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#openttd IRC Logs for 2012-11-30

---Logopened Fri Nov 30 00:00:48 2012
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04:04<Flygon>I can't believe a balloon loop became useful in an OpenTTD game...
04:06<Flygon>A loop where the train turns around by going around a loop, rather than reversing
04:06<Flygon>Ended up finding one useful for use in depoting a train
04:07<NGC3982>Flygon: screenshot!
04:08<Flygon>I'll need a higher speed depot in future...
04:09<Flygon>It may seem overbuilt... but it's because it's a conveniently placed town for an interchange station, and it was the biggest in the area
04:09<Flygon>The American midwest is bleak :(
04:10<Flygon>Be a great map for a multiplayer game, if 2048*2048 didn't crash MP
04:10<Flygon>And nobody in the household likes OpenTTD but me
04:12<Flygon>My networks are very boring looking, really
04:12<Flygon>I'm not imaginative
04:12<Nat_aS>That seems like it would be usefull in Locomotion
04:12<Nat_aS>because trains are full retarded
04:13<Nat_aS>and can't turn around if it's not the end of the line
04:13<Nat_aS>they will try going the wrong way if it's ever an option
04:13<Flygon>Ah, yees
04:13<Flygon>That's why balloon loops were built irl
04:13<Flygon>Because steam locomotives don't reverse like they do in OpenTTD :P
04:14<__ln___>they don't magically teleport to the other end of the train?
04:14<Flygon>What'd be nice, is a feature that differentiates single locomotive setups, and push-pull/MU/multi-cabbed setups
04:15<Flygon>ln, some people might believe I'm an ancestor of Spock, but I can detect sarcasm :P
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04:52<@Alberth>hello everyone and someone
05:01<__ln___>what about anyone
05:17<@Alberth>he's here too? in that case, hello anyone!
05:20<Eddi|zuHause>oooh it snows
05:20<__ln___>oh you noticed it too
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05:31<Flygon>People almost wish it was snowing here
05:31<Flygon>39c yesterday
05:32<Flygon>39c in the same region it snows in Winter @_@
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05:39<__ln___>it is winter
05:40<Eddi|zuHause>actually it's not
05:42<Markk>It snows quite a lot here.
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05:58<NGC3982>Is we-don't-allow-more-than-one-airport-per-town configurable?
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06:06<NGC3982>And it's not usable in a network game.
06:33<NGC3982>I need to go from there, to there.
06:35<Eddi|zuHause>two loading platforms, single track, one unloading platform, two trains...
06:36<NGC3982>I guess a single track would do.
06:36<NGC3982>Yes, that's it.
06:36<Eddi|zuHause>or an additional siding before the unloading station for three trains
06:39<NGC3982>I think this also gives me a good reason to learn entry-exit
06:39<NGC3982>For instance, making a train-length of tiles with extra rails in the end
06:39<NGC3982>Where train 2 can wait if the drop-station is filled
06:39<NGC3982>I guess that is possible?
06:40<Eddi|zuHause>just use path signals
06:41<@Alberth>make a longer canal?
06:41<V453000>if you only killed the green panel house, you could make two bridges over the road?...
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06:42<NGC3982>Oh, yes..
06:42<@Alberth>one longer bridge?
06:42<@Alberth>no need to kill houses then
06:43<NGC3982>I work with transportation, not house reconstructioning
06:43*NGC3982 levels.
06:43<NGC3982>Currect sollution.
06:43<NGC3982>It's ugly. I guess a canal would at least look nicer.
06:43<NGC3982>Yes, indeed.
06:43*NGC3982 remakes.
06:44<Eddi|zuHause>not quite how i would have done it
06:44<V453000>LOL :D "not house reconstructioning" :D :D :D made my day
06:45<Eddi|zuHause>you could also turn the road station into terminal ones, then they'd use less space for entry/exit
06:45<NGC3982>Well, the plus side of OpenTTD is that houses are disposable.
06:46<V453000>not killing a single house is just dumb, sorry
06:46<NGC3982>Eddi|zuHause: Yes, But i'd rather not use trucks.
06:46<V453000>well, even with the one house standing there you can make one bridge?
06:46<NGC3982>Jeez, canals are expensive.
06:46<V453000>you could ... join the dock with the train station next to it as well
06:46<NGC3982>Relax, the house and it's occupated families have already been eliminated.
06:47<Eddi|zuHause>use a basecost grf to lower canal cost :)
06:47<NGC3982>Eddi|zuHause: No! I enjoy the realism of it.
06:47<NGC3982>It's just that experimentation and high costs are not good friends.
06:47<V453000>realism :D np
06:47<Eddi|zuHause>i guess "canal types" for small/medium/large ships could be appropriate
06:53<@Alberth>add a one-way arrow as well? :)
06:57<NGC3982>There we are
06:57<NGC3982>At least it looks nicer, i guess.
07:01<V453000>many buoys :)
07:01<Eddi|zuHause>what's that weird water-object with the foundation around it?
07:02<Eddi|zuHause>and why do you use jpeg when the game makes wonderful and smaller png files?
07:02<V453000>chips dock?
07:02<NGC3982>1: I guess you are refering to the glitched out CHIPS tiles in the down-left corner? :)
07:03<V453000>could be from first too I think
07:03<NGC3982>2: Hyperdesktop creates and uploads in one click. Way faster and smoother for me.
07:03<NGC3982>The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way.
07:03<V453000>well as an illustratory image jpg is fine in this case I think
07:04<NGC3982>It's more then enough for it's purpose.
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07:04<NGC3982>But yeah, jpg really sucks for stuff like OpenTTD
07:04*NGC3982 looks for a setting
07:05<NGC3982>Wait, it's using png?
07:05<V453000>the compression is pretty obvious there
07:05<NGC3982>What the.
07:05<NGC3982>It kind of choosed jpg for some reason.
07:05<V453000>and the link itself doesnt look like .png
07:05<NGC3982>Png is used according to settings.
07:05<NGC3982>Yes, thanks.
07:05<NGC3982>You crazy finn.
07:06<__ln___>You're welcome, dear swede.
07:06<NGC3982>__ln___: Got snow yet?
07:07<__ln___>it's been snowing all the time since morning.
07:07<Eddi|zuHause>we say "old swede" if something is surprising/strange to us
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07:09<NGC3982>Like the old dog you take to the forest with your fathers gun.
07:10<Eddi|zuHause>i don't think so
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07:37<NGC3982>Jesus, i also need to get farm supplies to the same locaiton.
07:37<NGC3982>Fear not, i'm on vacation, i have time on my hands and SHIPS! \o/
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08:02<Sturmi>oops wrong channel
08:04<Flygon>Happens all the time
08:04<Eddi|zuHause>so where is glx when you need him?
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08:05<NGC3982>I'm having some issues
08:07<NGC3982>i have a Fertiliser Plant the receives chemicals. It sais it's producing X amount of farm supplies, but the trucks/trams can't pick anything up.
08:08<NGC3982>Oh, wait.
08:08<NGC3982>FIRS industries doesn't always have 100% of it's tiles available for shipment coverage.
08:10<drac_boy>just like the original :)
08:13*NGC3982 craches trains like crazy
08:16<Yexo><NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet
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08:18<NGC3982>Yexo: Great. Let me emphasize that it was not a complaint. I noticed it kind of looked that way.
08:18*NGC3982 holds FIRS and CHIPS very highly.
08:19<NGC3982>Well, i hold everyone in here highly. Except for Markk. He's a butt pirate.
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09:16<morten>Hi all and tnx for a great game :)
09:17<morten>i'm running linix mint 14 and openttd 1.2.3 an m
09:19<morten>i'm running linix mint 14 and openttd 1.2.3 and my problem is that when i rightclick with the mouse my board is sent up-left this happends after some time of use, sometime i manage to get it under controll by scrolling max right, but most often i do have to restart. any suggestion?
09:20<Eddi|zuHause>that likely is some problem with your desktop environment or mouse driver
09:21<Eddi|zuHause>someone had a similar problem with windows 8 recently.
09:21<Eddi|zuHause>i suspected "gestures" or something, but haven't heard back anything
09:27<morten>Eddi|zuHause: i found an article in the forum, but this is not windows, its linux mint 14.
09:35<Eddi|zuHause>there's no snow leftover :/
09:36<@Alberth>does it happen with other applications?
09:37<@Belugas>still some white spots here and there, here, Eddi|zuHause :)
09:37<@Belugas>has to... it's -9 today :S
09:37<Eddi|zuHause>hm... it's only +18 in here...
09:38<@Belugas>ha... shut up!
09:40<morten>Alberth: i don't know of other programs using this sort of movement by rightclick and drag sri
09:41<morten>now for some reason i'm in control agn
09:43<@Alberth>Belugas: did you try the HTP yet? (Heat Transfer Protocol)
09:43<@Belugas>channel will overload ;)
09:43<@Alberth>hmm, good point
09:44<@Alberth>maybe it needs a bit more work
09:45<morten>and now i'm not in control agn, it's not actually a problem restarting, but annoying :)
09:46<Eddi|zuHause>morten: of course a workaround would be to use left-click-scrolling
09:47<@Alberth>cursor keys work too
09:47<@Alberth>morten: making a selection in some file manager?
09:48<@Alberth>hmm, that's LMB-drag :(
09:48<Eddi|zuHause>RMB is context menu almost everywhere, except games
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09:52<morten>now after dragging the board all-right and doing some track laying all appear normal again. my guess is that there migt be a counter going bananas :)
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10:29<Flygon>I really should use that patch that lets passengers choose destinations...
10:29<Flygon>Would make this America scenario 1000% more interesting <_>
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10:46<morten>i might give up this game .... grrr
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10:51<morten>now i figured out some information: this seems to happens when i drag ottd on two screens (i have three) if i the switch to one screen, it seems to normalize...
11:01*peter1138 ponders 'downgrading' to squeeze
11:15*Belugas wants that too... downgrading the belly to squeeze the belt a little more...
11:17<@peter1138>wheezy is... currently fucked
11:18<@peter1138>which is disappointing, as it's frozen for release
11:18<blathijs>peter1138: "fucked" ?
11:18<@peter1138>broken multiarch stuff
11:18<blathijs>Ah, that
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11:25<@peter1138>and as far as i can see it's not going to be fixed for release, so
11:46<SpComb>peter1138: really?
11:46*SpComb is highly iinterested in the upcoming squeeze -> wheey upgrade
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12:08<@peter1138>currently you can't use 32bit nvidia drivers on a 64bit install
12:08<@peter1138>the old way was removed but the new way is broken
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12:09<SpComb>that sounds funky
12:10<@peter1138>so, no games under wine
12:10<@peter1138>nor those things which are old and 32bit only
12:10<@peter1138>solution given to me so far is to use a 32bit install o_O
12:10<SpComb>how does that even work?
12:11<@peter1138>how does what work?
12:11<SpComb>mixed 32-bit and 64-bit in kernel space?
12:11<@peter1138>well, userspace
12:11<@peter1138>the nvidia drivers are 64bit
12:11<@peter1138>but the supporting library is 32 or 64 bit
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14:57<Eddi|zuHause>3 hours left until opening the first door! :)
14:58<frosch123>don't you fear it might become cold inside?
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15:00<Eddi|zuHause>they have mineral oil inside, may be used for heating :)
15:01<@peter1138>wonder if nouveau will work
15:01<@peter1138>(lol course it won't)
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17:44<@Terkhen>good night
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19:58<Flygon>Okay, perhaps retroactively applying cargodist to this gamesave was a terrible idea...
19:58<Flygon>My network is now more ineffient than a Hummer towing a piece of paper
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20:12*NGC3982 saves that in his little notebook of good things.
20:14<Flygon>It doesn't help that thi is 1891 using 2CC trains
20:14<Flygon>96km/h makes passengers take literal years going from Kansas to New York
20:14<Flygon>I have patient passengers @_@
20:15<Flygon>Probably because Pittsburg-New York express isn't implemented yet... so they're going via Washington
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21:10<Nat_aS>I wish there was a way to change how long years are
21:10<Nat_aS>in OTTD
21:10<Nat_aS>because taking years to get places is silly
21:26<Flygon>There is
21:26<Flygon>Daylength patch iirc
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22:06<Nat_aS>is it good?a
22:06<Flygon>Never used it
22:06<Nat_aS>and compatable with cargodist?
22:06<Supercheese>"Good" is extremely relative
22:06<Supercheese>The version in Chill's patchpack works with cargodist
22:06<Supercheese>I dunno about any others
22:06<Nat_aS>well good here, imo, would make the years progress slowly, without effecting cargos and veichiles
22:07<Nat_aS>so trains would move the same speed, and cargos would be produced at the same rate
22:07<Supercheese>That is what it does
22:07<Nat_aS>but the date, for the pourpose of trains being obsolete and shit, would take longer
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22:51<Flygon>You know what'd be nice?
22:51<Flygon>Water tunnels
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23:41<Flygon>Not unrealistic
23:41<Flygon>It's just like a railbridge
23:41<Flygon>Except it's got turf on top :B
23:44<Eddi|zuHause>well, rail bridges are unrealistic as well, as far as going under them by ships is concerned
23:47<Eddi|zuHause>take a look at what hoops they had to go through for this briddge to have sea-going vessels pass under it:ücke
23:48<Eddi|zuHause>this is in otherwise totally flat landscape, and they have to climb 80m with a loop like you would in the mountains
23:49<Eddi|zuHause>well, actually it's 42m
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23:50<Eddi|zuHause>now imagine driving a tunnel of that size through a mountain
23:58<Eddi|zuHause>interesting thing about that bridge is there's a ferry hanging under the bridge that doesn't touch the water
---Logclosed Sat Dec 01 00:00:44 2012