Back to Home / #openttd / 2013 / 03 / Prev Day | Next Day
#openttd IRC Logs for 2013-03-24

---Logopened Sun Mar 24 00:00:45 2013
00:02-!-DDR [] has quit [Ping timeout: 480 seconds]
00:12-!-DDR [] has joined #openttd
00:54-!-glx [] has quit [Quit: Bye !]
01:18-!-DabuYu [~jkuckartz@] has quit []
01:32-!-Flygon_ [] has joined #openttd
01:32-!-DDR [] has quit [Ping timeout: 480 seconds]
01:33-!-Flygon [] has quit [Read error: No route to host]
01:44-!-DDR [] has joined #openttd
01:56-!-Eddi|zuHause [] has quit []
01:56-!-Eddi|zuHause [] has joined #openttd
01:56-!-RavingManiac [~RavingMan@] has joined #openttd
02:00-!-ST2 [] has joined #openttd
02:03-!-xT2 [] has quit [Ping timeout: 480 seconds]
02:04-!-Rhamphoryncus [] has quit [Read error: Operation timed out]
02:17-!-Rhamphoryncus [] has joined #openttd
02:57-!-KouDy [~KouDy@] has joined #openttd
03:11-!-|Jeroen| [] has joined #openttd
03:17<V453000>:D the new folder for screenshots confused the hell out of me :D
03:17<V453000>good idea though
03:19-!-andythenorth [] has joined #openttd
03:22-!-Progman [] has joined #openttd
03:23<V453000>the prophet of doom is back!
03:23<V453000>so what is dying today andythenorth? :P
03:29<V453000>actually, no NUTS release for the longest time so far :P
03:30<andythenorth>@seen pikka
03:30<@DorpsGek>andythenorth: pikka was last seen in #openttd 2 days, 22 hours, 47 minutes, and 38 seconds ago: <Pikka> I do not want to watch a half-hour video for the one little piece of information I need and which probably isn't in there anyway
03:30<V453000>not like I am adding about 3000 sprites, no :D
03:32-!-Dewin [] has quit [Quit: Leaving.]
03:33-!-sla_ro|master [sla_romas@] has joined #openttd
03:40-!-|Jeroen| [] has quit [Quit: oO]
04:01<V453000>hm, how would I code something like ... "have every odd wagon get sprite A, have every even wagon get sprite B"
04:03<V453000>ah, might not need that :D solved
04:29-!-Zuu [] has joined #openttd
04:36-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
04:36-!-RavingManiac [~RavingMan@] has joined #openttd
04:38-!-Pensacola [] has joined #openttd
04:39-!-zeknurn [] has quit [Read error: Operation timed out]
04:42<@DorpsGek>Zuu: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
04:59-!-DDR [] has quit [Quit: DDR is not Dance Dance Revolution.]
05:09-!-Alberth [] has joined #openttd
05:09-!-mode/#openttd [+o Alberth] by ChanServ
05:14<@Alberth>hi hi
05:16-!-tokai|noir [] has joined #openttd
05:17-!-mode/#openttd [+v tokai|noir] by ChanServ
05:17-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
05:22-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
05:34-!-|Jeroen| [] has joined #openttd
05:34<@Terkhen>good morning
05:41<@Alberth>moin Terkhen
05:55-!-oskari89 [] has joined #openttd
05:57-!-adamt [] has joined #openttd
06:19-!-zeknurn [] has joined #openttd
06:19-!-LordAro [] has joined #openttd
06:21-!-oskari892 [] has joined #openttd
06:22<LordAro>moin all
06:27<LordAro>hi andy
06:28-!-oskari89 [] has quit [Ping timeout: 480 seconds]
06:29-!-pugi [] has joined #openttd
06:30-!-oskari89 [] has joined #openttd
06:32<LordAro>it's _still_ snowing... :L
06:33-!-oskari892 [] has quit [Ping timeout: 480 seconds]
06:35<andythenorth>no snow here
06:35-!-|Jeroen| [] has quit [Quit: oO]
06:36<LordAro>not all that much on the ground here (~3 inches) but it hasn't stopped falling for the last 24 hours...
06:38-!-roboboy [] has joined #openttd
06:44-!-frosch123 [] has joined #openttd
06:44<Zuu>We were supposed to get a "snow storm" last monday/thusday but only ended up geting a decimeter of snow. :-p
06:46<LordAro>a 'decimeter' is quite a lot round here :P
06:54-!-roboboy [] has quit [Ping timeout: 480 seconds]
07:04-!-ntoskrnl [] has joined #openttd
07:05<@DorpsGek>Commit by frosch :: r25117 trunk/src/game/game_text.cpp (2013-03-24 11:04:58 UTC)
07:05<@DorpsGek>-Fix [FS#5511]: Silence warning.
07:20<@DorpsGek>Commit by frosch :: r25118 trunk/src/gfx.cpp (2013-03-24 11:20:37 UTC)
07:20<@DorpsGek>-Codechange: Deduplicate basic line clipping code. (fonsinchen)
07:21-!-kais58 [] has quit [Ping timeout: 480 seconds]
07:25*andythenorth ponders extending CHIPS
07:27*frosch123 ponders ranting about editors doing automatic linewrapping
07:29<peter1139>hmm, decimeter isn't commonly used
07:31<frosch123>i believe it's more common than decameter though :p
07:31<Eddi|zuHause>is that deca or deka?
07:31<frosch123>hmm, good question
07:32<frosch123>oh... the engish si prefix page does not list it :o
07:32<frosch123>only hecto
07:32<frosch123>ah, it's only missing at the top
07:32<frosch123>it's "deca"
07:33<frosch123>but, yeah, the prefix "da" is fairly unknown :)
07:34<frosch123>oh, i did not know that the prefixes were added over time
07:34-!-Sacro [~ben@] has joined #openttd
07:36-!-Sacro [] has quit [Remote host closed the connection]
07:36<LordAro>frosch123: linewrapping: indeed :)
07:36<Zuu>In the land where we got a named unit for 10 km, decimeter is also quite commonly used. :-)
07:37<LordAro>^ i blame nano for that one :L
07:37-!-Sacro [~ben@] has joined #openttd
07:37<Zuu>Especially when talking about amount of snow
07:37-!-Devroush [] has joined #openttd
07:37-!-tycoondemon [] has quit []
07:38-!-adamt [] has quit [Ping timeout: 480 seconds]
07:38-!-tycoondemon [] has joined #openttd
07:38<frosch123>oh, you got zephyris on the project :)
07:39<frosch123>aw, and you have more followers on twitter than ottd :p
07:39<Eddi|zuHause>there is a twitter account?
07:39<frosch123>though the ratio tweets/followers is about equal
07:40<Eddi|zuHause>actually, i'm not even remotely interested :p
07:40<frosch123>social media is important!
07:40<tycoondemon>egos are too
07:41<frosch123>yup :)
07:41<frosch123>whole websites are based on that
07:41-!-HellTiger [] has joined #openttd
07:42<andythenorth>twitter is just news
07:42<LordAro>Zephyris has, yet again, drawn huge amounts of excellent graphics
07:42*andythenorth goes back to python
07:43*LordAro will be back shortly, assuming he doesn't screw his system up in the process
07:43-!-LordAro [] has quit [Quit: leaving]
07:51-!-oskari89 [] has quit [Read error: Connection reset by peer]
07:51-!-oskari89 [] has joined #openttd
07:51-!-HellTiger [] has quit [Quit: KVIrc 4.2.0 Equilibrium]
07:52<andythenorth>if I have a docs folder where some files are generated, and some are static
07:52<andythenorth>should I move the static ones into docs_src, then have the compiler mv them at compile time?
07:52<andythenorth>otherwise it's confusing which files in docs are editable and which are generated :P
07:54<@DorpsGek>Commit by frosch :: r25119 trunk/src/gfx.cpp (2013-03-24 11:54:37 UTC)
07:54<@DorpsGek>-Codechange [FS#5512]: Improve the clipping/visiblity check before sending lines to blitter for drawing. (fonsinchen)
07:54<@Alberth>package them at a completely separate place?
07:55<Eddi|zuHause>Alberth: that would be silly from a user's point of view
07:55<Eddi|zuHause>Alberth: why would a user search in two different places for documentation?
07:56<@Alberth>I mean to build a complete distribution in a separate directory
07:56<andythenorth>I keep editing the wrong file :P
07:56<@Alberth>ie copy or build everything intended to distribute into that directory
07:56<@Alberth>andythenorth: remove all but one :)
07:57-!-Eddi|zuHause [] has quit []
08:04-!-HellTiger [] has joined #openttd
08:06-!-LordAro [] has joined #openttd
08:06<LordAro>excellent, that worked
08:14-!-HerzogDeXtEr [] has joined #openttd
08:14-!-oskari89 [] has quit []
08:18-!-cyph3r [] has joined #openttd
08:18*andythenorth should not be left alone to write makefiles
08:21<andythenorth>planetmaker: could you help me with FIRS makefile (if it's convenient)? o_O
08:27-!-namad7 [] has quit []
08:31-!-roboboy [] has joined #openttd
08:31-!-Supercheese [~Password4@] has quit [Read error: Connection reset by peer]
08:32-!-Supercheese [~Password4@] has joined #openttd
08:32<@Alberth>planet maker seems kind of absent nowadays
08:33-!-robotboy [] has joined #openttd
08:37<andythenorth>many are :)
08:38<andythenorth>hence my 'is dying' doom and gloom :D
08:39-!-roboboy [] has quit [Ping timeout: 480 seconds]
08:39-!-r0b0tb0y [] has joined #openttd
08:40<LordAro>he was here yesterday
08:42-!-Pensacola [] has quit [Remote host closed the connection]
08:43-!-the_oracle [] has joined #openttd
08:44-!-kais58 [] has joined #openttd
08:44-!-the_oracle [] has quit []
08:46-!-robotboy [] has quit [Ping timeout: 480 seconds]
08:58-!-wil3 [] has joined #openttd
08:58-!-will2 [] has quit [Read error: Connection reset by peer]
09:07-!-roboboy [] has joined #openttd
09:11-!-r0b0tb0y [] has quit [Ping timeout: 480 seconds]
09:12-!-Ristovski [~rafael@] has joined #openttd
09:15-!-robotboy [] has joined #openttd
09:17-!-roboboy [] has quit [Ping timeout: 480 seconds]
09:19-!-glx [] has joined #openttd
09:19-!-mode/#openttd [+v glx] by ChanServ
09:20-!-roboboy [] has joined #openttd
09:20-!-roboboy [] has quit [Read error: Connection reset by peer]
09:27-!-robotboy [] has quit [Ping timeout: 480 seconds]
09:37<frosch123>hmm, if ottd dies... would that open the option to get zombies onto the project? :p
09:37<frosch123>i heard zombies are good at programming
09:38<frosch123>not sure whether they go well with unicorns though
09:38<LordAro>or ponys
09:38-!-Speedy [] has joined #openttd
09:44-!-Thomas6966 [] has joined #openttd
09:45<Thomas6966>can somebody help me with the size of letters in the game?
09:46<frosch123> <- the wiki can
09:49<LordAro>frosch123: did you bring that up in your browser or did you type it out? :P
09:50<@Alberth>a standard set of bookmarked links :)
09:51<Thomas6966>thanks a lot frosch... this sentence: "Note that you must change both the font and size entries for your changes to have any effect " in the FAQ was the important sentence :)
09:53-!-roboboy [] has joined #openttd
09:58<frosch123>you are welcome :)
10:05<LordAro>so, what's everybody doing?
10:05<frosch123>watching sc2
10:07-!-robotboy [] has joined #openttd
10:07<LordAro>or simcity?
10:08<frosch123>hmm, the stream died in the deciding match :p
10:09<frosch123>the current expansion of sc2
10:09<LordAro>i see
10:09*Zuu alternates between cleaning his apartment while listening to the radio and tying to find inspiration for what to do.
10:10<LordAro>surely you could do all of those at the same time? :P
10:11-!-Elukka [] has quit []
10:11<frosch123>finding an inspiration in cleaning your room? :o
10:12<Zuu>More like finding inspiration for possible what hobby project to spend time with.
10:12<Zuu>But maybe that is good because then more cleaning get done :-)
10:12-!-RavingManiac [] has joined #openttd
10:13<LordAro>a 4 letter acronym springs to mind :P
10:14-!-roboboy [] has quit [Ping timeout: 480 seconds]
10:15-!-Flygon_ is now known as Flygon
10:15<Flygon>Super Hydralic Instantanious Transport?
10:15<Flygon>Now if there was a GRF for that
10:16<Flygon>But the movie never revealed the design
10:16<Flygon>Hyvaa yota
10:17<LordAro>still snowing a bit here...
10:17*andythenorth is holding a toddler who is learning how to build ottd track
10:17<LordAro>although it seems to be meliting faster than it's coming down
10:17<andythenorth>and wondering how to get a 2x and 4x zoom for the GUI as well as the game viewport
10:18<LordAro>Big GUI ?
10:18<LordAro>or whatever it's called
10:18<andythenorth>it's not the original?
10:18<LordAro>it mostly works :L
10:18<andythenorth>I have a 1280x800 screen, and I want a double-sized 640x400 game window for it
10:19<andythenorth>I can't run full screen at lower resolutions in OS X anymore :(
10:19<andythenorth>and it was never very crisp anyway, as it wasn't the default screen resolution
10:19<LordAro>there must be some sort of zoom software somewhere
10:19<andythenorth>whereas if I use the OS X screen zoom tool, it looks awesome, but I have to scroll a lot
10:19-!-oskari89 [] has joined #openttd
10:22<frosch123>andythenorth: <- start with that, fix all the glitches (which probly also apply to biggui), then we can make it a setting
10:23<andythenorth>ok cool
10:24<LordAro>lol, easy as that :)
10:24<andythenorth>biab, teaching toddlers to build in arctic
10:24<LordAro>frosch123: you should add it to the todo list :)
10:26<andythenorth>maybe I just found a use for toyland :P
10:26<andythenorth>user *
10:26<LordAro>pffft. i always liked toyland
10:26<LordAro>especially maddog's toyshop(?) that came with TTD
10:29<LordAro>screw it, i'll play it now :)
10:31<V453000>toyland is awesome!
10:32-!-RavingManiac [] has quit [Ping timeout: 480 seconds]
10:32<V453000>nuff sed
10:33<LordAro>actually, no i won't play toyland now, cos Formula1 is on
10:33<LordAro>i'll come back though :)
10:35<andythenorth>we need to be able to colour vehicles individually
10:35<andythenorth>according to at least one 3 year old
10:35-!-RavingManiac [~RavingMan@] has joined #openttd
10:35<frosch123>play nuts
10:36<frosch123>resp. poke v to finish it :p
10:36<andythenorth>spose I could do some horrible thing in newgrf
10:37<andythenorth>now we have a nnbhbuce nice sy b subtype refit
10:37<andythenorth>keyboarbd contention :P
10:37-!-goodger [] has joined #openttd
10:38<frosch123>are you now going to join the masses who tried to make a lego newgrf?
10:39<andythenorth>apparently we need red snow :P
10:43<frosch123>turning ottd into a zombie massacre game?
10:43<frosch123>kill zombies with trains
10:44<goodger>survival horror: the tower defence of 2012
10:44<V453000>what isnt finished? :)
10:45<V453000>also, colour schemes for train groups would be awesome, was saying that for ages too
10:46<frosch123>oh yeah! andythenorth: we did not have a livery discussion for long :)
10:46<andythenorth>true :P
10:46<andythenorth>normally it is derailed by thirty-something railfans who are overly addicted to counting rivets
10:46<andythenorth>the pov of a toddler is more interesting :P
11:00-!-andythenorth [] has quit [Quit: andythenorth]
11:01<V453000>in fact I actually am consireding making my wagons use MU
11:02<V453000>so you could recolour these wagons depending on track type at least
11:02<frosch123>wagons changing colour when entering different track? :p
11:03<V453000>like the passenger wagon (rail)
11:03<V453000>you only have -freight wagons-
11:04<V453000>I figure if I use the MU flag on freight wagons it will make them use that too?
11:13<HellTiger>hm will crashed plains disapear?
11:13<HellTiger>or should i react
11:16<HellTiger>and, about passengers, do i have to build trainstation very near to many buildings?
11:19<V453000>no they will be there till you restart your pc
11:20-!-Ammler [] has quit [Quit: gone...]
11:20-!-Ammler [] has joined #openttd
11:24<Zuu>HellTiger: The crashed aircraft will disapear in a few in-game months
11:25<HellTiger>V453000: i did alrdy two times. it didnt helped.
11:25<HellTiger>thanks Zuu
11:26<frosch123>HellTiger: the population inside the covarage area of the station decides the pax and mail production
11:27<frosch123>it's like industries, you only get the cargo if the industry is near the station
11:27<frosch123>same holds for every single house
11:27<HellTiger>that was a great point :>
11:29<Zuu>HellTiger: In English, an airplane is a flying thing with wings. A aircraft could be an airplane but also a helicopter or zepelin. Just "plane" is an abrivation of "airplane". In this game "aircraft" or "airplane" is used commonly.
11:30<Zuu>"plains" is not airplane in plural :-)
11:31<Zuu>Which is what V453000 tried to make a joke out of
11:31<V453000>actually I didnt even notice the typo
11:37<HellTiger>hm i tried some youtubes yet but i didnt find any single rail solutions where you have a small passing track at critical position
11:37<HellTiger>is a two rail so common?
11:38<Zuu>two way rail is cheap enough in OpenTTD.
11:39<Zuu>I read that in Sweden about 17% of all tracks are double tracks (and the rest is single track. 3 or more is really uncommon)
11:40<HellTiger>i know from germany many single tracks
11:40<@Alberth>being too cheap is easily solved with a basecost modification grf :)
11:40<HellTiger>and they where connected to very big industry
11:40<HellTiger>like hoechst, bayer degusa
11:40<HellTiger>there where some double ones some times
11:41<HellTiger>and on stations ofc a lot more.
11:41<frosch123>HellTiger: single track with passing points is common in the early game
11:42<frosch123>at least i saw others doing it, not only me :p
11:43<HellTiger>deep things.
11:43<HellTiger>hurts a bit in the brain yet
11:43<Zuu>Switzerland which is far more dense (than Sweden) have about 60% double tracks. Eg. even there, there are a considerable amount of single tracks. In OpenTTD, it is often just easier to double. Requires often less time and though than single track systems which only are worth the hassle when you are short in money.
11:44<@Alberth>or short on time, if you play to get a goal :)
11:45<Zuu>Doing it double from start doesn't take longer time to build. Makeing the bypass lines and signaling them takes some effort.
11:47<frosch123>usually i build a one line track, then the train, then the second track :)
11:47-!-cyph3r [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
12:03-!-lofejndif [] has joined #openttd
12:11-!-goodger [] has quit [Read error: Connection reset by peer]
12:16-!-goodger [] has joined #openttd
12:20-!-fonsinchen [] has joined #openttd
12:20-!-wil3 [] has quit []
12:25-!-Thomas6966 [] has quit [Quit: ChatZilla 0.9.90 [Firefox 19.0/20130215130331]]
12:35-!-andythenorth [] has joined #openttd
12:55<LordAro>how is the random starting company colour generated? i always (>80%) seem to get pink :L
12:56<frosch123>LordAro: it tries to not use a colour which is similar to an existing company's
12:58<LordAro>hey planetmaker
12:58<frosch123>oh, and there is also some colour ranking
12:58<LordAro>i'll look into it, shall i? :P
12:59<andythenorth>o/ planetmaker
12:59<Zuu>Hello planetmaker
13:01-!-HellTiger_ [] has joined #openttd
13:02-!-Lord_Aro [] has joined #openttd
13:03-!-LordAro is now known as Guest77
13:03-!-Lord_Aro is now known as LordAro
13:03<LordAro>that's unusual
13:08-!-HellTiger [] has quit [Ping timeout: 480 seconds]
13:08-!-Guest77 [] has quit [Ping timeout: 480 seconds]
13:09-!-Devroush [] has quit [Ping timeout: 480 seconds]
13:13-!-valhallasw [] has joined #openttd
13:29-!-Lord_Aro [] has joined #openttd
13:35-!-LordAro [] has quit [Ping timeout: 480 seconds]
13:36-!-Lord_Aro is now known as LordAro
13:56-!-andythenorth [] has quit [Quit: andythenorth]
14:06-!-tokai|mdlx [] has joined #openttd
14:11-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
14:22-!-ZxBiohazardZx [] has joined #openttd
14:24-!-RavingManiac [~RavingMan@] has quit [Quit: Leaving]
14:26-!-Rhamphoryncus [] has quit [Read error: Operation timed out]
14:29-!-Lord_Aro [] has joined #openttd
14:30-!-chester_ [] has joined #openttd
14:31-!-ZxBiohazardZx [] has left #openttd []
14:35-!-LordAro [] has quit [Ping timeout: 480 seconds]
14:35-!-Ristovski [~rafael@] has quit [Ping timeout: 480 seconds]
14:41-!-Rhamphoryncus [] has joined #openttd
14:45<@DorpsGek>Commit by translators :: r25120 /trunk/src/lang (unfinished/macedonian.txt vietnamese.txt) (2013-03-24 18:45:09 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>macedonian - 1 changes by Ristovski
14:45<@DorpsGek>vietnamese - 2 changes by nglekhoi
14:54-!-Dewin [] has joined #openttd
15:15-!-Lord_Aro is now known as LordAro
15:19-!-perk11 [] has quit [Ping timeout: 480 seconds]
15:26-!-andythenorth [] has joined #openttd
15:35<frosch123>andythenorth: the 2x gui zoom looks really scary actually
15:36<frosch123>did it really look like that 18 years ago?
15:36<andythenorth>easy to use
15:37<andythenorth>frosch123: you have a flat panel screen right?
15:37<frosch123>yeah, that might make the pixels more rectangular
15:37<andythenorth>in 1994, crts had pixels you could see if you put your eye close
15:37<andythenorth>but they were round-ish :)
15:37<andythenorth>and bled
15:37<andythenorth>also they jittered somewhat
15:38<andythenorth>2x gui zoom looks good using my os zoom tool :)
15:41<HellTiger_>strange, i just removed tracks directly on river to build bridge, but i have also bombed the river and can now just build tracks
15:41<frosch123>andythenorth: the 2x zoom works surprisingly well
15:41<HellTiger_>but now i see the costs!
15:41<frosch123>the only stuff that is really broken are vehicles in lists, depot and such
15:42<+michi_cc>We already have all the loading and resizing code for zoom-level specific sprites, we "just" need to dynamically select a zoom level (i.e. you want to finish up ;)
15:43<frosch123>andythenorth: you did not test yourself? :(
15:43<andythenorth>not yet
15:43<frosch123>it's such an easy diff
15:43<andythenorth>had a trip to hospital to glue a child's head back together earlier :P
15:43<andythenorth>will test shortly
15:47<frosch123>random selection of windows, with that one-line change :p
15:47<frosch123>no idea what michi_cc might already have fixed :)
15:48<+michi_cc>Most of the stuff on your screenshot except those weired inconsistencies where some things use sprites and others font glyphs (like up/down scroll arrows compared to left/right scroll arrows).
15:50<+michi_cc>Which lead me on a tangential drift to font selection/ui, which lead to OSX CJK input with a diversion via the other upen OSX patches, which lead back to Windows CJK input, which lead to patching up the gapping holes on the non-Unicode windows build and some other Unicode fails.
15:51<+michi_cc>And if we start with e.g. the storyboard stuff we really need a proper text rendering engine that isn't completely ignoring things like combining characters :p
15:51<@DorpsGek>Commit by frosch :: r25121 trunk/src/widget.cpp (2013-03-24 19:51:53 UTC)
15:52<@DorpsGek>-Fix: Editboxes could become too small when resizing windows.
15:52<frosch123>michi_cc: do you want to add rtl support for editboxes to that list? :p
15:53<frosch123>anyway, the intro GUI looks the most scariest of all those windows
15:54<frosch123>maybe also the company gui :)
15:54<+michi_cc>The support itself is probably easy, but deciding when input is RTL and when LTR is the difficult part I'd guess.
15:55<frosch123>one of the problem is that our editboxes have no horizontal scrolling
15:55<frosch123>only a magic hack which works surprisingly well
15:56<frosch123>if the text in the editbox is wider than the editbox, it always scrolls so that the cursor is at the right border
15:57<frosch123>that's also why i was not able to implement cursor positioning with the mouse :p because you cannot position the cursor in the middle of an editbox if the text is longer
15:58<+michi_cc>Editbox handling (or textbuf morr exactly) could be made a little bit less magic in general by storing the characters as UTF-32 instead of UTF-8 (tiny bot confusing to store some values in pixels, bytes and characters), but I'm not sure where the length limits are arbitrarily set and where mandated by the network protocol.
15:58<frosch123>i don't think that would improve anything
15:58-!-Biolunar [] has joined #openttd
15:58<frosch123>considering rtl control characters and such
15:59-!-Ristovski [~rafael@] has joined #openttd
15:59<frosch123>hmm, though maybe we do not allow entering those directly
16:00<frosch123>but positioning the cursor when icu inserts ligatures
16:00<frosch123>won't be easier :)
16:00<+michi_cc>It improves the code. CJK/IME handling for OS X must (and for Windows should) support painting not-yet-finished characters differently, and the current code is already quite complex because if the variable length characters.
16:01<Zuu>frosch123: Detecting where a user clicked sounds very similar to my click-on-text patch :-)
16:01<frosch123>Zuu: detecting is not the problem
16:01<frosch123>just the editbox cannot draw a cursor in the middle
16:02<frosch123>because it always scrolls in a way which positions the cursor at the right border
16:03<frosch123>and because the same textbuf can be displayed in multiple windows with differently sized editboxes, you cannot just add a scrolling variable to the textbuf :p
16:03<frosch123>it needs to go to the widget
16:04<Zuu>If I put more content into a widget than fits it, I can still move around the cursor in the visible area.
16:04<frosch123>the cursor is always at the right
16:04<Zuu>(using (ctrl)+arrows)
16:04<frosch123>you cannot move it to the middle of the wdiget
16:05<frosch123>unless the text is already scrolled to the very left
16:05<Zuu>Ah, then it was that.
16:06<frosch123>when the text is not scrolled to the very left, the cursor keys effectively scroll the editbox instead of only moving the cursor
16:06<Zuu>Yes, I see that now.
16:10<frosch123>detecting the click position is easy in the editbox, because there are only simple characters with the same size :)
16:10<frosch123>no control codes and such, so you do not have to hook into the whole string system
16:11<frosch123>though that is also the reason why rtl does not work :p
16:15-!-tokai|noir [] has joined #openttd
16:15-!-mode/#openttd [+v tokai|noir] by ChanServ
16:17-!-Rhamphoryncus [] has quit [Ping timeout: 480 seconds]
16:18-!-robotboy [] has quit [Ping timeout: 480 seconds]
16:19-!-Rhamphoryncus [] has joined #openttd
16:20<HellTiger_>i am so confused. wich signal i place at entrance of station to force train not to turn?
16:21-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
16:21<HellTiger_>ah maybe the one way path thing.
16:22<Zuu>With path signaling you cannot force the train to not turn back by puting signals just before the station. Instead turn the signals infront of the station intersection from "path" to "oneway path"
16:24<Zuu>HellTiger_: In this example you can see how I gave a suggestion to some forum user on how to improve signaling:
16:25<Zuu>The forum post with some comments is here:
16:36-!-Devroush [] has joined #openttd
16:36-!-chester_ [] has quit [Quit: Leaving.]
16:44-!-Alberth [] has left #openttd []
16:50-!-Prof_Frink [] has joined #openttd
16:51-!-DDR [] has joined #openttd
16:51<andythenorth>frosch123: may I have the link to the zoom diff? (Can't find it in logs, must be blind) ;P
16:52<frosch123>go to zoom_type.h
16:52<frosch123>and change the GUI constant to 2x instead of 4x
16:52-!-lofejndif [] has quit [Quit: gone]
16:59<andythenorth>fancy helping translate FIRS ahead of April 1? o_O
16:59<andythenorth>offer open to all :)
16:59<andythenorth>who's czech?
16:59<andythenorth>thought so :)
16:59<frosch123>not sure whether he offers translations though :)
17:00<frosch123>all czech i have meet, ranted about czech translations just like i rant over german :)
17:00<andythenorth>frosch123: the 2x GUI zoom is awesome
17:01<andythenorth>I don't care that the font doesn't zoom, it's totally legible
17:01<frosch123>did you saw michi's git repo?
17:01-!-LordAro [] has quit [Quit: Lost terminal]
17:01<frosch123>andythenorth: don't tell me you don't know how to change font size :o
17:01<andythenorth>no idea
17:01<andythenorth>adv. settings is borked
17:01<andythenorth>the + icons
17:02<frosch123>yup, also visible in my screenshot
17:02<frosch123>the company gui is also fancy :p
17:02<andythenorth>so are station guis etc
17:02<frosch123>but wrt. playability the depot gui and vehicle list might be the most important ones
17:02<andythenorth>oops, asset
17:02<andythenorth>bad copy
17:02<andythenorth>Assertion failed at line 153 of /Users/andy/Documents/workspace/openttd/src/core/math_func.hpp: min <= max
17:02<Supercheese>1 outdated string for US english?
17:03<frosch123>andythenorth: one of those things which you need to fix :)
17:03<andythenorth>lovely :)
17:03<Supercheese>"both" vs. "two or more"
17:03<frosch123>some windows do not expect images to be bigger than they thought
17:03<andythenorth>Supercheese: user-suggested via pm :P
17:04<andythenorth>it was inconsistent
17:04<Supercheese>eh, fix things however you see fit; just 1 strong :P
17:04<andythenorth>frosch123: so think it's a plausible project, or a death march? o_O
17:04<frosch123>take a look at michi_cc's git :)
17:05-!-Hannez [] has joined #openttd
17:05<andythenorth>it's probably the single best improvement I could think of in ottd
17:05<andythenorth>"new features?"
17:05<andythenorth>"no, make it look like 1994" :P
17:06<Supercheese>GameFAQs poll supports the 90s' superiority
17:06-!-Hannez [] has left #openttd []
17:06-!-fonsinchen [] has quit [Remote host closed the connection]
17:07-!-Hannez [] has joined #openttd
17:07-!-Hannez [] has left #openttd []
17:08<frosch123>Supercheese: isn't that more like a profile of the readers?
17:08<frosch123>i would think 80% consider those games best which they played at age 16 to 20
17:09<Supercheese>Nah, the 90s were the best, totally objective ;)
17:09<Supercheese>I was only 0-9 in that decade
17:09<Supercheese>No bias whatsoever :P
17:10*andythenorth tries 'regular' sized gui
17:11<andythenorth>I need new eyes
17:11<Supercheese>Google sells those, don't they?
17:11<Supercheese>Or have those not hit the market yet? ;)
17:15-!-Eddi|zuHause [] has joined #openttd
17:17<andythenorth>FIRS docs, auto-generated
17:17<andythenorth>'docs' might be better
17:17<andythenorth>sparse :P
17:18<Zuu>Replace "_" with " "?
17:18-!-ntoskrnl [] has quit [Read error: Operation timed out]
17:19<andythenorth>I have more than that in mind :)
17:19<andythenorth>I'm going to replicate this, only it will be....accurate
17:19<andythenorth>the old site is outdated, maintaining it against src was a PITA
17:20<andythenorth>this one will be canonical, as it comes from src :)
17:21<Supercheese>andy: no guano mine yet? :P
17:21<andythenorth>not yet
17:21<andythenorth>won't be in 1.0
17:21<andythenorth>I have art for it
17:21<Supercheese>I had never even heard of guano having industrial applications until FIRS mentioned it
17:21<Supercheese>old website I think
17:22<frosch123>i think if you use the clay pit, and just fill it with white stuff....
17:22<frosch123>it would look disgusting :p
17:24<Supercheese>Huh, some nice quonset huts here:
17:24<Supercheese>what're the graphic sources?
17:25<andythenorth>survey base
17:25<andythenorth>Guano Mine from DanMacK
17:25<andythenorth>I keep meaning to use those huts
17:25<andythenorth>haven't found a purpose
17:25<andythenorth>'someone' should do newairports
17:25<Supercheese>license for graphics?
17:25*Supercheese would add them to his object set
17:26<Supercheese>would have to swap licenses then, hmmmm
17:26<andythenorth>or by arrangement
17:26<andythenorth>guano mine is
17:27<andythenorth>survey base is me
17:29<Supercheese>Ugh, file transfer operations just grind computers to a halt
17:29<Supercheese>I just want to copy a gigabyte or two from place to place
17:30<Supercheese>Firefox just dies while that's happening :(
17:30<andythenorth>FF has probably also eaten all your RAM and is in swap
17:30<andythenorth>OS X?
17:31<andythenorth>hmm wrong Super*
17:31<Supercheese>the fox is a giant memory hog
17:31<Supercheese>Windows probably is too
17:32<Supercheese>Right click -> properties
17:32<Supercheese>45 seconds later, get results
17:32<Supercheese>Oh jeez, now even Winamp is lagging
17:35<HellTiger_>how do i skip a "send train to depot"
17:35<HellTiger_>i didnt need anymore
17:35<Supercheese>click it again?
17:35<HellTiger_>and its not there yet
17:36<Supercheese>you're welcome
17:38-!-Rhamphoryncus [] has quit [Read error: Operation timed out]
17:45<Supercheese>derp, now windows has decided to lag out on a "moving to recycle bin" window
17:45<Supercheese>no progress for ~3 minutes, can't close the window
17:53<HellTiger_>where can i read in the log about closed fabrics? my target just disapeared while fast forward
17:53<frosch123>top right, in the newspaper menu
17:53<HellTiger_>its not in
17:54<HellTiger_>ah now setted to full if closing
17:54<+glx>log size is limited
17:55<andythenorth>generating industry names for docs is tricky when they rely on the default OTTD string :P
17:55<HellTiger_>warnings arent good handled yet while fast forward
17:55<Zuu>andythenorth: Just implement the OpenTTD string parameter system :-p
17:55-!-Rhamphoryncus [] has joined #openttd
17:57<frosch123>just remove powerplants and sawmills and such
17:58<frosch123>ottd does not have a default string for guano mines
17:59-!-Ristovski [~rafael@] has quit [Quit: Leaving]
18:01<HellTiger_>god damit, second factory just disapeard while train was pretty near.
18:01<HellTiger_>FAK :D
18:02<frosch123>it's weird :) i never encountered that problem
18:02<frosch123>but sometimes people comlpani about it happening all the time
18:03<HellTiger_>i am on learning signals
18:04<HellTiger_>is there some auto pause setting for events?
18:05<frosch123>and wouldn't make any sense for multiplayer
18:05<HellTiger_>if i get enaraged enough i will make a feature request.
18:05<frosch123>and ottd is quite targeted to multiplayer, i believe :)
18:06<HellTiger_>right i could not imaginate how it work, if some one just build into your way for fun
18:06<frosch123>even though it might not relfect the majority of players :p
18:07<andythenorth>what happens if I copy default industry names into FIRS?
18:07<andythenorth>does the sky fall?
18:07-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
18:07<frosch123>you lose tamil translations of them
18:07<frosch123>can you copy them to your doc script instead?
18:12<HellTiger_>hrm quite strange to build just a extreme over huge station, then remove only single parts and the accept of other to far away goods is possible
18:12<frosch123>press ctrl when building :p
18:13<frosch123>then you can skip the "remove" part
18:13<andythenorth>station walking
18:13<frosch123>anyway, it's called "station walking" in the cheat book :p
18:13<Supercheese>there's some strangeness about station rectangles and such
18:13<Supercheese>for acceptance/delivering
18:14<Supercheese>i.e. you can deliver cargo even if not directly in the catchment, or some such
18:14<HellTiger_>what do you mean with holding crtl? i dont understand mechanics
18:14<HellTiger_>what to do next
18:15<frosch123>buld one station piece
18:15<frosch123>then build a second one with ctrl+click some tiles aways fromit
18:15<HellTiger_>ah now i see
18:16<HellTiger_>oh man
18:16<HellTiger_>now i am confused again.
18:16<HellTiger_>i think i skip station walking for now
18:17<HellTiger_>will it work just normal if i chain with just 1x1 things to a resource part near? i mean, i could chain up tons of stations
18:17<HellTiger_>where is the litle problem about it
18:18-!-oskari89 [] has quit []
18:22-!-Flygon_ [] has joined #openttd
18:22-!-Flygon [] has quit [Read error: Connection reset by peer]
18:23-!-andythenorth [] has quit [Quit: andythenorth]
18:31<Zuu>HellTiger_: The problem about it is that there is a setting called maximum station spread. It sets the limit of how large the total station rectangle can be.
18:31<Zuu>Also, your idea of how the game should be played may set limits.
18:31<Zuu>And thirdly MP server rules tend to have an idea on what is OK and not OK.
18:45-!-Progman [] has quit [Remote host closed the connection]
18:45-!-dck42 [] has joined #openttd
18:56-!-Zuu [] has quit [Ping timeout: 480 seconds]
18:58-!-frosch123 [] has quit [Remote host closed the connection]
18:59<HellTiger_>ho do i make curve for tunnel?
18:59<Eddi|zuHause>it's not possible
19:00<Eddi|zuHause>tunnels and bridges must be straight
19:09-!-sla_ro|master [sla_romas@] has quit [Quit: connection reset by myself]
19:12-!-goodger [] has quit [Ping timeout: 480 seconds]
19:19<HellTiger_>is it ok just to transfare iron and let goods stock up?
19:26-!-Rhamphoryncus [] has quit [Ping timeout: 480 seconds]
19:28<Eddi|zuHause>your question doesn't make much sense
19:30-!-namad7 [] has joined #openttd
19:30<HellTiger_>Eddi|zuHause: i wana deliver iron ore without gettint any steel from the same location yet.
19:31<Eddi|zuHause>steel will not be piling up on your station until you send a wagon/truck to pick it up
19:33-!-Rhamphoryncus [] has joined #openttd
19:34-!-Devroush [] has quit []
19:42-!-valhallasw [] has quit [Ping timeout: 480 seconds]
20:06-!-MNIM [] has joined #openttd
20:11-!-Guilux [] has quit [Ping timeout: 480 seconds]
20:16-!-Flygon_ [] has quit [Read error: Connection reset by peer]
20:16-!-Flygon_ [] has joined #openttd
20:16-!-goodger [] has joined #openttd
20:17-!-HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
20:24-!-Flygon_ [] has quit [Read error: No route to host]
20:24-!-Flygon [] has joined #openttd
20:28-!-Flygon_ [] has joined #openttd
20:28-!-Flygon [] has quit [Read error: Connection reset by peer]
20:43-!-Flygon [] has joined #openttd
20:46-!-Flygon_ [] has quit [Read error: Operation timed out]
20:49-!-Flygon_ [] has joined #openttd
20:50-!-Flygon [] has quit [Read error: No route to host]
21:01-!-Flygon [] has joined #openttd
21:01-!-Flygon_ [] has quit [Read error: Connection reset by peer]
21:06-!-Flygon_ [] has joined #openttd
21:11<HellTiger_>again confused. how do i handly the passenger thing?
21:11<HellTiger_>i unload same people and load them again with trains?
21:12-!-Flygon__ [] has joined #openttd
21:12-!-Flygon_ [] has quit [Read error: No route to host]
21:12-!-Flygon [] has quit [Read error: Connection reset by peer]
21:22-!-pugi [] has quit []
21:23-!-Flygon__ [] has quit [Read error: No route to host]
21:28-!-Flygon [] has joined #openttd
21:30-!-Flygon_ [] has joined #openttd
21:30-!-Flygon [] has quit [Read error: Connection reset by peer]
21:32-!-Elukka [] has joined #openttd
21:33-!-glx [] has quit [Quit: Bye !]
21:33-!-Flygon_ [] has quit [Read error: Connection reset by peer]
21:33-!-Flygon_ [] has joined #openttd
21:37-!-roboboy [] has joined #openttd
21:51-!-Flygon [] has joined #openttd
21:51-!-Flygon_ [] has quit [Read error: Connection reset by peer]
21:55-!-Flygon_ [] has joined #openttd
22:00-!-Flygon [] has quit [Ping timeout: 480 seconds]
22:01-!-dck42 [] has quit [Quit: Leaving]
22:04-!-HellTiger_ [] has quit [Quit: KVIrc 4.2.0 Equilibrium]
22:11-!-Flygon_ [] has quit [Read error: Connection reset by peer]
22:11-!-Flygon [] has joined #openttd
22:16-!-Guilux [] has joined #openttd
23:46-!-Biolunar_ [] has joined #openttd
23:53-!-Biolunar [] has quit [Ping timeout: 480 seconds]
---Logclosed Mon Mar 25 00:00:46 2013