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#openttd IRC Logs for 2012-12-07

---Logopened Fri Dec 07 00:00:57 2012
00:10<DDR>Good day.
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04:36<@Alberth>moin all
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04:56<Supercheese>I wish we could plagiarize from other games' graphics with impunity
04:57<Supercheese>If that were so, I'd probably make a Star Wars grf :P
05:00<V453000>draw it? :)
05:03<V453000>"stealing" other graphics might not take much less time than actually drawing things I think
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05:14<Eddi|zuHause>Supercheese: german copyright allows you to "freely draw pictures inspired by other pictures", so as long as you do not do exact pixel copies or automatic conversions...
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05:35<__ln___>but calling it "Star Wars" would certainly be a trademark problem
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05:38<NGC3982>Although, "in style of" should do the trick?
05:40<Supercheese>I dunno, how many pixels need be modified before it becomes "not an exact copy"
05:40<Supercheese>anyway, time for sleep
05:40<NGC3982>Well, if you create - from scratch - an industry that looks like the death star (and make sure to include who owns the real death star, and that you are "inspired by it" or similar) - You should be good, i guess.
05:41<NGC3982>I remember reading something like this from people who wanted to make huge stuff in Minecraft.
05:41<Eddi|zuHause>Supercheese: you cannot "modify" pixels, as that means you made an exact copy first
05:42<Eddi|zuHause>Supercheese: you must place each pixel on an empty sheet by hand. only then it is "freely drawn"
05:42<NGC3982>Since OpenTTD uses it's own graphics, i hardly think you can copy something non-OpenTTD-ish without making it "new".
05:44<@Alberth>if you just an electronic source, that's copying
05:45<@Alberth>I think it would even apply if you scan stuff from paper
05:45<Eddi|zuHause>yes, anything that is automatic
05:47<Eddi|zuHause>german copyright doesn't have a "fair use" clause, but instead strict exceptions for copyright. some of them include "you may make copies [of texts or music-sheets] only by hand-writing"
05:47<@Alberth>ie for something to be owned by you, you have to make it from scratch
05:47<NGC3982>It sounds like a Star Wars inspired version of OpenTTD would be a "not available in your country" kind of thing.
05:48<Eddi|zuHause>music is always somewhat special...
05:51<NGC3982>But then again, OpenTTD uses the design of a wide variety of train models.
05:51<NGC3982>I fail to see the difference.
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05:54<@Alberth>NGC3982: pixels of the trains were all drawn from scratch
05:55<@Alberth>hi drac_boy
05:55<NGC3982>Alberth: As would a Tai Fighter NewGRF, i guess?
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05:56<@Alberth>NGC3982: there is a difference between using a photo of a design to draw your own pixels, and just copying the pixels as-is
05:57<@peter1138>Tai Fighter? Is that something out of QC?
05:58<NGC3982>How ever you spell it.
05:58<NGC3982>Alberth: Yes. I was under the impression that the engine created in NewGRFs was drawed by hand.
05:59<__ln___>*draw, drew, drawn
05:59<@Alberth>well, if you don't, it would look awful probably :) the scale is so very different
05:59<dihedral>hello Alberth :-)
05:59<@Alberth>hi dihedral
06:00<dihedral>and the rest of course as well
06:01<NGC3982>Alberth: I see.
06:01<NGC3982>__ln___: Thank you.
06:02<__ln___>you're welcome
06:02<NGC3982>__ln___: ..You crazy finn.
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06:09<NGC3982>I'm so bored with OpenTTD, i'm playing toyland.
06:12<@Alberth>toyland has very nicely animated industries
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06:17<Eddi|zuHause>original-toyland or opengfx-toyland?
06:21<MNIM>Is it silly of me to build 230kmh freight trains?
06:22<NGC3982>Eddi|zuHause: I ..I have no idea.
06:22<NGC3982>MNIM: Why would it?
06:23<NGC3982>Eddi|zuHause: Original.
06:23<MNIM>well, apart from the highspeed trains they're the fastest trains on that particular line
06:24<NGC3982>I would say, that depends on the freight (without any real knowledge)
06:25<NGC3982>Coal freight in 230km/h with a kilometer long train feels a tad unrealistic.
06:25<NGC3982>But that's just me.
06:25<MNIM>plastics substrates.
06:25<MNIM>14 tiles long.
06:27<NGC3982>Afaik, the French TGV is the fastest freight (postage) service.
06:27<NGC3982>At 249km/h.
06:27<NGC3982>I think it's 249.
06:27<MNIM>I knew that
06:28<MNIM>my hispeeds all have mail compartments.
06:28<MNIM>those go 300+ in most places.
06:28*NGC3982 didn't.
06:28<NGC3982>Oh, ok.
06:29<NGC3982>Is there a setting to allow multiple banks per town?
06:29<NGC3982>Or is that Ok by default?
06:29<MNIM>not that I know of.
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06:30<@Alberth>it's an industry afaik, so you need the 'multiple industries per town' setting, I guess
06:31<@Alberth>but perhaps banks have additional restrictions
06:31<NGC3982>Yes, i was thinking of the latter.
06:31*NGC3982 tries it out.
06:32<NGC3982>"There can only be one industry of this type per 150 houses"
06:32<NGC3982>Well, that seems logical.
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06:34<@Alberth>that does not look like a string from openttd
06:34<MNIM>shouldn't there be an extra 0 in there?
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06:39<@Alberth>default banks need a town of 1200 people afaik, but how many houses that is, I don't know
06:40<@Alberth>there are no strings like above in the string data base of openttd
06:41<@Alberth>so you're not playing default banks :)
06:42<NGC3982>It's OpenGFX+.
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06:52<@peter1138>hm, they added more things to that humble bundle
06:52<@peter1138>i only found out by seeing a picture of it on imgur o_O
06:53<NGC3982>When did you see that picture?
06:53<NGC3982>Since i just uploaded it.
06:53<@peter1138>just now
06:54<@peter1138>uploaded 3 hours ago
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10:34<@DorpsGek>Commit by translators :: r24798 /trunk/src/lang (54 files in 2 dirs) (2012-12-07 15:34:09 UTC)
10:34<@DorpsGek>-Update from WebTranslator v3.0:
10:34<@DorpsGek>basque - 374 changes by lutxiketa
10:34<@DorpsGek>catalan - 66 changes by arnau
10:34<@DorpsGek>finnish - 1 changes by jpx_
10:34<@DorpsGek>italian - 1 changes by lorenzodv
10:34<@DorpsGek>russian - 8 changes by Lone_Wolf
10:34<@DorpsGek>ukrainian - 1 changes by Norby89
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12:13<+glx>nice one
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12:46<Eddi|zuHause>hehe :)
12:48<Eddi|zuHause>why the odd timing for the translator commit?
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13:02<@Terkhen>hello :)
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13:28<MNIM>wrong button. :/
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13:28<MNIM>Anyway, has anyone ever noticed that those UFO disasters are really, really, REALLY FRIGGING annoying?
13:29<MNIM>Keep noticing trains going places they shouldn't be going because a piece of rail went kerblewey
13:32<Eddi|zuHause>no, you're the first one to ever point that out!
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13:34<Wolf01>snowening o/
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13:34<Eddi|zuHause>does that cause more chaos than over here?
13:34<Wolf01>the snow?
13:40<Eddi|zuHause>In Berlin the S-Bahn explodes when coming in contact with snowflakes
13:42<Eddi|zuHause>"the railway has only four enemies: spring, summer, autumn and winter"
13:42<@Alberth>hi Wolf01
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13:42<@Alberth>MNIM: ufos are the one and only reason I stopped playing with disasters switched on
13:43<Wolf01>here people still drive at 130km/h until the icy asphalt make them crash on a tree or the guardrail, then they start to drive carefully at 25-30km/h
13:45<@DorpsGek>Commit by translators :: r24799 /trunk/src/lang (basque.txt croatian.txt) (2012-12-07 18:45:13 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>basque - 134 changes by lutxiketa
13:45<@DorpsGek>croatian - 66 changes by VoyagerOne
13:45<@Alberth>you'd say they crash into each other then :)
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13:52<MNIM>Alberth: same here, now
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14:03<frosch123> <- [german] that topic is continually becoming more weird and awesome :)
14:04<frosch123>"continuously" maybe
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14:08<@Alberth>very weird
14:08<frosch123>eddi's approach is genius though :) whatever problem there is on win, 32bpp always solves it :p
14:11<@Alberth>with modern video cards, you run that risk :p
14:12<Eddi|zuHause>i'm not sure why i even said that... he didn't believe me the first time either when i said it's the video driver's fault :p
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15:19<@Alberth>hi andy
15:21<frosch123>did you find your second horn?
15:22<andythenorth>only the one
15:22<frosch123>hmm, why is it unicorn in english, not unihorn?
15:25<InducTrackerOTTD>Probably inspired by greek
15:25<andythenorth>english is mysterious
15:25<InducTrackerOTTD>More like, inconsistent or alternatively consistently silly
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15:31<@Terkhen>in spanish the word is "unicornio", so it probably has a latin or greek origin that english borrowed too
15:33<frosch123>"κέρατο" "μονόκερος" - "cornu" "unicórnis"
15:33<InducTrackerOTTD>brief glance at wiki suggests it's drawn from greek
15:33<frosch123>it's consistent in both languages
15:34<frosch123>it's also consistent in german,
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15:34<frosch123>so either there is some celtic influence, or the brittish messed it up completely on their own :p
15:35<frosch123>likely the latter, since unicorn is latin, while horn is german
15:37<InducTrackerOTTD>Oh cool, yeah. Looks like it's latin and earlier, rather than greek
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15:46<Eddi|zuHause>frosch123: but then it would have to be "onehorn", because "unihorn" is a stupid mixture of languages
15:46<Eddi|zuHause>... like "television" and stuff :)
15:47<frosch123>hmm, true
15:50<andythenorth>it's very important that mythical creatures are correctly named
15:50<frosch123>yeah, they might kill you
15:50<frosch123>if addressed incorrectly
15:50<InducTrackerOTTD>Hmm, new cargo type: unihorns
15:51<frosch123>horse + unihorn -> unicorn ?
15:52<InducTrackerOTTD>No, rhino!
15:52<frosch123>fat horse + unihorn -> rhino
15:53<InducTrackerOTTD>Also, by unihorn I meant synonym for unicorn
15:53<InducTrackerOTTD>Apparently not so obviously
15:55<Eddi|zuHause>frosch123: oh, and you were already gone yesterday when i said "i use the 'R' key to remove rails"
15:55<frosch123>also acceptable :)
15:55<InducTrackerOTTD>I wonder if openttd has keybinding configuration
15:56<frosch123>i use 'r' only to remove signals
15:56<Eddi|zuHause>InducTrackerOTTD: yes, hotkeys.cfg
15:56<Eddi|zuHause>InducTrackerOTTD: no GUI for it (yet)
15:56<InducTrackerOTTD>doubt I'd know where to find the commands to bind to keys tho
15:56<andythenorth>hmm, someone has copied HEQS trams
15:56<andythenorth>does GPL extend that far? :P
15:57<frosch123>hmm, i never got around to assign a global hotkey for autoroad
15:57<InducTrackerOTTD>Perhaps use creative commons licensing for artwork?
15:57<frosch123>InducTrackerOTTD: no need to know any commands, just edit the file
15:58<frosch123>all things which can get hotkeys are inside that file
15:58<frosch123>you just need to add the key
15:58<andythenorth>creative commons is an evil spawn
15:58<Superuser>what's HEQS?
15:58<InducTrackerOTTD>Ahh, I see
15:58<Eddi|zuHause>frosch123: maybe reassign 1-4 to the construction types, instead of the first entries of the construction toolbar?
15:59<frosch123>i use 1,2 occasionally
15:59<frosch123>and i am used to open rail with "a", even if i do not want to use autorail :p
15:59<Eddi|zuHause>yes :)
15:59<Eddi|zuHause>it's a really bad habit :)
16:01<frosch123>Y is unused
16:02<frosch123>i wonder whether i should remap d to depot, instead of dynamite
16:02<frosch123>i cannot remember whether i ever use dynamite for anything
16:02<Superuser>capital Y?
16:03<Superuser>please don't be like roguelikes, with different actions bound to uppercase and lowercase letters
16:03<frosch123>there is no y hotkey, there are Y and shift Y
16:04<frosch123>but, good point
16:04<frosch123>i could also use shift+a for autoroad
16:04<Eddi|zuHause>shift is evil
16:05<frosch123>then i can also use shift+d for dynamite
16:05<frosch123>for the rare case it is actually needed
16:05<Eddi|zuHause>oooh... set ctrl+d to x2 zoom in :)
16:06<Eddi|zuHause>actually feature request: scroll wheel only up to normal zoom, ctrl+scroll wheel to zoom in further
16:06<frosch123>there is an adv setting to restrict it completely
16:07<frosch123>ctrl+scrollwheel sounds like featureitis
16:07<Eddi|zuHause>yes, i know
16:08<Eddi|zuHause>i usually want to scroll in to normal zoom, but _occasionally_ i want to zoom in further
16:09<Eddi|zuHause>and in that case, i don't want to go to some obscure settings menu first
16:09<Eddi|zuHause>to disable the restriction for zoom in
16:10<@Terkhen>ooh, the nightlies are telling me that I am a lazy translator
16:10<frosch123>Terkhen: it triggers so early? :o
16:10<@Terkhen>isn't 36 big enough? :P
16:11<frosch123>i thought it was at 90% or so
16:11<Eddi|zuHause>36 is more like 99% :)
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16:22<Eddi|zuHause>damn, i'm not finding a smacky reply for the "NewGRF Request Thread"
16:22<frosch123>that topic was already done after the first reply from andy
16:23<frosch123>the topic was like made for him :)
16:23<Eddi|zuHause>yes i noticed :)
16:24<Eddi|zuHause>that reminds me: [04.12.2012 03:32] <Eddi|zuHause> <andythenorth> and I would also like a unicorn <--- someone should show andy :)
16:25<andythenorth>I felt bad for posting that reply
16:25<andythenorth>but not very bad
16:25<Eddi|zuHause>[04.12.2012 03:35] <Eddi|zuHause> the text reads something like this: "we lost this unicorn. if you have seen it, you may be under influence of drugs. visit our drug-help-center."
16:25<frosch123>i wondered whether there are unicorn ponies, i.e uniponies
16:26<Eddi|zuHause>frosch123: doesn't make sense. "unipony" just means "one pony"
16:27<TrueBrain>owh, that first reply made me laugh really hard .. that is nice :D
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16:30<Eddi|zuHause>these hungarians have weird "trams" :)
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16:43<InducTrackerOTTD>Pretty certanly a service type
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17:20*andythenorth -> bed
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17:21*frosch123 ponders adding a TODO2 bookmark list
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17:37<@Terkhen>good night
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20:33<Supercheese>Hot damn, one of the biggest lightning strikes I've ever seen just happened
20:33<Supercheese>surprised the power's still on
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---Logclosed Sat Dec 08 00:01:04 2012