Back to Home / #openttd / 2013 / 03 / Prev Day | Next Day
#openttd IRC Logs for 2013-03-31

---Logopened Sun Mar 31 00:00:59 2013
00:01-!-Speedy` [] has joined #openttd
00:01-!-Speedy` is now known as Speedy
00:06-!-glx [] has quit [Quit: Bye !]
00:39-!-CornishPasty [] has quit [Remote host closed the connection]
00:56-!-Eddi|zuHause [] has quit []
00:56-!-Eddi|zuHause [] has joined #openttd
01:19-!-KouDy [~KouDy@] has joined #openttd
01:21-!-HellTiger [] has quit [Quit: KVIrc 4.2.0 Equilibrium]
01:42-!-RavingManiac [~RavingMan@] has joined #openttd
01:43-!-roboboy [] has joined #openttd
01:57-!-roboboy [] has quit [Ping timeout: 480 seconds]
02:02-!-tokai|noir [] has joined #openttd
02:02-!-mode/#openttd [+v tokai|noir] by ChanServ
02:02-!-Dewin [] has quit [Quit: Leaving.]
02:05-!-sla_ro|master [sla_romas@] has joined #openttd
02:08-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
02:41-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
02:42-!-RavingManiac [~RavingMan@] has joined #openttd
02:58-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
03:00-!-KouDy [~KouDy@] has joined #openttd
03:04-!-andythenorth [] has joined #openttd
03:14<NGC3982>I like this. I recently reinstalled my server with Ubuntu, and in all of the work forgot to check if my dynamic IP was changed or not
03:15<NGC3982>Had to fix a few things while traveling, so i used my parents macbook to connect back home, realizing it was not possible.
03:16<NGC3982>So, remembering that i advertise my servers, i downloaded OpenTTD on OSX in thought of being able to see my own (new) IP by finding my own servers in the advertise list.
03:17<NGC3982>"OpenTTD can not be opened. It's not from the App Store."
03:18<__ln__>right-click on the icon and choose open.
03:21<GauHelldragon>how much does it cost to get the second bulldozer upgrade
03:21<GauHelldragon>i can't find anythinga bout it on the wiki
03:41-!-andythenorth is now known as Guest759
03:41-!-Guest759 [] has quit [Read error: Connection reset by peer]
03:50-!-Alberth [] has joined #openttd
03:50-!-mode/#openttd [+o Alberth] by ChanServ
03:52-!-TrueBrain [] has quit [Quit: reboot; yes, AGAIN (fucking IRQ issues)]
03:52<@Alberth>GauHelldragon: shift + click gives you a cost estimate
03:54-!-andythenorth [] has joined #openttd
03:57-!-Pensacola [] has joined #openttd
03:58-!-|Jeroen| [] has joined #openttd
03:58-!-alandarev [] has joined #openttd
04:05-!-TrueBrain [] has joined #openttd
04:05<@Alberth>hi andy
04:08-!-andythenorth [] has quit [Ping timeout: 480 seconds]
04:26-!-Flygon_ [] has joined #openttd
04:29<alandarev>Alberth: you always are here, morning :)
04:30<alandarev>What are municipalities, how do they work, where i switch it on/off?
04:30<@Alberth>hi alandarev, and no I am not always here; some times I need to work :p
04:32*Alberth just learned what "municipalities" are
04:32-!-DDR [] has quit [Ping timeout: 480 seconds]
04:33<@Alberth>there is a settings how lenient they towards tycoons destroying their trees, and there is a setting to allow bribing them
04:33<@Alberth>Hmm, would be fun if we had such a setting for the real world :p
04:33-!-Flygon [] has quit [Ping timeout: 480 seconds]
04:35<@Alberth>didn't I point you to the game mechanics wiki page a few days ago? explains how they work
04:39<alandarev>Alberth: no, but I was trying to understand this sentence in city builder topic: "The possibly really major exploit can happen when you allow muncipalities. You can cause a second town to become a muncipality of your main town if this is turned on. That second town then only requires the MTR to grow, which means easy population. I think the muncipality does end when the secondary overtakes the primary in population though, so it's not unlimited.
04:42<@Alberth>no idea really, I don't care for competitive play nor for city growth
04:42<alandarev>:( But but it's fun! what do you care for then?
04:47<@Alberth>co-operative play, and serving industries, with chains of industries
04:48<alandarev>oh I definitely agree about co-operative, TTD is a great platform for this. But towns are so fun :) Meeting their demands is harder than just deliver a cargo from A to B :))
04:49<@Alberth>try NoCarGoal or Silicon Valley scripts :)
04:50<@Alberth>and for a real challenge, I write computer programs :p
04:50<alandarev>Alberth: :))
04:53-!-molv_ [] has quit [Ping timeout: 480 seconds]
04:53-!-Elukka [] has joined #openttd
04:58-!-Progman [] has joined #openttd
04:58-!-tokai|mdlx [] has joined #openttd
05:03-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has quit [Remote host closed the connection]
05:04-!-tokai|noir [] has quit [Ping timeout: 480 seconds]
05:08-!-andythenorth [] has joined #openttd
05:10<@Rubidium>Joyeuses Pâques andythenorth ;)
05:12<@Alberth>hi andy
05:13<@Alberth>and Rb :)
05:45-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
05:45-!-RavingManiac [~RavingMan@] has joined #openttd
05:54-!-Flygon__ [] has joined #openttd
05:54-!-Flygon_ [] has quit [Read error: Connection reset by peer]
05:56-!-Pensacola [] has quit [Read error: Connection reset by peer]
06:01-!-Chrono [] has joined #openttd
06:02-!-Ristovski [~rafael@] has joined #openttd
06:04-!-ntoskrnl [] has joined #openttd
06:05-!-CornishPasty [] has joined #openttd
06:11<andythenorth>lo Alberth
06:14-!-oskari89 [] has joined #openttd
06:16-!-Chrono [] has quit [Quit: ajax IRC Client]
06:19-!-CornishPasty [] has quit [Remote host closed the connection]
06:20-!-Chrono [] has joined #openttd
06:21<Chrono>need help
06:22<Eddi|zuHause>have you tried turning it off and on again?
06:23<Chrono>xD i have another problem
06:24<@Alberth>our problem is that we don't know yours until you tell us
06:24<Chrono>i trying to run windows ce based device with
06:24<Chrono>openttd 1.2.3
06:24-!-RavingManiac [~RavingMan@] has quit [Quit: Leaving]
06:25<Chrono>os ce 5.2 winmo device
06:25<Chrono>does anyone know how run 1.2.3 on ce
06:26<@Alberth>sorry I don't know, but perhaps someone else does
06:27<Chrono>could use?
06:27<@Alberth>is not useful, that channel is for source code patch discussions
06:27<@Alberth>also, the devs are here as well
06:28<Chrono>ohh,i sucefully ran 0.7.5
06:28<Eddi|zuHause>that is... old
06:28<Chrono>but heavily outdated version,cannot let me download nothinig
06:29<Chrono>yes,but last compiled version for winmo ce devices
06:29<Eddi|zuHause>so where did you get your version from and how did you try to install it?
06:29<Chrono>i have Pocket PC and want in mine pocket
06:29<Chrono>decided to find how to
06:30<Chrono>through the forum i found latest 0.7.5
06:30<Chrono>what should work on portables device
06:31<Chrono>got openfiles from site
06:31-!-Nat_aS [] has joined #openttd
06:32<Chrono>game runs fine on that device but have limitation,so i need advices
06:32<@Alberth>The official openttd version does not support portable devices afaik.
06:32<@Alberth>There are some people trying to port the program, with varying degree of succes.
06:33<@Alberth>you can find them in the tt-forum site
06:33<Chrono>i gonna try
06:34<@Alberth>good luck to you :)
06:34<Chrono>but do not exist executable file for ce 5.0? i need just that
06:35<Chrono>at basic that is windows
06:35<Chrono>like windows
06:36<@Alberth>You can download the normal Windows distributions, but I don't know whether they are of use
06:36<@Alberth>otherwise, try to find the topic for your device at tt-forums, and ask there
06:36<@Alberth>if that fails, build a program from the source code for your device
06:37<@Alberth>(and you may want to report about that in the forum too)
06:37<Chrono>yes,it pitvy that staly on 075 version
06:39<Chrono>just one ask current version uses another compression?
06:39<Chrono>coz the files are in .tar
06:41<@Alberth>which "the files" ?
06:42-!-Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd
06:43<@Alberth>.tar can be used for data, such as newgrfs etc. It's not compressed though, .tar just keep all data together in one file
06:43<Chrono>from online database
06:43<Chrono>but files in that folder are grf
06:43-!-perk11 [] has quit [Ping timeout: 480 seconds]
06:44<Chrono>soin theory if i uncompress tar,i get the files?
06:45<@Alberth>sure, tar is a very old file format
06:45<@Alberth>designed to store directory trees onto a flat file so you can put them on a tape for backup
06:45<Chrono>for example Convoy-11.tar
06:46<Chrono>but original files are *.grf
06:46<@Alberth>.tar is just a wrapper format to hold all stuff of Convoy together
06:47<Chrono>yes,so 1.2.3 decompression different from 0.7.5?
06:48<Chrono>i stucked with 0.7.5 port
06:48<Chrono>trying to run online game from him
06:48<@Alberth>oh, I see what you're trying to do now
06:49<@Alberth>indeed you can unwrap a tar file back to its directory structure, and put that in the directory found by 0.7.5
06:49<@Alberth>but in general it will not work for the newer grfs, since they expect a newer openttd version
06:50<Chrono>and version string cannot be changed?
06:50<@Alberth>it goes much deeper than just the version string
06:51<@Alberth>you can fake the check perhaps, but then it just crashes at some point further down the road, as your version is missing new grf capabilities
06:52<Chrono>last working portable with networking
06:53<Chrono>everything work so fine,but doesnt let me online gameplay ,even if i used latest files from 1.2.3 :(
06:54<Chrono>i do download the patches. but seems they not fine extracted under that version client,so sad
06:55<Chrono>graphicsset = "original_windows"
06:56<Chrono>is possible to manually force use the opengrf?
06:57<Eddi|zuHause>have you tried putting "opengfx" there?
06:57-!-abchirk [] has joined #openttd
06:57<Chrono>i try
06:58<Chrono>sounddriver = "sdl" also gott the latest sdl.dll to run
06:58<abchirk>when I have a Y junction only at one end of transport route, which signals I do use? I tried with path signals but after some seconds I got jam and all stands still
06:59<abchirk>and that the trains only use each railroad for one direction
06:59-!-Devroush [] has joined #openttd
07:00<Chrono>failed to select requested graphic set message
07:02<@Alberth>abchirk: do you have a picture or a save game?
07:02<abchirk>yeah a save game, should I upload?
07:03<@Alberth>that makes discussions a lot easier :)
07:03<@Alberth>assuming you play a game that can be loaded in standard openttd
07:03<Chrono>In OpenTTD versions older than OpenTTD 1.2.0 (r23225) you need to replace 'baseset'
07:04<Chrono>i readme
07:05<Chrono>i found i need minimally 070 for install opengfx
07:05-!-CornishPasty [] has joined #openttd
07:06<Chrono>In OpenTTD versions older than OpenTTD 1.2.0 (r23225) you need to replace 'baseset'
07:06<Chrono>in the quoted paths by 'data'.
07:07<abchirk>you need to get in as company 2 via ctrl + alt + c then from Kornstadt north to Korbrück Branch
07:07<abchirk>in the depot in Kornstadt north there are waiting trains
07:10-!-Progman [] has quit [Remote host closed the connection]
07:10<Eddi|zuHause>you have crashed trains?
07:10<@Alberth>seems that way :)
07:10<abchirk>yeah I let them crash because they wouldn't move anymore
07:10<abchirk>so I pressed ignore signals :)
07:11<abchirk>I watched some in multiplayer games.. they placed every single road track a signal.. but which? And how do I solve this in the uploaded game?
07:12-!-LordAro [] has joined #openttd
07:13<LordAro>moin Alberth et al.
07:13<@Alberth>abchirk: ok, how do I recreate your problem? I don't see any trains there
07:13<Eddi|zuHause>abchirk: on both tracks the signals face the same way, they should face in opposite ways, to have one track for each direction
07:14<abchirk>I can turn them?
07:14<abchirk>Alberth, in Kornstadt North depot there are three trains waiting
07:14<@Alberth>click again at the same position
07:14-!-HerzogDeXtEr [] has joined #openttd
07:15<@Alberth>nice map, btw
07:15<LordAro>OTTD doesn't do everything for you ;)
07:15<Eddi|zuHause>abchirk: yes, using the signal tool, click multiple times
07:16<abchirk>so I dont need only two signals on the one way railtrack?
07:16<abchirk>auto generrated map :)
07:16<Eddi|zuHause>abchirk: you shouldn't put any signals at the two way track, and put signals on the one way tracks in the direction the trains should travel
07:17<@Alberth>in particular, at places where waiting trains do not block things you don't want blocked
07:17<Eddi|zuHause>abchirk: and in kornstadt north you need to turn around the signals pointing towards the depot
07:19<abchirk>ya I read that but I didnt understand it thats why I am here :)
07:19<abchirk>Eddi|zuHause, so only path signals?
07:19<Eddi|zuHause>abchirk: yes, path signals are the only ones you should need, except for very very special situations
07:20-!-Flygon__ [] has quit [Read error: Connection reset by peer]
07:20-!-Flygon [] has joined #openttd
07:21-!-roboboy [] has joined #openttd
07:21<Eddi|zuHause>abchirk: and you should reroute your tracks at kornbrück branch, so the AI can place rails there :)
07:22-!-Chrono [] has quit [Read error: Connection reset by peer]
07:26-!-CornishPasty [] has quit [Remote host closed the connection]
07:26-!-KritiK [] has joined #openttd
07:29-!-Chrono [] has joined #openttd
07:29<Chrono>gott opengfx working yay
07:29-!-Flygon [] has quit [Ping timeout: 480 seconds]
07:29-!-frosch123 [] has joined #openttd
07:40<andythenorth>I think these FIRS docs are done
07:40<andythenorth>I want some images in first page, but can't figure out what yet
07:46<@Alberth>random screenshot of one of our MP games?
07:46<Chrono>version mismatch do not let me
07:47<Chrono>to join server
07:47<V453000>andythenorth: nice, very BFU friendly :D
07:47<abchirk>ok seems to work, Alberth and Eddi|zuHause :)
07:48<@Alberth>Chrono: there are no servers running 0.7.x it seems:
07:49<andythenorth>V453000: BFU is not a compliment :P
07:49-!-CornishPasty [] has joined #openttd
07:49<@Alberth>andythenorth: WOW!
07:49<V453000>I know that
07:50<V453000>its nice and clear what to do though, is nice
07:50-!-Flygon [] has joined #openttd
07:54<+michi_cc>andythenorth: The source repo button links to the zip download as well.
07:54<andythenorth>oops :m
07:55<Chrono>gott the new grf working xD
07:56<Chrono>unpacked tar put to folder
07:57*andythenorth fixes FIRS docs
08:07-!-Eddi|zuHause [] has quit []
08:07-!-abchirk [] has quit [Read error: Connection reset by peer]
08:11<Chrono>how to do fake version string?
08:11<Chrono>please possible?
08:11<TWerkhoven>not possible
08:11<TWerkhoven>different versions of openttd are inherently incompatible with each other
08:11<LordAro>why do you want to?
08:12<TWerkhoven>and cannot join in the same mp game
08:13<Chrono>i running mobile portation of 0.7.5.rc 2
08:13<Chrono>i want play online server
08:13<LordAro>well, you are stuck with single player then
08:13<Chrono>version mismatch do not let me
08:14<LordAro>it is not possible to do that
08:14<LordAro>the version mismatch is there for a reason ;)
08:15<Chrono>dpity,this version is outdated
08:15<LordAro>what device are youon?
08:15<LordAro>s/youon/you on/
08:15<Chrono>ce 5.2 winmo
08:15<Chrono>Windows Mobile
08:15<LordAro>how scary
08:16<LordAro>you should get a new phone ;P
08:16<Chrono>Android port do not exist too
08:16<LordAro>i believe it does
08:16<LordAro>there's a version on the play store, is there not?
08:17<TWerkhoven>yup, even installed it once
08:17<TWerkhoven>doesnt really work on a screen as small as on wildfire s
08:18<TWerkhoven>not with my big fingers anyway
08:18<Chrono>so no chance to compiled
08:18<Chrono>1.2.3 to ce device
08:18<Chrono>i think ce not different from desktop alot
08:19<LordAro>unless you can find out what the original porter did, and then update those changes to 1.2.3 (or similar), probably not possible
08:19<TWerkhoven>ce is arm-based, is it not?
08:19<Chrono>yep v 4 i think
08:19<Chrono>sadly crying with outdated version xD
08:20<Chrono>at least not crash on 0.7.5
08:22<TWerkhoven>tbh i cannot imagine a device like that will be able to handle too many vehicles anyway
08:23<Chrono>1ghz,512 ram
08:23<TWerkhoven>i meant cpu-wise
08:23<TWerkhoven>not bad, whats the actual device?
08:24<Chrono>htc hd 2
08:24<LordAro>wait, that has Windoze CE on it?
08:24<Chrono>winmo 6.5.5
08:24<Chrono>that saint ce?
08:25<TWerkhoven>it can also run android apparantly
08:25<Chrono>doesnt have
08:25<TWerkhoven>you'd have to mess around with it, but it is possible to get android 4.1 to run on it, or cyanogenmod9
08:26<Chrono>i know Nand
08:26<Chrono>i have dualboot
08:27<Chrono>pity, winmo version bad, i use still winmo due work atc
08:27<Chrono>not much use Android
08:27<LordAro>poor guy :)
08:27<TWerkhoven>it will run openttd 1.2.3 straight from the play store though
08:28<TWerkhoven>not the latest, but there will be servers running it im sure
08:30<Chrono>music work too? under?
08:31<TWerkhoven>not sure myself, never actually played it, just installed it to see if it would run and that was a while back
08:32<TWerkhoven>try it and find out i'd say
08:32<TWerkhoven>either way, its easier than getting it going on ce
08:32<Chrono>this version i use on wm
08:35<Chrono>someone from tt forum
08:36-!-oskari892 [] has joined #openttd
08:37<TWerkhoven>seems kinda outdated in itself, last post a year ago
08:38<Chrono>is hard to compile source?
08:38<LordAro>on a computer, not excessively hard
08:38<LordAro>on a computer, for windows mobile, no idea
08:38<TWerkhoven>cant be much worse than replacing the screen on an ipad 2
08:39<LordAro>probably not :)
08:40<TWerkhoven>2 hours and counting, and almost got the old one removed
08:40<Chrono>wow ipad screenxD
08:42-!-oskari89 [] has quit [Ping timeout: 480 seconds]
08:43<Chrono><LordAro> i try compile that xD
08:44<Chrono>once i run with current language pack it do not detect
08:45<Chrono>seems different language strings :(
08:46-!-HellTiger [] has joined #openttd
08:47<LordAro>Chrono: i'm having difficulty understanding you, try full sentences ;)
08:47<@Alberth>yep, mixing stuff from different versions is not going to work, it is fundamentally different
08:48<Chrono>opengfx,newgrf works
08:49<Chrono>just online content *.tar files must be manually unpacked
08:49<Chrono>everything working just server
08:49<Chrono>no :(
08:50<Chrono>where can i get binaries of 1.2.3?
08:50<LordAro> ?
08:54-!-glx [] has joined #openttd
08:54-!-mode/#openttd [+v glx] by ChanServ
08:55*Alberth wonders how Intel binaries are going to be executed at an ARM device
08:56<LordAro>badly, probably :P
08:59-!-Chrono [] has quit [Remote host closed the connection]
09:00-!-Chrono [] has joined #openttd
09:00<Chrono>maybe it should work
09:03<LordAro>"should" if it does, there's something very wrong with the world of computing :P
09:05<TWerkhoven>chances are similar to running the android version on ce i'd imagine
09:06<TWerkhoven>now, where are those pliers
09:06-!-andythenorth [] has quit [Quit: andythenorth]
09:08-!-valhallasw [] has quit [Ping timeout: 480 seconds]
09:08-!-Ristovski [~rafael@] has quit [Quit: Leaving]
09:08-!-Ristovski [~rafael@] has joined #openttd
09:08-!-Biolunar [] has joined #openttd
09:10<Chrono>i gonna get latest sdl,zlib,pnglib i will see
09:10<Chrono>seems config do let me change string of version
09:11<LordAro>yes, but don't
09:11<LordAro>we didn't tell you for a reason
09:11<LordAro>i.e. it is very bad
09:11<LordAro>very, very bad
09:12<LordAro>magically changing the version string won't update the rest of the internals ;)
09:13<Chrono>what do i need update xD
09:13<Chrono>version_string = 0.7.2-RC2
09:14<Chrono>musicdriver = "null"
09:15<Chrono>seems not implemented
09:15<Chrono>i try change to dmusic or win32
09:22<+glx>what's your OS ?
09:24-!-goodger [] has joined #openttd
09:24<LordAro>glx: don't ask that, get out while you still can :P
09:25<Chrono>old windows mobile
09:26<Chrono>2048x2048 crash client :(
09:26<+glx>so dmusic won't work (I don't think it has directx support)
09:27<+glx>2048x2048 needs a lot of memory
09:27<Chrono>it do i think
09:27<+glx>@calc 2048*2048*9
09:27<@DorpsGek>glx: 37748736
09:28<Chrono>directx driver inside from registry
09:28<Chrono>but not music one i think
09:28<Chrono>only 3 render library
09:29<Chrono>music is midi? right?
09:30<Chrono>so if i point to waw driver from device it should. work?
09:30<Chrono>sound=by sdl
09:33-!-|Jeroen| [] has quit [Quit: oO]
09:33-!-tycoondemon [] has joined #openttd
09:35<+glx>for windows there are only 3 music drivers: win32, dmusic or null
09:36<+glx>and openttd drivers are not related to device drivers
09:36<Chrono>but under windowsce?
09:36<Chrono>windows mobile6.5 port?
09:36-!-oskari89 [] has joined #openttd
09:37-!-tycoondemon2 [] has quit [Ping timeout: 480 seconds]
09:37<Chrono>default music set to null :(
09:38<+glx>nobody wrote drivers for wince
09:38-!-Meechmunchie [~meechmunc@] has joined #openttd
09:39<Chrono>in config is SDL used for sound
09:39<+glx>yes for sound there is win32, sdl and null
09:40<+glx>but there is no sdl driver for music
09:40-!-oskari892 [] has quit [Read error: Operation timed out]
09:41<Chrono>what in theory i need to run midi music under windows mobile?
09:41<Chrono>any dll? ported?
09:45<+glx>you need to write a driver
09:53-!-valhallasw [] has joined #openttd
09:53<Chrono>last,so how i get compatible language pack?
09:54<Chrono>for that old port
10:02-!-DarkAceZ [~BillyMays@] has joined #openttd
10:06-!-Wolf01 [~wolf01@] has joined #openttd
10:14<@Alberth>hi Wolf01
10:29-!-RavingManiac [~RavingMan@] has joined #openttd
10:29-!-molv [] has joined #openttd
10:34<LordAro>@calc 2**64
10:34<@DorpsGek>LordAro: 18446744073709551616
10:36-!-|Jeroen| [] has joined #openttd
10:36<@Alberth>that's about 2 times too much :)
10:36<LordAro>@calc 2**63
10:36<@DorpsGek>LordAro: 9223372036854775808
10:36<LordAro>shh :P
10:38<LordAro>"about" ? :P
10:39<LordAro>exactly, i'd have thought
10:40<@Alberth>int64 runs from -2**63 to +2**63-1 :)
10:41<LordAro>again, shh :p
10:42-!-|Jeroen| [] has quit [Remote host closed the connection]
10:43-!-tycoondemon [] has quit [Remote host closed the connection]
10:43-!-tycoondemon [] has joined #openttd
10:50-!-perk11 [] has joined #openttd
11:06-!-tycoondemon [] has quit [Read error: Connection reset by peer]
11:07-!-tycoondemon [] has joined #openttd
11:08<frosch123>yay, clean keyboard!
11:18-!-Chrono [] has quit [Remote host closed the connection]
11:25<LordAro> is funny :)
11:25<LordAro>oh dear
11:27<LordAro>@calc -(2**31)
11:27<@DorpsGek>LordAro: -2147483648
11:39<frosch123>LordAro: most important irc quotes:
11:56<LordAro>hehe :) the "... why gcc doesn't support c++ ..." one was quite amusing :)
11:57<frosch123>for some reason only bjarni quotes ever ended up on those sites from this channel
12:01<LordAro>i wonder who submitted them :)
12:09<frosch123> <- ah, i wondered where those were hiding
12:11<V453000>unicorn land
12:12-!-roboboy [] has quit [Ping timeout: 480 seconds]
12:13<frosch123> <- ah, finally found what i was searching for all the time :p
12:13<frosch123>i should not waste time on searching such stuff
12:13<frosch123>better do dinner :p
12:14<V453000>LOL that is awesome :D
12:14-!-V453000 was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
12:15-!-V453000 [] has joined #openttd
12:15-!-V453000 is "Vaclav Benc" on #openttd #openttdcoop.pixel @+#openttdcoop.nightly #openttdcoop.devzone @+#openttdcoop.stable @+#openttdcoop @#nuts
12:15<V453000>ok that works too :>
12:15<LordAro>and if bjarni hadn't done that, DorpsGek would kick me for this message !password :D
12:17<V453000>which means I can type !password at every of my lines until someone kicks me manually ... awesome
12:18<LordAro>wow.. !password
12:19<V453000>exactly what I needed
12:20*Alberth adds !password
12:23<LordAro>say, Alberth and V453000, would you agree with me that !password, is not a very secure password?
12:24<@Alberth>it's much better than "admin" or "secret"!
12:24<LordAro>that is true
12:24<LordAro>... !password
12:24<LordAro>o0k, i'll stop now
12:24<V453000>works just fine for us :)
12:24-!-Ristovski [~rafael@] has quit [Quit: Leaving]
12:25<frosch123>LordAro: it only has lowercase and one special char
12:26<frosch123>but maybe if you add a space in front, it works
12:26<frosch123>though i never tried spaces in passwords
12:26<V453000> !password
12:26-!-V453000 was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
12:26-!-V453000 [] has joined #openttd
12:26-!-V453000 is "Vaclav Benc" on #openttd #openttdcoop.pixel @+#openttdcoop.nightly #openttdcoop.devzone @+#openttdcoop.stable @+#openttdcoop @#nuts
12:26<frosch123>i wonder what stuff trims it
12:26<V453000>fuck it ignores the space
12:26<V453000> !password
12:26-!-V453000 was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
12:26-!-V453000 is "Vaclav Benc" on #openttd #openttdcoop.pixel @+#openttdcoop.nightly #openttdcoop.devzone @+#openttdcoop.stable @+#openttdcoop @#nuts
12:26-!-V453000 [] has joined #openttd
12:27<frosch123>try nbsp :)
12:27-!-Meechmunchie [~meechmunc@] has left #openttd []
12:27<frosch123> !password
12:27-!-frosch123 was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.]
12:28-!-frosch123 [] has joined #openttd
12:28<frosch123>hmm, even nbsp :o
12:28<frosch123>i wonder what regex is used :p
12:28<V453000>it is a bitch.
12:29<V453000>also, next time I get an idea to add 20 000 lines of code to NUTS, tell me what will it do with compiling time
12:29<LordAro>Alberth: see if it kicks ops :)
12:30<frosch123>afaik that highlights the script author :p
12:30<frosch123>dg complains about not kicking itself
12:30<V453000>COME ON
12:31<@Alberth>@kick V453000
12:31<frosch123>your nick is too hard to type
12:31-!-V453000 was kicked from #openttd by DorpsGek [i need to use c&p]
12:32<@Alberth>it should do wildcard expansion if it matches one nick :)
12:33<+glx><frosch123> dg complains about not kicking itself <-- indeed
12:33-!-V453000 [] has joined #openttd
12:33-!-V453000 is "Vaclav Benc" on #openttd #openttdcoop.pixel @+#openttdcoop.nightly #openttdcoop.devzone @+#openttdcoop.stable @+#openttdcoop @#nuts
12:33<frosch123>@kick v*
12:33<@DorpsGek>frosch123: Error: v* is not in #openttd.
12:33<frosch123>Alberth: nope :)
12:33<LordAro> a capital 'V'?
12:33<frosch123>@kick V*
12:33<@DorpsGek>frosch123: Error: V* is not in #openttd.
12:34<LordAro>fix your bot, glx :P
12:34<frosch123>it's tb's bot
12:34<+glx>it's not mine
12:34<+glx>I just talk to it
12:34<LordAro>s/your/the/ :P
12:35-!-|Jeroen| [] has joined #openttd
12:35<frosch123>@seen sacro
12:35<@DorpsGek>frosch123: sacro was last seen in #openttd 5 days, 3 hours, 35 minutes, and 21 seconds ago: <Sacro> peter1139: heh, yes
12:35<frosch123>how often do you have to type "@seen sacro" to compensate for all the "@seen bjarni" ?
12:36<V453000>@seen unicorn
12:36<@DorpsGek>V453000: I have not seen unicorn.
12:36<frosch123>@seen two unicorns
12:36<@DorpsGek>frosch123: seen [<channel>] <nick>
12:37<frosch123>anyway, which douche is no going to change his nick? :p
12:39<frosch123>i don't think we get "unicorn" listed under the most common referenced nicks, between "a" and "the"
12:40-!-LordAro is now known as unicorn
12:40<frosch123>@kban unicorn
12:40-!-mode/#openttd [+b *!] by DorpsGek
12:40-!-unicorn was kicked from #openttd by DorpsGek [frosch123]
12:40<frosch123>can i ban a nickname? instead of a user?
12:40<frosch123>@unban lordaro
12:40-!-mode/#openttd [-b LordAro!] by DorpsGek
12:40<V453000>no clu
12:43<V453000>frosch123: not to mention that I got no voice there :D
12:43<V453000>not that I need it by any means, but ... :D
12:44<TWerkhoven>try @ban nick!*@* <thatll work if itll accept a mask as opposed to a nick
12:44-!-mode/#openttd [+o frosch123] by DorpsGek
12:44-!-mode/#openttd [-b *!] by frosch123
12:44-!-mode/#openttd [-o frosch123] by DorpsGek
12:44<frosch123>@ban unicorn!*@*
12:45-!-LordAro [] has joined #openttd
12:45<LordAro>yay... :)
12:45<LordAro>i guess it's not often you have to unban people :L
12:50<V453000>moral of the story: do not mess with uniporns
12:50<frosch123>freudian typo?
12:53<V453000>not exactly
12:54<V453000>more like a being-a-bitch-telling-someone-not-to-do-something-and-doing-myself typo
12:54<V453000>DESECRATING name of The animal
12:55<frosch123>ah, did not get that :)
12:55<frosch123>you won't be forgiven now :p
12:58<V453000>(unless by some terrible accident NUTS includes uniporns I guess)
12:58<V453000>which is obviously absolutely unlikely
12:59<frosch123>well, if you start with pigs on christmas trees... where to draw the line?
13:00<V453000>I think I already stated that there is no line :P
13:01<frosch123>sure there is
13:01<frosch123>e.g. "realsim" :)
13:02<V453000>I know no line
13:02<V453000>ooh cocaine line
13:19-!-|Jeroen| [] has quit [Quit: oO]
13:46-!-tycoondemon2 [] has joined #openttd
13:50-!-tycoondemon [] has quit [Ping timeout: 480 seconds]
13:55-!-RavingManiac [~RavingMan@] has quit [Read error: Connection reset by peer]
13:55-!-RavingManiac [~RavingMan@] has joined #openttd
13:56-!-pugi [] has joined #openttd
14:14-!-Dewin [] has joined #openttd
14:32<HellTiger>any non public game suggestions?
14:32<HellTiger>openttd is not that promoted, if you dont know what you search you wouldnt find
14:33-!-RavingManiac [~RavingMan@] has quit [Quit: Leaving]
14:34<ToBeFree>not sure what you mean/want
14:35<HellTiger>some good game
14:35<HellTiger>not bloated or 3d
14:35<HellTiger>i wana try freeciv next, ToBeFree
14:35<HellTiger>openttd is awsome but i cant play it all day longe :D
14:35<ToBeFree>available in Ubuntu repositories:
14:35<ToBeFree>except Stendhal and SRB2
14:36<HellTiger>oh great. i played crawl. also dwarf fortress
14:36<ToBeFree>Stendhal is Java, SRB2 is open source and there is a linux download, but I suggest downloading the windows installer + WINE
14:36<HellTiger>you should try
14:36<HellTiger>i am on windows right now
14:36<ToBeFree>bah ;-)
14:39<HellTiger>oh ToBeFree i also played
14:39<HellTiger>german scifi mud
14:40<ToBeFree>ok^^ thanks
14:45<@DorpsGek>Commit by translators :: r25131 /trunk/src/lang (3 files in 2 dirs) (2013-03-31 18:45:13 UTC)
14:45<@DorpsGek>-Update from WebTranslator v3.0:
14:45<@DorpsGek>faroese - 73 changes by FastNinja
14:45<@DorpsGek>french - 5 changes by glx
14:45<@DorpsGek>welsh - 5 changes by kazzie
14:45<ToBeFree>a free-to-play mud, but it isn't open source, right?
14:46-!-tycoondemon2 [] has quit [Read error: Connection reset by peer]
14:46<ToBeFree>something I could run on an own server would be great :-/
14:46<HellTiger>hm star control 2 looks interesting
14:46<HellTiger>ah i dont think you can mirror
14:46<HellTiger>but you can get Q
14:46<HellTiger>and be master to write quests
14:46<ToBeFree>SC2 is great; if you want a netgame, visit #uqm-arena on Freenode
14:46-!-Progman [] has joined #openttd
14:47<ToBeFree>yes, you already posted that one^^
14:47<HellTiger>yea last was suposed to be telnet sry :D
14:47-!-tycoondemon [] has joined #openttd
14:47<ToBeFree>Is it open source? The only thing I found were telnet instructions, yes^^
14:48<HellTiger>i ask sec.
14:49<HellTiger>a bit quiet ingame.
14:50-!-Eddi|zuHause [] has joined #openttd
15:00-!-Alberth [] has left #openttd []
15:17-!-ntoskrnl [] has quit [Ping timeout: 480 seconds]
15:44<Wolf01>lol @ freenode, I just read the announcement
16:03<frosch123>what kind of announcement?
16:04<__ln__>some lilo spam with plenty of mirc colors
16:07<@DorpsGek>Commit by rubidium :: r25132 trunk/src/station_cmd.cpp (2013-03-31 20:07:32 UTC)
16:07<@DorpsGek>-Fix [FS#5510, FS#5516]: station rebuilding could leave reserved tiles which caused crashes later on
16:08<Wolf01>and a brainfuck riddle
16:09-!-Zuu [] has joined #openttd
16:10<LordAro>hi Zuu
16:10<Zuu>Hello LordAro
16:11<frosch123>hello zuu :)
16:12<Zuu>I just uploaded a new release of Beginner Tutorial. Now "only" the trains chapter(s) are missing. :-p
16:12<frosch123>i meant to ask: what's the intention behind publishes/unpublished story book changes
16:13<Zuu>frosch123: The intention is to enforce that old pages don't rewrite themself.
16:13<Zuu>So that a user can go back to an old page and read it as it was before.
16:13<frosch123>hmm, so you do not want any dynamic content on the pages
16:14<Zuu>I think the goal elements should indicate if the goal is completed or not.
16:14<frosch123>or would that then be goal references?
16:15<Zuu>Some content will be slightly dynamic. Eg. a {TOWN} will update if the town is renamed.
16:16<Zuu>It is though a question if this is the right way to go. But yes, the reason why you cannot modify published pages is to make old pages sort of static.
16:16-!-DDR [] has joined #openttd
16:17<Wolf01>good, zuu, good
16:17<Zuu>Another reason is that if pages are made available before they are fully populated it could look funny on the screen. But that is a minor problem as a good GS would not call ShowPage until it have fully populated a page.
16:18<Zuu>If a user is able to click Next before the page if fully populated, then the GS should pre-cache the content before starting creating the page.
16:19<Zuu>s/if fully populated/is fully populated/
16:21<frosch123>i mainly wondered about adding additonal goals to a page
16:21<frosch123>i think it might be necessary to allow adding items to a page
16:22<frosch123>not sure whether making the pages static is necessary
16:22<frosch123>you could just blame that on the script :)
16:22<frosch123>should be easier than adding weird work-arounds
16:22<frosch123>like deleting and recreating pages
16:26<Zuu>I know that some GS author was hoping to use the story book as a place to dump long texts and reference it from their goals. It is not the usage I mainly had in mind. One non-intended usage that probably will happen is that one of the CityBuilder scripts add one page for each captured town and display stats there which they cannot fit into the town window.
16:27<Zuu>If you can update the text of page elements and also append more content, such an usage will be easier.
16:28<frosch123>i think appending items is quite needed
16:28<frosch123>in a "usual story" you do not necessarily see all goals from the beginning
16:28<frosch123>but discover some of them along the path
16:29<Zuu>In that case, I would create a new page when you discover a new goal.
16:29<frosch123>though to make gui really awesome we would need some more text formatting :p like crossing text when it becomes invalid
16:29<frosch123>a whole new page for a single line of text?
16:30<Zuu>I though you would like to provide some body text that describes the newly found town with rich oil wells.
16:31<Zuu>If you add a new page, you get a date stamped page :-)
16:32<@DorpsGek>Commit by rubidium :: r25133 /branches/1.3 (3 files in 2 dirs) (2013-03-31 20:32:21 UTC)
16:32<@DorpsGek>[1.3] -Backport from trunk:
16:32<@DorpsGek>- Fix: Station rebuilding could leave reserved tiles which caused crashes later on [FS#5510, FS#5516] (r25132)
16:32<@DorpsGek>- Fix: When the count for a scrollbar was 0, the inter distance was subtracted too much causing a scrollbar with a negative size (r25123)
16:33<Zuu>I plan to ask in the Graphics forum for three new sprites: 1) Location, 2) Goal (not completed) 3) Goal (completed). With that we can show a different sprite when a goal is completed in the Story book (given that my patch that add a completed boolean property to goals is included)
16:37<frosch123> <- do you know about that location topic?
16:38<frosch123>hmm, though maybe a window title-icon would be of quite different size, than an icon at a paragraph
16:38<Zuu>I've seen that topic.
16:39<Zuu>It may help to use an eye symbol on both, but it will need different sized sprites.
16:40<frosch123>or some kind of arrow
16:41<Eddi|zuHause>why? shouldn't the window title be the same height as a normal text? or am i imagining different things than you are?
16:44<Zuu>Hmm, the sprite for centering the view on a vehicle could possible be re-used.
16:45<Zuu>Before, I used a toolbar sprite, which is slightly larger. Most important is probably to use the same size of the sprite for goals and location page element as it may otherwise look strange.
16:46<Eddi|zuHause>Zuu: ok, then i was imagining something different, more like within flowing text you have "blah dubidu [location] town whatever", to indicate you can click there to go to the referenced location
16:50<@DorpsGek>Commit by rubidium :: r25134 /branches/1.3 (6 files in 4 dirs) (2013-03-31 20:50:46 UTC)
16:50<@DorpsGek>[1.3] -Update: some documentation
16:51<Zuu>I've put click-on-text on hold in favor for this method which requires less work.
16:51<frosch123>and might even be nicer :)
16:52<Zuu>and easier to discover for users
16:55<@DorpsGek>Commit by rubidium :: r25135 /tags/1.3.0 (9 files in 3 dirs) (2013-03-31 20:55:13 UTC)
16:55<@DorpsGek>-Release: 1.3.0
16:56<Eddi|zuHause>is it me or is it getting earlier each time?
16:57<V453000><- im waiting for british midnight
16:58<@Rubidium>it's far into fools day in Australia
17:01*LordAro is late
17:01<LordAro>i'd forgottenit was that time of year :L
17:02<LordAro>congrats to all, etc :)
17:02<Zuu>frosch123: Do you think InsertPage and InsertPageElement should be provided?
17:03<Zuu>Or is it enough to allow updating old pages, but not encourage inserting pages into the past history?
17:03<frosch123>i have no usecase for inserting whole pages
17:04<@Rubidium>blathijs, heffer: new release, tarballs expected to be finished in slightly less than 1 hour
17:05<Zuu>Hmm, should the date displayed at the top of a page update when you update the page? It may be confusing as the update of a town name will be reflected when {TOWN} is used, but that doesn't technically update the page. So only changes that happen due to calling UpdatePageElement(..) would then cause the date to update.
17:06<@Rubidium>Ammler: I guess that release stuff applies to you as well ;)
17:06<Zuu>Or we could provide an API for scripts to update the date and leave it up to them to (miss)use it.
17:08<frosch123>Zuu: weren't you using the date for sorting the pages?
17:08<frosch123>anyway, creation date is good enough, i think :)
17:09<Zuu>Nope, a uint16 sort value is used for that. It is increased by each created page.
17:09<Zuu>Otherwise you wouldn't be able to create two pages on the same day.
17:09<Zuu>(and be sure they appear in the correct order)
17:14<@DorpsGek>Commit by rubidium :: r25136 /trunk (9 files in 6 dirs) (2013-03-31 21:14:39 UTC)
17:14<@DorpsGek>-Merge: 1.3 release (documentation) updates
17:18<Ammler>yeah, I will do the packaging tomorrow to get a better date on it :-)
17:19<Ammler>there won't be anyone for the review anyway
17:33-!-tokai|noir [] has joined #openttd
17:33-!-mode/#openttd [+v tokai|noir] by ChanServ
17:38-!-CornishPasty [] has quit [Remote host closed the connection]
17:39-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
17:48<alandarev>can I disable funding city buildings?
17:50<frosch123>check adv. settings
17:50<frosch123>you can disable a lot of town actions
17:50<frosch123>not sure about funding
17:51-!-oskari89 [] has quit []
17:58<frosch123> <- he is using osx and cannot find any bugs :o
17:59-!-CornishPasty [] has joined #openttd
18:03-!-snappy [] has left #openttd []
18:11-!-sla_ro|master [sla_romas@] has quit [Quit: connection reset by myself]
18:14<Eddi|zuHause>OSX users have serious personality disorders :)
18:15<Eddi|zuHause>it's like deeply religious people not seeing any problems in the "theory of creationism"
18:16-!-kero [] has joined #openttd
18:18<blathijs>Rubidium: Thanks for the heads up, I'll try to package things tomorrow
18:22<frosch123>@topic set 1 1.3.0
18:22-!-DorpsGek changed the topic of #openttd to: 1.3.0 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | for dev-talk | #openttd.notice for commit notices
18:22-!-alandarev [] has quit [Ping timeout: 480 seconds]
18:38-!-KouDy [~KouDy@] has quit [Quit: Leaving.]
19:01-!-Devroush [] has quit []
19:02-!-Elukka [] has quit []
19:03-!-frosch123 [] has quit [Remote host closed the connection]
19:14-!-DarkAce-Z [~BillyMays@] has joined #openttd
19:19-!-DarkAceZ [~BillyMays@] has quit [Read error: Operation timed out]
19:24-!-DarkAce-Z is now known as DarkAceZ
19:25-!-LordAro [] has quit [Quit: Lost terminal]
19:30-!-KritiK [] has quit [Quit: Leaving]
19:47<Wolf01>'night all
19:47-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
19:52-!-valhallasw [] has quit [Ping timeout: 480 seconds]
20:08-!-Progman [] has quit [Remote host closed the connection]
20:36-!-Zuu [] has quit [Ping timeout: 480 seconds]
20:50-!-pugi [] has quit []
21:22-!-HerzogDeXtEr1 [] has joined #openttd
21:22-!-HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
21:30-!-goodger [] has quit [Ping timeout: 481 seconds]
21:42-!-glx [] has quit [Quit: Bye !]
21:46-!-kero [] has quit [Quit: kero]
22:14-!-Biolunar [] has quit [Quit: My life for Aiur]
22:56-!-HerzogDeXtEr1 [] has quit [Read error: Connection reset by peer]
23:38-!-lugo [] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE -]
23:52-!-HellTiger [] has quit [Quit: KVIrc 4.2.0 Equilibrium]
---Logclosed Mon Apr 01 00:00:59 2013