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#openttd IRC Logs for 2012-11-16

---Logopened Fri Nov 16 00:00:29 2012
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09:47<@Belugas>god... we are moving the office to a new building. They gave us one day to pack everything: next friday
09:47<@Belugas>i cannot decentrly do it on such little time...
09:47<@Belugas>i'm starting to pack right now!
09:47<@Belugas>i expect to find some very old stuff ;)
09:48<@Belugas>like this book : Windows CE2 for dummies...
09:58<@Alberth>just forget everything you want to have renewed?
10:01<@Belugas>wish I could. i guess i'll rather do: if (DateToYear(Now) - DateToYear( > 5) Then Trash.Send(object);
10:02<tycoondemon>any layoffs?
10:03<tycoondemon>besides moving?
10:03<@Alberth>anybody who does not move fast enough perhaps :p
10:04<@Alberth>btw packing can be done very quickly if you don't try to sort anything
10:05<dihedral>gzip *
10:12<Eddi|zuHause>that zips every file individually...
10:14<@Alberth>works better when you have to distribute the files across several boxes
10:17<Eddi|zuHause>you can more easily spread a tar among equally sized boxes
10:22<@Alberth>as long as you don't shuffle boxes during the move :)
10:25<@Belugas>tycoondemon : no, we just need a different style of office, more space etc..
10:25<@Belugas>Alberth: sorting is mandatory! My desk is a real paper mess :( not to mention all those pinpads sitting there for eons..
10:27<@Alberth>everything 2 inches below the top is yellow enough to throw away without looking?
10:35<@Belugas>or unreadable? or not enough dust layer? or not enouh coffee stains?
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10:43<Rubidium>Belugas: you must then have too much crap ;) Just pack the needed essentials (i.e. the guitar) and trash the rest ;)
10:44*Rubidium packed in 5 minutes, which included disconnecting and packing the cables of the computer and monitors
10:46<Ammler>yeah, cleanup :-)
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10:56<tycoondemon>Belugas: good to hear, a lot of companies are downsizing-by-layoffs these days :O
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11:01<DanMacK>Hey all
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11:04<DanMacK>Hey supermop
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11:04<DanMacK>Any plans to bring your roundhouse sprites up to date?
11:05<supermop>how so? like fix the grf?
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11:08<DanMacK>Haven't tried it in latest trunk
11:09<@planetmaker>roundhouse? and hello :-)
11:09<DanMacK>Hey pm
11:10*planetmaker wonders what a roundhouse might be...
11:10<@planetmaker>oh... I see :-)
11:13<Eddi|zuHause>the one that kicks? :)
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11:19<DanMacK>The one that stores locomotives
11:23*Belugas knows how well organized Rubidium is. Thus, his desk must be way cleaner. Thus easier to move..
11:24<@Belugas>unlile your humb;e servant, who lives in a mess, a real mess...
11:24<@Belugas>must be one of the reasons my bosses did not allowe you in ;)
11:24<@Belugas>image of the company hehehe
11:25<@Belugas>tycoondemon, let say that layoffs are not that common in here. thankfully
11:26<@planetmaker>hehe :-)
11:28<supermop>would you like to see a change to the sprites?
11:30<supermop>the coding is too hard for me, especially with no nml support for stations
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11:37<supermop>guess i won't be getting an answer there
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11:44<MNIM>You know what would be nice? anti-waypoints.
11:45<MNIM>like waypoints, but instead of passing through them, vehicles should avoid them at any and all costs.
11:46<MNIM>or orders to avoid something at all costs.
11:46<supermop>a station can do that
11:46<MNIM>Yeah, except that no, it did not work
11:46<supermop>a train will avoid passing through a station not in its ordered
11:46<MNIM>'cause that's exactly what I thought too
11:46<MNIM>'cause I have a train that did pass through.
11:47<supermop>well you can add more stations to increas the relative penalty
11:47<MNIM>'cause I should use the word "'cause" less.
11:47<MNIM>supermop: if I had the available place for that I would have had the available space for waypoints on the route it should have been using
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11:48<supermop>if the other route is too long, has too many backwards signals, or Xs, it will still have a lower penalty to pass the station
11:48<supermop>hi FLHerne
11:52<MNIM>(WARNING unresized screenshot)
11:52<supermop>MNIM: maybe un-ordered waypoint or station penalty is configurable in the cfg?
11:53<supermop>so you could increase it?
11:53<supermop>what are you trying to do with those?
11:54<MNIM>the upper depot is shared between the HS line and some slower lines. both have to pass through sunfingfield, but of course I want to keep 'em separated apart from that depot.
11:56<MNIM>Oooooh crap.
11:56<MNIM>I just killed more than threehundred peeps.
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11:57<supermop>it seems like the depot is after the HS line splits off?
11:57<MNIM>correction. more than 700.
11:57<MNIM>supermop: the depot waiting lanes connect on the other side too
11:58<supermop>ok, then shouldn't the waypoints be there at that connection?
11:58<MNIM>there are waypoints there, too.
11:59<MNIM>the trouble seems to be that my trains enter the sunfingfield HS station from the depot and then try to go to their next station which of course they cannot go to since it's not along the HS line.
12:00<MNIM>resulting in those slow trains being stuck on my HS track.
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12:01<supermop>where the tracks cross back to the slow lines before the station
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12:08<MNIM>supermop: it should have waypoints there indeed, but as I said, no place.
12:09<MNIM>that station, those depots and the junction right behind the station fit *just* on that piece of land. I can't stretch it anywhere.
12:09<MNIM>but nevermind, I found the problem.
12:09<MNIM>all those trains that got stuck there were electrical.
12:09<MNIM>turns out I didn't electrify a piece of track they need.
12:10<supermop>get rid of those two path signals - put them behind the cross over
12:10<supermop>i made a picture
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12:13<supermop>are you on the forum?
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12:24<MNIM>I reverted to an older save whithout trains on the wrong tracks and fixed the electrification.
12:24<MNIM>no more troubles.
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12:45<Eddi|zuHause>again with this station limit... i'm only halfway through the great plains and already out of signal towers :(
12:45<Eddi|zuHause>actually, i'm already at the foot of the rocky mountains
12:50<supermop>Eddi|zuHause: ??
12:53<Eddi|zuHause>playing RRT
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13:30<FLHerne>supermop: Oh, hi :P
13:30<FLHerne>Only takes me two hours to glance at my IRC client...
13:30*FLHerne was busy being unsurprised at the PCC election results
13:31<Eddi|zuHause>what's a PCC election?
13:32<FLHerne>Police and Crime Commissioner - basically, a post the current (Conservative) Government invented to get their ex-MPs elected to :-(
13:33<FLHerne>Turnout has been universally <20%, with a couple of polling stations achieving a record 0% turnout...some very large percentage were blank votes, too :P
13:35<Eddi|zuHause>that sounds useful :p
13:36<FLHerne>Turns out that no-one thinks politicising the police is a good plan, except the politicans. As always.
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13:38<Eddi|zuHause>let me guess, they're selling it a s a huge victory for their plan
13:40<FLHerne>Eddi|zuHause: Apparently "the electorate were not sufficiently informed because the liberal and London-centric media [no PCC for London] didn't tell anyone, and it was dark at the time, and everyone will vote next time"
13:40<@peter1138>they're not reporting on the spoiled votes much
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13:41<FLHerne>Ironically, they were being very critical of <30% union turnouts only a few months ago and now find themselvs defending turnouts ranging from 10-20%
13:41<Eddi|zuHause>pff :)
13:45<@DorpsGek>Commit by translators :: r24752 /trunk/src/lang (4 files) (2012-11-16 18:45:22 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>catalan - 1 changes by Bassals
13:45<@DorpsGek>croatian - 3 changes by VoyagerOne
13:45<@DorpsGek>brazilian_portuguese - 22 changes by Tucalipe
13:45<@DorpsGek>swedish - 2 changes by Joel_A
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14:12<andythenorth>GS MP?
14:12<andythenorth>it's that, or I have to troll lego forums
14:12<andythenorth>one of those is fun
14:12<andythenorth>one is not
14:12<Rait>what should happen when i try to load a corrupted savegame?
14:13<Zuu>so you ask us to save you from trolling a lego forum?
14:13<andythenorth>also, new NoCarGoal version o_O
14:13<andythenorth>probably needs testing right?
14:13<Zuu>Hopefully it works fine :-)
14:13<andythenorth>planetmaker Yexo Rubidium Hirundo Alberth et al ^^^^
14:14<Zuu>It have no revolutionary new things in it. No industry construction. Just a bit wiser goal selection.
14:14<Zuu>And a sign at your HQ telling your medal status.
14:14<@Alberth>Rait: undefined behavior, ie anything is possible
14:14<andythenorth>sounds awesome
14:15<@planetmaker>hi andythenorth
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14:15<@Alberth>please consider me in, after making some tea
14:15<@planetmaker>sounds like an evening where I'd join in, too
14:15<Eddi|zuHause>Rait: if the file on disk was corrupted, likely the decompression will fail and it'll bail out of loading with an error message
14:16<andythenorth>can anyone set up a game on the server?
14:16*andythenorth has to eat :o
14:16<Zuu>and we can test froschs new clear buttons for edit boxes :-)
14:16<andythenorth>can we test 'rv stops don't cause an assert' ?
14:16<Eddi|zuHause>if decompression magically succeeds and the data is corrupted, you may hit any kind of assert imaginable
14:16<@Alberth>Zuu: a very revent nightly thus :p
14:18<Zuu>NUTS + eGRVTS + FISH + HEQS + some station sets?
14:18<andythenorth>+ CHIPS, even though it's broken
14:18<andythenorth>and the new FIRS?
14:18<andythenorth>from bundles
14:19<Zuu>Is it the same FIRS as last weekend?
14:19<andythenorth>also the new FISH 2 alpha 4 from bananas
14:19*Rubidium waves to andythenorth
14:19<Rubidium>what's up?
14:19<andythenorth>GS MP
14:19<andythenorth>how many players?
14:20<Rubidium>I hope it's HEAD-ish
14:20<andythenorth>if we have 7 years, 30k with 3 players *should* be achievable
14:20<andythenorth>4 players we should have bigger target...
14:20<@peter1138>playing ottd?
14:20<@peter1138>what is this?
14:20<andythenorth>no no
14:20<andythenorth>some other game :P
14:20<andythenorth>join in?
14:20<@Alberth>peter1138: just testing :p
14:21<Rubidium>playing? We're trying to reproduce a desync
14:21<Rubidium>(one that needs at least two ones to be called reproduced)
14:23<Rubidium>if it's r24751 then that's fine. Anything else is bothersome for me ;)
14:23<@planetmaker>someone preparing a map
14:24<@planetmaker>rubi, there's always the !download command ;-)
14:24-!-Rubidium was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
14:24<Zuu>andythenorth: Should the new 0.8.0-test-1 New GRF show up when I filter on "firs" as 0.8.0?
14:24<andythenorth>Zuu: not in bananas
14:24<andythenorth>I haven't released it, it's buggy :P
14:24<Zuu>I have put it in my path afaik
14:24<andythenorth>it should show up then yes
14:25<Zuu>You haven't enabled some devel only setting?
14:25<@peter1138>shows for me
14:25<Zuu>Maybe that is only supported for AI/GS. To set a setting to hide it in the content menu of locally installed content.
14:26<Zuu>Ah.. the problem was that I had already added it to the list of active NewGRFs. :-p
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14:28<Rait>okay atm i try to load a savegame and OTTD crashes (saves crash dump and everything + allows me to try emergency save). should i report this as a bug or is this way to dark area to bother?
14:30<@planetmaker>depends. If it's unpatched openttd and a savegame only played with unpatched openttd, yes, please
14:30<@planetmaker>openttd should load all savegames from earlier versions and even from ttd (and tto?)
14:32<@peter1138>not all mine :D
14:32<@peter1138>will there be a server up then?
14:32<@planetmaker>it's running. Join #openttdcoop nightly
14:32<@peter1138>getting board of the main menu sounds, heh
14:33<@planetmaker>or maybe even #openttdcoop.nightly
14:33<Rait>okay. the savegame was saved on 1.2.3 (x64) and loaded on 1.2.3 (x86). both unpatched, no newgrf or any scripts. will make a bugreport
14:34<@planetmaker>thank you, rait
14:34<@planetmaker>that should definitely work
14:34<@planetmaker>Rait, self-compiled or downloaded openttd?
14:35<Rait>downloaded, official installers for both
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14:38<FLHerne>planetmaker: Are there not issues loading some TTD features?
14:38<@peter1138>ttdpatch possibly
14:38<@peter1138>not ttd
14:38<@peter1138>shouldn't be, anyway
14:39<FLHerne>peter1138: Ah, that's what I was thinking of :P
14:46<Rait>reported. devs, have fun :)
14:48<@Alberth>andythenorth: "Supplies required within 3 months" in what way are they required in 3 months?
14:49<andythenorth>not sure, what's the context?
14:49<Eddi|zuHause>they need to be "supplied", hence the name :(
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16:31<@Belugas>WHO DARES WAKING ME UP?????
16:31<@Belugas>ho.. it's peter1138 :) granted
16:31<@Belugas>hooo... nice little buddy :D
16:31<@Belugas>she's gorgeous!
16:35*peter1138 mucks around on ninjam
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16:46<@Alberth>andythenorth: do you have time to answer my question?
16:47*andythenorth looks at string
16:48<andythenorth>Alberth: it makes no sense :)
16:48<andythenorth>I should write some different text
16:49<@Alberth>does that also hold for the 2x and 4x strings?
16:49<andythenorth>I hadn't noticed
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16:54<@Alberth>actually, I mostly wondered how to translate :p
16:54<andythenorth>don't yet :)
16:54<andythenorth>I'll fix it
16:55<andythenorth>if you can tell me what it should say in English, even better :P
16:55*Alberth does a few othe ones
16:55<@Alberth>I don't know the rule
16:55<@Alberth>ie what should it express?
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16:57<andythenorth>if no supplies have been delivered, supplies are needed
16:57<andythenorth>if supplies have been delivered, some more supplies are needed by (some point in time)
16:57<andythenorth>sorry, can't explain better, tired ;)
17:01*andythenorth -> bed
17:01<@Alberth>you collect them and look how much you got every 3 months?
17:01<@Alberth>good night andy
17:01<andythenorth>maybe I have more brain tomorrow :)
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19:23<Eddi|zuHause> <-- i'll file that in the "model or real?" category :)
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---Logclosed Sat Nov 17 00:00:30 2012