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#openttd IRC Logs for 2013-03-02

---Logopened Sat Mar 02 00:00:10 2013
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02:28<@Terkhen>good morning
02:33<andythenorth>hi hi
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03:21-!-mode/#openttd [+o Alberth] by ChanServ
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03:40-!-Lo [~johannes@HSI-KBW-095-208-007-166.hsi5.kabel-badenwuerttemberg.de] has joined #openttd
03:40<Lo>Hey, one question: For the next titlegame competition, can I also use non-standard trains (newgrf)?
03:44-!-andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd
03:45<@Alberth>no
03:45<@Alberth>also, we have a different competition this year
03:45<@Alberth>hi andy
03:45<Lo>oh, okay, what's it about? :)
03:45<andythenorth>morning
03:46<andythenorth>so what should FIRS Tropic economy be?
03:46<andythenorth> - self-contained industrial economy, meeting all basic needs? Or totally dependent on extracting cheap raw materials and exporting them, in exchange for high-value goods from overseas?
03:47<andythenorth>or lol?
03:47<Supercheese>Add a distillery
03:47<Supercheese>rum rum rum
03:47<Supercheese>also: pirates
03:47<andythenorth>Supercheese: that is for 'Tropical Island' economy
03:47<andythenorth>which will come later :P
03:47<Supercheese>Arrrr
03:48<@Alberth>the second option would be nicely different from other economies, imho
03:49<andythenorth>kind of politically repressive?
03:49<andythenorth>meh
03:49<@Alberth>especially when 'export' can be done at a few places only ;)
03:50<Lo>@Alberth Can you please tell me of that contest topic? :)
03:51<andythenorth>I'll think on
03:51<andythenorth>I think it needs a ranch
03:51<andythenorth>biab
03:51<@Alberth>I don't know the details, sorry. I thought it was already postedm but I cannot find it
03:52<Lo>Okay, thanks anyway... Looking forward to 1.3, really!
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04:20<andythenorth>so I am thinking it makes more sense for FIRS Tropic to be mostly self-contained
04:20<andythenorth>I can do an 'Export' economy separately
04:20-!-pugi [~pugi@host-091-097-064-158.ewe-ip-backbone.de] has joined #openttd
04:21<andythenorth>problem is, it's not interesting :P
04:22<andythenorth>where is tropic? Australia? North Africa? Texas?
04:22<andythenorth>Sub-Arctic is easy :P
04:24<andythenorth>India?
04:24<andythenorth>Brazil?
04:24<andythenorth>Iraq?
04:24<andythenorth>Thailand?
04:28<andythenorth>no takers :)
04:28<frosch123>tropic is south-america
04:28<frosch123>it's defined by rubber, fruit and gold (hmm, or diamonds?)
04:29<andythenorth>k
04:29<andythenorth>I don't need realism, just a starting point
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04:29<andythenorth>hmm
04:30<andythenorth>fruit straight to a port? Or to a processor that produces food?
04:33<Supercheese>good night
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04:42<andythenorth>hmm
04:42<andythenorth>fish is a big export for some tropical nations
04:43<frosch123>maybe ports should accept one primary, one secondary and one ternary cargo
04:44<frosch123>so, decide fruit/food depending on what slot is left?
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04:46<Pikka>that's because
04:47<andythenorth>import pikka
04:47<andythenorth>export pixels
04:47<Pikka>andythenorth: I think minimising the differences between the climates is a good idea
04:48*frosch123 wouild have said the reverse :p
04:48<andythenorth>hmm
04:48<andythenorth>me too :)
04:48<Pikka>coming up with three/four "different" yet complete and interesting industry schemes is for the horses
04:48<andythenorth>ho ho :)
04:48<andythenorth>that's what I'm doing
04:49<Pikka>time-and-effort-wastey
04:49<Pikka>99% of made-up people only play temperate anyway
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04:50<andythenorth>so these are 'economies' via parameter
04:50<andythenorth>they're not sensitive to the climate
04:50<Pikka>also I demand FIRS-toyland :]
04:50<andythenorth>I have called 3 of the economies Temperate, Arctic and Tropic
04:50<Pikka>I should be making all my vehicles available in toyland
04:51<andythenorth>to ensure I get a good number of bug reports
04:51<Pikka>climate 07 is a bad habit
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04:51<andythenorth>0x00
04:51<andythenorth>easier
04:51<Pikka>I have called two of my 10CC sets "tropical" and "alpine" D;
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04:54<andythenorth>winner :)
04:54<andythenorth>I think that's good
04:54<andythenorth>shall I do a Pineapple economy
04:54<andythenorth>exports: pineapple, minerals, hydrocarbons
04:55<andythenorth>imports: truck drivers, british expats, software
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05:00<andythenorth>ho ho
05:00<andythenorth>tropic without oil
05:00<andythenorth>that's going to work nicely
05:01<NGC3982>Morning.
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05:13<Wolf01>hello o/
05:14<Pikka>exports: bogans
05:15<Pikka>imports: fully sick rims mate
05:15<andythenorth>heh
05:15<andythenorth>imports: powerboats, jet skis
05:16<andythenorth>exports: episodic TV
05:16<andythenorth>hmm, TV Studio industry
05:16<andythenorth>or Media industry
05:16<Pikka>nah, they make neighbours in melbourne :)
05:16<andythenorth>exports: diminutive media barons
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05:16<andythenorth>oh yeah, you're QLD only :P
05:16<Pikka>well melbourne isn't exactly pineapple territory :P
05:17<andythenorth>I wonder if I can make a sane economy consisting only of ports
05:17<Pikka>trans-port tycoon?
05:17<andythenorth>yup
05:18<andythenorth>oh how we larfed
05:18<andythenorth>UKRS 2 without all the extras, ftw
05:18<andythenorth>btw
05:18<Pikka>yes
05:19<andythenorth>played it last night
05:19<andythenorth>think it's done
05:19<andythenorth>pretty nice
05:20<andythenorth>frosch123: your shiny new subtype refit...
05:21<andythenorth>makes me want to add more subtypes ;)
05:21<frosch123>i thought views are the new kid in town
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05:32<Eddi|zuHause>well "views" would be available on the purchase menu, so you could alter the articulated callback
05:34<__ln__>survey for people in euro countries: how often do you have at least one 100€ bill in your wallet? 1) always, 2) every week, 3) every month, 4) every year, 5) every 10 years?
05:35<__ln__>(having 2x50€ doesn't count)
05:36<Eddi|zuHause>i certainly had one this year
05:37<Eddi|zuHause>so around 4-ish
05:37<__ln__>i have one now and had one in 2002... so 5-ish
05:46<Pikka>and why wouldn't you
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05:48<Eddi|zuHause>it probably depends how often you do larger (>100€) transactions in cash. there's bound to be a 100€ bill in there every now and then
05:49<__ln__>you don't get 100€ bills from ATMs over here (finland), so they are quite rare in many people's everyday life.. and card payments are commonly used for big transactions in particular.
05:49<andythenorth>frosch123: views are vapourware, no?
05:50-!-tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit []
05:50<Eddi|zuHause>andythenorth: pretty much :)
05:50-!-Progman [~progman@p57A1B922.dip.t-dialin.net] has joined #openttd
05:50<Eddi|zuHause>andythenorth: although, strictly, that would mean there was a release day proposed :p
05:52<frosch123>__ln__: you get 100€ at ATM here if you get bigger amounts
05:52<frosch123>but i never need such amounts in cash
05:53<frosch123>i only pay stuff < 30€ in cash
05:53<frosch123>i.e. food
05:54<frosch123>but yeah, i believe i have had more 500€ than 100€, and i cannot remember having had a 200€ one
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05:56<Eddi|zuHause>you had an actual 500€?
05:56<NGC3982>I have barely seen Euro currency.
05:56<Eddi|zuHause>only drug dealers have those :p
05:56<frosch123>i sold a car some years ago in cache
05:56<frosch123>*cash
05:57<frosch123>so i had around 3000€ in cash, mostly 500€, some 50€
05:57<NGC3982>500¤ bills seems very risky.
05:57<NGC3982>I would never use them. Although, i never use cash at all.
05:57<Eddi|zuHause>why would they be more risky than others?
05:57<Psyk>and most of them have cocain remains on them :D
05:58<NGC3982>Same risk, higher value.
05:58<frosch123>hmm, oh, and i believe i had to pay my kitchen in cash
05:58<Psyk>btw. hello
05:58<NGC3982>I guess i talk for myself when i say that cash is kind of stupid.
05:58<frosch123>it's faster for small amounts :)
06:00<frosch123>e.g. in supermarkets: most people avoid lines with people who buy a big pile of stuff. but i think payment takes longest independent of the amount you buy, so i prefer to take the line with the least people, indepenent of how much they buy
06:00<__ln__>it's not even faster if the card payment terminal is a good one. (many aren't)
06:01<andythenorth>is it germany where nobody uses cards?
06:01<andythenorth>someone went there recently and was telling me about it
06:01<frosch123>andythenorth: noone uses credit cards. we use bank transfers for everything
06:01<frosch123>but in the execution it is somewhat the same i think
06:02<@peter1138>somewhat completely different
06:02<andythenorth>so what is this 'view's thing anyway o_O
06:03<__ln__>i spend less than 50€ in cash per month. 32€ of that goes to recharging local traffic bus card.
06:03<frosch123>i buy all food in cash
06:03<frosch123>including restaurants
06:03<@peter1138>i hardly ever use cash
06:04<@peter1138>i've got about £5 in my wallet which has been there a couple of months
06:04<andythenorth>hmm
06:04<frosch123>paying by card in restaurant would be beyond weird unless you pay for a > 20 people party
06:04<andythenorth>I need to compile FIRS. Better plug my laptop in
06:05<@peter1138>i've paid by card for payments less than £2
06:05<Eddi|zuHause>i guess about 50% of the times i pay in cash in the supermarket or the gas station
06:05<__ln__>even Lidl accepts credit cards here
06:05<Eddi|zuHause>places usually have rules that card payments must be 10€ or more
06:05<@peter1138>garages have pay-at-pump so no cash needed there
06:06<frosch123>i would guess about 20% pay with card in supermarkets
06:06<andythenorth>oops
06:06<andythenorth>forgot my virtualenv :P
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06:10<ZxBiohazardZx>would it be hard to create tunnels similar to bridges (flat land tunnels)?
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06:10<ZxBiohazardZx>nvm
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06:12*MNIM would like to know this as well
06:12<@peter1138>judging by how many people have done it...
06:19<Eddi|zuHause>so the more people have done something, the easier it must be?
06:19<Eddi|zuHause>that means daylength is the easiest patch out there!
06:20<Wolf01>lol
06:20<frosch123>no, there more people have done something, the least they thought before starting coding
06:20<@peter1138>:-)
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06:29<andythenorth>V453000: you might like this write up http://tweeaffect.blogspot.co.uk/2013/02/just-imagine-but-how.html
06:34<andythenorth>hmm
06:34<andythenorth>is it lame to have two kinds of port in a basic economy?
06:35<andythenorth>2 out of 18 industries would be ports :P
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06:42<frosch123>what would be their names?
06:42<andythenorth>port and port
06:42<andythenorth>:P
06:42<andythenorth>it's a bad idea
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06:45<andythenorth>hmm
06:46<Pikka>port A and port B
06:46<andythenorth>"sheep farm" -> "Llama Ranch"
06:46<andythenorth>"Alpaca Ranch"
06:46<andythenorth>?
06:46<andythenorth>:P
06:46<frosch123>maybe divide the map into north and south
06:46<frosch123>and make ports only appear on one half :p
06:47<andythenorth>seems every economy has livestock and the meat packer industry
06:47<andythenorth>[shrug]
06:49<V453000>andythenorth: I LIKE THE EXCESSIVE USE OF CAPITAL LETTERS
06:50<andythenorth>IT'S FUNNY
06:50<V453000>YES
06:50<frosch123>http://devs.openttd.org/~frosch/refitree.png <- better?
06:50<V453000>also that head in the bottom right is going to haunt me in nightmares now
06:50<V453000>that yellow lego face is beyond batshit creepy
06:50<V453000>frosch123: excellent :)
06:51<andythenorth>V453000: I have that in my house
06:51<andythenorth>hmm
06:52<V453000>like standing in the house?
06:52<V453000>I expect a giant figure in a size of average human
06:53<V453000>maybe double size to guarantee wtf value
06:54<Eddi|zuHause>frosch123: your subtype strings miss the mandatory space at the beginning
06:54<frosch123>V453000's fault
06:54<andythenorth>V453000: https://dev.openttdcoop.org/attachments/download/3887/head.jpg
06:54<andythenorth>oh
06:54<andythenorth>colours :o
06:55<V453000>andythenorth: :DD
06:55<Eddi|zuHause>either the lego figures got bigger or the kods got smaller... :p
06:55<frosch123>oh... now i figured out where all that horse meat lasagna comes from...
06:55<V453000>btw the colours are in NUTS for _AGES_ :P
06:55<andythenorth>that is what a child neglected for TTD looks like :P
06:55<V453000>:D
06:56<frosch123>the mafia has only use for the heads, so they need to get rid of the left-over horse
06:57<Pikka>A7V is it
06:58<andythenorth>7 planes?
06:58<Pikka>there's only one surviving A7V and it's in Brisbane, for reasons I've never understood
06:58<Pikka>german WWI tank
06:58<andythenorth>survivor of the famous australian tank battle of 1952
06:58<Pikka>I don't think it's on display any more, it's somewhere in the basement of the Queensland Museum
06:58<andythenorth>moar tanks
06:58<__ln__>omg, did germans get as far as australia
06:58<andythenorth>yes they invaded austrlalia 7 times
06:59*andythenorth predicts godwin
06:59<Eddi|zuHause>__ln__: WWI involved all german colonies, of course :p
06:59<andythenorth>also your Tropic economy will mostly be farms
06:59<andythenorth>this is ok, no yes
06:59<andythenorth>?
07:00<Eddi|zuHause>andythenorth: farm->port, and make all secondary industries funding-only?
07:00<__ln__>andythenorth: i don't think godwin applies to WWI.
07:01<frosch123>Eddi|zuHause: so they did not research that guy who makes colonies independent from wars in europe, and make them always offer peace for money?
07:02<Eddi|zuHause>frosch123: yeah...
07:04<Pikka>andythenorth, I agree very much with these bolgs
07:05<Pikka>particularly the bits about steampunk being crap
07:06<andythenorth>I invented steampunk once
07:06<andythenorth>before I knew it was a thing
07:07<Pikka>:)
07:07<andythenorth>I went to a sugarcane mill in mauritius
07:07<andythenorth>it basically was steam punk, for real
07:07<Pikka>__ln__, during WWI, there was a colony of Germany and a colony of Queensland which were neighbours. but there was no fighting and definitely no tanks, it's not really tank terrain.
07:08<Pikka>hmm
07:08<andythenorth>also india punk
07:08<Pikka>actually, there was fighting, it seems
07:08<Pikka>but no tanks :)
07:08<andythenorth>india is basically diesel punk, propane punk...
07:08<andythenorth>and manual labour punk
07:08<frosch123>does squid 2 feature a steam hovercraft?
07:09<Pikka>how rare
07:09<andythenorth>frosch123: it could
07:09<andythenorth>but it won't :P
07:09<frosch123>steam powered unicorns?
07:10<Pikka>the New Guinea campaign of WWI...
07:10<Pikka>casualties reached double figures, but only just.
07:12<Pikka>http://en.wikipedia.org/wiki/Battle_of_Bita_Paka
07:12<Pikka>so now you know :)
07:13<Eddi|zuHause>most "colonial" WWI action was probably in southeast africa
07:17<V453000>frosch123: Alberth: not a good idea :P
07:18<@Alberth>what exactly>
07:18<@Alberth>?
07:18<frosch123>:p
07:18<frosch123>do i have popcorn around
07:19<@Alberth>I need some coffee, tbh :)
07:19<frosch123>oh, i thought you were the tea guy
07:19<@Alberth>only in the evening :)
07:26<andythenorth>hmm
07:27<andythenorth>oops
07:27<andythenorth>Tropic has become 'export everything'
07:27<andythenorth>that was the opposite of my intentions :P
07:27<@Alberth>you made a different economy than you expected to make :p
07:32<frosch123>so, what to do with my 666th post?
07:32<Pikka>what the hell
07:32<Pikka>does mb really not know how to write var2s? D:
07:33<V453000>unicorns
07:37<@planetmaker>moin
07:37<Pikka>boin planetmaker
07:37<Pikka>planetbaker, too
07:38<V453000>hai
07:38<@DorpsGek>Commit by frosch :: r25058 trunk/src/vehicle_gui.cpp (2013-03-02 12:38:40 UTC)
07:38<@DorpsGek>-Add: tree nodes in the refit GUI for subtype refits.
07:40<andythenorth>:)
07:40<andythenorth>Pikka: just do AV10
07:40<andythenorth>skip a version
07:40<andythenorth>10 planes
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07:49<andythenorth>grr
07:49<andythenorth>2 ports smells of wee
07:49<andythenorth>I could randomise accepted cargo
07:56<Eddi|zuHause>have a food port and a bulk port?
07:57<Pikka>you could
07:57<Eddi|zuHause>randomising accepted cargo sounds like a horrible idea
07:57<Pikka>I'd want the graphics to clearly indicate which cargos it accepted though, for minimal weesmell
07:57<Eddi|zuHause>regearing-cargo-kind of horrible
08:00<andythenorth>graphics are fine
08:00<andythenorth>I can handle that
08:00<Eddi|zuHause>it's not like you run out of industry types
08:00<andythenorth>I only have 14 in this economy so far
08:01<andythenorth>same as Squid, I have managed to cut to fewer than my goal :P
08:01<andythenorth>17-18 industries is a nice number for 'Basic'
08:02<andythenorth>Pikka: how many in Gecko thing?
08:02<Pikka>how many industries?
08:02<andythenorth>yup
08:02<Pikka>not sure yet, mostly just default temperate-ish ones
08:02<Pikka>fewer even than TaI
08:02<Pikka> / PBI
08:03<NGC3982>Pikka's Bureau of Investigation?
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08:06<Eddi|zuHause>i always liked about PBI that it's "more, but not overloaded"
08:07<NGC3982>Uhm.
08:07<NGC3982>http://i.imgur.com/Ut6pu14.png
08:08<NGC3982>Did i accidently change some setting or something?
08:08<Eddi|zuHause>so what are we supposed to see?
08:08<NGC3982>The empty money bar.
08:09<Eddi|zuHause>interesting :)
08:09<Eddi|zuHause>what version are you playing anyway?
08:10<NGC3982>1.2.3
08:10<NGC3982>Windows 7, nothing special, etc.
08:11<NGC3982>Oh, now i get it.
08:11<NGC3982>I was bought by a player.
08:11<NGC3982>And did not realize it
08:11<Eddi|zuHause>so you were bankrupt?
08:13<NGC3982>Yes, so it seems.
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08:43<Eddi|zuHause>hm, i have more posts than MB even though he is there 2 years longer
08:43<Eddi|zuHause>and it's all frosch123's fault, or i would have never noticed
08:44<frosch123>http://alpha.visl.sdu.dk/~tino/pisg/OFTC/openttd.html <- Eddi|zuHause: you can hide behind andy and pm
08:45<NGC3982>"MB"?
08:45*NGC3982 finaly makes a forum account.
08:45<frosch123>no!
08:45<frosch123>preserve your virginity!
08:46<NGC3982>Oh, ok. :(
08:46<frosch123>maybe "innocence" is the better word though
08:46<NGC3982>Chastity belt.
08:46<frosch123>but i had to look that up first :)
08:46<Eddi|zuHause>yes, only join a forum when you know you want to spend the rest of your life with it ;o
08:47<Eddi|zuHause>frosch123: i always lose badly in "number of lines"
08:47<Eddi|zuHause>but "number of words" is pretty close
08:47<frosch123>i think michi_cc had a good ratio there
08:47<frosch123>back when i was so bored that i checked the top20 :p
08:47<Eddi|zuHause>"michi_cc wrote the longest lines, averaging 111.7 letters per line."
08:48<frosch123>oh, so i was not that bored at least :)
08:48<+michi_cc>a
08:48<+michi_cc>b
08:48<+michi_cc>c
08:48<+michi_cc>:)
08:48<frosch123>i was already questioning whether i really had done that computation
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08:49<Eddi|zuHause>most referenced nicknames is useless as always
08:49<frosch123>@calc (111.7 * 2058 + 5) / (2058 + 4)
08:49<@DorpsGek>frosch123: 111.485741998
08:52<Eddi|zuHause>andythenorth talks to him/herself a lot. He/She wrote over 5 lines in a row 1554 times!
08:56<Pikka>at least
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09:31<NGC3982>You guys know the little graphic anomalies that comes with using Putty (and Irssi) in Windows?
09:31<NGC3982>14:56 < Janne> Jag klarade mig iaf :)
09:31<NGC3982>Oops.
09:31<TinoDidriksen>What graphic anomalies? PuTTy works fine for me...
09:32<NGC3982>I have always noted small coloured dots at few places.
09:32<__ln__>i wouldn't call swedish text an anomaly
09:32<__ln__>not a graphic anomaly anyway
09:33<NGC3982>http://i.imgur.com/9bAWaRK.png
09:33<NGC3982>The red circle, for instance.
09:33<NGC3982>I succefully fooled my girl friend that it was a product of the background radiation.
09:33<NGC3982>:P
09:33<TinoDidriksen>That dot moves with the window?
09:34<NGC3982>No
09:34<TinoDidriksen>Then it's your screen going bad.
09:34<NGC3982>It cam sometimes be lines, dots, and similar.
09:34<NGC3982>Can*
09:34<NGC3982>Yes, i know. It only acts like that in Putty
09:34<NGC3982>And has been on every Windows computer i have ever used.
09:35<frosch123>start paint and create an entirely black picture
09:35<TinoDidriksen>Hm, could just be some Irssi thing then...
09:35<frosch123>maybe you only notice it on black
09:35<NGC3982>It
09:35<NGC3982>It is only related to Irssi on Putty.
09:35<NGC3982>Nothing else
09:35<NGC3982>Been experimenting with that for years
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09:35<NGC3982>It is actually quite interesting.
09:36<NGC3982>Oh, wait. It's the terminal too.
09:36<NGC3982>http://i.imgur.com/8OJbnw8.png
09:37<__ln__>TinoDidriksen: irssi definitely doesn't operate on the level of pixels.
09:37<TinoDidriksen>Haven't noticed such anomalies, but then I use white background and probably a different font (Courier New, 10pt, bold).
09:38<NGC3982>I have noticed it for years, and on most computers that i use Putty on.
09:38<NGC3982>"I have noticed it for years" doesn't sound right.
09:38<TinoDidriksen>Sounds correct.
09:39<TinoDidriksen>Better phrased as "I've been noticing it for years", but wasn't wrong.
09:39<NGC3982>I see.
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09:49<NGC3982>Is there any way to fix CHIPS?
09:49<NGC3982>Like, using an older version or something? :)
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10:46<wakou2>Is there a way to display Local authrity ratings as a % or a more granular way than the default appalling > poor>>>>>> outstanding
10:47<andythenorth>why?
10:52<wakou2>Because I had a town the other day, rated me appalling, No matter how many trees I planted, roadworks paid, bribes offered, etc etc , that rating did not change. I left the game running for 3 hours or so, but no change. I wondered if it was possible to see whether any progress was being made AT ALL...
10:52<wakou2>..... One momentito....
10:53<wakou2>I 'hijacked this thread on the forum http://www.tt-forums.net/viewtopic.php?f=31&t=63694
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10:56<@peter1138>NGC3982, what's wrong with CHIPS
10:56<@planetmaker>wakou2, trees need be planted within 20(?) tiles of the town name sign
10:57<NGC3982>I still get the graphical "anomalies" when using the non-track tiles.
10:57<NGC3982>We have discussed this before.
10:57<@peter1138>using the latest version?>
10:57<wakou2>Ty PM, I made sure that the tile was owned by the LA....
10:57<NGC3982>I do think so, it's 1.0.1.
10:57<@peter1138>that's not
10:57<NGC3982>I did not recall any other version in the online content?
10:57*NGC3982 looks again.
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10:58<andythenorth>NGC3982: 1.0.3
10:58<asiekierka>is there a way to speed up OpenTTD rendering?
10:58<asiekierka>wait nvm might be my GPU
10:58<wakou2>a respondent on the forum told me that they have to be planted on a square that has no tree already on it...... unf this town was in a fairly densely forested area to start....
10:58<NGC3982>andythenorth, peter1138: Thanks.
10:58<wakou2> planetmaker ty ..
10:59<@peter1138>NGC3982, there is a "select upgrades" button you know ;p
11:00<NGC3982>For dedicated OpenTTD servers? ;-)
11:00<@peter1138>actually yes
11:00<@peter1138>not a button though
11:01<NGC3982>Oh, but a command?
11:01<NGC3982>That would be helpful.
11:01<NGC3982>At least to add to my bash start script.
11:01<@peter1138>content update
11:01<@peter1138>content upgrade
11:01<@peter1138>content download
11:01<@peter1138>doesn't actually tell you what it's downloading mind you
11:02<NGC3982>But, that sound like commands for the console, in-game.
11:02<@peter1138>yes
11:02<@peter1138>for a dedicated server
11:02<@peter1138>bit inconvenient but it works
11:02<NGC3982>Doesn't that mean i have to start the server, update, and then restart again?
11:04<NGC3982>Since a content upgrade would demand changing the actual content during gameplay.
11:04<NGC3982>If i get the jist.
11:06<__ln__>not gist?
11:06<NGC3982>It's "gist"?
11:07*NGC3982 alerts Russia to invade Finland.
11:07<__ln__>Could be.
11:07<andythenorth>wood in tropical?
11:07<andythenorth>I guess
11:08<NGC3982>Sure.
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11:15<andythenorth>hmm
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11:17<@planetmaker>asiekierka, your GPU has very little influence on OpenTTD speed, including drawing
11:17<andythenorth>water in FIRS Tropic basic?
11:17<andythenorth>water chain is currently missing in FIRS
11:17<@planetmaker>water... rather boring, no?
11:17<NGC3982>I actually tried forcing my 310M GPU to run OpenTTD
11:17<andythenorth>planetmaker: need something to make desert towns grow
11:17<@planetmaker>it's like coal->powerplant
11:17<NGC3982>And i did not really work that well.
11:17<andythenorth>water, goods, petrol...something
11:18<NGC3982>I like water as a cargo type.
11:18<NGC3982>The more stuff i can send to a city, i'm happier.
11:18<@planetmaker>wood
11:18<@planetmaker>or building materials
11:18<andythenorth>currently FIRS uses goods for desert towns
11:18<asiekierka>planetmaker: my CPU is 2.8GHz Core2Quad
11:18<andythenorth>could do timber
11:18<asiekierka>also 1920x1200 screen
11:18<andythenorth>for this climate
11:19<NGC3982>asiekierka: That would be sufficient?
11:19*andythenorth ponders not having goods in the climate at all
11:20<@planetmaker>asiekierka, it highly depends on the actual game you play, map size mostly. And newgrfs used
11:20<@planetmaker>and the amount of vehicles (trains, rv, ships, planes) which roam around
11:20<NGC3982>A 2048^2 map with ECS and a fair amount of trains completely kills my computers.
11:20<NGC3982>The latter with greater influence.
11:20<@planetmaker>both add quite decently to load
11:21<@planetmaker>or rather all three
11:21<NGC3982>My general impression of OpenTTD is that it runs on everything, though.
11:22<@planetmaker>yes. But not the map you just outlined. That'll suck on many machines
11:22<NGC3982>Yeah
11:22<@planetmaker>sluggish at best
11:22<andythenorth>default FIRS economy is bonkers
11:22<NGC3982>It's not really a usable scenario, though.
11:22<andythenorth>when I look in minimap, list of industries is completely overwhelming
11:22<NGC3982>I have never seen an ECS game work on a >512^2 map.
11:22<NGC3982>But i guess that is just me.
11:25<andythenorth>ho ho
11:25<andythenorth>coffee plantation
11:25<NGC3982>Please make that.
11:26<NGC3982>And a town vendor.
11:26<NGC3982>"Accepts: Moka brewers and beans".
11:28<andythenorth>vineyard
11:29<NGC3982>Yes.
11:29<NGC3982>Oh, you could turn OpenTTD into a modern version of Zeus, master of Olympus.
11:29<NGC3982>Now that game is great.
11:29<NGC3982>Too bad it does not support widescreen or resolution modification.
11:29<NGC3982>:(
11:30<NGC3982>Speaking of wich. How does that work, really? I guess Transport Tycoon was a commercial entity at first, and then turned into open-source?
11:31<NGC3982>A "Make Zeus/Rome/Egypt an open-source game" project would be neat to organize, if possible.
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11:54<@DorpsGek>Commit by planetmaker :: r25059 trunk/src/lang/english.txt (2013-03-02 16:54:09 UTC)
11:54<@DorpsGek>-Fix [FS#5491]: Clarify meaning of string describing waiting cargo received from other stations
11:54<Pikka>not having goods?
11:54<Pikka>outrageous!
11:55<frosch123>aren't you awake way too early?
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12:08<NGC3982>I just found a major water leakage in my living room
12:09<__ln__>that's unpleasant
12:13<andythenorth>oh he left
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12:59<supermop>hello
13:00<NGC3982>It's quite bad
13:00<supermop>can i rely on cargo dist to let me transfer half a trainload but deliver the other half at the same station?
13:00<NGC3982>A leaking radiator pipe has dropped down the laminate floor
13:00<supermop>i don't want to have this train run like 6 times before the connection is establised
13:00<NGC3982>There is moist two meters in every direction from the pipe entry, under the floor
13:01<supermop>sounds expensive
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13:01<NGC3982>Also, all the way up to the window cupboard
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13:13<__ln__>NGC3982: so you'll be living somewhere else for a month soon
13:14<NGC3982>I guess so. People should be here in like five minutes or something
13:15<__ln__>i've got a leaking waterpipe in my kitchen atm, but it's under control now and no significant damage to the floor (there was water under the floor though, so can't be quite sure)
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13:24<supermop>if i have a train with a bunch of tank wagons leaving a refinery using FIRS
13:24<NGC3982>__ln__: You should call someone.
13:24<NGC3982>At least report it, if you rent your apartment.
13:24<supermop>and half carry gasoline, the other half carry chemicals
13:24<NGC3982>I have a guy here right now, wrecking my floor to pieces ATM.
13:25<supermop>it stops at a machine stop
13:25<supermop>i want it to deliver the gas there
13:25<__ln__>NGC3982: i did, they fixed it on friday, but now it's leaking again from a different spot... perhaps the original source of leak was located incorrectly.
13:25<supermop>and transfer the chemicals
13:26<supermop>so trucks can take them to a nearby plastics plant
13:26<NGC3982>__ln__: Sounds plausible.
13:26<__ln__>it's like one drop of water in a minute, so i'm not exactly drowning here.
13:26<supermop>as far as i know, i can either unload everything there, or transfer everything there
13:26<supermop>but not transfer one cargo and deliver the other
13:27<supermop>any suggestions?
13:31<@peter1138>__ln__, you need a supermop
13:32<supermop>sounds like a solution
13:32<NGC3982>__ln__: The damage here is caused by a probable waterflow of a single drop per 20 minutes, or so.
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13:43<frosch123>yay, fresh cookies!
13:45<@DorpsGek>Commit by translators :: r25060 /trunk/src/lang (8 files) (2013-03-02 18:45:44 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>croatian - 1 changes by VoyagerOne
13:46<@DorpsGek>estonian - 1 changes by notAbot
13:46<@DorpsGek>french - 12 changes by OliTTD
13:46<@DorpsGek>german - 1 changes by planetmaker
13:46<@DorpsGek>greek - 29 changes by Evropi
13:46<@DorpsGek>korean - 48 changes by telk5093
13:46<@DorpsGek>lithuanian - 3 changes by Devastator
13:46<@DorpsGek>norwegian_nynorsk - 5 changes by terjesc
13:46<NGC3982>I have a problem.
13:46<NGC3982>I'm hungry, but i also spent my hungover morning on the newly opened Burger King here in Växjö.
13:47<NGC3982>Three whoppers and a cheeseburger.
13:47<NGC3982>And i can't help feeling that i should not eat anymore today.
13:48<frosch123>i always wonder whether the strategy to only eat cookies you baked yourself would work
13:49<NGC3982>That would make you thin, and me very, very fat.
13:49*NGC3982 bakes a lot.
13:49<@peter1138>three whoppers and a cheeseburger? o_O
13:50<NGC3982>Yes. Had to celebrate something, at least.
13:50<NGC3982>And it was 'merica cheap. 1,5¤ per burger.
13:51<NGC3982>Of course, i did not eat any fries and sh*t like that.
13:51<NGC3982>Ruins everything.
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14:29<andythenorth>tropic without wood?
14:30*andythenorth is +1
14:31<supermop>?
14:36<andythenorth>FIRS sandpits look really silly in desertt
14:36<andythenorth>due to the water
14:36<andythenorth>and the use of the wrong ground tile
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15:15<@peter1138>you look silly in desertt
15:15<andythenorth>is there sugar in desertt?
15:16<NGC3982>andythenorth: Yes, indeed.
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15:25<andythenorth>hmm
15:25<andythenorth>FIRS Tropic Basic is now smaller than default Tropic
15:25<andythenorth>this is not good?
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15:30<supermop>nah
15:30<supermop>also
15:30<supermop>how hard would it be to draw a pit/quarry with no water
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15:30<andythenorth>some hard
15:30<andythenorth>not much
15:30<supermop>little dump trucks down in the whole
15:30<supermop>hole
15:30<supermop>damnit
15:31<supermop>i wrote hole first then corrected it to whole
15:31<supermop>playing a tiny FIRS map at work right now
15:33<supermop>in normal firs the dredging site and sand hole produce the same stuff
15:33<supermop>maybe randomly have the dredger produce any two of stone, sand, or clay?
15:34<supermop>is that even possible?
15:35<andythenorth>it's possible
15:35<andythenorth>I mostly avoid it, due to it being annoying
15:36<supermop>haha could you end up with a map full of dredging sites producing only clay and clay?
15:38<supermop>gah i forgot to add heqs
15:38<supermop>i guess because it was a small game on my work computer and wanted to keep it basic
15:38<Supercheese>No HEQS? Travesty.
15:38<supermop>but the steel mil is on top of a mountain peak
15:38<Supercheese>Himalaya Steel Inc.
15:39<supermop>and i reall could use a little tram to carry ore and coal up there
15:39<Supercheese>HEQS trams are superlative
15:39<supermop>i guess a fleet of egrvts trucks are in order
15:39<supermop>or a short train with a kirby paul?
15:40<andythenorth>trams are cheating
15:40<andythenorth>they should be banned
15:40<Supercheese>default trains? eew
15:40<supermop>growing up playing TTO i always thought of the kirby paul as kirby puckett
15:41<supermop>cause of much fondness
15:41<supermop>just got some SH 8ps
15:42<supermop>so cascaded my ginzus to the branch passenger line and the chaneys are joining the freight fleet
15:54<andythenorth>hmm
15:54<andythenorth>rubber
15:54<andythenorth>auto parts
15:55<@planetmaker>makes a good town growth cargo
15:55<@planetmaker>especially in 1800
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15:59<andythenorth>:P
16:02<andythenorth>maybe I just keep it simple
16:03*andythenorth puts oil chain back
16:03<andythenorth>boring but...
16:03<andythenorth>easy
16:08<Supercheese>There's lots of oil in the tropics, makes sense
16:10<@planetmaker>oil is not necessarily boring
16:11<andythenorth>it's just that it has to be in every economy so far :P
16:11<andythenorth>one way or another, most chains depend on it :P
16:11<NGC3982>The FIRS/ECS version of oil is kind of interesting.
16:11<andythenorth>lesson about life eh?
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16:26<@Alberth>planetmaker: http://devs.openttd.org/~alberth/griddy_monorail.png are these gridlines around monorail correct?
16:30<@planetmaker>they're not correct. But it's a missing feature. I have no gridless sprites for them yet in ogfx+landscape
16:33<@planetmaker>hm, though I know it... there's no issue about it... so I might forget when I re-visit that newgrf
16:35<@Alberth>that's solvable ;)
16:37<@planetmaker>:D
16:38<@planetmaker>IIRC I postponed fixing that when I got annoyed with fixing the monorail sprites... they were stubborn to look nice ;-)
16:42<@planetmaker>created myself an issue
16:42<@planetmaker>thanks for bringing it up :-)
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16:53<frosch123>night
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16:54<andythenorth>oil rigs in tropic or not?
16:55<andythenorth>or just wells?
16:55<andythenorth>would keep the industry count lower
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17:29<Wolf01>'night
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18:33<ccfreak2k>There sure are a lot of openttd assets/newgrfs these days.
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---Logclosed Sun Mar 03 00:00:11 2013