--- | Log | opened Wed Mar 27 00:00:51 2013 |
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04:09 | <V453000> | where the hell is andy :D |
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04:14 | <Eddi|zuHause> | where in the world is andy sandiego? |
04:14 | <V453000> | in ze north? :D |
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04:26 | <V453000> | hm, does anyone has an idea what does AORE in ECS stand for? |
04:27 | <V453000> | there is no bauxite/aluminium ore, right? |
04:27 | <V453000> | http://newgrf-specs.tt-wiki.net/wiki/CargoTypes claimz that ECS uses it |
04:28 | <V453000> | oh there is |
04:28 | <V453000> | hmm |
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04:29 | <V453000> | strange, loading machinery vector does not enable it apparently |
04:30 | <V453000> | while http://www.tt-wiki.net/images/ttwiki/1/1a/Ecs_Cargovectors_1_2_0_full.png claims that |
04:31 | <V453000> | well, fuck ecs |
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04:33 | <Eddi|zuHause> | ECS vectors is weird somewhat, the vectors have to be loaded in the right order |
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05:00 | <V453000> | I guess, it is kind of written there but I cba to load 321413 newGRFs tbh |
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05:05 | <V453000> | why I am solving all this is because I never imagined bauxite as rather light pink, which andy currently added to CHIPS :D as FIRS uses the original copper ore mine and ECS uses some other colour bauxite thing, I am not sure what to think of that |
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05:08 | <V453000> | ha |
05:08 | <V453000> | andythenorth: what colour is bauxite meant to be? :d pink? |
05:09 | <V453000> | also hello :P |
05:09 | <andythenorth> | http://previews.agefotostock.com/previewimage/bajaage/3f0e0c72915484f263f6e729ce3de87f/LKF-330409.jpg |
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05:09 | <V453000> | that be orange/red not pink |
05:10 | <andythenorth> | funny colour bauxite |
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05:11 | <V453000> | according to latest chips https://dl.dropbox.com/u/20419525/unicorn_bauxite.png |
05:11 | <V453000> | if you are sure on that I will just adapt NUTS to it |
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05:14 | <andythenorth> | I made that quite ugly :o |
05:14 | <andythenorth> | ho ho |
05:14 | <andythenorth> | unintended |
05:14 | <andythenorth> | nvm |
05:15 | <Eddi|zuHause> | <andythenorth> ho ho <-- yes, it looks very christmas-y outside :p |
05:15 | <Eddi|zuHause> | we had easter-weather on christmas, so it's only fair to have christmas-weather on easter :p |
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05:16 | <V453000> | well, if you made an intended thing, I would happily adapt :P NUTS uses this https://dl.dropbox.com/u/20419525/unicorn_bauxite2.png |
05:16 | <V453000> | should be more red I assume |
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05:17 | <andythenorth> | I guess it should be more red |
05:17 | <andythenorth> | but then it might conflict with iron ore and copper :P |
05:17 | <andythenorth> | and I think I used the pink in HEQS :P |
05:17 | <Eddi|zuHause> | metals are just all the same, lets unify them... 10CC-style :p |
05:18 | <Eddi|zuHause> | just have "passengers", "mail", "raw materials" and "goods" as cargo :p |
05:19 | <V453000> | What I have to say is, the pink certainly does not conflict with anything :D |
05:19 | <Eddi|zuHause> | and possibly some food-ish stuff to make town growth happy |
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05:19 | <V453000> | so I am not Entirely against pink but it looked wtf on the first sight |
05:19 | -!- | Speedy` is now known as Speedy |
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05:20 | <V453000> | bye eddi :< |
05:20 | <andythenorth> | come back eddi :P |
05:21 | <alandarev> | is there any solid pack with 32bit graphics? |
05:22 | <V453000> | if solid word is important, no |
05:23 | <V453000> | pixel art rules the world today |
05:23 | <V453000> | 3rd expansion to starcraft will be in pixel art too |
05:23 | <V453000> | confirmed |
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05:27 | <V453000> | andythenorth: I will try to think about something |
05:27 | <V453000> | like now |
05:29 | <V453000> | option A: candyfloss pink, theme: when WTF, then properly WTF |
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05:37 | <V453000> | welll |
05:37 | <V453000> | andythenorth: the heaps in CHIPS need more shades :P 4 aint enough ... I might give it a try to enhance them sometime soon if you like |
05:38 | <andythenorth> | hmm |
05:38 | <andythenorth> | 4 is ttd style :P |
05:39 | <andythenorth> | V453000: also would you ever use anything like this when working on your grfs? |
05:39 | <andythenorth> | http://bundles.openttdcoop.org/firs/push/LATEST/docs/cargos_code_reference.html |
05:39 | <andythenorth> | trying to figure out if it's useful |
05:40 | <V453000> | you mean the page itself? |
05:40 | <V453000> | I think pages like this are massively useful because cargoes are major mess, but I think unified in the tt-wiki in cargo labels is the best spot in the end |
05:40 | <V453000> | 4 is borked, ttd style regardless :P |
05:41 | <V453000> | OR needs to have 4 with larger brightness range for moar contrast |
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05:41 | <andythenorth> | V453000: which info is useful in the page? |
05:42 | * | andythenorth needs a user to think about when designing it |
05:43 | <V453000> | https://dl.dropbox.com/u/20419525/unicorn_bauxite3.png |
05:43 | <V453000> | well of course mainly which cargo goes to which label |
05:43 | <V453000> | But |
05:43 | <V453000> | I still think the most important information is which All cargoes do go under that label which is best on unified page at tt-wiki |
05:43 | <V453000> | But, info like ID and multiplier is sure good to know |
05:44 | <V453000> | or, can be I guess :) |
05:44 | <andythenorth> | I could print out loads of info-porn, just not sure if anyone cares :P |
05:44 | <V453000> | :D info porn |
05:44 | <V453000> | anyway, the thing I posted is my attempt at bauxite colour |
05:44 | <V453000> | uses a bit of pink plus the darker pink and pinkbrown |
05:44 | * | andythenorth -> work |
05:45 | <andythenorth> | bye |
05:45 | <V453000> | didnt try to "enhance"tm the heap of shit yet |
05:45 | <V453000> | later |
05:45 | <andythenorth> | V453000: looks better I think |
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06:17 | <alandarev> | are bots supported in multiplayer? (I know there isn't much sense in having bots in MP but still) |
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06:19 | <V453000> | yes and yes |
06:21 | <peter1139> | bots? |
06:21 | <V453000> | AI |
06:24 | <peter1139> | oh |
06:24 | <peter1139> | of course |
06:28 | <V453000> | well AI in single player indeed is pointless, but in multiplayer it is seriously wtf :D |
06:28 | <V453000> | reducing your cpu cause yeah |
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06:35 | <peter1139> | oh you |
06:38 | <V453000> | I want to have as short work shifts as you andy |
06:38 | <V453000> | 50 minutes |
06:39 | <V453000> | do you actually teach some bastards? :D |
06:39 | <@Terkhen> | good morning |
06:40 | <V453000> | hi Terkhen |
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07:19 | <V453000> | OMG all ships drawn :D |
07:19 | <andythenorth> | :o |
07:20 | <andythenorth> | V453000: irc at work innit |
07:20 | <V453000> | well it is one ship right now, but all wagons |
07:20 | <V453000> | :) |
07:20 | <andythenorth> | I am boss |
07:20 | <V453000> | well we know that :p |
07:22 | <V453000> | anyway, looking at your heap naow |
07:23 | <andythenorth> | this is me http://www.happygrrls.com/howto/excelatwork.jpg |
07:23 | <andythenorth> | V453000: I don't like those heaps |
07:23 | <andythenorth> | you have to redraw them all |
07:23 | <andythenorth> | they're too high |
07:24 | <V453000> | high is nice But they need more contrast and shit so that that they would look less flat |
07:24 | <V453000> | :D nice leader |
07:24 | <andythenorth> | also this guy http://www.steamenginefinancialcoaching.com/wp-content/uploads/2012/09/office-space-boss.jpg |
07:24 | <andythenorth> | is me |
07:24 | <V453000> | I will try some enhancing when keeping the same shape for now |
07:24 | <andythenorth> | I even look like that |
07:24 | * | andythenorth is distracted |
07:25 | <V453000> | :D |
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07:35 | <V453000> | https://dl.dropbox.com/u/20419525/unicorn_bauxite4.png somewhat? |
07:35 | <V453000> | andythenorth: ^ |
07:35 | <andythenorth> | ok nice |
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07:40 | <alandarev> | do I put grf files into My documents/OpentTD/newgrf? |
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07:46 | <peter1139> | no |
07:47 | <peter1139> | yes |
07:47 | <peter1139> | maybe? |
07:49 | <V453000> | I choose option 4 |
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07:55 | <V453000> | wat andy gone again |
07:55 | <V453000> | https://dl.dropbox.com/u/20419525/heapz.png |
07:55 | <V453000> | zz |
07:55 | <V453000> | he doesnt have backlog does he |
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08:23 | <alandarev> | can I increase UI scale, as high resolution small monitor is a pain in the ass how UI becomes uber-small |
08:28 | <Pinkbeast> | Increasing the font size will help a bit... |
08:34 | <alandarev> | why I can't find zBase in-game Check Online Content feature? |
08:34 | <alandarev> | nevermind :( found it after opened same thing from main menu |
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08:41 | <V453000> | andythenorth: this is how my hopper cargoes look with the eventual heap https://dl.dropbox.com/u/20419525/heapz.png ... just directly recoloured, no touches |
08:48 | <alandarev> | looks fine |
08:48 | <alandarev> | ah sweet, zBase is exactly what I needed :) |
09:06 | <alandarev> | how do I add that difficult town growth requirements to my game (offline) the ones I saw on town-challenge servers? |
09:07 | <HellTiger> | how much money i should have to start building tracks complete around a 256*256 island? |
09:08 | <__ln__> | *starting* is cheap |
09:11 | <alandarev> | where can i find server scripts? |
09:12 | <V453000> | try game scripts |
09:12 | <alandarev> | thanks, now i can find :) |
09:26 | <@Belugas> | hello |
09:27 | <__ln__> | bon |
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09:36 | <alandarev> | can I have several game scripts? |
09:36 | <alandarev> | enabled |
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09:53 | <dihedral> | hello |
09:55 | <alandarev> | I am having problems trying to download Balanced City Growth game script. through manager, it downloads I click OK, and then it just dissapears, if I go to manager again - it offers to download again (no green circle) |
09:55 | <alandarev> | I tried manually, I have put the tar.gz file into newgfx folder but game does not detect it |
09:57 | <alandarev> | I can see the file in Openttd/content_download/game/balanced_city_growth-3.tar but in GS selection it is not there |
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10:54 | <Bonez305> | what setting in cfg would I change to make the game finish at a certain amount of money and restart? |
10:57 | <@Belugas> | as far as i remember, nowhere. You would need a goal script or somethng like that |
10:58 | <@Belugas> | in other words, vanilla ottd does not have taht feature |
10:58 | <@Belugas> | unless things have changed drastically since last time i checked ;) |
10:59 | <Bonez305> | Belugas: Ah, more stuff to give me a headache :D. I can barely start a server properly haha |
11:01 | <@Belugas> | continuous learning... happens even at game level ;) |
11:01 | <Bonez305> | I've been helped twice to setup a server on my linux box, but everytime I attempted it myself and can't seem to get it. |
11:02 | <ToBeFree> | Bonez305: you again :D |
11:02 | <ToBeFree> | tell me if you need something^^ |
11:02 | <Bonez305> | ToBeFree: Oh yea :D |
11:02 | <ToBeFree> | I mean, the basic procedure is simple or at least it sounds simple: |
11:02 | <Bonez305> | Well, I reinstalled everything on the VPS to get a clean start and failed at installing openttd lol |
11:02 | <ToBeFree> | 1. start the fresh Ubuntu/Debian server, |
11:02 | <Bonez305> | well I installed it, just don't remember how to get it to start |
11:02 | <ToBeFree> | 2. make it secure (disable root logins, move the port whatever), and |
11:03 | <ToBeFree> | oh, |
11:03 | <ToBeFree> | that's the third step after you installed openttd: |
11:03 | <ToBeFree> | openttd -D -f |
11:03 | <ToBeFree> | should run |
11:03 | <Bonez305> | from anywhere? |
11:03 | <ToBeFree> | yes, but you probably want to modify ~/.openttd/openttd.cfg |
11:03 | <ToBeFree> | or replace it by one you created on your home PC |
11:04 | <ToBeFree> | and don't run that command as root please^^ |
11:04 | <Bonez305> | well I won't have ./openttd/ until i start it once |
11:04 | <ToBeFree> | okay, start it as any user first, then shut it down with a SIGTERM (use htop if you like), and modify/replace it^^ |
11:04 | <Bonez305> | I don't think i have htop :/ |
11:05 | <ToBeFree> | sudo apt-get install htop |
11:05 | <ToBeFree> | ;-D |
11:05 | <ToBeFree> | I recommend writing it down, but *not* copying it into the command line |
11:05 | <ToBeFree> | every time you have to enter it yourself, you learn it, I'd say :-) |
11:06 | * | Bonez305 nods |
11:06 | <ToBeFree> | if you want to send a SIGTERM using another user than the one you used to start openttd, you have to use root/sudo |
11:07 | <ToBeFree> | that's a nice thing: Other users would not be able to kill your processes. I think even MS Windows has that |
11:07 | <ToBeFree> | ;-) |
11:07 | <Bonez305> | ok installed htop |
11:07 | <ToBeFree> | openttd server is running? |
11:08 | <Bonez305> | openttd command not found? |
11:08 | <ToBeFree> | sudo apt-get install openttd^^ |
11:09 | <ToBeFree> | or you install a .deb: |
11:09 | <ToBeFree> | sudo dpkg -i file.deb |
11:09 | <Bonez305> | I have installed |
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11:09 | <ToBeFree> | hmm |
11:09 | <ToBeFree> | using dpkg? |
11:09 | <ToBeFree> | you are not trying to run it as root, too? |
11:10 | <Bonez305> | yes :/ |
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11:10 | <ToBeFree> | "whereis openttd" |
11:10 | <Bonez305> | in the root folder |
11:10 | <ToBeFree> | huh |
11:10 | <ToBeFree> | I assume it is /usr/games/openttd ;-) |
11:10 | <ToBeFree> | so you can run: |
11:10 | <Bonez305> | oh the game yes. |
11:10 | <ToBeFree> | /usr/games/openttd -D -f |
11:10 | <ToBeFree> | :D |
11:11 | <Bonez305> | started :D |
11:11 | <ToBeFree> | :-) |
11:11 | <ToBeFree> | now kill it with htop (SIGTERM), and if you need a valid config to auto-run your server, it is probably the best idea to start a network server from your home computer, then close OpenTTD using the in-game exit button/entry |
11:12 | <ToBeFree> | after that, replace the ~/.openttd/openttd.cfg on your server with the config from your PC |
11:12 | * | ToBeFree wonders if there will be character encoding problems |
11:12 | <ToBeFree> | er, line-break things |
11:12 | <Bonez305> | how do I kill the program? |
11:13 | <ToBeFree> | with htop open, look for the process (my version has F4 for filtering, but I assume yours has F3 for search again), |
11:13 | <ToBeFree> | press the kill key (you'll see that at the bottom, where F3 is also described) |
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11:13 | <ToBeFree> | and select SIGTERM from the list. Enter and killed^^ |
11:14 | <Bonez305> | nice |
11:14 | <Bonez305> | i forgot all about htop :D |
11:15 | <Bonez305> | So will openttd stay on even after i disconnect from SSH? |
11:16 | <ToBeFree> | if you run it like I wrote, yes :-) |
11:16 | <ToBeFree> | not all programs allow you to do it conveniently like this; if you need something else running while you are away, there are tools like "nohup" and "screen" |
11:17 | <ToBeFree> | even better, OpenTTD gives you the command line output as a log file, openttd.log, so you can always check what's happening |
11:17 | <Bonez305> | Alright. |
11:17 | <ToBeFree> | "tail -f ~/.openttd/openttd.log" is nice to see what's happening in real time |
11:17 | <ToBeFree> | I assume you need a way to enter admin commands |
11:18 | <ToBeFree> | that's possible and easy, too: |
11:18 | <alandarev> | ToBeFree: while you are helping with linux server to Bonez305, may I ask some similar questions regardless my debian server? |
11:18 | <ToBeFree> | yes; if they are not openttd related, let's move to /query or #linux |
11:18 | <Bonez305> | I actually have a Debian server alandarev :D |
11:18 | <alandarev> | There are awesome servers with city challenge, but I struggle to make one even on my local windows client |
11:19 | <ToBeFree> | Bonez305: in the openttd.cfg, you can add a line like this in the [network] part: |
11:19 | <alandarev> | I want to create own server with city challenge like goal, are gamescripts used on those servers private? |
11:19 | <ToBeFree> | rcon_password = Ihavakoolpazzword |
11:20 | <ToBeFree> | alandarev: do you mean with "private" that nobody can copy them? |
11:20 | <alandarev> | ToBeFree: private that they do not share with community |
11:20 | <Bonez305> | No he means servers with custom settings |
11:20 | <alandarev> | ToBeFree: there are several city challenge servers with all the fancy automation, like "place your HQ to take a city", proteciton etc.. I want same but can't find |
11:21 | <ToBeFree> | alandarev: as long as you are able to run it on Windows, you can (probably) easily move it to a Debian/Ubuntu server |
11:21 | <Bonez305> | ToBeFree: Should I get rid of all the other settings under [NETWORK]? |
11:21 | <ToBeFree> | until you found a way to run a server like this on Windows, I probably can't help you with OS-specific help |
11:21 | <ToBeFree> | :-) |
11:21 | <alandarev> | ToBeFree: yah, but I can't run it, that's the trick. I can't seem to find scripts those game servers use |
11:21 | <ToBeFree> | Bonez305: nooo |
11:22 | <alandarev> | I managed to launch server both on windows and linux, I just can't find how would I make my server as awesome as other without needing to write my own game scripts |
11:24 | <ToBeFree> | alandarev: that's not OS specific, just saying; I suggest asking the admin of one of the "awesome" servers how they did it |
11:24 | <Bonez305> | alandarev: http://www.tt-forums.net/viewforum.php?f=65%7Cdevelopment |
11:24 | <Bonez305> | This forum has alot of gamescripts and helkp available. |
11:24 | <ToBeFree> | there are usable game-scripts on the BaNaNaS server (the one you get the GRFs from) |
11:24 | <ToBeFree> | but they might not be as awesome as the ones you have seen |
11:28 | <Bonez305> | I'd just like something simple where your gamemode restarts after someone makes it to a certain $ |
11:29 | <Bonez305> | Could I remove network id from config? |
11:29 | <alandarev> | Bonez305: yah I am currently surfing this forum |
11:30 | <alandarev> | ToBeFree: "might not be as awesome as the ones you have seen" That is exactly the issue, I tried all available in GRFs :( |
11:35 | <ToBeFree> | ok |
11:36 | <ToBeFree> | ask the admins of the awesome servers then ;-) |
11:36 | <ToBeFree> | give them your email address to send you their scripts or whatever |
11:37 | <alandarev> | ToBeFree: based on your experience, how likely it is to happen? |
11:37 | <ToBeFree> | Bonez305: you could restart it after a specific year without any scripts afaik |
11:37 | <Bonez305> | how so? |
11:37 | <ToBeFree> | alandarev: depends on the admins. If they aren't away or evil, they will give you the scripts |
11:37 | <Bonez305> | under restart_game_year? lol |
11:37 | <ToBeFree> | ^^ |
11:38 | <Bonez305> | could I erase what is in the network_id: section? |
11:38 | <ToBeFree> | I mean, they run an open-source game, probably even on Linux... Why shouldn't they give you their scripts |
11:38 | <ToBeFree> | Bonez305: nooo |
11:38 | <ToBeFree> | don't |
11:38 | <ToBeFree> | even if nothing is written there, keep the options |
11:39 | <alandarev> | what is NoGo |
11:39 | <ToBeFree> | alandarev: what what is nogo |
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11:39 | <alandarev> | topic name: [NoGo] Neighbours are important |
11:39 | <alandarev> | what NoGo means |
11:39 | <ToBeFree> | NoahsGoalserver |
11:39 | <ToBeFree> | why should I know? ;-) |
11:40 | <ToBeFree> | again, should be no problem to ask the admin |
11:40 | <alandarev> | just asking if somebody knows |
11:40 | <alandarev> | it's a topic at tt-forums.net |
11:40 | <alandarev> | in Game Scripts section |
11:40 | <ToBeFree> | look at the topic then? |
11:40 | * | ToBeFree shrugs |
11:41 | <alandarev> | no really, I did, and I know what this script is about, but I found no single explanation what NoGo stands for and what it means, evnethough I met it in different places several times aleady |
11:44 | <alandarev> | Can I have several game scripts enabled (more than 1) at same time? |
11:44 | <Bonez305> | I'm bout to just say f it :/ |
11:49 | <Bonez305> | Where do I set map size? sprite_Cache_size_px? |
11:50 | <alandarev> | Bonez305: based on its name, soundsl ike a very wrong place to modify |
11:51 | <Bonez305> | hrmm, then Where? |
11:52 | <alandarev> | where should I place .tar.gz files downloaded directly from bananas? |
12:09 | <peter1139> | you should unzip them |
12:09 | <peter1139> | well, ungzip |
12:09 | <peter1139> | but not untar |
12:09 | <peter1139> | and then put it in the approriate data directory |
12:12 | <NGC3982> | Evening. |
12:17 | <Ristovski> | planetmaker: hmm, could I get voice in the dev channel? |
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12:18 | <V453000> | say it here and they will ask you to move the discussion if they deem it necessary |
12:19 | <Ristovski> | ah, nvm then |
12:19 | <V453000> | lol k |
12:20 | <Ristovski> | :P |
12:20 | <Ristovski> | I just said that since "Voice (talk-right) upon request via #openttd" |
12:21 | <Ristovski> | but yeah, nvm |
12:21 | <V453000> | I just dont understand when people need rights they dont intend to do anything with them |
12:27 | <peter1139> | i just don't understand why we need a dev channel when we have here |
12:27 | <+michi_cc> | Ristovski: The .dev channel is meant as an alternative if this channel gets full with non-dev stuff. Talking here is totally alright. |
12:28 | <peter1139> | just kick from here if it gets off topic :p |
12:28 | <+michi_cc> | Playing OTTD isn't really off topic though ;) |
12:29 | <Ristovski> | ok |
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12:41 | <V453000> | I dont think talking about various real life trains is too on-topic either ;) :P |
12:41 | <V453000> | or about frosch and unicorns in his garage |
12:49 | <Ristovski> | true |
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13:07 | <V453000> | speaking of the unicorn |
13:09 | <frosch123> | quak |
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13:29 | <HellTiger> | are there any costs calculators |
13:29 | <HellTiger> | lets say what 1000 railways cost or so |
13:31 | <Pinkbeast> | There are some UI elements to show the cost of an individual build before building it (eg a big tunnel) but not really. |
13:31 | <Pinkbeast> | In particular rail costs can (and do) change in newgrfs... |
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13:34 | <alandarev> | how to invite a person to the company? when I try to join my friend, it says he has to invite first |
13:34 | <HellTiger> | i wana get oil from oilfield. better make small route for ship and large one for train or let ship drive far? |
13:36 | <alandarev> | how to invite to join company? |
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13:37 | <molv_> | have all your ships in an area drop at the same transfer |
13:39 | <HellTiger> | good |
13:39 | <HellTiger> | thx |
13:43 | <frosch123> | alandarev: there is no such thing as invite in ottd |
13:43 | <frosch123> | if you are playing on a modified server, you have to ask the server admin |
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13:58 | -!- | mode/#openttd [+v glx] by ChanServ |
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14:45 | <@DorpsGek> | Commit by translators :: r25125 /trunk/src/lang (3 files in 2 dirs) (2013-03-27 18:45:17 UTC) |
14:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
14:45 | <@DorpsGek> | lithuanian - 9 changes by Devastator, Stabilitronas |
14:45 | <@DorpsGek> | gaelic - 1 changes by GunChleoc |
14:45 | <@DorpsGek> | welsh - 31 changes by kazzie |
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15:02 | -!- | mode/#openttd [+o Alberth] by ChanServ |
15:02 | <@Alberth> | moin |
15:03 | <frosch123> | hai |
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15:12 | -!- | andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd |
15:16 | <andythenorth> | lo |
15:17 | <@Alberth> | hi andy |
15:22 | <V453000> | him again! |
15:24 | <@Alberth> | and the V person too ! hi :) |
15:25 | <andythenorth> | what I need is someone to finish FIRS for me :) |
15:25 | <andythenorth> | volunteers? |
15:26 | * | frosch123 just notices that "V" looks like a unicorn upside-down |
15:26 | * | Alberth prints big yellow "FIRS 1.0" stickers |
15:28 | <andythenorth> | what I need is some users with actual requirements for documentation |
15:28 | <andythenorth> | otherwise I'm guessing :P |
15:28 | <andythenorth> | http://bundles.openttdcoop.org/firs/push/LATEST/docs/set_overview.html |
15:28 | <@Alberth> | HellTiger: Pressing 'shift' gives a cost estimate of an operation |
15:29 | <HellTiger> | ye |
15:29 | <HellTiger> | but for tracks over complete map it dont work Alberth |
15:29 | <HellTiger> | oke i could make a test map ultraflat |
15:31 | <@Alberth> | why do you want to know if you never actually buy it in a game? |
15:31 | * | Alberth guesses it is 1000* the cost of a single tile |
15:32 | <@Alberth> | I stop caring about money the moment I get as much income as I spend buidling new stuff :) |
15:37 | <@Alberth> | andy: the only form I can think of is a nice industries picture with cargo arrows |
15:39 | <andythenorth> | that one I can't do :P |
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16:02 | <LordAro> | evenings |
16:03 | <@Alberth> | hi hi |
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16:14 | -!- | Wolf01 [~wolf01@host18-237-dynamic.24-79-r.retail.telecomitalia.it] has joined #openttd |
16:15 | <Wolf01> | hi :o |
16:19 | -!- | flaa [~flaa@89.100.79.103] has joined #openttd |
16:22 | <@Alberth> | hi |
16:22 | -!- | KritiK_ [~Maxim@0001264a.user.oftc.net] has joined #openttd |
16:24 | <Wolf01> | I purchased another display, now I could use my computer in stereoscopy :P |
16:25 | <Wolf01> | so I can play TT in 3D |
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16:28 | -!- | KritiK_ is now known as KritiK |
16:28 | <@Alberth> | display the entire world at the main view :) |
16:37 | <andythenorth> | I fixed up docs a bit |
16:37 | <andythenorth> | http://bundles.openttdcoop.org/firs/push/LATEST/docs/set_overview.html |
16:37 | <andythenorth> | needs pictures :P |
16:37 | <andythenorth> | "here's some I made earlier" :P http://www.tt-foundry.com/sets/FIRS/schema/industries?economy=point_7_release#aluminium_plant |
16:39 | <@Alberth> | the latter is much prettier :) |
16:39 | <@Alberth> | I cannot go back to the first page in the set overview, it seems |
16:40 | <@Alberth> | and lots of the data is too technical, and not aimed at end-users, imho |
16:40 | <andythenorth> | prettier because of the images, or the smaller style? |
16:41 | <@Alberth> | more readable information |
16:41 | <@Alberth> | ie I don't care about internal IDs, or internal cargo names |
16:42 | <andythenorth> | I am +1 to that |
16:42 | <@Alberth> | and the picture gives a better visualisation of what you talk about then the name of the industry |
16:42 | <andythenorth> | yup |
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16:57 | <andythenorth> | so what are the 'features' of FIRS? :) |
16:57 | <andythenorth> | why do you guys play it? |
16:57 | <andythenorth> | I need some bullet points for my docs |
16:58 | <@Alberth> | more connection opportunities |
16:58 | <frosch123> | longer cargo chains |
16:59 | <frosch123> | different types of cargo requirements |
16:59 | <frosch123> | "mass transport" vs. "spreaded transport" |
16:59 | <@Alberth> | cycle and production boost cause large changes in the transport network |
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16:59 | <frosch123> | [21:59] <frosch123> different types of cargo requirements <- s/cargo/transport/ |
17:00 | <@Alberth> | "challenges the transport network design" :) |
17:00 | <frosch123> | "no realism crap" :p |
17:00 | <@Alberth> | only if you play with nuts :p |
17:00 | * | frosch123 is not so sure abouit that |
17:00 | <@Alberth> | :) |
17:01 | <andythenorth> | can I assume that everyone has html for docs? |
17:01 | <V453000> | I would even say the opposite but hm :D |
17:01 | <andythenorth> | are there people who really want to be able to read the docs in emacs :P |
17:01 | <andythenorth> | ? |
17:01 | <frosch123> | andythenorth: you can safely assume that noone will read any doc, that is not accessible via a simple click somwehre |
17:01 | <andythenorth> | awesome |
17:02 | <andythenorth> | FIRS readme must look horrible in game, it's huge |
17:02 | <V453000> | I basically replaced readme with a wiki |
17:02 | <frosch123> | i guess you should go for some online doc |
17:02 | <V453000> | I had 10k character readme too :s |
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17:03 | <@Alberth> | restructured text ;) |
17:03 | <ckop64> | hey I can't find the autoreplace list item. shouldn't it be on the bottom of the train replacement window? |
17:04 | <andythenorth> | hmm |
17:04 | <andythenorth> | .rst parser :P |
17:05 | <frosch123> | ottd only has 3 font sizes and 16 colours |
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17:05 | <frosch123> | no bold or italic and stuff :p |
17:05 | <frosch123> | and no bullet points and indenting |
17:05 | <V453000> | readme should have minimal amount of info imo |
17:05 | <frosch123> | hmm, though you can do that with monospace and unicode bullet points |
17:06 | <@Alberth> | ckop64: http://wiki.openttd.org/Autoreplace#Autoreplace |
17:06 | <V453000> | NUTS readme is actually still quite wtflong |
17:07 | <andythenorth> | I'll edit |
17:07 | <andythenorth> | "wtf, go play" |
17:07 | <andythenorth> | done |
17:07 | <@Alberth> | andythenorth: python-docutils-0.10-0.6.20120824svn7502.fc18.noarch |
17:07 | <andythenorth> | more deps :P |
17:07 | <andythenorth> | :) |
17:07 | <@Alberth> | is what contains rst2html here |
17:08 | <ckop64> | Alberth, I swear it wasn't there 5 minutes ago. :D Whatever, I'm silly. Keep up the good work and happy building for you all! :) |
17:08 | <andythenorth> | blearch, docs age badly |
17:08 | <V453000> | dogs too |
17:08 | <andythenorth> | lots of outdated info |
17:08 | <andythenorth> | dogs too |
17:09 | <@Alberth> | doesn't matter, nobody reads it anyway :) |
17:10 | <andythenorth> | someone will :P |
17:10 | <andythenorth> | then they'll complain |
17:10 | <@Alberth> | "write a patch" :p |
17:10 | <V453000> | then only include general info instead of values |
17:10 | <V453000> | guess kind of hard to do in case of FIRS |
17:11 | <@Alberth> | general strategy perhaps? |
17:11 | <V453000> | pretty much, when you have an item, write how it is specific |
17:11 | <V453000> | http://dev.openttdcoop.org/projects/nuts/wiki/Cargo_Train_Classes like that |
17:12 | <V453000> | I do add speeds there because they are crucial to curve lengths |
17:12 | <V453000> | but other than that the page does not age if I change the train stats a bit |
17:12 | <V453000> | which I do rahter often |
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17:24 | <@Terkhen> | good night |
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17:55 | <frosch123> | night |
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18:26 | <Wolf01> | 'night all |
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18:43 | <LordAro> | @logs |
18:43 | <@DorpsGek> | LordAro: http://irclogs.qmsk.net/channels/openttd |
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--- | Log | closed Thu Mar 28 00:00:53 2013 |