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#openttd IRC Logs for 2013-03-06

---Logopened Wed Mar 06 00:00:16 2013
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03:04<andythenorth>Supercheese: any comments on FIRS Basic Tropic?
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04:14<andythenorth>who uses green map colours? :o
04:14<andythenorth>both of them have terrible contrast
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05:11<@peter1138>you have terrible contrast
05:11<andythenorth>I do
05:12<andythenorth>it's true
05:12<andythenorth>peter1138: how about flat docks eh?
05:12<andythenorth>autoslope them
05:13<andythenorth>if on a coast tile, build with foundations, otherwise build flat
05:14<@peter1138>go for it
05:14<andythenorth>if there were newgrf ports, could do it :P
05:15<andythenorth>if I wasn't a lazy arse, I could learn how to program OTTD
05:16<@peter1138>do it
05:26<V453000>omg I made a serious post in the 2.0 thread
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05:26<V453000>unheard of
05:29<Eddi|zuHause>how dare you
05:29<V453000>yeah, something is wrong today
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05:32<andythenorth>sky must be falling
05:33<goodger>2.0 goal: clone railroad tycoon, but without that "cannot delete this piece of track" BS
05:33<V453000>the whole thread is hopeless goodger :)
05:33<andythenorth>it's awesome
05:35<V453000>for trolls from the north :P
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06:03<andythenorth>that's new FIRS done
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07:09<V453000>andythenorth: you are large friends with wallyweb arent you
07:10<V453000>seems to me like anything you say he responds with something that makes barely any sense
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07:33<Pikka>andythenorth: I was just working out the trams for hoqvs
07:33<Pikka>but then I remembered that trams are dreadful, so I got rid of them
07:34<Eddi|zuHause>i won't be using hoqvs then
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07:56<kero>Please, is there a way to know the number of cities on a map, without counting them manually in the "town directory" ? (same for industries)
08:05<dihedral>does the list not mention in the title how many entries are listed?
08:14<Eddi|zuHause>i remember that i missed that information as well
08:14<Pinkbeast>I certainly don't know of any way to do it :-(
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08:26<andythenorth>oh he's gone
08:26<andythenorth>hello Pokka
08:27<Pokka>yes he has
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08:27<Pikka>anyway, hoqvs
08:27<Pikka>12 vehicles
08:27<andythenorth>no trams?
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08:28<Pikka>4 each of double decker buses, coaches, liltrucks and semi trailers
08:28<andythenorth>buses :P
08:28<andythenorth>also I did a naughty thing this morning
08:29<Pikka>buses are high capacity, fast loading, slow. coaches are low(er) capacity, slow(er) loading, fast(er).
08:29<Pikka>did you now
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08:30<andythenorth>changed FIRS clay to covered
08:30<andythenorth>so I can have clay hoods in UKRS 2 and crap
08:30<andythenorth>I made a Temperate Basic economy, it's kind of cornwall and south wales
08:30<andythenorth>works well with UKRS 2
08:33<andythenorth>'but zomg, I just broke lots of vehicle sets' :P
08:33<andythenorth>yeah, right
08:33<andythenorth>no trams because they shouldn't be encouraged?
08:33<andythenorth>or because it's crappy gameplay?
08:34<Pikka>both, I suppose :)
08:34<Eddi|zuHause>we have dozens of bus sets
08:34<Eddi|zuHause>we miss a proper truck set
08:34<andythenorth>one day I'll make BANDIT
08:34<andythenorth>when I can be arsed
08:35<andythenorth>I like eGRVTS 2
08:35<andythenorth>V453000: I like wallyweb, what he says makes sense I think
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08:38<andythenorth>Pikka: freight bus?
08:38<Pikka>more like passenger truck
08:40<__ln__>typical wikipedia quality
08:42<andythenorth>Pikka chops, so FIRS Pineapple economy
08:42<andythenorth>what shall I put in it?
08:44<Pikka>no idea :D
08:45<andythenorth>fruit plantation
08:45<andythenorth>cane plantation
08:45<andythenorth>sugar mill
08:45<andythenorth>sheep farm?
08:45<andythenorth>oh this will help
08:51<andythenorth>Pikka: any logging?
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09:07<andythenorth>what trains for tropic?
09:07<andythenorth>NARS 2?
09:07<andythenorth>UKRS 2 is a bit wrong
09:07*andythenorth is playing a game
09:14<+michi_cc>Tropic Set? :p
09:17<Eddi|zuHause>does that even have new cargo support?
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09:26<+michi_cc>Eddi|zuHause: I think it only contains engines, so you'd have to combine it for e.g. the old wagons, new cargos NewGRF.
09:26<Pikka>and what a terrible, half-baked, broken grf that is, michi_cc
09:28*andythenorth used NARS 2
09:29<Pikka>and what a terrible, half-baked, broken grf that is, andythenorth :)
09:30<andythenorth>it is crappy
09:30<andythenorth>I will admit
09:30<andythenorth>however it is the second best grf
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09:33<@peter1138>i voted for pikka in the hall of fame
09:33<andythenorth>I'll vote for peter1138
09:34<Pikka>I voted for Napoleon
09:34<@peter1138>i voted for neapolitan
09:43<Eddi|zuHause>mmh waffles
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09:59<Pinkbeast>Hang on, I'm reading about it back in January, regearing _again_?
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10:12<Ristovski>how do I get the diamonds from the truck to the bank?
10:13<@peter1138>send them there
10:13<Ristovski>peter1138: how?
10:14<Ristovski>I cant make the truck go to the bank
10:14<__ln__>you mean "can't"
10:14<Ristovski>god damnit __ln__
10:14<andythenorth>what's this namcyn thing in AV8?
10:14<andythenorth>never noticed it before
10:15*andythenorth uses it
10:15<Pikka>it's the plane that I used as the example in my blogpost
10:15<Pikka>of a vehicle that no-one ever uses ;)
10:15<andythenorth>well now I just used it
10:15<Pikka>too little, too late! :D
10:15<@peter1138>well you send the truck to a truck stop near the bank, not to the bank directly
10:16<Ristovski>peter1138: truck loading bay?
10:16<Ristovski>thanks, that worked
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10:23<andythenorth>need new airports :(
10:23<andythenorth>or remove the silly airport limits :(
10:29<Pinkbeast>It's a lot easier to do that with AV8 than UKRS*
10:30<Pikka>mm newhairprodes
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10:38<andythenorth>beaten by NoCarGoal :(
10:41<andythenorth>GS that issues 'contracts'
10:41<andythenorth>how hard can that be? o_O
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10:56<@peter1138> load average: 21.31, 19.55, 15.20
10:56<@peter1138>hmm :p
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11:01<Eddi|zuHause>that happens to me when i run out of ram
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11:25<@peter1138>lots of openvassd processes
11:36<@peter1138>har har
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12:20<andythenorth>balancing a ship set is hard, wrt progression between model generations
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13:09<andythenorth>lo Terkhen
13:15<Pikka>fewer ships, less to balance, andythenorth
13:15<andythenorth>just don't bother with generations?
13:15<andythenorth>one ship for life?
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13:39<andythenorth>iono either?
13:39<andythenorth>should I stfu? :P
13:40<andythenorth>I have headache about ships and inland boats
13:40<andythenorth>why have both? Apart from the look of the thing
13:40<andythenorth>crippling one type for speed just makes it pointless :P
13:42<Kjetil>make it a boat-plane
13:43<Kjetil>Where are the openttd pirates ?
13:44<andythenorth>FIRS Economy: black market
13:44<Kjetil>Lewte and pillage
13:44<andythenorth>cargos: diamonds, guns, smack, human slaves, rum
13:45<NGC3982>In British language, what are people using "tat" for?
13:46<Pinkbeast>Well, not quite rubbish rubbish
13:46<Pikka>horse lasagne
13:46<Pinkbeast>People might have a mantlepiece covered in ornaments, and that would be useless tat if you're the sort of person whose mantlepiece is covered in books
13:47*Pikka well bast pedtime
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13:48<Prof_Frink>Tat is gear (generally cord) left at a belay for abseil descent.
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13:58<NGC3982>PI see.
13:59<NGC3982>Oh, i see*
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14:15*Alberth gives some more random words to NGC3982
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14:19<andythenorth>bonjour frosch123
14:20<frosch123>so, you decided for 0.10.0 :p
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14:21<andythenorth>I was getting increasingly worried about 0.9.x being close to 1.0.0
14:22<andythenorth>then someone told me how counting works :P
14:22<frosch123>let me guess... it was a simutrans dev?
14:23<SpComb>0.9.x is really just 9.x, but you're too afraid to call it stable, until you actually have more users than just yourself
14:24<andythenorth>frosch123: it was someone in coop :)
14:24<andythenorth>I don't remember who
14:24<andythenorth>coop is all one person, right?
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14:24<frosch123>yup, a mental union
14:24<frosch123>an archon :)
14:24<andythenorth>I wonder when FIRS will be ready for 1.0.0?
14:26<@Alberth>make a list of goals, and when you've reached them, it's 1.0.0 :)
14:26<@Alberth>if you follow openttd, you must have 1.0.0 when all your data files are open source :p
14:27<andythenorth>I was going to 1.0.0 when I had closed all the tickets
14:27<frosch123>andythenorth: the advantage of never releasing a 1.0.0 is that people don't bother you about what might be in 2.0.0 :)
14:28<andythenorth>then DanMacK added more tickets :P :)
14:28<andythenorth>only 24 left though
14:29<@Alberth>:o lots of new graphics!
14:29<andythenorth>hiding in my pms, I have some seriously awesome new graphics from Dan
14:29<andythenorth>for steel mill and paper mill
14:30<andythenorth>and iron mine, bauxite mine, guano mine
14:30<andythenorth>and coal mine
14:30<andythenorth>I just have to get motivated to touch them up and put them in :)
14:31<@Alberth>sounds delicious :)
14:31<andythenorth>oh a Juice Factory too :o
14:31<andythenorth>I should rethink Tropic Basic :P
14:34<andythenorth>varying cargo rates by economy?
14:34<andythenorth>that was planned a long time ago
14:34<andythenorth>does anyone care?
14:35<@Alberth>it just changes which cargo to start with :)
14:35<@Alberth>it'd be more fun if it changes every new game, perhaps
14:36<andythenorth>that's hard / impossible afaict
14:36<andythenorth>except by using the custom profit calculation cb
14:36<andythenorth>also, always start with PAX
14:36<andythenorth>proven strategy :P
14:37*andythenorth works on a tropical island economy
14:37<andythenorth>or just 'island'
14:37<@Alberth>I don't do much PAX at all
14:41<andythenorth>an 'island' economy might demand two kinds of port
14:41<andythenorth>I've been trying to avoid that
14:41<andythenorth>so I don't have to duplicate code :P
14:42*andythenorth ponders using a python import to handle that, then subclass the main port
14:42<andythenorth>might need an Alberth
14:42<@Alberth>I am right here :)
14:44<frosch123>andythenorth: you are quite lucky
14:44<frosch123>if you needed two alberts you would be screwed
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14:45<@Alberth>you can ask the other one tomorrow, perhaps :)
14:47<andythenorth>Alberth: got a FIRS checkout? o_O
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14:47<@Alberth>I was working on that, but openttd compiles so slowly :)
14:48<@Alberth>I have one
14:48<andythenorth>I want to partially reuse code in industries/, but creating a new type
14:49<andythenorth>I can think of multiple ways to do that
14:49<@Alberth>btw can someone tell me why 'hg pull' does not -u by default?
14:49<andythenorth>because it's not git? :P
14:49<andythenorth>bugs me too :)
14:50<andythenorth>should alias it
14:50<@Alberth>git probably has even more commands to do the obvious :)
14:51<@Alberth>actually they had 'hg fetch'
14:51<@Alberth>but it didn't work any more
14:51<andythenorth>herp, I can probably just set a different id :o
14:51<andythenorth>might have to do some crazy though in the .pypnml
14:51<Ristovski>hmm, any idea why only 75 out of 2500 passengers board a plane?
14:53<@Alberth>plane is full?
14:53<@Alberth>python code looks like it should be nml source code, imho
14:54<@Alberth>your code
14:54<andythenorth>it becomes nml later o_O
14:55<Ristovski>I swear I clicked the 400 passenger one
14:56<Ristovski>grr, probably my mouse spazzed out
14:58<andythenorth>I'll just do this port with string
14:58<andythenorth>or maybe not at all :)
14:58<andythenorth>maybe 2 types of port is a bad pattern
15:04<heffer>hey guys. new release of NML anytime soon? because we've switched to pillow (instead of PIL) now for Fedora 19 and I was hoping a new release would be out until then
15:05<heffer>otherwise i'll just go with a patch for now
15:10<andythenorth>forests on islands?
15:15<@Alberth>heffer: I have not seen a dev of nml for a long time
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15:15<@Alberth>tropical forests on an island?
15:16<andythenorth>the island might be temperate
15:16<andythenorth>I'm making it quite generic :)
15:16<andythenorth>I reckon I can actually just copy and paste the port
15:16<andythenorth>maybe make it a bulk terminal
15:16<@Alberth>hmm, fish and tourists would be more lileky :)
15:16<andythenorth>got fish
15:16<andythenorth>tourists smell
15:17<@Alberth>islands are more small scale, imho
15:18<andythenorth>this one has oil ;)
15:18<andythenorth>and needs cement
15:18<andythenorth>think sardinia or corfu or something
15:18<@Alberth>small cities to do pax and mail :)
15:19<@Alberth>by boat
15:20<andythenorth>so I have economies for: FIRS (big), Basic Temperate / Arctic / Tropic
15:21<andythenorth>I'm adding pineapple (australia), island, and probably urban
15:21<andythenorth>that will do for now I reckon
15:23<@Alberth>sounds like plenty
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16:23<@Alberth>It misses data tapes
16:23<Eddi|zuHause>were these actually common?
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16:25<@Alberth>my first unix machine (a 386) did have a SCSI tape drive :p
16:25<@Alberth>but I guess most people don't know them :)
16:25<@Alberth>you had those floppy tape drives then :)
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16:26<@Terkhen>good night
16:26<frosch123>i also miss 8" disks
16:26<frosch123>but yeah, also tapes
16:27<frosch123>though i wonder the vinyl thingies are intentionally left out
16:29<@Alberth>too difficult to draw and not get confused with CD :)
16:30<@Alberth>Eddi|zuHause: you missed "conceptually correct solution" :)
16:31<Eddi|zuHause>Alberth: that is kinda implied, i thought
16:31<Eddi|zuHause>especially the flexibility and expandibility part don't really apply to that patch
16:39<welshdragon>Curious, PIkka's UKRS2 doesn't appear in the Content Download repo.
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16:48<frosch123>welshdragon: it shows up for me
16:48<welshdragon>mind, I am using r22555 or similar
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16:49<welshdragon>is there now a way to hide NEWGRF's fpr older versions?
16:49<frosch123>well, if you are using something 2 years old
16:49<frosch123>it might miss the version requirements which pikka set
16:49<frosch123>bananas features min/max versions from the start
16:49<frosch123>all the fun gamescripts are only available for 1.3
16:50<frosch123>nor for 1.2
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16:55<Eddi|zuHause>hm, was the toyland title screen really that long ago?
16:58<@Alberth>I don't remember any toyland title screen
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17:17<Ristovski>gtg, see ya
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19:46<Bad_Brett>hello guys
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19:53<Supercheese>I probably should be testing FIRS
19:53<Supercheese>but there's this game called War Thunder...
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20:07<Donnie>How to modify the duration of the game day?It too fast the day
20:08<Eddi|zuHause>that is not possible in the official versions, but there are some experimental versions out there which can do this
20:08<Eddi|zuHause>look for "daylength" in the development forum, but expect lots of bugs and incompatible savegames
20:08<Supercheese>search forums for "daylength"
20:19<Bad_Brett>I think TT is rather slow as it is
20:20<Bad_Brett>I don't think I've ever played until 2030, which was the goal in the original game
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20:35<wolfmitchell>Idea for a feature: ability to 'op' clients so they can do the same things as if you were the server owner, which is useful if you have a dedicated server and don't feel like memorizing all the comands/want to use functions that don't have a command
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20:48<Eddi|zuHause>"clients" can only be "op" if you give them the rcon password
20:49<Eddi|zuHause>and which things do not have a command?
20:58<wolfmitchell>iirc there is no command for the fast forward thing
20:58<wolfmitchell>or to change AI settings
21:07<Eddi|zuHause>there is no fast forward in multiplayer
21:08<Eddi|zuHause>not command not gui nor otherwise
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---Logclosed Thu Mar 07 00:00:17 2013