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#openttd IRC Logs for 2012-11-29

---Logopened Thu Nov 29 00:00:47 2012
00:08<Supercheese>The Melbourne Metro sure knows how to advertise: http://www.youtube.com/watch?v=IJNR2EpS0jw
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00:23<Flygon>Supercheese, I posted about that ealier
00:24<Flygon>30 minutes ago
00:24<Flygon>Certainly proves how viral it is :D
00:24<Flygon><Flygon> http://www.theage.com.au/technology/technology-news/aussie-viral-video-dumb-ways-to-die-lives-on-20121129-2ahm0.html OpenTTD needs a "Viral Video Campaign" option for advertising, 2005 onwards :D
00:24<Supercheese>aye
00:24<Flygon>Even better, I ride the Melbourne Metro trains :D
00:25<Flygon>Man, if anyone ever does a Melbourne set... they should figure out how to make the trains do air compressor noises. Noisy old Comengs rattle around like lawnmowers because of their air compressors. @_@
00:27<Flygon>Metro needed the "Dumb Ways to Die" video anyway, all they've been getting apart from that is bad publicity. Because they're skipping stations to keep up with on-time quota's
00:27<Flygon>Unbelievably, they're actually better than what Connex were like
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03:51<NGC3982>http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash4/486956_505407292813620_1047488538_n.jpg
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06:47<@peter1138>Yay, I posted an annoying animated gif ;p
06:53<NGC3982>peter1138: Wat.
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07:32<drac_boy>hi
07:33<@peter1138>DRAGONHORSEBOY
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08:07*Flygon eats drac_boy
08:17*drac_boy smacks flygon?
08:17<drac_boy>heh heh how're you?
08:17<Flygon>I could do much worse, y'know :p
08:17<Flygon>I'm well!
08:19<drac_boy>so flygon another story for you as usual.....
08:20<drac_boy>http://www.germansteam.co.uk/FastestLoco/fastloco-06.jpg see that Hudson? one of them met its fate in a sad way....
08:21<Flygon>It got scrapped when Dieselization happened?
08:21<Flygon>Hit a Cow, never got restored?
08:22<Flygon>Became involved with the Swan Hill line, ended up causing level crossing reform?
08:22<NGC3982>Man, i sure is hungry.
08:22<drac_boy>these class had reccuring issues with their self-lubrication system ... as it happened one of these was just about to slow down a bit for a nearby 80mph curve when suddenly something banged loudy and before you knew it steam was blowing everywhere together with the right siderods whacking the ties ...
08:22<Flygon>Oh no...
08:22<NGC3982>"Flygon eats drac_boy" and "drac_boy smacks flygon?" summarized to "Flygon smells bacon" in my head.
08:22<drac_boy>thankfully after a very lengthy time sliding on full emergency brakes it came to a stop completely on rails to the relief of everyone else ... apparently the lubrication dried up and the bearings froze :|
08:22<Flygon>NGC3982: Good job. Now I want a Bacon Hamburger
08:22<Markk>I ate one for lunch.
08:22<Flygon>...froze?
08:23<drac_boy>but it was left at the yard for some time then finally shoved to the scrap yard .. noone wanted to fix it because diesels were just starting to come in :|
08:23<Markk>It was incredible salty.
08:23<Flygon>Literally froze? Or figuratively?
08:23<Flygon>Ah, so a combination of mechanical failure and new locos coming out
08:23<Flygon>Same stuff here happens all the time
08:23<drac_boy>flygon...figuratively....think about what happens when you have no oil inside the bearing to keep it from heating up and half-mold
08:23<Flygon>Nearly used a far more offensive word than stuff... but, don't wanna be kicked :B
08:23<drac_boy>thats what happened to that one F7 ... its siderod literally broke up badly
08:24*NGC3982 has bacon in the fridge.
08:24<Flygon>If I may ask, why wasn't steam used as lubricant?
08:24<drac_boy>flygon because its hot and made up too much of water so its no good :)
08:24<Flygon>Hmm
08:24<drac_boy>lubrication was always some type of high-heat oils
08:24<Flygon>So, steam is useless at lubricating steel?
08:25<Flygon>I know it's very very effective with cemerics...
08:25<NGC3982>lubrication => bacon.
08:25<NGC3982>I should stop.
08:25*NGC3982 return to his dutys.
08:25<Flygon>Remember boys! Always lubricate your ba- *shot*
08:25<drac_boy>flygon but anyway ... for the siderod to break and even gash the side of firebox very close to cab .. its really some wonder the whole thing stayed on the rails with the crews only a bit shocked from the initial failure
08:26<Flygon>Luck?
08:26<Markk>NGC3982: You hvae to lubricate the bacon before you shove it up your...
08:26<Flygon>Though, I've never heard of a siderod nearly penetrating the cab
08:26<NGC3982>Markk: T'is be a good way to ingest nutrition.
08:26<drac_boy>flygon well at 70+mph and everything .. the siderod could had easily crashed the cab
08:26<Flygon>Most siderod failures here usually just result in the rod snapping and preventing the locomotive from actually driving the wheels
08:26<Markk>NGC3982: :)
08:27<Flygon>But, then again, most were @ 120km/h from metal fatigue...
08:27<Flygon>After being run for 3-4 hours straight
08:27<drac_boy>flygon but anyway a more amusing story....
08:28<Flygon>(The R-class was only designed for short-express services. But WCR employed them for distances that, if it weren't for the unique line they were given, would have otherwise gone half-way into neighbouring states)
08:28<drac_boy>theres a route that makes a wide gradual left curve ... then makes a tight right curve ... then heads through several station switches .... one of the Atlantic locomotive had an uneven run and was at station on time ... was just being cut off for the other locomotive when someone noticed the front truck only had one not two tires on left side...
08:28<Flygon>(coupled with the R-class's age, metal fatigue was a horrible problem on moving components... and how hard they were, it was not unusual to replace components after just one long distance runing)
08:29<Flygon>What
08:29<Flygon>Must have been a sturdy locomtive
08:29<drac_boy>immedately there was a call out for all trains to look out for any obstructions on the track..when it turned out there was nothing...a man search down the embanks was then made and soon they did find it....
08:30<drac_boy>apparently it cracked inside the pony axle chassis leaving it with two tires on right side but only one on left side ... and still managed to negotiate all the sharp curves without derailing!
08:30<Flygon>I'm quite impressed
08:30<Flygon>What speed were the curves?
08:31<drac_boy>not that fast considering the station .. so I would say maybe 40-60mph
08:31<drac_boy>the editor noted this was not the first time such a half-axle "loss" had happened tho
08:31<Flygon>Ah, quite fast
08:33<drac_boy>flygon anyway theres always comical moments even for everyday railroads...
08:33<__ln___>*there are
08:34<Flygon>I'm not surprised :3
08:34<drac_boy>i think I clipped out the picture and put it somewhere but one of the magazine had a 'what the...' monthly photo box .. and one time it was of a special passenger train (mix of VIA and private cars) that was stopped due to a large tumbleweed on the pilot
08:34<Flygon>On the pilot?
08:35<drac_boy>as the caption quoted: after some help from "volunteers" the tumbleweed was cleared for the train to continue on its way
08:35<drac_boy>it was a low nose GP9 or something, hard to say .. as caption did not note
08:35<Flygon>Low nose?
08:35<drac_boy>I mean I've heard of obstructions on the rails ... but for a tumbleweed, that sure was quite a strange photo :)
08:36<drac_boy>flygon..yeah a lot of GP7/GP9 were high nose but eventually later they were either chopped to or sold with low nose instead
08:36<drac_boy>I can show you example if you need?
08:36<Flygon>Yes, please
08:37<drac_boy>http://upload.wikimedia.org/wikipedia/commons/thumb/7/7b/Illinois_Terminal_1605,_July_16,_2005,_Illinois_Railway_Museum.jpg/300px-Illinois_Terminal_1605,_July_16,_2005,_Illinois_Railway_Museum.jpg
08:37<drac_boy>http://upload.wikimedia.org/wikipedia/commons/thumb/0/00/CA2158.JPG/250px-CA2158.JPG
08:37<Flygon>Ah
08:37<Flygon>I comprehend perfectly now :)
08:37<Flygon>We have the exact same types here, too (the T/P class)
08:37<drac_boy>flygon can you really imagine a train stopped by tumbleweed? :P
08:38<Flygon>Except we use the terms low cab, and high cab
08:38<Flygon>Yes
08:38<Flygon>Windscreen wipers can't wipe that stuff off
08:38<drac_boy>btw flygon there was another magazine photo I liked too....
08:39<Flygon>http://www.hollywoodfoundry.com/T%20Side%20Shot.jpg http://www.precisionscalemodels.com.au/wp-content/uploads/2010/12/Victorian-Railways-T-II-Class-Diesel-Electric-Locomotive.jpg Low and High cab :3
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08:39<drac_boy>the photographer was waiting for the Rio Grande train to come around the curve into view so he could take a photo .. but as soon as he heard some consisent whistlings and saw some cows walking on the ties he was a bit upset at not getting his photo...
08:39<drac_boy>but then on a quick moment he thought otherwise and took a photo of nothing but a group of cows walking on the rails obvious to the fact that the train behind them was chasing them for the very same reason :P
08:40<drac_boy>the cows soon finally realized to get off the rails ... but heh :)
08:40<Flygon>Wait
08:40<Flygon>Cows are smart enough to get out of the way of trains?
08:40<Flygon>...American cows must be smarter than Australian cows
08:40<drac_boy>flygon apparently the cows didn't realize that the higher land they were on was exactly the same place the train was on :)
08:40<Flygon>Ahh
08:41<drac_boy>but they did realize that soon and cleared off out of the way ... train made its way without any further aidos
---Logclosed Thu Nov 29 08:48:11 2012
---Logopened Thu Nov 29 08:48:20 2012
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08:49<NGC3982>I'm used to building trees on plantation tiles, since it seems to increase Town rating substantially.
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08:49<NGC3982>Does it affect production for the industry owning the tiles?
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08:51<_drac_boy>flygon anyway what you doing now? :)
08:52<Flygon>Nothing interesting
08:52<_drac_boy>heh ok
08:52<Flygon>Sleeping soon
08:52<_drac_boy>mm ok :p
08:52<Flygon>Reading forums
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09:44<@Belugas>hello
09:45<@Belugas>second day of snow. my son is happy, i'm not
09:45<@Belugas>pfffffff
09:46<Eddi|zuHause>we have third day of constant rain instead ;=
09:48<ntoskrnl>we have snow too, the forecast is 50cm of it during today and tomorrow
09:49<@peter1138>Froze as in seized...
09:50<Superuser>geezus where do you people live?!?!
09:50<@Belugas>not sure if we're getting any where near 50cm, but still.. my sncere condoleances
09:50<@Belugas>i'm working in Montreal, Quebec, Canada, North Pole
09:51<@peter1138>Belugas, you need to arrange to be snowed in
09:51<@peter1138>Then you can... hide in the basement
09:51<@Belugas>lol
09:52<@Belugas>good idea you have there, peter1138 :)
09:52<Eddi|zuHause>Belugas lives more southern than most people in this channel :)
09:53<@Belugas>strange, isn't it?
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09:54<Superuser>geeeeeeezus
09:54<Eddi|zuHause>it's all the gulf stream's fault...
09:54<@peter1138>What's a geeeeeeezus?
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09:55<Eddi|zuHause>he wantet to say "gesundheit", but he had to sneeze halfway through :)
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10:37<@Belugas>Bloody Time Zones - Altered Reality
10:37<@Belugas>always a good moment.
10:38<@Belugas>With the wonderful virtuosity of mister Nelson on the keyboard effects :)
10:48<Rubidium>poor Belugas
10:48<Rubidium>although you're likely able to go to work, or home when the sun is up
10:51<@peter1138>virtuosity -> randomosity
10:52<@Belugas>Don' tell me i've invented a new word?? again
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10:53<@peter1138>no
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11:58<@Belugas>randomosity... not quite... try to make those effects working ;)
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12:38<Superuser>http://notalwaysright.com/admitting-defeat-was-an-easy-thing-touche/25319
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13:13<@Terkhen>hello
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13:14<frosch123>Terkhen: sorry, i have no string ready yet for today :p
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13:17<@Terkhen>frosch123: no problem, I come for the chatting too :P
13:17<frosch123>:I)
13:17<@Terkhen>although lately I never have much time :P
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13:45<@DorpsGek>Commit by translators :: r24775 /trunk/src/lang (5 files) (2012-11-29 18:45:34 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>belarusian - 2 changes by Wowanxm
13:45<@DorpsGek>greek - 19 changes by Evropi
13:45<@DorpsGek>italian - 1 changes by lorenzodv
13:45<@DorpsGek>latvian - 1 changes by Parastais
13:45<@DorpsGek>lithuanian - 31 changes by
13:45<@DorpsGek>spanish - 1 changes by Terkhen
13:46<Superuser>https://www.humblebundle.com/ humble bundle genocide best day of my life
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14:30<andythenorth>lo
14:33<Rubidium>hi andythenorth
14:34<frosch123>hmmm... how about dropping ottd's gui framework, and using a standard library? :p
14:35<frosch123>some ottd widgets are just too weird
14:35<@peter1138>heh
14:35<andythenorth>make it a html frontend
14:35<andythenorth>:P
14:36<andythenorth>html + javascript :P
14:36<andythenorth>talking to the game via admin port :P
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14:37<Superuser>anyone heard of Hedgewars? It's an open source worms clone written in Object Pascal
14:37<Eddi|zuHause>yes, so...?
14:37<Superuser>as a Google Summer of Code project they got someone to make an HTML5 port that would use WebGL
14:38<Superuser>they used pas2c first to convert to plain C source code and then reworked the opengl pipeline a bit, and voila, they dumped it into a program called 'emscripten' and now you can play Hedgewars straight from your browser
14:38<Superuser>a Facebook OpenTTD would be pretty cool, just sayin'
14:38<Superuser>but there are other priorities right now, like integrating 32 bit graphics right
14:38<Eddi|zuHause>so how about you look into the dozen threads in the forum discussing web-openttd?
14:39<frosch123>guess what, ottd has already been put into emscripten
14:39<Superuser>really?! o_O
14:39<Superuser>tell me more
14:39<Superuser>I had no idea, where I can try it
14:40<frosch123>http://www.tt-forums.net/viewtopic.php?f=32&t=61270&p=1033089&hilit=emscripten#p1033089
14:40<andythenorth>hedgewars is 175MB
14:40<andythenorth>and my connection is slow :P
14:40<andythenorth>is it good?
14:40<frosch123>that sounds bigger than worms 2, and definitely bigger than worms 1
14:41<Eddi|zuHause>i never really played worms...
14:41<andythenorth>this might be the end of openttd for me for a bit if it's good
14:41<Superuser>no they made a custom script or something for it
14:41<andythenorth>worms is probably my 4th favourite game :P
14:41<Eddi|zuHause>one time, in college... :)
14:41<Superuser>or rather, there's 4 versions of it
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14:41<Superuser>some of which load content on demand
14:41<Eddi|zuHause>the 3D version, though
14:42<Superuser>wait, that topic suggests OpenTTD is for big-endian systems... wtf?
14:42<Eddi|zuHause>openttd supports both big-endian and little-endian
14:43<Superuser>man, OpenTTD sure is an amazing engineering effort, 5/5 job you guys
14:43<ntoskrnl>any program that is endian dependent is pretty crappy to be honest
14:44<Superuser>OMG, I came EVERYWHERE!!!! This JS port is AMAZING
14:44<Superuser>I wonder though, aren't these graphics the original TTD graphics? Is that allowed?
14:44<andythenorth>meh, tedious list of 'my favourite games', in order: Chocks Away (RISC OS), Dope Wars, Lotus Turbo Esprit, Railroad Tycoon 3, Super Mariokart (Wii), Super Mariokart (SNES), Puzzle Bobble,
14:44<Superuser>Dope Wars!
14:44<Superuser>+1
14:45<Eddi|zuHause>ntoskrnl: it may screw up some "advanced bitstuffing" functions, and saving/loading must handle endian conversion, or the savegames will not be portable
14:45<Eddi|zuHause>Superuser: you go ahead and teach a russian about copyright...
14:46<andythenorth>I forgot Worms :P
14:46<ntoskrnl>just report the site to chris sawyer and he will issue a dmca takedown =P
14:46<frosch123>andythenorth: so what is your riffle accuracy?
14:46<andythenorth>dunno yet
14:47<andythenorth>I have also been avoiding Kerbal Space Program and Dwarf Fortress. Enough time spent on games already :P
14:47<frosch123>can you kick a worm into water across a distance of two screens?
14:47<andythenorth>nah
14:47<andythenorth>I'm rubbish
14:47<andythenorth>this hedgey thing has MP mode I think btw
14:47<frosch123>(while i never understood how aiming across screen borders could even work, it works quite well actually)
14:48<frosch123>classic worms has round robin
14:48<frosch123>i think worms2 also has lan, but still round robin
14:48<frosch123>not rts :p
14:48<NGC3982>andythenorth: I have found some artifacts in FIRS 0.7.5 that i can't seem to get around.
14:48<andythenorth>orly?
14:48<Eddi|zuHause>"RTS worms"... that sounds funny :p
14:49<andythenorth>hedgey thing is confusing, can't figure it out
14:49<andythenorth>meh
14:49<Superuser>my favourite games, in order: 2D Zelda games (esp. Minish Cap), Jet Set Radio:Future, Wolfenstein: Enemy Territory (preferably with JayMod), Hidden & Dangerous 2, Stronghold: Crusader, Pirates of the Caribbean by Akella (also known as Sea Dogs 2, nothing to do with the Disney movie), Dungeon Crawl Stone Soup, Battle for Wesnoth (which I write mods for, check out Temple of the nagas), OpenTTD
14:49<Superuser>played all of these to death
14:49<NGC3982>Im talking out of my ass
14:49<NGC3982>I say FIRS when i mean CHIPS.
14:50<frosch123>has temple of the nagas something to do with sc?
14:50<Superuser>sc?
14:50<frosch123>starcraft
14:50<Superuser>no, never even played Starcraft lol though I love my RTSs
14:50<NGC3982>http://i.imgur.com/m58Zx.png
14:50<andythenorth>NGC3982: CHIPS is borked
14:50<andythenorth>I would avoid it for now
14:50<Superuser>nagas are a race in Wesnoth (high fantasy universe)
14:50<Eddi|zuHause>i know nagas only from heroes3
14:51<Eddi|zuHause>(which is one of my all time favourite games)
14:51<NGC3982>andythenorth: Oh, i see.
14:51<Superuser>HoMM3 is a great game too, yeah, not in my fave list though (too hard!)
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14:51<frosch123>wow, there is no liquipedia article about xel'naga :o
14:51<NGC3982>Heroes 3 <3.
14:51<NGC3982>My childhood called and wanted me back.
14:51<frosch123>Superuser: http://starcraft.wikia.com/wiki/Xel%27naga
14:52<Superuser>also insert around the top of my list: Europa Universalis III and Victoria II (very similar grand strategy games), and closer to the middle, Donkey Kong 64 and Super Mario 64
14:52<Superuser>looks kinda cool, nothing like a naga in wesnoth though ;)
14:52<Eddi|zuHause>how can heroes3 be hard?
14:52<NGC3982>Eddi|zuHause: Very.
14:53<Superuser>http://units.wesnoth.org/1.10/mainline/en_US/Naga%20Fighter.html
14:53<Eddi|zuHause>once you have a decent enough army and keep it together, you can pick off the AI really well
14:53<NGC3982>This is from the time when games did not allow you to solve being a twat-face by pressing "A" at a quicktime event.
14:54<Superuser>the double icons and portraits are because this doesn't have a separate icon/portrait for male and female yet
14:54<NGC3982>Something that still puzzles me about Heroes 3, though.
14:54<NGC3982>There is a short music piece that was used when morning struck
14:55<Eddi|zuHause> <NGC3982> This is from the time when games did not allow you to solve being a twat-face by pressing "A" at a quicktime event. <-- i have no clue what that sentence means...
14:55<NGC3982>And i noticed that the piece was re-used in lot's of different games and tv series troughout the years.
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14:55<Superuser>also, still on the previous topic (oh me), Dungeon Crawl Stone Soup has been progressively getting worse, the resting issue is really huge now. Meanwhile, ToME4 has slowly been moving up my list as it is an excellently designed roguelike, I feel the skills are a bit too... extremely fleshed-out in ToME4 though
14:55<NGC3982>Eddi|zuHause: I was refering to the fact that modern games are very linear, even those who try not to.
14:56<Eddi|zuHause>that happens a lot when you buy samples from a random library
14:56<NGC3982>Eddi|zuHause: And that H3 excelled in being a hard game if you choose to play it like that.
14:56<Superuser>note that most major roguelikes have game designers on the time who do not write code and just philosophise and come up with ideas.
14:56<Eddi|zuHause>there are bound to be overlaps with other people who bought from the same library
14:57<Superuser>NetHack (the most famous roguelike), didn't though, which is why it has all that feature creep. It also follows the Hack-like philosophy to the letter
14:57<Superuser>which is good :) Hack-likes are the best roguelike games, band-likes (and Angband itself), are frankly, really shitty games. No wonder there's so many variants
14:57<Superuser>wouldn't you all agree?
14:58<Eddi|zuHause>is that still english that you write?
14:58<Superuser>haha, good point, I guess this is not #rgrd on Quakenet...
14:58<Superuser>(roguelike games, roguelike development)
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16:11<andythenorth>hmm
16:11<andythenorth>searching for developers is hard :P
16:12<andythenorth>as usual /me is looking for python devs :P
16:13<Superuser>Ruby anyone?
16:17<Rubidium>sorry andythenorth , but I don't like python for non-technical reasons
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16:18<andythenorth>Rubidium: you can haz a job already anyway :)
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16:36<andythenorth>ugh
16:36<andythenorth>one of our WP sites just got pwned
16:36<andythenorth>how dull
16:37<Rubidium>oh... wordperfect still exists?!? ;)
16:38<Kylie_>Rubidium: could it mean wordpress
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16:47<Warod>andythenorth: properly upgraded?
16:47<andythenorth>nah
16:48<Warod>andythenorth: Is it on a shared webhosting?
16:48<andythenorth>nah
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17:04<frosch123>night
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18:04<@Terkhen>good night
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