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#openttd IRC Logs for 2013-03-03

---Logopened Sun Mar 03 00:00:11 2013
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02:39<@Terkhen>good morning
02:40<Supercheese>howdy
02:40<andythenorth>bonjour
02:41<Supercheese>andy, silly gas stations problem was due to patchpack, and not FIRS
02:41<Supercheese>couldn't replicate with trunk
02:47<andythenorth>\o/
02:51<andythenorth>Supercheese: found anything else?
03:15<andythenorth>someone should make a UK economy for FIRS
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03:20<Pikka>andythenorth, largely broken? ho ho.
03:20<andythenorth>? :o
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03:25<andythenorth>lo Alberth
03:25<@Alberth>hi andy
03:26<andythenorth>Pikka: I need a sprite for 'shop', 1 tile, not same as the ones I have already
03:26<andythenorth>got anything?
03:26<andythenorth>GPL-compatible :P
03:26<Pikka>don't think so, nothing that's not modified TTD graphics :o
03:27<Pikka>and UK economy, largely broken, see?
03:29<Eddi|zuHause>andythenorth: turn the TTD shopping center into an industry?
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04:06<@planetmaker>moin
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04:09<andythenorth>hi planetmaker
04:10<@planetmaker>Hello andythenorth :-)
04:13<Supercheese>good night
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04:47<swissfan91>Mornin' all
04:49<@Alberth>o/
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04:53<andythenorth>Alberth: considering a bottle-based app for configuring + building a newgrf
04:53<@Alberth>you are somewhat hooked to web-frontends, eh? :)
04:53<andythenorth>FISH and BANDIT are configured using a web CMS (Zope - python based), running on my server
04:54<andythenorth>but moving it locally means that code would be in the rep
04:54<andythenorth>and anybody could re-configure the grf and compile
04:55<andythenorth>it's a pony :P
04:55<andythenorth>not for today
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04:55<@Alberth>the usual approach is to use a) code in a normal programming language, b) some data file that you read, or c) a definition in your own specification language
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04:56<andythenorth>so making a browser app provides a GUI to write (b)
04:57<andythenorth>and constrains the available options, to limit accidental breakage
04:58<@Alberth>actually, code generator is more complicated than interpreting data, which is what you can do in c
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05:38<andythenorth>third accepted cargo for general store: fruit or beer?
05:40<@Alberth>tequila!
05:40<@Alberth>or did you fly to another climate?
05:41<@Alberth>but it somewhat depends on what industry chain you want in front of it, I guess
05:43<andythenorth>could make it conditional on the economy
05:43<andythenorth>fruit / beer not available in all
05:44<V453000>WHAT
05:44<V453000>beer not available?
05:44<V453000>andy?
05:44<andythenorth>some economies are restrained :P
05:45<andythenorth>beer is only availale in the black market :P
05:45<andythenorth>ho ho
05:45<andythenorth>smuggling patch
05:46<andythenorth>FIRS lang updates needed for all languages btw
05:46<@Alberth>indians raided your train, and stole the gold :p
05:50<andythenorth>yup
05:51<@Terkhen>andythenorth: ok :)
05:51<@Terkhen>should I start now or are you going to make more changes?
05:51<andythenorth>no more planned
05:51<andythenorth>actually one is uncommitted
05:52<andythenorth>hang on
05:53<andythenorth>Terkhen: done
05:53<andythenorth>small changes mostly
05:55<@Alberth>small changes are the most difficult to get right :)
05:55<andythenorth>:P
05:55<andythenorth>two of them split one string into substrings
05:55<andythenorth>the other adds General Store
05:59<@Terkhen>andythenorth: okay
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06:04<andythenorth>reduced the number of industries in basic economies :)
06:04<andythenorth>fewer is good
06:05<@Terkhen>oh, you have ranchs now?
06:05<andythenorth>it's just a sheep farm renamed :)
06:05<andythenorth>looks better in tropic basic
06:06<andythenorth>hacienda
06:06*Terkhen ponders moving strings around to avoid the bogus "string changed" reports
06:06<andythenorth>I nearly called it hacienda in english.lng, I like the word
06:07<@Terkhen>:P
06:07<@Terkhen>what's more heard now is "rancho", anyways
06:07<@Terkhen>we have anglicisms everywhere
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06:09<@Terkhen>andythenorth: http://paste.openttdcoop.org/raw/2138/ <--- are you going to commit it now, or should I create an issue at the tracker?
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06:10<andythenorth>I'll do it now
06:10<@Terkhen>ok, thanks :)
06:10<andythenorth>ta
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06:32<andythenorth>Temperate economy is vegetarian :P
06:32<andythenorth>mostly eats bread
06:45<andythenorth>ow
06:45<andythenorth>making economies makes my head hurt
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06:47<__ln__>is there a newgrf for building a big airport that takes years after years to complete building?
06:47<@Alberth>nice andy! "to get started, please upload a base language"
06:48<@Alberth>do airports even have building stages?
06:48<__ln__>i don't know, maybe they should
06:49<@Alberth>I only know OpenGFX+airports, but that newgrf does not do what you ask
06:49<andythenorth>Alberth: small things :)
06:49<andythenorth>'empty state design'
06:50<@Alberth>for a newgrf to exist, it needs building stages. Thus if the spec doesn't say they exist, don't bother looking for one :)
06:51<@Alberth>andythenorth: yeah, but it's very nice
06:51<@Alberth>I'll request a few more :)
06:51<andythenorth>so temperate is uk?
06:52<andythenorth>or europe?
06:52<@Alberth>neither is vegetarian afaik :)
06:53<andythenorth>so I could import petrol and iron ore?
06:54<andythenorth>cutting the oil chain out
06:54<@Alberth>would be nice to get rid of the standard chains, imho
06:54<andythenorth>I am keeping some resemblance, but not same
06:55<@Alberth>europe is also Spain and Italy
06:55<@Alberth>*Italy
06:55<@Alberth>oh, my I is really that small :)
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06:56<@Alberth>so uk is perhaps easier to 'cover'
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07:13<frosch123>__ln__: use the fake airports
07:14<frosch123>you can increase the size as long as you do not run out of object ids
07:14<frosch123>and it will never become operational
07:15<__ln__>sounds realistic
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08:00<@DorpsGek>Commit by frosch :: r25061 /trunk/src (lang/english.txt spritecache.cpp) (2013-03-03 13:00:06 UTC)
08:00<@DorpsGek>-Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on.
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10:27<NGC3982>I have multiple trains, with different type of wagons
10:27<NGC3982>Carrying different things, and not being able to refit to each others purpose cargo
10:28<NGC3982>If i autoreplace break vans with one of the wagon, will only the ones autoreplace:able to "purposed cargo" autoreplace the brake wagon?
10:30<NGC3982>Nope, it didn't.
10:30*NGC3982 has a couple of hours work ahead.
10:34<NGC3982>Though, i can't seem to replace a Mineral Truck > Timber Truck?
10:35<@Alberth>same truck, different refit?
10:36<NGC3982>No, http://i.imgur.com/vbCp3g8.png
10:36<NGC3982>No.
10:36<NGC3982>Oh, double-no.
10:36<NGC3982>I accidently autoreplaces the brake wagon > Mineral truck on all my trains
10:36<NGC3982>I then grouped the ones carrying timber, trying to change the Mineral truck back to the timber wagon.
10:36<@Alberth>interesting "Truck" concept :p
10:37<NGC3982>Well, yeah.
10:37<NGC3982>I just used the words from the game.
10:37<NGC3982>But yeah, i guess i have to replace them manually?
10:38<@Alberth>I usually don't bother, and just make new consists with cloning, while deleting the old ones
10:38<NGC3982>Jeez.
10:38<NGC3982>They are so many..
10:38<NGC3982>With different orders
10:39<@Alberth>:(
10:40<NGC3982>Seriosly, like 650 trains.
10:40*NGC3982 deletes them all.
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10:43<@Alberth>that's a lot, I have about 230 in my current game
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10:50<ntoskrnl>is there something wrong with gaelic in these commits? http://vcs.openttd.org/git/?p=openttd/trunk.git;a=commit;h=fd5b9b8f39000935344e7ad226a84b65b3ffc7dc http://vcs.openttd.org/git/?p=openttd/trunk.git;a=commit;h=ced79cb24e45c71e7beb34b2c2ff04c942a2da5d
10:51<@planetmaker>uh... good question
10:51<kRush>hey, I'm running ubuntu 12.10. will one of the precise/raring .debs provided for 1.3.0 work for me?
10:52<@planetmaker>did you try?
10:52<kRush>not yet
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10:54<frosch123>ntoskrnl: wt3 sometimes messes up
10:55<frosch123>nothing to worry about
10:55<frosch123>happens every few months with some language
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10:58<ntoskrnl>can't you, like, fix wt3 then? =P
11:01<@planetmaker>can you write a web translation service?
11:01<@Alberth>fork eints :p
11:01<@planetmaker>I know that you can ;-)
11:03<@Alberth>you can too ;)
11:04<heffer>use transifex
11:04<heffer>but i guess that won't work with our current translation files
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11:33*fonsinchen likes to invent container classes
11:33<fonsinchen>We're getting a SmallMatrix ...
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11:40<NGC3982>With a tiny Keanu Reeves?
11:41<fonsinchen>sure, he's hiding somewhere in there. You won't find him, though.
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11:49<@peter1138>we are the coders who say NIH!
11:50<@Alberth>programming imports?
11:50<@peter1138>NIH NIH!
11:50<fonsinchen>I wanted a matrix which gets allocated in one consecutive piece of address space
11:51<fonsinchen>Saves some pointer dereferencing and reallocation overhead.
11:53<TinoDidriksen>Why reinvent that? Surely that exists...
11:54<fonsinchen>Another dependency for such a short piece of code? Probably not worth it. Also, we already have SmallVector and SmallMap. It fits in nicely.
11:55<fonsinchen>Dependencies are a pain because you have to get them to compile on all supported platforms.
11:55<TinoDidriksen>...or just use Boost.
11:55<@peter1138>nevar!
11:56<@peter1138>boost is a pain
11:56<fonsinchen>why is boost a pain?
11:57<TinoDidriksen>Boost is one of the easiest dependencies since most is header-only.
11:59<fonsinchen>boost doesn't have an equivalent for smallmatrix, though.
12:00<fonsinchen>This is probably a very specific thing. You only get to benefit from it if you're using rectangular matrixes that rarely change their height.
12:01<fonsinchen>For all other cases vectors of vectors are better.
12:01<@Alberth>just a vector works fine too, if you have a fixed height or width
12:01<TinoDidriksen>uBLAS or Multi_array don't fit the criteria?
12:04<fonsinchen>I want to access elements with matrix[x][y]
12:04<fonsinchen>so I needed an operator[] that returns a pointer.
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12:05<TinoDidriksen>Multi_array can do that...
12:06<fonsinchen>True. They don't like boost, around here, though... I heard.
12:07<fonsinchen>And my SmallMatrix has the benefit of being really simple, much smaller than that stuff.
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13:15<Eddi|zuHause>err, is 05.sav supposed to be the trunk title game? :p
13:19<frosch123>with two games each (second and third place) from 3 years of competetions, you end up with 7 games :)
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13:31<@planetmaker>Eddi|zuHause, psst!
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13:38<andythenorth>is it weird to transport oil from port to refinery?
13:38<andythenorth>irl it would be pipelined
13:38<Ristovski>andythenorth: true
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13:39<goodger>not this can of worms
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13:39<andythenorth>it's a simple question
13:40<andythenorth>port -> oil refinery
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13:40<andythenorth>or oil wells -> oil refinery
13:40<andythenorth>within a FIRS 'basic' economy
13:41<goodger>it would make more sense to be able to build pipelines
13:41<andythenorth>that's a side issue ;)
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13:42<Eddi|zuHause>andythenorth: i'm pretty sure there are cases where there's no pipeline
13:43<andythenorth>is it weird for gameplay?
13:43<andythenorth>maybe not
13:45<@DorpsGek>Commit by translators :: r25062 /trunk/src/lang (4 files) (2013-03-03 18:45:41 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>german - 2 changes by planetmaker
13:45<@DorpsGek>greek - 1 changes by Evropi
13:45<@DorpsGek>italian - 1 changes by lorenzodv
13:45<@DorpsGek>spanish - 2 changes by Terkhen
13:46<Eddi|zuHause>i've done ship->train lots of times
13:48*avdg says hi
13:48<NGC3982>Yo.
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13:51<avdg>I wonder if http://vcs.openttd.org/svn/browser/trunk/src/network/network_internal.h needs more languages :p
13:52<Eddi|zuHause>i think you need to provide flags if you add a language there
13:52<avdg>yeah, I already thought it wouldn't be fixed by just adding these languages
13:55<avdg>see http://bugs.openttd.org/task/1866 btw
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13:57<@Alberth>what good is it to add languages that have no translation?
14:00<frosch123>i think there was a flamewar about flags not representing languages :)
14:00<avdg>hmm
14:01<avdg>do you mean the country flags which are used to represent a language? :-)
14:01<avdg>yeah
14:01<Eddi|zuHause>yeah, for every language we should pick a random country that has this language as primary language, that is not the "main" country that gives the language its name
14:02<frosch123>Eddi|zuHause: was it you who had that banner in the forum signature, which advertised becoming a translator
14:02<frosch123>there was an eu flag in there
14:02<Eddi|zuHause>no
14:02<frosch123>or was it dihedral?
14:02<Eddi|zuHause>the EU has more languages than member states :p
14:02<@planetmaker>might have been dihedral
14:03<@planetmaker>sure, Eddi|zuHause ?
14:03<frosch123>i guess it depends on what you consider a language
14:03<Eddi|zuHause>planetmaker: well almost :p
14:03<@planetmaker>Belgium adds none, Austria adds none, Ireland... not sure
14:04<Eddi|zuHause>27 member states and 23 official languages
14:04<avdg>don't say anything about belgium :p
14:04<@Alberth>Frisian is in Europe, but is not a member state :)
14:04<@planetmaker>Luxemburg neither
14:04<avdg>I live there
14:04<@planetmaker>avdg, yes, I'll come get you on Wednesday ;-)
14:04<frosch123>planetmaker: we have luxemburgian in ottd
14:04*avdg hides
14:05<frosch123>Luxembourgish is the spelling
14:05<@planetmaker>but you might escape by avoiding Brussels ;-)
14:05<NGC3982>Luxemburgers.
14:05<@Alberth>nu use hiding avdg, we know where you live :p
14:05<@Alberth>*no
14:05<avdg>no worries: I'll use proxies ;-)
14:06<avdg>meh, I'm just kidding :p
14:08<frosch123>hmm, so, does ottd feature all those 23 languages of the eu?
14:08<avdg>and I think I can start by making a list of languages to add
14:09<avdg>Alberth: I think it might be a good idea to skip the unfinished languages for now, unless someone doesn't agree with that
14:09<@Alberth>you don't have enough room to add all
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14:10<frosch123>aw, Maltese fails
14:10<frosch123>otherweise we would have all official and semi-offical languages
14:10<@Alberth>:)
14:10<frosch123>oh, scottish Gaelic is not finished either
14:11<avdg>Alberth: to add all unlisted languages, have fun with that :D
14:12<@Alberth>you seem interested in adding them
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14:12<avdg>no way :p
14:13<frosch123>if we remove the server language thingie... what would we do with the saved byte(s) ?
14:13<frosch123>i think it is safe to assume that noone uses the language thingie
14:13<avdg>you would change the protocol
14:13<frosch123>and if someone would use it, (s)he would likely add some [bla] tag to the server name
14:14<avdg>*would need
14:14<avdg>to
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14:16<avdg>and I think the language thingy can be used for the admin connection thingy (or whatever its called), but I'm not sure of that
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14:21<andythenorth>hmm
14:21<andythenorth>so people in Temperate now survive on Beer and Cheese
14:22<andythenorth>pretty British
14:22<goodger>OTTD grows more realistic with every new version
14:22<@Alberth>It does? That should not happen!
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14:35<avdg>I think this is a start https://gist.github.com/avdg/5077874
14:35<@peter1138>...
14:35<@peter1138>why?
14:36<@peter1138>the language indicates the primary language spoken by people on the server
14:37<frosch123>it's "any" in most cases
14:37<@peter1138>variants of english aren't needed
14:37<frosch123>and most of the servers which do not have "any", have a language tag in the server name as well
14:37<@peter1138>welsh... well, not to be rude but nobody seriously speaks welsh these days :p
14:38<avdg>its just a language list :p
14:39<@Alberth>just use some standard definition
14:42<avdg>Alberth: for network_internal.h? I wonder if there is one
14:43<andythenorth>there is a welsh FIRS translation
14:43<andythenorth>FYI :P
14:43<andythenorth>not by me
14:45<@Alberth>make it 4 letters 'abcd', so people can make 'ab_cd'
14:46<@Alberth>but I totally not understand what you're doing, or why you think it is useful to change network_install.h
14:47<avdg>Because I'm trying to write an api for the admin port connection and I thought it was lacking some languages
14:47<Eddi|zuHause>avdg: bokmal and nynorsk are two separate languages. bokmal is more closely related to danish and swedish, while nynorsk is more closely related to icelandic and faroic
14:49<frosch123>is it? i thought they are only about spelling not about talking
14:51<Eddi|zuHause>last time i searched, bokmal was the language spoken by the "elite" while nynorsk is the (reconstructed) language of the "common people"
14:52<terjesc>I can try to explain.
14:52<avdg>Eddi|zuHause: I'm more wondered if NetworkLanguage is just a total separated list, so NETLANG_NORWEGIAN and NETLANG_CHINESE don't have a match with a language file
14:52<terjesc>Norway was in a union with Denmark for 400 years, and the written language was Danish.
14:53<frosch123>avdg: yes, it is completely separate
14:53<frosch123>there is no relation to any language files
14:53<avdg>kk
14:53<frosch123>but i would rather trash it than extend it :p
14:54<avdg>yeah, I understand it now
14:54<avdg>its kinda hard to maintain as well
14:54<andythenorth>temperate basic: fish, or goods?
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14:55<terjesc>After the union with Denmark, there were two possible ways to get an own Norwegian language. We could change the Danish, or we could make a new language based on Norwegian dialects. Some people went for the first solution, others for the second. And still today we have not settled on which language to use.
14:55<frosch123>andythenorth: primary versus tertiary?
14:55<Eddi|zuHause>andythenorth: why "or"?
14:56<andythenorth>limited number of cargos
14:56<andythenorth>goods is 'core' to TTD
14:56<andythenorth>but I like fish
14:56<frosch123>how many primary, secondary and tertiary cargos do you already hve?
14:56<Eddi|zuHause>fish is somewhat of an odd cargo
14:56<Supercheese>add more cargo types
14:56<Supercheese>:P
14:56<frosch123>and fish feels more like arctic to me
14:57<Supercheese>more cargo type support* rather
14:57<andythenorth>I'll lose fish
14:57<Eddi|zuHause>remove fish, let ports produce food instead :)
14:57<frosch123>Supercheese: i guess andy has the onion disease again
14:57<frosch123>he does not want more than 10 cargos or so
14:57<andythenorth>18
14:58<andythenorth>18 is enough for basic
14:58<Supercheese>Basic, sure
14:58<andythenorth>arctic is fine with 16
14:58<Eddi|zuHause>how many cargos does original have?
14:58<Supercheese>Like 4
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14:58<andythenorth>more than you think :P
14:58<Supercheese>Original is zzzzzz
14:58<__ln__>terjesc: so does one hear the difference in spoken language?
14:58<frosch123>11 to 13 or so
14:58<@Alberth>terjesc: thanks for your explanation
14:58<frosch123>temperate it the only one with a secondary cargo (steel)
14:59<frosch123>toyland has the most tertiary cargos
14:59<andythenorth>11 in temperate
14:59<andythenorth>hmm
14:59<andythenorth>bananas tagging is lame
14:59*Supercheese agrees
14:59<andythenorth>firs in the newgrf window produces CHIPS
14:59<@Alberth>rewrite it!
15:00<andythenorth>I should retag
15:00<andythenorth>Alberth: bottle it :P
15:00<terjesc>__ln__: The question of spoken language doesn't make sense... In Norway everyone speak a dialect, even on national television. But some dialects are closer to one of the two written languages than others.
15:00<frosch123>http://devs.openttd.org/~frosch/content2.png <- yup, tags are crap :)
15:00<Supercheese>someone™ should write better tagging guidelines
15:01<terjesc>__ln__: But yes, one would definately hear the difference when reading out loud.
15:01<__ln__>okay
15:01<@Alberth>adding some form of categories is more useful perhaps
15:01*andythenorth cleans up some tags
15:02<Eddi|zuHause>frosch123: i don't think this layout is any good at all
15:02<frosch123>i abandoned it anyway
15:03<frosch123>i did not see any useful tags, even when filtering for content type first
15:03<frosch123>maybe we should autogenerate tags from the descriptions
15:03<frosch123>while dropping common short words
15:04<Eddi|zuHause>a wordle!
15:04<__ln__>terjesc: bokmål has three genders?
15:04<terjesc>Yes. As has nynorsk.
15:05<Eddi|zuHause>as do most germanic languages, just sometimes they detoriated and merged
15:06<__ln__>nice. i have a textbook of norwegian in my bookshelf, gotta start reading it.
15:06<__ln__>Eddi|zuHause: swedes have only two
15:06<Eddi|zuHause>english also has three genders, but the only place where they still appear is he/she/it
15:06<terjesc>__ln__: Only two? Are you sure?
15:07<__ln__>terjesc: i'm sure.
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15:09<__ln__>which is why i was surprised when i first heard norwegian has three.
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15:16<terjesc>I'm not quite sure, but I think the initial versions of bokmål had only masculine and neuter. At least at some point feminine could be used as if masculine, and many words still can be either.
15:17<terjesc>I have never really thought of Swedish and Danish lacking feminine.
15:17<terjesc>But now that you mention it, I don't think they have it. q:
15:17<@peter1138>silly concept
15:18<Eddi|zuHause>great concept
15:18<Eddi|zuHause>ask Rubidium :)
15:18<NGC3982>My little water incident will be most profitable, for me at least.
15:18<@peter1138>this pie is great
15:19<NGC3982>They will probably have to replace the entire wooden floor, a full wall (thus, putting up new wallpaper in the entire room).
15:19<NGC3982>peter1138: What kind?
15:19<@peter1138>steak & ale
15:19<NGC3982>Oh.
15:21<@peter1138>"oh"
15:21*NGC3982 is very hungry.
15:24<__ln__>wooden floor? wasn't it laminate yesterday.
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15:26<NGC3982>You do not concider laminate wood?
15:28<Supercheese>faux wood
15:29<NGC3982>I guess it's "lame wood" or something.
15:29<NGC3982>Crap tightly pressed together.
15:30<__ln__>i think the wood texture in laminate is somehow printed, it's not from actual wood.
15:31<blathijs>laminate is basically compressed wood powder (like MDF) with layer of plastic "laminated" on top with a print
15:31<NGC3982>Well, at least it will be a good thing for me. The laminate floor here is awful and partialy broken everywhere.
15:31<NGC3982>And this will give fruit to the fact that it needs to be changed.
15:31<blathijs>But laminate is a lot easier and cheaper that a proper wooden floor, usually :-)
15:32<NGC3982>I guess laminate would be more suitable for me, in my small (rented) apartment.
15:42<@Terkhen>hello
15:43<frosch123>hola
15:45<wolfmitchell>What is the default conf dir for linux when compiling from source?
15:45<frosch123>~/.openttd
15:45<wolfmitchell>mmk
15:45<wolfmitchell>thanks
15:48<wolfmitchell>also, "Error: Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.
15:48<wolfmitchell>", for a dedicated server, how would I start without a graphics set?
15:48<frosch123>even the dedicated server needs a graphics set
15:48<wolfmitchell>dangit
15:48<wolfmitchell>would I need an X server?
15:48<frosch123>no
15:48<wolfmitchell>mmk
15:49<frosch123>well, if you compile it specifically for dedicated that is
15:49<wolfmitchell>which I did
15:49<wolfmitchell>since I'm running it on a VPS
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15:51<frosch123>the dedicated server needs some 1% from the basegraphics, which are actually no graphics but old crap
15:51<frosch123>and noone made it live without that yet
15:55<wolfmitchell>so I use openttd -D (myip):(someavailableport) -v opengfc.obg #?
15:55<frosch123>no -v
15:55<wolfmitchell>just -v
15:55<wolfmitchell>?
15:55<+glx>graphic set != graphic driver :)
15:56<frosch123>just -D
15:56<wolfmitchell>oh
15:56<wolfmitchell>derp
15:56<frosch123>just put the opengfx files in ~/.openttd/baseset
15:56<frosch123>it should pick it itself
15:57<wolfmitchell>works :D
15:57<wolfmitchell>how would I set up rcon from within the console?
15:58<frosch123>i don't think you can
15:58<frosch123>yuo need to edit ~/.openttd/openttd.cfg for the rcon_password
15:59<frosch123>(mind that ottd saves the config on exit by default)
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16:07<frosch123>night
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16:24<@Terkhen>good night
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16:42<Ristovski>how much does the server use with 3 clients connected?
16:42<Ristovski>megabytes I mean
16:44<Eddi|zuHause>megabytes of what?
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16:46<TinoDidriksen>Bandwidth, I presume.
16:46<andythenorth>herp
16:46<TinoDidriksen>Oh, or memory.
16:46<andythenorth>FIRS basic temperate, turns out to be Welsh
16:46<avdg>logs + google :-) http://thegrebs.com/irc/openttd/2012/08/26 -> 30GB for 6 players
16:47<avdg>so around 15GB for 3 players (if assumptions are right)
16:47<TinoDidriksen>Per month. That's nothing.
16:47<Ristovski>bandwidth
16:48<Ristovski>neat
16:48<Eddi|zuHause>Ristovski: about 3kb/s
16:48<Eddi|zuHause>per player
16:48<Ristovski>Eddi|zuHause: yeah, I read on the wiki
16:49<Ristovski>you can like play for days or watch a single 2 min youtube vid :D
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16:49<Eddi|zuHause>you can reduce that by carefully tweaking settings
16:50<Ristovski>Eddi|zuHause: really? which settings?
16:50<Eddi|zuHause>net_frame_freq or so
16:50<Ristovski>good to know
16:50<Ristovski>thanks!
16:51<Eddi|zuHause>be careful, if you increase that too far, game may feel laggy and unresponsive
16:51<Ristovski>ok
16:51<Ristovski>I wont, the bandwidth is low enough :D
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16:55<andythenorth>bye
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18:05<wolfmitchell>Ona dedicated server, would I be able to set how much money a company has?
18:10<wolfmitchell>*on a
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21:22<wolfmitchell>It seems that using X forwarding over ssh to run openttd a) lags alot and b) has a cursor in it that dies not respond
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21:56<ccfreak2k>If I wait long enough at the title screen, will one of the buses get hit by a train?
21:58<ccfreak2k>Oh, the gates trigger way ahead so I guess not.
22:01<Eddi|zuHause>wolfmitchell: ssh -X is very inefficient, tried NX (or whatsitcalled successor thereof)
22:02<wolfmitchell>cba to install a nxserver, nxnode, and nxclient
22:02<Eddi|zuHause>anyway, running a game in ssh is probably a bad idea anyway :p
22:04<wolfmitchell>I ran minecraft over ssh
22:04<wolfmitchell>:P
22:04<wolfmitchell>(not a minecraft server)
22:05<Eddi|zuHause>it may work totally different with 3D overlay thingies
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---Logclosed Mon Mar 04 00:00:13 2013