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#openttd IRC Logs for 2013-03-11

---Logopened Mon Mar 11 00:00:22 2013
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02:42<@peter1138>V453000, looks like you need signals on bridges
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02:52<Pikka>peter1138, bridges in tunnels!
02:53<Pikka>diagonal airport crossings!
02:53<Pikka>drive through ship stops
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03:15<andythenorth>Pikka: that was a terrible joke
03:15<andythenorth>I lol-ed, only not out loud
03:15<andythenorth>more just an l
03:19<Pikka>how rare
03:22<Eddi|zuHause>so you laughed out loud, just not out loud?
03:26<andythenorth>exactly that
03:26<andythenorth>Pikka: also do you want genuine prototypes for your Waggons
03:26<andythenorth>or made up nonsense?
03:27<andythenorth>and also SquireJames and MB seem to be having handbags in my thread
03:27<andythenorth>that's either very entertaining, or really boring
03:27<andythenorth>time will tell
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03:56<@peter1138>the latter i bet
04:06<andythenorth>I would have money on that
04:06<andythenorth>not enough of that around here
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05:46<Donnie>Who have Time Length patch for 1.2.3?
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06:18<V453000>peter1138: actually, signals on bridges would break the whole concept of that junction
06:19<V453000>basically, the long bridges all lead to choices from lines which have priority (the sideline chooses where it could go). The choice is massively improved by having PBS there which leads directly to 2-way entry signals.
06:20<V453000>when the 2ways are red, trains will try at all costs not to go there. When they are green at least for a little while, there is a good chance that they will be green again soon
06:20<V453000>obviously, using the bridges as waiting bays is extremely space efficient and does not require mainline tunneling which is also helpful
06:32<V453000>the concept is better visible at the station exit here
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08:10<Pikka>andythenorth: either/both
08:10<Pikka>whatever looks good :)
08:12<Flygon>Urg... now really hurt by the lack of diagonal bridges
08:13<Flygon>Somedaaaaay! :P
08:34<Pinkbeast>Replace it with an arbitary-shape tunnel... oh, wait.
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09:00<V453000>ultimate caterpillar
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09:23<Flygon>Pinkbeast: Ended up working arond it
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09:32<Pikka>you broke it
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09:35<V453000>Q: is it possible to make a custom railtype with some custom label like "ASDF" use default monorail tunnels? I know there is station_graphics thingy ... is there anything similar for tunnels, or some way how to reach that? It isnt in the documentation so i just ask
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09:37<Pikka>perhaps suggest that property 12 be expanded to include tunnels (and bridges?)?
09:37<V453000>I dont need it, I am just asking if it is possible so I could consider it
09:38<Pikka>it would be a logical thing to do
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09:40<V453000>perhaps :)
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09:59<Wolf01>hello :D
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11:30<V453000>is it possible that nmlc could fail to detect that the source image was updated if it is too large or something?
11:31<@planetmaker>many things are possible. Make a test case so that I can reproduce :-)
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11:33<V453000>just trying stuff, but I am getting more and more confused, probably something at my end
11:34<V453000>ohhh yeah
11:34<V453000>borked template
11:34<V453000>and by borked I mean totally borked :D
11:34<V453000>forgot to 350* a parameter :D
11:34<V453000>slight issue :D
11:35<V453000>I was trying to move pixels around, nothing happened. Testing testing, and suddenly I saw that even the directions of the train dont match :D
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11:38<V453000>I must admit though, nmlc has excellent sense of humour. After I found the issue it said "file doesnt exist" :D was just saving it or something I guess
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11:41*planetmaker wants H1rundo and Y3xo back
11:42<V453000>they gone?
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11:49<Wolf01>had to lend the tablet to the sysadmin
11:51<@planetmaker>gone as in busy with RL, I guess
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11:53<Wolf01>...when somebody is playing with the development server and you can't do your work :P
11:55<V453000>should explain them that NML is real too :P
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12:26<V453000>if you EVER think drawing NINE loading stages is a great idea, spoiler:it ISNT :D
12:28<Wolf01>but I always thought grf authors were happy to draw insane amounts of sprites, so I was wrong for all this time?
12:29<V453000>I am happy but it wasnt a good idea :D
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12:35<V453000>also, pixel artist does not translate into psycho masochist
12:35<Wolf01>that's true
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12:44<V453000>probably does not
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13:21<Wolf01>hi Terkhen, frosch123
13:24<frosch123>ciao Wolf01, hola terkhen :)
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13:25<andythenorth>no pikka
13:26<V453000>squid ate pikka too?
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13:44*Wolf01 is going home
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13:45<@DorpsGek>Commit by frosch :: r25081 trunk/src/spritecache.cpp (2013-03-11 17:45:23 UTC)
13:45<@DorpsGek>-Fix [FS#5500]: Catch exception anonymously, if the exception content is not of interest.
13:56<andythenorth>I wanted to steal pikka's truck set scheme :P
13:56<andythenorth>but nvm
13:56<andythenorth>will have to invent my own
13:57<frosch123>pikka has a truck set? or is that the point you tried to make? :)
13:57<Kjetil>make all
13:59<andythenorth>he's got a tracking table
13:59<andythenorth>same difference, right? ;)
14:01<@DorpsGek>Commit by frosch :: r25082 trunk/src/rail_cmd.cpp (2013-03-11 18:01:23 UTC)
14:01<@DorpsGek>-Codechange [FS#5501]: Simplify some code. (adf88)
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14:45<@DorpsGek>Commit by translators :: r25083 /trunk/src/lang (6 files) (2013-03-11 18:45:38 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>dutch - 3 changes by habell
14:45<@DorpsGek>greek - 3 changes by Evropi
14:45<@DorpsGek>hungarian - 2 changes by oklmernok
14:45<@DorpsGek>russian - 2 changes by Lone_Wolf
14:45<@DorpsGek>slovak - 11 changes by pedrofuture
14:45<@DorpsGek>spanish - 2 changes by Terkhen
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15:46<andythenorth>Alberth: so...eints stuff to do?
15:46<andythenorth>or I work on BANDIT ;)
15:46<@Alberth>find a nice ticket to work on :)
15:47<@Alberth>did you have a look at them already?
15:48<Wolf01>\o Alberth
15:49<@Alberth>hi Wolf01, in a probably less snowy environment :)
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15:50<Wolf01>10°C here :P
15:51<@Alberth>andy, I think it needs a bit more documentation, but then it's very nearly done for some one having a fresh look at it
15:51<@Alberth>Wolf01: that's 11-12 degrees more than here :)
15:52<@Alberth>andy, and then it needs some thought how to make it more widely available, imho
15:54<andythenorth>I'm not really clear on how you intend to deploy this etc
15:54*andythenorth looking at tickets
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15:58<andythenorth>Alberth: in the 'project' view, how important are the delete and download actions? I think making them buttons gives them too much prominence
16:00<@Alberth>I had a discussion with frosch who suggested to hook it into redmine. That would be an option of course, but a devzone admin should perhaps first decide what to do. That implies having something 'finished' so they can have a look at it
16:00<@Alberth>andythenorth: for the project owner 'download' would be important, and 'delete' not. For a translator, neither are important imho
16:01<andythenorth>I've reduced the prominence of them
16:01<@Alberth>andythenorth: I removed some things that are not supported already, if you find more, just remove it as well. I want to ship first before adding more things
16:02<@Alberth>perhaps we should have a web-page for the project owner, at some point
16:03<andythenorth>ho, there is a password now
16:03<andythenorth>let me guess what it is :)
16:03<@Alberth>it won't work :)
16:03<andythenorth>usually it's in the src
16:04<andythenorth>somewhere :P
16:04<andythenorth>if user == 'admin' and password == 'admin'
16:04<@Alberth>"./editsilly admin" will edit the users.dat file (please don't commit), and give you a password
16:05<@Alberth>you didn't really think I'd do such a silly thing as hardcoding a login, right?
16:05<andythenorth>people do :)
16:06<@Alberth>no doubt about it :)
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17:03<andythenorth>forums are quiet
17:03<andythenorth>where is chat?
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17:12<@peter1138>andythenorth, would you rather some drama? :p
17:13<andythenorth>lol would be nice :P
17:13<andythenorth>or features
17:19<@Alberth>a Dune worm :)
17:23<Kjetil>Shai'hulud \o
17:23<Kjetil>But I guess that's from star wars
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18:07<@Terkhen>good night
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18:30<@peter1138>i hate it when you reboot a machine
18:30<@peter1138>and then wait, running a ping, to see when it comes back up
18:30<@peter1138>for 10 minutes
18:30<@peter1138>then you remember that ping is firewalled...
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19:33<wolfmitchell> lololololololol
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19:44<@peter1138>possibly a slight overreaction
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---Logclosed Tue Mar 12 00:00:25 2013