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#openttd IRC Logs for 2013-02-14

---Logopened Thu Feb 14 00:00:48 2013
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01:00<__ln__>but they use helium, what a waste of natural resources
01:07<Flygon>I'm more of a hydrogen guy myself
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01:30<Supercheese>FAA probably won't let them use anything other than helium
01:30<Supercheese>silly regulations
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01:54<@peter1138>less of a waste than bloody party helium balloons
01:59<Pikka>partly balloons
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02:21<andythenorth>mornings and pikkas
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02:22<Supercheese>Bridges-over-stations not in trunk yet? :<
02:23<Pikka>morning and y
02:25<Pikka>duh, how do I pay attention
02:25<Supercheese>Cash or check
02:25<Supercheese>I don't think credit cards will work
02:26<Pikka>I set a value to random 1,240 and then a couple of lines later clamp it to max 100.
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02:37<andythenorth>"the rules have to change"
02:37<andythenorth>blah blah blah
02:37<Pikka>yes, that's what I said
02:38<andythenorth>amendment to ToS: if those with root on the mysql DB think you're being a dick, they can remove your grf. Arguing will result in termination of your account and refund of all monies paid.
02:38<andythenorth>good luck defining what's allowed and what's not
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02:39<andythenorth>I don't like all this Daily Mail "Something must be done" crap
02:39<Pikka>idiots gonna idio
02:40<andythenorth>someone has to
02:40<andythenorth>otherwise there would be a worldwide shorrrrtage
02:42<andythenorth>then the price would rise
02:42<andythenorth>we'd have to have export restrictions
02:42<Pikka>Idiot Weekly, Price 2d?
02:43<andythenorth>cheap at twice the price
02:43<Pikka>at least!
02:47<Twofish>what are you talking about?
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03:01<andythenorth>the global market for idiocy of course
03:01<andythenorth>is there a shortage?
03:01<andythenorth>a surplus?
03:02<andythenorth>these are important questions of the moment
03:03<Supercheese>I believe Einstein made the definitive statement on the idiocy market
03:03<Pikka>better put it into my industry set
03:03<Pikka>are idiots bulk or piece?
03:04<Supercheese>there's a cargo class for that, no?
03:04<Supercheese>bitmask(hazardous, livestock)
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03:04<Pikka>transport idiots to the forum
03:05<Pikka>produces large amounts of hazardous liquid
03:05<Pikka>sounds about right
03:06<Supercheese>bitmask(CC_HAZARDOUS , CC_SPECIAL)
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03:13<Pikka>UKRS2 running cost code was 150 lines long
03:13<Pikka>10CC running cost code is 3 lines long
03:14<andythenorth>but are they 3 really long lines? o_O
03:14<andythenorth>could chain a lot of advanced varact 2 :P
03:15<Pikka>UKRS2 running cost code is incredibly "realistic", and has different code for steam, diesel and electric
03:16<Pikka>10CC is sensible, trains are cheap when they're not moving and expensive when they are.
03:16<Pikka>overall outcome, probably 95% the same
03:17<Pikka>in gameplay terms
03:18<Pikka>I wonder if my industries are simple enough :)
03:18<andythenorth>cargo in, cargo out
03:18<Pikka>too simple :P
03:18<andythenorth>cargo in * wastage = cargo out
03:19<andythenorth>for secondary, what have you been able to invent that's complicated? o_O
03:21<Pikka>nothing much
03:21<Pikka>just the way it handles stockpiling and production rate, which is much smoother than the old version
03:21<Pikka>also the way industries shut down
03:22<Pikka>default secondary industries tell you 1 month before disappearing
03:22<andythenorth>hah hah
03:22<Pikka>mine tell you five years in advance, and if you establish good supply you can stop them closing down.
03:22<andythenorth>I can absolutely grief you in MP
03:23<andythenorth>in which case you should stop playing with me :)
03:23<Pikka>yes, you can
03:23<Pikka>you can knock the bottom out of the coal market and decrease coal mine production across the map by funding more coal mines :)
03:23<Pikka>my coal mines like to cluster together
03:23<andythenorth>so the amount of production per map is relatively constant?
03:24<Pikka>so there's a reasonable chance that the new mines you prospect will pop up next to the one I'm already serving ;)
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03:24<Pikka>I don't know about constant, but yes, the industries all affect each other
03:24<Pikka>you can also increase coal mine production by building power stations
03:25<andythenorth>it's like a fake market economy
03:25<andythenorth>or a planned one
03:25<Pikka>but a /lot/ simpler than I'd originally intended ;)
03:26<andythenorth>is it done yet?
03:26<andythenorth>where is server?
03:26<Pikka>2 down (except the graphics), howevermany to go.
03:26<andythenorth>well why are you here talking to me then? :P
03:27*andythenorth gtg anyway
03:27<Pikka>me too
03:27<andythenorth>next times
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03:28<Supercheese>I implemented variable running costs, and just made the vehicles' running costs decrease to 1/4 when speed = 0
03:29<Supercheese>Is that more or less what 10CC is doing?
03:31<Supercheese>Oops, did notice people had left... I should sleep too
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04:03<@peter1138>kamnet you are a fucking derp
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04:08<__ln__>@seen kamnet
04:08<@DorpsGek>__ln__: kamnet was last seen in #openttd 2 weeks, 0 days, 0 hours, 5 minutes, and 3 seconds ago: <kamnet> I tried to create an 8k*8k map once. I gave up on the generation after 20 minutes. :D
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04:28<Eddi|zuHause>"Draap Trading Ltd is a Cypriot-registered company, run from the Antwerp area of Belgium, and owned by an offshore vehicle based in the British Virgin Islands. Draap spelled backwards is the Dutch word for horse."
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05:08<MNIM>Eddi|zuHause: that sounds like it's got more behind it
05:09<Eddi|zuHause>it's either a really crazy conspiracy theory or the key player behind the horse meat scandal
05:10<MNIM>that explains a lot
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06:06<Pikka>there's a lot of it about, peter1138
06:06<@DorpsGek>Commit by matthijs :: r24991 trunk/src/table/settings.h.preamble (2013-02-14 11:06:01 UTC)
06:06<@DorpsGek>-Doc: Clarify comments regarding settings macros.
06:06<@DorpsGek>Commit by matthijs :: r24992 /trunk/src/video (sdl_v.cpp sdl_v.h) (2013-02-14 11:06:06 UTC)
06:06<@DorpsGek>-Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions.
06:06<@DorpsGek>TrueBrain: Commit by matthijs :: r24993 /trunk/src (sdl.h video/sdl_v.cpp) (2013-02-14 11:06:12 UTC)
06:06<@DorpsGek>TrueBrain: -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
06:06<@DorpsGek>TrueBrain: - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
06:06<@DorpsGek>TrueBrain: - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
06:06<@DorpsGek>TrueBrain: - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
06:06<@DorpsGek>TrueBrain: (...)
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06:08<blathijs>TrueBrain: Why is dorpsgek prefixing its messages with your name?
06:10<MNIM>because TrueBrain.
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06:23<Pikka>should've left that thread as blah blah blah :)
06:24<andythenorth>oh goody
06:24<andythenorth>it's now a wall of text
06:24<andythenorth>can I have a cookie for predicting that?
06:24<andythenorth>forums should enforce linebreaks after n words
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06:28<andythenorth>MB is funny :)
06:28<andythenorth>Pikka: change the title back, I am confused
06:28<andythenorth>it currently suggests something useful, or even informational
06:29<andythenorth>blah blah blah is more proper
06:29<dihedral>hey hey#
06:34<andythenorth>blah blah blah blah blah
06:34<andythenorth>how about
06:34<andythenorth>a tool that decompiles a grf, multiplies all dates by (some factor), then recompiles
06:34<andythenorth>done, done, donety done
06:34<andythenorth>and ignore the real dates
06:36<andythenorth>the only valid argument I've ever seen for it is
06:36<andythenorth>"I want to watch the trains for longer"
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06:56<Flygon>andythenorth: I have no idea if that link is NSFW or not
06:57<MNIM>it's sfw\
06:57<@peter1138>depends how your workplace sees non-work-related urls
06:59<Flygon>MNIM: I'm referring to the image macro examples near the bottom of the article
07:02<Eddi|zuHause>not NSFW, double negative is an emphasis?
07:10<andythenorth>the forum is currently heavy on walls of text, and light on kitten pictures
07:10<andythenorth>more kittens?
07:10<andythenorth>Eddi|zuHause can you oblige with photos of your cat?
07:10<andythenorth>cats always cheer peoples up
07:10<Eddi|zuHause>i don't have any available on my computer, currently
07:13<andythenorth>no camera?
07:18<lugo>i'd find this image fitting vefore locking the thread
07:29<Pikka>hey guyz I have a great idea
07:29<Pikka>let's fork bananas
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07:35<Pikka>andythenorth, I should have kept it in gfx discussion
07:35<Pikka>then I could change the thread title as often as I please. :)
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07:40<andythenorth>well, it's more interesting than BBC news at any rate
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07:48<andythenorth>so shall I put a 'fake time' parameter into Squid then?
07:48<andythenorth>not hard :P
07:48<andythenorth>1x 2x 4x
07:49<Pikka>oh, a shipspeed parameter? :)
07:49<Pikka>1x 1.5x 2x, I'd say.
07:50<andythenorth>I was thinking of fake intro dates :P
07:50<andythenorth>for these daylength nerds :)
07:50<andythenorth>I liked eddi's patch best for daylength
07:50<Pikka>oh, I thought that's what you may have meant
07:50<andythenorth>it was super awesome
07:51<Pikka>and no, you should not
07:51<Pikka>but shipspeed is a reasonable idea
07:51<andythenorth>everyone can just use eddi's patch
07:51<andythenorth>shipspeed smells of wee
07:51<Pikka>I'm a little worried how my industries will go with ships... but I guess we'll find out
07:51<Pikka>don't then
07:51<andythenorth>38mph barge
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07:51<MNIM>supersonic ships!
07:52<MNIM>heck, maglev supertankers!
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08:07<@peter1138>who what where
08:10<MNIM>the british queen! porno! in a basement!
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09:00<@peter1138>pom te pom te pom
09:02<@peter1138>Sign up for quick access to this article
09:02<@peter1138>Already registered? Sign in
09:02<@peter1138>World’s fastest container ships mothballed
09:03<@peter1138>what's this, the simuscape of news?
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09:09<@planetmaker>that's the new financing model of the FT... signup and get some for free. Pay for increased usage
09:12<Flygon>It's called Australian internet
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09:38<Eddi|zuHause>random idea: a town-type "village" that has no growth, and "upgrade to town" and "upgrade to city" option (very expensive)
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09:58<andythenorth>peter1138: that story was free for me, first time :P
09:58<andythenorth>silly FT
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10:00<V453000>andythenorth: do you have any checks in firs like "if newgrf = newbridges, use spriteset X, else use spriteset Y" ?
10:01<andythenorth>sprites specific to other newgrfs?
10:01<V453000>I see only incompatible stuff and if (check for setting
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10:01<V453000>yeah I need a little bit different overlays on bridges
10:01<andythenorth>no, generally I would say, fuck that
10:01<V453000> I found this
10:01<andythenorth>but bridges are different
10:01<V453000>can something like if (climate == ... be converted to grf == ?
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10:04<V453000>with like output to different spritesets
10:06<Eddi|zuHause>andythenorth: typically, sites like these offer the story "for free" when you open it through a google referrer, but from other referrers it will show the paywall
10:06<andythenorth>how lame
10:09<andythenorth>46knot, 150t cargo
10:09<andythenorth>it's a bit *too* good
10:09<andythenorth>that's 52mph
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10:19<@peter1138>DID YOU KNOW
10:19<Eddi|zuHause>NO I DID NOT
10:19<@peter1138>I THOUGHT NOT
10:19<V453000>I DIDNT EITHER
10:25<andythenorth>I DID
10:28<V453000>wtf are we talking about btw peter1138
10:28<andythenorth>DON'T YOU KNOW?
10:29<V453000>IM LOST
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10:35<@planetmaker>V453000, you can, of course, set a global variable to one value or another depending on the presence or absence of a certain NewGRF
10:35<@planetmaker>And then use that global variable to show one spriteset or another
10:35<@planetmaker>But then you also want to make sure to test NewGRF order and not just NewGRF presence ;-)
10:35<V453000>global variable :o
10:36<V453000>uhm ... what is that? :D
10:36<@planetmaker>is_newgrf_present = will_be_active(GRFID) or something like that
10:36<@planetmaker>and then use is_newgrf_present later on
10:36<V453000>I will try something thanks
10:39<@planetmaker>selecting tree sprite depending on other grf's presence
10:40<V453000>excellent, thank you
10:40<V453000>right and the tree_base_sprite is then used somewhere like in forests
10:43<V453000>can the GRF ID shown in the game be used?
10:43<V453000>for newbridges that is 535A0501
10:43<@planetmaker>what do you mean?
10:43<V453000>or do I need to convert that somehow?
10:44<V453000>you have if (grf_future_status("\4D\66\6F\01")) { format
10:44<@planetmaker>that's the way you need to write it, yes
10:44<V453000>so \53\5A...
10:44<V453000>superb :) thanks
10:47<andythenorth>calling other people dicks makes me a dick too
10:47<andythenorth>let's not do that :P
10:49<V453000>no you have a strong point there
10:49<V453000>because that is the closest description of the problem there is so far
10:49<V453000>people being dicks
10:49<V453000>is all
10:52<V453000>breakdown imminent?
10:53<andythenorth>just wondering
10:53<andythenorth>about making hovercraft unreliable, due to being too fast
10:53<andythenorth>but then...breakdowns off
10:53<V453000>uhmmm you play with breakdowns?
10:53<andythenorth>so I never bother setting reliability
10:53<V453000>reliability is not a factor andy :)
10:53<V453000>I guess all you can do is reducing capacity for ships?
10:54<andythenorth>capacity & speed are the only two stats that really matter
10:54<andythenorth>reliability, cost, running cost are all pointless
10:54<V453000>sucks :) RAIL SHIPS
10:54<andythenorth>strange that we broke the game so much eh?
10:55<V453000>not really that is how the game always was, you either make profit or you dont, how much is just a matter of time you are willing to wait
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11:05<@planetmaker>andythenorth, even when you (and me and V) play w/o reliability it does make sense to make it a valuable property for those who play with it
11:05<andythenorth>I play with breakdowns on sometimes
11:06<@planetmaker>then you definitely should put that into your consideration
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11:07<SAC>Hi all... do you have an OpenTTD dev around here right now?
11:08<Eddi|zuHause>we have plenty of devs around here, but they only respond to real questions
11:08<SAC>What's that suppose to mean?
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11:08<andythenorth>hi SAC
11:08<kormer>You have to fill out a captcha first before asking questions.
11:08<SAC>Hi andy! :)
11:08<SAC>Okey, sorry to bother you...
11:09<andythenorth>what was the question?
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11:10<Eddi|zuHause>that was... unhelpful, i suppose :p
11:10<V453000>anyway, pm: I have this ... is the #define a makefile (or that evil non-windoze stuff) thing or is there a way around it and am I making something horribly wrong?
11:11<Eddi|zuHause>that define doesn't make any sense
11:12<V453000>=( sad panda
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11:12<V453000>lets see if I understand it (apparently not but ye) .. I define a variable bridge_overlay_stuff, which I add a value and then eventually change the vlue with the if?
11:12<Eddi|zuHause>"#define X Y" is a pre-processor directive that says "whenever X stands in the below code, treat it like Y would stand there"
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11:15<@peter1138>if (reliability_is_not_set_by_andy_the_north) refuse_to_load_grf(bad_gameplaY)
11:15<andythenorth>make it part of the ToS
11:16<Eddi|zuHause>peter1138: remove all GRFs from bananas which don't utilize reliability correctly
11:16<V453000>if trains <3000, deactivate newGRF (not enough madness)
11:16<@peter1138>there's no ToS for loading newgrfs
11:16<andythenorth>peter1138: well there fucking should be :o
11:16<andythenorth>sweary day
11:17<V453000>Eddi|zuHause: so the #define is outright wrong
11:17<@planetmaker>V453000, just replace the line with #define by
11:17<Eddi|zuHause>V453000: yes
11:17<@planetmaker>bridge_overlay_stuff = 0
11:17<SpComb>playing with breakdowns on peter's server wasn't really that bad as such
11:17<@planetmaker>you cannot use #define w/o use of gcc preprocessor in this context
11:17<Eddi|zuHause>V453000: define is not what you want to do
11:18<SpComb>but being offline while others were playing meant that your trains were always 50 years old and breaking down every five tiles once you returned to the game..
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11:18<@planetmaker>and probably you want to use
11:18<andythenorth>it was good for beating Flherne
11:18<Eddi|zuHause>V453000: you "define" a named parameter by assigning a value to it, like in the line below
11:18<andythenorth>all his trains got slow
11:18<@planetmaker> bridge_overlay_stuff = 1 two lines further down
11:18<@planetmaker>and then in the actual spritesheet use like
11:18<Eddi|zuHause>not sure if you can assign a spriteset to a parameter, though
11:19<@planetmaker>sprite: (bridge_overlay_stuff ? value for grf present : value for grf not present)
11:19<@planetmaker>(if you use default sprites)
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11:19<V453000>I tried and it says error at 356 which is line 4 in the paste
11:19<Eddi|zuHause>nmlc will probably blow up in your face if it's not allowed :)
11:19<@planetmaker>if you use your custom spritesets, you can use that variable in a switch decision like any other variable
11:22<V453000>should be there anything after the sprite(bridge_overlay_stuff ? canalrails_bridge_surfaces_newbridges : canalrails_bridge_surfaces_original) ?
11:23<V453000>if I put ; there ,it sez unexpected token ;
11:23<V453000>oh that doesnt ask about the newgrf anyhow
11:24<Eddi|zuHause>you miss a )
11:24<Eddi|zuHause>oh no, there it is
11:24<Eddi|zuHause>i have no idea, this is not a magic i have used before
11:25<V453000>sense this makes ? says unexpected token ; at the ternary thingy line
11:25<V453000>how simple it is .. :)
11:25<V453000>as always, getting lost in it ... thanks pm :)
11:26<@planetmaker>yw :-)
11:27<@planetmaker>anyway... gotta go. See you (much) later or tomorrow
11:27<V453000>:) bai
11:29<V453000>hm, what could the grf_present stand for in the switch block
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11:30<V453000>omfg kill me
11:30<V453000>just do
11:30<V453000>nmlc crunching it now :) so happily
11:33<V453000>no way it works :D
11:33<V453000>congratulations, you led the idiot to success again ... thank you :)
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12:04<@DorpsGek>Commit by rubidium :: r24994 /trunk/src (12 files in 2 dirs) (2013-02-14 17:04:01 UTC)
12:04<@DorpsGek>-Codechange: Replace access to service_interval with accessors (peter1138)
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12:06<@DorpsGek>Commit by rubidium :: r24995 /trunk/src (10 files in 3 dirs) (2013-02-14 17:06:49 UTC)
12:06<@DorpsGek>-Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138)
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12:09<@DorpsGek>Commit by rubidium :: r24996 /trunk/src (4 files in 2 dirs) (2013-02-14 17:08:56 UTC)
12:09<@DorpsGek>-Change: Apply default service interval changes to vehicles without custom interval (peter1138)
12:11<@DorpsGek>Commit by rubidium :: r24997 /trunk/src (3 files in 3 dirs) (2013-02-14 17:11:42 UTC)
12:11<@DorpsGek>-Change: Use dropdown list to select between Default/Days/Percentage (peter1138)
12:12<andythenorth>ho ho ho
12:12<andythenorth>shall we just bin the web interface to Bananas?
12:12<andythenorth>[the public list of content]
12:25<@DorpsGek>Commit by rubidium :: r24998 /trunk/src (10 files in 2 dirs) (2013-02-14 17:24:55 UTC)
12:25<@DorpsGek>-Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138)
12:29<@peter1138>new rage against the machine song
12:30<@peter1138>"committing in the name of"
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12:33<Eddi|zuHause>andythenorth: why?
12:34<frosch123>why did eddi post such nonsense in my topic?
12:35<frosch123>this is no shunting
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12:35<frosch123>all vehicles in the consist stay in their place
12:35<frosch123>else we have the same complex nonsense as the old reverse flag hack
12:36<frosch123>engines running around a consist, lol? how do you imagine this should work with two engines in the consist?
12:36<frosch123>do you want to add the whole consist to the orders?
12:37<Eddi|zuHause>frosch123: i'm posting this because your patch is a solution to the wrong problem
12:37<frosch123>the patch is meant for dual headed consists
12:37<frosch123>not for shunting steam engines around
12:38<andythenorth>frosch123: it literally is just permitting going backwards yes?
12:38<Eddi|zuHause>yes, and that is the problem :)
12:38<frosch123>Eddi|zuHause: shunting is silly
12:38<frosch123>you can barely define it for a single engine
12:38<@peter1138>frosch123, yeah, i find i get annoyed when i ask something and they reply about something completely different too :S
12:38<frosch123>so it limits gameplay and turns ottd into a realism game
12:38<frosch123>worst feature ever, i would say
12:40<Eddi|zuHause>frosch123: i know how it works in my head. it's not that complicated... let me try to phrase it in words
12:45<@peter1138>frosch123, first step, remove the flag, second step, don't commit your patch because it "is just useless", third step, ignore them
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13:01<andythenorth>frosch123: do I misunderstand? Does the reverse patch *require* an articulated vehicle?
13:01<andythenorth>or just a flag on a vehicle?
13:04<Eddi|zuHause>frosch123: i hope that is clearer now...
13:04<frosch123>when i mention articulated parts i only want to point out that articulated parts of engines also count as engines
13:05<frosch123>(while they normally would not)
13:07<frosch123>Eddi|zuHause: do you realise how complex your suggestion is? and that it completely breaks newgrfs defining graphics depending on the position in the consist?
13:08<andythenorth>so I can build some engine
13:08<Eddi|zuHause>but my opinion is that without this, the feature is worthless
13:08<andythenorth>and put a cabbage and the end of the train
13:08<andythenorth>and it will just go backwards
13:08<andythenorth>no need to faff about shuffling newgrf graphics around
13:08<@peter1138>andythenorth, something like that
13:08<andythenorth>and / at /s
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13:09<andythenorth>I don't make trains, so my opinion is worthless
13:09<@peter1138>but people conflate reversing with some form of shunting
13:09<andythenorth>to me this seems like a way to save newgrf authors writing a whole lot of code
13:09<andythenorth>while adding a teeny-tiny gameplay benefit
13:10<@peter1138>personally i find terms like "useless" and "worthless" pretty offensive... and i didn't even write it
13:12<andythenorth>it's definitely fun around here at the moment :)
13:13<andythenorth>a happy place
13:14<@peter1138>i guess it would work if you removed though 4x variables
13:14<@peter1138>want a different look? use a different id... heh
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13:17<Eddi|zuHause>frosch123: the newgrf stuff can be solved by passing to the newgrf the data how the consist was arranged in the depot, instead of how the consist is arranged currently
13:17<frosch123>if you think that is correct
13:17<Eddi|zuHause>that is in the same spirit as how you keep the old "train was flipped an odd number of times" flag in case of the old behaviour
13:18<frosch123>why would the newgrf not want to access the current layout?
13:18<frosch123>i think you should draw some non-trivial examples, and then realise that the whole suggestion is nonsense
13:18<Eddi|zuHause>frosch123: the newgrf could deduce the current layout by reading the "goes backwards" flag that you introduced, and which backwards-method is applied
13:21*andythenorth bbl
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13:49<@DorpsGek>Commit by translators :: r24999 /trunk/src/lang (60 files in 2 dirs) (2013-02-14 18:49:11 UTC)
13:49<@DorpsGek>-Update from WebTranslator v3.0:
13:49<@DorpsGek>english_US - 4 changes by Rubidium
13:49<@DorpsGek>french - 4 changes by glx
13:49<@DorpsGek>greek - 156 changes by Evropi
13:49<@DorpsGek>spanish - 5 changes by Terkhen
13:49<@DorpsGek>swedish - 9 changes by Joel_A, Zuu
13:49<Superuser>last 500 strings!
13:49<Superuser>had even more amazing progress yesterday
13:50-!-|Jeroen| [] has quit [Quit: oO]
13:50<Superuser>actually it may have counted as today, as I was translating late into the night, hence the 156 changes
13:50<Superuser>(I change a lot of strings, but probably not the majority of the ones I go through)
13:51<Superuser>also continuous integration ftw
13:51<Zuu>afaik it show the number of strings that were changed since last sync to svn.
13:51<Zuu>Eg. the last 24 hours.
13:52<@DorpsGek>Commit by rubidium :: r25000 branches/1.3/ (2013-02-14 18:52:05 UTC)
13:52<@DorpsGek>[1.3] -Branch: time to get this thing done and do some new stuff in trunk
13:52<Superuser>oh okay, 24 changes yesterday
13:52<Superuser>I just checked the svn myself
13:52-!-Wolf01 [] has joined #openttd
13:52<Wolf01>hi o/
13:53<Superuser>and 53 changes 3 days ago
13:53<Superuser>damn I'm good
13:53<Superuser>still, I've probably had more productive periods, but then again, the effort is almost over
13:53<Zuu>Happy 25k :-)
13:53<Superuser>this will be my finest work yet :D
13:54<Superuser>(my OSS translation credentials:
13:56<Supercheese>r25k is 1.3.0 eh?
13:56<Superuser>that said though I have built up a backlog of ~200 strings that need to be checked. Occasionally their original English strings may have to be changed, which is a long and arduous process
13:56<@Terkhen>nope, just the branch
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13:58<Superuser>>svn branching
13:58<Superuser>are you a wizard
13:58<@DorpsGek>Commit by rubidium :: r25001 /trunk (9 files in 6 dirs) (2013-02-14 18:58:04 UTC)
13:58<@DorpsGek>-Change: heading for 1.4 now
13:59<joey8>anyone know how to stop those annoying "Message from the manufacturers" please
14:00<Eddi|zuHause>Supercheese: no, r25k is just splitting the development version from the testing version, which means one of the next commits to that branch will be 1.3.0-RC1
14:00<Superuser>why is vim under windows such a piece of ass
14:01<Supercheese>I see
14:01<Eddi|zuHause>Supercheese: whereas trunk can now move forward with experimental patches, not affecting the testing version's feature freeze (e.g cargodist or more height levels)
14:02-!-Prof_Frink [] has joined #openttd
14:02<Supercheese>and Bridges-over-stations :)
14:03<Eddi|zuHause>and for the record, you guys drive me mad with the 5 letter common prefix...
14:04<Eddi|zuHause>(not as mad as people with the same colour talking to each other, though)
14:04<Zuu>Superuser: because you screwed up
14:04<Eddi|zuHause>i've never had a problem with vim under windows...
14:05<Eddi|zuHause>(or i can't remember)
14:05<V453000>I have never had a problem
14:05<Zuu>The only "issue" I had was to figure out where to put my .vimrc and .gvimrc files.
14:06<Zuu>And that the installer diddn't include the themes that I like so I had to get a theme pack manually.
14:06<Zuu>But both are minor things that can be sorted out.
14:07<Eddi|zuHause>can anyone decipher this message?
14:07<Zuu>Hmm, a link to show unread with a post hashtag. How is that going to work?
14:07<Eddi|zuHause>(i'm guessing it's an automatic translator failure)
14:08<frosch123>joey8: update to 1.3 beta
14:08<frosch123>it has some improvements in that area
14:08<frosch123>you are only offered engines, if you already have similiar ones
14:08<Eddi|zuHause>Zuu: no idea, i just copied the link that the forum gave me
14:08<joey8>frosch123➤ ah ha ok thankyou
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14:09<Zuu>For me that give me page 146 in that thread as that is aparently the first new page for me.
14:12<V453000>OMG pikka also has open wagon livestock :DD <3
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14:21<Superuser>should industry names have genders?
14:22<Superuser>also, they are not pluralised anywhere are they?
14:22<Superuser>nah they ain't, otherwise they'd be marked as such derp
14:22<Superuser>so should they?
14:22-!-pjpe [] has quit []
14:23<Superuser>What about town buildings? They definitely not, right?
14:23<Eddi|zuHause>the german industry names have geners male/female/neutral/plural
14:24<Superuser>so add plural too? the english originals don't have plural
14:24-!-joey8 [] has quit [Quit: Leaving]
14:24<Superuser>and plural is not listed for Greek, only m/f/n
14:25<Eddi|zuHause>it's mainly for the founding news message
14:25<Superuser>That still means it's important
14:25<Superuser>should I add plural to greek via the config page?
14:25<Eddi|zuHause>"new forest is planted" but "new oil wells are opened"
14:25<Superuser>or just use {P x y}
14:26<Eddi|zuHause>no, because P needs a number
14:26<Eddi|zuHause>which you don't have, so it won't work
14:26<Superuser>so we need a p gender I guess?
14:26<Eddi|zuHause>the plural gender worked out very well for german
14:28<Superuser>this is a disaster
14:28<Superuser>now I'll have to find all the places industry names are used
14:28<Superuser>actually nevermind
14:29<Superuser>lol, looking through the industry names, it strikes me that I won't need a plural gender at all
14:29<Eddi|zuHause>you need to find all places that use {G}, not just industry-related
14:29<Superuser>oi shit
14:30<Superuser>I will
14:30<Superuser>this will require regex magic
14:30<Superuser>can lng files be edited in a text editor
14:30<Superuser>I'll have to grep this at some point
14:31<Eddi|zuHause>well, the original .txt file, not the compiled .lng file
14:31<Superuser> this is 5/5 on windows btw
14:31<Superuser>has a funky graphical interface too
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14:48<Eddi|zuHause>frosch123: i think "shunting" doesn't quite mean the same thing that i suggested... "shunting" would involve exchanging wagons beteen consists
14:51<@peter1138>generally yes
14:51<@peter1138>you're talking about detaching the engine, moving it, and reattaching it at the back
14:51<@peter1138>which is not technically shunting but i can't think of a suitable word :p
14:53<@peter1138>oh the topic was randomly split
14:54<Superuser>ΟΝΛΥ 300 ΛΕΦΤ
14:54<Superuser>ONLY 300 LEFT *
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15:01<Superuser>for STR_FORMAT_DATE_LONG
15:01<Superuser>The English (US) original is '{STRING} {STRING} {NUM}'
15:02<Superuser>the Greek translation (not mine) is '{} {STRING} {NUM}'
15:02<Superuser>should I remove .date?
15:02<V453000>track_overlay[1] 10 6 flat and 4 slope sprites. Track without landscape ----- when are the slope sprites used there? I cannot seem to find when are these done, on slopes underlay applies, on bridges bridge_surfaces apply
15:02<Superuser>oh and nice application of OO, that's one thing you rarely come across :)
15:03<@peter1138>V453000, pbs reservation
15:05<Superuser>Anyone familiar with my issue? :L
15:05<@peter1138>what's the issue?
15:05<Superuser>exactly 100 left btw (string 3804/3904)
15:05<Superuser><Superuser> for STR_FORMAT_DATE_LONG
15:05<Superuser><Superuser> The English (US) original is '{STRING} {STRING} {NUM}'
15:05<Superuser><Superuser> the Greek translation (not mine) is '{} {STRING} {NUM}'
15:05<Superuser><Superuser> should I remove .date?
15:05<@peter1138>is it wrong?
15:05<andythenorth>there's no content in base costs grf
15:06<andythenorth>no trains at all
15:06<andythenorth>it's just a list of numbers
15:06<andythenorth>it should be removed
15:06<andythenorth>from everywhere
15:06<V453000>it has a use?
15:06*andythenorth is being a dick
15:06<Superuser>I have NO clue about what you're on about, andy
15:06<V453000>honestly, yes. If you dont care about the problem then dont fuck the discussion up imo
15:07<V453000>I still love you though andy <3
15:07<V453000>draw ships for me?
15:07<Superuser>so should .date be removed?
15:08<andythenorth>draw your own ships :P
15:08<+glx>Superuser: it's a case
15:08<@peter1138>Superuser, why should it be removed?
15:08<V453000>worst case scenario :P
15:08<Superuser>because the original doesn't have it
15:08<Superuser>and no, not a case glx
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15:08<@peter1138>original doesn't have cases
15:08<Superuser>oh wait it is
15:09<Superuser>sorry for the trouble
15:09<Superuser>okay, last 100 strings!
15:09<andythenorth>would this have been allowed on Nananas?
15:10<@peter1138>andythenorth, stfu :p
15:10<andythenorth>about time someone said that
15:10<@peter1138>andythenorth, you're caring too much for someone who doesn't care :p
15:11<andythenorth>hmm ok so FISH is nearly 4 years old
15:11<andythenorth>the first post of the thread is quite nice reading
15:11<Eddi|zuHause>andythenorth: it's not much different from CETS :)
15:12<Supercheese>The problem isn't so much about random faff uploaded to Bananas, as Bananas has lots of faff already
15:12<Eddi|zuHause>(although that is not on bananas yet)
15:12<Supercheese>The problem is the community creating drama drama drama
15:12<andythenorth>walls of text
15:12<andythenorth>yet it's obvious when someone is being a dick
15:12<andythenorth>I can be a dick and it's obvious in 1-2 lines
15:12<andythenorth>then someone tells me to stfu
15:13<andythenorth>so why loads of drama when someone else is a dick
15:13<andythenorth>back to ships
15:13<Supercheese>Can no longer be edited :|
15:13<andythenorth>wtf is it reserved for eh?
15:13<Superuser>IT'S DONE
15:14<Supercheese>a translation?
15:14<Superuser>Ok I'll masturbate furiously and then sleep, later everyone
15:14<andythenorth>that is lovely
15:14-!-Superuser [] has quit [Quit: Leaving]
15:14<andythenorth>actually not nearly enough
15:14<andythenorth>I wanted pictures
15:14-!-RavingManiac [~RavingMan@] has quit [Quit: Leaving]
15:15<andythenorth>but mostly diagrams
15:15<Eddi|zuHause>a template maybe? :p
15:15<andythenorth>check list
15:16<V453000>andy are you drunk or yes
15:17<andythenorth>V453000: not at all
15:17<V453000>come on I wanted a moral justification for me to be drunk
15:17<V453000>now I have to stay sober, thank you
15:17<V453000>though, one thing
15:17<Supercheese>No need for justification
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15:18<V453000>HOW in the hell do foundations have effect on the opposite end of the tile :D
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15:19<@peter1138>andythenorth, i can't actually do anything about content on bananas anyway
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15:20<V453000> wtf :D
15:20<V453000>the snow shouldnt be there, as shown on the right tracks, the water is everywhere there
15:20<V453000>when track is on foundation there, it overwrites the tracks :D somehow
15:21<andythenorth>you know that foundations show a pixel or so above the tile? at least, in my experience they do
15:21<V453000>but this is on the opposite side
15:21<V453000>the snow shouldnt be there?
15:22<V453000>that isnt a foundation, looks like hole in sprites but somehow ... it isnt a hole
15:22<Supercheese>sprite alignment :|
15:22<V453000>the foundation is on the left, and under tracks
15:22*Supercheese hates sprite aligning
15:22<andythenorth>could we change the newgrf spec?
15:22<andythenorth>to allow fetching images from remote sources?
15:23<andythenorth>cb: change sprite source
15:23<Supercheese>Someone write a patch that automatically aligns sprites As They Should Be™
15:23<Supercheese>save us a lot of work :D
15:23*andythenorth considers an actual 'advertising grf'
15:23<V453000>hm yeah when I move the sprites 2 pixels right and 1 down, snow disappears
15:23<Supercheese>autodetect "is this sprite a train"
15:23-!-Zuu [] has quit [Ping timeout: 480 seconds]
15:23<Supercheese>"is this sprite a unicorn" execute autoalignunicorn subroutine
15:23<andythenorth>I kind of need to trigger fetching a url in system browser when clicking on a tile
15:24<andythenorth>we can do that?
15:24<Supercheese>I think GS can
15:24<Supercheese>clicky clicky
15:24<andythenorth>don't think it can open your browser
15:24<Supercheese>write a patch
15:24<andythenorth>"Get paid to click ads"
15:24<Supercheese>import code from the newgrf settings window
15:25<Supercheese>"This vehicle can only be built after clicking on X advertisements"
15:25<Supercheese>"Or solving Y captchas"
15:25<andythenorth>the actual idea I had was a station set that showed lolcats
15:25<andythenorth>and nothing to do with ads
15:25<Supercheese>Nyan nyan
15:25<andythenorth>secret combinations unlock a new cat
15:25<Supercheese>Autoreplace ceiling cat with serious cat
15:25<andythenorth>could be done without fetching them live
15:26<andythenorth>but live would be
15:26<Supercheese>HEQS already has CATs though :P
15:26-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
15:26<andythenorth>good point
15:26<andythenorth>let's move on
15:26<andythenorth>so advertising
15:26<andythenorth>how much shall we charge per click?
15:26<andythenorth>and who gets the money?
15:26<andythenorth>obv. it's my idea so 50% to me
15:26<andythenorth>and 25% to openttd
15:26<andythenorth>25% to newgrf author?
15:27<andythenorth>fair all round
15:27<Supercheese>I should really stop being lazy and add the extra zoom sprites to my grf
15:27<Supercheese>but... effort... ugh
15:27<andythenorth>being lazy is good
15:28<Supercheese>I think I've modified the OTTD source a dozen times since starting my game last month
15:28<andythenorth>busy people are what cause stuff like the seige of staliningrad
15:28*andythenorth has been adventuring in wikipedia
15:28<Supercheese>It's amazing when you say "I don't like this 'feature'" and you can just browse the code and remove it, and recompile
15:28<V453000>zoom sprites? :d what for
15:29<Supercheese>Because it's "easy"
15:29<V453000>brutal effort for no real gain tbh
15:29<Supercheese>I already have large renders
15:29<V453000>ah well with renders it isnt that much effort
15:29<Supercheese>I "just" need to resize them and add some code
15:29<andythenorth>yeah, that's how staliningrad got started too
15:29<andythenorth>"it will be easy"
15:29<andythenorth>2m deaths later
15:29<andythenorth>not easy
15:30<andythenorth>be careful, is all I'm saying :P
15:30<Supercheese>does the Dutch station set show passengers on the platforms based on amt of cargo waiting?
15:30<Supercheese>that's become a mandatory feature for my pax-stations
15:30*Supercheese should test
15:32<andythenorth>so where is pikka at?
15:33<Supercheese>or Johto
15:33<Supercheese>the other regions are faff
15:33<andythenorth>frosch123: semi-serious question - not just being a dick - could trams go backwards, in principle?
15:35<frosch123>road vehicle movement is a lot more complicated
15:35<frosch123>and i would wonder whether the tram should then switch the driving side :p
15:35<andythenorth>and there's no obvious way to switch drive side
15:35<frosch123>what's the point of driving a tram backwards?
15:35<andythenorth>one of the (probably many) annoying things with trams is the loops that have to be built
15:35<frosch123>the vehicles behind it will block the path
15:35<andythenorth>state machine might be better :P
15:36<andythenorth>in station
15:36<andythenorth>silly idea
15:36<andythenorth>back to cooking dinner
15:36<andythenorth>and ships
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15:38<V453000>cook me a cake?
15:38*Supercheese needs the tiles from VAST Objects for VAST Station tiles
15:38<Supercheese>but no stations for NML :<
15:40<frosch123>V453000: do czech also call baking cakes "cooking"?
15:40<V453000>not quite, baking
15:40<V453000>but cooking is general enough
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15:41<V453000>also andy wont cook or bake me anything because he is a bitch, so ...
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15:42<Supercheese>Dutch stations do not show passengers on the platforms :<
15:42<Supercheese>Too bad, they have awesome sprites
15:43<bb10>you didn't know? dutch people are invisible.
15:43<Supercheese>That would explain a bit :P
15:50<andythenorth>people on stations is lame
15:51<V453000>there should be animals, cakes and cats
15:51<V453000>(cats arent classed as animals)
15:53<andythenorth>that is a good idea
15:53<andythenorth>do a station set
15:53<andythenorth>V453000 really, you should do an industry set
15:53<andythenorth>you are wasting your skills
15:53<Eddi|zuHause><frosch123> and i would wonder whether the tram should then switch the driving side :p <- yes, just like overtaking vehicles just jump to the other lane (if it's free)
15:53<andythenorth>V453000: ever play zool?
15:54<Eddi|zuHause>(overtaking is not implemented for articulated vehicles yet, afair)
15:54<V453000>andythenorth: I have half complete ;) just no sprites yet
15:54<V453000>never heard of zool tho
15:55<andythenorth>cakes and chupa chups and stuff
15:55<andythenorth>and an awesome soundtrack
15:55<V453000>andythenorth: FARM, FARM Adds Real Mayhem
15:57<andythenorth>oh my word
15:57<andythenorth>the most epic soundtrack
15:58<andythenorth>games used to have class
15:58*andythenorth is a grumpy old man
15:59<Supercheese>TTO & TTD soundtracks are still my favorite non-Nintendo-game soundtracks
16:02*andythenorth wonders
16:02<andythenorth>lotus turbo esprit
16:02<andythenorth>can't be hard to recreate
16:03<andythenorth>I used to code games a bit like that in flash
16:03<andythenorth>without corners :P
16:03<andythenorth>never worked out the corners :P
16:04<V453000>oh god :D
16:06<andythenorth>my flash is blocked by apple :(
16:06<andythenorth>can't play my old games
16:16<andythenorth>draw me some ships
16:17<andythenorth>V453000: all the dramas gone, let's make a new one
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16:20<andythenorth>NUTS smells
16:20<andythenorth>and you won't draw me ships
16:20<V453000>well it smells so it needs some smelly ships
16:20<V453000>also what kind of fool are you that you think I am going to draw normal ships
16:20<Supercheese>NewFISH will have Livestock ship no? That surely is smelly
16:21<frosch123>fish is smelly on its own
16:21<andythenorth>cheese smells
16:21<Supercheese>Hah, drawing graphics? By hand?
16:21<V453000>esp with livestock shits
16:21<Supercheese>Render them
16:21<V453000>I want to see a good render for 1x zoom
16:21<Supercheese>You render and then edit
16:21<V453000>the good is important
16:21<Supercheese>You don't just render and say "welp, I'm done"
16:21<V453000>he :)
16:22<andythenorth>Supercheese: you probably do just that :P
16:22<V453000>isnt it easier to draw the silhoulette in the first place?
16:22<Supercheese>Moi? Au contraire!
16:22<Supercheese>Render and then tweak
16:22<Supercheese>I could provide some "before -> after" but meh, effort
16:23<andythenorth>oops, /me remembers not to go too far
16:23<andythenorth>this is not a place for your mum jokes
16:23<V453000>got some examples? :>
16:23<andythenorth>renders should be banned!
16:23*peter1138 smirks at wallyweb trying to code
16:23<Supercheese>Bye bye Av9
16:23<Supercheese>that's rendered, no?
16:23<Supercheese>Av8 is
16:24<Supercheese>peter1138: trawling Simuscape for more drama?
16:24<Supercheese>Oh new post
16:24<Supercheese>wtf arrays
16:25<andythenorth>I like Wally
16:25<andythenorth>he never gets angry
16:25<andythenorth>he's always a decent chap
16:25<@peter1138>yes well
16:25<Supercheese>True enough andy
16:25<andythenorth>his idea is good eh?
16:25<andythenorth>instead of having actual vehicles
16:25<@peter1138>thank you for automatically assuming i'm going to go around digging up stuff to cause shit
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16:26<andythenorth>see what you did there?
16:26<V453000>LMFAO car heightmap
16:26<andythenorth>an actual drama :(
16:26<V453000>another thread going to shit :D
16:26<V453000>I blame andy
16:26<andythenorth>natural destination of most threads
16:26<Supercheese>Must be drama o'clock again
16:26<andythenorth>your fault this time
16:26<Supercheese>oh wait, no commas in filenames
16:27<andythenorth>I have to stop being a dick, or this turns into #tycoon
16:27<Supercheese>Moby dick
16:27<Supercheese>makes sense
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16:29<Eddi|zuHause>yes, sir, mister burns.
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16:29<@peter1138>only joking
16:30<V453000>you missed moby dick
16:30<@peter1138>how rude
16:31<Eddi|zuHause><Supercheese> oh wait, no commas in filenames <- are we still using DOS?
16:31<Supercheese>Windows 7
16:31<Supercheese>Doesn't like commas
16:31<Eddi|zuHause>medieval times...
16:31<Supercheese>I lied
16:31<Rubidium>Supercheese: and the filename CON?
16:32<Supercheese>Typing before testing = bad idea
16:32<@peter1138>Rubidium, how dare you commit my unfinished work! revert!
16:32<Eddi|zuHause>on linux, the only thing that is not allowed is a "/", on windows a few more, but i don't remember "," being one of them
16:32<V453000>what, windows accepts , in filenames? :D never tried
16:33<Supercheese>Disallowed characters are \ / * ? : " < > |
16:33<Supercheese>guess commas are fine after all
16:33<@peter1138>i love having files with * and ? in
16:34<Eddi|zuHause>files which only differ in cases are "fun" as well on windows ;)
16:34<V453000>dont those match in win?
16:35<frosch123>you cannot beat the madness of dos/win filesystems
16:35<Eddi|zuHause>V453000: yes, but some evil linuxes might create them anyway, and then windows gets horribly confused by some different directory entries having the same name
16:35<Supercheese>Anyway, Render & Tweak:
16:35<V453000>first time I hear I cant beat madness
16:36<Supercheese>that is how I make most vehicles
16:36<V453000>Eddi|zuHause: :))
16:36<frosch123>using a special first character in the filename to mark a file as deleted, and then later realising that you want to allow that character in filenames, and thus using a second special character to represent the first one :)
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16:38<V453000>idk if that isnt faster to draw by hand Supercheese :)
16:38<Supercheese>Try drawing 1x 2x and 4x by hand faster
16:38<Supercheese>but anyway speed is not the point
16:38<V453000>2x and 4x is pointless imo
16:38<Supercheese>I cannot draw
16:38<Supercheese>for shit
16:39<V453000>mhm :) me neither
16:39<frosch123>"The reason, why 0xE5 was chosen for this purpose in 86-DOS is down to the fact, that 8-inch CP/M floppies came pre-formatted with this value filled and so could be used to store files out-of-the box." <- oh, i learned something new
16:39<Supercheese>Besides, there's a very nice OTTD-plugin for Sketchup that makes rendering fast
16:40<Supercheese>Only issue is you can't really render with a transparent background, but that's a fairly minor thing
16:41<V453000>well if the method works for you, its fine :) just looking at zbase makes me really confused why rendering though :)
16:41<Supercheese>GIMP can remove the background color well enough
16:41<V453000>hm :)
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16:42<V453000>hi moby
16:43<V453000>you gotta admit that joke was excellent
16:44<andythenorth>100 pax ferry - how much cargo? 40t?
16:44<andythenorth>is about right I reckon
16:46<andythenorth>at least
16:46<V453000>9001 minimum
16:46<Supercheese>V453000: No, that's power, not capacity :D
16:47<andythenorth>ratio of mail:pax?
16:47<V453000>ships dont have power ... UNLESS THEY ARE ON RAILS
16:48<V453000> howgh
16:48<Supercheese>Is... is that canals-as-railtype?
16:49<V453000>YES :D
16:49<andythenorth>it's awesome
16:49<Supercheese>:D :D :D
16:49<V453000>coming with NUTS 0.4.8
16:49<frosch123>do you have a trainset with matching nacelles?
16:49<Supercheese> /want
16:49<V453000>along with A ship, submarine, hovercraft, loch ness, and some other water animals, furballs,...
16:49<Supercheese>There's your diagonal canals, andy
16:50<V453000>and no colliding sihps?
16:50<V453000>and what not¨
16:50<Supercheese>Ekranoplan !
16:50<Supercheese>Can now be made
16:50<V453000>what is that
16:50<@Terkhen>good night
16:50<Supercheese>Although hmm, canals-as-railtypes makes using real water problematic
16:51<V453000>what the fuck is that :D googled
16:51<V453000>well you could put canals around them
16:51<Supercheese>Basically aircraft that run over water
16:51<Supercheese>They can't be made as ships because ships can only go ~80 MPH
16:51<Supercheese>and these things would be faster
16:51<Supercheese>BUT they can be made as "trains"
16:52<Supercheese>for canal-railtype
16:52<V453000>well, this is what is coming for next nuts :)
16:52<Supercheese>Addon-grfs will come shortly
16:52<frosch123>andythenorth: now you can have your articulated tug boats :)
16:52<Supercheese>like those :)
16:52<andythenorth>I had better start redesiging Squid
16:53<Supercheese>V453000: just reuse the baseset river-sprites
16:53<V453000>not using opengfx
16:53<Supercheese>nevermind, whatever works for you then :D
16:53<andythenorth>V453000: just reuse the ones I drew for rivers
16:53<frosch123>Supercheese: the rivers do not have matching sprites for diagonals
16:53<V453000>I think my water looks kind of acceptable for both ttd and opengfx
16:53<Supercheese>right, that
16:54<V453000>I have water drawn already? :D
16:54<NGC3982>Someone said Oboy.
16:54<frosch123>[22:54] <V453000> I have water drawn already? :D <- we are used to andy
16:54<andythenorth>diagonal canals
16:54<V453000>all I need now is signal-buoys, tunnels, road crossings
16:54<frosch123>draw stuff, throw it away
16:54<Supercheese>Oh snap, tunnels
16:54<andythenorth>1 tile locks
16:54<Supercheese>Just disallow road crossings?
16:54<Supercheese>or bridges
16:54<Supercheese>I guess
16:54<andythenorth>really, why not reimplement everything as trains?
16:55<V453000>disallowing road crossings is imo a totally wrong option
16:55<Supercheese>Yeah, bridges
16:55<andythenorth>V453000: fords
16:55<Supercheese>Ooh, they can open/close
16:55<V453000>I am going to just make it basic form of worky for now okay :P
16:55<andythenorth>so should I re-do HEQS as trains?
16:55<V453000>=D me feels evil
16:55<andythenorth>and BANDIT?
16:55<Supercheese>No no
16:56<V453000>also FIRS
16:56<frosch123>andythenorth: yes, make them completely useless
16:56<andythenorth>planes are harder
16:56<Supercheese>Primary advantage of HEQS trams is they can go into city centers
16:56<Supercheese>tracks over the roads
16:56<andythenorth>so can trains
16:56<andythenorth>just bulldoze
16:56<Supercheese>no need to bulldoze half the town
16:56<andythenorth>just station walk
16:56<andythenorth>30 tile spread, place one tile
16:56<Supercheese>slows down game
16:56<V453000>honestly rail ships are just for the visuals
16:56<Supercheese>although not on my machine
16:56<Supercheese>but some older machines might complain about 30 tile spreads
16:56<V453000>and because I am famous for hating ships
16:56<V453000>for being dumb
16:57<Supercheese>clip clip clip
16:57<Eddi|zuHause>ship signals!
16:57<V453000>yep :)
16:57<Eddi|zuHause>water flowing upwards!
16:57<Supercheese>(clearly the plural for lighthouse)
16:57<V453000>:D yes
16:57<frosch123>water falls and black holes
16:57<frosch123>(did i miss the topic?)
16:57<V453000> I considered making slopes like not normal water, but nO
16:57<andythenorth>frosch123: you are doing fine
16:57<Supercheese>Underground rivers
16:57<andythenorth>make it up
16:58<andythenorth>yeah, so who ever carries coal in a ferry in FISH?
16:58<Supercheese>I carry all coal in barges
16:58<V453000>aaaanyway, prepare for mayhem
16:58<V453000>me -> bed
16:59<Supercheese>vale, dormiture
16:59<andythenorth>Squid is going to have more restrictive refits
16:59<andythenorth>FISH was mostly 'carry anything, any ship'
16:59<andythenorth>which is highly realistic
16:59<andythenorth>but lame
16:59<Supercheese>that needs to be the same
16:59<andythenorth>it's lame
16:59<Supercheese>some ships autorefit 4 times to different cargoes
16:59<Supercheese>as they run about
16:59<andythenorth>yeah, that's nice :)
16:59<andythenorth>not :)
17:00<andythenorth>no more bulk cargos in ferries
17:00<Supercheese>Iron Ore -> Metal -> Goods -> Iron ore again
17:00<andythenorth>that's ok, use a freight ship for that
17:00<andythenorth>freight ships refit any freight
17:00<Supercheese>Oh, ok
17:00*Supercheese never uses passenger ships for freight
17:00<andythenorth>ferries refit any pax / mail / express
17:01<Supercheese>that would be silly
17:01<andythenorth>I think ferries refit some farm cargos too
17:01<Supercheese>I tend to use the Labrador Utility for farm cargos
17:01<Supercheese>18-21 mph, 12t
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17:02<Supercheese>Farms only need 56t per 3 months for max prod
17:02<andythenorth>Supercheese: it will be probly 16t or so now, maybe
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17:04<Zuu>V453000: A water-slug. Eg. a wave that travels through the canal.
17:04<Zuu>Or submarine
17:04<V453000>do you really think I would not include water slugs? :P
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17:07<Supercheese>Sharks as ships
17:07<Supercheese>Whales as ships
17:08<V453000>poor moby
17:08<V453000>hauling them wagons
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17:45<Prof_Frink>Supercheese: Nessie.
17:45<Supercheese>I think Mr. NUTS has that planned
17:46<Supercheese>"V453000 along with A ship, submarine, hovercraft, loch ness, and some other water animals, furballs,..."
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23:49<Supercheese>Man I love HEQS
23:49<Supercheese>dem trams
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---Logclosed Fri Feb 15 00:00:49 2013