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#openttd IRC Logs for 2013-01-02

---Logopened Wed Jan 02 00:00:38 2013
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02:13<Pinkbeast>dot_: I don't know if you're still there, but all signals are equally good at making trains not hit each other. Trains will never collide unless you delete a signal that a train is approaching or order a train to pass a signal at danger.
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03:23<V453000>@seen frosch123
03:23<@DorpsGek>V453000: frosch123 was last seen in #openttd 6 days, 9 hours, 16 minutes, and 27 seconds ago: <frosch123> night
03:24<bolli>Withdrawal symptoms coming on? :P
03:34<dihedral>good morning and a happy new year
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03:53<@planetmaker>good morning
03:53<@planetmaker>and happy new year to all :-)
03:55<dihedral>\o/ a pm in 2013 :-D
03:55<@peter1138>but is it a pm from planetmaker?
03:57<@planetmaker>and a dih in 2013 as well :-)
04:01<dihedral>where? where? :-P
04:01<@planetmaker>under the couch! ;-)
04:06*dihedral looks
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04:13<bolli>Why is work so tedious after a long break? :(
04:14<dihedral>oh - it's boring this end
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04:30<@peter1138>i'll tell you waht
04:30<@peter1138>[5~3 hours sleep isn't enough
04:30<@peter1138>3 hours
04:36<@peter1138>so anyone want to implement station triggers? :p
04:36<@peter1138>shouldn't be too hard
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05:08<dot_>why do resources keep disappearing?
05:09<dot_>It shows that oil has been produced or anything and then shortly after they go to 0
05:09<MINM>I assume the month would be over
05:09<dot_>they disappear after a month?
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05:15<@planetmaker>dot_, your station rating is < 50%
05:15<@planetmaker>then cargo waiting at your station will disappear
05:15<@planetmaker>slowly. faster the worse the rating
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05:23<@Terkhen>good morning
05:25<@planetmaker>moin Terkhen
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09:06<Flygon>Heya drac_boy
09:07<__ln__>@seen Supercheese
09:07<@DorpsGek>__ln__: Supercheese was last seen in #openttd 5 days, 3 hours, 42 minutes, and 7 seconds ago: <Supercheese> I could do that... most any time
09:08<drac_boy>how're you flygon?
09:08<Flygon>I'm quite well
09:08<drac_boy>doing ok for now
09:08<Flygon>Ok? Ok is good. :)
09:09<Superuser>btw on new year's day I became #1 in like 5 years in a game, from £1 to some £220k, and that's despite hitting the vehicle limit (had 2 major competitors, 1 minor)
09:10<Superuser>another guy still had higher company value at £450k or so but I still beat him overall (top guy was a person who had about £170k at the start)
09:10<Superuser>but damn I was proud
09:10<Superuser>errone mad cos root is the best player
09:10<Superuser>in the universe
09:12<Flygon> Apperantly the solution to locomotive upgrades is to just add more letters to class allocations @_@
09:15<Superuser>I think 'search term' or instead of 'search string' is much more user-friendly
09:15<Superuser>what do you chaps think?#
09:16<Superuser>Do note that most people that play OpenTTD have never written a line of code in their life.
09:17<Flygon>I'm not most people
09:17<Flygon>I'm the 1%
09:17<Superuser>so many americans ITC
09:18<Flygon>I'm Australian
09:18<Superuser>I shouldn't even know that movement of idiot liberals is going in the USA
09:18<Superuser>media genocide best day of my life
09:18<Flygon>Sick of fiscal cliff media coverage too?
09:20<Superuser>I see what you did there
09:20<Flygon>Not really
09:20<Flygon>Here, we have Idiot Liberals
09:20<Flygon>Right wing idiot bigots, the lot of them
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10:17<drac_boy>what could aluminium be used for other than to produce goods...
10:17<@peter1138>bigotted liberals? that's kinda weird
10:18<@peter1138>use aluminium to produce aircraft to transport aluminium
10:18<SpComb>aircraft factory!
10:19<SpComb>train factory, wood wagon factory
10:19<SpComb>step 1: punch trees
10:20*MINM chuckles
10:21<drac_boy>aircraft factory could be interesting, would have to be of the small single-prop kind if its going to fit onto trains as an output cargo tho
10:21<@peter1138>. /gamemode 2 SpComb
10:28<@peter1138>yeah, i need that
10:31<@peter1138>that would've been a few grand when new
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10:48<V453000>hm what does fluctuating economy exactly do except If the economy isn't set to steady, it may go into a recession, which causes a number of points to change. ... nothing? Just one every -time-, stuff drops?
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10:56<Eddi|zuHause>allegedly, yes
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11:40<drac_boy>mm just asking but any of you know how common electric locomotives with 2-body 3-trucks configuration were? russia and italy had some classic ones
11:40<drac_boy>ones afaik*
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11:45<Eddi|zuHause>i'm not entirely sure, but switzerland might have had some as well
11:46<Eddi|zuHause>it's a fairly common model for DMU/EMU, but engines with that design are rather rare
11:47<Eddi|zuHause>e.g. the "Flying Hamburger" had a configuration like that
11:47<Eddi|zuHause>the TGV would have that as well, if you leave out the middle wagons :)
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11:48<drac_boy>heh heh
11:51<drac_boy>I always did wonder about that name eddi.. 'flying hamburger'?
11:51<drac_boy>might be it means something different in translation
11:52<Eddi|zuHause>it may have been a play on "flying dutchman"
11:53<Eddi|zuHause>just exchange "dutch" for "hamburg"
11:54<Eddi|zuHause>it was basically the name for the prototype of the "Hamburg" type of express diesel railcar, there was also a "Cologne" type, a "Leipzig" type and a "Berlin" type
11:54<Eddi|zuHause>sometimes called "the flying trains" network
11:54<drac_boy>hamburg makes a lot more sense
11:54<Rubidium>and the hamburg one just separated?
11:55<Eddi|zuHause>drac_boy: obviously a "hamburger" is a person from hamburg
11:56<Eddi|zuHause>like a "new yorker" is a person from new york
11:56<Rubidium>or a newborn yorker ;)
11:56<drac_boy>yeah...I guess there are some words thats strange in english
11:56<drac_boy>because...who want an actual hamburger on rails? :P
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12:10*drac_boy is going to have some lunch now
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12:25<@peter1138>good news everyone
12:26<Sacro>you made the change?
12:31<@peter1138>you didn't notice because it was a success
12:31<@peter1138>apart from the bit where sacro is now a man
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12:51<Sacro>lo, behold my mighty todger
12:52<|Jeroen|>please keep your todger or whatever in your pants :-)
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13:46<@DorpsGek>Commit by translators :: r24880 /trunk/src/lang (13 files in 2 dirs) (2013-01-02 18:46:14 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>simplified_chinese - 25 changes by xiangyigao
13:46<@DorpsGek>czech - 3 changes by micropro_cz
13:46<@DorpsGek>estonian - 238 changes by notAbot
13:46<@DorpsGek>greek - 93 changes by Evropi
13:46<@DorpsGek>icelandic - 118 changes by Stimrol
13:46<@DorpsGek>indonesian - 131 changes by H2, Yoursnotmine, fanioz
13:46<@DorpsGek>italian - 5 changes by Snail_
13:46<@DorpsGek>latvian - 11 changes by Parastais
13:46<@DorpsGek>lithuanian - 19 changes by Stabilitronas
13:46<@DorpsGek>portuguese - 78 changes by Lux, fspinto, neuralshock
13:46<@DorpsGek>romanian - 4 changes by mariush
13:46<@DorpsGek>slovak - 104 changes by Romop5, Tinix
13:46<@DorpsGek>tamil - 1 changes by aswn
13:49<@DorpsGek>Commit by rubidium :: r24881 trunk/src/lang/slovak.txt (2013-01-02 18:49:14 UTC)
13:49<@DorpsGek>-Fix: compilation error in language file
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14:34<@Alberth>doing stretch exercises? :)
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14:40<@Alberth>hi frosch
14:41<frosch123>hai albert :)
14:41<frosch123>happy new year!
14:42<@Alberth>good point :)
14:42<@Alberth>a good 2013 to you too (and to andy, and everybody else tuned in, at this channel of course)
14:43<andythenorth>frosch123! :)
14:43<andythenorth>would you like some SV results for your high score table?
14:43<andythenorth>and could we automate that?
14:44<frosch123>the high score table is only for nocargoal currently :p
14:44<frosch123>automate would require some server and some admin bot :p
14:44<andythenorth>how about just a forum thread? :P
14:45<frosch123>a forum thread for something that changes continually`
14:45<frosch123>i think the wiki is still better for that :p
14:45<andythenorth>I hate wiki editing :P
14:46<frosch123>also: i have to power to ban all douchebags from the wiki, while i cannot from the forums :p
14:46<frosch123>andythenorth: but you also hate reading the forums
14:46<andythenorth>I love reading the forums
14:46<frosch123>(ok, technically for posting you do not have to read)
14:46<andythenorth>gives me something to complain about
14:46<frosch123>(and most apparently also don't)
14:48<@Alberth>in some forums, reading is not even required to stay on-topic :p
14:50<andythenorth>MP game including alberth and pikka ^
14:50<andythenorth>7 years
14:50<andythenorth>lost :P
14:54<andythenorth>SP, 75 years ^
14:55<andythenorth>couldn't build source industries fast enough, got to about 12m litres quite fast, then couldn't easily stay above that
14:55<frosch123>maybe that raises the interest of V453000 for goal games though :p
14:55<andythenorth>was quite fun, but 75 years is too long
14:55<andythenorth>50 years would be about right
14:56<andythenorth>our 7 year games are fun, but there is no progression of technology
14:56<andythenorth>so a lot of the fun of vehicles sets is missed out
14:57<frosch123>you mean you need a inverse daylength patch which gives new vehicles faster? :p
14:57<V453000>idk about that :)
14:59<andythenorth>we need to decouple dates :P
14:59<andythenorth>from ticks
14:59<andythenorth>or at least use a multiplier
14:59<frosch123>time machine industry!
14:59<frosch123>deliver cargo to make time run faster
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15:03<@Alberth>and stop time when not delivering? hmm, that sounds like a zeno starvation problem :p
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15:06<@planetmaker>hey ho frosch123 :-)
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15:07<andythenorth>zeno: year 1 philosophy; pretty much the only good thing about year 1
15:09<@Alberth>hey ho planetmaker
15:10<andythenorth>Alberth: so you learn by grep too? :P
15:10<@Alberth>'ack', but yeah :)
15:10<andythenorth>it's my standard practice now, find a gui string and work back
15:10<andythenorth>I actually use my editor's seach, but same difference :P
15:11<andythenorth>doesn't always work
15:11<andythenorth>especially for stuff with no obvious string
15:11<@Alberth>even in FreeRCT I use this technique, and I wrote all that code :p
15:11<andythenorth>but then something like a newgrf cb number can be useful
15:11<andythenorth>I use it on code I wrote all the time
15:11<andythenorth>'knowing' a code base is a silly idea
15:11<andythenorth>'knowing' the architecture...yes
15:12<andythenorth>distrust people who can remember functions in detail :P
15:12<andythenorth>they've filled up some part of their brain, which disadvantages them in other tasks
15:12<@Alberth>oh, and auto-completion of the editor of course, which understands #include :)
15:12<andythenorth>hrm, this is good
15:13*Rubidium can remember at least three functions in detail ;)
15:14<Rubidium>hello abs, min and max! ;)
15:14<@Alberth>and SB and GB :)
15:14<Rubidium>that requires thinking
15:15<Rubidium>oh, Vehicle::First(), Vehicle::Next() are relatively easy as well
15:15<@Alberth>yeah, the parameter order is difficult, I agree
15:15<@Alberth>quite predictably in their function too
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15:16<@peter1138>andythenorth, nice
15:17<@peter1138>steers by turning the 5th wheel? heh
15:18<andythenorth>tempted to build one
15:18<andythenorth>don't have a micromotor :P
15:19*andythenorth considers linear actuator for steering
15:20<andythenorth>£14 for a micromotor :P
15:20*andythenorth -> pub
15:20<andythenorth>bye for today :P
15:21<Rubidium>just ask Grace Hopper for about 3 femtoseconds ;)
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15:35<@peter1138>so do i have to look at station triggers again? :-(
15:37<Rubidium>we'll won't force you, but feel very free to have a look at them
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15:48<drac_boy>how doing Alberth?
15:49<@Alberth>I am trying to decipher your message :p
15:49<drac_boy>heh heh
15:49<@Alberth>but for the first day at work again, not too bad
15:50<@Alberth>except this morning was much too early :(
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15:59<Rubidium>see... how unreliable is this Fyra? Now it ended up in France... ;)
16:00<drac_boy>Fyra .. the trainset right?
16:01<Rubidium>I also wonder how someone dares to call AnsaldoBreda trains "good"
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16:04<Rubidium>in Denmark they drove fairly frequently through red signals without even attempting to break, or coming to a stop after the signal. They even removed *all* AnsaldoBreda trains out of service for almost a year
16:04<frosch123>peter1138: is there a testgrf meanwhile?
16:04<Pikka>peter1138 made a grf? :D
16:05<drac_boy>ansaldobreda...the same one that was so far behind on building trainsets and even then they had to be somewhat rebuilt by another company due to quality problems on DB's lines?
16:05<drac_boy>I remember reading a bit about it early on but then never heard anymore
16:06<Rubidium>oh, they were only 4 years late with the first vehicle in Denmark
16:06<Rubidium>the Fyra was only 5 years late
16:06<@peter1138>well there's newstats...
16:06<+michi_cc>frosch123: According to mb current NewStations uses them.
16:07<@peter1138>old newstats uses them
16:07<frosch123>does it?
16:07<Rubidium>and when they were taken into service the trains failed to boot so often that trains more often did not reach the destination than reaching their destination
16:07<frosch123>i thought i checked all station grfs two years ago
16:07<frosch123>and noone used random triggers
16:07<frosch123>everyone only does animation trigger
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16:07<Rubidium>frosch123: but... newstat is *new*
16:07<Rubidium>like a few weeks/days
16:08<drac_boy>rubidium reminds me of a certain australia emu running on windows NT for its status/doors/PA system .. and it was BSOD a lot of the times
16:08<bolli>That sounds like VT after Operation Princess Rubidium?
16:09<drac_boy>say I should ask flygon if he knew any more about that sort of thing
16:10<@peter1138>frosch123, it has randomaction2s in it
16:10<bolli>drac, most trains in the UK run windows 3.1...
16:10<bolli>Infact, a lot of things like cash machines and ticket machines do aswell
16:11<bolli>They don't need anything fancy, and are less prone to crashes etc
16:12<@peter1138>grep -c " 02 04 .. 8[034] " newstatsw.nfo
16:12<frosch123>well, does it also set any triggers?
16:12<@peter1138>only 145 in the new version
16:13<frosch123>i think build-time randomisation is also used by other sets
16:13<frosch123>but i am not aware of any rerandomisation
16:13<@peter1138>no such thing
16:13<Wolf01> if somebody missed it, there is some time left
16:13<Eddi|zuHause>drac_boy: i have seen ATMs running windows NT
16:13<frosch123>(most likely because randomising the station bits makes no sense, and there are only 4? tile bits)
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16:14<Eddi|zuHause>and ticket machines in public transport running windows XP
16:16<FLHerne>The simulator for the bell tower here runs Win95...
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16:17<Rubidium>frosch123: isn't it to get a different pattern of cargo or something?
16:17<@peter1138>frosch123, yeah, newstats sets property 12
16:17<@peter1138>4 bits is enough for graphical variation
16:18<@peter1138>as does ISR, in fact
16:21<frosch123> <- peter1138: i meant whether there is any ra2 setting one of those bits
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16:47<@peter1138>oh them
16:48<@peter1138>then yes
16:48<@peter1138>newstats sets bits 2 or 4
16:49<drac_boy>would a part-train/part-hotel building still have been called a terminal or was there another generic name for them?
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16:51<Eddi|zuHause>'s a "terminal"?
16:52<Eddi|zuHause>i've only ever seen that name in railroad tycoon...
16:52<Eddi|zuHause>(in context of trains)
16:54<FLHerne>Eddi|zuHause: Might be a terminus, might just be a station (as with air/shipping terminal)?
16:54<drac_boy> I guess theres that too
16:54<FLHerne>I seem to remember a 'Grand Central Terminal' existing in the US somewhere?
16:54<@peter1138>well a terminus is just a station at the end of the line
16:58<drac_boy>FLHerne there were 'grand...' and 'union...' in a lot of northeast cities
16:58<drac_boy>cleveland union terminal ... grand central terminal .. etc etc
16:58<FLHerne>drac_boy: It was the 'terminal' bit I was thinking about :P
16:58<drac_boy>np :)
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17:20<@DorpsGek>Commit by rubidium :: r24882 /trunk/src (economy.cpp vehicle.cpp) (2013-01-02 22:20:07 UTC)
17:20<@DorpsGek>-Fix: desync when NewGRF changes the stats related to acceleration (power, weight, tractive effort, etc) during service or 32 day triggers
17:21<@peter1138>ban randomisation :S
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17:23<Eddi|zuHause>so... apparently i'm an uncle now...
17:23<Zuu>FLHerne: Do you have a savegame with Neighbours are Important that cause oscillation? (or do anyone else have a such savegame?)
17:24<FLHerne>Zuu: Oscillation?
17:25<Zuu>In principel it is easy. Grow 3 cities really large. At some point growth goals will start to oscillate.
17:25<Zuu>The problem is that it takes a while to get there.
17:26<Zuu>Some users reported this, and I have a fix ready but no test case to see if the fix solves their problem. The fix will cause all existing games to change behaviour, so its a good idea to have at least one test case to verify before releasing it.
17:28<Zuu>The next version will contain a setting to revert to the old behaviour and a notice when you load it with the new GS version about this. Still, it will help to get it right from start rather than having to deal with a second model change and a second upgrade notice.
17:30<FLHerne>I don't like huge cities, so no :P
17:30<Zuu>Since I know you played NaI, I though I could ask if you have a such save game. But if you don't, don't take this as a request to create one. I'll have to wait for someone to provide one.
17:31<Zuu>Its after all their problem :-)
17:31<Zuu>I never grew a town that large that it start to oscillate.
17:31<Zuu>s/a town/three towns/
17:32<Zuu>(I don't know if it is enough with 2 or if you need 3 for it to start oscillate. In theory I think it should be enough with 2, but the bug reports I got state 3 towns)
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19:23<drac_boy>is the grfid just rather a random thing and you have to hope for not conflicting with someone else's I wrong about that?
19:24<+glx>it's random, but following the usual rule should prevent conflict
19:26<drac_boy>the one where it mentions about not starting with FF?
19:27<drac_boy>thanks either way glx
19:29<@planetmaker>drac_boy, yes. not starting with 0xFF is an absolute rule. Violate it and the NewGRF is not a NewGRF.
19:30<@planetmaker>the other rule is: choose the first two or three bytes your initials. The last one or two bytes a number which distinguishes your different newgrfs. Total bytes for grfID=4
19:33<frosch123> <- you might also want to check that magic list :)
19:33<@planetmaker>as the version of a particular newgrf is indicated by the action14 inside it, the version of a newgrf need not (and should not) be indicated anymore in the grfID. As that makes a newgrf unconditionally incompatible with its predecessors
19:34<@planetmaker>thanks frosch123 . I was searching my bookmarks for it :-)
19:35<+glx>I guess that's the list of things available from bananas
19:35<@planetmaker>it's from the master server
19:35<frosch123>no, it's the list from the master server
19:35<+glx>oh even better
19:35<frosch123>i.e. all grfs which were ever used no a public server
19:35<drac_boy>planetmaker mm I was rather going to refer to grf version in description instead, make it easier to tell two same-named grfs apart in the grf manager dialog
19:36<drac_boy>looking at frosch123's link now :)
19:36<@planetmaker>drac_boy, that as well. But you definitely should distinguish it in the action14. Sequentially
19:36<@planetmaker>or openttd cannot tell which is newer. which is very bad
19:36<frosch123>drac_boy: if ottd ever gets a "update grf" button; the a14 thingie would control that
19:38<frosch123>drac_boy: oh, and I would consider everyone starting a grfid with something in the range 00 to 21 a douchebag
19:38<drac_boy>frosch123 and planetmaker I'll think about that when I make an extra section in the grf for openttd-specific items
19:39<drac_boy>frosch123 you calling james vassie a douchebag? :P
19:39<frosch123>isn't that someone with more than 2k posts on the forums?
19:39<frosch123>they he might overflow my douche-scale
19:40*planetmaker is probably outside that scale, too ;-)
19:40<drac_boy>heh heh
19:40<frosch123>planetmaker: moderators are an exception; it's their job to post non-sense all day
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19:44<frosch123>oh, wow, pm is almost top 20
19:44<@planetmaker>:D can one search for that?
19:44<@planetmaker>omg... I suddenly feel dirty
19:46<frosch123>well, that list always impresses me :) there are many people on that list which i barely see on the forums
19:46<frosch123>which means they are only posting in sections i don't read :)
19:46<@planetmaker>:-) yeah. Or long-gone people
19:46*drac_boy probably doesn't see much of them either
19:47<drac_boy>I only check General, Transport Tycoon..., and patch
19:47<frosch123>i think i have been reading the forums since 2005, so i have seen most
19:48<@planetmaker>well. I guess my registration date is about when I started reading. A bit earlier, of course
19:48<frosch123>i registered on first post, which was way later
19:48<@planetmaker>yes. But mine wasn't "way later" :-)
19:49<frosch123>but ok, i did not read the forums regulary back then
19:49<frosch123>drac_boy: haha, so we have almost no intersection :)
19:49<@planetmaker>as I actually had a problem...
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19:50<drac_boy>frosch123 probably :P
19:51<frosch123>lol, osx :p
19:51<drac_boy>you could *maybe* see me if I'm checking about any openttd-specific nfo issues that isn't existing in patch ;)
19:51<Flygon>drac_boy: MIGHT have been a Cityrail EMU set
19:51<Flygon>I am not sure
19:51<drac_boy>but till then mm yeah
19:51<Flygon>It's not Victorian though
19:51<frosch123>drac_boy: i also read the patch forum; though usually there are only spam bots
19:51<drac_boy>flygon heh I never can tell when you're reading anything or not you silly mr.leaves-a-lot
19:51<frosch123>i do not read the ttd forums
19:51<Flygon>I just woke up
19:52<@planetmaker>I read all OpenTTD forums, with varying thoroughness
19:53<@planetmaker>the rest... not :-)
19:53<frosch123>planetmaker: newgrf release? or only you own topics?
19:53<Flygon>drac_boy: Post-1990 Cityrail sets have a bad habit of finding methods of crashing... in all ways but physically
19:54<Flygon>eg. the Millennium train tended to crash substations
19:54<drac_boy>flygon heh crash everything except buffers? :)
19:54<@planetmaker>I have a brief look there. As I always go via "new postings" it's then often sufficient to see the title :-)
19:54<Flygon>It took too much power
19:55<Flygon>And OSCAR's were bodgy, due to being partially made in China...
19:55<Flygon>This required partially rebuilding them so they could be operated acceptably
19:55<frosch123>hm.... why does pm's profile not have a most active forum/topic :o
19:55<Flygon>So much for getting them faster... the Chinese did a terrible job of building them
19:55<@planetmaker>it doesn't? :O
19:56<@planetmaker>should be opengfx
19:56<Flygon>Australian-only built (either Vic or NSW) would have been 2-3 year worst, China building took 5-6 years and more expense rebuilding partially :p
19:56<@planetmaker>newgrf development
19:56<frosch123>it also has no last visited
19:56<frosch123>maybe it cannot handle so many posts :p
19:56<frosch123>planetmaker: i think those two lines tell the most about people :)
19:57<@planetmaker>hm :D
19:57<@planetmaker>yes, they do
19:57<@planetmaker>when I earlier (2 years ago?) checked that, it was that at least
19:58<frosch123>i would also have expected those two, but wanted to see whether you have some dirty secret :p
19:58<frosch123>like pikka having an off-topic topic there :p
19:59<frosch123>(though it is likely one of the better off-topics )
19:59<@planetmaker>nah, I can really count postings in off-topic
19:59<@planetmaker>wow. 54 in off-topic :-)
19:59<frosch123>Pikka: your most active forum topic is in the forums-games section :)
20:00<frosch123>that makes you look like a spammer :p
20:00<Pikka>maybe I am
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20:00<Flygon>Oh, correction
20:00<Flygon>It was the Warratah sets China screwed up, not the OSCAR
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20:02<@planetmaker>strange that my profile misses that info indeed. Also I don't have it
20:02<frosch123>it's also broken for foobar
20:03<frosch123>"last visit" is also broken for andy, but the topic works
20:03<@planetmaker>maybe related to the symlinking of some sub-forums. like the newgrf dev. But then... it's also your "favorite"
20:03<frosch123>unless the "hide my online status" controls display of that
20:05<@planetmaker>maybe. I turned it of now
20:05<frosch123>ah, indeed; the "hide online status" disables the "last visited"
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20:05<@planetmaker>ah, interesting
20:06<frosch123>eh, what... my most active topic just changed...
20:06<frosch123>though i did not post :p
20:06<frosch123>it was "autoslope" earlier, now it is "grf2html"
20:07<frosch123>hmm, maybe both have the same amount
20:07<@planetmaker>equal count?
20:07<@planetmaker>or update on request only?
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21:21<drac_boy>I know I've seen some industry cargo balancing etc but is it plausible to have something where an industry accepts A and B but not quite at the same time? (say you ship 100t of both it'll go through one first before using other one)
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21:45<Elysium>Ah yes, another channel where 98% of the people idle.
21:46<Supercheese>I just logged on... :<
21:51*drac_boy will note that if I'm not here then i'm probably busy on computer or doing something else
21:51<+glx>no I in /me ;)
21:52<Supercheese>It's such a shame the new Zeppelin NTs are so small
21:53<Supercheese>They can only seat 12 people or so
21:53<Supercheese>(despite the Av8 set's capacities :P )
21:55<drac_boy>well real blimps only had a small seating box underneath that large balloon....that says enough :)
21:55<Supercheese>Aye, it's not a rigid, alas
21:58<Supercheese>No more rigid airships exist, it's a travesty :(
21:59<Flygon>I'm not idle
21:59<Flygon>Just distracted
21:59<Flygon>Well, Supercheese
22:00<Flygon>I have an idea
22:00<Flygon>We design and build a 3 kilometer long Blimp
22:00<Flygon>And fly it around Australia
22:00<Flygon>I'll somehow get the funds
22:00<Flygon>I wonder if it could be designed for 160km/h... so that a flight to the USA is bearab;e
22:00<Supercheese>Well, there's a fellow down in Los Angeles who's making a new hybrid airship
22:00<Supercheese>his company is, rather
22:02<Elysium>3 km blimp... is there enough helium left to do that
22:03<Supercheese>(some relevant links)
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22:05<Supercheese>They seem to have named it the "Dragon Dream"
22:06<Flygon>Elysium: Use Hydrogen
22:06<Elysium>The Germans had great success with Hydrogen
22:07<Supercheese>Aye, the Graf Zeppelin had a spotless safety record, and broke all sorts of records for flight time, distance, and passengers transported
22:07<Supercheese>Then the Nazis came along and ruined everything (as Nazis excelled at doing)
22:08<Elysium>so kinda like Quantus till after Rainman came out.
22:10<Flygon>I was actually being serious
22:10<Flygon>And it's spelt Qantas
22:10<Elysium>Mongols did worst
22:11<Flygon>Supercheese: To support a huge payload
22:11<Flygon>I'd want that blimp used for freight
22:11<Elysium>still cheaper to go by water
22:11<Supercheese>I think physics would dictate a rather much smaller ship
22:11<Flygon>It'd be an effective method of servicing remote communities in Australia
22:11<Supercheese>say just shy of 1km
22:11<Flygon>And safer than using a truck
22:11<drac_boy>flygon use bush planes silly ;)
22:12<Flygon>drac_boy: Show me a bush plane that can carry the cargo load of a 747
22:12<Flygon>Remote Australian Wilderness is unfriendly to jet aircraft
22:12<drac_boy>just fly in the food on one trip ... magazines on next trip etc :P
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22:13<Flygon>Porn magazines are banned from remote Australian communities, if that's what you're implyng
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22:13<Flygon>The Government banned it to prevent sexual abuse
22:13<Flygon>From what we can tell, it's had the opposite effect
22:13<Flygon>gj government
22:13<Elysium>Ah yes, Aussie nannystate
22:14<Supercheese>I hear they banned guns to reduce gun crime, with similar results :P
22:14<Flygon>Elysium: I'd say America has more of a nannystate
22:14<Flygon>Yes, guns have been outlawed here
22:14<Supercheese>well, not Opposite
22:14<Supercheese>but less so
22:14<Flygon>But I can also say with certainty that Guncrime has become less of an issue
22:15<Supercheese>Should have said to eliminate*
22:16<Flygon>You can't eliminate guncrime
22:16<Supercheese>yep, despite all promises
22:16<Flygon>But you can reduce it significantly
22:17<Elysium>natural selection
22:19<Elysium>My logic, more crazed murder people will adventually die, leaving law abiding citizens left. According to Chicago had 506 dead from guns in 2012, and so far in 2013, 3.
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