Back to Home / #openttd / 2013 / 02 / Prev Day | Next Day
#openttd IRC Logs for 2013-02-14

---Logopened Thu Feb 14 00:00:48 2013
00:04-!-ST2 is now known as xT2
00:55-!-lugo [lugo@000189e6.user.oftc.net] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE - http://bnc4free.com/]
00:56-!-Eddi|zuHause [~johekr@p5DC676B4.dip.t-dialin.net] has quit []
00:56-!-Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has joined #openttd
01:00<__ln__>but they use helium, what a waste of natural resources
01:07<Flygon>I'm more of a hydrogen guy myself
01:12-!-lugo [lugo@apple.bnc4free.com] has joined #openttd
01:27-!-cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd
01:27-!-Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds]
01:30-!-Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer]
01:30<Supercheese>FAA probably won't let them use anything other than helium
01:30<Supercheese>silly regulations
01:32-!-Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd
01:54<@peter1138>less of a waste than bloody party helium balloons
01:59<Pikka>partly balloons
02:00<NGC3982>Morning.
02:06-!-pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd
02:11-!-pjpe [b8af1d68@ircip1.mibbit.com] has quit []
02:18-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds]
02:18-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
02:20-!-andythenorth [~Andy@2002:4d66:7022:0:849c:4284:dea5:2084] has joined #openttd
02:21<andythenorth>mornings and pikkas
02:21-!-andythenorth [~Andy@2002:4d66:7022:0:849c:4284:dea5:2084] has quit [Remote host closed the connection]
02:21-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
02:22<Supercheese>Bridges-over-stations not in trunk yet? :<
02:23<Pikka>morning and y
02:25<Pikka>duh, how do I pay attention
02:25<Supercheese>Cash or check
02:25<Supercheese>I don't think credit cards will work
02:26<Supercheese>:P
02:26<Pikka>I set a value to random 1,240 and then a couple of lines later clamp it to max 100.
02:27-!-M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org]
02:32-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd
02:34<andythenorth>:P
02:37<andythenorth>"the rules have to change"
02:37<andythenorth>really?
02:37<andythenorth>blah blah blah
02:37<Pikka>apparently
02:37<Pikka>yes, that's what I said
02:38<andythenorth>amendment to ToS: if those with root on the mysql DB think you're being a dick, they can remove your grf. Arguing will result in termination of your account and refund of all monies paid.
02:38<andythenorth>otherwise
02:38<andythenorth>good luck defining what's allowed and what's not
02:38<Pikka>exactly
02:39-!-Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd
02:39<andythenorth>I don't like all this Daily Mail "Something must be done" crap
02:39<Pikka>well
02:39<Pikka>idiots gonna idio
02:40<andythenorth>well
02:40<andythenorth>yes
02:40<andythenorth>someone has to
02:40<andythenorth>otherwise there would be a worldwide shorrrrtage
02:41<Pikka>yes
02:42<andythenorth>then the price would rise
02:42<andythenorth>terrible
02:42<andythenorth>we'd have to have export restrictions
02:42<Pikka>Idiot Weekly, Price 2d?
02:43<andythenorth>cheap at twice the price
02:43<Pikka>at least!
02:47<Twofish>what are you talking about?
02:47-!-cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org]
02:52-!-valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd
03:01<andythenorth>the global market for idiocy of course
03:01<andythenorth>is there a shortage?
03:01<andythenorth>a surplus?
03:02<andythenorth>these are important questions of the moment
03:03<Supercheese>I believe Einstein made the definitive statement on the idiocy market
03:03<Pikka>better put it into my industry set
03:03<Pikka>are idiots bulk or piece?
03:03<Supercheese>hazardous
03:04<Supercheese>there's a cargo class for that, no?
03:04<Supercheese>bitmask(hazardous, livestock)
03:04-!-KouDy [~KouDy@188.75.190.58] has joined #openttd
03:04<Pikka>transport idiots to the forum
03:05<Pikka>produces large amounts of hazardous liquid
03:05<Pikka>sounds about right
03:06<Supercheese>bitmask(CC_HAZARDOUS , CC_SPECIAL)
03:13<Pikka>mmm
03:13-!-DDR [~chatzilla@d108-180-68-236.bchsia.telus.net] has quit [Ping timeout: 480 seconds]
03:13<Pikka>UKRS2 running cost code was 150 lines long
03:13<Pikka>10CC running cost code is 3 lines long
03:14<andythenorth>but are they 3 really long lines? o_O
03:14<Pikka>nope
03:14<andythenorth>could chain a lot of advanced varact 2 :P
03:15<Pikka>UKRS2 running cost code is incredibly "realistic", and has different code for steam, diesel and electric
03:16<Pikka>10CC is sensible, trains are cheap when they're not moving and expensive when they are.
03:16<Pikka>overall outcome, probably 95% the same
03:17<Pikka>in gameplay terms
03:17<@peter1138>KISS
03:17<Pikka>ish
03:18<Pikka>I wonder if my industries are simple enough :)
03:18<andythenorth>cargo in, cargo out
03:18<Pikka>too simple :P
03:18<andythenorth>cargo in * wastage = cargo out
03:19<andythenorth>for secondary, what have you been able to invent that's complicated? o_O
03:21<Pikka>www.pikkarail.com/junk/Image12.png
03:21<Pikka>nothing much
03:21<Pikka>just the way it handles stockpiling and production rate, which is much smoother than the old version
03:21<Pikka>also the way industries shut down
03:22<Pikka>default secondary industries tell you 1 month before disappearing
03:22<andythenorth>hah hah
03:22<Pikka>mine tell you five years in advance, and if you establish good supply you can stop them closing down.
03:22<andythenorth>awesome
03:22<andythenorth>I can absolutely grief you in MP
03:23<andythenorth>in which case you should stop playing with me :)
03:23<Pikka>yes, you can
03:23<Pikka>you can knock the bottom out of the coal market and decrease coal mine production across the map by funding more coal mines :)
03:23<Pikka>however
03:23<Pikka>my coal mines like to cluster together
03:23<andythenorth>so the amount of production per map is relatively constant?
03:24<Pikka>so there's a reasonable chance that the new mines you prospect will pop up next to the one I'm already serving ;)
03:24-!-valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds]
03:24<Pikka>I don't know about constant, but yes, the industries all affect each other
03:24<Pikka>you can also increase coal mine production by building power stations
03:25<andythenorth>it's like a fake market economy
03:25<Pikka>yep
03:25<andythenorth>or a planned one
03:25<Pikka>but a /lot/ simpler than I'd originally intended ;)
03:25<andythenorth>capunism
03:25<andythenorth>comitulism
03:26<andythenorth>is it done yet?
03:26<andythenorth>where is server?
03:26<Pikka>:]
03:26<Pikka>2 down (except the graphics), howevermany to go.
03:26<andythenorth>well why are you here talking to me then? :P
03:27*andythenorth gtg anyway
03:27<Pikka>me too
03:27<Pikka>latarz
03:27<andythenorth>next times
03:27-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd []
03:28<Supercheese>I implemented variable running costs, and just made the vehicles' running costs decrease to 1/4 when speed = 0
03:29<Supercheese>Is that more or less what 10CC is doing?
03:31<Supercheese>Oops, did notice people had left... I should sleep too
03:31<Supercheese>'night
03:31-!-Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.2/20130201065344]]
03:32-!-tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
03:32-!-mode/#openttd [+v tokai|noir] by ChanServ
03:38-!-tokai|mdlx [~tokai@port-92-195-78-124.dynamic.qsc.de] has quit [Ping timeout: 480 seconds]
03:39-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer]
03:42-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds]
04:03<@peter1138>kamnet you are a fucking derp
04:05-!-Pixa [~pixa@85.210.76.243] has joined #openttd
04:08<__ln__>@seen kamnet
04:08<@DorpsGek>__ln__: kamnet was last seen in #openttd 2 weeks, 0 days, 0 hours, 5 minutes, and 3 seconds ago: <kamnet> I tried to create an 8k*8k map once. I gave up on the generation after 20 minutes. :D
04:15-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
04:28<Eddi|zuHause>"Draap Trading Ltd is a Cypriot-registered company, run from the Antwerp area of Belgium, and owned by an offshore vehicle based in the British Virgin Islands. Draap spelled backwards is the Dutch word for horse."
04:44<@planetmaker>moin
04:46-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
04:47-!-chester_ [~chester@95.27.187.204] has joined #openttd
04:50-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
05:08<MNIM>Eddi|zuHause: that sounds like it's got more behind it
05:09<Eddi|zuHause>it's either a really crazy conspiracy theory or the key player behind the horse meat scandal
05:10<MNIM>lol
05:10<MNIM>that explains a lot
05:12-!-valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd
05:18-!-Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd
05:46-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
05:53-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
05:53-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
05:58-!-kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds]
05:58-!-Devroush [~dennis@d5152695A.access.telenet.be] has quit []
06:00-!-Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd
06:06<Pikka>there's a lot of it about, peter1138
06:06<@DorpsGek>Commit by matthijs :: r24991 trunk/src/table/settings.h.preamble (2013-02-14 11:06:01 UTC)
06:06<@DorpsGek>-Doc: Clarify comments regarding settings macros.
06:06<@DorpsGek>Commit by matthijs :: r24992 /trunk/src/video (sdl_v.cpp sdl_v.h) (2013-02-14 11:06:06 UTC)
06:06<@DorpsGek>-Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions.
06:06<@DorpsGek>TrueBrain: Commit by matthijs :: r24993 /trunk/src (sdl.h video/sdl_v.cpp) (2013-02-14 11:06:12 UTC)
06:06<@DorpsGek>TrueBrain: -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
06:06<@DorpsGek>TrueBrain: - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
06:06<@DorpsGek>TrueBrain: - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
06:06<@DorpsGek>TrueBrain: - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
06:06<@DorpsGek>TrueBrain: (...)
06:08-!-HerzogDeXtEr [~Flex@88.130.174.42] has joined #openttd
06:08<blathijs>TrueBrain: Why is dorpsgek prefixing its messages with your name?
06:10<MNIM>because TrueBrain.
06:13-!-FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd
06:23<Pikka>should've left that thread as blah blah blah :)
06:24<andythenorth>oh goody
06:24<andythenorth>it's now a wall of text
06:24<andythenorth>can I have a cookie for predicting that?
06:24<andythenorth>forums should enforce linebreaks after n words
06:25-!-HerzogDeXtEr [~Flex@88.130.174.42] has quit [Read error: Connection reset by peer]
06:28<andythenorth>MB is funny :)
06:28<andythenorth>Pikka: change the title back, I am confused
06:28<andythenorth>it currently suggests something useful, or even informational
06:29<andythenorth>blah blah blah is more proper
06:29<dihedral>hey hey#
06:34<andythenorth>daylength
06:34<andythenorth>blah blah blah blah blah
06:34<andythenorth>how about
06:34<andythenorth>a tool that decompiles a grf, multiplies all dates by (some factor), then recompiles
06:34<andythenorth>done, done, donety done
06:34<andythenorth>and ignore the real dates
06:35<@peter1138>heh
06:36<andythenorth>the only valid argument I've ever seen for it is
06:36<andythenorth>"I want to watch the trains for longer"
06:46-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
06:49<andythenorth>http://knowyourmeme.com/memes/this-is-why-we-cant-have-nice-things
06:53-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
06:55-!-Tvel [~Thunderbi@212.36.5.170] has joined #openttd
06:56<Flygon>andythenorth: I have no idea if that link is NSFW or not
06:57<MNIM>it's sfw\
06:57<@peter1138>depends how your workplace sees non-work-related urls
06:59<Flygon>MNIM: I'm referring to the image macro examples near the bottom of the article
07:02<Eddi|zuHause>not NSFW, double negative is an emphasis?
07:10<andythenorth>the forum is currently heavy on walls of text, and light on kitten pictures
07:10<andythenorth>more kittens?
07:10<andythenorth>Eddi|zuHause can you oblige with photos of your cat?
07:10<andythenorth>cats always cheer peoples up
07:10<Eddi|zuHause>i don't have any available on my computer, currently
07:13<andythenorth>no camera?
07:18<lugo>i'd find this image fitting vefore locking the thread http://www.seriouseats.com/images/20101029-cateatingbanana.jpg
07:27<andythenorth>hmm
07:29<Pikka>hey guyz I have a great idea
07:29<Pikka>let's fork bananas
07:30<lugo>split!
07:31-!-FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds]
07:35<Pikka>andythenorth, I should have kept it in gfx discussion
07:35<Pikka>then I could change the thread title as often as I please. :)
07:36-!-kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has joined #openttd
07:40<andythenorth>well, it's more interesting than BBC news at any rate
07:46-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
07:48<andythenorth>herp
07:48<andythenorth>so shall I put a 'fake time' parameter into Squid then?
07:48<andythenorth>not hard :P
07:48<andythenorth>1x 2x 4x
07:49<Pikka>oh, a shipspeed parameter? :)
07:49<Pikka>1x 1.5x 2x, I'd say.
07:50<andythenorth>I was thinking of fake intro dates :P
07:50<andythenorth>for these daylength nerds :)
07:50<andythenorth>I liked eddi's patch best for daylength
07:50<Pikka>oh, I thought that's what you may have meant
07:50<andythenorth>it was super awesome
07:51<Pikka>and no, you should not
07:51<andythenorth>ok
07:51<Pikka>but shipspeed is a reasonable idea
07:51<andythenorth>everyone can just use eddi's patch
07:51<andythenorth>shipspeed smells of wee
07:51<Pikka>I'm a little worried how my industries will go with ships... but I guess we'll find out
07:51<Pikka>FINE
07:51<Pikka>don't then
07:51<andythenorth>38mph barge
07:51<Pikka>goodnight
07:51<andythenorth>:)
07:51<Pikka>turbobarge
07:51-!-Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving]
07:51<andythenorth>wake
07:51<MNIM>supersonic ships!
07:52<MNIM>heck, maglev supertankers!
07:52-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
07:52-!-HerzogDeXtEr [~Flex@88.130.174.42] has joined #openttd
08:07<@peter1138>who what where
08:10<MNIM>the british queen! porno! in a basement!
08:14-!-Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has joined #openttd
08:27-!-Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
08:34-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
08:37-!-Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd
08:50-!-RavingManiac_ [~RavingMan@182.55.106.160] has joined #openttd
08:56-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds]
08:57-!-Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Ping timeout: 480 seconds]
08:59<andythenorth>http://www.ft.com/cms/s/0/65e522dc-1fce-11df-8deb-00144feab49a.html#axzz2KsTaZOjg
09:00<@peter1138>pom te pom te pom
09:02<@peter1138>Sign up for quick access to this article
09:02<@peter1138>Already registered? Sign in
09:02<@peter1138>World’s fastest container ships mothballed
09:02<@peter1138>hmm?
09:03<@peter1138>what's this, the simuscape of news?
09:03-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth]
09:08-!-Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Ping timeout: 480 seconds]
09:09<@planetmaker>that's the new financing model of the FT... signup and get some for free. Pay for increased usage
09:12<Flygon>It's called Australian internet
09:14-!-ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd
09:15-!-RavingManiac_ [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer]
09:15-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
09:17<@Belugas>hello
09:20-!-Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd
09:22<Flygon>Hi
09:38<Eddi|zuHause>random idea: a town-type "village" that has no growth, and "upgrade to town" and "upgrade to city" option (very expensive)
09:45-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
09:54-!-|2rB [~Twofish@0001308f.user.oftc.net] has joined #openttd
09:55-!-supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has joined #openttd
09:56-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer]
09:57-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd
09:58<andythenorth>eh?
09:58<andythenorth>peter1138: that story was free for me, first time :P
09:58<andythenorth>silly FT
09:59-!-tb__ [~Twofish@77-95-76-210.bb.cust.hknett.no] has joined #openttd
10:00<V453000>andythenorth: do you have any checks in firs like "if newgrf = newbridges, use spriteset X, else use spriteset Y" ?
10:01<andythenorth>sprites specific to other newgrfs?
10:01<V453000>I see only incompatible stuff and if (check for setting
10:01-!-Twofish [~Twofish@0001308f.user.oftc.net] has quit [Ping timeout: 480 seconds]
10:01<V453000>yeah I need a little bit different overlays on bridges
10:01<andythenorth>no, generally I would say, fuck that
10:01<V453000>http://dev.openttdcoop.org/projects/firs/repository/entry/src/header_items/checks.pypnml I found this
10:01<andythenorth>but bridges are different
10:01<V453000>can something like if (climate == ... be converted to grf == ?
10:03-!-|2rB [~Twofish@0001308f.user.oftc.net] has quit [Ping timeout: 480 seconds]
10:04<V453000>with like output to different spritesets
10:06<Eddi|zuHause>andythenorth: typically, sites like these offer the story "for free" when you open it through a google referrer, but from other referrers it will show the paywall
10:06<andythenorth>how lame
10:09<andythenorth>https://www.workboat.com/newsdetail.aspx?id=13648
10:09<andythenorth>46knot, 150t cargo
10:09<andythenorth>it's a bit *too* good
10:09<andythenorth>that's 52mph
10:16-!-xT2 [~JrC@bl6-254-141.dsl.telepac.pt] has quit [Read error: Connection reset by peer]
10:17-!-ST2 [~JrC@bl6-254-141.dsl.telepac.pt] has joined #openttd
10:19<@peter1138>DID YOU KNOW
10:19<Eddi|zuHause>NO I DID NOT
10:19<@peter1138>I THOUGHT NOT
10:19<V453000>I DIDNT EITHER
10:25<andythenorth>I DID
10:26<V453000>OH
10:28<V453000>wtf are we talking about btw peter1138
10:28<andythenorth>DON'T YOU KNOW?
10:29<V453000>NO
10:29<V453000>IM LOST
10:34-!-tb__ [~Twofish@77-95-76-210.bb.cust.hknett.no] has quit [Quit: Leaving]
10:35<@planetmaker>V453000, you can, of course, set a global variable to one value or another depending on the presence or absence of a certain NewGRF
10:35<@planetmaker>And then use that global variable to show one spriteset or another
10:35<@planetmaker>But then you also want to make sure to test NewGRF order and not just NewGRF presence ;-)
10:35<V453000>global variable :o
10:36<V453000>uhm ... what is that? :D
10:36<@planetmaker>is_newgrf_present = will_be_active(GRFID) or something like that
10:36<@planetmaker>and then use is_newgrf_present later on
10:36<V453000>oh
10:36<V453000>I will try something thanks
10:39<@planetmaker>http://dev.openttdcoop.org/projects/ogfx-industries/repository/entry/src/compatibility.pnml
10:39<@planetmaker>selecting tree sprite depending on other grf's presence
10:40<V453000>excellent, thank you
10:40<V453000>right and the tree_base_sprite is then used somewhere like in forests
10:41<@planetmaker>yes
10:41<V453000>:)
10:42<@planetmaker>http://dev.openttdcoop.org/projects/ogfx-industries/repository/entry/src/tiles/forest_tiles.pnml
10:42<V453000>yarr
10:43<V453000>can the GRF ID shown in the game be used?
10:43<V453000>for newbridges that is 535A0501
10:43<@planetmaker>what do you mean?
10:43<V453000>or do I need to convert that somehow?
10:44<V453000>you have if (grf_future_status("\4D\66\6F\01")) { format
10:44<@planetmaker>that's the way you need to write it, yes
10:44<@planetmaker>\53\5A\05\01
10:44<V453000>alright
10:44<V453000>so \53\5A...
10:44<V453000>superb :) thanks
10:44<andythenorth>deletey
10:47<andythenorth>calling other people dicks makes me a dick too
10:47<andythenorth>let's not do that :P
10:49<V453000>no you have a strong point there
10:49<V453000>because that is the closest description of the problem there is so far
10:49<V453000>people being dicks
10:49<V453000>is all
10:52<andythenorth>reliability
10:52<V453000>breakdown imminent?
10:53<andythenorth>just wondering
10:53<andythenorth>about making hovercraft unreliable, due to being too fast
10:53<andythenorth>but then...breakdowns off
10:53<V453000>uhmmm you play with breakdowns?
10:53<andythenorth>so I never bother setting reliability
10:53<V453000>reliability is not a factor andy :)
10:53<V453000>I guess all you can do is reducing capacity for ships?
10:54<andythenorth>capacity & speed are the only two stats that really matter
10:54<V453000>yeah
10:54<andythenorth>reliability, cost, running cost are all pointless
10:54<V453000>sucks :) RAIL SHIPS
10:54<andythenorth>strange that we broke the game so much eh?
10:55<V453000>not really that is how the game always was, you either make profit or you dont, how much is just a matter of time you are willing to wait
11:00-!-Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has quit [Read error: Connection reset by peer]
11:01-!-Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has joined #openttd
11:05<@planetmaker>andythenorth, even when you (and me and V) play w/o reliability it does make sense to make it a valuable property for those who play with it
11:05<andythenorth>I play with breakdowns on sometimes
11:06<@planetmaker>then you definitely should put that into your consideration
11:06-!-SAC [5ae0e752@ircip1.mibbit.com] has joined #openttd
11:07<SAC>Hi all... do you have an OpenTTD dev around here right now?
11:08<Eddi|zuHause>we have plenty of devs around here, but they only respond to real questions
11:08<SAC>What's that suppose to mean?
11:08-!-Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds]
11:08<andythenorth>hi SAC
11:08<kormer>You have to fill out a captcha first before asking questions.
11:08<SAC>Hi andy! :)
11:08<SAC>Okey, sorry to bother you...
11:09<Eddi|zuHause>http://www.urbandictionary.com/define.php?term=metaquestion
11:09<andythenorth>what was the question?
11:09-!-SAC [5ae0e752@ircip1.mibbit.com] has quit []
11:10<V453000>gg
11:10<Eddi|zuHause>that was... unhelpful, i suppose :p
11:10<andythenorth>:rolleyes:
11:10<V453000>anyway, pm: I have this ... is the #define a makefile (or that evil non-windoze stuff) thing or is there a way around it and am I making something horribly wrong? http://paste.openttdcoop.org/show/2111/
11:11<Eddi|zuHause>that define doesn't make any sense
11:12<V453000>=( sad panda
11:12-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
11:12<V453000>lets see if I understand it (apparently not but ye) .. I define a variable bridge_overlay_stuff, which I add a value and then eventually change the vlue with the if?
11:12<Eddi|zuHause>"#define X Y" is a pre-processor directive that says "whenever X stands in the below code, treat it like Y would stand there"
11:12<V453000>o
11:14<andythenorth>hmm
11:14<andythenorth>CPP
11:15-!-goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Quit: goodger]
11:15<@peter1138>if (reliability_is_not_set_by_andy_the_north) refuse_to_load_grf(bad_gameplaY)
11:15<andythenorth>make it part of the ToS
11:15<V453000>:D
11:16<Eddi|zuHause>peter1138: remove all GRFs from bananas which don't utilize reliability correctly
11:16<V453000>if trains <3000, deactivate newGRF (not enough madness)
11:16<@peter1138>there's no ToS for loading newgrfs
11:16<andythenorth>peter1138: well there fucking should be :o
11:16<andythenorth>oops
11:16<andythenorth>sweary day
11:17<V453000>Eddi|zuHause: so the #define is outright wrong
11:17<@planetmaker>V453000, just replace the line with #define by
11:17<Eddi|zuHause>V453000: yes
11:17<@planetmaker>bridge_overlay_stuff = 0
11:17<V453000>o
11:17<SpComb>playing with breakdowns on peter's server wasn't really that bad as such
11:17<@planetmaker>you cannot use #define w/o use of gcc preprocessor in this context
11:17<Eddi|zuHause>V453000: define is not what you want to do
11:18<SpComb>but being offline while others were playing meant that your trains were always 50 years old and breaking down every five tiles once you returned to the game..
11:18-!-lugo [lugo@000189e6.user.oftc.net] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE - http://bnc4free.com/]
11:18<@planetmaker>and probably you want to use
11:18<andythenorth>it was good for beating Flherne
11:18<Eddi|zuHause>V453000: you "define" a named parameter by assigning a value to it, like in the line below
11:18<andythenorth>all his trains got slow
11:18<@planetmaker> bridge_overlay_stuff = 1 two lines further down
11:18<@planetmaker>and then in the actual spritesheet use like
11:18<Eddi|zuHause>not sure if you can assign a spriteset to a parameter, though
11:19<@planetmaker>sprite: (bridge_overlay_stuff ? value for grf present : value for grf not present)
11:19<@planetmaker>(if you use default sprites)
11:19-!-goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd
11:19<V453000>I tried http://paste.openttdcoop.org/show/2112/ and it says error at 356 which is line 4 in the paste
11:19<Eddi|zuHause>nmlc will probably blow up in your face if it's not allowed :)
11:19<@planetmaker>if you use your custom spritesets, you can use that variable in a switch decision like any other variable
11:20<V453000>right
11:22<V453000>should be there anything after the sprite(bridge_overlay_stuff ? canalrails_bridge_surfaces_newbridges : canalrails_bridge_surfaces_original) ?
11:23<V453000>if I put ; there ,it sez unexpected token ;
11:23<V453000>oh that doesnt ask about the newgrf anyhow
11:23<V453000>zz
11:24<Eddi|zuHause>you miss a )
11:24<Eddi|zuHause>oh no, there it is
11:24<Eddi|zuHause>i have no idea, this is not a magic i have used before
11:25<V453000>sense this makes ? http://paste.openttdcoop.org/show/2113/ says unexpected token ; at the ternary thingy line
11:25<@planetmaker>http://paste.openttdcoop.org/show/2114/
11:25<V453000>how simple it is .. :)
11:25<V453000>as always, getting lost in it ... thanks pm :)
11:26<@planetmaker>yw :-)
11:27<@planetmaker>anyway... gotta go. See you (much) later or tomorrow
11:27<V453000>:) bai
11:29<V453000>hm, what could the grf_present stand for in the switch block
11:29-!-lugo [lugo@apple.bnc4free.com] has joined #openttd
11:30<V453000>omfg kill me
11:30<V453000>just do
11:30<V453000>nmlc crunching it now :) so happily
11:33<V453000>no way it works :D
11:33<V453000>congratulations, you led the idiot to success again ... thank you :)
11:33-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
11:37-!-oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds]
11:52-!-frosch123 [~frosch@frnk-590fe1e2.pool.mediaWays.net] has joined #openttd
11:54-!-valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds]
12:01-!-|Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd
12:01-!-TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds]
12:04<@DorpsGek>Commit by rubidium :: r24994 /trunk/src (12 files in 2 dirs) (2013-02-14 17:04:01 UTC)
12:04<@DorpsGek>-Codechange: Replace access to service_interval with accessors (peter1138)
12:05-!-user54367644 [~user@211.234.225.113] has joined #openttd
12:06<@DorpsGek>Commit by rubidium :: r24995 /trunk/src (10 files in 3 dirs) (2013-02-14 17:06:49 UTC)
12:06<@DorpsGek>-Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138)
12:06-!-TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd
12:07-!-user54367644 [~user@211.234.225.113] has quit [Remote host closed the connection]
12:09<@DorpsGek>Commit by rubidium :: r24996 /trunk/src (4 files in 2 dirs) (2013-02-14 17:08:56 UTC)
12:09<@DorpsGek>-Change: Apply default service interval changes to vehicles without custom interval (peter1138)
12:11<@DorpsGek>Commit by rubidium :: r24997 /trunk/src (3 files in 3 dirs) (2013-02-14 17:11:42 UTC)
12:11<@DorpsGek>-Change: Use dropdown list to select between Default/Days/Percentage (peter1138)
12:12<andythenorth>ho ho ho
12:12<andythenorth>shall we just bin the web interface to Bananas?
12:12<andythenorth>[the public list of content]
12:13<andythenorth>http://bananas.openttd.org/en/
12:25<@DorpsGek>Commit by rubidium :: r24998 /trunk/src (10 files in 2 dirs) (2013-02-14 17:24:55 UTC)
12:25<@DorpsGek>-Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138)
12:29<@peter1138>new rage against the machine song
12:30<@peter1138>"committing in the name of"
12:31-!-MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection]
12:33<Eddi|zuHause>andythenorth: why?
12:34<frosch123>why did eddi post such nonsense in my topic?
12:35<frosch123>this is no shunting
12:35-!-valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd
12:35<frosch123>all vehicles in the consist stay in their place
12:35<frosch123>else we have the same complex nonsense as the old reverse flag hack
12:36<frosch123>engines running around a consist, lol? how do you imagine this should work with two engines in the consist?
12:36<frosch123>do you want to add the whole consist to the orders?
12:37<Eddi|zuHause>frosch123: i'm posting this because your patch is a solution to the wrong problem
12:37<frosch123>the patch is meant for dual headed consists
12:37<frosch123>not for shunting steam engines around
12:38<andythenorth>frosch123: it literally is just permitting going backwards yes?
12:38<Eddi|zuHause>yes, and that is the problem :)
12:38<frosch123>Eddi|zuHause: shunting is silly
12:38<frosch123>you can barely define it for a single engine
12:38<@peter1138>frosch123, yeah, i find i get annoyed when i ask something and they reply about something completely different too :S
12:38<frosch123>so it limits gameplay and turns ottd into a realism game
12:38<frosch123>worst feature ever, i would say
12:40<Eddi|zuHause>frosch123: i know how it works in my head. it's not that complicated... let me try to phrase it in words
12:40<@Terkhen>hello
12:45<@peter1138>frosch123, first step, remove the flag, second step, don't commit your patch because it "is just useless", third step, ignore them
12:47-!-Supercheese [~Password4@76.178.163.204] has joined #openttd
12:52-!-Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel]
13:01<andythenorth>frosch123: do I misunderstand? Does the reverse patch *require* an articulated vehicle?
13:01<andythenorth>or just a flag on a vehicle?
13:04<frosch123>no?
13:04<Eddi|zuHause>frosch123: i hope that is clearer now...
13:04<frosch123>when i mention articulated parts i only want to point out that articulated parts of engines also count as engines
13:05<frosch123>(while they normally would not)
13:07<frosch123>Eddi|zuHause: do you realise how complex your suggestion is? and that it completely breaks newgrfs defining graphics depending on the position in the consist?
13:07<Eddi|zuHause>yes-ish
13:08<andythenorth>so I can build some engine
13:08<Eddi|zuHause>but my opinion is that without this, the feature is worthless
13:08<andythenorth>and put a cabbage and the end of the train
13:08<andythenorth>and it will just go backwards
13:08<andythenorth>no need to faff about shuffling newgrf graphics around
13:08<@peter1138>andythenorth, something like that
13:08<andythenorth>and / at /s
13:08-!-Devroush [~dennis@d5152695A.access.telenet.be] has quit [Ping timeout: 480 seconds]
13:08-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
13:09<andythenorth>I don't make trains, so my opinion is worthless
13:09<@peter1138>but people conflate reversing with some form of shunting
13:09<andythenorth>to me this seems like a way to save newgrf authors writing a whole lot of code
13:09<andythenorth>while adding a teeny-tiny gameplay benefit
13:10<@peter1138>personally i find terms like "useless" and "worthless" pretty offensive... and i didn't even write it
13:12<andythenorth>it's definitely fun around here at the moment :)
13:13<andythenorth>a happy place
13:14<@peter1138>i guess it would work if you removed though 4x variables
13:14<@peter1138>want a different look? use a different id... heh
13:16-!-glx [glx@000128ec.user.oftc.net] has joined #openttd
13:16-!-mode/#openttd [+v glx] by ChanServ
13:17<Eddi|zuHause>frosch123: the newgrf stuff can be solved by passing to the newgrf the data how the consist was arranged in the depot, instead of how the consist is arranged currently
13:17<frosch123>if you think that is correct
13:17<Eddi|zuHause>that is in the same spirit as how you keep the old "train was flipped an odd number of times" flag in case of the old behaviour
13:18<frosch123>why would the newgrf not want to access the current layout?
13:18<frosch123>i think you should draw some non-trivial examples, and then realise that the whole suggestion is nonsense
13:18<Eddi|zuHause>frosch123: the newgrf could deduce the current layout by reading the "goes backwards" flag that you introduced, and which backwards-method is applied
13:21*andythenorth bbl
13:21-!-andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth]
13:21-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds]
13:23-!-Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in]
13:25-!-Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd
13:36-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
13:44-!-ST2 is now known as xT2
13:44-!-Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd
13:46-!-Superuser [~root@host81-129-131-143.range81-129.btcentralplus.com] has joined #openttd
13:49<@DorpsGek>Commit by translators :: r24999 /trunk/src/lang (60 files in 2 dirs) (2013-02-14 18:49:11 UTC)
13:49<@DorpsGek>-Update from WebTranslator v3.0:
13:49<@DorpsGek>english_US - 4 changes by Rubidium
13:49<@DorpsGek>french - 4 changes by glx
13:49<@DorpsGek>greek - 156 changes by Evropi
13:49<@DorpsGek>spanish - 5 changes by Terkhen
13:49<@DorpsGek>swedish - 9 changes by Joel_A, Zuu
13:49<Superuser>last 500 strings!
13:49<Superuser>had even more amazing progress yesterday
13:50-!-|Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO]
13:50<Superuser>actually it may have counted as today, as I was translating late into the night, hence the 156 changes
13:50<Superuser>(I change a lot of strings, but probably not the majority of the ones I go through)
13:51<Superuser>also continuous integration ftw
13:51<Zuu>afaik it show the number of strings that were changed since last sync to svn.
13:51<Zuu>Eg. the last 24 hours.
13:52<@DorpsGek>Commit by rubidium :: r25000 branches/1.3/ (2013-02-14 18:52:05 UTC)
13:52<@DorpsGek>[1.3] -Branch: time to get this thing done and do some new stuff in trunk
13:52<Superuser>oh okay, 24 changes yesterday
13:52<Superuser>I just checked the svn myself
13:52-!-Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
13:52<Wolf01>hi o/
13:53<Superuser>and 53 changes 3 days ago
13:53<Superuser>damn I'm good
13:53<Superuser>still, I've probably had more productive periods, but then again, the effort is almost over
13:53<Zuu>Happy 25k :-)
13:53<Superuser>this will be my finest work yet :D
13:54<Superuser>(my OSS translation credentials: http://en.lichess.org/@/Hellball)
13:56<Supercheese>r25k is 1.3.0 eh?
13:56<Superuser>that said though I have built up a backlog of ~200 strings that need to be checked. Occasionally their original English strings may have to be changed, which is a long and arduous process
13:56<Superuser>sigh
13:56<@Terkhen>nope, just the branch
13:57-!-joey8 [~JoeEvans@host86-131-145-108.range86-131.btcentralplus.com] has joined #openttd
13:58<Superuser>>svn branching
13:58<Superuser>are you a wizard
13:58<@DorpsGek>Commit by rubidium :: r25001 /trunk (9 files in 6 dirs) (2013-02-14 18:58:04 UTC)
13:58<@DorpsGek>-Change: heading for 1.4 now
13:58<Superuser>rotfl
13:59<joey8>anyone know how to stop those annoying "Message from the manufacturers" please
14:00<Eddi|zuHause>Supercheese: no, r25k is just splitting the development version from the testing version, which means one of the next commits to that branch will be 1.3.0-RC1
14:00<Superuser>why is vim under windows such a piece of ass
14:00<Superuser>aaarrghhh
14:01<Supercheese>I see
14:01<Eddi|zuHause>Supercheese: whereas trunk can now move forward with experimental patches, not affecting the testing version's feature freeze (e.g cargodist or more height levels)
14:01<Supercheese>Indeed
14:02-!-Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd
14:02<Supercheese>and Bridges-over-stations :)
14:03<Eddi|zuHause>and for the record, you guys drive me mad with the 5 letter common prefix...
14:04<Eddi|zuHause>(not as mad as people with the same colour talking to each other, though)
14:04<Zuu>Superuser: because you screwed up
14:04<Eddi|zuHause>i've never had a problem with vim under windows...
14:05<Eddi|zuHause>(or i can't remember)
14:05<V453000>I have never had a problem
14:05<Zuu>The only "issue" I had was to figure out where to put my .vimrc and .gvimrc files.
14:06<Zuu>And that the installer diddn't include the themes that I like so I had to get a theme pack manually.
14:06<Zuu>But both are minor things that can be sorted out.
14:07<Eddi|zuHause>can anyone decipher this message? http://www.tt-forums.net/viewtopic.php?f=26&t=2480&view=unread#p1066272
14:07<Zuu>Hmm, a link to show unread with a post hashtag. How is that going to work?
14:07<Eddi|zuHause>(i'm guessing it's an automatic translator failure)
14:08<frosch123>joey8: update to 1.3 beta
14:08<frosch123>it has some improvements in that area
14:08<frosch123>you are only offered engines, if you already have similiar ones
14:08<Eddi|zuHause>Zuu: no idea, i just copied the link that the forum gave me
14:08<joey8>frosch123➤ ah ha ok thankyou
14:08-!-pugi [~pugi@dyndsl-095-033-175-082.ewe-ip-backbone.de] has joined #openttd
14:09<Zuu>For me that give me page 146 in that thread as that is aparently the first new page for me.
14:12<V453000>OMG pikka also has open wagon livestock :DD <3
14:12<V453000>animalz
14:15-!-Maedhros [~maedhros@199.198.125.91.dyn.plus.net] has joined #openttd
14:20-!-Progman [~progman@p57A1A77D.dip.t-dialin.net] has joined #openttd
14:20-!-pjpe [b8af1d68@ircip3.mibbit.com] has joined #openttd
14:21<Superuser>should industry names have genders?
14:22<Superuser>also, they are not pluralised anywhere are they?
14:22<Superuser>nah they ain't, otherwise they'd be marked as such derp
14:22<Superuser>so should they?
14:22-!-pjpe [b8af1d68@ircip3.mibbit.com] has quit []
14:23<Superuser>What about town buildings? They definitely not, right?
14:23<Eddi|zuHause>the german industry names have geners male/female/neutral/plural
14:24<Eddi|zuHause>*genders
14:24<Superuser>okay
14:24<Eddi|zuHause>(m/w/n/p)
14:24<Superuser>so add plural too? the english originals don't have plural
14:24-!-joey8 [~JoeEvans@host86-131-145-108.range86-131.btcentralplus.com] has quit [Quit: Leaving]
14:24<Superuser>and plural is not listed for Greek, only m/f/n
14:25<Eddi|zuHause>it's mainly for the founding news message
14:25<Superuser>That still means it's important
14:25<Superuser>should I add plural to greek via the config page?
14:25<Eddi|zuHause>"new forest is planted" but "new oil wells are opened"
14:25<Superuser>or just use {P x y}
14:26<Eddi|zuHause>no, because P needs a number
14:26<Eddi|zuHause>which you don't have, so it won't work
14:26<Superuser>ffuuuu
14:26<Superuser>so we need a p gender I guess?
14:26<Eddi|zuHause>the plural gender worked out very well for german
14:27<Superuser>okay.jpg
14:28<Superuser>dang
14:28<Superuser>this is a disaster
14:28<Superuser>now I'll have to find all the places industry names are used
14:28<Superuser>fuuu
14:28<Superuser>actually nevermind
14:29<Superuser>lol, looking through the industry names, it strikes me that I won't need a plural gender at all
14:29<Eddi|zuHause>you need to find all places that use {G}, not just industry-related
14:29<Superuser>oi shit
14:30<Superuser>I will
14:30<Superuser>fudge
14:30<Superuser>my
14:30<Superuser>life
14:30<Superuser>this will require regex magic
14:30<Superuser>can lng files be edited in a text editor
14:30<Eddi|zuHause>yes
14:30<Superuser>sigh
14:30<Superuser>I'll have to grep this at some point
14:31<Eddi|zuHause>well, the original .txt file, not the compiled .lng file
14:31<Superuser>http://tools.tortoisesvn.net/grepWin.html this is 5/5 on windows btw
14:31<Superuser>has a funky graphical interface too
14:31<Superuser>ok
14:31-!-ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
14:38-!-FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd
14:46-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd
14:48<Eddi|zuHause>frosch123: i think "shunting" doesn't quite mean the same thing that i suggested... "shunting" would involve exchanging wagons beteen consists
14:48<Eddi|zuHause>+w
14:51<@peter1138>generally yes
14:51<@peter1138>you're talking about detaching the engine, moving it, and reattaching it at the back
14:51<@peter1138>which is not technically shunting but i can't think of a suitable word :p
14:53<@peter1138>oh the topic was randomly split
14:54<Superuser>ΟΝΛΥ 300 ΛΕΦΤ
14:54<Superuser>ONLY 300 LEFT *
14:56-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
15:01<Superuser>for STR_FORMAT_DATE_LONG
15:01<Superuser>The English (US) original is '{STRING} {STRING} {NUM}'
15:02<Superuser>the Greek translation (not mine) is '{STRING.date} {STRING} {NUM}'
15:02<Superuser>should I remove .date?
15:02<V453000>track_overlay[1] 10 6 flat and 4 slope sprites. Track without landscape ----- when are the slope sprites used there? I cannot seem to find when are these done, on slopes underlay applies, on bridges bridge_surfaces apply
15:02<Superuser>oh and nice application of OO, that's one thing you rarely come across :)
15:03<@peter1138>V453000, pbs reservation
15:03<V453000>:o
15:03<V453000>thanks
15:05<Superuser>Anyone familiar with my issue? :L
15:05<@peter1138>what's the issue?
15:05<Superuser>exactly 100 left btw (string 3804/3904)
15:05<Superuser><Superuser> for STR_FORMAT_DATE_LONG
15:05<Superuser><Superuser> The English (US) original is '{STRING} {STRING} {NUM}'
15:05<Superuser><Superuser> the Greek translation (not mine) is '{STRING.date} {STRING} {NUM}'
15:05<Superuser><Superuser> should I remove .date?
15:05<@peter1138>is it wrong?
15:05<andythenorth>there's no content in base costs grf
15:06<andythenorth>no trains at all
15:06<andythenorth>it's just a list of numbers
15:06<andythenorth>it should be removed
15:06<andythenorth>from everywhere
15:06<V453000>it has a use?
15:06<andythenorth>oops
15:06*andythenorth is being a dick
15:06<Superuser>I have NO clue about what you're on about, andy
15:06<V453000>honestly, yes. If you dont care about the problem then dont fuck the discussion up imo
15:07<V453000>I still love you though andy <3
15:07<V453000>draw ships for me?
15:07<Superuser>so should .date be removed?
15:08<andythenorth>draw your own ships :P
15:08<+glx>Superuser: it's a case
15:08<@peter1138>Superuser, why should it be removed?
15:08<V453000>worst case scenario :P
15:08<Superuser>because the original doesn't have it
15:08<Superuser>and no, not a case glx
15:08-!-KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd
15:08<@peter1138>original doesn't have cases
15:08<Superuser>oh wait it is
15:08<Superuser>derp
15:09<Superuser>sorry for the trouble
15:09<Superuser>okay, last 100 strings!
15:09<andythenorth>would this have been allowed on Nananas? http://www.tt-forums.net/download/file.php?id=114946
15:10<@peter1138>andythenorth, stfu :p
15:10<andythenorth>about time someone said that
15:10<V453000>:D
15:10<@peter1138>andythenorth, you're caring too much for someone who doesn't care :p
15:10<Supercheese>^
15:11<V453000>^^
15:11<andythenorth>hmm ok so FISH is nearly 4 years old
15:11<andythenorth>the first post of the thread is quite nice reading
15:11<Eddi|zuHause>andythenorth: it's not much different from CETS :)
15:11<andythenorth>http://www.tt-forums.net/viewtopic.php?f=26&t=44613
15:12<Supercheese>The problem isn't so much about random faff uploaded to Bananas, as Bananas has lots of faff already
15:12<Eddi|zuHause>(although that is not on bananas yet)
15:12<Supercheese>The problem is the community creating drama drama drama
15:12<andythenorth>herp
15:12<andythenorth>walls of text
15:12<andythenorth>yet it's obvious when someone is being a dick
15:12<andythenorth>I can be a dick and it's obvious in 1-2 lines
15:12<andythenorth>then someone tells me to stfu
15:13<andythenorth>so why loads of drama when someone else is a dick
15:13<andythenorth>back to ships
15:13<Supercheese>lolol http://www.tt-forums.net/viewtopic.php?f=26&t=44613#p807442
15:13<Supercheese>(reserved)
15:13<Supercheese>Can no longer be edited :|
15:13<andythenorth>wtf is it reserved for eh?
15:13<Supercheese>drama
15:13<V453000>:D
15:13<Superuser>motherfucking
15:13<Superuser>YES
15:13<Superuser>IT'S DONE
15:14<Supercheese>a translation?
15:14<Superuser>Ok I'll masturbate furiously and then sleep, later everyone
15:14<Supercheese>WTMI
15:14<andythenorth>that is lovely
15:14-!-Superuser [~root@host81-129-131-143.range81-129.btcentralplus.com] has quit [Quit: Leaving]
15:14<Supercheese>W,W,W,WTMI
15:14<V453000>PLAN
15:14<andythenorth>actually not nearly enough
15:14<andythenorth>I wanted pictures
15:14<andythenorth>diagrams
15:14-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving]
15:14<andythenorth>video
15:14<Supercheese>-______-
15:15<andythenorth>but mostly diagrams
15:15<Eddi|zuHause>a template maybe? :p
15:15<andythenorth>check list
15:16<V453000>andy are you drunk or yes
15:17<andythenorth>V453000: not at all
15:17<V453000>come on I wanted a moral justification for me to be drunk
15:17<V453000>now I have to stay sober, thank you
15:17<Supercheese>why?
15:17<V453000>though, one thing
15:17<Supercheese>No need for justification
15:17-!-Tvel [~Thunderbi@84.40.82.221] has joined #openttd
15:18<V453000>HOW in the hell do foundations have effect on the opposite end of the tile :D
15:18-!-Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd
15:18-!-Tvel [~Thunderbi@84.40.82.221] has quit []
15:19<@peter1138>andythenorth, i can't actually do anything about content on bananas anyway
15:19-!-Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection]
15:20-!-tokai|mdlx [~tokai@port-92-195-98-215.dynamic.qsc.de] has joined #openttd
15:20<V453000>https://dl.dropbox.com/u/20419525/wtffoundations.png wtf :D
15:20<V453000>the snow shouldnt be there, as shown on the right tracks, the water is everywhere there
15:20<V453000>when track is on foundation there, it overwrites the tracks :D somehow
15:21<andythenorth>you know that foundations show a pixel or so above the tile? at least, in my experience they do
15:21<V453000>but this is on the opposite side
15:21<V453000>the snow shouldnt be there?
15:22<V453000>that isnt a foundation, looks like hole in sprites but somehow ... it isnt a hole
15:22<Supercheese>sprite alignment :|
15:22<andythenorth>hmm
15:22<V453000>the foundation is on the left, and under tracks
15:22*Supercheese hates sprite aligning
15:22<andythenorth>could we change the newgrf spec?
15:22<andythenorth>to allow fetching images from remote sources?
15:23<andythenorth>cb: change sprite source
15:23<Supercheese>Someone write a patch that automatically aligns sprites As They Should Be™
15:23<Supercheese>save us a lot of work :D
15:23*andythenorth considers an actual 'advertising grf'
15:23<V453000>hm yeah when I move the sprites 2 pixels right and 1 down, snow disappears
15:23<Supercheese>autodetect "is this sprite a train"
15:23-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]
15:23<Supercheese>"is this sprite a unicorn" execute autoalignunicorn subroutine
15:23<andythenorth>I kind of need to trigger fetching a url in system browser when clicking on a tile
15:24<andythenorth>we can do that?
15:24<Supercheese>I think GS can
15:24<Supercheese>clicky clicky
15:24<andythenorth>don't think it can open your browser
15:24<Supercheese>yet
15:24<Supercheese>write a patch
15:24<andythenorth>"Get paid to click ads"
15:24<Supercheese>import code from the newgrf settings window
15:24<andythenorth>:P
15:25<Supercheese>"This vehicle can only be built after clicking on X advertisements"
15:25<Supercheese>"Or solving Y captchas"
15:25<andythenorth>the actual idea I had was a station set that showed lolcats
15:25<andythenorth>and nothing to do with ads
15:25<Supercheese>Nyan nyan
15:25<andythenorth>secret combinations unlock a new cat
15:25<Supercheese>Autoreplace ceiling cat with serious cat
15:25<andythenorth>could be done without fetching them live
15:26<andythenorth>but live would be more...fun?
15:26<Supercheese>HEQS already has CATs though :P
15:26-!-tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
15:26<andythenorth>good point
15:26<andythenorth>let's move on
15:26<andythenorth>so advertising
15:26<andythenorth>how much shall we charge per click?
15:26<andythenorth>and who gets the money?
15:26<Supercheese>Yes.
15:26<andythenorth>obv. it's my idea so 50% to me
15:26<andythenorth>and 25% to openttd
15:26<andythenorth>25% to newgrf author?
15:27<andythenorth>fair all round
15:27<Supercheese>I should really stop being lazy and add the extra zoom sprites to my grf
15:27<Supercheese>but... effort... ugh
15:27<andythenorth>being lazy is good
15:28<Supercheese>I think I've modified the OTTD source a dozen times since starting my game last month
15:28<andythenorth>busy people are what cause stuff like the seige of staliningrad
15:28*andythenorth has been adventuring in wikipedia
15:28<Supercheese>It's amazing when you say "I don't like this 'feature'" and you can just browse the code and remove it, and recompile
15:28<V453000>zoom sprites? :d what for
15:29<Supercheese>Because it's "easy"
15:29<V453000>brutal effort for no real gain tbh
15:29<Supercheese>I already have large renders
15:29<V453000>ah well with renders it isnt that much effort
15:29<Supercheese>I "just" need to resize them and add some code
15:29<andythenorth>yeah, that's how staliningrad got started too
15:29<andythenorth>"it will be easy"
15:29<andythenorth>2m deaths later
15:29<andythenorth>not easy
15:30<andythenorth>be careful, is all I'm saying :P
15:30<Supercheese>does the Dutch station set show passengers on the platforms based on amt of cargo waiting?
15:30<Supercheese>that's become a mandatory feature for my pax-stations
15:30*Supercheese should test
15:30<Supercheese>brb
15:32<andythenorth>so where is pikka at?
15:33<Supercheese>Kanto
15:33<Supercheese>or Johto
15:33<Supercheese>the other regions are faff
15:33<andythenorth>frosch123: semi-serious question - not just being a dick - could trams go backwards, in principle?
15:35<frosch123>road vehicle movement is a lot more complicated
15:35<frosch123>and i would wonder whether the tram should then switch the driving side :p
15:35<andythenorth>and there's no obvious way to switch drive side
15:35<frosch123>what's the point of driving a tram backwards?
15:35<andythenorth>one of the (probably many) annoying things with trams is the loops that have to be built
15:35<frosch123>the vehicles behind it will block the path
15:35<andythenorth>yes
15:35<andythenorth>state machine might be better :P
15:36<andythenorth>in station
15:36<andythenorth>nvm
15:36<andythenorth>silly idea
15:36<andythenorth>back to cooking dinner
15:36<andythenorth>and ships
15:36-!-HerzogDeXtEr1 [~Flex@i59F6D858.versanet.de] has joined #openttd
15:38<V453000>cook me a cake?
15:38*Supercheese needs the tiles from VAST Objects for VAST Station tiles
15:38<Supercheese>but no stations for NML :<
15:40<frosch123>V453000: do czech also call baking cakes "cooking"?
15:40<V453000>not quite, baking
15:40<V453000>but cooking is general enough
15:40-!-Tvel [~Thunderbi@84.40.82.221] has joined #openttd
15:41<V453000>also andy wont cook or bake me anything because he is a bitch, so ...
15:42-!-HerzogDeXtEr [~Flex@88.130.174.42] has quit [Ping timeout: 480 seconds]
15:42<Supercheese>Dutch stations do not show passengers on the platforms :<
15:42<Supercheese>Too bad, they have awesome sprites
15:43<bb10>you didn't know? dutch people are invisible.
15:43<Supercheese>That would explain a bit :P
15:43<bb10>:D
15:50<andythenorth>people on stations is lame
15:51<Supercheese>what
15:51<V453000>there should be animals, cakes and cats
15:51<V453000>(cats arent classed as animals)
15:53<andythenorth>that is a good idea
15:53<andythenorth>do a station set
15:53<andythenorth>V453000 really, you should do an industry set
15:53<andythenorth>you are wasting your skills
15:53<Eddi|zuHause><frosch123> and i would wonder whether the tram should then switch the driving side :p <- yes, just like overtaking vehicles just jump to the other lane (if it's free)
15:53<andythenorth>V453000: ever play zool? http://en.wikipedia.org/wiki/Zool
15:54<Eddi|zuHause>(overtaking is not implemented for articulated vehicles yet, afair)
15:54<V453000>andythenorth: I have half complete ;) just no sprites yet
15:54<V453000>never heard of zool tho
15:55<andythenorth>http://www.google.co.uk/search?q=zool&hl=en&client=safari&tbo=u&rls=en&tbm=isch&source=univ&sa=X&ei=yk4dUdSXGqGx0AWlr4D4BQ&ved=0CDsQsAQ
15:55<andythenorth>cakes and chupa chups and stuff
15:55<andythenorth>and an awesome soundtrack
15:55<V453000>andythenorth: FARM, FARM Adds Real Mayhem
15:57<andythenorth>oh my word
15:57<andythenorth>the most epic soundtrack http://www.youtube.com/watch?v=z6ooZLu39u0
15:58<andythenorth>games used to have class
15:58*andythenorth is a grumpy old man
15:59<Supercheese>TTO & TTD soundtracks are still my favorite non-Nintendo-game soundtracks
15:59<V453000>andythenorth: http://www.youtube.com/watch?v=BgfzWLP2pPE
16:02*andythenorth wonders
16:02<andythenorth>lotus turbo esprit
16:02<andythenorth>can't be hard to recreate
16:03<andythenorth>I used to code games a bit like that in flash
16:03<andythenorth>without corners :P
16:03<andythenorth>never worked out the corners :P
16:04<V453000>oh god :D
16:06<andythenorth>gah
16:06<andythenorth>my flash is blocked by apple :(
16:06<andythenorth>can't play my old games
16:09<V453000>GO MINIONIZE NEWGRFS INSTEAD
16:09<V453000>hahaha
16:16<andythenorth>draw me some ships
16:17<andythenorth>V453000: all the dramas gone, let's make a new one
16:18-!-ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has quit [Ping timeout: 480 seconds]
16:19<V453000>wat
16:20<andythenorth>NUTS smells
16:20<andythenorth>and you won't draw me ships
16:20<V453000>OH
16:20<V453000>well it smells so it needs some smelly ships
16:20<V453000>also what kind of fool are you that you think I am going to draw normal ships
16:20<Supercheese>NewFISH will have Livestock ship no? That surely is smelly
16:21<frosch123>fish is smelly on its own
16:21<andythenorth>cheese smells
16:21<Supercheese>Hah, drawing graphics? By hand?
16:21<V453000>esp with livestock shits
16:21<Supercheese>Render them
16:21<andythenorth>loser
16:21<V453000>I want to see a good render for 1x zoom
16:21<Supercheese>You render and then edit
16:21<V453000>the good is important
16:21<Supercheese>You don't just render and say "welp, I'm done"
16:21<V453000>he :)
16:22<andythenorth>Supercheese: you probably do just that :P
16:22<V453000>isnt it easier to draw the silhoulette in the first place?
16:22<Supercheese>Moi? Au contraire!
16:22<andythenorth>Troll!
16:22<Supercheese>Render and then tweak
16:22<Supercheese>I could provide some "before -> after" but meh, effort
16:23<andythenorth>oops, /me remembers not to go too far
16:23<Supercheese>andythetroll
16:23<andythenorth>this is not a place for your mum jokes
16:23<V453000>got some examples? :>
16:23<andythenorth>renders should be banned!
16:23*peter1138 smirks at wallyweb trying to code
16:23<Supercheese>Bye bye Av9
16:23<Supercheese>that's rendered, no?
16:23<Supercheese>Av8 is
16:24<Supercheese>peter1138: trawling Simuscape for more drama?
16:24<@peter1138>eh?
16:24<Supercheese>Wallyweb
16:24<Supercheese>Oh new post
16:24<Supercheese>nevermind
16:24<Supercheese>wtf arrays
16:25<andythenorth>I like Wally
16:25<andythenorth>he never gets angry
16:25<andythenorth>he's always a decent chap
16:25<@peter1138>yes well
16:25<Supercheese>True enough andy
16:25<andythenorth>his idea is good eh?
16:25<andythenorth>instead of having actual vehicles
16:25<@peter1138>thank you for automatically assuming i'm going to go around digging up stuff to cause shit
16:25-!-peter1138 [~petern@00013681.user.oftc.net] has left #openttd []
16:26<andythenorth>see what you did there?
16:26<V453000>LMFAO car heightmap
16:26<V453000>:DD
16:26<andythenorth>an actual drama :(
16:26<V453000>another thread going to shit :D
16:26<V453000>I blame andy
16:26<andythenorth>natural destination of most threads
16:26<andythenorth>yeah
16:26<Supercheese>Must be drama o'clock again
16:26<Supercheese>My,lookAtTheTime.jpg
16:26<andythenorth>your fault this time
16:26<Supercheese>oh wait, no commas in filenames
16:27<andythenorth>I have to stop being a dick, or this turns into #tycoon
16:27<Supercheese>Moby dick
16:27<Supercheese>FISH
16:27<Supercheese>makes sense
16:27-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd []
16:28<V453000>:DDD
16:28<V453000>excellent
16:29<Eddi|zuHause>yes, sir, mister burns.
16:29-!-peter1138 [~petern@00013681.user.oftc.net] has joined #openttd
16:29-!-mode/#openttd [+o peter1138] by ChanServ
16:29<@peter1138>only joking
16:30<V453000>you missed moby dick
16:30<@peter1138>how rude
16:31<Eddi|zuHause><Supercheese> oh wait, no commas in filenames <- are we still using DOS?
16:31<Supercheese>Windows 7
16:31<Supercheese>Doesn't like commas
16:31<Eddi|zuHause>medieval times...
16:31<Supercheese>Whoops
16:31<Supercheese>I lied
16:31<Rubidium>Supercheese: and the filename CON?
16:32<Supercheese>Disregard
16:32<Supercheese>Typing before testing = bad idea
16:32<@peter1138>Rubidium, how dare you commit my unfinished work! revert!
16:32<Eddi|zuHause>on linux, the only thing that is not allowed is a "/", on windows a few more, but i don't remember "," being one of them
16:32<V453000>what, windows accepts , in filenames? :D never tried
16:33<Supercheese>Disallowed characters are \ / * ? : " < > |
16:33<Supercheese>guess commas are fine after all
16:33<@peter1138>i love having files with * and ? in
16:34<Eddi|zuHause>files which only differ in cases are "fun" as well on windows ;)
16:34<V453000>dont those match in win?
16:35<frosch123>you cannot beat the madness of dos/win filesystems
16:35<Eddi|zuHause>V453000: yes, but some evil linuxes might create them anyway, and then windows gets horribly confused by some different directory entries having the same name
16:35<Supercheese>Anyway, Render & Tweak: http://www.tt-forums.net/download/file.php?id=168698
16:35<V453000>first time I hear I cant beat madness
16:36<Supercheese>that is how I make most vehicles
16:36<V453000>Eddi|zuHause: :))
16:36<frosch123>using a special first character in the filename to mark a file as deleted, and then later realising that you want to allow that character in filenames, and thus using a second special character to represent the first one :)
16:36-!-Progman [~progman@p57A1A77D.dip.t-dialin.net] has quit [Remote host closed the connection]
16:38<V453000>idk if that isnt faster to draw by hand Supercheese :)
16:38<Supercheese>Try drawing 1x 2x and 4x by hand faster
16:38<Supercheese>but anyway speed is not the point
16:38<V453000>2x and 4x is pointless imo
16:38<Supercheese>I cannot draw
16:38<Supercheese>for shit
16:39<V453000>mhm :) me neither
16:39<frosch123>"The reason, why 0xE5 was chosen for this purpose in 86-DOS is down to the fact, that 8-inch CP/M floppies came pre-formatted with this value filled and so could be used to store files out-of-the box." <- oh, i learned something new
16:39<Supercheese>Besides, there's a very nice OTTD-plugin for Sketchup that makes rendering fast
16:40<Supercheese>Only issue is you can't really render with a transparent background, but that's a fairly minor thing
16:41<V453000>well if the method works for you, its fine :) just looking at zbase makes me really confused why rendering though :)
16:41<Supercheese>GIMP can remove the background color well enough
16:41<V453000>hm :)
16:41-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
16:42<V453000>hi moby
16:43<V453000>you gotta admit that joke was excellent
16:43<Supercheese>:D
16:44<andythenorth>100 pax ferry - how much cargo? 40t?
16:44<andythenorth>is about right I reckon
16:45<V453000>9000
16:46<andythenorth>at least
16:46<V453000>9001 minimum
16:46<Supercheese>V453000: No, that's power, not capacity :D
16:47<andythenorth>ratio of mail:pax?
16:47<V453000>ships dont have power ... UNLESS THEY ARE ON RAILS
16:48<Supercheese>Railships
16:48<Supercheese>BRILLIANT
16:48<V453000>https://dl.dropbox.com/u/20419525/rails_of_mayhem.png howgh
16:48<Supercheese>Is... is that canals-as-railtype?
16:49<V453000>YES :D
16:49<andythenorth>it's awesome
16:49<Supercheese>:D :D :D
16:49<Supercheese>Brilliant
16:49<V453000>coming with NUTS 0.4.8
16:49<frosch123>do you have a trainset with matching nacelles?
16:49<Supercheese> /want
16:49<V453000>along with A ship, submarine, hovercraft, loch ness, and some other water animals, furballs,...
16:49<Supercheese>There's your diagonal canals, andy
16:50<V453000>haha
16:50<V453000>and no colliding sihps?
16:50<V453000>and what not¨
16:50<Supercheese>Ekranoplan !
16:50<Supercheese>Can now be made
16:50<V453000>what is that
16:50<@Terkhen>good night
16:50<Supercheese>Although hmm, canals-as-railtypes makes using real water problematic
16:51<V453000>what the fuck is that :D googled
16:51<Supercheese>http://en.wikipedia.org/wiki/Ekranoplan
16:51<V453000>well you could put canals around them
16:51<Supercheese>Basically aircraft that run over water
16:51<Supercheese>"air"craft
16:51<Supercheese>They can't be made as ships because ships can only go ~80 MPH
16:51<Supercheese>and these things would be faster
16:51<V453000>:D
16:51<Supercheese>BUT they can be made as "trains"
16:52<Supercheese>for canal-railtype
16:52<V453000>well, this is what is coming for next nuts :)
16:52<Supercheese>Whooboy
16:52<Supercheese>Addon-grfs will come shortly
16:52<frosch123>andythenorth: now you can have your articulated tug boats :)
16:52<Supercheese>like those :)
16:52<andythenorth>indeed
16:52<andythenorth>I had better start redesiging Squid
16:53<Supercheese>V453000: just reuse the baseset river-sprites
16:53<Supercheese>?
16:53<V453000>not using opengfx
16:53<Supercheese>nevermind, whatever works for you then :D
16:53<andythenorth>V453000: just reuse the ones I drew for rivers
16:53<frosch123>Supercheese: the rivers do not have matching sprites for diagonals
16:53<V453000>I think my water looks kind of acceptable for both ttd and opengfx
16:53<Supercheese>right, that
16:54<V453000>I have water drawn already? :D
16:54<NGC3982>Wat
16:54<NGC3982>Oh
16:54<NGC3982>Someone said Oboy.
16:54<Supercheese>"Whooboy"
16:54<andythenorth>ho
16:54<frosch123>[22:54] <V453000> I have water drawn already? :D <- we are used to andy
16:54<andythenorth>diagonal canals
16:54<V453000>all I need now is signal-buoys, tunnels, road crossings
16:54<frosch123>draw stuff, throw it away
16:54<Supercheese>Oh snap, tunnels
16:54<Supercheese>:D
16:54<V453000>:)
16:54<andythenorth>1 tile locks
16:54<Supercheese>Just disallow road crossings?
16:54<Supercheese>or bridges
16:54<Supercheese>I guess
16:54<andythenorth>really, why not reimplement everything as trains?
16:55<V453000>disallowing road crossings is imo a totally wrong option
16:55<Supercheese>Yeah, bridges
16:55<andythenorth>V453000: fords
16:55<Supercheese>Ooh, they can open/close
16:55<V453000>:D
16:55<V453000>riiight
16:55<V453000>I am going to just make it basic form of worky for now okay :P
16:55<andythenorth>so should I re-do HEQS as trains?
16:55<V453000>YES
16:55<V453000>=D me feels evil
16:55<andythenorth>and BANDIT?
16:55<Supercheese>No no
16:55<V453000>eeevrything
16:56<V453000>also FIRS
16:56<frosch123>andythenorth: yes, make them completely useless
16:56<andythenorth>planes are harder
16:56<Supercheese>Primary advantage of HEQS trams is they can go into city centers
16:56<Supercheese>tracks over the roads
16:56<andythenorth>so can trains
16:56<andythenorth>just bulldoze
16:56<Supercheese>no need to bulldoze half the town
16:56<andythenorth>just station walk
16:56<andythenorth>30 tile spread, place one tile
16:56<andythenorth>done
16:56<Supercheese>slows down game
16:56<V453000>honestly rail ships are just for the visuals
16:56<Supercheese>although not on my machine
16:56<Supercheese>but some older machines might complain about 30 tile spreads
16:56<V453000>and because I am famous for hating ships
16:56<V453000>for being dumb
16:57<Supercheese>NoClipShips
16:57<Supercheese>clip clip clip
16:57<Eddi|zuHause>ship signals!
16:57<Supercheese>Buoys
16:57<Supercheese>Lighthice
16:57<V453000>yep :)
16:57<Eddi|zuHause>water flowing upwards!
16:57<Supercheese>(clearly the plural for lighthouse)
16:57<V453000>:D yes
16:57<frosch123>water falls and black holes
16:57<frosch123>(did i miss the topic?)
16:57<Supercheese>Subway-canals
16:57<V453000> I considered making slopes like not normal water, but nO
16:57<andythenorth>frosch123: you are doing fine
16:57<Supercheese>Underground rivers
16:57<andythenorth>make it up
16:58<andythenorth>yeah, so who ever carries coal in a ferry in FISH?
16:58<Supercheese>I carry all coal in barges
16:58<V453000>aaaanyway, prepare for mayhem
16:58<V453000>me -> bed
16:58<V453000>cyas
16:59<Supercheese>vale, dormiture
16:59<andythenorth>Squid is going to have more restrictive refits
16:59<Supercheese>Autorefit
16:59<andythenorth>FISH was mostly 'carry anything, any ship'
16:59<andythenorth>which is highly realistic
16:59<andythenorth>but lame
16:59<Supercheese>that needs to be the same
16:59<andythenorth>nerp
16:59<andythenorth>it's lame
16:59<Supercheese>some ships autorefit 4 times to different cargoes
16:59<Supercheese>as they run about
16:59<andythenorth>yeah, that's nice :)
16:59<andythenorth>not :)
17:00<andythenorth>no more bulk cargos in ferries
17:00<Supercheese>Iron Ore -> Metal -> Goods -> Iron ore again
17:00<andythenorth>that's ok, use a freight ship for that
17:00<andythenorth>freight ships refit any freight
17:00<Supercheese>Yes
17:00<Supercheese>Oh, ok
17:00*Supercheese never uses passenger ships for freight
17:00<andythenorth>ferries refit any pax / mail / express
17:01<Supercheese>that would be silly
17:01<andythenorth>I think ferries refit some farm cargos too
17:01<Supercheese>I tend to use the Labrador Utility for farm cargos
17:01<Supercheese>18-21 mph, 12t
17:01<Wolf01>'night
17:01-!-Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
17:02<Supercheese>Farms only need 56t per 3 months for max prod
17:02<andythenorth>Supercheese: it will be probly 16t or so now, maybe
17:03-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
17:04<Zuu>V453000: A water-slug. Eg. a wave that travels through the canal.
17:04<Zuu>Or submarine
17:04<V453000>do you really think I would not include water slugs? :P
17:04<Zuu>:-)
17:05-!-ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has joined #openttd
17:07<frosch123>night
17:07-!-frosch123 [~frosch@frnk-590fe1e2.pool.mediaWays.net] has quit [Remote host closed the connection]
17:07<Supercheese>Sharks as ships
17:07<Supercheese>Whales as ships
17:08<Supercheese>etc.
17:08<V453000>poor moby
17:08<V453000>hauling them wagons
17:15<andythenorth>bed
17:15-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth]
17:16-!-HerzogDeXtEr1 [~Flex@i59F6D858.versanet.de] has quit [Read error: Connection reset by peer]
17:32-!-HerzogDeXtEr [~Flex@i59F6B278.versanet.de] has joined #openttd
17:41-!-cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd
17:42-!-Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer]
17:44-!-Tvel [~Thunderbi@84.40.82.221] has quit [Ping timeout: 480 seconds]
17:45<Prof_Frink>Supercheese: Nessie.
17:45<Supercheese>I think Mr. NUTS has that planned
17:46<Supercheese>"V453000 along with A ship, submarine, hovercraft, loch ness, and some other water animals, furballs,..."
17:59-!-Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has joined #openttd
18:01-!-chester_1 [~chester@95-27-187-204.broadband.corbina.ru] has joined #openttd
18:02-!-KritiK_ [~Maxim@0001264a.user.oftc.net] has joined #openttd
18:02-!-KritiK [~Maxim@0001264a.user.oftc.net] has quit [Read error: Connection reset by peer]
18:02-!-KritiK_ is now known as KritiK
18:04-!-KenjiE20 is now known as Guest1762
18:04-!-APTX [APTX@aptx.org] has quit [Quit: No Ping reply in 180 seconds.]
18:04-!-KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd
18:04-!-APTX [APTX@aptx.org] has joined #openttd
18:08-!-Guest1762 [kenjie20@2001:470:dc50:b0::21] has quit [Ping timeout: 480 seconds]
18:08-!-chester_ [~chester@95.27.187.204] has quit [Ping timeout: 480 seconds]
18:08-!-Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in]
18:10-!-Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd
18:11-!-Maedhros [~maedhros@199.198.125.91.dyn.plus.net] has quit [Quit: leaving]
18:19-!-Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has quit [Remote host closed the connection]
18:19-!-Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has joined #openttd
18:23-!-Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Ping timeout: 480 seconds]
18:24-!-Stimrol [~Stimrol@vpnx166.nemendur.hi.is] has joined #openttd
18:30-!-chester_1 [~chester@95-27-187-204.broadband.corbina.ru] has quit [Read error: Connection reset by peer]
18:36-!-Stimrol [~Stimrol@vpnx166.nemendur.hi.is] has quit [Ping timeout: 480 seconds]
18:37-!-Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd
18:49-!-valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds]
18:52-!-Devroush [~dennis@dD5765BAC.access.telenet.be] has quit []
18:59-!-Celestar_ [~vici@mnch-4d04f400.pool.mediaWays.net] has joined #openttd
19:04-!-KouDy1 [~KouDy@188.75.190.58] has joined #openttd
19:04-!-supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has quit [Remote host closed the connection]
19:06-!-KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds]
19:06-!-Celestar [~vici@mnch-5d854717.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
19:18-!-LordPixaII [~pixa@85.210.76.243] has joined #openttd
19:18-!-Pol [~quassel@phys9212.phys.tue.nl] has joined #openttd
19:19-!-George|2 [~George@212.113.107.39] has joined #openttd
19:19-!-George is now known as Guest1769
19:19-!-George|2 is now known as George
19:20-!-Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]
19:25-!-Pixa [~pixa@85.210.76.243] has quit [Ping timeout: 480 seconds]
19:26-!-Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Ping timeout: 480 seconds]
19:26-!-Guest1769 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds]
19:31-!-pugi [~pugi@dyndsl-095-033-175-082.ewe-ip-backbone.de] has quit []
19:32-!-KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving]
19:36-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
19:36-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
19:37-!-Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd
19:45-!-Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd
19:50-!-cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds]
19:59-!-KouDy1 [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds]
20:03-!-Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd
20:05-!-Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer]
20:06-!-Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has joined #openttd
20:17-!-DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Remote host closed the connection]
20:17-!-DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd
20:17-!-mode/#openttd [+o DorpsGek] by ChanServ
20:24-!-Netsplit synthon.oftc.net <-> charm.oftc.net quits: OwenS, Born_Acorn, goodger, dotwaffle, neli, Snail, Vadtec, ccfreak2k
20:24-!-Netsplit synthon.oftc.net <-> resistance.oftc.net quits: Stimrol, dihedral, +michi_cc, tokai|mdlx, Ttech, jonty-comp, tparker, ivan`, eQualizer, Extrems, (+8 more, use /NETSPLIT to show all of them)
20:24-!-Netsplit synthon.oftc.net <-> reticulum.oftc.net quits: jamesgo_, SpComb^, kais58_, Markk, ToBeFree, TheMask96, blathijs, +glx, murr4y, CornishPasty, (+56 more, use /NETSPLIT to show all of them)
20:25-!-Netsplit over, joins: Elukka
20:29-!-DorpsGek [~dorpsgek@000128f9.user.oftc.net] has joined #openttd
20:29-!-Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has joined #openttd
20:29-!-Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd
20:29-!-George [~George@212.113.107.39] has joined #openttd
20:29-!-Pol [~quassel@phys9212.phys.tue.nl] has joined #openttd
20:29-!-LordPixaII [~pixa@85.210.76.243] has joined #openttd
20:29-!-Celestar_ [~vici@mnch-4d04f400.pool.mediaWays.net] has joined #openttd
20:29-!-Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has joined #openttd
20:29-!-APTX [APTX@aptx.org] has joined #openttd
20:29-!-KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd
20:29-!-Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has joined #openttd
20:29-!-HerzogDeXtEr [~Flex@i59F6B278.versanet.de] has joined #openttd
20:29-!-peter1138 [~petern@00013681.user.oftc.net] has joined #openttd
20:29-!-FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd
20:29-!-Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd
20:29-!-glx [glx@000128ec.user.oftc.net] has joined #openttd
20:29-!-TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd
20:29-!-oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd
20:29-!-lugo [lugo@apple.bnc4free.com] has joined #openttd
20:29-!-xT2 [~JrC@bl6-254-141.dsl.telepac.pt] has joined #openttd
20:29-!-namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has joined #openttd
20:29-!-daz [~daz@87.205.149.162] has joined #openttd
20:29-!-snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has joined #openttd
20:29-!-planetmaker [~planetmak@188.cimarosa.openttdcoop.org] has joined #openttd
20:29-!-ServerMode/#openttd [+oovo DorpsGek peter1138 glx planetmaker] by charon.oftc.net
20:29-!-zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd
20:29-!-SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd
20:29-!-lkz [~lkz@luckz.de] has joined #openttd
20:29-!-ToBeFree [~tobefree@00019d36.user.oftc.net] has joined #openttd
20:29-!-DabuYu [~jkuckartz@128.250.79.244] has joined #openttd
20:29-!-shametd [c08tnn@peppar.cs.umu.se] has joined #openttd
20:29-!-Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd
20:29-!-stuf [~stuf@heatenin.gs] has joined #openttd
20:29-!-brambles [lechuck@s0.barwen.ch] has joined #openttd
20:29-!-TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd
20:29-!-Sacro [~ben@000127ee.user.oftc.net] has joined #openttd
20:29-!-bb10 [~bb10@bb10x.org] has joined #openttd
20:29-!-kais58_ [~kais58@cpc2-cwma8-2-0-cust293.7-3.cable.virginmedia.com] has joined #openttd
20:29-!-SpComb [terom@zapotek.paivola.fi] has joined #openttd
20:29-!-Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd
20:29-!-pauska [eps@195.0.236.245] has joined #openttd
20:29-!-V453000 [~V453000@188.cimarosa.openttdcoop.org] has joined #openttd
20:29-!-Kjetil [kjetil@161.81-166-7.customer.lyse.net] has joined #openttd
20:29-!-SpComb^ [terom@zerg.fixme.fi] has joined #openttd
20:29-!-blathijs [matthijs@drsnuggles.stderr.nl] has joined #openttd
20:29-!-^Spike^ [~Spike@0001707a.user.oftc.net] has joined #openttd
20:29-!-xQR [xor@the.x-base.org] has joined #openttd
20:29-!-ServerMode/#openttd [+o SmatZ] by charon.oftc.net
20:29-!-szaman [szaman@merkury.cenzor.pl] has joined #openttd
20:29-!-tneo [~tneo@188.cimarosa.openttdcoop.org] has joined #openttd
20:29-!-Fuco [dota.keys@server.dasnet.cz] has joined #openttd
20:29-!-Terkhen [~Terkhen@0001612d.user.oftc.net] has joined #openttd
20:29-!-dfox [~dfox@rei.ipv6.dfox.org] has joined #openttd
20:29-!-CornishPasty [uid158@id-158.hillingdon.irccloud.com] has joined #openttd
20:29-!-heffer [felix@hyperion.fk.cx] has joined #openttd
20:29-!-Pinkbeast [damerell@chiark.greenend.org.uk] has joined #openttd
20:29-!-Pulec [pulec@unaffilated.amunak.net] has joined #openttd
20:29-!-Markk [mark@rikskriminalpolisen.com] has joined #openttd
20:29-!-XeryusTC [~XeryusTC@000128e4.user.oftc.net] has joined #openttd
20:29-!-Hirundo [~Hirundo@188.cimarosa.openttdcoop.org] has joined #openttd
20:29-!-Ammler [~ammler@00012413.user.oftc.net] has joined #openttd
20:29-!-Osai [~Osai@188.cimarosa.openttdcoop.org] has joined #openttd
20:29-!-murr4y [murray@kvikshaug.no] has joined #openttd
20:29-!-Kitty [freemadi@tao.quixotic.eu] has joined #openttd
20:29-!-jamesgo_ [~james@molotov.compsoc.warwick.ac.uk] has joined #openttd
20:29-!-Noldo [vheino@000129a8.user.oftc.net] has joined #openttd
20:29-!-guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd
20:29-!-ServerMode/#openttd [+o Terkhen] by charon.oftc.net
20:29-!-Netsplit over, joins: ivan`, dotwaffle, Vadtec, OwenS, Born_Acorn, neli, goodger, ccfreak2k, Snail, Stimrol (+16 more)
20:29-!-ST2 [~JrC@118.107.136.95.rev.vodafone.pt] has joined #openttd
20:29-!-mode/#openttd [+o Rubidium] by ChanServ
20:29-!-mode/#openttd [+v Belugas] by ChanServ
20:29-!-mode/#openttd [+v orudge] by ChanServ
20:32-!-Pikka is now known as Pikka|gorne
20:53-!-MinchinWeb [~6034fac3@188.cimarosa.openttdcoop.org] has joined #openttd
21:06-!-FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds]
21:09-!-ST2 [~JrC@118.107.136.95.rev.vodafone.pt] has quit [Quit: On the rocks! ^^]
21:39-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
21:39-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
21:46-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer]
21:50-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
21:50-!-LordPixaII [~pixa@85.210.76.243] has quit [Remote host closed the connection]
21:50-!-Pixa [~pixa@85.210.76.243] has joined #openttd
21:58-!-HerzogDeXtEr [~Flex@i59F6B278.versanet.de] has quit [Read error: Connection reset by peer]
22:04-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds]
22:05-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd
22:09-!-snorre_ [~snorre@c4A06BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds]
22:09-!-Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit []
22:17-!-DabuYu [~jkuckartz@128.250.79.244] has quit []
22:19-!-user54367644 [~user@211.234.219.110] has joined #openttd
22:20-!-snorre [~snorre@c4A06BF51.dhcp.as2116.net] has joined #openttd
22:20-!-glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !]
22:28-!-user54367644 [~user@211.234.219.110] has quit [Quit: user54367644]
22:29-!-kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has quit [Read error: Connection reset by peer]
22:43-!-Biolunar_ [mahdi@blfd-4db1370b.pool.mediaWays.net] has joined #openttd
22:50-!-Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
23:13-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
23:21-!-Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has joined #openttd
23:28-!-Pikka|gorne [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds]
23:40-!-Biolunar__ [mahdi@blfd-4db1370b.pool.mediaWays.net] has joined #openttd
23:47-!-Biolunar_ [mahdi@blfd-4db1370b.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
23:49<Supercheese>Man I love HEQS
23:49<Supercheese>dem trams
23:53-!-RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer]
23:53-!-RavingManiac [~RavingMan@182.55.106.160] has joined #openttd
---Logclosed Fri Feb 15 00:00:49 2013