Back to Home / #openttd / 2013 / 01 / Prev Day | Next Day
#openttd IRC Logs for 2013-01-24

---Logopened Thu Jan 24 00:00:15 2013
00:21-!-KouDy [~KouDy@188.75.190.58] has joined #openttd
00:56-!-Eddi|zuHause [~johekr@p57BD4695.dip.t-dialin.net] has quit []
00:56-!-Eddi|zuHause [~johekr@p57BD5D03.dip.t-dialin.net] has joined #openttd
01:20-!-roadt__ [~roadt@60.168.81.57] has quit [Read error: Operation timed out]
01:22*peter1138 puts the blupblup on
01:25<Supercheese>blup...blup?
01:26<@peter1138>coffee machine
01:26<Supercheese>ah
01:31-!-Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds]
01:57-!-Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd
02:09<@peter1138>hmm, setting the _default_ service interval to 0 disables servicing
02:09<@peter1138>weird :p
02:09<Supercheese>Hmm, I haven't played with breakdowns... well, ever
02:09<Supercheese>Disabled 'em in old TTD, even
02:18-!-DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.]
02:21-!-dots [~dots@ti0014a380-dhcp0559.bb.online.no] has joined #openttd
02:22<Supercheese>Blarg, 2x and 4x zoom sprites are a crapton of work
02:33-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd
02:35<@peter1138>heh
02:35<@peter1138>just more pixels :p
02:35<Supercheese>Yes, but I have to do resize and tweak 16 views per vehicle
02:36<Supercheese>to resize*
02:36<Supercheese>Eh, probably worth it, I'm not sure how many grfs have 2x and 4x zoom, it can't be many
02:36<@peter1138>probably not
02:36<@peter1138>are you doing 8bpp or 32bpp?
02:37<Supercheese>8bbp at the moment
02:37<Supercheese>I want action colors... I guess I could do 32bpp
02:37<Supercheese>fiddle with masks
02:37<@peter1138>well they go in the mask
02:38<@peter1138>just like recolours
02:38<Supercheese>hmm
02:38<Supercheese>oh, if I only supply 1x and 4x zoom sprites, do you know which would be used for 2x zoom?
02:38<@peter1138>4x scaled down
02:39<Supercheese>good, makes sense
02:40<@peter1138>pixel animation only works if there is no pixel transparency, and you should use the middle brightness (128) so that it looks right when pixel animation is turned off
02:45<Supercheese>Middle brightness? For the 32bpp pixels, you mean?
02:45<Supercheese>mask pixels are the index for action color
02:50<@peter1138>yes
02:51<@peter1138>but their brightness is adjustable by use of the rgb value of the pixel in the non-mask
02:52<Supercheese>even for action colors, eh?
02:52<@peter1138>kinda of
02:53<@peter1138>hmm
02:53<@peter1138>actually i lied
02:53<@peter1138>the brightness is kept for animated pixels too
03:32-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds]
03:42<dihedral>greetings
03:55-!-pugi [~pugi@dyndsl-095-033-153-013.ewe-ip-backbone.de] has joined #openttd
04:04*peter1138 smirks at the ttdpatch fourm
04:04<@peter1138>*forum
04:07<Supercheese>'night
04:07-!-Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]]
04:15<NGC3982>Morning
04:23-!-roadt__ [~roadt@60.168.81.57] has joined #openttd
04:23-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
04:25-!-roadt__ [~roadt@60.168.81.57] has quit [Remote host closed the connection]
04:29-!-roadt [~roadt@60.168.81.57] has joined #openttd
04:30-!-chester_ [~chester@95-24-16-33.broadband.corbina.ru] has joined #openttd
04:59<@peter1138>hi
05:20<NGC3982>http://i.imgur.com/tqPTeyS.png
05:20<NGC3982>What is the best way to get farm supplies to each and every one of these?
05:21<V453000>probably logic split
05:21<V453000>1->X
05:21<V453000>15 of them? 1->3 and then from each of the 3 to 5
05:22-!-dots [~dots@ti0014a380-dhcp0559.bb.online.no] has quit [Read error: Connection reset by peer]
05:22<NGC3982>Since, when i ship to a station that has more than one farm, only one of them seems to accept it.
05:22-!-dots [~dots@ti0014a380-dhcp0559.bb.online.no] has joined #openttd
05:23<Pinkbeast>Cargod*st. :-)
05:23<V453000>station delivers to the closest farm
05:23<V453000>from station sign
05:24<V453000>yes, that is the dumb solution Pinkbeast
05:24<Pinkbeast>So you could use a lot of RVs (eg with HEQS) to do distribution from a railway station
05:24<NGC3982>So, matching up the number of tiles between the feeder station might solve it?
05:24<Pinkbeast>Errr it seems a perfectly sensible approach to me.
05:24<NGC3982>Pinkbeast: That is my intent right now.
05:24<Pinkbeast>NGC: You're never going to deliver to one station and have it split between multiple farms in a non-cargod*st world.
05:24<NGC3982>:(
05:25<V453000>no but you can have 15 stations
05:25<Pinkbeast>But I think a railway station with RVs running to each farm could be attractive.
05:25<V453000>attractive but not exactly effective, some farms would probably take more, some less
05:25<NGC3982>V453000: Oh, and all fifteen closest to adjecant farmt?
05:25<NGC3982>adjacent*
05:25<V453000>yes of course
05:26<NGC3982>Ah, i see.
05:26<V453000>when you cheated it and have them this stupidly close together, now deal with it :P
05:26<Pinkbeast>You could even out the supply by running a road loop around with drive-through stops. The RVs run line astern - no room for overtaking. Each one gets the same amount of cargo overall.
05:26<dihedral>order a single train to full load, and drop goods at station A, full load and drop goods at station B ...
05:26<NGC3982>Cheating? I call it finance. ;-)
05:27<NGC3982>Pinkbeast: Yeah
05:27<dihedral>then create a train for each drop off station, and makr sure they all skip an order so that each station gets served
05:27<dihedral>that way they will rotate and each station gets handled
05:27<V453000>or what dih says, that is also viable
05:27<NGC3982>I guess i could use non-stop
05:27<NGC3982>too
05:27<NGC3982>Too*
05:28<Pinkbeast>Or each RV has the same baroque 30-order list :-/
05:29<NGC3982>Harr.
05:30<V453000>Pinkbeast: kisses https://dl.dropbox.com/u/20419525/pzg22orders.png
05:30<V453000>:)
05:30-!-kais58 is now known as kais58|AFK
05:31-!-Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd
05:31<NGC3982>Sweet jesus.
05:31-!-kais58|AFK is now known as kais58
05:31<NGC3982>How did you fit that into a screenshot?
05:32<V453000>I didnt :)
05:33<V453000>just multiple screenshots put together
05:33<@peter1138>... why?
05:35<NGC3982>http://i.imgur.com/STgu2Pl.png
05:35<NGC3982>Something like that
05:35<NGC3982>peter1138: To show off an incredible orderlist.
05:35<NGC3982>Though, i wonder why you have so much repeated orders in the end.
05:37<V453000>why? To have 2000 trains service every single industry on the map?
05:37<V453000>the orders in the end are to prevent implicit orders
05:42<NGC3982>Ah, i see
05:42<NGC3982>V453000: It would be nice to see a screenshot of that map.
05:43<V453000>http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 the first one
05:43<V453000>22
05:43<V453000>you can get a save there
05:43<__ln__>NGC3982: Do we agree that Stallone is not in the new movie and it's not fake nor crap?
05:44<NGC3982>I love the comics. That means i will never love the movies, sadly.
05:45<NGC3982>But yes, i can agree that Carl Urban might be a better Dredd than Stallone.
05:45<NGC3982>I have yet to see the movie.
05:45<__ln__>*Karl
05:45<NGC3982>Ah.
05:45<NGC3982>Scandinavian roots?
05:46<__ln__>German, I think.
05:46<__ln__>NGC3982: It's been said that the new movie follows the comics a lot more closely than the old one.
05:47<NGC3982>Oh
05:47<NGC3982>Well, that would be nice.
05:47<__ln__>IMDb says his real first name is Karl-Heinz.. sounds a bit german.
05:48<NGC3982>Ah, indeed.
05:49<NGC3982>Well, this was a good start of the day. I just read an article from a Swedish university, that with experiments confirm that drinking moka or press coffee greatly increases the risk of cancerogenic compounds being absorbed by the body.
05:50<NGC3982>Feels good, since it's the only thing i do in my free time.
06:23<Flygon>It's not driving on the right side of the road that scares me
06:23<Flygon>It's driving on the left side of a car that does
06:25<NGC3982>I guess i should do something with that statement.
06:32<Flygon>Hm?
06:36<NGC3982>Sorry, i was pondering.
06:38<__ln__>Flygon: But if you're on the right side of a car, you need to change gears using your left hand.
06:39<Flygon>__ln__: I'm only qualified to drive automatic
06:39<Flygon>Also, I do gearshift with my left and
06:39<Flygon>hand*
06:39<Flygon>I'm Australian, we drive on the left side of the road
06:40<Pinkbeast>I shift gears with both hands. Front derailleur on the left, rear on the right. ;-P
06:40<__ln__>So you do, you should stop doing that.
06:40*NGC3982 loves manual cars.
06:40<NGC3982>When i was new to my drivers license, i had a number of cheap half-broken cars.
06:40<__ln__>Flygon: Even the Swedes managed to change to the right side during the era when a lot of cars already existed.
06:41<NGC3982>It was so fun.
06:41<Flygon>I prefer driving on the left side of the road
06:41<Flygon>It makes more sense
06:41<NGC3982>1,6 litre, 100-ish horsepowered, manual gearbox with heavy parking breaks
06:41<NGC3982>nissan sunny sedan, and a mazda 323f.
06:41<Flygon>Also, they only make Magna's for Australian roads
06:41<NGC3982>It was like driving around in a forest rally all the time.
06:41<__ln__>Flygon: It's not like you need to hold a sword in your right hand anymore, so what's the sense it makes...
06:41<Flygon>And all I usually drive is magna's
06:42<Flygon>And I use my sword with both hands
06:42<Flygon>It lets me use Two-Hand Quicken, and increase my ASPD
06:42<Flygon>Works very well when I'm riding my bird
06:42<Flygon>NGC3982: Sounds like a Magna :p
06:43<Flygon>Try to accelerate?
06:43<Flygon>SKIDSKIDSKIDSKID
06:43<NGC3982>Haha, indeed.
06:43<NGC3982>It was so fun
06:44<NGC3982>Back in the day, i didn't have to accelerate beyond a hundred km/h too get that feeling
06:44<NGC3982>Since the small weight and high rpm made it feel like a F-18 or something
06:44<Flygon>Oh, nonono, mine did it anytime you accelerated from 0
06:44<NGC3982>T'was awesome.
06:45<Flygon>Frontwheel drive + shitloads of torque + being in a slightly wet region = Fun at roundabouts
06:45<NGC3982>:D
06:45<Flygon>On the upside, if you were careful, you could go from 0 to 100 in a sub-$1000 car very very fast
06:45<Flygon>Below 6 seconds, I'd bet
06:46<NGC3982>And, since i was young and dumb. Every stop-and-go resulted in lead footed driving, even if i was to stop again in thirty meters or something.
06:46<NGC3982>I miss those days.
06:46<NGC3982>A few accidents later, and my driving is almost Vulcan.
06:46<Flygon>And they're nigh unkillable... provided you don't mind running with 3 sparkplugs out of 6
06:46<Flygon>You need to take apart half the engine to replace them... no wonder they're so bloody overpowered
06:47<Flygon>They must have done it to avoid people noticing half your cylinders aren't firing @____@
06:47<Flygon>Ah, I've only been in one accident, low speed... I rear ended someone below 10km/h
06:47<Flygon>Bitch charged me $250 for her front headlights
06:47<Flygon>B-word for emphasis
06:48<NGC3982>:D
06:48<Flygon>Proooobably didn't help that Magna's are associated with hooligans in accidents...
06:48<NGC3982>I tumbled with an Audi 100.
06:48<Flygon>...and that they're known to get banged around and survived
06:48<NGC3982>That was the last car i owned, and i'ts almost four years ago.
06:49<Flygon>Only way to kill them is by destroying their gearbox with sheer force (or for the auto-transmission to wear out)
06:49<Flygon>https://dl.dropbox.com/u/2651992/IMG_0693.JPG also, mine got killed that way :(
06:49<NGC3982>Oh my.
06:49<Flygon>Yeah
06:50<NGC3982>Let's see if i can find a picture.
06:50<Flygon>It was written off because it was considered below $500 :(
06:50<NGC3982>http://fac.dndr.se/poo/Bilder/div/DSCN3803.JPG
06:50<NGC3982>750. Worst car i have ever had.
06:50<Flygon>A new one of the same model (2000) would be $1000...
06:50<Flygon>Wow
06:50<Flygon>That car looks classy as fuck
06:50<Flygon>...er, excuse my f word
06:50<NGC3982>It was classy too, as long as you didn't pay for it.
06:50<Flygon>I'm too used to more... uuuuh, adult oriented channels
06:51<NGC3982>It is a -horrible- car.
06:51<Flygon>http://imgc.classistatic.com/cps/blnc/120812/399r1/1087me8_20.jpeg What is pictured
06:51<NGC3982>One of the threaded original rims got cracked, and it costed more to change it than to actually buy a new used BMW.
06:51<Flygon>http://www.carsguide.com.au/images/uploads/Mitsubishi_TS_Magna_Executive_1994-sedanLargeR.jpg An older version I used to drive... long story
06:51<Flygon>But they drive identically
06:51<NGC3982>Hehe, that's nice.
06:52<Flygon>I prefer the 1994 one. It looks classy and smart. And it drives brilliantly.
06:52<NGC3982>http://fac.dndr.se/poo/Bilder/rensad_server/DSC00279.JPG
06:52<NGC3982>There we are
06:52<NGC3982>My first two cars
06:52<Flygon>Turning circle is horrible though, and you gotta check their windscreens and engines when you buy them....
06:52<NGC3982>I got the one to the right (Nissan Sunny) when i turned 18, and bought the Mazda 323f (to the left) six months later.
06:53<Flygon>Those looks very... uuuh
06:53<Flygon>European, frankly
06:53<NGC3982>That Mazda was kind of cool when i was 19, with bobbin headlights and stuff.
06:53<Flygon>European cars look weird, you rarely get them here
06:53<NGC3982>Yet did i have to realize how costly a "special car" is.
06:53<V453000>properly large car :P http://1.bp.blogspot.com/-5FfGDHyKB68/UKvdHSvWvuI/AAAAAAAABuk/mP2dzpy6d_8/s1600/Kia-Carnival-images.jpg
06:53<NGC3982>Flygon: Hehe.
06:53<Flygon>It's mostly just Japanese-Australian hybrid designs (Magna is one), American-Australia, American, and Japanese
06:54<NGC3982>V453000: I'm sorry, but this is a car discussion. Aircraft can be discussed somewhere else.
06:54<NGC3982>:D
06:54<Flygon>Ah
06:54<Flygon>I hate driving those
06:54<V453000>it is a submarine...
06:54<Flygon>Also, first one I drove one (Mum's BF's car), it was sooo different compared to my Magna
06:54<NGC3982>V453000: By the way, isn't that really a white-labeled WV Sharon/Ford Galaxy?
06:55<NGC3982>I took my drivers license in a Ford Galaxy.
06:55<Flygon>The view was terrible, and the car cooperated when I floored it because it was AWD
06:55<NGC3982>It was slower then time itself, but actually nice to drive.
06:55<Flygon>Ford Galaxy?
06:55<Flygon>They never came here
06:55<NGC3982>Yes.
06:55<Flygon>Most Fords here are Falcons
06:55<NGC3982>Basiclly the same as the one V453000 pasted.
06:55<Flygon>Heck, I currently drive a 1999 Falcon. It's not a bad little car, but it's VERY average
06:56<NGC3982>Though: Tip of the century: NEVER buy an old BMW luxury car if you can't afford buying three more for spare parts.
06:56<V453000>idk it is possible :)
06:56<Flygon>http://images03.olx.com.au/ui/7/29/48/f_121112148-36554c1d.jpeg
06:56<NGC3982>It was seriosly so bad i had to move home for a few months to fix the dept.
06:56<NGC3982>Flygon: That looks very American.
06:56<Flygon>NGC3982: Buy 0.7 Magna's, it'll still work
06:56<NGC3982>I have never heard of Magna before.
06:56<Flygon>Yeah, local Falcons are American-Australian
06:57<Flygon>In fact, it's just a modified American car
06:57<Flygon>Magna are Japanese-Australian only
06:57<Flygon>They don't even come with left-side drive
06:57<NGC3982>I see
06:57<Flygon>Frustratingly, they'd do awesomely in European roads
06:57<Flygon>They have a great top-cruising speed... which is way over 110km/h
06:58<Flygon>Unfortunately, all roads here cap @ 110km/h
06:58<NGC3982>__ln__: How is the Finnish car park?
06:58<NGC3982>Flygon: The same goes for most of Scandinavia.
06:58<Flygon>I'd bet money I could cruise @ 160km/h+ easily... then again, my 2000 decided to shift to 2nd gear @ 110km/h because... I was going up a hill
06:58<Flygon>The transmission must have been dying
06:58<Flygon>I wish I had a manual... a 5th gear and a gearbox that would cooperate
06:58<NGC3982>Driving an eighties 80-120 horsepower car doesn't really allow comfortable speeds after 120-130km/h, if you ask me.
07:00<Flygon>Mine had around 192 hp when it was new... probably 150-160 by the time it was smashed
07:00<NGC3982>I see
07:00<Flygon>The engine wasn't a problem... I drove it @ 150km/h on a backroad without problems... I didn't go faster because the road was awful, and the tyres needed replacing
07:01<NGC3982>Heh. 160km/h was the limited speed on the Mazda, and it was like a roller coaster in those speeds.
07:01<Flygon>And this was before fixing 2 of the sparkplugs that didn't even fire, and another 2 that only fired half the time
07:01<NGC3982>The BMW on the other hand
07:01<Flygon>Magna speedo goes up to 220 :D
07:01<NGC3982>THe 750 did 230-240km/h before the limit kicked in.
07:01<NGC3982>The*
07:01<NGC3982>240 was very scary, though.
07:01<Flygon>Every car here does... so that you know you're going 110km/h when it's pointed directly up
07:02<Flygon>240km/h... god
07:02<@peter1138>http://www.youtube.com/watch?v=e0cx4PH1QQ8
07:02<Flygon>Doing that in a Magna... I'd only even TRY with 100% new tyres, a completely fixed up engine, and if it was a Manual (for the 5th gear)
07:02<NGC3982>peter1138: What the..
07:02<Flygon>It's a good car, but it's not a bloody racecar
07:03<Flygon>I'd say 200km/h, tops, in normal conditions
07:03<@peter1138>NGC3982, what?
07:03<NGC3982>Flygon: I do not think a car like that can reach those speeds before a rpm limit is exceeded.
07:03<Flygon>peter: What a weird bug...
07:03<NGC3982>Especially with a automatic.
07:03<Flygon>NGC: Hence, why I wouldn't even try, and would want the extra gear
07:03<@peter1138>Flygon, what is?
07:04<NGC3982>Flygon: Hehe.
07:04<Flygon>peter: Turning that preference on and off changing the day intervals
07:04<@peter1138>eh?
07:04<Flygon>NGC3982: Again, in a Manual, frankly... I'd say you'd reach 220km/h tops
07:04<Flygon>peter: nvm, I'm going nuts
07:04<@peter1138>apparently
07:04<Flygon>An auto, I'd say 200km/h safely
07:04<NGC3982>Flygon: Barely. :D
07:05<NGC3982>200km/h, maybe.
07:05<NGC3982>Not in a fun matter, at least.
07:05<NGC3982>:D
07:05<Flygon>170 in one that's less well maintained
07:05<Flygon>Indeed, I was scared enough going 150-160
07:05<__ln__>NGC3982: What Finnish car park?
07:05<NGC3982>__ln__: What kind of vehicles that the Finnish people seem to buy.
07:05<@peter1138>hmm, is per-group servicing interval useful?
07:06<@peter1138>or just pointless micromanagement
07:06<Flygon>I've not bothered pushing the Falcon. No safe areas to do it, and it's not my car
07:06<@peter1138>personally i think per vehicle servicing interval is micromanagement mind you
07:06<NGC3982>I noticed while living in Denmark for a while, that it differs immensely between the countries.
07:06<__ln__>NGC3982: Old ones because new ones are so expensive.
07:06<Flygon>But I'm p. sure I've seen others push it to 130-140... chances are, there's Americans that pushed the near-identical model as far as possible, and posted that to YouTube
07:06<NGC3982>I even noticed Lada and Trabant on a regular basis, wich is a bit worrying.
07:06<NGC3982>__ln__: I see.
07:07<NGC3982>Flygon: As a grown up, one does not really feel the need to try that limit any longer.
07:07<NGC3982>Flygon: It was a different thing when i (or we) was new to driving, i guess.
07:07<NGC3982>I feel that the Swedish car park is modern, but that be a radical notion.
07:08<NGC3982>but that might*
07:08<Flygon>NGC: I would if I was on an autobahn :P
07:09<Flygon>Like
07:09<Flygon>I could go 200km/h in a Magna? Legally?
07:09<NGC3982>Being able to drive really fast for a long time on the Autobahn is not really for real, in my experience.
07:09-!-HerzogDeXtEr [~Flex@i59F6A38B.versanet.de] has joined #openttd
07:09<Flygon>Eh, it is here if you're in the Northern Territory
07:09<NGC3982>I noticed very few places where "radical" speeds was allowed or even manageable.
07:10<Flygon>I'd just recommend installing AWD, and ensuring you're a rally driver
07:10<NGC3982>I guess 200km/h is not that radical, though.
07:10<__ln__>Flygon: When there is no speed limit on the Autobahn, there is no speed limit.
07:10<Flygon>Because you'd be breaking 160km/h on a dirt road....
07:10<Flygon>__ln__: Yeah, but the faster you go, the more responsible you are for the accident
07:10<NGC3982>My first and only visit to the Autobahn was with the Mazda, and it was very, very frustrating being the slowest car on the road.
07:10<Flygon>Here, Northern Territory technically has a 140km/h limit. But it's near impossible to enforce.
07:10<NGC3982>On the border to unsafe.
07:11<Flygon>How fast were you going?
07:11<NGC3982>150, at max.
07:11<Flygon>That's pretty fast
07:11<NGC3982>The Mazda was not safe after that, and it barely was at 150.
07:11*__ln__ has experienced 203 km/h on an Autobahn. Wasn't driving myself.
07:11<NGC3982>And, people rushing by you in +100km/h was very, very disturbing.
07:11<Flygon>I was going 4th gear 4500rpm when I went 150km/h...
07:12<@peter1138>hm
07:12<NGC3982>What suprised me was the huge car density relatively to their speeds
07:12-!-TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds]
07:12<Flygon>(extrapolating, I'd say 3750rpm after the service, due to working sparkplugs ect)
07:12<Flygon>I'm surprised it'd be unsafe @ over 150
07:13<Flygon>Were the tyres bad?
07:13<NGC3982>I can't remember what the maximum rpm was, but i definetly reached it. :P
07:13<Flygon>Oww
07:13<Flygon>Maximum 'safe' in a Magna is 6000-7000
07:13<Flygon>9000 being the utter limit
07:13<NGC3982>Flygon: Absolutely, and the brakes, and the gear box, and the ..car.
07:13<Flygon>Ah, almost all my brake problems were because of the tyres
07:14<Flygon>And, yeah, I can sympathize with the gearbox woes
07:14<Flygon>I'm still astounded by car thinks downshifting from 3rd @ 110km/h while doing 3300rpm+ was a good idea
07:15<Flygon>Though, to be fair, I was still going much faster than other cars on the same hill... and over 40km/h faster than the trucks
07:15<NGC3982>Since i have owned the worst and best of stable-at-high-speed-cars, i think i know the difference between a BMW 750 in 200km/h (that runs just as safely as in 60km/h), and a Mazda 323f in 150km/h (that barely runs safely in 60km/h).
07:15<Flygon>Ah, well... come here and drive a Magna
07:15<NGC3982>Differense is greater then __ln__'s determination to speak ancient moon language.
07:16<NGC3982>than.
07:16<NGC3982>Bah. I need to go outside.
07:16<__ln__>NGC3982: Is it actual safety or false feeling of safety?
07:16<Flygon>I gurantee you'd both love and hate it... almost all are in less-than-good condition (part of the ironic reason they're considered unkillable. They don't stay in mint condition, but, hey, they don't really degrade :p)
07:16<__ln__>Ancient moon language ....
07:16<Flygon>Have fun NGC
07:16<NGC3982>Both. I have no idea how both the cars work, but the BMW had airbags and more modern safety systems, besides being built to drive in those speeds in the first place.
07:17<__ln__>NGC3982: An airbag can kill you.
07:17<NGC3982>Having your back chassies oscillating after >100km/h was a good sign.
07:17<Flygon>Magna's haven't been built since 2004...
07:17<Flygon>I doubt you'll find any with modern safety standards :p
07:17-!-TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd
07:18<NGC3982>__ln__: It can, yes, but it is constructed not too. Thus, a car with more reliable safety history should logically have an airbag that saves you, in comparison to a car with a bad safety history, that doesn't have one.
07:18<Flygon>They all fall under "Mad Max Safety Standards"
07:19<__ln__>NGC3982: But with airbags and other safety features, people drive more recklessly, so the benefit from additional safety is negated.
07:19<Flygon>http://en.wikipedia.org/wiki/Honda_Magna Also, to confuse... I'm talking about the Mitsuibishi Magna. I never heard of this motorcycle until now @_@
07:19<NGC3982>__ln__: Yes, in theory. You cannot - however - make a linear connection.
07:20<NGC3982>For instance, i was young and new to cars with the Mazda, and rather well driven with the BMW.
07:20<NGC3982>Maybe, it should have been the other way around. ;-)
07:21<Flygon>I never brought any of my cars, all are hand-me-downs :p
07:22<NGC3982>I need to work out.
07:22<NGC3982>Have a good day.
07:22<Flygon>Have fun!
07:25-!-TexasPete [~slim@host86-140-119-109.range86-140.btcentralplus.com] has joined #openttd
07:26<TexasPete>hey wondered if I could get a little advice to improve my network
07:26<TexasPete>I have joining problems
07:29<Flygon>Joining?
07:29<TexasPete>I am using lv4 mags, and the acceleration sucks so I would like the train only to join if the path is clear otherwise cycle back into the acceleration circle but well it aint working as intended
07:30<Flygon>Uuuuh
07:30<Flygon>I'm unqualified
07:31<TexasPete>they join anyway and stop an oncoming train or dont circle back in if they do stop
07:31<TexasPete>if they do not join I mean
07:33<TexasPete>I have been building and rebuilding this join for about 3hrs :(
07:48<TexasPete>oops killed two trains :/
08:02-!-LSky` [~x@5ED5A444.cm-7-6c.dynamic.ziggo.nl] has joined #openttd
08:11<TexasPete>hmmm I think its a path finding thing
08:13<@planetmaker>TexasPete, did you have a look at the #openttdcoop wiki and maybe some of the games played there?
08:14<TexasPete>I have had a look at the cyclotron
08:14<TexasPete>http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/#more-598
08:14<@planetmaker>I personally would not recommend cyclotron really... rather simple joiners with priority are better http://wiki.openttdcoop.org/Priority
08:15<@planetmaker>but as you see, it can be debated ;-)
08:15<@planetmaker>but I very rarely see the cyclotron being built...
08:15<@planetmaker>it fails at high load
08:17<TexasPete>yeah I am using lv4 mag trains and they take a day to reach top speed so losing speed in any train is bad
08:18<@planetmaker>dual-head the trains
08:19<TexasPete>yeah I done that, but they are 10 cars long
08:19<TexasPete>10 tiles*
08:19<@planetmaker>but higher max speed does not necessarily mean higher throughput. Higher av. speed combined with wagon density per unit track rules there... which might lead to another maglev type.
08:19<@planetmaker>yes, exactly then. 10 cars with one engine... no wonder really
08:19<@planetmaker>either build long(er) prios. Or use double - headed trains
08:20<@planetmaker>yes :-)
08:20<@planetmaker>I even read 10 tiles :D
08:20-!-tokai|mdlx [~tokai@port-92-195-92-27.dynamic.qsc.de] has joined #openttd
08:21<@peter1138>planetmaker, http://www.youtube.com/watch?v=e0cx4PH1QQ8
08:22<TexasPete>I was thinking of using a pegasus engines, hmmm
08:23<TexasPete>I think I will start a fresh game and do another network and come back when I got a bit more experience
08:23<@planetmaker>yes, peter1138 ...?
08:23<@peter1138>planetmaker, works reasonably?
08:24<@peter1138>context: per-vehicle setting for use-default-service-interval/days/percentage
08:24-!-tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out]
08:26*planetmaker looks again... I rarely change those settings. My vehicles hardly break down :-)
08:27<@peter1138>it's a bit of a mess
08:28<@planetmaker>so, one can change the service interval on an individual vehicle basis there? Or vehicle class basis?
08:28<@peter1138>you can current change it per-vehicle
08:29<@peter1138>however the "days/percentage" setting is global
08:29<@peter1138>changing the setting doesn't update the per-vehicle service interval
08:29<@peter1138>so you can end up with service intervals of 150% etc
08:29-!-fonsinchen [~fonsinche@dslb-092-078-023-063.pools.arcor-ip.net] has joined #openttd
08:30<@peter1138>additional the service interval is set to the default on build, and then has to be adjust manually
08:30-!-TexasPete [~slim@host86-140-119-109.range86-140.btcentralplus.com] has quit [Quit: Leaving]
08:30<@peter1138>if you change the default it doesn't affect already built vehicles
08:30<@planetmaker>oh, we can still have 150%... I thought that was fixed already :-)
08:30<@planetmaker>Then it's a definiteive improvement in what is shown there
08:30<@peter1138>it's partially fixed but not enough
08:31<@peter1138>i'm wondering if per-group service intervals would be useful
08:31<@peter1138>or not
08:31<@peter1138>i kinda think per-vehicle intervals isn't very useful
08:32<@planetmaker>Well. If per-group is useful, also per-vehicle can be justified. Though I'd never tinker with the individual vehicles but group them just for lazyness reasons
08:32<@planetmaker>"new group". "add shared vehicles". "maybe add other shared vehicles" "set service interval"
08:32<@peter1138>currently the only way to change intervals is to go into every single vehicle at change it
08:32<@peter1138>which is utterly ridiculous
08:32<@planetmaker>yuck!
08:32<@planetmaker>yes, it is
08:34<@peter1138>we can make it follow vehicle if set -> group if set -> default
08:36-!-TexasPete [~slim@host86-140-119-109.range86-140.btcentralplus.com] has joined #openttd
08:40<TexasPete>lol I will replace the two Chimaera with four Pegasus :) morrreee powwerrr!
08:42<confound>hey, I'm still on this channel
08:42<confound>great!
08:49-!-ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd
08:51-!-TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot]
09:03-!-TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd
09:19-!-Devroush36 [~dennis@d5152695A.access.telenet.be] has joined #openttd
09:21-!-Devroush [~dennis@d5152695A.access.telenet.be] has quit [Ping timeout: 480 seconds]
09:27<@Belugas>hello
09:42-!-dihedral [~dih@znc.noaddedsugar.net] has quit [Ping timeout: 480 seconds]
09:58<@peter1138>hi
09:58-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
09:59<andythenorth>peter1138: cb36 isn't the problem, or isn't a problem? o_O
09:59<@peter1138>....
10:00-!-KouDy [~KouDy@188.75.190.58] has quit [Remote host closed the connection]
10:01<andythenorth>yes
10:02*andythenorth might have got that wrong :P
10:02<andythenorth>oops
10:02-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd []
10:02<@peter1138>hmm?
10:02-!-KouDy [~KouDy@188.75.190.58] has joined #openttd
10:18-!-LSky` [~x@5ED5A444.cm-7-6c.dynamic.ziggo.nl] has quit []
10:29<TexasPete>yes i kind of got it to work :D
11:02-!-dihedral [~dih@znc.noaddedsugar.net] has joined #openttd
11:15-!-fonsinchen [~fonsinche@dslb-092-078-023-063.pools.arcor-ip.net] has quit [Remote host closed the connection]
11:17<Eddi|zuHause>what's the point of changing the service interval anyway?
11:21-!-Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd
11:22<@peter1138>well
11:23<@peter1138>if you fix it, nobody will like the choice made :p
11:42<Vadtec>hey all, a while back some people were working on graphs for cargo, basically the same thing as cargo-dist, did anything ever come of that?
11:42<Vadtec>looking at the change logs, but not finding much of anything on it
11:44<@peter1138>HMM
11:49<Vadtec>i like the realism+complexity cargodist adds to oTTD, i was hoping it would have made its way into the main branch by now
11:53-!-TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds]
11:53<Pinkbeast>Vadtec: Not everyone likes it (eg some -coop people) but I think a more serious difficulty is that it never seems to quite work right.
11:54<Pinkbeast>Eg the way that in a cargodist world it often easy to have more pax from town A than its population
11:54<Pinkbeast>Also I think there's a serious rift between cargodist and YACD-style routing
11:55<dihedral>Pinkbeast, pin-pointing a dislike to openttdcoop is not very nice
11:55<dihedral>as far as i know openttdcoop is not against dist / dest
11:56<dihedral>in fact they were very much into it
11:56<Vadtec>Pinkbeast: i know its not for everyone, was just hoping it was in mainstream as a configurable option
11:56-!-Maedhros [~maedhros@87.112.181.52] has quit [Quit: leaving]
11:57<Pinkbeast>I don't imagine it would make trunk until it works better (although personally I would rather play with almost any cargod*st than without)
11:59-!-TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd
12:00<Vadtec>I havent played it in a while, last time i tried it wouldnt compile on my *nix box due to package issues, but ive rebuilt that box, so im gonna give it another whirl
12:01<Vadtec>i dont know what doesnt work "well enough" for it to not be in mainstream, so i guess ill just be hopeful it makes it into mainstream some day
12:05<Vadtec>in the mean time, there is always http://wiki.openttd.org/Cargodist
12:05<Pinkbeast>Well, the absurd accumulations of passengers are one example of how it does not work as well as one might hope.
12:06<Vadtec>mmmm, true, i do remember that
12:07<Vadtec>though for me thats not much of an issue because i rarely do passengers
12:07<Vadtec>anyways, i can at least play it
12:08<Vadtec>and if i ever get time, maybe dive into the code
12:08<Vadtec>it would give me a legit excuse to finally mess with graphs in programming for something other than curious ideas
12:17<@Terkhen>hello
12:18<Pinkbeast>Vadtec: or you could implement Hunt The Wumpus :-)
12:19-!-glx [glx@000128ec.user.oftc.net] has joined #openttd
12:19-!-mode/#openttd [+v glx] by ChanServ
12:19<Vadtec>Pinkbeast: Hunt The Wumpus?
12:22-!-Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection]
12:23<Pinkbeast>https://en.wikipedia.org/wiki/Hunt_the_Wumpus (depending on the implementation, the rooms are the vertices of an icosahedron or an arbitary graph
12:25<Vadtec>im crazy, but....ummm no
12:25<Pinkbeast>Been done, eh? # also the wp page is a bit hopelessly confused
12:30<NGC3982>Wumpus is a funny word.
12:30*NGC3982 emulates __ln__ on a Sega CD.
12:51-!-MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection]
13:05-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
13:06<andythenorth>it would be amusing for shunting to change the lead engine, then trailing vehicles decide to drop cargo capacity to 0
13:06<andythenorth>although that can be done for other silly reasons too, like vehicle age...month has an 'r' in it etc :P
13:12-!-Biolunar [mahdi@blfd-4d083e80.pool.mediaWays.net] has joined #openttd
13:14-!-Devroush36 [~dennis@d5152695A.access.telenet.be] has quit []
13:29-!-Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd
13:30<Wolf01>hello
13:33<Wolf01>poor THQ :(
13:33<Wolf01>and no more Darksiders :(
13:34<@peter1138>hmm
13:34<@peter1138>Date service_interval
13:34<@peter1138>pretty sure it's not a date
13:40-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit []
13:45<@DorpsGek>Commit by translators :: r24940 /trunk/src/lang (5 files in 2 dirs) (2013-01-24 18:45:28 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>hungarian - 24 changes by oklmernok
13:45<@DorpsGek>indonesian - 12 changes by H2
13:45<@DorpsGek>korean - 3 changes by telk5093
13:45<@DorpsGek>polish - 5 changes by wojteks86
13:45<@DorpsGek>tamil - 7 changes by aswn
13:46<Sacro>\o/
13:51-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth]
13:52-!-pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd
13:52-!-TexasPete [~slim@host86-140-119-109.range86-140.btcentralplus.com] has quit [Quit: Leaving]
13:59-!-frosch123 [~frosch@frnk-590f7985.pool.mediaWays.net] has joined #openttd
14:02-!-pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd []
14:03-!-dots [~dots@ti0014a380-dhcp0559.bb.online.no] has quit [Ping timeout: 480 seconds]
14:08*frosch123 continues to read "simuscape" as "simutrans" and wonders about the weird replies
14:11-!-DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd
14:11-!-Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd
14:13<@peter1138>heh
14:23-!-ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
14:35-!-Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd
14:39-!-Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds]
14:43-!-chester_ [~chester@95-24-16-33.broadband.corbina.ru] has quit [Quit: Leaving.]
14:50<@peter1138>pom te pom
14:51<Prof_Frink>te pom pom
14:56-!-KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd
15:26<__ln__>frosch123: we were informed last night that everything is your fault.
15:27<__ln__>i have no idea about the context though.
15:28<NGC3982>frosch123, __ln__: Reminder, we also established that according to Erwin Schrodinger, you might be a psychiatrist.
15:32<frosch123>s/iatrist/o/ maybe
15:33<frosch123>psychiatrist are stupid, psychos can be interesting at least
15:33<frosch123>the evil ones are always the more interesting ones
15:36<Markk>It would be awesome to have a third option under "Manage list" when having the train list open.
15:37<Markk>"Send to Depot after unloading cargo at next stop"
15:37<Markk>Or something similar to that.
15:40<frosch123>who cares?
15:40<frosch123>just sell the vehicles with pax on
15:40<frosch123>or leave them in the depot for 50 years
15:40<frosch123>they don't mind
15:41<Markk>Annoying to do that.
15:41<frosch123>they like depots
15:41<Markk>haha
15:41<frosch123>they gain immortality
15:42<frosch123>anyway, you can also add a "stop in depot" order to the vehicles
15:51<@Belugas>plus, it's not realistic, which is more fun
15:52-!-drac_boy [~drakeboy@bas1-ottawa08-1176109482.dsl.bell.ca] has joined #openttd
15:52<drac_boy>hi
15:52-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd
16:00<Vadtec>is there a way (without mucking around in the code) change the start year for things like maglev and monorail stuff to be earlier?
16:01<Vadtec>i want to start as early as possible but have the best stuff so i can build a nice empire
16:01<drac_boy>vadtec without writing another grf which overrides the actual grf .. nope
16:01<Vadtec>bummer
16:01<frosch123>what's the point of "starting as early as possible"?
16:01<frosch123>it's not like the game stops somewhen
16:02<Vadtec>frosch123: im weird like that
16:02<frosch123>just start in year 2500 and you will have all tech available
16:02<Vadtec>':P
16:11<DDR>If you start in 2900 you only have to ignore one digit. :)
16:12<frosch123>he can also use chinese calender or something like that :p
16:24-!-HerzogDeXtEr1 [~Flex@i59F6A9B4.versanet.de] has joined #openttd
16:30-!-HerzogDeXtEr [~Flex@i59F6A38B.versanet.de] has quit [Ping timeout: 480 seconds]
16:34<Eddi|zuHause>martian calendar
16:34<Eddi|zuHause>where the world ends in 3012
16:34<drac_boy>heh
16:40-!-jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd
16:41-!-Supercheese [~Password4@76.178.163.204] has joined #openttd
16:41-!-jasperthecat1 [63304048@ircip2.mibbit.com] has quit []
16:58-!-Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has joined #openttd
16:58<Superuser>WHERE IS THAT RAT BASTARD FROSCH123
16:59<frosch123>worried about closing your fs task? :p
17:00<Superuser>http://bugs.openttd.org/task/5447
17:00<Superuser>what the fuck man
17:00<Supercheese>He fixed the inconsistency, that is a good thing no?
17:00<Superuser>are you stupid
17:00<Superuser>no he didn't
17:00<Supercheese>....
17:00<Superuser>he should have put a space
17:00<Supercheese>"all existing GRF have spaces in front of their subtypes"
17:00<Superuser>because as in all strings in ottd, you put a leading space before you open brackets
17:00<Superuser>that one didn't!
17:00<Supercheese>It does now; I've changed it
17:00<Superuser>oh
17:00<Superuser>okay
17:00<Supercheese>to conform with the existing "standard"
17:01<Superuser>but it says 'Not a bug' and 'intentional behaviour'
17:01<Superuser>in the closing comments
17:01<Supercheese>well, for that particular string yes
17:01<Supercheese>he fixed the other strings that did have spaces
17:01<Superuser>yet his comment said something else
17:01<Superuser>okay
17:02<frosch123>apparently it is the job of the grf to add a space
17:02<frosch123>just like it is expected from the grf to add ( ) around it
17:02<Supercheese>Yes, I was unaware, but after inspection all other grfs did indeed have a space
17:03<Supercheese>resulting in double-spaces in the refit menu
17:03<frosch123>yeah, noone noticed the double space
17:05<@Terkhen>good night
17:06<Supercheese>Huh, Dutch Trainset uses > rather than ()
17:06<Supercheese>Passengers > Year-Dependent livery
17:06<@peter1138>cargo subtypes suck
17:06<__ln__>Superuser: it's not acceptable to call others rat bastards.
17:06<Supercheese>Hmm I think Dutch trainset is now broken, it doesn't use a space
17:07<Supercheese>After that commit it's going to be Passengers>Year-dependent livery
17:07<Superuser>well I was confused at the time
17:07<Supercheese>no space
17:07<Superuser>hence being a rat bastard
17:08-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds]
17:08-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
17:09<Eddi|zuHause>if at all, he'd be a frog bastard...
17:09<__ln__>Superuser: you were angry as hell last night, and now you were still angry as hell tonight. if you maintained such anger for 24 hours because of one little space in some insignificant computer game, maybe you indeed should see a doctor.
17:10<Superuser>Not my fault when people abuse their position
17:10<Superuser>PS: you are reading too much into this
17:14-!-Biolunar [mahdi@blfd-4d083e80.pool.mediaWays.net] has quit [Quit: My life for Aiur]
17:14<__ln__>i'm not
17:14<Supercheese>yeah, some existing grfs didn't put a space, hmm
17:15<Superuser>most though do Supercheese
17:16<Supercheese>Yes, it does appear that way as frosch said
17:16<Supercheese>might be worth notifying the set devs who don't use a space
17:16<andythenorth>is there some insignificant drama happening?
17:16<andythenorth>I might go to bed
17:16<Supercheese>insignificant, yes
17:16<frosch123>andythenorth: even heqs is doing it correctly
17:16<frosch123>i did not expect that from you :p
17:17<andythenorth>doing which? 0_O
17:17<Supercheese>Space before cargo subtype
17:17<Supercheese>or no space
17:17<andythenorth>herm
17:17<V453000>how the f does that matter?
17:17<frosch123>formatting subtypes as "blank" "paren open" "blabla" "paren close"
17:18<Supercheese>most sets have a space
17:18<Supercheese>V453000: a recent commit changed OTTD string behavior in this matter
17:18<@peter1138>abuse their position?
17:18<Supercheese>refit menu used a space between cargo and subtype, other places didn't
17:18<Superuser>of course
17:19<V453000>and one extra/missing space is a gamebreaking problem I assume
17:19<frosch123>V453000: it's the same as always :) either making stuff inconsistent in the hope it would be more sane; or keeping it consistent as there is no sane way to make it saner :p
17:19<@peter1138>abusing position is closing a bug with a different result than you expected?
17:20-!-KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.]
17:21<V453000>frosch123: meh :D
17:21<V453000>esp in this case, ...
17:21<frosch123>well, we could add some preprocessing to ottd :p
17:21<V453000>flying unicorns?
17:21<frosch123>removing all leading and trailing spaces and non-letters (including the parentheses)
17:22<frosch123>and then format it ourself including space and parantheses
17:22<@peter1138>frosch123, making the code to produce a comma separated cargo type list was horrible enough
17:22<frosch123>or we could just let nml fix it :p
17:22<@peter1138>no doubt it's cleaner with c++
17:23-!-joey8 [~JoeEvans@host86-172-144-38.range86-172.btcentralplus.com] has joined #openttd
17:23<andythenorth>I don't understand wtf the issue is
17:24<@peter1138>ack, too many unfinished patches
17:24<andythenorth>I've read the log and the fs
17:24<andythenorth>subtypes should have a space before them
17:24-!-joey8 [~JoeEvans@host86-172-144-38.range86-172.btcentralplus.com] has quit []
17:24<Supercheese>Yes, but who supplies the space
17:24<Supercheese>grf or OTTD?
17:24<andythenorth>newgrf author
17:24<frosch123>andythenorth: but, but, then you cannot make a subtype "-ish"
17:24<Supercheese>conclusion was gf, yeah
17:24<Supercheese>grf*
17:25<andythenorth>the grf does it
17:25<andythenorth>it's just a string
17:25<frosch123>i want to refit my vehicles to "coal-ish"
17:25<andythenorth>frosch123: fine
17:25<andythenorth>so it's a convention
17:25<andythenorth>not enforced in code
17:25<andythenorth>it's not a separate gui element
17:25<andythenorth>it's just a string
17:25<andythenorth>so leave it to the grf
17:25<andythenorth>is there some kind of debate even? :)
17:25<@peter1138>no
17:26<andythenorth>if [person] doesn't like it, [person] can stop using the defective grf
17:26<andythenorth>don't use grfs made by people with no taste
17:26<andythenorth>which rules out 60% of them
17:26<andythenorth>but nvm
17:26<V453000>only 80?
17:26<andythenorth>it's on a par with "don't draw crappy graphics"
17:26<V453000>put out the optimism andy :P
17:27<andythenorth>but we don't enforce that in code
17:27<V453000>exactly
17:27<Supercheese>Well, issue closed, no?
17:28<andythenorth>required field: optimism
17:28<Vadtec>i must be crazy...id swear i read somewhere that its possible to rotate airports...?
17:28<Supercheese>Vadtec: You need OGFX+ Airports
17:28<andythenorth>"there were errors: you did not supply the following field: optiimism"
17:28<Supercheese>http://bundles.openttdcoop.org/airportsplus/nightlies/LATEST/
17:29<Supercheese>That's the only grf that enables airport-rotation that I know of
17:29<Vadtec>Supercheese: at least im not crazy and did read it somewhere
17:30<andythenorth>hrm
17:30<andythenorth>bed time?
17:32<V453000>bai andy
17:32<andythenorth>bye ;)
17:32-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd []
17:33<__ln__>good news everyone http://www.pastemagazine.com/articles/2013/01/jj-abrams-to-direct-star-wars-vii-1.html
17:33<Kjetil>how is this good news ?
17:33<Kjetil>He will probably reboot the entire universe.
17:34<Eddi|zuHause>"A turkish community says LEGO's 'Jabbas Palace' defames the Hagia Sophia"
17:34<Supercheese>FFFFFFFFFFFFFFffffuuuuuuu
17:34<Supercheese>I did not like new Star Trek
17:35<Kjetil>SW ST Crossover ? :P
17:35<Kjetil>All the fanboys would go crazy
17:35<Eddi|zuHause>they would certainly kill each other
17:35<Supercheese>^
17:37<__ln__>Supercheese: Didn't like even though the new Star Trek was a lot more trekish than the recent TNG-based movies?
17:37<Vadtec>Supercheese: does that grf work with the latest stable, or would it need the latest dev?
17:38<Supercheese>should work with 1.2.3 and higher
17:38<Vadtec>woot
17:38<__ln__>Kjetil: The article doesn't say he would write the script.
17:38<Supercheese>new Star Trek destroyed the existing timeline, that's not ok
17:38<frosch123>i would expect it to work with 1.1.x even :p
17:38<Supercheese>why would anyone still be on 1.1.x though?
17:38<Eddi|zuHause>Supercheese: it's not like Enterprise did anything good to the timeline :p
17:39<Supercheese>well Enterprise never fired Black Hole Hot Sauce into Vulcan
17:40<Eddi|zuHause>Supercheese: but it injected a DNA-desease into the klingons so their faces degenerate
17:40<Eddi|zuHause>or something
17:40<Kjetil>Vulcan dissapeared in a puff of.. logic ? :P
17:40<Supercheese>Eddi|zuHause: yeah, it did do that; they felt the need to explain TOS Klinks' appearance
17:41<Vadtec>changing the timeline in the new Star Trek allows them to revive the series without having to adhere to the old timeline
17:41<__ln__>they felt the need to explain it badly
17:41<Vadtec>they call that literary license
17:41<Vadtec>:P
17:41<__ln__>Worf's explanation in DS9 was a lot funnier
17:41<__ln__>"we do not talk about it"
17:41<Eddi|zuHause>yeah, that was great :p
17:44<Eddi|zuHause>i think "the old" star trek has done timeline-paradoxes to death, so i don't mind the reboot with "screw timelines"... let's see how it works out. i certainly was entertained
17:45<Kjetil>So then they decided that genocide was the solution ?
17:47<__ln__>yeah, not rebooting the timeline would have resulted in an endless complaints from fans who'd say you can't do this and that because Kirk said something in S02E10 and Picard said something similar in another episode.
17:49<Wolf01>'night
17:49-!-Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
17:49<__ln__>it would have set a lot of constraints on the possible plots. and indeed the new movie was entertaining, and it worked as a movie.
17:49<__ln__>besides, JJ Abrams can't possibly be a worse director than George Lucas.
17:50<Supercheese>Well, that's true, but that's not saying much
17:50<Kjetil>point
17:51-!-drac_boy [~drakeboy@bas1-ottawa08-1176109482.dsl.bell.ca] has left #openttd []
17:54<Eddi|zuHause>i don't think George ever made a "fuck you" in the scales of the ending of lost
17:55<__ln__>the ewoks?
17:55<Kjetil>He does feel the need to retroactivly change the SW story
17:55<Kjetil>and the ewoks of course
17:56<__ln__>han solo not shooting first
17:56<Eddi|zuHause>not entirely sure i can judge the ewoks... i certainly saw that movie at an age where ewoks were "cute"
17:57<Kjetil>I wonder if the movie would work if the ewoks where just.. cut out of it
17:58-!-Fira [artix@server5.tonbnc.fr] has quit [Quit: Who will read this anyway ?]
17:58<__ln__>surely everybody knows that ewoks are cute, but that they defeat the empire's elite forces with almost bare hands... that's the problem.
17:59<__ln__>sorry if i spoiled the ending of star wars for anyone
18:00<Eddi|zuHause>they don't have bare hands... they have... stones and trees...
18:00<Eddi|zuHause>maybe it was a weird vietnam reference or somesuch
18:01<__ln__>hmm, interesting theory
18:03<Eddi|zuHause>it certainly qualifies as "asymmetric warfare"
18:03-!-Fira [artix@server5.tonbnc.fr] has joined #openttd
18:04<__ln__>they should use the new movie to describe the time period of IV..VI from the perspective of empire soldiers.
18:05<Eddi|zuHause>__ln__: and explain why they never hit anything? :p
18:06<NGC3982>Life as a storm trooper aint the blue cheese.
18:06<Eddi|zuHause>__ln__: anyway, you should watch the robot chicken star wars specials for that :p
18:07<__ln__>isn't that explained in Spaceballs
18:07<NGC3982>Do you watch Robot Chicken?
18:09<NGC3982>I thought you spent your free time with submarine schematics
18:09<NGC3982>Or other stuff germans do.
18:09<__ln__>i have all three robot chicken star wars episodes in my bookshelf, though i haven't watched the last one yet.
18:10<Eddi|zuHause>they're certainly better than the family guy star wars specials :p
18:11<__ln__>Eddi|zuHause: http://www.youtube.com/watch?v=HSv2yPNryY0
18:20-!-Fira [artix@server5.tonbnc.fr] has quit [Read error: Operation timed out]
18:23-!-Fira [artix@server5.tonbnc.fr] has joined #openttd
18:23<Eddi|zuHause>since we are at bad scifi parodies: http://www.youtube.com/watch?v=W6pn_y6a98E :)
18:26-!-brambles [lechuck@s0.barwen.ch] has quit [Remote host closed the connection]
18:26-!-brambles [lechuck@s0.barwen.ch] has joined #openttd
18:32<+michi_cc>Eddi|zuHause: And Ijon Tichy for not-bad bad parodies ;)
18:32<Eddi|zuHause>true :)
18:33<frosch123>everyone should have a small gallup
18:33<frosch123>or is it kulup?
18:34<+michi_cc>And don't you dare to sepulk somewhere.
18:37<@peter1138>uh
18:41<+michi_cc>peter1138: http://www.dailymotion.com/video/xmjpxb_ijon-tichy-sepulken-verboten_fun#.UQHGikTbQwI
18:49-!-Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has quit [Quit: Leaving]
18:51-!-brambles [lechuck@s0.barwen.ch] has quit [Remote host closed the connection]
18:51-!-brambles [lechuck@s0.barwen.ch] has joined #openttd
18:58-!-Celestar [~vici@mnch-5d85661a.pool.mediaWays.net] has joined #openttd
19:05-!-St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds]
19:05-!-Celestar_ [~vici@mnch-4d04e96b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
19:07-!-St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd
19:09<frosch123>night
19:09-!-frosch123 [~frosch@frnk-590f7985.pool.mediaWays.net] has quit [Remote host closed the connection]
19:59-!-KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving]
20:06-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit []
20:38-!-pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd
20:38-!-HerzogDeXtEr1 [~Flex@i59F6A9B4.versanet.de] has quit [Read error: Connection reset by peer]
20:40-!-pjpe [b8af1d68@ircip2.mibbit.com] has left #openttd []
20:53-!-EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd
21:03-!-glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !]
22:07-!-pugi_ [~pugi@host-091-097-079-130.ewe-ip-backbone.de] has joined #openttd
22:13-!-pugi [~pugi@dyndsl-095-033-153-013.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds]
22:13-!-pugi_ is now known as pugi
22:28-!-pugi [~pugi@host-091-097-079-130.ewe-ip-backbone.de] has quit []
22:51-!-DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Ping timeout: 480 seconds]
23:34-!-DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd
23:45-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
23:56-!-Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd
---Logclosed Fri Jan 25 00:00:17 2013