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#openttd IRC Logs for 2012-12-11

---Logopened Tue Dec 11 00:00:03 2012
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07:41<drac_boy>how doing?
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09:16*drac_boy pokes stimrol with a rod just for some attention
09:19<@peter1138>you said rod
09:19<@peter1138>hurr hurr
09:19<drac_boy> is an admin rod ;)
09:28*drac_boy pokes stimrol plainly this time
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10:08*Belugas ordered Goldorak dvd set. Christmas gift to family. And self!
10:10<V453000>hm ... Binary operator requires both operands to be integers of floats - I get this when having length: switch_length; and switch_lenght is a switch which checks vehicle_type_id, PARENT and outputs 4 or 8 based on which engine is leading ... can that actually be done?
10:11<drac_boy>heh that long question confuses me V453000
10:12<V453000>I would like to have 1 wagon which has length: 8; when attached ot train X and length: 4; with articulation for train Y
10:13<V453000>and im wondering if I have to make two separate wagons
10:13<V453000>or if a switch can handle both cases
10:16<Pinkbeast>If I may ask, what's the wagon meant to be?
10:17<@peter1138>i don't think you can do the last case
10:17<@peter1138>articulation is done on creation, in which case it's not attached to anything
10:18<V453000>idk how to answer that, 8/8 monorail wagon in case1, 2x4/8 wagon in case2
10:18<V453000>I see
10:19<V453000>so I have to make a new wagon item eh
10:19<V453000>not a big issue I guess :)
10:22<Pinkbeast>I mean, what if anything is the physical object you are trying to put into OTTD
10:23<V453000>just wagons which have 2 parts? :D
10:23<V453000>occasional faces, other funny stuff, ... :)
10:23<V453000>just more NUTS stuff
10:24<drac_boy>'re nutty ;)
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10:25<drac_boy>V453000 seriously're you going along with that grf?
10:26<V453000>what do you mean by that?
10:26<drac_boy>just curious....doing any work on it...etc?
10:27<V453000>sure, new versions come quite often lately
10:27<V453000>40th version in the works now :)
10:27<V453000>just look at the newGRF, you should be able to see a lot of progress yourself, if not there is the changelog to be aware of changes :)
10:29<V453000>the very original plan was to redraw all things first, then add new stuff, but I kind of get new ideas, often also wrapped around thevisual appearance ... so I add a lot of new things, instead of for example redrawing most rail trains (which is needed)
10:32<drac_boy>heh never really had a look that much :->
10:32<drac_boy>I do remember looking at the screenshot given of the rail vehicle list and there were so many silly names+shapes
10:34<V453000>it is likely that a lot of things changed since ... feel free to join #openttdcoop Welcome Server, we use the set there quite often
10:35<drac_boy>is there still a cat-lookalike unit? :)
10:38<V453000>no :)
10:38<drac_boy>either way I've had to leave it for some time due to other things but mm .. been slowly working on getting back to that old newgrf set I had been planning for a while
10:38<drac_boy>might evetually finally make a tracking list later this week
10:41<V453000>I just DO stuff when I feel like :)
10:42<V453000>no lists no plans
10:43<drac_boy>heh well the list would make it easier for others to have an idea what it is .. neverminding I'll need someone else to do the actual nfo work anyway :)
10:43<drac_boy>so mm
10:47<V453000>why nfo? :d
10:47<V453000>NML is quite easy (even I managed to learn it somewhat)
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10:51<V453000>if you want a wise hint for newGRF making, dont rely on others, expect that you will have to be the one who fulfills your ideas :P
10:53<drac_boy>I'm not inclined on doing the whole code by hand so no thanks
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10:54<V453000>what is your idea anyway?
10:57<drac_boy>mm V453000 its kinda like a no-country generic vehicle set .. I mean the many ideas out there are good (nars, 2cc, etc) but they seem to all come down to the same problem of many vehicles for similar duty
10:58<V453000>well that isnt a very specific idea :)
10:58<drac_boy>already have many full sprites drawn as far as I can tell from my old folder
10:58<V453000>follows good logic though
11:00<drac_boy>yeah ... I still wonder about the planes tho but thats not in the task list right now tho :p
11:01<V453000>I am just curious how exactly do you execute it
11:01<drac_boy>(if I leave it may just about work with another plane grf then)
11:01<V453000>nuts does kind of a lot of thigns already :)
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11:10<drac_boy>is it ok if I just say wait for the public list V453000? :p
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11:12<V453000>NO. :D
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11:17<drac_boy>sorry V453000 :P
11:17<drac_boy>anyway I need to go off for a few minutes tho
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11:46*drac_boy pokes V453000 :P
11:46<V453000>OMG HI
11:46<drac_boy>heh heh
11:48<drac_boy>what doing anyway? ;)
11:48<V453000>coding new wagons what else :P
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11:52<drac_boy>what are these wagons going to carry? ;)
11:53<V453000>what would you expect? :)
11:53<drac_boy>black smoke? :P
11:54<drac_boy>heh heh
11:56<V453000>with a lot of features which make it a lot more work, like randomizing every stupid hopper into 5 other hoppers so it looks nicer
11:56<drac_boy>btw V453000 just asking but do you think articulated trains should be fixed consist or can be varied to an optional limit in the depot?
11:57<V453000>fixed works for me
11:57<V453000>articulated trains doesnt always mean it is one vehicle replicated
11:57<V453000>for example a big steamer with a tender is articulated too
11:58<drac_boy>I kinda rather prefer some variable ..nothing like having one route that only needed a single 3-unit but another route that can do with 5+5 instead
11:59<drac_boy>then again theres been many bombardier trams and emus that have had new intermidate cars added more than ten years later ... so nothing new there
12:01<V453000>if you have an articulated wagon which total length is half a tile, you can just use 5 of them for 2.5 tiles , etc?
12:01<V453000>you dont need smaller units if your engines are 0.5 tiles long
12:01<V453000>at least that is how NUTS treats it
12:01<drac_boy>well articulated wagons is're able to add as many as you want to .. but articulated trainsets are another matter tho (and thats what I'm talking about now)
12:01<V453000>the articulated wagons are there only to have all wagons equally long
12:02<V453000>so for example you always have an engine plus X wagons ... because if wagons are 2 times shorter, they are just bought in pairs of articulated wagons
12:02<V453000>articulated trainsets?
12:03<drac_boy>yeah like eg this old one but mind you that one was eventually expanded into a 5-unit set before finally being retired due to being too inflexible naturally
12:04<drac_boy>german had many types of them too ... I'm sure uk probably has something too .. etc :)
12:06<V453000>idk what you mean by that, but if you need specific wagons for a certain train it is easy to just make a switch for the wagons - the wagons adapt their visuals based on which train they are attached to
12:06<V453000>my passenger wagons have this switch with over 1000 results
12:07<drac_boy>V453000 mm I actually mean buying a locomotive in the buy list and it automatically comes fixed with some # of wagons
12:08<drac_boy>thats an articulated trainset
12:08<V453000>I know you do
12:09<V453000>but effecitvely it does the same as the normal method, but with some difficulties I imagine
12:09<V453000>im not sure how articulated parts work for example in HEQS trams and if that is usable for trains too
12:09<V453000>but I dont think it is a better solution than multiple wagons ... RVs just have it because they dont have wagons
12:12<drac_boy>yeah thats least 4LV and HEQS have limited amount of capacity refit which does make it more bearable
12:13<drac_boy>nothing like having one 300 tonnes and another 90 tonnes freight tram next to each others even although they came from the same rv id :)
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12:14<drac_boy>of course theres still that old problem with articulated buses and slopes tho .. they look weird :)
12:14<drac_boy>can't blame the game tho ;)
12:14<V453000>articulated trainset sounds fancy but I think it would run into some unnecessary problems, if it is even possible to make
12:15<drac_boy>well its already been done a few times more or less
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12:16<V453000>with flexible amount of articualted parts for trains?
12:16<drac_boy>btw I'm not complaining to anyone in particular but I sometimes do wonder why certain articulated wagons can't be bought as single-wagon versions too ... ah well
12:16*drac_boy points out that doublestack spine cars did not always come in articulated sets for one obvious example
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12:17<V453000>I think that is just fine
12:17<V453000>the wagon for example has higher average capacity, but you can only use in some train configurations
12:18<drac_boy>V453000 what happens is you buy one diesel locomotive..then buy two 5-spine wagons...end up with only enough room for one single wagon but .. no the buy list refuse to give you one even although it exists in real life already
12:18<drac_boy>even the japan consist still had single sections too
12:19<drac_boy>(I don't think I have to mention north america....too obvious to anyone heh)
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12:20<V453000>what exists in real life is really, really irrelevant to me
12:20<V453000>you just fill the train with one different wagon :)
12:20<V453000>OR use a configuration of engines/wagons/train length which allows to have only engines+ those wagons
12:20<V453000>player choice
12:21<drac_boy>V453000 the problem is...wheres a single wagon that can carry two containers? ;)
12:21<drac_boy>even the flatcar refuses to be refit that way .. so its useless
12:21<V453000>you just add any other goods wagon?
12:21<V453000>if there is no other goods wagon, well, then you just have to use the right configuration
12:22<drac_boy>right configuration would be 100% length 100% doublestack :P
12:22<V453000>I personally dont use any such wagons because I think it is best to keep all wagons the same length
12:23<V453000>for example for autoreplace purposes, and generally for the order
12:24<drac_boy>V453000 'same length' means singles only
12:24<drac_boy>and even then its still touchy .. one old wagon could be of 22px length and new one is 26px instead
12:25<V453000>same length could also mean articulated wagons, but their total length is the same
12:25<V453000>see NUTS. :)
12:26<V453000>well you have to draw the wagons accordingly of course
12:38<drac_boy>mm anyway I'll leave you to go nutty as usual ... I'm going off for lunch now :p
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12:55<frosch123> <- do you think that might help anyone? or is it pointless, since it does not tell how to get a dev snapshot of the baseset?
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13:23<Mimik_fc7>hi all
13:27<Mimik_fc7>everyone game to Openttd?
13:28<Mimik_fc7>today im open some server for play to online, if you want play wellcome to me
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13:31<frosch123>you should tell use which one of the 221 servers is yours, and what makes it different to the other 220 :)
13:33<lobster>I almost can't play online nowadays
13:33<lobster>gotten too used to build while paused
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13:37<Mimik_fc7>i want make my server as better
13:37<Mimik_fc7>now im use as beta-test
13:38<Mimik_fc7>im change time in game, because years goin very quick
13:39<Mimik_fc7>now while coming one really day in game goin to just one week
13:39<Mimik_fc7>for play need download my client, or compile your client with my cycle parameters
13:40<@peter1138>i understand the words but not the order...
13:40<Mimik_fc7>because my english can be bad, sorry
13:42<Mimik_fc7>if you want check download my client in
13:42<Mimik_fc7>ip for gamin
13:43<Mimik_fc7>or compile you client
13:43<Mimik_fc7>static const int DAY_TICKS = 974; ///< ticks per day static const int DAYS_IN_YEAR = 365; ///< days per year static const int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more... static const int STATION_RATING_TICKS = 585; ///< cycle duration for updating station rating static const int STATION_ACCEPTANCE_TICKS = 750; ///< cyc
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13:46<@DorpsGek>Commit by translators :: r24817 /trunk/src/lang (6 files) (2012-12-11 18:45:54 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>basque - 9 changes by lutxiketa
13:46<@DorpsGek>croatian - 2 changes by VoyagerOne
13:46<@DorpsGek>french - 2 changes by glx
13:46<@DorpsGek>greek - 18 changes by Evropi
13:46<@DorpsGek>malay - 25 changes by richz
13:46<@DorpsGek>polish - 24 changes by wojteks86
13:47-!-dada78641 is now known as dada_
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14:06<Wolf01>evenink o/
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14:24*andythenorth has found an OS X port of original shareware doom
14:24<andythenorth>see you in 2013
14:25<kjetil_>We not play something fun like Doom Legacy ?
14:25-!-kjetil_ is now known as Kjetil
14:25<andythenorth>because it's not original Doom?
14:25<andythenorth>now I need to find a port of wadauth
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14:35<@peter1138>chocolatedoom is pretty good
14:35<@peter1138>they're all based off the original source anyway
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16:28<+glx>NGC3982: the original video is better
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16:28<NGC3982>glx: Haven't seen it. *googles*
16:31<NGC3982>glx: Gosh.
16:31<NGC3982>That's lovely is so many ways.
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17:17<Eddi|zuHause>"this video is fucking censored because it contains fucking music. we are fucking sorry :/"
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17:27<@Terkhen>good night
17:32<__ln___>if i ever spend more than a few weeks in germany, it seems having a proxy in finlend wouldn't be a bad idea.
17:32<NGC3982>It's that bad i Germany?
17:32<NGC3982>Surely not.
17:33<__ln___>all music is forbidden, that's all
17:37<Eddi|zuHause>NGC3982: concerning music on youtube, it really is that bad.
17:38<NGC3982>Eddi|zuHause: My condolences.
17:38<__ln___>and if i say "spotify" the majority of germans would say "what?"
17:38<Eddi|zuHause>__ln___: i seem to remember that spotify actually started in germany...
17:38<NGC3982>Spotify is Swedish.
17:38<__ln___>Eddi|zuHause: zomg, good for you if it did
17:39<__ln___>NGC3982: we know, ludde was amongst the people who created it.
17:41<__ln___>NGC3982: The guy who disassembled Transport Tycoon Deluxe and made a clone called "Open TTD"
17:42<NGC3982>Oh, neat.
17:43<__ln___>he was giving out spotify invites to people on this very channel when spotify had been open for public for less than a week.
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20:33<drac_boy>just wondering but any of you think that its a probable bug if you click on 'passengers' in the refit list for sure yet your plane still carries some non-passenger cargos too?
20:34<Eddi|zuHause>that is by design
20:35<drac_boy>so...wheres the actual passenger refit then? :)
20:36<drac_boy>tbh tho...I can't imagine how anyone can even use planes with tourists at all if the tourist centers don't accept mail yet you are forced to pick up mail from the town airport yet ... theres just no logic in that one
20:37<Eddi|zuHause>so the flaw is that the tourist centers don't produce mail
20:38<Eddi|zuHause>(likewise with the original oil platform, anyway)
20:38<drac_boy>nope..the flaw is that the plane can't actually refit in contrast to what the list says?
20:38<drac_boy>if its supposed to always be two slots then why can't I ask it to take two freights just as well?
20:38<drac_boy>I'm just saying :)
20:41<Eddi|zuHause>there's a mail compartment if it's refit to passengers, and no mail compartment if refit to anything else... what's the problem?
20:41<drac_boy>well if its supposed to force pax/mail all the times then why can't I have dual freights too?
20:42<drac_boy>but anyway just wanted to say all of that ^^ ... thats all :)
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20:44<Eddi|zuHause>because dual cargo doesn't fit into the GUI
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23:20<jnicholl>hello. I submitted a patch followup to, just wondered if anyone had taken a look?
23:20<jnicholl> sorry (bad link with comma above)
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---Logclosed Wed Dec 12 00:00:04 2012