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#openttd IRC Logs for 2013-03-05

---Logopened Tue Mar 05 00:00:14 2013
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02:58<@planetmaker>wolfmitchell, the AI configuration window is not helpful?
02:59<@planetmaker>wolfmitchell, the shortname need be 4 bytes iirc
03:00<@planetmaker>wolfmitchell, you use more than 4 bytes for shortname, thus it must fail
03:00<@planetmaker>wolfmitchell, see http://noai.openttd.org/api/1.3.0-beta1/classAIInfo.html
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03:03<@planetmaker>wolfmitchell, are you also sure you want to use API 1.0 instead of 1.3? http://noai.openttd.org/api/1.3.0-beta1/ai__changelog_8hpp.html
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05:43<@peter1138>quiet eh
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06:11<Celestar_>no !
06:11<andythenorth>!
06:12<Sacro>zomg Celestar_
06:12<Sacro>@seen Bjarni
06:12<@DorpsGek>Sacro: Bjarni was last seen in #openttd 1 year, 21 weeks, 3 days, 10 hours, 53 minutes, and 46 seconds ago: <Bjarni> heh
06:13<Celestar_>:P
06:16<Sacro>I miss the old days
06:18<andythenorth>make new days
06:18<andythenorth>new > old
06:20<Sacro>where is Darkvator
06:20<Sacro>and Hackykid
06:20<Sacro>and KUDr
06:21<Sacro>and petern
06:24<andythenorth>petern is here
06:25<andythenorth>he spreads light and joy
06:25<andythenorth>and sometimes patches
06:27<__ln__>Sacro: do you miss he whom we don't speak of?
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06:32<@peter1138>me? what?
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06:35<__ln__>no, not you, we do speak of you.
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06:52<jonty-comp>peter1138 is clearly not petern
06:52<jonty-comp>since when did n === 1138
06:52<jonty-comp>oh god, so many topics to disapprove
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07:01<jonty-comp>hmm, great hall of fame voting there
07:02<jonty-comp>chris sawyer, patchman, marcin, eis_os, DaleStan, mb, orudge
07:02<jonty-comp>and 3 GRF authors off of simuscape :P
07:02<@peter1138>just nominations
07:02<jonty-comp>of which everyone on the top line is equal in awesomeness
07:02<jonty-comp>s/voting/nominations/
07:03*jonty-comp resists urge to make controversial post
07:03<@peter1138>safest to just ignore :)
07:03<jonty-comp>I shall :P
07:04<@peter1138>http://www.theverge.com/2013/3/4/4064574/nins-head-like-a-hole-mashed-with-call-me-maybe-is-perfect
07:04<V453000>:D yeah its funny
07:04<jonty-comp>peter1138: oh dear god
07:05<@peter1138>quite :)
07:05<jonty-comp>"picturing trent doing a visualised dance routine"
07:06<@peter1138>:)
07:29<dihedral>greetings
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07:31<@peter1138>hey dihedral
07:42<dihedral>hello peter1138
07:42<@peter1138>how's your uncle/auntie these days?
07:43<dihedral>interesting - that you would ask
07:43<dihedral>and to be honest - i have no clue :-P
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08:23<Ristovski>hi
08:23<dihedral>hello
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09:20<Ristovski>Why cant you remove a server you have added to the server list?
09:20<__ln__>you mean "can't"
09:21<Ristovski>...
09:21<goodger>correct but totally useless
09:21<Ristovski>yeah
09:24<dihedral>you can - in the worst case, edit the config
09:24<Ristovski>dihedral: Oh, ok, I was wondering where it kept the list
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11:53<V453000>planetmaker: can I vote only for one title game, and if I do so, will it get all 3 points?
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12:00<@Terkhen>hello
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12:18<@planetmaker>V453000, in principle yes
12:18<ZxBiohazardZx>ohi
12:19<ZxBiohazardZx>anyone here good with pc-grfs and area optimisations?
12:19<@planetmaker>err what?
12:19<ZxBiohazardZx>http://imagebin.org/249068
12:19<ZxBiohazardZx>i have a black area of 500x200
12:20<ZxBiohazardZx>i have 400 red area's (6x40)
12:20<ZxBiohazardZx>how do i place them to maximize blue area
12:20<ZxBiohazardZx>XD
12:20<ZxBiohazardZx>with a "density" of at least 40 red area's in each 100x100 subarea
12:21<ZxBiohazardZx>but nvm
12:21<ZxBiohazardZx>ill draw something up
12:21<ZxBiohazardZx>XD
12:22<V453000>wtf?: D
12:23<ZxBiohazardZx>yeah yeah whatev
12:23<ZxBiohazardZx>back to openttdcoop :P
12:26<@planetmaker>ehm... V453000, you vote for savegame #9 (when the choice is from 1 ... 7)?
12:26<V453000>OMG
12:26<V453000>:D
12:26<V453000>¨sorry
12:26<V453000>7 it is
12:27<@planetmaker>:D
12:27<V453000>.. :)
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12:42<@Alberth>hi hi
12:44<@peter1138>hi
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12:49<@planetmaker>hi Alberth
12:53<@Alberth>ah, andy created a good opportunity to test my bugfixes :)
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13:04<@DorpsGek>Commit by frosch :: r25065 /branches/1.3 (4 files in 3 dirs) (2013-03-05 18:04:05 UTC)
13:04<@DorpsGek>[1.3] -Backport from trunk:
13:04<@DorpsGek>-Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064)
13:04<@DorpsGek>-Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
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13:09<@DorpsGek>Commit by frosch :: r25066 /branches/1.3/src/lang (31 files in 2 dirs) (2013-03-05 18:09:31 UTC)
13:09<@DorpsGek>[1.3] -Backport from trunk: language updates
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13:29<@DorpsGek>Commit by frosch :: r25067 /branches/1.3 (5 files in 4 dirs) (2013-03-05 18:29:18 UTC)
13:29<@DorpsGek>[1.3] -Update: documentation
13:34<@Alberth>hmm, he forgot to include changes with words outside the ASCII charset :p
13:37<@Alberth>but he did add "fruitbierbrouwerij" which looks like a good Scrabble word :)
13:38<frosch123>yeah, "Altbierbowlenabfüllung" would be fancy
13:40<Ristovski>lol
13:41<ZxBiohazardZx>V435000 around here?
13:43<frosch123>i think he only highlights on "beer", not on the various translations
13:45<@DorpsGek>Commit by translators :: r25068 /trunk/src/lang (4 files) (2013-03-05 18:45:21 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<V453000>:d
13:45<@DorpsGek>dutch - 2 changes by habell
13:45<Prof_Frink>Alberth: That's a crap scrabble word.
13:45<@DorpsGek>english_US - 3 changes by Rubidium
13:45<@DorpsGek>finnish - 3 changes by jpx_
13:45<@DorpsGek>hungarian - 3 changes by oklmernok
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14:24<@DorpsGek>Commit by frosch :: r25069 tags/1.3.0-RC2/ (2013-03-05 19:24:35 UTC)
14:24<@DorpsGek>-Release 1.3.0-RC2
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14:34<andythenorth>lo
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14:59<@Alberth>hi andy
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15:10<bauke>The ?_pos variables in the Vehicle class, are these tile coordinates? Or can these be changed without moving the vehicle to another tile?
15:11<frosch123>they are world coordinates
15:11<frosch123>in 1/16 tiles
15:11<frosch123>they specify where the vehicle is drawn
15:12<frosch123>in case of tunnels/bridges they do not match Vehicle::tile
15:12<frosch123>since the latter remains on the tunnel/bridge entry tile
15:12<bauke>ok
15:12<frosch123>while *_pos moves inbetween
15:12<frosch123>@topic set 1 1.2.3, 1.3.0-RC2
15:12-!-DorpsGek changed the topic of #openttd to: 1.2.3, 1.3.0-RC2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices
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15:24<frosch123>where is lordaro? :)
15:27<@Alberth>you're an hour early, I think
15:27-!-skrzyp [~skrzyp@0xf.pl] has joined #openttd
15:27<skrzyp>Hi!
15:28<@Alberth>hi
15:34<skrzyp>I want to create official and _active_ Polish community of OpenTTD
15:35<skrzyp>which will host servers and forum
15:35<skrzyp>so, I have some questions
15:36<skrzyp>first - can I use theme from openttd.org site for this (ofc, I'll do this community as non-profit, so it's doesn't be used for commercial things).
15:37<skrzyp>and, will it be good to point it at openttd.org.pl? ;)
15:40<Ristovski>i dont think if openttd.org.pl is possible
15:40<Ristovski>openttd.pl is
15:40<skrzyp>no, openttd.pl is reserved
15:40<Ristovski>oh
15:40<Ristovski>skrzyp: but I dont thing you get the domain "openttd.org,pl"
15:40<skrzyp>but I se openttd.org.pl for 0 PLN (next year, 75 PLN)
15:41<skrzyp>at home.pl
15:41<Ristovski>you can get it?
15:41<andythenorth>https://soundcloud.com/pomdeterrific/pomdeter-call-me-a-hole < peter1138
15:41<skrzyp>yes
15:41<Ristovski>oh, ok
15:41<@Alberth>interesting :)
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15:42<skrzyp>Next year will be cost 75PLN, but after this year I want to move this domain to OVH
15:43<@Alberth>I am just surprised you can have a top-level domain name as second level name
15:43<skrzyp>but, I don't only talk about domain - I want to host community board, portal, and servers on it
15:44<Kjetil>I heard you like top-level domains, so I put a top-level domain in your domain, so you can domain while you domain ?
15:44<andythenorth>.org.uk
15:44<andythenorth>is common
15:45<@Alberth>I wondered about .co.uk :)
15:45<skrzyp>some years ago i had co.uk
15:45<skrzyp>:D
15:46<@Alberth>hmm, .xxx.xxx :D
15:46<skrzyp>:D
15:46<skrzyp>openttd.xxx
15:46<skrzyp>hahaha
15:46<@Alberth>rofl
15:47<skrzyp>better than brazzers :F
15:48<@peter1138>eh?
15:49<Kjetil>xxx.grf ?
15:49<skrzyp>:D
15:49<skrzyp>XXXGFX
15:52<andythenorth>blah
15:52<andythenorth>nothing to talk about on any forums :(
15:52<andythenorth>and I am too tired to write code
15:54<skrzyp>btw.
15:54<skrzyp>can I add comennts into openttd.cfg?
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15:55<@Alberth>andy: please have a look at http://dev.openttdcoop.org/issues/5168 ?
15:55<@Alberth>Also, I am pondering how we'd handle translators in a project
15:56<@Alberth>skrzyp: perhaps you can, but openttd overwrites the file on exit, unless you explicitly forbid it doing that
15:57<frosch123>you can add comments, and they are preserved usually
15:57<skrzyp>Alberth: but I'm talking about dedicated server
15:57<frosch123>start the line with #
15:58<skrzyp>inline comments too?
15:58<skrzyp>eg:
15:58<skrzyp>[foo]
15:58<@Alberth>just try it
15:58<skrzyp>bar = 0 # bar
15:58<@Alberth>skrzyp: and you never ever reboot the machine?
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16:00<skrzyp>Alberth: lol what
16:01<skrzyp>Alberth: what you talking about?
16:01<andythenorth>Alberth: that patch looks fine to me
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16:01<andythenorth>I want to unify all of the status strings though
16:01<andythenorth>i.e. take them from common source
16:01<@Alberth>I was wondering to add 'has warnings' as state
16:01<andythenorth>hmm
16:02<andythenorth>not sure
16:02<@Alberth>ie missing {} commands
16:02<@Alberth>or {NBSP}
16:02<andythenorth>it was an issue in FIRS just now for polish
16:02*andythenorth wonders if bottle has i18n support :P
16:02<andythenorth>(for unifying strings in web translator gui)
16:02<@Alberth> I know a web translator that may be of use :p
16:03<andythenorth>indeed
16:03<@Alberth>skrzyp: shutting down to upgrade the openttd version then?
16:04<Ristovski>Alberth: why would upgrading openttd require a shutdown?
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16:04<skrzyp>Alberth: Of course i'll do restart for upgrade
16:04<skrzyp>but only for this
16:05<Ristovski>"restart for upgrade" only on windows
16:05<Ristovski>unless you are talking about some hardcore upgrades
16:05<skrzyp>Ristovski: On *nix restart is required only for kernel upgrade
16:05<Ristovski>yeah
16:06<skrzyp>and, OpenTTD server doesn't have code to automatic jumping to newer binary
16:06<Ristovski>skrzyp: you host the server?
16:07<skrzyp>Ristovski: yes, now for testing purposes
16:07<Ristovski>oh, ok
16:07<skrzyp>but atm I'll writing config for new server
16:07<skrzyp>with some good GRFs
16:07<skrzyp>and long play time
16:07<Ristovski>meh, i stuck to the default, I dont like new stuff
16:08<Ristovski>or mods
16:08<skrzyp>lol, some setting is funny to change
16:08<skrzyp>for example, I'd prefer realistic speed model than normal
16:08<Ristovski>same
16:10<Ristovski>btw, are there ingame server admins?
16:10<Ristovski>or do you need to like ssh to the server and change the config?
16:11<skrzyp>Ristovski: you can use rcon
16:11<Ristovski>skrzyp: any rcon linux clients for openttd?
16:11<skrzyp>[~] (ingame console) → rcon <rcon_password> <server command>
16:11<Ristovski>or shall I just use ssh
16:11<skrzyp>Ristovski: lol, this is ingame command
16:11<Ristovski>ooh
16:11<skrzyp>but, I'd prefer ssh
16:12<skrzyp>for edit config in text editor
16:12<Ristovski>I thought you need a rcon client to send commands
16:12<Ristovski>skrzyp: ok
16:12<skrzyp>i'll only use rcon for some tasks such as restart or kick users
16:12<Ristovski>ok
16:13<andythenorth>sometimes...it's nice to just play ottd
16:13<Ristovski>lol
16:13<Ristovski>is there an release date to 1.3.0?
16:14<frosch123>openttd release dates are completely unpredictable
16:18<Ristovski>yeah, depends on bugs
16:18<@Alberth>not entirely, it's pretty certain it won't happen yesterday
16:18<andythenorth>hmm
16:18<andythenorth>this game is nice
16:18<andythenorth>and FIRS Basic economies are easy :)
16:19<andythenorth>but I need docks on flat land :(
16:19<@Alberth>flat docks?
16:19<Ristovski>wow, title screen #1 looks good
16:19<frosch123>and docks parallel to canal/river/sea
16:19<frosch123>instead of piers
16:19<Ristovski>I mean game*, damnit
16:33<andythenorth>how weird
16:33<frosch123>night
16:33<andythenorth>using freight ships with refit, timetable, and without 'full load'
16:33<andythenorth>bye frosch123
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16:33<@Alberth>so the time tables control loading?
16:36<andythenorth>control cycle time yes
16:36<andythenorth>which comes to same thing
16:36<andythenorth>I didn't put any effort in to figuring it out though :P
16:36<andythenorth>I'm playing NoCarGoal, so not spending much time optimising
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16:40<@Alberth>:)
16:45<andythenorth>should rivers be less mutable?
16:48<@Alberth>imho yes
16:48<ToBeFree>hey, just saying,
16:48<ToBeFree>I'd be happy to be able to create rivers in a game
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16:49<ToBeFree>or see them being re-created automatically , something like that
16:49<andythenorth>respawn :P
16:49<andythenorth>unless canalised
16:49<@Alberth>in a different direction :p
16:50<andythenorth>yes
16:50<andythenorth>if a tile with river is bulldozed, treat as per bulldozing sea
16:50<andythenorth>respawn to river
16:50<andythenorth>random offset to neighbouring 8 tiles, for evil
16:52<andythenorth>@seen zuu
16:52<@DorpsGek>andythenorth: zuu was last seen in #openttd 2 weeks, 2 days, 0 hours, 1 minute, and 10 seconds ago: <Zuu> Oh, well I've now translated that string to something that sound equaly weird in Swedish :-p
16:52<andythenorth>oh, that's ages ago :(
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16:53<andythenorth>I had the idea of a NoCarGoal GS that rolls over the goal every 5 years or so
16:54<andythenorth>so if you get Gold, you can keep playing another 5 years....until you eventually lose
16:56<andythenorth>also bed time
16:56<andythenorth>bye
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17:39<@Terkhen>good night
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17:45<Eddi|zuHause><andythenorth> should rivers be less mutable? <-- how about a modifier-button (similar to bulldozer) which allows modifying water with landscaping tools?
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18:12<wolfmitchell>:<
18:12<wolfmitchell>it seems like all the buttons on top got huge all of a sidden
18:12<wolfmitchell>*sudden
18:26<Eddi|zuHause>that happens if you activate grfs that you don't read what they're doing
18:26<Ristovski>gtg, see ya
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19:58<wolfmitchell>How would I make openttd not disconnect from the server if it takes 300+ ticks to download a map?
19:59<wolfmitchell>erm
19:59<wolfmitchell>now it is doing 1000
20:00<wolfmitchell>I can't even connect to my own server
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20:32<Eddi|zuHause>there are timeout settings in the cfg
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20:50<wolfmitchell>also, how can I use fast forward on a dedicated server?
20:50<wolfmitchell>I don't see a command for it
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21:16<Eddi|zuHause>you can't
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---Logclosed Wed Mar 06 00:00:16 2013