Back to Home / #openttd / 2012 / 11 / Prev Day | Next Day
#openttd IRC Logs for 2012-11-22

---Logopened Thu Nov 22 00:00:38 2012
00:33-!-Knogle [] has quit [Ping timeout: 480 seconds]
00:34-!-George [~George@] has quit [Read error: Connection reset by peer]
00:38-!-Knogle [] has joined #openttd
00:47-!-Knogle [] has quit [Ping timeout: 480 seconds]
00:48-!-Knogle [] has joined #openttd
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
00:57-!-mahmoud [] has quit [Quit: Quitte]
00:58-!-Flygon_ [] has joined #openttd
00:59-!-Flygon [] has quit [Read error: Connection reset by peer]
01:03<Rubidium>V453000: yeah, very interesting... someone wants to get flamed for not reading known-bugs before filing a bug reportt
01:27-!-Markavian` [] has joined #openttd
01:28-!-Prof_Frink [] has quit [Ping timeout: 480 seconds]
01:34-!-Markavian [] has quit [Ping timeout: 480 seconds]
01:35-!-Nat_aS [~nat@] has joined #openttd
01:37-!-Nat_aS [~nat@] has quit [Read error: Connection reset by peer]
01:38-!-Nat_aS [~nat@] has joined #openttd
01:41-!-sla_ro|master [slaco@] has joined #openttd
01:49-!-perk11 [] has quit [Ping timeout: 480 seconds]
02:11-!-Knogle [] has quit [Quit: A friend is someone that won't begin to talk behind your back when you leave the room.]
02:23-!-valhallasw [] has joined #openttd
02:25-!-Devroush [] has joined #openttd
02:27-!-Progman [] has joined #openttd
02:29-!-George [~George@] has joined #openttd
02:38-!-Pensacola [] has joined #openttd
02:53-!-Psyk [] has quit [Quit: Leaving]
02:57-!-Nat_aS [~nat@] has quit [Quit: Konversation terminated!]
03:01-!-pugi [] has joined #openttd
03:01-!-valhallasw [] has quit [Ping timeout: 480 seconds]
03:27-!-HerzogDeXtEr1 [] has quit [Read error: Connection reset by peer]
03:28-!-KouDy [~KouDy@] has joined #openttd
03:31-!-valhallasw [] has joined #openttd
03:49-!-FLHerne [] has joined #openttd
04:07-!-Devroush [] has quit [Ping timeout: 480 seconds]
04:25-!-Mikk36 [] has joined #openttd
04:28-!-Mikk36_ [] has quit [Ping timeout: 480 seconds]
04:40-!-oskari89 [] has joined #openttd
04:41-!-FLHerne [] has quit [Ping timeout: 480 seconds]
05:02<Ammler>V453000: more interesting would be, why you report that issue
05:03<Ammler>so it would be worth to fix it :-)
05:40-!-DDR [] has quit [Quit: for the love of god this is not safe for work]
05:57-!-Sacro_ is now known as Sacro
06:01-!-sla_ro|master [slaco@] has quit [Quit: DANGER is OFFLINE DANGER]
06:02-!-Pensacola [] has quit [Remote host closed the connection]
06:04-!-oskari89 [] has quit []
06:11-!-Devroush [] has joined #openttd
06:15<Rubidium>Ammler: it's not going to be fixed for reasons that can be read in the place I mentioned earlier
06:49<Ammler>Rubidium: yep, that what I meant, it needs to find reasons :-)
07:00-!-ccfreak2k [] has quit [Remote host closed the connection]
07:02<V453000>I think you know how many pieces of fecal matter do I give about getting flamed, and yes I read the known bugs once a long time ago
07:14<NGC3982>If i set a truck to wait 15 days at station X, and at the same time use the Full load option on the same order. Wich comes first?
07:14<NGC3982>I guess it should mean it always wait a minimum of fifteen days
07:16<V453000>I think it does, but better test it :)
07:16<V453000>set some absurdly high value and let it go to a station with a lot of cargo
07:18<NGC3982>It worked.
07:18<Ammler>I guess, that is situation where you could use dummy tucks/trains
07:19<NGC3982>Something like that.
07:19<NGC3982>Oh wait
07:20<NGC3982>No, it did not work.
07:20<Ammler>the only thing I see on that screen is that your language is quite badly translated :-)
07:21<Ammler>or are those English words also "your" words?
07:21<Ammler>Orders, Full...
07:21<V453000>NGC3982: do you realize that even if the full load didnt work, you could still put the timetable on the drop?
07:21<NGC3982>The full load worked, and the timetable didn't.
07:21<Markk>Ammler: "Order" and "full" is Swedish, yes.
07:22<Markk>Ammler: "Order" means order, and "Full" means either drunk or full. :)
07:22<NGC3982>Lot's of ös and äs init'.
07:22<Markk>NGC3982 is full all the times.
07:22<NGC3982>Well, since this is a distribution system, i might aswell remove the full order option.
07:24<Ammler>I always thought, German has many similar words
07:24<NGC3982>To Swedish?
07:24<Ammler>to English
07:25<NGC3982>Both Swedish and English are based on Germanic region languages.
07:25<NGC3982>Indo-European, or what'ya call it.
07:26<__ln__>No, Indo-European is quite much larger concept.
07:26<NGC3982>According to Wikipedia, Indo-European was way bigger then that, yes.
07:27<NGC3982>Eeh. Indeed.
07:43<Eddi|zuHause>basically, everything other than finnish and chinese :)
07:43<Pinkbeast>Basque I think is also thought not to be Indo-European in origin
07:43<Eddi|zuHause>i was being ironic :)
07:47-!-tokai [] has joined #openttd
07:47-!-mode/#openttd [+v tokai] by ChanServ
07:50-!-tokai|noir [] has joined #openttd
07:50-!-mode/#openttd [+v tokai|noir] by ChanServ
07:56-!-tokai [] has quit [Ping timeout: 480 seconds]
08:03-!-DanMacK [] has joined #openttd
08:04-!-Pensacola [] has joined #openttd
08:13-!-Progman [] has quit [Quit: Progman]
08:13-!-Progman [] has joined #openttd
08:18-!-Progman [] has quit [Quit: Progman]
08:20-!-DanMacK [] has quit []
08:23-!-ccfreak2k [~ccfreak2k@2607:f358:1:fed5:22:0:6979:842d] has joined #openttd
08:25-!-Pensacola [] has quit [Ping timeout: 480 seconds]
08:28-!-Progman [] has joined #openttd
08:42-!-sponge [] has joined #openttd
08:43<sponge>Hi guys. I just built the trunk version, I get an error that I'm missing sprites from the base set. Do I need to download opengfx from trunk as well?
08:43<sponge>I chose the download option the first time I ran it, but appearantly im still missing sprites.
08:45<sponge>cant find anything useful using cat=grf and debug level 6.
08:46<sponge>some sprites are skipped, but theres no error reporting.
08:56-!-DanMacK [~AndChat61@] has joined #openttd
09:12<Eddi|zuHause>yes, the opengfx version on bananas is insufficient for trunk, so you need a trunk version of opengfx as well
09:14<Eddi|zuHause>it is, however, not a critical error, so you can play without, just some sprites (probably in the GUI) will be replaced by questionmarks because they are missing
09:15<@planetmaker>yes. You'll miss out on the delete textbox icons and on the one added before that - which I forgot ;-)
09:15*NGC3982 plays even though he said he wouldn't.
09:15-!-ntoskrnl [] has joined #openttd
09:16<__ln__>why questionmark and not assert fail like in the good old days?
09:16<Eddi|zuHause>because asserts on wrong input are programming errors :)
09:18*NGC3982 needs to google the word "Assert".
09:21<sponge>Ok, doesnt sound too serious.
09:26-!-Progman [] has quit [Remote host closed the connection]
10:49-!-Nat_aS [] has joined #openttd
10:50-!-andythenorth [] has joined #openttd
10:50<andythenorth>disallow destruction of rivers on the map? :O
10:50<andythenorth>lame. I always bulldoze rivers
10:50<Nat_aS>Just make it really expensive
10:50<Nat_aS>well less expensive than raising sea tiles
10:50<Nat_aS>but almost as expensive
10:51<Nat_aS>and also, probably more city angering
10:51<andythenorth>I'll just reset the bulldoze water cost
10:51<andythenorth>it's trivial
10:51<Nat_aS>nah, we need fluid dynamics
10:52-!-andythenorth [] has left #openttd []
10:55<Eddi|zuHause>it would really be useful to have a "don't allow water destruction" mode similar to AIs, to prevent accidental money spending
11:09-!-valhallasw [] has quit [Ping timeout: 480 seconds]
11:15<sponge>Eddi|zuHause: some late night LAN games have revealed that a lot of money gets lost that way. :)
11:18<Nat_aS>who cares about money
11:18<Nat_aS>once you got one good line
11:18<Nat_aS>everything might as well be free
11:18<Nat_aS>well except for bribeing towns
11:19<Nat_aS>and if you turn inflation on, buying new engines
11:19<Nat_aS>if the newgrf is not balanced right
11:26<Nat_aS>even then, you just take out billion dollar loans
11:26<Nat_aS>or fast forward
11:31-!-frosch123 [] has joined #openttd
11:33-!-Sturmi [] has joined #openttd
11:36-!-RavingManiac [~RavingMan@] has joined #openttd
11:37-!-DanMacK [~AndChat61@] has quit [Quit: Bye]
11:37-!-valhallasw [] has joined #openttd
11:38-!-Knogle [] has joined #openttd
11:46-!-Hyronymus [] has joined #openttd
12:01-!-kero [] has joined #openttd
12:04-!-sla_ro|master [slaco@] has joined #openttd
12:08-!-_habnabit [] has joined #openttd
12:09<_habnabit>hi! i'm poking at the source to try to implement something to easily, with vehicles with shared orders and timetables, uniformly distribute the start dates of the timetable. i.e. if there's two trains and a 20-day timetable, make the start dates 10 days apart
12:10<_habnabit>has this already been worked on?
12:10<_habnabit>it seems like something someone might've wanted before
12:10<Pinkbeast>It has been tried many times before
12:11<Pinkbeast>It's usually called "timetable separation" or similar.
12:11<Pinkbeast>None of the implementations have been totally satisfactory.
12:11<_habnabit>hmm, how not?
12:11<_habnabit>(and where are these implementations?)
12:11<Pinkbeast>Well, the most recent one choked badly with any "go to depot if needs servicing" implementation
12:11<Pinkbeast>I'm suggesting "timetable separation" as a search term for tt-forums
12:12<Pinkbeast>And a common problem is that a train waits at a station because it is early, holding up the next train on the schedule, which then increases the total time in the timetable, so trains assume they are early, so trains wait at stations, so...
12:12<_habnabit>the other catch is i'm adding it to cargodist
12:12<Pinkbeast>... this applies to autofilled timetables, obviously.
12:13<Pinkbeast>And another catch seems to be dealing very badly with trains overtaking each other en route
12:14<_habnabit>these all seem like problems with timetabling in general, though
12:14<_habnabit>unless that's what you're saying
12:14<Pinkbeast>A useful feature in many of these implementations, I feel, would be to be able to define where on a route trains are to respace themselves, so that one could use a station with plenty of platforms not used by other routes.
12:14<@Belugas>so quiet in the office... the americans are doing Thanksgiving. the phones do NOT ring! yeah man!! Time to do some decent work
12:15-!-supermop [] has joined #openttd
12:15<_habnabit>the feature i wanted to add was just simply distributing the start dates
12:15<Pinkbeast>I do feel some of them are problems with timetabling in general, yes - but they need to be fixed if autoseparation is to work well.
12:16<Pinkbeast>Especially autoseperation in conjunction with rolling autofilling.
12:16<_habnabit>i can (and do) already fuck around with the dates
12:17<Pinkbeast>Ditto I've often felt that a useful feature would be "leave station if another train with the same orders arrives, no matter what", which would dechoke a lot of the pathological cases - or "at most, wait x ticks, no matter what"
12:17<_habnabit>er, not dates, but lengths
12:18<Pinkbeast>Every autoseparation (that's another search term) patch I've tried works well if the track is exclusively used by trains with those orders, but as soon as any other trains get in and sometimes-but-not-always slow down the autoseparators, comedy ensues.
12:18<_habnabit>actually, that might be good enough--what if you made it slightly more general and it was 'leave station if another identical train passes a particular target`
12:19<_habnabit>so you could make it another station or a waypoint or what-have-you
12:19<Pinkbeast>That would be better yet, yes - then you could have a waypoint outside the station.
12:19-!-FLHerne [] has joined #openttd
12:19<_habnabit>hmmmm! okay, i think i'll look at implementing this
12:19<_habnabit>i like this idea
12:20<sponge>can anyone point me to a file in the sources where arbitrary strings are used in a drop down?
12:21<sponge>also, does the drop down have a scrollbar if the items exceed the screen height? maybe I should use a list dialog.
12:22<Pinkbeast>Also this alone does a poor man's autoseparation
12:23<@planetmaker>sponge, just test with a very small OpenTTD window and you'll find your answer :-)
12:23<@planetmaker>(wrt scroll bars)
12:23<@planetmaker>what are - in your first question - the meaning of 'arbitrary'?
12:24<@planetmaker>you might want to look at the language selection in the game options
12:24<_habnabit>planetmaker, but, are you talking about leaving _immediately_ or in cases where the order is full load?
12:24<_habnabit>Pinkbeast, ^
12:24<sponge>planetmaker: yeah thats the drop feature im looking for
12:25<sponge>arbitrary strings = in game names
12:25<sponge>I have defined a STR_RULES_GROUP_NAME :{STRING1}
12:25<sponge>the dropdown takes an array
12:25<Pinkbeast>I think it should be supported in any case - full load, train waiting because timetable, train waiting for autoseparation adjustment.
12:26<sponge>planetmaker: the dropdown takes an array of StringID, but I somehow need to set that STRING1 argument for n number of options.
12:26<sponge>guess I should look at the game options menu
12:27<_habnabit>Pinkbeast, right, but i mean you probably wouldn't want a train that's unloading to just stop unloading
12:27<Pinkbeast>It's useful for full load because of the cargod*st case where you have the same cargo going back and forth over the same line but would still like trains to wait for a full load if possible
12:27<Pinkbeast>Yes, I agree that a train should finish unloading, but that's OK because it's guaranteed to terminate anyway
12:28<Nat_aS>what about when you have goods being delivered to an island via a boat that shows up once a year, but want to distribute it to the towns via train or truck
12:28<Nat_aS>cargodist dosn't know how to deal with that
12:28<Pinkbeast>Well, hang on, we're not trying to fix all the world's problems here...
12:28<@planetmaker>sponge, not immediately visible: often for such menus consecutive strings are used. As they all have a unique ID it suffices to know the ID of the first string.
12:29<sponge>gosh darn it, it takes a list too
12:31<sponge>or rather, it has its own list type
12:36<@planetmaker>sponge, vehicle purchase windows also contain a drop down to filter for things like type, cargo or so
12:38<sponge>planetmaker: i suppose one doesnt use std::string ?
12:38<sponge>planetmaker: only found it in fileio, nowhere else.
12:41<@planetmaker>I think we don't ever use that
12:44<@planetmaker>we have our own string functions ;-)
12:52-!-cyph3r [] has joined #openttd
12:59<sponge>does ShowDropDownList manage the list memory once it's passed to that function?
12:59<sponge>looks like it in settings_gui
13:05<frosch123>yes, it does
13:05<frosch123>though there are two functions
13:05<frosch123>one takes a allocated list of items
13:05<frosch123>the other one takes a static array of strings or so
13:07-!-glx [glx@2a01:e35:2f59:c7c0:8d37:cb08:7e82:2ee0] has joined #openttd
13:07-!-mode/#openttd [+v glx] by ChanServ
13:07<sponge>frosch123: yeah.
13:08<sponge>showdropdownmenu takes stringid's
13:08<sponge>altho im getting a segfault when trying to show my list
13:08-!-Psyk [] has joined #openttd
13:14-!-lugo- [] has quit [Remote host closed the connection]
13:15<NGC3982>Evening, animals.
13:16<sponge> DropDownList * list = new DropDownList();
13:16<sponge> list->push_back(new DropDownListStringItem(STR_RULES_GROUP_NONE, 0, false));
13:16<sponge> ShowDropDownList(this, list, 0, widget);
13:17<sponge>why would that segfault?
13:17<sponge>I do that in OnClick for my WaypointWindow
13:17-!-lugo [] has joined #openttd
13:17<sponge>unless, ofcourse, the widget type is wrong
13:17-!-valhallasw [] has quit [Ping timeout: 480 seconds]
13:18-!-Devroush [] has quit []
13:18<sponge>Hm, no, WWT_DROPDOWN for both
13:39-!-flaa [~flaa@] has joined #openttd
13:41<sponge>hm. seems to work ok.
13:53-!-Djohaal [~Djohaal@] has joined #openttd
13:55-!-Elukka [] has joined #openttd
13:59-!-tokai|mdlx [] has joined #openttd
14:04-!-DanMacK [~AndChat61@] has joined #openttd
14:05-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
14:07<DanMacK>Hey all
14:14-!-KritiK [] has joined #openttd
14:15-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
14:17-!-oskari89 [] has joined #openttd
14:18-!-DanMacK [~AndChat61@] has quit [Quit: Bye]
14:23-!-DanMacK [~AndChat61@] has joined #openttd
14:24-!-DanMacK [~AndChat61@] has quit []
14:25-!-andythenorth [] has joined #openttd
14:31<sponge>Where should I call SetDParamStr to set a RAW_STRING parameter for my string? DrawWidget?
14:32-!-FLHerne [] has quit [Ping timeout: 480 seconds]
14:33-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
14:35-!-DanMacK [~AndChat61@] has joined #openttd
14:36<frosch123>for WWT_TEXT and similar stuff which draws texts itself there is a SetStringParams function or similar
14:36<frosch123>in the window class
14:37-!-ntoskrnl [] has quit [Ping timeout: 480 seconds]
14:37-!-TheMask96 [] has joined #openttd
14:38<sponge>frosch123: this is a dropdown
14:38<sponge>I have a list of char * displayed in it.
14:38<frosch123>you mean you have dparams for the dropdown entries?
14:38<frosch123>then use DropDownListParamStringItem
14:38<sponge>no DropDownListCharStringItem's'
14:39<sponge>Hm, that might be better.
14:39<sponge>I have a list of groups with names given by the user.
14:39<frosch123>DropDownListCharStringItem is for a single raw string
14:39<frosch123>DropDownListParamStringItem is for general strings
14:40<sponge>I know.
14:40<sponge>when I select one of the items in the drop down I want the dropdown button text to change to the selected.
14:41<frosch123>i don't think you should set colour codes in the dropdowns
14:41<frosch123>aren't they used for selected / not selected?
14:42<sponge>But that's besides the point... Or problem.
14:42<sponge>May be :{RAW_STRING}
14:42<sponge>or, if I can, just have the raw string displayed.
14:42<frosch123>to set the parameters of the string on the WWT_DROPDOWN, use SetStringParameters
14:42<sponge>It's an arbitrary (user input) name anyway.
14:43<sponge>aha. its a virtual override
14:43<sponge>right right, I think it's coming back to me now.
14:43<frosch123>it's called for drawing and for determining the size of texts for window resizing
14:48<sponge>There we have it.
14:48<sponge>Working fine.
14:48-!-DanMacK [~AndChat61@] has quit [Ping timeout: 480 seconds]
14:50<sponge>Thanks da assist.
14:50-!-mahmoud [] has joined #openttd
14:51<andythenorth>I made an app today
14:51<andythenorth>called Pony Farm
14:51<andythenorth>it's not for ottd
14:52<Eddi|zuHause>how dare you!!
14:55<andythenorth>I think there's a FIRS oil well in the right of this picture
15:06<Eddi|zuHause>americans are weird... tons of free space bu they don't manage to build a straight line
15:08<_habnabit>is there a service that'll build openttd binaries for you?
15:09<_habnabit>i'd rather not try to figure out how to build on windows
15:09<@Terkhen>_habnabit: no
15:10<Eddi|zuHause>there used to be "buildottd", but it's probably horribly outdated
15:10-!-MNIM [] has quit [Remote host closed the connection]
15:10<frosch123>that one is broken since 2009 :p
15:10<Eddi|zuHause>otherwise, there's a build walkthrough in the wiki
15:12<Rubidium>frosch123: you mean that it died together with ttdp? ;)
15:13-!-HerzogDeXtEr [] has joined #openttd
15:13-!-HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
15:14<andythenorth>pay someone to build it...mechanical turk?
15:14-!-TrueBrain [] has quit [Remote host closed the connection]
15:14-!-HerzogDeXtEr [] has joined #openttd
15:15<sponge>_habnabit: configure && make ? :)
15:15-!-TrueBrain_ [] has joined #openttd
15:15-!-TrueBrain_ is now known as TrueBrain
15:27-!-Devroush [] has joined #openttd
15:35-!-Devroush [] has quit []
15:40-!-flaa [~flaa@] has quit [Quit: leaving]
15:41-!-Devroush [] has joined #openttd
15:53<andythenorth>bed time
15:53-!-andythenorth [] has quit [Quit: andythenorth]
15:54-!-Progman [] has joined #openttd
16:01-!-sponge [] has quit [Quit: leaving]
16:20-!-valhallasw [] has joined #openttd
16:35-!-frosch123 [] has quit [Remote host closed the connection]
16:44-!-oskari89 [] has quit []
16:48-!-DanMacK [~AndChat61@] has joined #openttd
16:51-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
16:51-!-Sturmi [] has quit [Quit: Sturmi]
17:05-!-sla_ro|master [slaco@] has quit [Quit: DANGER is OFFLINE DANGER]
17:05-!-DanMacK [~AndChat61@] has quit [Ping timeout: 480 seconds]
17:20-!-EyeMWing [] has quit [Read error: No route to host]
17:21<NGC3982>It's my first time.
17:23<Kylie>hi NGC3982
17:23<NGC3982>Kylie: Evening!
17:23<Kylie>NGC3982: did u have an issue ?
17:24<NGC3982>No, none at all.
17:24<NGC3982>I was happily showing how i for the first time (after seven years of OpenTTD) found engine grouping as a usefull feature.
17:24-!-kero [] has quit [Quit: kero]
17:26-!-FLHerne [] has joined #openttd
17:27<Eddi|zuHause>what's the meaning of the arrow icon?
17:29<NGC3982>The gray one?
17:29<NGC3982>I have no idea.
17:35<Eddi|zuHause>something to do with autoreplace?
17:35<NGC3982>Might be
17:35<NGC3982>Yes, that was it
17:35<NGC3982>I forgot, the autoreplace function does not turn off, even if all trains are replaces.
17:37<Kjetil>saws and shit ?
17:37<Kylie>NGC3982: it does turn off
17:37<NGC3982>Kylie: Apparently not. I had to turn it off to make the arrow go away.
17:38<NGC3982>By the way, it's on
17:40-!-tokai|noir [] has joined #openttd
17:40-!-mode/#openttd [+v tokai|noir] by ChanServ
17:41<NGC3982>Any tip on how i can place a funded Fishing Harbour?
17:41<NGC3982>It's a tad and a bit hard to place.
17:44-!-Progman [] has quit [Remote host closed the connection]
17:44<V453000>just try until you succeed
17:44-!-Psyk [] has quit [Remote host closed the connection]
17:45-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
17:47-!-Psyk [] has joined #openttd
17:48-!-valhallasw [] has quit [Ping timeout: 480 seconds]
17:49*NGC3982 succeeded.
17:57-!-tokai|mdlx [] has joined #openttd
18:03-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
18:04-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
18:04-!-Prof_Frink [] has joined #openttd
18:05-!-KouDy [~KouDy@] has joined #openttd
18:07-!-MNIM [] has joined #openttd
18:11-!-DDR [] has joined #openttd
18:12-!-Hyronymus [] has quit [Quit: Hyronymus]
18:14-!-mahmoud [] has quit [Ping timeout: 480 seconds]
18:29-!-drac_boy [] has joined #openttd
18:31<drac_boy>how're you ddr?
18:31<DDR>Past the age of majority, thankfully.
18:32<DDR>What's up?
18:33<drac_boy>sorting out computer parts...not much else tonight otherwise
18:34<DDR>Reading a few news items from Hacker News, but then I've got some software to attend to.
18:35-!-KouDy [~KouDy@] has quit [Ping timeout: 480 seconds]
18:38<DDR>I'll post it here when I'm done, if I get done today. :/
18:41-!-Flygon_ [] has quit [Read error: Connection reset by peer]
18:41-!-Flygon_ [] has joined #openttd
19:21-!-Guilux [] has quit [Ping timeout: 480 seconds]
19:22-!-Guilux [] has joined #openttd
19:23-!-KritiK [] has quit [Quit: Leaving]
19:25-!-Eddi|zuHause [] has quit [Remote host closed the connection]
19:26-!-Eddi|zuHause [] has joined #openttd
19:35-!-pugi [] has quit []
19:42-!-BadBrett [] has joined #openttd
19:45-!-Guilux [] has quit [Ping timeout: 480 seconds]
19:48-!-Guilux [] has joined #openttd
20:17-!-drac_boy [] has left #openttd [I'm done being in this room!]
20:33-!-HerzogDeXtEr1 [] has joined #openttd
20:39-!-HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
20:43-!-FLHerne [] has quit [Quit: - Chat comfortably. Anywhere.]
21:28-!-Djohaal [~Djohaal@] has quit [Quit: Leaving]
22:20-!-Supercheese [~Password4@] has joined #openttd
22:42-!-glx [glx@2a01:e35:2f59:c7c0:8d37:cb08:7e82:2ee0] has quit [Quit: Bye !]
23:38-!-mahmoud [] has joined #openttd
---Logclosed Fri Nov 23 00:00:38 2012