth>Ammler: feel free to script - I won't be able to copy and paste it before tonight ;)
10:46<andythenorth>if I script it, might not save time compared to c+p
10:46<andythenorth>if you script it....definitely saves me time ;)
10:46<krinn>industry.render_and_save_pnml() and few comments upper are always the same on every file ?
10:46<krinn>then put that into fileC
10:47<krinn>and cat fileA >> fileB then cat fileC >> fileB
10:47<andythenorth>how do I get it into fileC?
10:47<krinn>copy/paste, but done 1 time to build it
10:48<Ammler>you could also split it and cat again
10:48<Ammler>but some .py files seems to have other content
10:49<Ammler>I wouldn't even be able to do it via c&p
10:49<krinn>or tag it with CONTENT_ADD and sed to replace that with another file content
10:50<Ammler>krinn: if you need to open the file you could as good paste it
10:50<krinn>you don't need to open it to insert a line (if place to insert it is always at the same line number)
10:51<krinn>but like good scripting, if he is trying to add random thing, at random position, with random value : lol better going by hands
10:51<Ammler>yes, I just wondered, why he thought, someone could do it too
10:52<Eddi|zuHause>i'd make Industry.__init__() add itself to an industry list, and then "for industry in industry_list: industry.render()"
10:52<Ammler>because if that would have been true, ti would be scriptable
10:52<Eddi|zuHause>then you can leave it out of all the <industry>.py files
10:53-!-cyph3r [] has joined #openttd
10:54<Eddi|zuHause>that is pretty close to what CETS does, except i start out with a list instead of make the objects manually
10:56-!-Djohaal [] has quit [Quit: Leaving]
10:58<Eddi|zuHause>CETS is not really object oriented
10:59<Eddi|zuHause>maybe some things would be cleaner if it was
10:59<krinn>i would cut this to : add last comomn lines in fileC, head -n 20 all files, and just cat a >> b cat c >> b
11:00<krinn>so cut them in two parts, and reassemble them, easier way imo
11:05<andythenorth>Eddi|zuHause: I'll probably end up with an industry list yes
11:05-!-SkeedR [~skeedr@] has joined #openttd
11:05<andythenorth>this is duck-taped currently
11:05<SkeedR>Hey folk
11:06<SkeedR>Just trying to download the zbase baseset but the site seems to be down...
11:07<andythenorth>I had some 'add object to list' stuff, and alberth didn't like it when he reviewed my code (too magical) :P
11:08<Eddi|zuHause>it's certainly not more magical than openttd's pool items :)
11:11<andythenorth>I know a non-magical way to do it :P
11:11<andythenorth>I'd need to change all my industry files, so that they can be imported without executing
11:12<andythenorth>__main__ or whatever :P
11:13<SkeedR>is there a setting I can change somewhere to tell ottd where to download stuff to?
11:20-!-sla_ro|master [slaco@] has joined #openttd
11:25<@Yexo>SkeedR: move your config file and start openttd with -c path_to_config/openttd.cfg
11:25<@Yexo>iirc it'll store savegames / downloaded content relative to that directory
11:27-!-andythenorth [] has left #openttd []
11:32-!-krinn [] has quit [Remote host closed the connection]
11:51-!-opentdd778 [] has joined #openttd
11:53-!-opentdd778 [] has quit [Quit: ajax IRC Client]
11:54-!-opentdd778 [] has joined #openttd
11:55<SkeedR>Banned from tycoon eh...
11:56-!-opentdd778 [] has quit []
11:57<LordAro>that's nice - he quit before being banned :)
11:57<@planetmaker>why would he be banned?
11:58<LordAro>since you're not on there :)
11:58-!-argoneus [] has joined #openttd
11:59<SkeedR>what's up with
11:59<LordAro>no idea, i just go there for logs :)
11:59<@planetmaker>server has issues... waiting for manual reset
12:00<LordAro>oh, right... ignore me... :L
12:00<SkeedR>I am
12:02<@planetmaker>this migration works badly... a broken mainboard in the server didn't speed up our testing either. I'm sorry
12:03<SkeedR>No problem, I can wait ;)
12:06<SkeedR>funnily also appers to be down
12:07<@planetmaker>seems we're back :-)
12:14-!-Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd
12:33-!-valhallasw [] has quit [Ping timeout: 480 seconds]
12:41<Ammler>do I see the ID of a content somwhere on the web? "[2012-10-31 16:36:47] Completed download of 2350"
12:41<Ammler>or somewhere else to know what that content could be?
12:42-!-telanus1 [] has joined #openttd
12:44<Ammler>how do you use content select id ?
12:45<Ammler>hmm, content state
12:46<Ammler>does someone use the console command content without downloading all?
12:48-!-telanus [] has quit [Ping timeout: 480 seconds]
12:59-!-dada_ [] has quit [Quit: goodbyte]
13:02-!-Hyronymus [] has joined #openttd
13:03-!-telanus1 [] has quit [Quit: Leaving.]
13:11-!-Jake|afk [] has joined #openttd
13:11-!-roland [] has joined #openttd
13:12-!-roland is now known as Guest3914
13:16-!-Jake|afk is now known as Jake
13:16-!-Guest3879 [] has quit [Ping timeout: 480 seconds]
13:19-!-pugi [] has quit []
13:40-!-andythenorth [~Andy@] has joined #openttd
13:42-!-andythenorth [~Andy@] has left #openttd []
13:43-!-andythenorth [~Andy@] has joined #openttd
13:43-!-valhallasw [] has joined #openttd
13:56-!-SkeedR [~skeedr@] has quit [Ping timeout: 480 seconds]
13:57-!-andythenorth is now known as Guest3922
13:57-!-andythenorth [] has joined #openttd
14:02-!-DanMacK [~AndChat61@] has joined #openttd
14:02-!-DanMacK [~AndChat61@] has quit [Remote host closed the connection]
14:03-!-DanMacK [~AndChat61@] has joined #openttd
14:04-!-RavingManiac [~RavingMan@] has joined #openttd
14:04<RavingManiac>It took joining a multiplayer game
14:04<RavingManiac>for me to realise how I had been playing this game horribly, horribly wrong
14:04-!-Guest3922 [~Andy@] has quit [Ping timeout: 480 seconds]
14:05<RavingManiac>Also, hi
14:09<DanMacK>There's really no 'right' or 'wrong' waybto bplay
14:09<@planetmaker>the right way to play is the way you have fun to play
14:09<@planetmaker>I'd say ;-)
14:09<DanMacK>*way to play
14:12<RavingManiac>The Wrong way to play is to make all your train lines "point A to B"
14:12-!-Hyronymus [] has quit [Quit: Hyronymus]
14:13<@planetmaker>is it?
14:13<RavingManiac>It's not in the spirit of the game...
14:15<andythenorth>when I played TTD as a kid, everybody built 4 track stations
14:15<andythenorth>with 4 lines connecting them
14:15<andythenorth>no crossings, no signals
14:15<DanMacK>Same here
14:15<RavingManiac>anyway, when were path signals introduced?
14:22<@planetmaker>a few years back. A few years back further they were removed. And even further back another implementation was introduced
14:37<NGC3982>Im actually back at "A to B"
14:38<NGC3982>Was a bit fed up on ultra-powered-phantom-order schedules.
14:38-!-glx [glx@2a01:e35:2f59:c7c0:3800:7e48:bb8f:1ad5] has joined #openttd
14:38-!-mode/#openttd [+v glx] by ChanServ
14:39<DanMacK>I start with A to B and expand on that
14:39-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
14:39-!-frosch123 [] has joined #openttd
14:39<frosch123>moin :)
14:43<keoz>it is not possible to load a newgrf in an already started game ?
14:44<andythenorth>yes it is
14:44<andythenorth>but only if you're a newgrf developer
14:45<@planetmaker>keoz, warranty void, if newgrfs changed ;-)
14:45<keoz>that means, there is some command in the console which lets do it :-)
14:45<keoz>Right ?
14:45<@DorpsGek>Commit by translators :: r24654 /trunk/src/lang (6 files) (2012-10-31 18:45:33 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>belarusian - 6 changes by KorneySan
14:45<@DorpsGek>italian - 6 changes by lorenzodv
14:45<@DorpsGek>latvian - 6 changes by Parastais
14:45<@DorpsGek>norwegian_bokmal - 14 changes by jhsoby
14:45<@DorpsGek>russian - 1 changes by KorneySan
14:45<@DorpsGek>ukrainian - 16 changes by edd_k
14:46<keoz>planetmaker : I don't take a to great risk, I think :-)
14:46<@planetmaker>keoz, you risk to crash openttd and irrevocably damage your savegame beyond repair
14:46<@planetmaker>take your chance, thus
14:47<DanMacK>So save it then screw with it
14:47<Jake>keoz: Not by using the console, but by changing a config file value. And I've been doing it since before it was disabled by default and never had a problem, but it's best to err on the side of caution if you've spent hours getting your scenario just right.
14:47<@planetmaker>Jake, and changing config can be done via console ;-)
14:48<keoz>Jake : that's the point. I remember it was possible, when I used to play (about 2 years ago)
14:49<@planetmaker>keoz, scenario developer might suffice for your needs. Unless you really want to develop newgrfs
14:50<keoz>newgrf_developer_tools = false
14:50<keoz>i bet on that one
14:50<keoz>planetmaker : actually, I didnt think in changing it in the scenario editor
14:50<@planetmaker>doesn't matter, keoz
14:50<keoz>i'll do that. But i'm also gonna change the grf setting. I'm curious
14:51<@planetmaker>use scenario_editor nonetheless
14:51<@planetmaker>editor? developer, I think. whatever
14:51<keoz>thank you everybody
14:52<keoz>and thank you for making a such great game (btw)
14:56-!-HerzogDeXtEr [~Flex@] has joined #openttd
14:59-!-DanMacK [~AndChat61@] has quit [Ping timeout: 480 seconds]
15:02-!-HerzogDeXtEr1 [~Flex@] has quit [Ping timeout: 480 seconds]
15:06-!-Alberth [] has joined #openttd
15:06-!-mode/#openttd [+o Alberth] by ChanServ
15:08<@planetmaker>hi Alberth
15:08-!-dada_ [] has joined #openttd
15:12-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
15:18-!-Djohaal [] has joined #openttd
15:26-!-andythenorth [] has quit [Quit: andythenorth]
15:29-!-Jake [] has quit [Read error: Connection reset by peer]
15:29-!-Jake|afk [] has joined #openttd
15:29-!-Jake|afk is now known as Jake
15:31-!-Zuu [] has joined #openttd
15:32-!-KritiK [] has joined #openttd
15:41-!-Progman [] has joined #openttd
15:48-!-drac_boy [] has joined #openttd
15:48*drac_boy pokes flygon with a coal shovel
15:51-!-RavingManiac [~RavingMan@] has joined #openttd
15:51-!-pugi [] has joined #openttd
15:52-!-andythenorth [] has joined #openttd
15:55<drac_boy>or him failing to wake up from the keyboard...anyone else interested in steam locomotive talks too? :)
15:56-!-valhallasw [] has quit [Ping timeout: 480 seconds]
15:57<drac_boy>hi andythenorth
15:57-!-TrueBrain [] has quit [Quit: freaking internet; back tomorrow]
16:12-!-RavingManiac [~RavingMan@] has quit [Ping timeout: 480 seconds]
16:14<andythenorth>time for 49x copy and paste
16:16-!-Progman [] has quit [Remote host closed the connection]
16:18<andythenorth>Alberth: is it bad to use **kwargs simply because I can't be bothered to specify all params?
16:18<andythenorth>(for an _init_ )
16:19<@Alberth>Python believes explicit is better than implicit
16:19<@Alberth>and I do too :)
16:20<andythenorth>what a lot of code :P
16:20<andythenorth>but +1
16:20<Zuu>49x c&p sounds like you need either a preprocessor or a macro in your code editor.
16:20<@Alberth>you can give a dict as parameter of course :p
16:21<Zuu>Or write a python script to write the code :-p
16:21<andythenorth>also I can set defaults neatly with explicit params
16:21<@Alberth>you can also set them all to some default, and then override them with assignments later
16:24<@Yexo><Zuu> 49x c&p sounds like you need either a preprocessor or a macro in your code editor. <- it's from 49 different files to 49 other files
16:44<andythenorth>and it's done :)
16:44<andythenorth>doesn't bloody complie
16:44<andythenorth>or even compile
16:44<andythenorth>but that's ok
16:46<NGC3982>Damn night cravings.
16:49-!-glx [glx@2a01:e35:2f59:c7c0:3800:7e48:bb8f:1ad5] has quit [Read error: Connection reset by peer]
16:50-!-glx [glx@2a01:e35:2f59:c7c0:3800:7e48:bb8f:1ad5] has joined #openttd
16:50<andythenorth>I'm going to need to find default values for all industry props
16:50<andythenorth>or we could sing a song instead
16:52*NGC3982 sings
16:52<andythenorth>anybody want to put 49 * 26 parameters into a neat and tidy order?
16:52<NGC3982>About moustaches and jam.
16:52<NGC3982>What format?
16:52<andythenorth>you'll need a checkout
16:52*NGC3982 could use vbs with excel for that.
16:52<@Alberth>write a script
16:53<andythenorth>Alberth: I'd have to write a script to write my script
16:53<andythenorth>I prefer the mechanical turk method :P
16:53<andythenorth>actually I could do something insanely ugly with string.split
16:53<andythenorth>or such
16:53<andythenorth>if property name in line
16:53<andythenorth>push to a dict, rejoin
16:54*NGC3982 spends half his days sorting huge csv documents.
16:54<@DorpsGek>Commit by alberth :: r24655 trunk/src/company_gui.cpp (2012-10-31 20:54:19 UTC)
16:54<@DorpsGek>-Codechange(r18310): Difference between female and male is no longer needed for tie and earrings (found by botankras)
16:54<andythenorth>NGC3982: do you offer contract services? :P
16:55<@Alberth>NGC3982: just make nice stacks :)
16:55<NGC3982>Yes, i do.
16:55<NGC3982>Alberth: Yes, that's the point.
16:55<NGC3982>I work with marketing, and most of my Office work is related to cleaning and sorting addressee lists.
16:55<andythenorth>write a python script to do it
16:56*andythenorth ponders what to do next
16:56<NGC3982>@calc 49*26
16:56<@DorpsGek>NGC3982: 1274
16:56<NGC3982>That doesn't sound like much.
16:56<NGC3982>What's the build-up? How do you want it sorted?
16:58*NGC3982 also notes that "What's the build-up" is a Sinatra line from 1960's Ocean's Eleven.
17:03-!-Chris_Booth [] has joined #openttd
17:14<Eddi|zuHause><DorpsGek> -Codechange(r18310): Difference between female and male is no longer needed for tie and earrings (found by botankras) <-- hasn't this gender-egalitarian stuff gone too far meanwhile? :p
17:16<@Alberth>apparently not since 2009, but we never notived it
17:26<andythenorth>la la la
17:26-!-frosch123 [] has quit [Remote host closed the connection]
17:28*andythenorth wonders what nml does if an item property is ''
17:28<andythenorth>empricism would know the answer :P
17:29<@peter1138>i remember the old days
17:29<@peter1138>of setting the same property for multiple ids in a single action 0
17:30<andythenorth>I remember coding nfo without escapes :(
17:30<andythenorth>and no templating
17:30<@peter1138>what's an escape?
17:30<andythenorth>and counting bytes
17:30<andythenorth>not knowing about nforenum
17:30<@peter1138>and reading "commented" code, by george ;)
17:30<andythenorth>mine was worse
17:31<andythenorth>I commented it as though it was python
17:31<andythenorth>incorrectly apparently
17:31<andythenorth>worked though :P
17:31<andythenorth>young people today
17:31<andythenorth>don't know how lucky they are
17:34<@DorpsGek>Commit by rubidium :: r24656 /branches/1.2 (4 files in 3 dirs) (2012-10-31 21:34:07 UTC)
17:34<@DorpsGek>[1.2] -Update: some documentation
17:38<@DorpsGek>Commit by rubidium :: r24657 /tags/1.2.3 (10 files in 4 dirs) (2012-10-31 21:38:37 UTC)
17:38<@DorpsGek>-Release: 1.2.3
17:40<@DorpsGek>Commit by rubidium :: r24658 /trunk (5 files in 3 dirs) (2012-10-31 21:40:26 UTC)
17:40<@DorpsGek>-Merge: release documentation updates from 1.2
17:45-!-Alberth [] has left #openttd []
17:59-!-DDR [] has joined #openttd
17:59-!-sla_ro|master [slaco@] has quit [Quit: DANGER is OFFLINE DANGER]
18:11-!-oskari89 [] has quit [Read error: Connection reset by peer]
18:12-!-andythenorth [] has quit [Quit: andythenorth]
18:12-!-oskari89 [] has joined #openttd
18:13-!-drac_boy [] has left #openttd [I'm done being in this room!]
18:18-!-argoneus [] has quit [Ping timeout: 480 seconds]
18:21-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
18:35-!-valhallasw [] has joined #openttd
18:35-!-Pinkbeast [] has quit [Remote host closed the connection]
18:45<Zuu>scp is really cool. I'm currently preparing a new NoCarGoal release with scp support. My test AI now have full information about which cargos that are goal cargos.
18:45-!-Chris_Booth [] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0/20121023124120]]
18:50<@Terkhen>nice :)
18:59<@Terkhen>good night
19:04-!-tokai|mdlx [] has joined #openttd
19:10-!-oskari89 [] has quit []
19:11-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
19:12-!-valhallasw [] has quit [Ping timeout: 480 seconds]
19:18-!-drac_boy [] has joined #openttd
19:39-!-KritiK [] has quit [Quit: Leaving]
19:45<Ammler>#1 2 oder 3 :-)
19:46<Eddi|zuHause>tor 3 oder den roten umschlag?
19:46<Ammler>#das ist doch keine Hexerei
19:48<Eddi|zuHause>great... now i've got the "zonk" sound stuck in my head...
20:03-!-LordAro [] has quit [Remote host closed the connection]
20:04-!-Strid [] has joined #openttd
20:07-!-Strid__ [] has quit [Ping timeout: 480 seconds]
20:15-!-FLHerne [] has quit [Ping timeout: 480 seconds]
20:16-!-Supercheese [~Password4@] has joined #openttd
20:17*drac_boy smears supercheese with more cheesy cheese?
20:17<drac_boy>heh sorry just had to humor myself
20:17<Supercheese>I promised to code a test-grf a while back and still haven't gotten around to it
20:18<Supercheese>I really should not promise things I have low motivation to do...
20:18<Supercheese>guess I should take a crack at it
20:18<drac_boy>I still have that grf project of mine that hmm well yeah need someone to make some nfo code for me
20:19<drac_boy>otherwise...the typical slow progress :)
20:19<Supercheese>Well, if it was NML code I could help you
20:19<Supercheese>NFO, not so much
20:21<drac_boy>what kind of test grf anyway?
20:21<Supercheese>Implementation of leasing & second-hand purchase mechanics
20:21<Supercheese>it has serious drawbacks, but lots can be controlled by .grf
20:22<drac_boy>second hand? A sells off a bunch of $80 old freight wagons and company B can buy these instead of the usual new ones?
20:23<Supercheese>lemme find the relevant thread
20:24<Supercheese>Huh, searching through my posts I find the moderation has taken issue with my linking to another thread on the forums... strange
20:24<Supercheese>moderation staff*
20:24<Supercheese>a thread posted by orudge himself, no less
20:25<Supercheese>Here we go:
20:26-!-GoneWacko [] has quit [Ping timeout: 480 seconds]
20:30-!-Zuu [] has quit [Ping timeout: 480 seconds]
20:30<Supercheese>Curses, there's no "substitute" property for vehicles
20:37<drac_boy>well 'll pass on that kind of idea considering I'm a single company game kind of person but mm... have fun with that new thing ok? :)
20:37-!-pugi [] has quit []
20:37<Supercheese>It would be valid for single companies, at least the implementation I plan
20:37<drac_boy>how? haven't sold off anything
20:38<Supercheese>That's the thing, they'd be available anyway
20:38<Supercheese>no requirement for someone to have sold one
20:38<Supercheese>blarg, need a list of default ttd vehicle properties
20:39<Supercheese>wiki only has them for trains; guess I'll work with trains then
20:40-!-ycm [] has joined #openttd
20:40<ycm>Hello #openttd. :)
20:41<Ammler>Hello #ycm
20:44<ycm>Is there a 'newbies' server for multiplayer?
20:45-!-GoneWacko [] has joined #openttd
20:46-!-GoneWacko [] has quit []
21:02-!-Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Quit: Vadtec was here....]
21:03-!-Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd
21:11-!-ycm [] has quit [Quit: Leaving.]
21:11-!-Knogle [] has quit [Read error: Connection reset by peer]
21:12-!-Knogle [] has joined #openttd
21:20-!-keoz [] has quit [Quit: keoz]
21:22-!-Flygon [] has quit [Read error: Connection reset by peer]
21:23-!-Flygon [] has joined #openttd
21:23*drac_boy wonders about whacking flygon again?
21:23<drac_boy>heh heh
21:25<drac_boy>must be like mid-morning for you over there anyway isn't it?
21:26<Supercheese>GMT -8 here
21:26<Supercheese>6:30 PM
21:26<drac_boy>and you're not in australia....scat? :p
21:27-!-Flygon [] has quit [Read error: No route to host]
21:27-!-Flygon_ [] has joined #openttd
21:27<Supercheese>There's more of an AU address
21:28<Supercheese>seems he got disconnected temporarily
21:32-!-Flygon__ [] has joined #openttd
21:32-!-Flygon_ [] has quit [Read error: Connection reset by peer]
21:32-!-dada_ [] has quit [Read error: Connection reset by peer]
21:32-!-dada_ [] has joined #openttd
21:33*drac_boy takes a coal axe and smashes flygon's internet connection into behaving
21:33<drac_boy>heh :|
21:34<Supercheese>Well, it's aussie Internet, apparently it has "expensive transits (non-local-routable-traffic)"
21:35<drac_boy>Supercheese nothing worser than "limited space at a locked high price, and no we are not going to add any more seating space" from north america I'm sure tho ;)
21:36<Supercheese>I'm just quoting
21:39-!-Flygon__ [] has quit [Read error: No route to host]
21:39-!-Flygon [] has joined #openttd
21:44-!-Djohaal [] has quit [Quit: Leaving]
21:47-!-tparker [~tparker@2600:3c03::1d:4242] has quit [Quit: brb]
21:51-!-tparker [~tparker@2600:3c03::f03c:91ff:feae:42ad] has joined #openttd
22:02-!-drac_boy [] has left #openttd [I'm done being in this room!]
22:21-!-Pinkbeast [] has joined #openttd
22:40-!-Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Quit: Vadtec was here....]
22:42-!-Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd
22:50-!-Mek_ [] has joined #openttd
22:50-!-Mek [] has quit [Read error: Connection reset by peer]
22:58-!-Flygon [] has quit [Read error: Connection reset by peer]
23:00-!-Flygon [] has joined #openttd
23:04-!-Flygon [] has quit [Read error: No route to host]
23:05-!-Flygon [] has joined #openttd
23:12-!-Flygon_ [] has joined #openttd
23:12-!-Flygon [] has quit [Read error: Connection reset by peer]
23:22-!-Fuco [] has quit [Remote host closed the connection]
23:22-!-Fuco [] has joined #openttd
23:22-!-Netsplit <-> quits: Kurimus, @planetmaker, Ammler, MNIM, PierreW, eQualizer, tneo, Kitty, @DorpsGek, Zeknurn, (+16 more, use /NETSPLIT to show all of them)
23:27-!-Netsplit over, joins: Pinkbeast, dada_, Strid, Jake, Zeknurn, masch_, MNIM, snorre_, Stimrol, Kurimus (+16 more)
23:30-!-Flygon_ [] has quit [Ping timeout: 480 seconds]
23:30-!-Flygon [] has joined #openttd
23:39-!-Flygon [] has quit [Ping timeout: 480 seconds]
23:39-!-Flygon [] has joined #openttd
23:47-!-glx [glx@2a01:e35:2f59:c7c0:3800:7e48:bb8f:1ad5] has quit [Quit: bye]
---Logclosed Thu Nov 01 00:00:02 2012