--- | Log | opened Mon Jan 07 00:00:49 2013 |
00:56 | -!- | Eddi|zuHause [~johekr@p57BD4219.dip.t-dialin.net] has quit [] |
00:56 | -!- | Eddi|zuHause [~johekr@p57BD54C1.dip.t-dialin.net] has joined #openttd |
01:27 | -!- | Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] |
01:58 | -!- | Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd |
02:18 | -!- | roadt [~roadt@60.168.95.246] has joined #openttd |
02:21 | -!- | cyph3r [~Miranda@ip-213-220-193-103.net.upcbroadband.cz] has joined #openttd |
02:23 | -!- | Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd |
02:35 | -!- | DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] |
02:41 | -!- | Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd |
02:51 | -!- | Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] |
02:53 | -!- | valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd |
02:54 | -!- | pugi [~pugi@dyndsl-091-096-014-179.ewe-ip-backbone.de] has joined #openttd |
03:05 | <Flygon> | Okay, well, according to Civilization II |
03:05 | <Flygon> | By 900AD |
03:05 | <Flygon> | There'll be Romans with Bronze Steam Trains, because they never discovered Iron Working |
03:05 | <Flygon> | GRF plzkthx :P |
03:06 | -!- | Celestar [~vici@mnch-4d04ff99.pool.mediaWays.net] has joined #openttd |
03:06 | -!- | mode/#openttd [+o Celestar] by ChanServ |
03:06 | <@Celestar> | mowning |
03:06 | <Flygon> | Morning Celestar |
03:06 | <Flygon> | It's 900AD |
03:06 | <Flygon> | And I've got Bronze Steam Trains |
03:06 | <Flygon> | Apperantly the Romans never invented Iron |
03:08 | -!- | KouDy [~KouDy@188.75.190.58] has joined #openttd |
03:10 | -!- | tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd |
03:10 | -!- | mode/#openttd [+v tokai|noir] by ChanServ |
03:15 | -!- | tokai|mdlx [~tokai@port-92-195-24-31.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] |
03:17 | -!- | valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] |
03:20 | <Flygon> | Pffthahaha... |
03:21 | <Flygon> | Refining... bringing about refining Bronze and Power Plants without discovering Electricity |
03:21 | <Flygon> | Is Bronze even a refinable meta? |
03:21 | <Flygon> | metal* |
03:30 | <TinoDidriksen> | I'd say no, since it's an alloy of two already refined metals. |
03:31 | <Flygon> | TinoDidriksen: It's official. Civilization II research makes no sense. Even when following the official tech tree. |
03:31 | <Flygon> | Even more baffling, none of the AI have figured out Iron Working |
03:33 | <Flygon> | By this point, I'm purposely avoiding it, for laughs |
03:55 | -!- | valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd |
04:07 | -!- | Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd |
04:12 | -!- | Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] |
04:13 | -!- | Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd |
04:13 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] |
04:16 | -!- | Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [] |
04:23 | -!- | Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] |
04:23 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd |
04:27 | <@Terkhen> | good morning |
04:30 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] |
04:36 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd |
04:36 | <@Celestar> | yo |
04:41 | <@planetmaker> | moin |
04:42 | -!- | Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd |
04:54 | <Flygon> | Annnnd |
04:54 | <Flygon> | I've finally broken the game |
04:55 | <Flygon> | :D |
04:56 | <Flygon> | Crud |
04:56 | <Flygon> | Great Library FINALLY gives Iron Working |
05:19 | <Pinkbeast> | I know that game, but it's not OTTD. :-) |
05:24 | -!- | Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] |
05:28 | <dihedral> | hello |
05:34 | <@Terkhen> | hi dihedral |
05:39 | <Eddi|zuHause> | i think great library is one of the most imbalanced wonders in that game |
05:41 | <Flygon> | Eddi: Nah. Pyramids. |
05:42 | <Flygon> | Pyramids + City Sprawl = Ooooooooh yeah |
05:51 | <Pinkbeast> | Which Civ are we on? |
05:54 | <Eddi|zuHause> | Flygon: anyway, refining is about oil, why would you need iron for that? and especially electricity rather needs copper than iron |
05:54 | <Flygon> | Eddi: Because it was about refining metal |
05:55 | <Flygon> | Pinkbeast: II |
05:55 | <Eddi|zuHause> | not entirely sure how the Civ2 techtree worked anyway |
05:56 | <Pinkbeast> | I think the tech trees often assume some early tech is implicit - you can build Civ 4 battleships without Rifling, Artillery, or Steel (except I think one of those isn't true) |
05:57 | <Pinkbeast> | And most of _Rocket_ is copper and wood, so why not steam railways without Iron Working, anyway? |
05:58 | <Eddi|zuHause> | might have durability issues with copper rails ;) |
05:58 | <Eddi|zuHause> | (or cost issues :p) |
05:58 | <Pinkbeast> | Ahem, fair point. :-) |
05:59 | <@Terkhen> | what's the point of a battleship without artillery? is it going to wave white flags at the enemy? |
06:00 | <Eddi|zuHause> | maybe they put normal cannons in them :p |
06:01 | <Pinkbeast> | That would be the largely useless Ironclad that comes out with Steam Power |
06:02 | <@Terkhen> | oh, I assumed that "artillery" in english referred to both cannons and modern stuff :P |
06:08 | <Flygon> | You can make wooden rail railways with Copper/Bronze locomotives |
06:09 | <Flygon> | But it requires giant wheels (like a tyre-less car wheel), large logs, and you have a terrible speed and axle loading |
06:10 | <@Terkhen> | sounds like a fun ride |
06:10 | <@Terkhen> | are you planning to make a "I did not research iron working in Civilization II" train and railtype NewGRF? |
06:11 | <Flygon> | No |
06:11 | <Flygon> | :P |
06:11 | <@planetmaker> | wooden rails only |
06:11 | <Flygon> | I do think wooden rails have potential, though |
06:12 | <Flygon> | They were in regular use pre-1830s and around the 1880s to 1930s for logging railways, iirc... |
06:12 | * | planetmaker ponders high-speed wood rails ;-) |
06:13 | <Flygon> | Rubber tyres? :P |
06:13 | <Eddi|zuHause> | there are wooden railways in use until today |
06:13 | <Flygon> | That wouldn't surprise me |
06:14 | <Flygon> | Heck, the Melbourne suburban network is way more wood than steel :B |
06:14 | <Flygon> | Where do you park Diesel HST's? Why on 70 year old wooden sleepers, of course! :B |
06:14 | <Flygon> | But, yeah, wooden railed railways... |
06:15 | <Flygon> | Eddi: There's Diesel versions of wooden railway locomotives manufactured? |
06:15 | <Eddi|zuHause> | wooden sleepers have advantages over concrete sleepers |
06:15 | <Eddi|zuHause> | Flygon: sure, why not? |
06:15 | <Flygon> | Easier switch manufacturing? |
06:15 | <@planetmaker> | yes. they have a bigger young's modulus |
06:15 | <@planetmaker> | and better temperature response |
06:15 | <Flygon> | I'd have thought sleeperless or steel-sleepered track would be most sensible |
06:15 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] |
06:15 | <Flygon> | ...planetmaker |
06:16 | <Flygon> | Wooden sleepers here are responsible for derailings in 40c+ temperatures |
06:16 | <Flygon> | They have terrible temperature response |
06:16 | <Flygon> | Hence, my comments about sleeperless or steel sleepers |
06:16 | <Flygon> | Concrete is cool too :D |
06:16 | <@planetmaker> | it's the rails which have the bad response :-) |
06:16 | <@planetmaker> | concrete is harder, thus keeps on higher tension the expanding rails in place |
06:17 | <Flygon> | planetmaker: Lemme rephrase that |
06:17 | <@planetmaker> | while wood would just allow more tension, thus more deformation. |
06:17 | <Flygon> | We have very old wooden sleepers here |
06:17 | <@planetmaker> | s/tension/stress |
06:17 | <Eddi|zuHause> | soo... civ2 still crashes in wine :/ |
06:17 | <@planetmaker> | so does civ4, too |
06:17 | <Flygon> | A Hitachi train derailed recently, because the weight of it ended up splitting some sleepers apartt |
06:18 | <Eddi|zuHause> | i've never had problems with civ4 |
06:18 | <@planetmaker> | it never worked for me :O |
06:18 | <Flygon> | Eddi: I thought it worked? |
06:18 | <@planetmaker> | you need to walk me through that somewhen, Eddi|zuHause |
06:18 | <Flygon> | CivII Classic or Multiplayer? |
06:18 | <Eddi|zuHause> | classic i suppose |
06:18 | <Flygon> | Hmmmmmm |
06:19 | <@Terkhen> | I've been playing to CivIV on wine for a month and I did not run into any problems either |
06:19 | <Flygon> | Send me your units.gif |
06:19 | <Pinkbeast> | Terkhen: It depends on context, could mean either, but in Civ 4 terms "Artillery" the unit is not cannon but more sophisticated rifled guns |
06:20 | <Pinkbeast> | (just as there are lots of kinds of infantry, but "Infantry" is the 20-strength unit that replaces Riflemen) |
06:20 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd |
06:21 | <@Terkhen> | I see, it's been too long since I played vanilla civ :P |
06:25 | <@peter1138> | http://imgur.com/gallery/QQmw9 |
06:25 | <@peter1138> | new rail type! |
06:30 | <Flygon> | Real men play Alpha Centauri |
06:30 | <Eddi|zuHause> | hm... i can't seem to run civ2 in my win3.1 installation (seems to miss some files, but it doesn't tell me which) |
06:30 | <@Terkhen> | I opened the SMAC mod for CivIV once, I did not understand anything at all about it |
06:30 | <@Terkhen> | http://www.tt-forums.net/viewtopic.php?t=32285 <--- that rail type has been suggested, there are patches at the forums :P |
06:32 | <Flygon> | Terkhen: I mean actual SMACX |
06:32 | <Flygon> | It's a very unique Civ |
06:32 | <Eddi|zuHause> | Terkhen: the civ4 mod misses out the unit designer :/ |
06:32 | <@Terkhen> | and I'm implying that if I did not understand a somewhat modern mod, I cannot hope to understand the old, original game :P |
06:33 | <@Terkhen> | Eddi|zuHause: no idea, I got confused about the sheer amount of features that I did not understand and left :P |
06:33 | <Eddi|zuHause> | i found it rather good in general :) |
06:33 | <Flygon> | All SMACX is is just Civilization II on steriods |
06:33 | <Flygon> | It even uses the same engine |
06:33 | <Flygon> | Hotkeys take getting used to, though |
06:34 | <Flygon> | I keep pressing F in Civ II for Farm... and I end up building a Fortress |
06:36 | <Eddi|zuHause> | http://users.informatik.uni-halle.de/~krause/Bildschirmfoto15.png |
06:37 | <Flygon> | That isn't SMAC |
06:37 | <Flygon> | It lacks 3D isometric heightmaps |
06:37 | <Flygon> | D: |
06:38 | <Eddi|zuHause> | no, but it's a crazily huge city in the middle of ice :p |
06:38 | <Flygon> | That's what game mods are for :B |
06:39 | <Eddi|zuHause> | there was some wonder like "+2 food per doctor in this city, +2 food per great doctor in this city, +1 food per doctor in every city" or so |
06:40 | <Flygon> | In base SMAC? |
06:40 | <Eddi|zuHause> | no, in this Civ4 mod |
06:41 | <Flygon> | Oh |
06:41 | <Flygon> | I see |
06:41 | <Pinkbeast> | What I always remembered about SMAC was that commerce was now "energy", with higher tiles producing more because they are closer to the sun. And half the units are nuclear-powered. Er. |
06:41 | <Flygon> | Actually |
06:42 | <Flygon> | Units that were fuel powered happened |
06:42 | <Flygon> | eg. Needlejets |
06:42 | <Flygon> | But they still used reactors too |
06:43 | -!- | drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd |
06:43 | <drac_boy> | hi |
06:44 | <Flygon> | drac_boy |
06:44 | <Flygon> | Guess what |
06:44 | <Flygon> | Something amazing happened |
06:44 | <Flygon> | Something invigorating |
06:44 | <Flygon> | My love life with Civilization and SMACX returned |
06:44 | <drac_boy> | ? |
06:44 | <Pinkbeast> | My point is that if you are routinely installing fusion plants in ordinary infantry you don't really care how close the top of the hill is to the sun |
06:45 | <Flygon> | Pinkbeast: When you've first landed on planet, you're very lacking in fuel in a hostile environment |
06:45 | <Flygon> | As much electricity as possible consumes as little fuel as possible |
06:45 | <Pinkbeast> | Except that even then every single unit you can build has a fission reactor in |
06:45 | <Pinkbeast> | So obviously they are in fact cheap as dirt and this doesn't make a lick of sense |
06:46 | <Flygon> | Life support? |
06:46 | <Flygon> | Look, there's SOME gameplay-story segregation :P |
06:47 | <Flygon> | Let's look at it this way |
06:47 | <Eddi|zuHause> | Pinkbeast: can you please decide whether you're talking about fusion or fission? they're, like, opposite things, you know. |
06:47 | <Flygon> | It's clear that the economy early on works almost entirely with just base resources, no solar panels |
06:47 | <Pinkbeast> | Eddi: every time I have used either of those words I have meant the one I used. |
06:47 | <Flygon> | To me, this is indicative that they're using in-city Nuclear Reactors |
06:48 | <Pinkbeast> | I just remember it because it was such a monstrous failure of suspension of disbelief. |
06:48 | <Flygon> | Where Solar Panels/Sea Turbines and Boreholes are supplimental sources of energy |
06:49 | <Flygon> | Or: Enough to ease the amount of work in-city plants have to work |
06:49 | <Flygon> | The resources saved on those plants are beneficial for the economy |
06:49 | <Flygon> | Enough energy and minerals ultimately supplants base power stations for energy supply |
06:49 | <Pinkbeast> | Which would make perfect sense... if nuclear power was not so cheap as to routinely install it in all military and civilian units |
06:49 | <Flygon> | I'm referring to fuel being expensive |
06:50 | <Pinkbeast> | To which fuel specifically? |
06:50 | <Flygon> | It's entirely feasable that they use a minimal amount of fuel (individual units, specifically) |
06:50 | <Flygon> | Nuclear Fuel |
06:50 | -!- | oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd |
06:50 | <Flygon> | Y'know, plutonium, thorium |
06:51 | <Pinkbeast> | So every unit has a teeny-tiny sliver of the stuff in? Hm. |
06:51 | <Pinkbeast> | Neatly rationalised. :-) |
06:51 | <Flygon> | Also, keep in mind |
06:52 | <Flygon> | Early-game, just churning out units puts a huge load on your city's mineral support resources |
06:52 | <Flygon> | Probably why Boreholes are so overpowering... a trivial resource for nuclear (and other... coal? :P) fuels |
06:53 | <Flygon> | Also, the heat generated by the boreholes themselves also generate power |
06:53 | <Flygon> | The only thing unscientific about Alpha Centauri is Supply Crawlers and the Borg faction (to an extent) :P |
06:54 | <Pinkbeast> | Errr well this is a reasonable rationalisation but we are required to believe that all fissibles / fusibles / whatever the next two reactor technologies use is in extremely short supply |
06:54 | <Pinkbeast> | ... well, and psi powers etc |
06:55 | <Flygon> | Psi Powers is just the human's ability to withstand the terror of physical mindrape |
06:55 | <Flygon> | A terrified human won't turn on the flamethrower |
06:55 | <Flygon> | A battle-hardened Spartan dude will just stand there with a grin on his face and push the nozzle to full |
06:56 | <Pinkbeast> | Again, nicely rationalised |
06:56 | <Flygon> | And by the time you achive Fusion power, you generally have a very strong foothold |
06:56 | <Flygon> | Or are very good at negotiating with more advanced factions |
06:57 | <Flygon> | And by the time anybody achieves Quantum and Singularity reaction, it's very late-game, and you'll generally have planet-sprawling factions |
06:57 | <Flygon> | Basically, it's easy to assume that the raw resources required are minable |
06:57 | <Flygon> | Also, something to note |
06:57 | <Flygon> | Meteorite mining tech is invented by then |
06:58 | <Flygon> | Lacking enough, say, Titanium? Whack a mining probe up and launch it to a nearby meteor |
06:59 | <Pinkbeast> | You're not helping the case here. |
06:59 | <Pinkbeast> | If you can do that, the idea that the difference between the top of the hill and the bottom is significant in terms of solar power generation is clearly laughable. |
07:00 | <Flygon> | That bit is story-and-gameplay segregation |
07:00 | <Flygon> | Frankly, however |
07:00 | <Flygon> | Any good player doesn't bother with solar panels |
07:00 | <Flygon> | They have neglible power output, for the effort needed |
07:00 | <Flygon> | It's faster to set up sea turbines and plant forests |
07:00 | <Flygon> | And forests also = Minnerals |
07:01 | <Pinkbeast> | But their output is still significant numbers of energy credits. |
07:01 | <Flygon> | On their own? Yes |
07:01 | <Flygon> | Compared to Boreholes, Forests, and Sea Turbines? No |
07:01 | <Pinkbeast> | You don't build Lumbermills in Civ 4 if you know what you're doing, but we are still required to suppose that they produce meaningful amounts of production. |
07:02 | <Flygon> | Hmm |
07:02 | <Pinkbeast> | And if I can yoink a meteor down any time I want one 1) clearly that energy output is trivial and 2) I cannot possibly be short of fissibles AND fusibles AND whatever the other two reactor techs run on. |
07:02 | -!- | KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd |
07:03 | <Eddi|zuHause> | i frequently build lumber mills... why not? |
07:03 | <Flygon> | Again, Solar Panels become gradually worse as time goes on anyway |
07:03 | <Pinkbeast> | Because you should have chopped those trees earlier. |
07:04 | <Eddi|zuHause> | especially in the city that'll get the "1 specialist per forest" national wonder |
07:04 | <Pinkbeast> | Which is none, because you should have... now, I know what you're going to say, but no; jam today is worth more than jam tomorrow. |
07:04 | <Flygon> | And, again, the last two reactors are Quantum based, and Singularity based... forgot exactly how the Quantum mechanics version worked |
07:05 | <Flygon> | But Singularity leads me to believe that they managed to generate power indefinitely in a single reactor |
07:06 | <Flygon> | There's a good explanation in the datalinks, but cbf booting other PC that has SMACX on it |
07:07 | <Eddi|zuHause> | i've never really understood what triggered these intermezzos where it talks about talking to the planet or so |
07:07 | <Flygon> | Ah |
07:07 | <Flygon> | That, is complex |
07:07 | <Flygon> | And actually requires some reading of the manual and datalinks |
07:08 | <Eddi|zuHause> | they're also not in the civ4 mod, i think |
07:08 | <Flygon> | But to put it unscientifically, telepathy |
07:08 | <Flygon> | And general storyline explanations |
07:08 | <Pinkbeast> | So everything in the game's scientific, hm? :-) |
07:08 | <Flygon> | Some are exchanges regarding Planet, some are otherwise |
07:08 | <Flygon> | Not everything is scientific |
07:09 | <Flygon> | Especially in the expansion, what with the alien factions (that actually flesh out the story nicely) |
07:09 | <Pinkbeast> | "The only thing unscientific about Alpha Centauri is Supply Crawlers and the Borg faction" :-P |
07:09 | <Flygon> | I should have added an asterisk |
07:10 | <Flygon> | Point is |
07:10 | <Flygon> | 90% of the time |
07:10 | <Flygon> | There's a pretty good justification |
07:10 | <Flygon> | The other 10% is Star Trek |
07:10 | <Eddi|zuHause> | i only had SMAC, not SMACX, so i don't know anything about "the borg faction" |
07:11 | <Eddi|zuHause> | (i'm sure they're not actually called that :p) |
07:11 | <Flygon> | http://sidmeiersalphacentauri.wikia.com/wiki/Cybernetic_Consciousness |
07:12 | <Flygon> | Basically, based off a late-game tech, but supposedly all citizens have implants at the start of landing on planet |
07:12 | <Flygon> | Though, it could be justified in that it's not as sofistocated initially... |
07:13 | <Eddi|zuHause> | ah, those... the Civ4 mod starts those on the planet if a faction researches <X> technology |
07:14 | <Pinkbeast> | Like religions? |
07:14 | <Flygon> | Oh |
07:14 | <Flygon> | The CivIV mod changed the story? |
07:14 | <Eddi|zuHause> | not entirely like religions |
07:14 | <Flygon> | And there was only one outright religious faction |
07:14 | <Flygon> | http://sidmeiersalphacentauri.wikia.com/wiki/Lord%27s_Believers |
07:15 | <Eddi|zuHause> | there are also religions in that mod |
07:15 | <Flygon> | Oh, wait |
07:15 | <Flygon> | http://sidmeiersalphacentauri.wikia.com/wiki/Cult_of_Planet This is also pretty religious |
07:18 | -!- | oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd |
07:18 | <Eddi|zuHause> | Flygon: like i said, i'm not entirely sure what the SMACX story was, because i never played that game... |
07:18 | <Flygon> | Ah, rightyo |
07:18 | <Flygon> | There's a novel :P |
07:19 | <Eddi|zuHause> | but this mod basically starts with the "original" factions, and the new factions start later depending on how advanced it gets |
07:20 | <Eddi|zuHause> | i think they just get a random city somewhere, but with one faction it said "takes over the city where this wonder is built" or so |
07:22 | <Flygon> | Hmm... |
07:23 | -!- | oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] |
07:24 | <Pinkbeast> | That would be a bit of a poisoned chalice even if they started as your vassal |
07:26 | <Flygon> | I still think people would prefer Alpha Centauri if 14-21 players at once was possible |
07:26 | <Flygon> | It'd make giant maps and the amosphere MUCH better |
07:26 | <Flygon> | Lots of different factions on one planet |
07:27 | <Flygon> | It's a boiler waiting to explode |
07:27 | <Flygon> | Especially when Planet Busters are involved |
07:27 | <Flygon> | Miriam got a Planet Buster? Nuke her first for the sake of planet. |
07:39 | <Eddi|zuHause> | Pinkbeast: i think it said "joins your team", not sure whether that means wonders and stuff is shared as well, but research certainly is |
07:40 | <Flygon> | Okay, I can see how that's op |
07:40 | <Flygon> | Zakrov + Cyborgs = FUUUUUUUUUUUU- |
07:40 | <Flygon> | It's like when the Borg and the Cybermen worked togeter @_@ |
07:41 | <Eddi|zuHause> | i don't remember which faction that was |
07:44 | <Flygon> | Borg and Cybermen are Star Trek and Doctor Who races |
07:45 | <Flygon> | Zakrov is mad Russian scientist, Cyborgs are the ones I mentioned earlier |
07:47 | <Eddi|zuHause> | no, i mean the one that joins your team |
07:50 | <Flygon> | Oh |
07:50 | <Flygon> | Sorry |
08:22 | -!- | Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd |
08:50 | -!- | oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd |
08:54 | -!- | oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] |
08:56 | -!- | ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd |
09:20 | <Eddi|zuHause> | "statistically, every german eats 8 döner per year" <-- i think i beat that easily :p |
09:21 | <@Celestar> | :P |
09:21 | <@Celestar> | I am about average I'd say |
09:26 | <drac_boy> | whats a doner? |
09:27 | <@Belugas> | hello |
09:28 | <@Terkhen> | hi Belugas |
09:28 | <Pinkbeast> | Kebab meat in pitta bread, here, with sauce of at best dubious origin and maybe some lettuce or something like that |
09:28 | <drac_boy> | oh |
09:28 | <drac_boy> | never had any kind of wraps that much here |
09:28 | <@Terkhen> | I beat that by a big margin too, although I'm not german and therefore I cannot help with that statistic :P |
09:29 | <Pinkbeast> | If you eat them they form a nice transition from drinking too much beer to vomiting. # I don't, can you tell? |
09:29 | <Flygon> | I don't eat dinner |
09:29 | <Flygon> | I eat a lot of sausages |
09:29 | <Flygon> | It depends how often I go out |
09:35 | <@Belugas> | hey Terkhen. gimme your hot sun, pleeeease! |
09:35 | <@Belugas> | freezing hard in here |
09:36 | <@planetmaker> | Hi Belugas freezing? oh oh. On new year I saw the first flowers starting to sprout |
09:38 | <@Belugas> | i would be tempted to think you're a liar, but after all, you're not on the same planet anyway ;) |
09:42 | <@planetmaker> | :D Nah, quite honestly, temperatures below 5°C even at night are currently rare. No freezing for weeks really |
09:43 | <@Terkhen> | Belugas: if I could I would send you some :P |
09:44 | <@Belugas> | i know you would ;) |
09:44 | <@Terkhen> | you make me feel guilty for thinking "today is quite cold" |
09:44 | <@Terkhen> | either guilty or weak :P |
09:44 | <@Terkhen> | we are at 4C :O |
09:44 | <@Belugas> | don't be. after all, it's another climate |
09:45 | <@Belugas> | -14 this morning. with wind, -18 |
09:47 | <@Terkhen> | that's truly cold :P |
09:47 | <Eddi|zuHause> | it's called the gulf stream :p |
09:47 | <@Belugas> | we're supposed to have more or less -5 -10 for the rest of the week, so today might be the lowest |
09:47 | <Eddi|zuHause> | the sun is not really much different |
09:48 | <Eddi|zuHause> | this was probably the warmest new year i've ever seen |
09:48 | <@Belugas> | and it's called the labrador stream here :S |
09:48 | <@Belugas> | we've have a record snow fall right after christmas: 50cm |
09:49 | <@Belugas> | and it keeps on falling almost since then |
09:49 | <@Belugas> | they say snow is a good isolant. I don't believe them |
09:50 | <@peter1138> | hmm, portable structs :S |
09:50 | <@peter1138> | library with structs, compiled with gcc, to be consumed by msvc |
09:50 | <@peter1138> | gcc/msvc different on interpretation of struct layout |
09:51 | <@Belugas> | ho... those structs... i though you meant bridges that i can carry to cross streets... |
10:13 | <@planetmaker> | I sometimes wonder whether people really checked what they claim they did :D http://www.tt-forums.net/viewtopic.php?f=68&t=63881 |
10:18 | -!- | Polleke [~quassel@h220216.upc-h.chello.nl] has joined #openttd |
10:18 | <Eddi|zuHause> | planetmaker: i presume he just was expecting an action14-style menu |
10:19 | <drac_boy> | heh |
10:19 | <@planetmaker> | that might be the case. Which actually led me to create a long answer :-) |
10:19 | <drac_boy> | planetmaker how about RTFM? :) |
10:19 | <@planetmaker> | drac_boy, nope. He - rightfully - expects action14 support and a GUI to set parameters nicely with each of them described |
10:20 | <@planetmaker> | that technique is supported for more than two years already. So it can reasonably be expected by anything not antique |
10:20 | <@planetmaker> | adding random numbers in random positions is... quite 1990. But we got 2012 :D |
10:22 | <@planetmaker> | luckily adding action14 is usually a piece of cake |
10:23 | <@planetmaker> | (tbh, I'm waiting for the question how he can add those :D ) |
10:23 | -!- | Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] |
10:25 | <@planetmaker> | the annoyance with the numbered parameters and my love for those houses was the only reason I ever updated ttrs :-) |
10:28 | -!- | Polleke [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] |
10:52 | -!- | kamnet [4cb15ba8@ircip3.mibbit.com] has joined #openttd |
10:52 | <kamnet> | Has anybody ever considered setting up shop on CNet? http://download.cnet.com/windows/openttd/3260-20_4-10099327.html?tag=rb_content;contentBody |
10:55 | <@Terkhen> | if we would, we would have written the game name correctly :) |
10:56 | <@Terkhen> | I don't get all those pages that mirror everything they can |
10:56 | <@peter1138> | badly at that |
10:56 | <kamnet> | Advertising/subscription revenue. |
10:57 | <kamnet> | But, think of it more as a free advertising opportunity that exposes the game to many people who might otherwise be ignorant of it. |
10:57 | <@peter1138> | don't think that's important to us |
10:58 | <@peter1138> | gnome became concerned about brand, and look where that led |
10:58 | <kamnet> | If somebody representing OpenTTD were able to control such pages, the quality of information being distributed about the game would be much better. |
11:00 | <Eddi|zuHause> | kamnet: so, and who of us do you propose should waste time on this? |
11:02 | <kamnet> | I wouldn't mind doing it, if there was no objection from the community. |
11:09 | <@peter1138> | i dunno, your record on information quality is lackign :p |
11:09 | -!- | andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd |
11:11 | <kamnet> | Oh, is it now? :-) |
11:15 | <@planetmaker> | the problem I see is indeed the maintenance. It's a question of manpower. IMHO feel free to request access and maintain it |
11:17 | <@planetmaker> | the same issues arise with all these kind of platform. Also like android market, steam, and similar services |
11:17 | <kamnet> | If we don't evangelize a little, we won't get new people who will come into the community, play and plant roots of their own. |
11:18 | <@planetmaker> | it's one of those tasks where everyone thinks that someone should do what anyone could do - but noone actually does ;-) |
11:19 | <@Belugas> | responsibilites... |
11:19 | <@Belugas> | yurk |
11:23 | <drac_boy> | heh |
11:24 | <@planetmaker> | same thing with responsibilities: http://www.facebook.com/pages/OpenTTD/13607694555 |
11:25 | <@planetmaker> | https://plus.google.com/113758069950805798160/posts as well. Why do we re-post simutrans releases? |
11:25 | <@planetmaker> | but google+ seems much better maintained |
11:27 | <@planetmaker> | hm. Nice. Zeph uses it as openttd / graphics blog :) |
11:27 | <Eddi|zuHause> | is that a timestamp at the end of that url? |
11:27 | <@Terkhen> | :P |
11:28 | <@planetmaker> | Zeph's blog post is from today. 5 parts on making zbase |
11:29 | <@Terkhen> | do you mean in google+? |
11:29 | <@Terkhen> | I saw those in twitter |
11:29 | <@planetmaker> | yes. google+ |
11:30 | <@planetmaker> | which is... actually linked there. it's on another website, but yes :-) |
11:30 | <@Terkhen> | :) |
11:35 | <@peter1138> | hhaha |
11:35 | <@peter1138> | slight bug with my stations/bridges patch |
11:35 | <@peter1138> | it doesn't bump the savegame version |
11:35 | <@peter1138> | looks a bit weird :p |
11:35 | <kamnet> | I believe Jupex was actually operating an up-to-date OpenTTD Facebook page. |
11:36 | <andythenorth> | hrm |
11:36 | <andythenorth> | I'm getting pms about how to get grfs and crap |
11:36 | <andythenorth> | can't decide if that's just annoying, or a good sign that in-game content is not obvious enough how to use |
11:36 | * | planetmaker hugs andythenorth. I got two today already, too |
11:36 | <andythenorth> | like, the link to release thread I gave was clearly not enough |
11:37 | <andythenorth> | so either too hard, or we have a new crop of lazy users |
11:37 | <andythenorth> | or both |
11:37 | <@planetmaker> | not banana-fied? |
11:37 | <kamnet> | I think it's new crop of lazy users |
11:37 | <Rubidium> | andythenorth: braindead users |
11:37 | <Rubidium> | they can only do a particular trick without thinking |
11:38 | <Rubidium> | *if* you add an item to a list they are using, they have no clue anymore how to do it |
11:38 | * | drac_boy prefers to download from source website alone |
11:38 | * | planetmaker doesn't use such grfs |
11:39 | <kamnet> | Ah, I believe this is Jupex's page: https://www.facebook.com/pages/OpenTTD/285594021519741 |
11:39 | <@planetmaker> | it's a pain. Mostly as *I* then have to give support to users who don't understand why they don't find stuff where it could be conveniently found |
11:40 | <drac_boy> | its the same thing as if I wanted a particular painter's picture I go to his open house |
11:40 | <drac_boy> | but to our own ways there :) |
11:41 | <@planetmaker> | yes. it's easy for you. You don't get all those complaints :-( Sadly |
11:41 | <kamnet> | Perhaps we re-direct the complaints to drac_boy frmo now on? ;-) |
11:41 | <@planetmaker> | *random person not uploading releases to bananas*, I'd say |
11:42 | <@planetmaker> | but that's *also* work for me. |
11:42 | <@planetmaker> | virtually unnecessary one. |
11:43 | <drac_boy> | kamnet nope...not my fault they can't bother understanding the meaning of the word 'arthor' :) |
11:43 | <@planetmaker> | especially as online content can URL-link ingame to the website, offer ingame readme, license info, etc |
11:44 | <andythenorth> | drac_boy: what does "arthor" mean? |
11:45 | <Pinkbeast> | One who writes about Arthur. Mallory is an arthor. |
11:45 | <andythenorth> | I have looked in a dictionary |
11:46 | <drac_boy> | 'the maker of anything; creator; originator' |
11:47 | <kamnet> | I am Arthur the Originator, the Maker of Anything! (TM) |
11:47 | <andythenorth> | sounds a bit tree-related to me |
11:47 | <drac_boy> | andythenorth nope its to do with anything thats a creation |
11:47 | <andythenorth> | or is it compression of art-whore? |
11:48 | <drac_boy> | funny thing is the computer era defintion additional mentions 'writer of a software' |
11:48 | <kamnet> | drac_boy: you mean "author", not "arthor". |
11:48 | <Pinkbeast> | No, it's a sort of pirate-y Norse god. "Arrr, Thor!" |
11:48 | <andythenorth> | Pinkbeast: google agrees about arthur |
11:49 | -!- | frosch123 [~frosch@frnk-590f5550.pool.mediaWays.net] has joined #openttd |
11:50 | <andythenorth> | drac_boy: I think you meant Arthur, the children's character |
11:50 | <andythenorth> | or at least that's google's suggestion for your word |
11:50 | <andythenorth> | but what does that have to do with newgrfs? |
11:51 | <kamnet> | They're drawn by DW? |
11:53 | <drac_boy> | andythenorth grf would be a new creation when drawn .. so it fits with the 'creator' definition :) |
11:55 | <andythenorth> | herp |
11:55 | <andythenorth> | but why is this not in my dictionary? |
11:58 | <Eddi|zuHause> | maybe we should disallow loading grfs that are not on bananas :p |
11:59 | <Eddi|zuHause> | and then add some developer option that we only give cryptic hints on when people ask about it :p |
12:00 | <drac_boy> | eddi that would basically block any forum thread downloaded betas |
12:00 | <drac_boy> | basically you'll then have to shut off the forum storage just as well |
12:00 | <Pinkbeast> | It's easy enough to find out the other option they only give cryptic hints about |
12:02 | <andythenorth> | bananas should handle betas better anyway |
12:02 | <andythenorth> | biab |
12:02 | <drac_boy> | andythenorth except that who's going to keep scanning forums to keep the list updated? |
12:02 | <andythenorth> | nobody |
12:02 | <andythenorth> | none issue |
12:02 | <drac_boy> | thn why do you think its 'better' silly |
12:02 | <andythenorth> | ? |
12:03 | <andythenorth> | what's the problem you're solving? |
12:03 | <andythenorth> | or what problem do you think I'm solving? |
12:03 | <andythenorth> | before we waste time :) |
12:03 | -!- | dothacker [~dothacker@cpe-74-67-18-57.nycap.res.rr.com] has quit [Ping timeout: 480 seconds] |
12:03 | <drac_boy> | andythenorth yours..you say it'll be better on bananas...i asked who is going to keep that list updated? |
12:03 | <andythenorth> | who keeps bananas updated now? |
12:05 | <andythenorth> | I reckon it will be ok ;) |
12:17 | -!- | Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd |
12:18 | <drac_boy> | lunch now :p |
12:18 | -!- | drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] |
12:19 | -!- | valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] |
12:23 | <Eddi|zuHause> | hm... maybe railtypes should provide shiny/rusty/grassy/abandoned graphics for their rails? |
12:24 | * | Pinkbeast mutters that getting away from the limit of 16 (and yes I know bits in the map data structure, not easy) would be nicer :-/ |
12:24 | <dihedral> | grassy = shiny + grass, abandond = rusyt + grass ? |
12:24 | <andythenorth> | funny chap drac boy |
12:24 | <Eddi|zuHause> | dihedral: no, i meant that as 4 levels of usage frequency |
12:25 | <andythenorth> | he's having lunch rather late for one thing :P |
12:25 | -!- | Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd |
12:26 | <Eddi|zuHause> | like here: the front to right line is "rusty" (occasionally used) and the left one is "grassy" (used a rather long time ago): http://www.lichtpower.de/Drehscheibe/Diverse_6665k.jpg |
12:26 | <andythenorth> | Eddi|zuHause: I am +1 to some pointless eye candy :) |
12:26 | <andythenorth> | how hard can it be? :P |
12:27 | <Pinkbeast> | Getting it right so all lines in $player's game don't end up shiny / abandoned |
12:27 | <Eddi|zuHause> | andythenorth: he's canadian, what do you expect :p |
12:27 | <dihedral> | i'd already consider the left part abandond :-D |
12:27 | <andythenorth> | also Railroad Tycoon had usage graphs for infrastructure (coloured by frequency / congestion) |
12:28 | <andythenorth> | which would seem to be implied as possible by whatever makes rusty rails possible :P |
12:28 | <dihedral> | remake the map array :-P |
12:28 | <Eddi|zuHause> | dihedral: well, maybe the borders are fuzzy :p |
12:28 | <andythenorth> | dihedral: oh that quick little task |
12:28 | <andythenorth> | ok, I'll be done by tomorrow :P |
12:28 | <andythenorth> | Eddi|zuHause: "he's canadian, what do you expect" <- can we use that as a general commentary? |
12:28 | <andythenorth> | maybe on the topic? |
12:29 | <andythenorth> | ;) |
12:29 | <Eddi|zuHause> | i mean there's abandoned, and then there's abandoned: http://www.lichtpower.de/Drehscheibe/Diverse_6427k.jpg :p |
12:29 | <Pinkbeast> | Hockey, Kraft Dinner, Timmies, and eating bacon with maple syrup |
12:29 | <Eddi|zuHause> | http://www.lichtpower.de/Drehscheibe/Diverse_6425k.jpg |
12:30 | -!- | pjpe [b8af1d68@ircip4.mibbit.com] has joined #openttd |
12:30 | <andythenorth> | hmm, baby duties |
12:30 | -!- | pjpe [b8af1d68@ircip4.mibbit.com] has left #openttd [] |
12:30 | <dihedral> | Eddi|zuHause, LOL |
12:31 | <dihedral> | trees on rails - that'll make the devs happy :-D |
12:32 | <Eddi|zuHause> | this was in the middle of berlin, btw |
12:32 | <__ln__> | Eddi|zuHause: also, over here http://www.nbl.fi/~nbl3392/kuvat/DSC_0085.JPG |
12:33 | <Eddi|zuHause> | more specifically, the railyard of the "Anhalter Bahnhof" |
12:36 | <V453000> | how does one make a town name newgrf? |
12:36 | <V453000> | I need some list of words and? |
12:36 | <Eddi|zuHause> | V453000: there are examples somewhere |
12:37 | <V453000> | havent found those :d |
12:37 | <Eddi|zuHause> | V453000: list of complete words is easiest, but you can also compose it of word-parts |
12:37 | <V453000> | word parts sound more fun |
12:37 | <V453000> | the resulting words can be wtf |
12:38 | <Eddi|zuHause> | dihedral: around here i think: https://maps.google.de/?ll=52.498015,13.377882 |
12:38 | <V453000> | hm is action F in nml? |
12:39 | <V453000> | ah found it |
12:40 | <frosch123> | V453000: there are about 2 dozen town name grf on the devzone |
12:40 | <V453000> | ah it is under town names project |
12:40 | <frosch123> | yeah, because there were so many :p |
12:42 | <@planetmaker> | V453000, look at the zillion examples on the DevZone ;-) |
12:42 | * | planetmaker should be quicker |
12:42 | <V453000> | yeah :) I just havent found them formerly |
12:44 | * | Zuu hugs planetmaker. Beeing at the bottom of the developer list have some benefits :-) |
12:44 | <frosch123> | pm got some spam? :p |
12:45 | <Zuu> | I got my first email some days ago. Someone writing mostly in non-English asking for something. |
12:45 | <@planetmaker> | hehe, Zuu :-) |
12:45 | <frosch123> | yeah, i guess that guy wrote to all |
12:45 | <frosch123> | easy to tell, whenever i get something it goes to all |
12:45 | <@planetmaker> | that... 1.1.0-32bpp-ez stuff? |
12:45 | -!- | glx [glx@000128ec.user.oftc.net] has joined #openttd |
12:45 | -!- | mode/#openttd [+v glx] by ChanServ |
12:45 | <frosch123> | no, copy&paste |
12:46 | <Zuu> | Mine was something else. AI or GS related. |
12:46 | <frosch123> | oh, so only i got crap again :/ |
12:47 | <Eddi|zuHause> | hmm... i'm torn between "funny" and "boring" watching these political game waves after the newest airport failure... |
12:47 | <frosch123> | Eddi|zuHause: maybe you should take the job opportunity |
12:48 | <Eddi|zuHause> | because i have such a record producing results on time :p |
12:49 | <frosch123> | if you become prominent you might also take over some other prost* |
12:49 | <frosch123> | she is also just became available again |
12:49 | <frosch123> | thought might be a bit old for you |
12:49 | -!- | TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] |
12:49 | <Eddi|zuHause> | pfft :p |
12:49 | <Eddi|zuHause> | those things i immediately skip over... |
12:51 | -!- | pugi [~pugi@dyndsl-091-096-014-179.ewe-ip-backbone.de] has quit [] |
12:53 | -!- | TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd |
13:11 | -!- | valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd |
13:14 | -!- | Biolunar [mahdi@blfd-4d0865c9.pool.mediaWays.net] has joined #openttd |
13:15 | -!- | jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd |
13:16 | -!- | M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd |
13:16 | * | frosch123 just ate all christmas-leftover cookies :o |
13:17 | <jasperthecat1> | Hello, I'm really sorry for that highways spam. |
13:18 | <frosch123> | lol, i even remember you :) |
13:19 | <jasperthecat1> | Well, I'll talk about highways less. |
13:19 | <jasperthecat1> | And start talking about OpenTTD :D |
13:20 | <jasperthecat1> | I'm going on multiplayer. Anyone can join my server. |
13:21 | <frosch123> | i think noone in this channel plays the game |
13:21 | <jasperthecat1> | Oh. |
13:22 | <jasperthecat1> | You mean multiplayer, right? |
13:24 | <@planetmaker> | :D |
13:24 | <@planetmaker> | we play the meta-game ;-) |
13:24 | <jasperthecat1> | Wow, he's happy that i stopped spamming the forums. |
13:26 | <jasperthecat1> | I love the new features in the beta version. |
13:26 | <Eddi|zuHause> | maybe the "spammed with implicit orders" thing can be prevented if duplicates are not allowed between two explicit orders? |
13:26 | <jasperthecat1> | :P |
13:26 | <Eddi|zuHause> | or did we solve that already and it's just not in 1.2.x? |
13:27 | <frosch123> | several things were improved |
13:27 | <frosch123> | no idea when |
13:27 | <jasperthecat1> | Already solved the problem. |
13:28 | <jasperthecat1> | Nvm. |
13:31 | -!- | Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd |
13:33 | <jasperthecat1> | Bored... (Server is: Jasper's server) |
13:38 | <Zuu> | jasperthecat1: Enable AIs in multiplayer and throw some AIs in :-) |
13:39 | -!- | Progman [~progman@p57A19D2F.dip.t-dialin.net] has joined #openttd |
13:39 | <Zuu> | If you add CluelessPlus then you'll play with an AI that I've written. If you throw in Admiral AI you get an AI from another OpenTTD dev. |
13:39 | -!- | jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
13:39 | -!- | jasperthecat1 [63304048@ircip3.mibbit.com] has joined #openttd |
13:39 | <jasperthecat1> | What AI? |
13:39 | <jasperthecat1> | Oh. |
13:40 | <jasperthecat1> | Oh and I type really fast. |
13:42 | -!- | jasperthecat1 [63304048@ircip3.mibbit.com] has quit [] |
13:42 | <Zuu> | Not that all other AIs are bad. Quite the contradiction. Many of the AIs are good but are mostly developed by different people with somewhat different ideas on how to solve things and how an AI should behaviour. |
13:42 | -!- | Jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd |
13:42 | <Zuu> | Jasperthecat1: Not that all other AIs are bad. Quite the contradiction. Many of the AIs are good but are mostly developed by different people with somewhat different ideas on how to solve things and how an AI should behaviour. |
13:45 | <@DorpsGek> | Commit by translators :: r24893 /trunk/src/lang (5 files) (2013-01-07 18:45:27 UTC) |
13:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:45 | <@DorpsGek> | bulgarian - 38 changes by pdedinski |
13:45 | <@DorpsGek> | traditional_chinese - 30 changes by elleryq |
13:45 | <@DorpsGek> | hungarian - 67 changes by valaky |
13:45 | <@DorpsGek> | luxembourgish - 38 changes by Phreeze |
13:45 | <@DorpsGek> | turkish - 18 changes by niw3 |
13:46 | <Jasperthecat1> | I like to play with human players. |
13:49 | <NGC3982> | There we are. |
13:51 | <Zuu> | All AIs were created by humans thinking about good strategies and then wrote code that carried out those strategies instead of having to play the game. |
13:52 | <Jasperthecat1> | Ok, I'll add AIs to my server. |
13:53 | <Pinkbeast> | Try and avoid the ones that build 30000000 RVs |
13:53 | -!- | DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd |
13:54 | <Jasperthecat1> | You mean StreetTraffic? |
13:56 | <Jasperthecat1> | Which AI is the best? |
13:56 | <Eddi|zuHause> | Zuu: there are usually a few friction losses between the human's idea of the strategy and the code that resulted from it :p |
13:57 | <Pinkbeast> | No, I mean most AIs that build RVs. |
13:57 | <Eddi|zuHause> | Jasperthecat1: there are some "AI battles" which you can probably find in the forum |
13:58 | <Jasperthecat1> | I know... |
13:58 | <Eddi|zuHause> | then why ask? |
13:58 | <Jasperthecat1> | Oh. |
13:59 | <Jasperthecat1> | But I'd like to have people join my server and play. |
13:59 | <Eddi|zuHause> | most (sensible) AIs will probably outperform you in the first decades, but once you have a decent network, you reach them again |
13:59 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
14:00 | <Jasperthecat1> | Right. |
14:00 | <Eddi|zuHause> | and avoid having two of the same AIs in one game, they constantly block each other trying to build the same routes |
14:00 | <V453000> | why do you even tell him all the shit about AIs when he wants live people? :D |
14:00 | <Jasperthecat1> | Well, no one is joining me. |
14:01 | <Zuu> | While CluelessPlus build RVs it also monitor all stations for jams and reduce the fleet size if it is unable to resolve the jam by expanding the stations. |
14:02 | <Zuu> | One reason why RVs are popular among AIs are that there was a competition to make the best RV AI some years ago. |
14:03 | <Zuu> | Another is that you can make good profit with it without it being as complex as rail. Yet it is not as simple as aircraft. (althrough, writing a decent air AI that is able to function also in hilly terrain is non-trivial) |
14:03 | <Eddi|zuHause> | V453000: because if you tell people often enough they don't need anyone else to be happy, they start to believe it :p |
14:03 | <Jasperthecat1> | Yes, RV AIs are the best. |
14:04 | <frosch123> | V453000: people write ais because noone plays with them? |
14:04 | <frosch123> | sounds like a dominant strategy |
14:04 | <V453000> | frosch123: that cant be true :D |
14:05 | <Jasperthecat1> | :P |
14:05 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd |
14:06 | -!- | floffe [~daemon@c-cd9c70d5.029-70-67626713.cust.bredbandsbolaget.se] has joined #openttd |
14:07 | <Jasperthecat1> | I'm going to check and see if my server is registered. |
14:07 | <Zuu> | Look at the servers page at www.openttd.org |
14:07 | <Zuu> | If it is there, then it it is registred |
14:07 | -!- | Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd |
14:07 | -!- | mode/#openttd [+o Alberth] by ChanServ |
14:07 | <Jasperthecat1> | It's there. |
14:08 | <Jasperthecat1> | I already forwarded my ports. |
14:08 | <floffe> | i'm on debian unstable with the suggested packages installed a la wiki, used svn to check out r24884, but compiling fails |
14:08 | <@Alberth> | got an error? |
14:09 | <Kjetil> | make error 1: PEBKAC :P |
14:09 | <floffe> | several times: cc fails with "no such file or directory" |
14:09 | <floffe> | Kjetil: yes definitely, it was a long time since i did this and not on debian (or derivatives) then |
14:10 | <Zuu> | Jasperthecat1: If you compare the client/server rate for 1.3 beta 1 and version 1.2.3, you'll notice that you'll statistically will get more players if you run a 1.3 beta server. |
14:10 | <Jasperthecat1> | I wonder why the AIs are not creating a new company yet. |
14:10 | <floffe> | perhaps i should just delete the dir and check out, and try again? |
14:10 | <@Alberth> | floffe: ./configure output sane? |
14:10 | <Zuu> | For 1.3 beta there is 19 clients on 10 servers. (almost 2 per server). For all servers the figure is close to one client per server. |
14:10 | <Jasperthecat1> | I did set the 'give or take' option... |
14:10 | <Kjetil> | floffe: maybe you should put the make log in a pastebin ? |
14:10 | <floffe> | Alberth: ./configure: 170: ./configure: generate_settings: not found |
14:10 | <floffe> | ./configure: 171: ./configure: generate_grf: not found |
14:10 | <Zuu> | Jasperthecat1: Did you enable the advanced setting "allow AIs in multiplayer"? |
14:10 | <frosch123> | floffe: use paste.openttdcoop.org to post some more |
14:11 | <floffe> | are the only two issues i can find |
14:11 | <Jasperthecat1> | Aha, I disallowed AI's in multiplayer. That's the reason. |
14:11 | <@Alberth> | floffe: can you paste ./configure stuff at http://paste.openttdcoop.org/ ? |
14:11 | <floffe> | sure |
14:12 | <Zuu> | Jasperthecat1: If you want to force an AI to start directly, issue the command "start_ai" in the console. |
14:12 | <floffe> | http://paste.openttdcoop.org/show/2041/ |
14:12 | <Zuu> | You can specify the name of an AI or it will use the next slot in the configuration. |
14:12 | <Jasperthecat1> | @Zuu, I already know it. |
14:13 | <@Alberth> | nice :p |
14:14 | <Jasperthecat1> | Lol, WmDOT is not building bridges in both slanted roads. |
14:15 | -!- | Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd |
14:15 | <floffe> | Alberth: anything weird in there? |
14:15 | <Wolf01> | hello o/ |
14:16 | <@Alberth> | no idea, it's the first time I see that line :) looking for where it finds those commands |
14:16 | <@Terkhen> | hi Wolf01 |
14:16 | <@Alberth> | hellow Wolf01 |
14:18 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
14:19 | <@Alberth> | seems it comes from config.lib config.lib:generate_settings() { |
14:19 | <frosch123> | yeah, but the other commands also come from there |
14:19 | <frosch123> | e.g. generate_lang |
14:19 | <floffe> | Alberth: hmm, there's a Makefile.grf.in referenced in .configure that doesn't exist in the directory |
14:20 | <@Alberth> | imported at line 44 |
14:20 | -!- | Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] |
14:20 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd |
14:21 | <@Alberth> | what shell do you use? "." may not work with your system? |
14:21 | <Zuu> | Jasperthecat1: If you found something that seems like a bug in wmDot, please report it to the form thread of wmDot with a screenshot or more clear explanation of what you think it should have done and what the script did instead. |
14:22 | <@Alberth> | $ROOT_DIR is the path to the directory with the ./configure |
14:22 | <floffe> | bash afaik (unless debian has something else by default?) |
14:22 | <frosch123> | dash used the be the default |
14:22 | <floffe> | dash seems right |
14:22 | <@Alberth> | echo $SHELL tells you |
14:23 | <@Alberth> | try bash ./configure? |
14:23 | <floffe> | $ ls -lh /bin/sh |
14:23 | <floffe> | lrwxrwxrwx 1 root root 4 Mar 1 2012 /bin/sh -> dash |
14:23 | <floffe> | floffe@norstaurar:~/devstuff/openttdcoop$ echo $SHELL |
14:23 | <floffe> | /bin/bash |
14:23 | <@Alberth> | right, and it has #!/bin/sh at the top |
14:23 | <floffe> | configure output looks the same |
14:24 | <@Alberth> | and /bin/bash is the real bash ? |
14:25 | <@Alberth> | I use zsh, but that is not a usual shell at Linux |
14:25 | <Zuu> | zsh is my usual shell in Linux :-p |
14:25 | <floffe> | cheanged that to yeah, /bin/bash ir genuine bash |
14:26 | <Zuu> | One of the first aliases I add to bash is: alias ..="cd .." |
14:26 | <frosch123> | same here :) |
14:26 | <floffe> | i tried changing the line at the top of configure to #!/bin/bash but no change |
14:26 | <floffe> | so the shell is not ths issue |
14:26 | <Zuu> | the second is probably: alias vi=vim; if that is not fixed at system level already. |
14:27 | <Zuu> | Ending up with vi when being too lazy to type the full name of vim is not very nice. :-) |
14:28 | <frosch123> | ending up with vim isn't any nicer |
14:28 | <floffe> | i'll try a clean checkout, on this one i tried compiling before all deps were installed properly |
14:28 | <Zuu> | frosch123: I dissagree :-p |
14:28 | <floffe> | configure output looks better now, those lines aren't there |
14:29 | <Zuu> | How can one not like vim? :-p |
14:29 | -!- | Supercheese [~Password4@76.178.163.204] has joined #openttd |
14:29 | <@Alberth> | Zuu: some people haven't run into stupid limitations with their editor yet :p |
14:33 | <floffe> | looks like it's compiling now... le'ts see if it runs |
14:34 | <@planetmaker> | floffe... I faintly remember that nick. Have you played on #openttdcoop like ages ago? |
14:35 | <floffe> | planetmaker: yup, looked backed at the archives a few days ago, played for about a year back in 2007-08 |
14:36 | <Jasperthecat1> | Any road vehicle servers available? |
14:36 | <Jasperthecat1> | Most of them are empty. |
14:39 | <floffe> | well, i got it up and running now |
14:39 | <@Alberth> | ok |
14:40 | <@Alberth> | not sure what went wrong there |
14:40 | <floffe> | messy failed first compile? |
14:41 | <floffe> | also i'm pretty sure i had a version from ca 2008 there before, but that shouldn't have made it fail? |
14:41 | <@Alberth> | perhaps, but compile shouldn't touch the configure code |
14:45 | -!- | roadt [~roadt@60.168.95.246] has quit [Ping timeout: 480 seconds] |
14:46 | <@planetmaker> | cool. Welcome back then, floffe :-) |
14:46 | <Eddi|zuHause> | <Zuu> One of the first aliases I add to bash is: alias ..="cd .." <-- luckily suse adds some DOS-isms by default, so things like "cd.." and "md" work out of the box |
14:46 | <Eddi|zuHause> | it always annoys me when other linuxes don't do that |
14:46 | <@planetmaker> | Alberth, except when make triggers re-configure :-) |
14:46 | <@planetmaker> | like it did yesterday |
14:47 | <@Alberth> | hmm, could be a problem indeed |
14:47 | <@peter1138> | luckily debian is sensible and doesn't add any of those dodgy aliases |
14:47 | <Zuu> | Eddi|zuHause: I tend to write "mkdir" on windows instead of using the shorter md command. :-p |
14:48 | <Eddi|zuHause> | one of the coolest aliases i encountered in suse: it maps "zast" to "yast" :) |
14:49 | <Zuu> | so that you can type yast on a qwertz keyboard with the same finger motion? |
14:49 | <Eddi|zuHause> | no, so when something fails before loading the right keyboard layout, and you mistype... |
14:50 | <Zuu> | eh ok :-) |
14:50 | <Eddi|zuHause> | so the reverse of your thought, basically :) |
14:51 | <@Alberth> | perhaps you should use (t)csh with spell correction :) |
14:53 | <Zuu> | I always have fun using US dvorak when installing stuff as you usually can only select between commonly used layouts in the setup menu. |
14:53 | <Zuu> | s/stuff/new OSes/ |
14:55 | -!- | floffe [~daemon@c-cd9c70d5.029-70-67626713.cust.bredbandsbolaget.se] has left #openttd [] |
15:00 | -!- | bolli [~Sam@31.185.228.217] has joined #openttd |
15:03 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
15:05 | -!- | ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] |
15:16 | <andythenorth> | so what kind of primary industry is a port? |
15:16 | <andythenorth> | extractive? organic? :P |
15:16 | <@Belugas> | a port? isn't it just a transit? |
15:16 | -!- | cyph3r [~Miranda@ip-213-220-193-103.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] |
15:17 | <andythenorth> | well... |
15:17 | <andythenorth> | this one produces |
15:17 | <andythenorth> | even if you deliver nothing |
15:17 | <@Belugas> | seagulls? |
15:17 | <@Belugas> | guano? |
15:18 | <andythenorth> | hrm |
15:18 | <andythenorth> | I actually have graphics now for a guano mine ;) |
15:18 | <andythenorth> | different industry though |
15:18 | <bolli> | hmm |
15:18 | <bolli> | Whats a typical cargo price_factor ? |
15:19 | <frosch123> | http://newgrf-specs.tt-wiki.net/wiki/CargoDefaultProps |
15:19 | <bolli> | thanks :p |
15:20 | * | bolli tries to make head or tail of it |
15:22 | <andythenorth> | bolli: just put some numbers in and look at the curve in game |
15:23 | <andythenorth> | ;) |
15:23 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd |
15:23 | <andythenorth> | the actual profit outcome of any cargo delivery is so dependent on things like map size, play style, running costs, newgrf vehicle design etc |
15:24 | <bolli> | Thanks andy :p |
15:24 | <andythenorth> | I wouldn't worry much about cargo payments ;) |
15:24 | <andythenorth> | in FIRS, it's the relative differences between cargos that matter |
15:24 | <bolli> | Is there any sort of rules on what can be put on bananas? :P |
15:24 | <andythenorth> | yes |
15:24 | <frosch123> | yeah, i guess you have no chance that V writes a detailed article about it |
15:24 | <bolli> | I'm trying to make some sort of drug-running type game... |
15:25 | <andythenorth> | dope wars! |
15:25 | <bolli> | Mostly through boredom... |
15:25 | <andythenorth> | do you want to (b) buy (s) sell (j) jet |
15:25 | <bolli> | So low amounts for lots of cash + armoured... |
15:27 | <andythenorth> | hmm |
15:27 | <andythenorth> | submarines might be useful |
15:27 | <andythenorth> | and stealth airplanes :P |
15:27 | <andythenorth> | need a new disaster |
15:27 | <andythenorth> | *if* we had a train robbery disaster, you could invert it to a drug enforcement raid |
15:27 | <frosch123> | yeah, invisible disasters might be easy to draw |
15:27 | <andythenorth> | but we don't :P |
15:28 | <andythenorth> | train robberies are probably not in scope? |
15:28 | <andythenorth> | :P |
15:28 | <bolli> | Well, code on then :p |
15:28 | <bolli> | *one |
15:28 | * | andythenorth has been playing games with pikka, and was reminded that the game could use a bit more lol |
15:28 | <andythenorth> | maybe balancing out the 'it must all be real' foamer and 'it must be insanely capable network' coop aspects |
15:29 | <bolli> | hmm |
15:29 | <bolli> | So do I make a port sprite that looks like a house and a not very large sprite for a submarine? :p |
15:29 | <@Belugas> | disaster: Closure of Lego Factory |
15:30 | <andythenorth> | erp |
15:30 | <andythenorth> | Belugas: got any Horizon Express yet? |
15:30 | <andythenorth> | http://www.eurobricks.com/forum/index.php?showtopic=74722 |
15:30 | <bolli> | When I said "I" there, I actually meant "Somebody I find to counter my lack of drawing ability" |
15:30 | * | bolli goes to pester people |
15:31 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] |
15:31 | <andythenorth> | bolli: just lift some from FIRS or ogfx or swedish houses or such |
15:33 | -!- | drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd |
15:33 | <drac_boy> | hi |
15:34 | <bolli> | :p |
15:34 | <bolli> | Good plan andy |
15:34 | <drac_boy> | any of you recall of a website for industrial trains? I thought I had something hosted from uk domain but I can't find it now apparently |
15:34 | <bolli> | industrial trains? |
15:34 | <bolli> | freight? ;p |
15:34 | <andythenorth> | steel works and crap? |
15:34 | <andythenorth> | or narrow gauge ? |
15:34 | <andythenorth> | or? |
15:35 | <drac_boy> | andythenorth either |
15:35 | <drac_boy> | although 2ft gauge is ok too :) |
15:35 | <V453000> | frosch123: the likeliness that I start giving a single piece of fecal matter about profit is close to zero :P |
15:35 | <@Belugas> | andythenorth, not at all.. this set is a reap off |
15:35 | <bolli> | So you want info on TRains, locos, wagons or what? :p |
15:35 | <andythenorth> | http://www.irsociety.co.uk |
15:36 | <andythenorth> | Belugas: it's for collectors :P |
15:36 | <@Belugas> | you need two sets to have a decent one :S |
15:36 | <andythenorth> | "AFOLS" |
15:36 | <andythenorth> | or as we now call them "AHOLS" |
15:36 | <frosch123> | V453000: thought that :) |
15:36 | <@Belugas> | yeah well... i'm on playing... |
15:36 | <@Belugas> | no... we are... |
15:36 | <bolli> | http://wnxx.com/ ? |
15:36 | <bolli> | Thats a site I frequent, and has a lot of info on current trains :p |
15:36 | <andythenorth> | Belugas: I'm going to buy one, then I'm going to let my toddler crash it over and over again |
15:37 | <andythenorth> | I might post video for the AHOLS |
15:37 | <andythenorth> | they'll be sad :) |
15:37 | <bolli> | Anybody want to buy a class 20? :P http://www.wnxx.com/forsale/pictures/hnrc141212.htm |
15:37 | <andythenorth> | "oh my golly gosh you might break it" |
15:37 | <@Belugas> | hehehe |
15:37 | <andythenorth> | "Lego is for collecting, not crashing" |
15:37 | <andythenorth> | blearch |
15:38 | <bolli> | Another noobish question... |
15:38 | <andythenorth> | bolli: spend openttd donations on it? |
15:38 | <bolli> | How do I get rid of this error: "nmlc: "lang\english.lng", line 30: Using {P} without a ##plural pragma" |
15:38 | <andythenorth> | first we made a game |
15:38 | <andythenorth> | then we bought a train... |
15:38 | <bolli> | What a good use of the donation pot :) |
15:38 | <@Belugas> | my son had his share of models, for christmas. but he went into the Monster Fighters |
15:39 | <andythenorth> | :) |
15:39 | <andythenorth> | rent the train out for money to haul freight... |
15:39 | <andythenorth> | use the income to buy another train |
15:39 | <andythenorth> | after all this practice, we might actually make it work? o_O |
15:39 | <DDR> | heh |
15:40 | <bolli> | ¬¬ a plan. |
15:40 | <andythenorth> | imagine, trains running around the EU with OpenTTD icon on the sides... |
15:40 | <DDR> | The number of companies I've driven to bankruptcy... |
15:41 | <andythenorth> | we'd get awesome PR |
15:41 | <andythenorth> | "Virtual Tycoons go Real" |
15:41 | <NGC3982> | Seriosly. |
15:41 | <bolli> | We hire cowboy drivers, like DCR do :) |
15:41 | <NGC3982> | I love this game |
15:41 | <NGC3982> | I'm still not tired of it |
15:42 | <DDR> | The OpenTTDCoop people wouldn't help us. "Breakdowns are on. Sorry, not interested, they mess everything up." |
15:42 | <DDR> | I can't find any good servers. :( |
15:42 | <NGC3982> | You can always play on mine |
15:42 | <NGC3982> | my* |
15:42 | <andythenorth> | define "good" |
15:42 | <DDR> | I want something with a bunch of mods, because I like mods. Mods are good. |
15:42 | <NGC3982> | Mods? |
15:42 | <andythenorth> | mods? |
15:42 | <NGC3982> | OpenTTD has mods? |
15:42 | <DDR> | Expansions. |
15:43 | <DDR> | I forget what they're called. :P |
15:43 | <NGC3982> | Oh |
15:43 | <bolli> | There are plenty of good servers around :P |
15:43 | <NGC3982> | NewGRF's |
15:43 | <DDR> | THE THING THAT ADDS MORE THINGS. |
15:43 | <DDR> | Yes, NewGRFs. Thanks. :P |
15:43 | <kamnet> | You don't want more things. |
15:43 | * | bolli removes DDRs caps lock key |
15:43 | <drac_boy> | andythenorth that website wasn't quite much help but the links did have some interesting things tho, thanks anyway |
15:43 | <NGC3982> | kamnet: Of course we want more things! |
15:43 | <DDR> | I like the industrial expansion packs. :) |
15:43 | <kamnet> | More things = more trouble. |
15:43 | <DDR> | I like the trouble. |
15:43 | <NGC3982> | DDR: I can set my server to your specifications. |
15:43 | <NGC3982> | DDR: What would you like to play? |
15:44 | <bolli> | Why not start your own server? :P |
15:44 | <DDR> | Hm, it's been a while now. Let me have a look... |
15:44 | <DDR> | My internet provider blocks those ports for me. I checked. |
15:44 | * | drac_boy still would like to know about these india steam locomotives |
15:44 | <drac_boy> | but thats better left for another day perhaps |
15:45 | <NGC3982> | I would suggest a FIRS+CHIPS+FISH+UKRS2+ 1832 temperate game. |
15:45 | <andythenorth> | FISH+CHIPS |
15:45 | <NGC3982> | Indeed. |
15:45 | <andythenorth> | FISH 2! |
15:45 | <andythenorth> | is a bit better |
15:45 | <NGC3982> | Wait what |
15:45 | <@peter1138> | why did i just build a lego wall? |
15:45 | <NGC3982> | There is a FISH2? |
15:45 | <NGC3982> | peter1138: :O |
15:45 | <andythenorth> | peter1138: you've gone insane? |
15:45 | <NGC3982> | LEGO is fantastic |
15:45 | <NGC3982> | I use it all the time |
15:46 | <andythenorth> | I use it to entertain people |
15:46 | <@peter1138> | i seem to have far less than i remember having |
15:46 | <NGC3982> | And it's ok since im a grown up |
15:46 | <NGC3982> | :P |
15:46 | <andythenorth> | peter1138: that problem is easily solved |
15:46 | <DDR> | peter1138: You need some of those electric motors. |
15:46 | <andythenorth> | using only the royal mail, I could, in one move, clear some of my loft and solve your problem |
15:46 | <andythenorth> | my loft is lego-encumbered |
15:46 | <NGC3982> | LEGO cannot be a problem |
15:46 | <bolli> | Your internet provider blocks those ports for you? :| |
15:46 | <NGC3982> | It's the most educational toy you could ever give a child. |
15:47 | <DDR> | No shit. |
15:47 | <DDR> | I *can't* host *any* server unless I pay another $30.00/month I don't have. |
15:47 | <bolli> | :| |
15:47 | <NGC3982> | What, are you american or something? |
15:47 | <bolli> | What provider?] |
15:47 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] |
15:47 | <bolli> | Thats a crazy rule... |
15:48 | <DDR> | Canadian. Telus. Yes. |
15:48 | <NGC3982> | ISP bandwith and port capping is the work of the baelzebub |
15:48 | <bolli> | Just learn to use telnet? |
15:48 | <NGC3982> | It's not even logical |
15:48 | <NGC3982> | Or usable |
15:48 | <bolli> | I agree... |
15:48 | <DDR> | No. No. |
15:48 | -!- | Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd |
15:48 | <DDR> | I envy europeans on a regular basis. :( |
15:48 | <bolli> | One of the offices we're in has a godawful ISP. |
15:48 | <drac_boy> | ddr try a more local isp and you'll have much less problem :-s |
15:49 | <DDR> | I've got four servers in my server closet. And I upload stuff forty times faster than you download. |
15:49 | <bolli> | Just incompetent at eeryhting |
15:49 | <DDR> | None exists, as far as I know. |
15:49 | <bolli> | Wanna bet DDR? :p |
15:49 | <bolli> | Gigabit line into our works server farm :) |
15:49 | <NGC3982> | DDR: I'm sorry, you are on a 4Gbit upload connection and you have port 3979 blocked? |
15:49 | <NGC3982> | That sounds very unlikely. |
15:50 | <DDR> | I may have guessed at the speeds. |
15:50 | <NGC3982> | :) |
15:50 | <bolli> | http://speedtest.net ? :p |
15:50 | <NGC3982> | Seriosly, having a local fibre connection with random ports like 3979 blocked sounds odd and stupid. |
15:50 | <NGC3982> | 3G or something - sure! |
15:50 | <NGC3982> | But not that. |
15:50 | <NGC3982> | No, no *watery eyes* |
15:51 | <DDR> | http://www.speedtest.net/result/2420342558.png |
15:52 | <andythenorth> | untidy is loft http://dev.openttdcoop.org/attachments/download/3467/IMG_0823.JPG |
15:52 | <andythenorth> | also this things http://dev.openttdcoop.org/attachments/download/3470/IMG_0822.JPG |
15:52 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd |
15:52 | <andythenorth> | oops, big jpegs :P |
15:52 | <NGC3982> | andythenorth: I love you. |
15:52 | <NGC3982> | I want that so badly. |
15:52 | -!- | cyph3r [~Miranda@ip-213-220-193-103.net.upcbroadband.cz] has joined #openttd |
15:52 | <NGC3982> | DDR: :( |
15:52 | <andythenorth> | all of that crap? |
15:52 | <NGC3982> | CRAP. |
15:52 | <andythenorth> | the 1 year old has a cheeky habit of eating it |
15:53 | <NGC3982> | oh. |
15:53 | <andythenorth> | mostly without harm so far |
15:53 | <DDR> | Oh, nice, trains. Those have always been in the 'several hundred dollar' range here. |
15:53 | <NGC3982> | I'm twenty six in a few days, and im still in love with that shit. |
15:53 | <DDR> | And thus firmly out of my price range. |
15:53 | <NGC3982> | DDR: Same for us Swedes. LEGO is by far the most expensive toys. |
15:54 | <andythenorth> | when you get your own kids it's ok |
15:54 | <andythenorth> | no expense must be spared on toys :P |
15:54 | <DDR> | NGC3982: A week ago, I built something based off RCX 1 tech that was suppose to take Deep Snow. |
15:54 | <DDR> | Version 1, 2, and 3 failed. |
15:54 | <DDR> | Version 4 also failed. |
15:54 | <DDR> | Then I gave up. |
15:54 | <NGC3982> | My parents still hold the giant 50-60kg stash of mixed LEGO from my youth. |
15:54 | <NGC3982> | DDR: A what that was supposed to be a what? |
15:54 | <NGC3982> | andythenorth: Hehe. |
15:55 | <bolli> | hmm |
15:55 | <DDR> | First thing, RCX: It's a programmable brick with sensors, centerpiece of the Mindstorms kit. |
15:55 | <bolli> | Can anybody help me to understand Lang file plursls? :p |
15:55 | <NGC3982> | Oh, i see. |
15:55 | <DDR> | Big thing is that it can drive a couple motors. |
15:55 | <NGC3982> | I'm to old for mindstorms, i guess. |
15:55 | <DDR> | Nah, mindstorms is where it's at. :) |
15:55 | <bolli> | "A plural or gender choice list {P} or {G} has to be followed by another string code or provide an offset" |
15:55 | <bolli> | Like wth that means^ |
15:55 | <NGC3982> | DDR: But yeah, i know that. We used it in high school when trying to create Rubick solvers. |
15:56 | <DDR> | But get the python dev kit for it or something, because the thing it comes with is reeeeally shitty. |
15:56 | <NGC3982> | Oh, ok. |
15:56 | <DDR> | Not only is it a graphical language, it's a graphical language with a /mean/ framerate after two pages or so of code. :| |
15:56 | <DDR> | Anyway. |
15:57 | <DDR> | The next thing. Deep Snow, because I'm in Canada. |
15:57 | <NGC3982> | Ah |
15:57 | <NGC3982> | I think i get it. |
15:57 | <NGC3982> | Hey, i'm in Sweden and we have -no- snow. |
15:57 | <NGC3982> | :( |
15:57 | <DDR> | Unfortunately, the 8 AA batteries the mindstorms takes mean that it's too heavy, and whatever wheels I put on the thing just sink down into the snow. |
15:58 | <DDR> | NGC3982: btw, are there any players on your server? |
15:58 | <NGC3982> | DDR: ME! :) |
15:58 | <drac_boy> | ddr its four actually...and theres a reason one of the box for it came with wide tracks |
15:59 | <DDR> | I used those tracks. |
15:59 | <DDR> | Third and fourth editions, both. |
15:59 | <@Belugas> | DDR: http://www.canadiantire.ca/AST/browse/5/SportsRec/ToysGames/RemoteRadioControlVehicles/PRDOVR~0501281P/Radio+Control+Skidoo+Snowmobile.jsp?locale=en |
15:59 | <@Belugas> | it is indeed working very nicely |
15:59 | <Zuu> | bolli: Do you work with OpenTTD translations or script translations? |
16:00 | <andythenorth> | he's canadian |
16:00 | <andythenorth> | that explains it |
16:00 | <andythenorth> | :) |
16:00 | <andythenorth> | also...solve THIS ;) http://dev.openttdcoop.org/attachments/download/3473/P5280222.JPG |
16:00 | <bolli> | neither, I'm trying to Make a cargo newGRF in NML :p |
16:00 | <@Belugas> | me too me too! |
16:01 | <andythenorth> | herp @ Belugas |
16:01 | <andythenorth> | Eddi|zuHause concluded earlier that all canadians are weird |
16:01 | <DDR> | NGC3982: OK, the FIRS+CHIPS+FISH+UKRS2+ 1832 temperate game sounds good, but I was wondering if you had any reason for FIRS over ECS. |
16:01 | <andythenorth> | and eddi is usually correct |
16:01 | <DDR> | Eddi would be correct, yes. |
16:01 | <NGC3982> | DDR: ECS is impossible. |
16:01 | <NGC3982> | DDR: That's why. |
16:01 | <drac_boy> | nope andythenorth :P |
16:01 | <NGC3982> | :) |
16:01 | * | drac_boy thinks NGC3982 forgot about the thing called: read the vector table |
16:02 | <NGC3982> | Doesn't matter. It's hard as poop. |
16:02 | <DDR> | I distinctly remember winning it, until I build a huge maglev-engine-most-advanced #3 route. |
16:02 | <drac_boy> | NGC3982 because you didn't follow the lines thats why |
16:02 | <DDR> | That bankrupted me, and didn't make me any profit. |
16:02 | <@Belugas> | andythenorth, you did this one? that's a Technic or a pure creation? |
16:02 | <drac_boy> | ddr heh |
16:02 | <NGC3982> | drac_boy: Of course i didn't. |
16:02 | <DDR> | FIRS is good, then. |
16:02 | <andythenorth> | mostly Technic, but I got busy with a soldering iron to do the LEDs |
16:02 | <NGC3982> | DDR: You can try joining ttd.dndr.se |
16:02 | <andythenorth> | don't solder Lego btw |
16:03 | <NGC3982> | andythenorth: Eeh. |
16:03 | <Supercheese> | Melty melty |
16:03 | <drac_boy> | NGC3982 if you didn't follow the lines then you're not really in a position to complain ;) |
16:03 | <@Belugas> | indeed not |
16:03 | <DDR> | Can we drop the n from the name, there? |
16:03 | <NGC3982> | drac_boy: I'm not. |
16:03 | <NGC3982> | DDR: :D |
16:04 | <Supercheese> | Dance Dance Revolution? |
16:04 | * | NGC3982 needs to investigate why we ttd.dndr.se doesn't link up correctly. |
16:04 | <DDR> | DDR is not dance dance revolution. DDR is just my initials. |
16:04 | <Supercheese> | Well, it's both, and also related to RAM etc. ;) |
16:05 | <NGC3982> | drac_boy: "Impossible" was not really talking about ECS, but how good i am at playing it. |
16:05 | <NGC3982> | DDR: Does it work? |
16:05 | <DDR> | NGC3982: The closest I can get by name is ttdistas.es |
16:05 | <andythenorth> | canadians should know what this is http://www.flickr.com/photos/andythenorth/4826895221/in/set-72157624454166047/ |
16:05 | <andythenorth> | made in Calgarys |
16:05 | <DDR> | Got an ip address? |
16:06 | <DDR> | andythenorth: An umbrella? |
16:06 | <andythenorth> | well done |
16:06 | <DDR> | I've never seen the toy behind it. |
16:07 | <NGC3982> | DDR: ttd.dndr.se is the address you should connect to. |
16:07 | <andythenorth> | http://foremost.ca/products/vehicles |
16:07 | <DDR> | Sez server offline. |
16:08 | <NGC3982> | I see |
16:08 | <NGC3982> | Let me investigate. |
16:08 | <DDR> | ttd.dndr.se:3979 (IPv4) |
16:08 | <NGC3982> | Correct |
16:09 | <NGC3982> | Hold on, it's a local problem. |
16:09 | * | Supercheese adds Garbage Trucks to Eyecandy Road Vehicles |
16:10 | <drac_boy> | heh |
16:10 | -!- | Celestar_ [~vici@dslb-092-075-044-025.pools.arcor-ip.net] has joined #openttd |
16:11 | <NGC3982> | DDR: I apparently have a new IP address. Hold on, ill send you IP by PM |
16:12 | <Supercheese> | My code is so untidy :S |
16:12 | <Supercheese> | but it works |
16:12 | <drac_boy> | mm found an interesting locomotive .. the TU2 |
16:15 | <Supercheese> | I have two models of garbage truck, a "classic" Dempster-esque model and a more "modern" model, the question is what year should the transition be |
16:15 | <Supercheese> | 1960s? 70s? 80s? |
16:16 | <Celestar_> | hm... |
16:16 | <drac_boy> | supercheese it always varied, theres some cities still running rather old side-cangrab garbage trucks |
16:16 | * | Celestar_ is wondering whether to code a new DBSet for OpenTTD in 32bbp high-res |
16:16 | <Supercheese> | Indeed, which can be simulated by continually running older trucks into the later years |
16:16 | <drac_boy> | they're a bit amusing to watch ... arm folds down..grab can .. dumps can in ... drops can back down .. and fold up to then continue to next can |
16:16 | <Supercheese> | still, I must pick a year |
16:17 | <andythenorth> | 1978 |
16:17 | <drac_boy> | can't tell you sorry Celestar, I'm rather a 8bbp person :-> |
16:17 | <Celestar_> | :D |
16:17 | <frosch123> | Celestar_: did you check cets? |
16:20 | <@peter1138> | good to see all the progress on 32bpp zoomed artwork now it's official |
16:22 | <bolli> | bah. Sodding nagios |
16:22 | * | bolli goes to fix whatever has broken |
16:22 | -!- | bolli [~Sam@31.185.228.217] has left #openttd [] |
16:25 | <Celestar_> | frosch123: cetwhats? |
16:25 | -!- | pugi [~pugi@dyndsl-091-096-014-179.ewe-ip-backbone.de] has joined #openttd |
16:26 | <Supercheese> | http://dev.openttdcoop.org/projects/cets |
16:26 | <Supercheese> | I believe |
16:27 | <frosch123> | eddi might be able to tell you more |
16:28 | <frosch123> | http://www.tt-forums.net/viewtopic.php?p=993809#p993809 <- found a screenshot |
16:32 | -!- | oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd |
16:33 | -!- | oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] |
16:34 | <drac_boy> | btw any of you think doubledeck would still had been likely on metre/cape gauge, just probably limited in top speed in porpotional to track ballast condition? |
16:34 | <andythenorth> | very likely |
16:34 | <drac_boy> | thanks |
16:36 | -!- | Celestar_ [~vici@dslb-092-075-044-025.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
16:36 | <andythenorth> | http://www.christopheharbour.com/blog/view/st.-kitts-scenic-railway |
16:38 | <drac_boy> | heh mm ok |
16:38 | <drac_boy> | probably could put that thing in as a 40-50kph train using nutrack narrow gauge tracks :) |
16:41 | <NGC3982> | We are playing a 1832 UKRS2+/FIRS game on ttd.dndr.se. Join if you want to. |
16:41 | <Supercheese> | Oh hmm |
16:41 | <Supercheese> | OTTD version? |
16:44 | * | andythenorth -> bed |
16:44 | <Supercheese> | Nevermind, don't have time right now anyway |
16:44 | -!- | andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] |
16:45 | -!- | St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [] |
16:48 | <@peter1138> | frosch123, oh, it stumbled on licensing again |
16:50 | <@planetmaker> | hm? |
16:51 | <frosch123> | exactly |
16:51 | <frosch123> | hm? |
16:53 | <NGC3982> | Supercheese: The latest. |
16:54 | <@planetmaker> | cool. That can be r24893, 1.3.0-beta1 and 1.2.3. Thus it has a 2/3 chance to fail |
16:54 | <@Terkhen> | @get 4 |
16:54 | <@DorpsGek> | Terkhen: 'Latest' is not a valid version, 'Most recent' neither |
16:54 | <@Terkhen> | :P |
16:55 | <drac_boy> | heh heh |
16:55 | <drac_boy> | I was wondering when someone would notice that too |
16:55 | <@planetmaker> | when? "und aus dem Keller ertönt das eintönige Geräusch der Bartwickelmaschine" :D |
16:55 | <NGC3982> | planetmaker: ;). |
16:56 | <NGC3982> | Supercheese: 1.2.3. :) |
16:56 | <__ln__> | NGC3982: how did you succeed with your german songs? |
16:57 | <Supercheese> | Oh poo, the new version of my grf doesn't like 1.2.3 |
16:57 | <NGC3982> | __ln__: https://soundcloud.com/sibirish_musik/appe-robotnik-sex |
16:57 | <Supercheese> | Must have a fit trying to access nonexistant variables or some such |
16:57 | <NGC3982> | __ln__: No german, but some bad english. |
17:00 | <Supercheese> | Oh that wasn't it, apparently a road vehicle with no refittable cargoes just doesn't show up |
17:00 | <@planetmaker> | that's right |
17:01 | <drac_boy> | Supercheese do what I have tried, provide an empty priceless cargo id |
17:01 | <@peter1138> | or make it refittable to something |
17:01 | <Supercheese> | Well blarg, what else should a garbage truck refit to, currently only the FIRS cargoes of Scrap Metal and Recyclables make sense |
17:01 | <Supercheese> | and scrap metal barely |
17:01 | <@planetmaker> | Supercheese, you can "work around": provide a capacity and set it to 0 via CB36 (capacity callback) |
17:02 | <Supercheese> | Well, I want it to have a capacity if FIRS is loaded |
17:02 | <@planetmaker> | but why do you want it in other games? |
17:02 | <@planetmaker> | Supercheese, that's easy. Provide a capacity. Set the transported cargos to only those two cargos. No cargo classes |
17:02 | <@planetmaker> | and it will only become available when those two cargos are present |
17:03 | <Supercheese> | Well, the intention is mostly for eyecandy, the cargo is a secondary concern |
17:03 | <Supercheese> | I'll just throw in a switch based on current cargo |
17:03 | <@planetmaker> | nml: default_cargo_type : "SCPM" |
17:03 | <Supercheese> | or somethin |
17:03 | <@planetmaker> | cargo_capacity: 20 ton; |
17:04 | <@planetmaker> | refittable_cargo_classes: NO_CARGO_CLASS |
17:04 | <Supercheese> | I like the idea of setting capacity to zero if an FIRS cargo isn't found |
17:04 | <@planetmaker> | non_refittable_cargo_classes: ALL_CARGOS |
17:04 | <@planetmaker> | Supercheese, not needed. It won't show, if it can't transport anything |
17:05 | <@planetmaker> | but yes, if you still need it then... |
17:05 | <Supercheese> | But I'd LIKE it to always show |
17:05 | <@planetmaker> | then you need to "hack" :D |
17:07 | <Supercheese> | Oh, I just realized that since I used bitmask(CC_PASSENGERS); then Police Cars and Ambulances and the like can theoretically carry ECS Tourists |
17:07 | <@planetmaker> | :D |
17:07 | <Supercheese> | Poor sods on holiday, getting arrested or injured |
17:07 | <Supercheese> | ;) |
17:08 | <Zuu> | So you get injured automagically if you go by an ambulance? |
17:08 | <@planetmaker> | re-animation, even if not needed, can crack ribs ;-) |
17:08 | <Jasperthecat1> | O_O |
17:10 | * | Supercheese wonders what other eyecandy vehicles would be neat |
17:14 | <Jasperthecat1> | I have an LED sign that is programmable. |
17:15 | <Jasperthecat1> | Nvm, that's off topic. |
17:15 | -!- | Jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
17:16 | -!- | Jasperthecat1 [63304048@ircip3.mibbit.com] has joined #openttd |
17:17 | <@Alberth> | Supercheese: hot rods, drag racers, or the car holding the world speed record |
17:17 | <Supercheese> | There's already KITT and a Formula One car |
17:17 | <Supercheese> | isn't there a Bugati as well? |
17:17 | <@Alberth> | could be fun to use the latter as transport service :p |
17:17 | <Rubidium> | ugh... what could be causes of (timing) jitter in a MS DOS program when interrupts are disabled (asm: cli) on a Centrino laptop? |
17:18 | <Supercheese> | or Bugatti* |
17:18 | <Supercheese> | LRVS has it |
17:19 | <Rubidium> | or, in reverse: how can I code something that runs at constant intervals up to 50 kHz? |
17:20 | <Supercheese> | also has a UPS van apparently |
17:20 | * | Supercheese has not used LRVS |
17:20 | <@Alberth> | I am somewhat wondering how much interrupt control you get nowadays, would a DOS program get emulated in some way? |
17:21 | * | Supercheese ponders coding a DeLorean that disappears when it hits 88 mph |
17:21 | <@Alberth> | Rubidium: a real time linux kernel task? |
17:22 | <Kjetil> | Rubidium: speedstep ? |
17:22 | <__ln__> | emulated by what? |
17:22 | <Rubidium> | Kjetil: speedstep is disabled |
17:22 | <Rubidium> | Alberth: that still have the OS's overhead, and any hardware crap (which I think I'm looking at now) |
17:22 | <@Alberth> | __ln__: all the old DOS calls are still available? |
17:23 | <@planetmaker> | Rubidium, fpga :-) |
17:23 | <Rubidium> | __ln__: it's MS DOS 6.22 |
17:23 | <@planetmaker> | you need dedicated aquisition hardware which runs faster than system ticks |
17:23 | <__ln__> | Alberth: i would assume DOS is still DOS |
17:24 | <Kjetil> | Rubidium: maybe you should use a timer interrupt |
17:24 | <Rubidium> | planetmaker: yeah... too bad the FPGA is already used to read/sample that data ;) |
17:24 | <@planetmaker> | 2x fpga :D |
17:24 | <Kjetil> | just fit both in the fpga ? :P |
17:24 | <@Alberth> | 2x laptop :p |
17:25 | <Rubidium> | Kjetil: we want to send pulses into the FPGA through the physical input/output |
17:25 | -!- | KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] |
17:26 | <@Alberth> | Rubidium: some simple processor card, eg a Raspberry PI ? |
17:26 | <Rubidium> | creating the pulses on the FPGA is useless, as we can just test that without running it in the FPGA |
17:26 | <Rubidium> | Alberth: got a small ARM board as well... same issue, even worse (under Linux) |
17:26 | * | __ln__ is not sure if RPi qualifies as simple processor card |
17:26 | <@Alberth> | hmm :( |
17:27 | <Rubidium> | planetmaker: too bad NI didn't want to loan 2 systems :( |
17:27 | <Kjetil> | If you want to do it under linux I guess you have to replace the kernel scheduler |
17:28 | <Rubidium> | point is, the "hardware" is doing something |
17:28 | <Rubidium> | can't figure out what it is though |
17:28 | <@Alberth> | Kjetil: theoretically, that's MSDOS |
17:28 | <Wolf01> | 'night |
17:28 | <Kjetil> | Rubidium: are you doing any system calls ? |
17:28 | -!- | Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] |
17:29 | <Rubidium> | Kjetil: nope |
17:29 | <@Alberth> | sorry no ideas any more |
17:29 | <Rubidium> | just mov, jz, jmp, dec and outb |
17:29 | <@Alberth> | good night |
17:29 | <Rubidium> | night Alberth |
17:29 | -!- | Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] |
17:30 | <Kjetil> | I guess it could be bus related if your are doing outb to a hardware device |
17:30 | <Rubidium> | to the LPT |
17:30 | -!- | kamnet [4cb15ba8@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
17:30 | <Rubidium> | 0x378 to be precise |
17:31 | <Kjetil> | that's probably connected to "xbus" somewhere which might be superslow I guess |
17:31 | <Rubidium> | hmm... good point |
17:31 | <Rubidium> | stupid busses |
17:31 | <Rubidium> | they should take the train ;) |
17:31 | <__ln__> | yes, use the train |
17:33 | <__ln__> | this is pure speculation, but is the LPT nowadays perhaps somehow emulated on the chipset rather than being completely implemented in hardware like in good old days? |
17:34 | <Kjetil> | how much jitter are you experiencing ? Might it be instruction cache misses ? |
17:34 | <Rubidium> | planetmaker: and yes, getting a second FPGA is the idea... only shipping is more than half a month and we rather have something somewhat decent "soon-ish" |
17:35 | <Rubidium> | Kjetil: doubtful |
17:36 | <Rubidium> | the program loop is about 30 lines of assembler |
17:36 | <Supercheese> | Oh I wonder if I should ask for translations before I update this grf... |
17:37 | <@planetmaker> | hm, that sucks, Rubidium :S |
17:38 | <@planetmaker> | Supercheese, do both: release the grf. And ask for translations. Provide a small translation update in 4 weeks |
17:38 | <Supercheese> | Interesting idea |
17:38 | <@planetmaker> | nothing bad with having two versions which follow up eachother |
17:38 | <Supercheese> | :) |
17:38 | <@planetmaker> | works surprisingly well actually |
17:39 | <Kjetil> | still not sure why you would want to generate that kind of signal with a cpu |
17:40 | <Rubidium> | because it should emulate a tacho, including acceleration, and with a pulse generator that's not really working well |
17:42 | <Rubidium> | hmm... maybe a sound card could do the trick |
17:43 | <Jasperthecat1> | Supercheese, what are you working on at the moment? |
17:52 | <Kjetil> | can you just connect a fan with tach out ? :P |
17:52 | -!- | Jasperthecat1 [63304048@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
17:53 | <Rubidium> | night |
17:53 | <@planetmaker> | night Rubidium |
17:53 | <Kjetil> | good night |
17:54 | -!- | jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd |
17:54 | <jasperthecat1> | I found out that Rondje is the best AI in OpenTTD. |
17:55 | <@planetmaker> | best, "best" or 'best'? |
17:55 | <@planetmaker> | or just "one"? |
17:55 | <jasperthecat1> | It's one of them. |
18:00 | <Supercheese> | Jasperthecat1: Eyecandy Road Vehicles http://www.tt-forums.net/viewtopic.php?f=26&t=56780#p972473 |
18:00 | <Supercheese> | version 0.3 |
18:02 | -!- | oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] |
18:05 | -!- | Progman [~progman@p57A19D2F.dip.t-dialin.net] has quit [Remote host closed the connection] |
18:13 | * | Zuu feel jumpy as he probably made his smallest fix - a change of a single character |
18:14 | <__ln__> | how many bits? |
18:14 | <Zuu> | I changed a 'X' to a 'i'. |
18:14 | <Zuu> | According to the spec, I can trade the 'i' for a 'd' too. |
18:15 | <Supercheese> | loop counter var? |
18:15 | <__ln__> | X to i is three bits, i think. |
18:15 | <Zuu> | No, seprintf format argument |
18:17 | <@planetmaker> | @commit 13481 |
18:17 | <@DorpsGek> | planetmaker: Commit by smatz :: r13481 trunk/src/dock_gui.cpp (2008-06-11 21:37:36 UTC) |
18:17 | <@DorpsGek> | planetmaker: -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker) |
18:17 | <Zuu> | The actual patch: http://devs.openttd.org/~zuu/fs-5419.patch |
18:18 | <@planetmaker> | hm, looks smaller than ^^ quoted patch ;-) |
18:18 | <Zuu> | (I used -U 15, to give full context, so the patch is quite long) |
18:19 | <jasperthecat1> | Supercheese, I already have that mod. |
18:19 | <Zuu> | planetmaker: Isn't your change a 'Change' or 'Feature'. At least not a 'Codechange'. ;-) |
18:19 | <jasperthecat1> | But I don't see 0.3. |
18:19 | <Supercheese> | Yes, you have version 0.2 ;) |
18:19 | <Zuu> | Maybe an 'Add' |
18:20 | <Supercheese> | I'm in the process of posting 0.3 as we speak (/type) |
18:20 | <Eddi|zuHause> | __ln__: X to i changes 7 bits as far as i can see |
18:20 | <jasperthecat1> | What does it include? |
18:20 | <Eddi|zuHause> | X is 00111010 |
18:20 | <Eddi|zuHause> | i is 01000101 |
18:20 | <@planetmaker> | I guess so, Zuu. |
18:20 | <jasperthecat1> | I bet you added new vehicles? |
18:20 | <Supercheese> | Hang on a sec, I'm posting the changelog in a bit |
18:20 | <@planetmaker> | Sma4z' modesty :D |
18:21 | <Supercheese> | one last test |
18:21 | <jasperthecat1> | Okay. |
18:21 | <jasperthecat1> | Thanks. |
18:21 | <Eddi|zuHause> | (or i'm possibly reading this wrong) |
18:21 | <Eddi|zuHause> | yes, i'm completely wrong |
18:22 | <Eddi|zuHause> | X is 01011000 |
18:22 | <Eddi|zuHause> | i is 01101001 |
18:23 | <Eddi|zuHause> | so indeed it's 3 bits |
18:23 | * | jasperthecat1 waits until Supercheese uploads 0.3 on OpenTTD content menu. |
18:23 | <__ln__> | yes, that's the kind of ASCII my wikipedia knows too. |
18:23 | <@planetmaker> | wow. simpleAI and NoCAB don't do badly on a 64^2 map |
18:23 | <Supercheese> | aye, there'll be a changelog there too |
18:24 | <jasperthecat1> | Yep, just got the update. |
18:24 | <jasperthecat1> | Wait, nvm. |
18:24 | <Supercheese> | ? |
18:24 | <Supercheese> | still workin' on it ;) |
18:24 | <Eddi|zuHause> | __ln__: unless you're encoding in EBCDIC or something ;) |
18:25 | <__ln__> | yes, i was about to mention Zuu didn't say it's ascii. |
18:25 | <@planetmaker> | fun, fun. Just testing a grf. And they make a competition of it: http://imagebin.org/242051 :D |
18:25 | -!- | Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] |
18:25 | <Supercheese> | Uploaded; not sure what the lag time is before it officially shows up in content download |
18:26 | <Zuu> | planetmaker: nice |
18:27 | <Zuu> | Usually it show up in-game rather quick. The download link on the site usually take longer. Though things might have changed as more and more things get mirrored. |
18:27 | <jasperthecat1> | Nice, you now have a garbage truck. |
18:28 | <Eddi|zuHause> | planetmaker: some biggui icons are missing? |
18:28 | <@planetmaker> | obviously |
18:28 | <@planetmaker> | but it's zbase |
18:28 | <@planetmaker> | and I should revert it to normal size. I don't dare though |
18:28 | <Eddi|zuHause> | planetmaker: and wwhy are the rails not the same colour? :) |
18:28 | <@planetmaker> | ask Zephyris :-) |
18:29 | <@planetmaker> | different angle of incident |
18:29 | <@planetmaker> | Supercheese, what do I search for? |
18:30 | <Eddi|zuHause> | and why does the guy in the icon look so much like Bernhard? :) http://www.tt-ms.de/forum/uploads/avatars/avatar_27.gif?dateline=1340476421 |
18:30 | <Supercheese> | http://www.tt-forums.net/viewtopic.php?f=26&t=56780 or Bananas for "Eyecandy" should do it |
18:30 | <@planetmaker> | ty |
18:30 | <Supercheese> | for translation see the thread ther |
18:30 | <Supercheese> | there* |
18:30 | <Eddi|zuHause> | Supercheese: maybe these are horribly oversized? |
18:30 | <Supercheese> | ? |
18:31 | -!- | jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
18:31 | -!- | jasperthecat1 [63304048@ircip4.mibbit.com] has joined #openttd |
18:31 | <Eddi|zuHause> | Supercheese: the vehicles in the first post you showed |
18:31 | <Supercheese> | Err... no? |
18:33 | <Supercheese> | Garbage truck is same size as baseset trucks, ±1 px |
18:34 | <Eddi|zuHause> | maybe the baseset trucks are horribly oversized? :p |
18:34 | <jasperthecat1> | Did I lose connection? |
18:34 | <Supercheese> | OTTD "scale" -- isn't ;) |
18:34 | <Eddi|zuHause> | jasperthecat1: where have you seen it last? |
18:35 | <jasperthecat1> | The chat reconnected... |
18:35 | <Eddi|zuHause> | jasperthecat1: no, must have been something on your end, because here you just quit normally |
18:36 | <@planetmaker> | woah, Supercheese, I just noticed the sea gulls. Fantastic |
18:36 | <jasperthecat1> | Oh, I guess I accidentally pressed a button. |
18:36 | <Supercheese> | Inspired by existing sprites, I didn't draw them from scratch |
18:36 | <Supercheese> | would that I could |
18:38 | <Supercheese> | The large ones still have clipping issues, unfortuantely |
18:38 | <Supercheese> | unfortunately* |
18:38 | <jasperthecat1> | Anyone have time to play multiplayer with me? |
18:41 | <jasperthecat1> | I'll use basecost mods, to make it more challenging. |
18:41 | <@Terkhen> | good night |
18:43 | <Supercheese> | http://losangeles.cbslocal.com/video/8135540-unique-airship-designed-for-massive-cargo-is-almost-ready-for-first-test-flight/ |
18:43 | <Supercheese> | Looks like a prototype of Av8's "Skylift 150" :P |
18:44 | <jasperthecat1> | Woah... |
18:44 | <jasperthecat1> | It's huge... |
18:44 | <Supercheese> | "Final model will carry 500t of cargo" |
18:44 | <Supercheese> | Yikes O_o |
18:44 | <Supercheese> | maybe they mean "500t of fuel+cargo" |
18:45 | * | Supercheese leaves to walk the dog |
18:48 | -!- | frosch123 [~frosch@frnk-590f5550.pool.mediaWays.net] has quit [Remote host closed the connection] |
19:09 | -!- | Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] |
19:12 | -!- | valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] |
19:14 | -!- | Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] |
19:15 | <drac_boy> | looks like theres little if any english information for indian steam after all >_< oh well I've been working off the russia and german narrow gauge roosters anyway |
19:27 | <Eddi|zuHause> | i would imagine india mostly imported british engines |
19:33 | <Eddi|zuHause> | drac_boy: are you trying to rival the 2ccset for number of included engines? :p |
19:34 | <V453000> | https://dl.dropbox.com/u/20419525/asser.png :( |
19:39 | <drac_boy> | heh V453000 why windows? :P |
19:39 | <V453000> | because adobe |
19:39 | <V453000> | windows because windows, but assertion error is evul :( |
19:40 | <drac_boy> | eddi nope, just more or less averaging different specs (believe it or not but I found some of the RhB and SAR electrics to be similar enough to only need one loco for both) |
19:41 | <drac_boy> | british engine for metre gauge, that rather sounds interesting |
19:46 | <V453000> | assertion error - prepare word should have something to do with strings? |
19:47 | <V453000> | cause I feel like the only thing I actually changed is switch which changes sprites |
19:47 | <V453000> | :d |
19:49 | -!- | Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has joined #openttd |
19:49 | <V453000> | ok |
19:49 | <V453000> | I found it :D |
19:49 | <V453000> | if random switch returns 80000 for power, it throws that error |
19:49 | -!- | Biolunar [mahdi@blfd-4d0865c9.pool.mediaWays.net] has quit [Quit: My life for Aiur] |
19:50 | <drac_boy> | heh |
19:52 | -!- | jasperthecat1 [63304048@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] |
19:57 | <Eddi|zuHause> | V453000: "word" is a 16-bit value, nothing to do with strings |
19:57 | <V453000> | hm :) |
19:58 | <Eddi|zuHause> | V453000: you should prepare a code example triggering this, and send it in as a bug reports, because users shouldn't be able to trigger asserts |
19:59 | <V453000> | I already did :) |
20:10 | <Pikka> | V453000, the maximum value you can return in a callback is 32767 |
20:10 | <V453000> | I know |
20:10 | <V453000> | I just did a typo of 80000 instead of 8000 |
20:10 | <Pikka> | I see :) |
20:10 | <V453000> | but it shouldnt make nmlc internal error :) |
20:11 | <Pikka> | silly nmlc |
20:12 | <Eddi|zuHause> | http://thedroidyourelookingfor.files.wordpress.com/2011/11/dexterdrinkinggame2.jpg |
20:13 | <Pikka> | silly Eddi |
20:13 | <V453000> | :d |
20:14 | <drac_boy> | heh heh |
20:16 | <V453000> | http://www.youtube.com/watch?v=WreJGBEF5iA who played this? :D |
20:16 | <Eddi|zuHause> | doesn't ring a bell |
20:17 | <V453000> | what? :D |
20:17 | <V453000> | :( |
20:18 | <V453000> | a logic adventure game with various puzzles made all in plastic world |
20:18 | <V453000> | Neverhood |
20:18 | <V453000> | http://www.youtube.com/watch?v=qIsgRgmT9MA :) |
20:19 | <Eddi|zuHause> | must be from a time where i didn't have any new games (because of old computer) |
20:20 | <Eddi|zuHause> | technically my computer was already too slow for TT |
20:20 | <V453000> | it is all recorded animation of the plastic stuff, idk what that required :D |
20:21 | <V453000> | either way, amazing game I even played it about a year ago |
20:21 | <V453000> | 1996 |
20:22 | <Eddi|zuHause> | must be of the monkey island 3 era, where adventures got more and more comic-y |
20:23 | <Eddi|zuHause> | i guess that started with Day of the Tentacle |
20:23 | <Eddi|zuHause> | which was basically the last adventure i played |
20:23 | <Eddi|zuHause> | the last "new" one |
20:28 | <V453000> | http://www.youtube.com/watch?v=8qxeP29fhdA represents the game :D |
20:28 | <V453000> | just amazing |
20:35 | <NGC3982> | I always loved Neverhood. |
20:44 | <drac_boy> | eddi btw did you know even russia exported their locomotives as well? :) |
20:55 | -!- | M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] |
20:59 | <Eddi|zuHause> | why wouldn't they? |
21:00 | <Flygon> | Because they have an insane massive loading and axle gauge |
21:00 | <Flygon> | One of the only countries to come to mind to 1-up the USA |
21:02 | <Eddi|zuHause> | they could build smaller engines, you know |
21:03 | <Eddi|zuHause> | russian-built diesel engines run in half of europe today |
21:07 | <Flygon> | Russia has a concept of small? |
21:07 | <Flygon> | Even then, standard European loading and axle gauges tend to be massive in UK and Victoria :P |
21:08 | <Flygon> | http://www.noarail.com/members2/d/2373-2/H+220+Heavy+Harry.JPG Biggst non-articulated loco in Australia. And you get European and Russian ones that average that size :B |
21:10 | <Eddi|zuHause> | well, they're still "big" as in the biggest diesel engines of that time, but small enough to fit in the usual european loading gauge and axle weight classes :p |
21:18 | -!- | KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] |
21:20 | <Flygon> | Eddi, I dunno about you |
21:20 | <Flygon> | But here, 27-30 tonnes an axle isn't usual :P |
21:20 | <Flygon> | Best you ever got here is 23 tonnes... and that's the one-off locomotive I just posted |
21:20 | <Flygon> | Usually it's 17 tonnes :P |
21:24 | <drac_boy> | eddi this is just a quick example but its a TU7 http://mw2.google.com/mw-panoramio/photos/medium/40894162.jpg |
21:24 | <drac_boy> | not that heavy in first place |
21:24 | <drac_boy> | (yeah don't ask me why, I'm not sure what the photographer is doing with that dog there!) |
21:26 | <drac_boy> | flygon I think this matches your picture http://ainoko.files.wordpress.com/2010/06/niagara_edwhittekind.jpg heh heh |
21:27 | <drac_boy> | if you're asking where the smokestack is .. its a very short cap just behind the low-profile box on front .. almost pushing the tunnel gauges there what with the big boiler they wanted |
21:27 | <Eddi|zuHause> | Flygon: it's not about how heavy the engine is, but how many axles you put underneath it :p |
21:28 | <drac_boy> | eddi mm thats why the general purpose diesel of japan was the DD15 .. it could weight over four axles for maximum workings or over six axles (the middle two being idlers) for light branch duty |
21:29 | <drac_boy> | which of I have pretty much shown flygon this one but what do you think of how ready it is to clear snow anywhere anytime? heh http://upload.wikimedia.org/wikipedia/commons/2/26/JNR_DD15_37.JPG |
21:29 | <drac_boy> | even has extra lights for visibility :P |
21:35 | <drac_boy> | eddi if you want to talk about axles...try THIS then heh heh http://upload.wikimedia.org/wikipedia/en/8/8f/PRR_BH50_x2.jpg (footnote: they were built with fewer crossmounted engines than originally designed on blueprint for tho) |
21:36 | -!- | pugi [~pugi@dyndsl-091-096-014-179.ewe-ip-backbone.de] has quit [] |
21:42 | -!- | glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] |
22:04 | -!- | drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] |
22:05 | -!- | cyph3r [~Miranda@ip-213-220-193-103.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] |
22:22 | -!- | Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] |
22:53 | -!- | Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd |
22:59 | -!- | RavingManiac [~RavingMan@182.55.106.160] has joined #openttd |
23:00 | -!- | Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] |
23:06 | <Flygon> | When dracco is on |
23:06 | <Flygon> | Remind me to bring up the H-class |
23:18 | -!- | soqdzfkzc [~soqdzfkzc@120.56.221.187] has joined #openttd |
23:20 | -!- | roadt [~roadt@60.168.95.246] has joined #openttd |
23:21 | -!- | RavingManiac_ [~RavingMan@182.55.106.160] has joined #openttd |
23:26 | -!- | soqdzfkzc [~soqdzfkzc@120.56.221.187] has quit [Ping timeout: 480 seconds] |
23:27 | -!- | RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] |
23:47 | -!- | tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] |
23:49 | -!- | tokai [~tokai@00012860.user.oftc.net] has joined #openttd |
23:49 | -!- | mode/#openttd [+v tokai] by ChanServ |
23:55 | -!- | Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] |
--- | Log | closed Tue Jan 08 00:00:52 2013 |