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#openttd IRC Logs for 2013-02-02

---Logopened Sat Feb 02 00:00:30 2013
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03:15<andythenorth>sounds like a FIRS bug to me
03:16<Supercheese>Hmm, I should have played Arctic basic instead of temperate basic :S
03:17<andythenorth>is temperate basic any good?
03:18<andythenorth>haven't tried it
03:18<Supercheese>Yes, only complaint I have is lack of the Iron Works
03:18<Supercheese>would be nice for early-starts, IMO
03:20<andythenorth>make the steel mill available from 0 instead?
03:20<Supercheese>that would work, yes
03:21<Supercheese>Coal and Iron ore have nowhere to go otherwise
03:21<Supercheese>as I think you mentioned earlier
03:22<Supercheese>Damascus steel mills :P
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03:24<Supercheese>Sheesh, my steel mill here is way overproducing metal, I need more platforms
03:24<Supercheese>well, and a less Spaghetti network, but meh
03:24<andythenorth>infinite capacity
03:24<Supercheese>yeah, no water
03:25<Supercheese>well, canals would be insane
03:25<Supercheese>unless hmm, that FISH parameter
03:25<Supercheese>I normally don't build canals because they're made of liquid money, but perhaps that parameter helps
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03:28<Supercheese>Triple-layer junctions, tunnel under track under bridge :S
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03:50<@Terkhen>good morning
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04:41<V453000>hi :)
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05:01<@peter1138>i'm writing a ui for opengl from scratch
05:02<@peter1138>should i borrow from nested widgets?
05:06<Maedhros>probably sensible, unless you want it to look/behave very differently?
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05:12<Maedhros>hmm. are there any industries that accept food with TaI industries, or should i have started the game with the houses as well?
05:12<Maedhros>in the temperate climate, that is
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05:13<Eddi|zuHause>use a house grf?
05:14<Eddi|zuHause>make a house grf adding food acceptance to the default temperate hauses?
05:15<Eddi|zuHause>that is really simple to do, actually :)
05:15<Maedhros>yeah, that would work for a new game. i was hoping i wouldn't have to restart the one i'm already playing though :p
05:16*Maedhros adds a house grf to the game anyway and hopes nothing goes too wrong
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05:26<Eddi|zuHause>"in theory" you can freely add house GRFs, only the new houses will not appear immediately, just gradually when the town places them
05:28<Eddi|zuHause>these look like märklin tracks...
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05:41<@Alberth>moin Wolf01
05:46<@planetmaker>Pokka, as discussed, ogfx+airports now implements av8's maintenance parameter, if av8 v2.20 or newer is found. That includes introduction dates as you mentioned
05:48<Eddi|zuHause>maybe configurable introduction dates are worth a parameter (for each airport specifying a year, or so?)
05:48<Eddi|zuHause>i always thought the "useful" aifports come way too late
05:48<@planetmaker>maybe. We currently have a switch like "disable introduction years". i.e. making them all available every time
05:49<Eddi|zuHause>it's fine to only have "small" airports in the early game, but all the large airports should be available in the 1950's/60's
05:50<heffer>the jet era :)
05:50<@planetmaker>you might be right, Eddi|zuHause :-)
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06:00<@Alberth>peter1138: if you think of getting insprited by the nested widgets, you may want to also look at the widgets in FreeRCT, they are less cluttered with historic assets
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06:12<Pokka>thanks planetmaker
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06:14<V453000>can rails have company colours?
06:14<V453000>like some part of the rail sprites themselves?
06:15*planetmaker ponders making a release of ogfx+airports... and whether to call it 0.4.0 or 1.0.0 :D
06:19<Eddi|zuHause>V453000: currently not, afair. only the fences are recoloured
06:19<V453000>well I will think of something :)
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06:21<Eddi|zuHause>sometimes i think NOTHING that i want to put into a rail grf is actually possible :p
06:22<Eddi|zuHause>like, i want to put hectometer stones every 2nd tile...
06:22<@planetmaker>then stations are *very* close to eachother ;-)
06:22<Eddi|zuHause>(and colour-code them for the railtype)
06:24<Eddi|zuHause>planetmaker: well, it's hard to balance length of the wagons and distance of catenary pylons with station distance :p
06:25<Eddi|zuHause>also, if the distance is larger than 2 tiles, you can have "creative" track placement so you avoid having them placed at all
06:25<@peter1138>Alberth, ok
06:27<Eddi|zuHause>a propos colour coding: if i put colour codes into the railtype name, i'd presume that interferes with greying out if not available?
06:27<Eddi|zuHause>maybe the greying out part should skip all further colour codes in the string?
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06:46<frosch123>Hmm, what should I do with my 666th post on the forums?
06:46<frosch123>Should it visit the off-topic for once? :s
06:49<@DorpsGek>Commit by frosch :: r24954 trunk/media/extra_grf/openttdgui.nfo (2013-02-02 11:49:08 UTC)
06:49<@DorpsGek>-Codechange: OPENTTD_SPRITE_COUNT uses decimal, so use decimal in the nfo as well.
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07:21<Rubidium>that's an interesting commit ;)
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07:31<Maedhros>woah, it's been nearly four years since i last posted on the forums
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07:38<@Alberth>hi andy
07:38<@Alberth>Maedhros: forums have moved a bit, but nothing much else, I think :)
07:40<V453000>andythenorth: the port bug with not processing petrol (not even being paid for it, but accepting it) is known, right?
07:40<andythenorth>I found it last night :)
07:40<andythenorth>V453000: can you fix it? o_O
07:41<V453000>how would I do that? :d
07:41<V453000>I have no clue what so ever about FIRS code
07:41<@Alberth>by magic
07:46<andythenorth>I'll have to do it then
07:46<andythenorth>can't get the staff
07:46<@Alberth>you don't pay enough, perhaps :p
07:47<V453000>im drawing water tiles atm x.x
07:48<V453000>havent done anything so wtf yet
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07:51<andythenorth>water sucks to draw
07:51*andythenorth has done it
07:52<V453000>I observed your hacky solution dont worry :)
07:52<V453000>works nicely though
07:52<andythenorth>what was that?
07:52<V453000>static blue for the most part, with animated dots
07:52<V453000>well the light_blue more like
07:53<andythenorth>the sand pit looks silly with too many waves
07:53<andythenorth>I tried
07:53<V453000>I am trying more of the animated colours but they are HELL, especially as some look the same in the image but are different animation stages
07:53<andythenorth>V453000: just petrol, or did you try other cargos at the port?
07:53<V453000>I know, the sand pits work great
07:53<andythenorth>also, there are two water cycles - you know that right?
07:53<V453000>I think it is just petrol but I am not sure
07:53<V453000>yeah I do
07:54<V453000>the second one seems to have only 4 colours but it is a full cycle, I am confused about that
07:54<@DorpsGek>Commit by frosch :: r24955 trunk/src/depot_gui.cpp (2013-02-02 12:54:29 UTC)
07:54<@DorpsGek>-Change (r24808) [FS#4458]: Revert to opening the vehicle GUI again when cloning vehicles using the clone-button from the depot GUI. This button cannot be used for sequential cloning, so the argument about opening many windows does not hold as it does for the clone button from the vehicle GUI.
07:59<V453000>ok I think I am getting to a somewhat satisfactory result
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08:01<andythenorth>V453000: the samll cycle is just waves afaik
08:01<andythenorth>samll / small
08:01<andythenorth>but I can't remember
08:01<V453000>yeah, just a few darker colours
08:01<andythenorth>maybe it cycles through more colours :P
08:01<V453000>then there is the other one which reaches the very bright colours
08:10<frosch123>hmm, i feel like i wrote enough on the forums for this year
08:12<@peter1138>bright colours?
08:13<@peter1138> < like that?
08:14<Rubidium>that's quite bright for dark green ;)
08:14*Maedhros looks for his sunglasses
08:16<andythenorth>it's lovely
08:16<andythenorth>frosch123: maybe close your account? o_O
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08:20<Pokka>oh look, scuddles is crashing trains again
08:21*andythenorth is fixing broken grfs
08:21<andythenorth>is someone playing TTD?
08:25<Pokka>yes, someone
08:27<@peter1138>you're a nut
08:27<@peter1138>you're crazy in the coconut
08:30<andythenorth>silly lego castle fans
08:30<andythenorth>"omfg this new castle theme is so childish"
08:31<Eddi|zuHause>it's a toy dumbheads. it's meant do be childish
08:31<andythenorth>the funny thing is
08:32<andythenorth>their attitude is so childish
08:32<andythenorth>20-something and 30-something men whining about their plastic toys
08:32*andythenorth fixes the FIRS port
08:32<andythenorth>this port needs latency
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08:33<andythenorth>it instantly increases imports as soon as you export stuff
08:33<Eddi|zuHause>simcity4 is dumb, i think... these people are apparently not using the builtin subway stop, but take the bus to the next stop... Aug.,%20791359811535.png
08:40<V453000>peter1138: yes, but not the bright which you mean, I mean the bright dots in water :)
08:43<andythenorth>FIRS industries cost too much?
08:45<Eddi|zuHause>i don't usually fund industries, i woudln't know
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08:54<V453000>andythenorth: for sure, I always overwrite that with basecosts in fact
08:55<andythenorth>V453000: how much too expensive?
08:55<andythenorth>2x? 4x? 8x?
08:55<V453000>much massively
08:55<V453000>I would make it in similar scale as original is
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08:56<V453000>by the way, I am not sure if having port produce ES when nothing is delivered is a good idea
08:57<V453000>screams "spam ports and get free ES" to me
08:58<andythenorth>port won't be in the main 'FIRS' economy
08:58<Rubidium>andythenorth: does the port create the same things it accepts?
08:59<V453000>:D that would be something
08:59<andythenorth>indirectly it will feed back into the chains for the cargos it accepts
09:00<Eddi|zuHause>V453000: ECS tourist centers :)
09:00<Rubidium>well if it were to, it'd create an ever increasing stream of cargo: X in -> X out, so you can just move it between two ports
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09:01<Rubidium>and for every cargo that is inserted into that loop, you'll get eternal profits and the amount of goods moving between the two would grow quite rapid
09:01<V453000>there is passengers for that ;) and seeing how desperate are some people to be told where to transport with yacd/cargod*st, I would not do that
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09:29<andythenorth>what, no FIRS translation fixes? o_O
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09:34<@Alberth>oh, you added new strings
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09:34<andythenorth>added / modified
09:37<@Alberth>I can fix dutch for you, but I forgot who else does firs translations
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09:39<frosch123>i guess the usual suspects :) tk and pm :)
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09:40<@Alberth>Terkhen: planetmaker: firs translation please
09:42<frosch123>Terkhen: planetmaker: sorry to blow your cover :)
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09:52<@peter1138>oh, hmm, i've not thought this through
09:53<@peter1138>widgets have handlers but there's no way to access the main window data :p
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10:05<@Alberth>andythenorth: done
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10:29<@Terkhen>I was going to update it before 0.9.1 but it was released before I had time, and now I see 0.9.2 already released :P
10:29<@Terkhen>are you planning another release soon? if not, I'd rather do all of them at once just before release
10:30<frosch123>are you sure you can translate them all within 30 minutes?
10:30<frosch123>i doubt there has ever been longer between the decision to make a release and the release :p
10:31<@Terkhen>probably, as long as andy can wait those 30 minutes
10:31<@Terkhen>so... release now? I'll start translating
10:33<@Terkhen>the last language reports are from r3365, from the looks of the revision log it seems that no further changes were made since then (0.9.1)
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10:39<@Terkhen>thanks, I was checking nightlies; I wasn't aware of it running on every commit :P
10:41<@Alberth>neither was I until my curiousity won :)
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10:48<andythenorth> frosch123 sometimes I wait as long as 12 hours :O
10:49<andythenorth>Terkhen: 0.9.2 was bug fixes only
10:49<andythenorth>I'll release again for new bugs and / or translations ;)
10:52<@Terkhen>andythenorth: okay, I'll finish it soon
11:05<@Terkhen>andythenorth: the sugar refinery is missing the "Increases to 8t per 8t when both cargos are delivered within a month of each other." -> "Production steps up if both cargos are delivered within a month of each other." change
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11:12<@Terkhen>hi supermop
11:13<supermop>hows it going?
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11:14<andythenorth>Terkhen: good spot thanks
11:14<supermop>got the air back andy
11:15<supermop>had it been out of warranty it would have cost 800 usd just to swap the drive
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11:17<@Terkhen>andythenorth: <--- if you are going to fix that now, use this one and commit it after the fix
11:17<@Terkhen>that way I won't get a bogus "string updated" entry in the report :P
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11:21<@planetmaker>hm, translation? :-)
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11:51<oskari89>Is there a list of currently WIP developing projects of OpenTTD?
11:52<frosch123>yup, on my table
11:52<frosch123>and in my bookmarks
11:53<frosch123>no, i cannot spam 120 links here
11:55<frosch123> <- there is ofc that list, if you look for something public
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12:00<oskari89>Ok, thanks :)=
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12:13<oskari89>Someone could update that diagonal clearing and levelling, it's on trunk
12:14<+michi_cc>oskari89: It's a wiki, isn't it?
12:17<oskari89>Yeps, it is
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12:25<oskari89>Is there any hope of those reaching trunk? :)
12:26<oskari89>Seems that they are working hardly to introduce CBH
12:28<Eddi|zuHause>oskari89: michi_cc has a "conflicting" patch for these things :=
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12:37<@peter1138>why would glGenTextures() not work?
12:37<@peter1138>what've i missed :S
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12:38<oskari89>Eddi: Ok :)
12:41<oskari89>I think that next major features for 2.0 should be CBH and Signals on Tunnels and Bridges
12:42<oskari89>And re-re-reworked c&p
12:42<@peter1138>because the context is open. hmm.
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13:35<Eddi|zuHause>i have an idea: 2.0 is when everybody stops developing the game
13:36<Rubidium>so that's roughly now ;)
13:36<Eddi|zuHause>yes. openttd is dieing :p
13:36<__ln__>not dying?
13:36<Eddi|zuHause>dyeing :p
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13:49<Rubidium>oskari89: you are aware that 2.0 will only be released in 2020, right?
13:49<@DorpsGek>Commit by translators :: r24956 /trunk/src/lang (5 files in 2 dirs) (2013-02-02 18:49:21 UTC)
13:49<@DorpsGek>-Update from WebTranslator v3.0:
13:49<@DorpsGek>japanese - 13 changes by Aknuth
13:49<@DorpsGek>korean - 1 changes by telk5093
13:49<@DorpsGek>lithuanian - 1 changes by RunisLabs
13:49<@DorpsGek>polish - 1 changes by wojteks86
13:49<@DorpsGek>tamil - 104 changes by aswn
13:51<__ln__>btw, robot chicken star wars episode III is a disappointment
13:55<oskari89>Rubidium: :P
13:55<andythenorth>dieing is what? Casting dies?
13:55<andythenorth>for metal punching and stuff?
13:56<oskari89>Rubidium: I meant before and until 2.0 :D
13:57<andythenorth>Rubidium: just release 2.0 now and be done with it
13:57<andythenorth>stop making people wait for all the awesome features that are certainly going to be in 2.0
13:58*Rubidium andythenorth actually, I'd just jump to version 20 in 2020 ;)
13:58<andythenorth>well you have time :P
13:58<Rubidium>argh... s/e/sg/
13:58*andythenorth considers a new thread
13:58<andythenorth>actually silly idea, nvm
13:59<Rubidium>likewise there being so "version" checker that checks for 1.3.0, 1.4.0, 1.5.0, 2.0.0 and such... so 1.3.1 would screw them over as well ;)
13:59<Rubidium>i.e. skipping 1.3.0
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14:01<andythenorth>I was thinking release 2.0.1
14:01<andythenorth>bug fix: remove features that didn't work
14:01<andythenorth>that will screw with people :)
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14:02<@Terkhen>andythenorth: would that include NewGRFs?
14:03<andythenorth>Fix: remove newgrfs
14:04<Rubidium>actually, to really progress in the long run one needs to remove a lot of backward compatability. Basically to the point where NewGRFs and the old graphics don't work anymore
14:05<__ln__>BUT WE CAN'T DO THAT
14:05<frosch123>hmm... i don't remember...
14:05<frosch123>was it already said that the main feature of 2.0 will be a 3.0-discussion?
14:05<andythenorth>frosch123: it's the best idea yet
14:06<andythenorth>sounds familiar
14:06<andythenorth>"if you are a non-developer in an open source community, the best way to retard the project is to start a helpful '2.0' thread"
14:06<Rubidium>e.g. separate drawing of ground tile and rail for the original rail & road types, houses, industries, etc. Supporting 4 viewing angles
14:07<andythenorth>"devs will then spend all time laughing at the silly 2.0 thread instead of working on fixes and features"
14:07<andythenorth>4 viewing angles
14:07<andythenorth>then everything has to be rendered
14:07<Rubidium>and revamping the whole map code
14:08<andythenorth>I for one welcome my new renderised overlords
14:08<Eddi|zuHause><andythenorth> I was thinking release 2.0.1 <-- and then only release 2.5-beta and 2.6-alpha versions, never proper releases? :p
14:08<andythenorth>and then abandon the project
14:08<andythenorth>because the CF broke
14:08<frosch123>oh! that's actually a good point eddi!
14:09<frosch123>we skipped nfo versions 8 to 31 to avoid confusons
14:09<frosch123>so we should skip the whole 2.x thing to avoid confusion
14:09<Eddi|zuHause>so we release openttd 13.5, ubuntu-style :p
14:10<frosch123>hmm, so ottd 1.3 + ttdp 2.6 = ottd 3.9 ?
14:10<Rubidium>Eddi|zuHause: nah
14:10<Rubidium>just year and month ;)
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14:11<Eddi|zuHause>or opensuse style, we just randomly increase then major or minor version depending on how we feel :p
14:11<andythenorth>so instead of semver
14:11<andythenorth>we have cantankerous versioning
14:11<frosch123>Eddi|zuHause: my company had the official definition that increasing the major version number is a pure marketing decision
14:12<andythenorth>that's what I do too
14:12<andythenorth>minor and trivial are kind of obvious
14:12<Eddi|zuHause>frosch123: that's why we get firefox 14 and not 2.14 or something? :p
14:13<Rubidium>frosch123: do you also have that the first draft that leaves your computer must be version 1.0 of the document?
14:13<Rubidium>instead of 1.0 being the version that you think is ready to be released
14:13<frosch123>hmm, no, but the document template starts with 1.0
14:13<Eddi|zuHause>Rubidium: "leave" as in "checked into the repository"?
14:13<frosch123>and i would not bother editing it
14:14<frosch123>oh, and i guess having a "final" thing would be not in the style of my company
14:14<Rubidium>Eddi|zuHause: if only that were standard behaviour
14:14<frosch123>what do you sell after a final thing anyway?
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14:15<Eddi|zuHause>Rubidium: i guess i only worked in "advanced" companies, or in companies where i'm the only developer then :)
14:16<Rubidium>the company that I work uses a) svn on Windows share or b) svn on svn without authentication
14:16<Rubidium>the latter means that everyone can add/change/remove stuff, but no trace of who did what
14:17<frosch123>oh, i know the former
14:17<Rubidium>so $BOSS likes to accuse people of removing documents that he thinks is done by the person because he thinks that the person is somehow against the document
14:17<frosch123>a shared drive with a svn checkout with all kind of weird local modifications
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14:17<frosch123>which every now and then someone accidently commits without any correlation
14:17<Rubidium>nevertheless, the svn is riddled with removed A.doc, added A.pdf
14:18<Rubidium>or removed A_1.doc, added A_2.doc
14:18<@Alberth>why I am not surprised? :p
14:19<andythenorth>just use dropbox
14:19<andythenorth>then your stuff randomly appears and disappears
14:19<andythenorth>way more fun
14:19<andythenorth>Terkhen: so should I commit my english lang change or no?
14:19<andythenorth>I was afk earlier sorry
14:20<Rubidium>and the reason a) happens: $sysadmin still hasn't given me a VM to install svn in, b) happens due to not being able to solve the question of "how would someone change his password"; just an username without password would be so beneficial on that repository already
14:20<Rubidium>the amount of fighting because documents went mysteriously "missing" is annoying
14:20<@Alberth>andythenorth: look for " *{}" too then
14:20<andythenorth>start your own company
14:20<frosch123>hmm... the vm thing.. i remember you talking about that 1.5 years ago or so :p
14:21<frosch123>Rubidium: oh, missing documents is no issue
14:21<@Alberth>andythenorth: ie white space before {}
14:21<frosch123>usually someone misclicked in the explorer and moved a whole folder to some adjacent folder
14:21<andythenorth>Alberth: that might be deliberate, for ease of reading the lines
14:22<andythenorth>should just make nml drop that specific case :P
14:22<andythenorth>too magical actually, bad idea
14:22<@Terkhen>andythenorth: yes
14:22<@Terkhen>just commit it before my translation changes :P
14:22<@Terkhen>they already take into account the fix
14:22<@Alberth>andythenorth: you'd need to do much more to make it sanely readable, imho :)
14:23<andythenorth>Alberth: k
14:23<andythenorth>well there was one case in english lang
14:26<Rubidium>how would we "fix" 5349? After all, it basically applies to functions with strings. So does something need to be added to all those functions?
14:28<frosch123>what do you want to "fix"?
14:28<frosch123>i think the original report is invalid, but i don't quite understand the discussion that follows
14:29<Rubidium>"fix" the documentation, to make it very clear
14:29<frosch123>what funcions accept strings?
14:30<frosch123>isn't it only the log thingie?
14:30<frosch123>or do you mean the whole Text and RAW_STRING thingie?
14:31<frosch123>nah, i don't think those need documentation
14:31<frosch123>it should be obvious that they only accept stuf which players can enter
14:35<frosch123>looks fine otherwise
14:46<@DorpsGek>Commit by rubidium :: r24957 trunk/src/script/api/script_log.hpp (2013-02-02 19:46:46 UTC)
14:46<@DorpsGek>-Document [FS#5349]: newlines and other special characters are removed/converted
14:52<V453000>andythenorth: [20:26] <+Stablean> <Jam35> Slight error w brewery: [20:26] <+Stablean> <Jam35> doesn't accept fruit yet is listed in cargo production
14:53<@DorpsGek>Commit by rubidium :: r24958 trunk/src/smallmap_gui.cpp (2013-02-02 19:52:56 UTC)
14:53<@DorpsGek>-Fix [FS#5458]: refering to non-existent method
14:55<Rubidium>Eddi|zuHause: could you have a look at FS#5043? Does it still happen?
14:57<Eddi|zuHause>Rubidium: if you can wait 2 months
14:58<andythenorth>V453000: known issue thanks :)
14:58<andythenorth>haven't figured out how to fix yet
14:58<Supercheese>Yay, January screenshot contestants making heavy use of Emergency Vehicles :)
15:02<Eddi|zuHause>Rubidium: current problem is that CETS is really memory heavy to compile (in a way that drives my swap crazy, and makes the system unusable for half an hour) and i don't have a small test grf lying around
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15:18<@DorpsGek>Commit by rubidium :: r24959 trunk/src/core/bitmath_func.hpp (2013-02-02 20:18:41 UTC)
15:18<@DorpsGek>-Doc [FS#5459]: that certain parameters need to be within certain boundaries
15:19<@DorpsGek>Commit by rubidium :: r24960 /trunk (readme.txt src/misc_gui.cpp) (2013-02-02 20:19:17 UTC)
15:19<@DorpsGek>-Fix [FS#5423]: inconsistencies in the "thanks to" lists
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15:30<andythenorth>Eddi|zuHause: it is a shame that there is no container format that makes a collection of grfs appear as one grf to the user / gui
15:30<andythenorth>then each vehicle / MU could be a standalone grf :P
15:30<andythenorth>compiling would be somewhat faster no?
15:31<Eddi|zuHause>andythenorth: well, my idea was to place an action C somewhere that i can split the nfo at, to combine the resulting grf out of these nfo pieces after compiling each individual vehicle's nml
15:32<Eddi|zuHause>the action C would basically state "common header ends here"
15:32<Eddi|zuHause>but nobody implemented action C support in nml, afair
15:33<andythenorth>you could? o_O
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15:35<Eddi|zuHause>i could... but definitely not in the next 2 months (give or take)
15:35<andythenorth>how do I write a switch in nml?
15:35<andythenorth>I've never done it from scratch
15:35<andythenorth>always c+p
15:35*andythenorth copies one
15:37<@Alberth>now read and type it a few times, until you have it memorized :)
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16:06<@peter1138>but surely nml's easy
16:07<Supercheese>People write switches from scratch once, and then copypasta the rest
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16:17<Eddi|zuHause>*mental note* call "df" on the right computer :p
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16:20<@Alberth>or buy a bigger hard disk :)
16:21<Eddi|zuHause>i did that, lasts not as long as you might think :p
16:21<Supercheese>Ok, I really need to make an Aeroscraft grf
16:21<Supercheese>I have to find or make a 3D model for it first...
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17:35<@Terkhen>good night
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18:05<LordAro>anyone still awake?
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18:08<LordAro>that's a shame
18:11<NGC3982>Yes, it is.
18:12<NGC3982>Has anyone seen this?
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18:27<frosch123>sounds like art
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19:22<__ln__>what, they made a tv series of Tron?
19:22<NGC3982>I had no idea.
19:23<NGC3982>Ooh. Oooh.. :/
19:23<__ln__>but.. is it animation, just with famous voices.
19:24<NGC3982>And it's Disney XD.
19:24<Supercheese>Because it's Disney, I presume it's localized in dozens of languages, too
19:24<__ln__>NGC3982: Tron has always been Disney.
19:25<NGC3982>You don't understand
19:25<Supercheese>Disney XD...
19:25<NGC3982>The series aired on Disney DX.
19:25<NGC3982>That means alot.
19:27<__ln__>I was watching Tron Legacy in a cinema when it was new, starting something like 9pm.. They were playing some children's songs in the cinema before the movie started. Because it's Disney.
19:27<NGC3982>Yes, and that is not so far from logic when it comes to Disney productions.
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19:28<NGC3982>Though, since it aired on Disney XD, it means the series is intended for people between 6 and 14.
19:28<NGC3982>-6 and 14.
19:28<NGC3982>+most people a third your age.
19:28<__ln__>Another, more interesting series is this new House of Cards on Netflix, made by Netflix.
19:29<NGC3982>Wait what.
19:29<__ln__>Not sure if it can be called a "tv" series since it's exlusively on Netflix.
19:30<__ln__>Starring Kevin Spacey. They released the whole season at once, no need to wait for episodes to appear. That's new.
19:30<Supercheese>Whoah, that is new
19:30<NGC3982>Actually quite odd.
19:30<Supercheese>Yeah, I cannot recall any series releasing all at once before
19:31<NGC3982>I guess Netflix people know how we nerds look at series these days
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19:32<NGC3982>Aaand sleep. Night guys.
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19:36<Eddi|zuHause>a propos "all at once", what actually happened to this star wars series where they wanted to produce 100 episodes before publishing it? last i heard was "we have some scripts, but each of the episodes would cost a whole movie budget like this"
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19:42<__ln__>i don't suppose you mean the star wars holiday special?
19:43<NGC3982>I just woked up again
19:43<NGC3982>Since something very evil was mentioned
19:43<NGC3982>Something so evil quantum movements woke me up and dragged me back to IRC to tell you:
19:45<NGC3982>The Star Wars Holiday Special is an abomination, and is probably responsible for the K-T Extinction, the Bubonic Plague and every war. Ever.
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20:10<Eddi|zuHause>__ln__: no, it was a fairly recent thing
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20:30<__ln__>interesting, i hadn't heard about that one.
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20:55<questions>is anyone there
20:56<Supercheese>People are here
20:56<questions>does openttd work on android
20:57<Supercheese>You can get it from Google Play store
20:57<questions>is the maker of that one the same as here
20:58<Supercheese>No, it's technically an unofficial port, by a fellow known as Pelya
20:59<questions>ya but is that one safe like this one
20:59<Supercheese>The OTTD on the Google Play store is fine, I use it
20:59<questions>no bugs or backdoor issues
21:00<Supercheese>There is one known bug with something called an "S pen"
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21:00<Supercheese>some kind of stylus-thingy I guess
21:01<questions>sorry but never hear of it
21:01<Supercheese>me neither, until the bug was reported
21:01<questions>how well does it work with touch screen 10 in touchpad
21:02<Supercheese>That's what I have, and while it doesn't hold a candle to mouse+keyboard, it's playable
21:03<questions>is that one close enough to openttd pc to learn play
21:03<Supercheese>If you're just learning how to play OpenTTD, I would highly recommend using a mouse and keyboard
21:04<questions>i used to be a major fan of trans tycoon long ago
21:04<Supercheese>Or, well, mouse-only would be better than a touchscreen, even
21:04<questions>way before this open one
21:04<Supercheese>OpenTTD is everything Transport Tycoon has and much, much more
21:05<questions>it sounds like it
21:05<questions>is the google one have tutorials so i can relearn while watching tv
21:06<Supercheese>The tutorial should work, IIRC
21:06<Supercheese>You have to downloaded the Tutorial, it won't come by default
21:07<questions>where would that be
21:07<Supercheese>I'm checking, just a sec
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21:08<Supercheese>Looks like from the main menu, you have to go:
21:08<Supercheese>AI/Gamescript Settings --> Check Online Content --> Beginner Tutorial
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21:09<questions>sorry but froim what main menu
21:09<Supercheese>the OpenTTD main menu
21:10<questions>from the pc not android?
21:10<Supercheese>either one
21:10<questions>let me see if i can find it
21:11<Supercheese>You'll obviously need to install OpenTTD on the Android device first
21:11<questions>you mean the one from google play?
21:14<Supercheese>Google Play should install the base program, and the first time you run OpenTTD on the android device, it will download some more required data
21:14<questions>one last question please
21:15<questions>is there some kind of pointing device for tablet like a mouse or something
21:16<Supercheese>I haven't researched that, but I would fully expect the answer to be "Yes, there are many options for that"
21:16<Supercheese>There should be ways to hook up wireless mice to Android devices, as well as specialized devices for them
21:16<questions>have a good night
21:17<Supercheese>You too, cheers
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21:21*Supercheese has never actually tried the tutorial
21:23<Supercheese>Wooow, gamescripts can do awesome stuff
21:24<Supercheese>Very impressive
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22:14<xQR>the day they can do this they will be truly impressive:
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---Logclosed Sun Feb 03 00:00:33 2013