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#openttd IRC Logs for 2013-04-08

---Logopened Mon Apr 08 00:00:10 2013
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04:10*V453000 casts summon andythenorth
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04:49<V453000>dihedral: should work :P thanks
04:49<V453000>I will try to poke people
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04:54<dihedral>Thank you V453000
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05:43<V453000>some spammy shit going on @tt-f
05:44<V453000>in all forums
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06:16<peter1139>why did you reply to it?
06:16<V453000>thought it was only one
06:16<peter1139>never reply to spam
06:16<V453000>why not ?:d
06:17<peter1139>common sense
06:18<V453000>I haz not
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09:41<oskari89>@seen andythenorth
09:41<@DorpsGek>oskari89: andythenorth was last seen in #openttd 16 hours, 5 minutes, and 49 seconds ago: <andythenorth> bye
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12:07<fonsinchen>TrueBrain: I've changed my github repositories. Could you make the compile farm pull from instead of ?
12:07<fonsinchen>Everything else stays the same.
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12:20<heffer>oh guys, i know revenge is sweet. first GCC kills you, then you kill GCC :P
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12:27<Eddi|zuHause>that sounds evil
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12:36<Zuu>TrueBrain: While at it, for some reason do not get updated when new cargodist binaries are pushed to the openttdcoop binaries server. Do you have a clue?
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12:39<TrueBrain>fonsinchen: done (I think)
12:39<TrueBrain>Zuu: none
12:39<TrueBrain>ask planetmaker or someone?
12:39<TrueBrain>I dunno
12:43<Zuu>TrueBrain: ok
12:44<frosch123>moin :)
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12:47<Zuu>planetmaker / somone: Is it possible to fix so that get updated when new cargodist binaries are pushed onto the openttdcoop binaries server? It looks like the openttdcoop finger get updated for some NewGRFs but not for cargodist since quite some time. :-(
12:48<Eddi|zuHause>hm, something corrupts the task bar when i go to a TTY and back :/
12:52<fonsinchen>There are all kinds of things in that versions.txt. How is it updated when one of the other entries changes?
12:56<frosch123>in the other cases coop compiles the stuff
12:56<Rubidium>heffer: those fread_chk ones might very well be false positives, e.g. the gfxinit.cpp:330 does reads min(sizeof(buffer), local var) into buffer. I have no clue how that can read too much, which the check seems to imply
12:56<frosch123>which is controlled via magic .coop directories
12:57<frosch123>Rubidium: the script_scanner one is a false positive as well
12:57<frosch123>fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f) <- it's not clever enough to notice that size is checked for being smaller than sizeof
12:58<Rubidium>the uninitialized v in vehicle_cmd.cpp seems false positive as well; it can only have succeeded with building when v != NULL
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12:59<frosch123>yeah, even more complex to decide for the compiler :)
13:00<Rubidium>so we should init v to NULL, and then... v might be NULL?
13:01<frosch123>maybe there is an attribute to declare v as initialised :p
13:01<frosch123>or non-null
13:01<Zuu>So either the compile farm need to update a controlfile on #openttdcoop or a PHP parser to get the last cargodist version from is needed.
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13:05<V453000>I am no null :'(
13:07<frosch123>now i know why V prefers to play with original rv acceleration
13:10<V453000>I probably explained it in the map crafting pdf, but why ? :D
13:11<frosch123>because it ignores bridge speed limits
13:11<frosch123>likely not intentional :p
13:11<frosch123>and also only in the bridge middle
13:11<frosch123>not on the heads
13:12<V453000> page 7 :P
13:13<V453000>in short: realistic acceleration just takes away the last bits which could potentially make a RV game interesting
13:14<frosch123>otoh, in short: original acceleration just takes away the last bits which could potentially make bridges interesting
13:15<Eddi|zuHause>V453000: if this is a "book" for "general audiences", you should put more thought into avoiding jargon like "public server", and maybe explain some of the reasonings behind certain things like "enable firstred_twoway_eol"
13:16<V453000>I dont think I declared that this is for general audiences
13:16<Eddi|zuHause>but you put it on the internet.
13:16<V453000>so? :D
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13:17<frosch123>Eddi|zuHause: luckily newgrf cannot check that setting, so he cannot make nuts disable himself :p
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13:17<V453000>I dont see how everything automatically is for the general audiences who dont know basics
13:17<__ln__>you mean: don't
13:18<frosch123>yeah, everyone knows coop are elitist snobs :)
13:18<V453000>duh :)
13:18<Eddi|zuHause>V453000: i'm just saying, it's a sign that someone did not properly consider different point of views
13:18<V453000>I cant explain everything everywhere frosch123
13:18<V453000>the thing is called Creating maps for and from openttdcoop environment
13:18<V453000>nuff said
13:19<V453000>everything I mention there is easily findable on our wiki
13:20<frosch123>did you explain "what is a wiki" in the preliminaries?
13:20<Eddi|zuHause>you have no chapter how to handle a mouse!!
13:20<V453000>exactly :>
13:21<frosch123>the chapter "how to read a book" is usually the hardest one
13:21<frosch123>the approach to first stat with "how to read a chapter" did not work out either
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13:23<Eddi|zuHause>i don't know about yours, but my "how to learn reading and writing" book started with "MAMA" and "OMA", and then left out letters like "MAM" "MA" "AMA" etc.
13:24<Eddi|zuHause>of course i was perfectly capable of reading letters at that point anyway, from trying to decipher where the bus goes
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13:24<frosch123>did you also figure out the meaning of letter orientation?
13:24<frosch123>my nice randomly flips or rotates letters
13:24<frosch123>or the overall text direction
13:25<Eddi|zuHause>oh, i don't really remember
13:25<Eddi|zuHause>there is one very early "letter" that my older brother wrote, where he talks about (model) railway tracks. and the words are totally out of order
13:26<V453000>how to get from a bug with RV acceleration model to elementary school :P
13:26<frosch123>maybe rv are elementary school :p
13:26<Eddi|zuHause>i didn't even get to reading that section you pointed to :)
13:26<frosch123>aircraft are definitely pre-school
13:27<frosch123>note sure where to insert ships
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13:29<Eddi|zuHause>V453000: and you should probably anti-alias the rotated images...
13:29<V453000>wetrail, simple answer
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13:30<V453000>not sure if MS office has antialiasing :D
13:30<Eddi|zuHause>use a real image processing program first, to "upgrade" the resolution, then the result should be less pixel-y and scale better with zooming
13:31<V453000>cant say I intend to edit it
13:31<Eddi|zuHause>for "printing", use at least 3 pixels for every screen-pixel
13:33<frosch123>who does printing?
13:38<Eddi|zuHause>i didn't say printing
13:38<Eddi|zuHause>i said "printing"
13:38<Eddi|zuHause>that is like "realism"
13:41<frosch123>good point. when the next time someone on the forums asks about making stuff more realistic, we should suggest him to print a screenshot
13:42<frosch123>also thanks eddi, i was not aware yet that the realistic extra zoom sprites were meant for printing
13:45<@DorpsGek>Commit by translators :: r25166 /trunk/src/lang (4 files in 2 dirs) (2013-04-08 17:45:39 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>faroese - 923 changes by FastNinja
13:45<@DorpsGek>german - 2 changes by planetmaker
13:45<@DorpsGek>korean - 2 changes by telk5093
13:45<@DorpsGek>norwegian_bokmal - 3 changes by cuthbert
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15:17<frosch123>i always wondered why the bytes of a word are often named "lobyte" and "hibyte", but now i have a theory
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15:22<andythenorth>which one got there first?
15:25<V453000>andythenorth: your FIRS docs are LYING about the most key feature of FIRS
15:25<andythenorth>well fix them ;)
15:25<V453000>but I am not sure if I want to tell you what it is :D
15:25<andythenorth>tell someone else then
15:25<andythenorth>or whisper it?
15:25<V453000>thats not as good
15:26<frosch123>V453000: i think battery powered mining equipment is not that wrong
15:26<andythenorth>you committed kittens when I wasn't looking?
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15:26<V453000>FIRS does work in toyland :P
15:26<andythenorth>oh dear
15:26<V453000>but please in hell do not change that :D
15:26<andythenorth>and also, toyland is now being played in my house
15:26<andythenorth>although toyland resulted in "I don't like this land, let's try a different land daddy"
15:27<frosch123>andythenorth: nuts 1st gen wagons displays eng supplies as batteries
15:27<frosch123>is that appropiate? :p
15:27<V453000>frosch123: ALL nuts wagons do that :D
15:27<andythenorth>electricity is useful
15:28<V453000>frosch123: would it be better if ES were food? :D
15:28<andythenorth>it could be food
15:28<andythenorth>it could be anything :P
15:28<V453000>I guess :)
15:28<frosch123>not sure. if it would be software engineering supplies, it should be coffee
15:29<frosch123>and pizza maybe
15:29<frosch123>but i guess coffee is way more comon
15:29<frosch123>doesn't affect the keyboard so much
15:29<V453000>you are delivering it to a mine, there is no software engineering ...
15:30<frosch123>oh, i also know people who develop software for mining
15:30<frosch123>(no, not minecraft)
15:30<andythenorth>how else do the electric trucks move around?
15:31<Zuu>and how else would remote controlled mining trucks work?
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15:32<frosch123>remote controlled?
15:32<frosch123>i doubt wireless works so well in that case for mining
15:32<frosch123>so, i would think remote controlled ones are not battery powered, but rather have a cable
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15:35<Zuu>I guess its still not widely implemented, but from what I've read there is a development towards bringing miners up to the surface and remotely control the trucks from an office building.
15:36<frosch123>well, should be fine once you are at the surface :)
15:39<Zuu>According to this page LKAB have both a radio system and wifi in their mine in Kiruna:
15:39<andythenorth>there are some autonomous mining systems that have been running for years
15:40<andythenorth>even underground
15:40<frosch123>Zuu: well, at the surface? or 1000m below?
15:40<Zuu>frosch123: That is for underground.
15:41<Zuu>Its used for communication among staff as well as communication between machines in the mine. (according to that link)
15:41<frosch123>and the transmission works through 1000m or earth and metal? or is it only used for local transmitting within the mine?
15:42<andythenorth>underground could probably use multiple transponders?
15:43<Zuu>I guess they might have a fibre cable in a shaft or so for backbone and then wifi transponders/units for coverage.
15:43<frosch123>yeah, that sounds more reasonable :)
15:44<Zuu>According to their page about autonomus production, they have moved down the control center from surfarce down to underground now. I guess it still saves time if something goes wrong and someone need to go and check out something or so.
15:47<frosch123>or they safe the transmission cables
15:47<frosch123>drilling heads have quite a data bandwidth as i have heard
15:48<frosch123>hmm, though it should not reach fibre capacity
15:55<@DorpsGek>Commit by frosch :: r25167 /trunk/src (roadveh_cmd.cpp train_cmd.cpp) (2013-04-08 19:55:24 UTC)
15:55<@DorpsGek>-Fix [FS#5523] (r24832): Original train and rv acceleration did no longer respect bridge speed limits.
15:57<frosch123>hmm, 2 revisions too alte
15:57<Zuu>What is special about 24831?
15:58<frosch123>333 revisions since broken
16:00<Zuu>oh :-)
16:01<Eddi|zuHause>you're lucky, otherwise you should have paid for the round of drinḱs necessary
16:01<frosch123>ok, i make a second cup of coffee
16:03<Eddi|zuHause>it's called "Schnapszahl" for a reason :)
16:03<frosch123>there was only once a "schnapsprobe" at my company instead of the usual birthday cake
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16:22<andythenorth>V453000: fixed it :P
16:23<V453000>:D NO IT ISNT
16:26<frosch123>andythenorth: toyland is a bad idea except for people who live in institutions who number their inhabitants
16:27-!-frosch123 is now known as f123000
16:28<V453000>LOL :D
16:28<V453000>good one frosch ONE TWO THREE
16:28<andythenorth>part of me really wants to like toyland
16:28<f123000>some germans have a hard time with v and f when writing :p
16:29<andythenorth>but it's a bad idea, terribly executed :P
16:29<V453000>hm :)
16:29<andythenorth>space would be a better 3rd climate
16:30<V453000>FUCK :DDD
16:30<V453000>FIRS works with MARS
16:30*andythenorth can't count
16:30<V453000>I know what my next game is
16:30<V453000>esp fishing grounds in lava are unmatched in awesome
16:32<V453000>oh it doesnt work :s
16:32*V453000 is sad
16:32<f123000>what fails? sprites or cargos?
16:33<f123000>so, mars climate needs a switch to disable the industry/cargo stuff
16:35<V453000>what is a knob? :o
16:35<V453000>found it as the thing on the door by which you open it but how does it fit here? :o
16:36<f123000>V453000: actually, it is firs which fails
16:36<f123000>andythenorth: firs does not work in toyland
16:36<V453000>wait what
16:37<V453000>ohh WTF :( some older version did
16:37<andythenorth>bad non-bug reports from V453000? :P
16:37<f123000>Rubidium: do you have that bookmarked? :p
16:38<Rubidium>frosch123: no;)
16:38<V453000>IT STILL SHOWS TASTY PIXELS in toyland.
16:38<V453000>this works
16:38<V453000>though :(
16:39<@Terkhen>good night
16:40<V453000>andythenorth: why isnt it working? :(
16:40<andythenorth>what happens?
16:40<V453000>industries are there but when you click on them they do not write about producing cargo at all
16:40<V453000>nor accepting
16:41<V453000>didnt test if they actually produce it but I guess they dont
16:42<V453000>it seems to disable all NUTS vehicles too :DDD
16:43<f123000>what? you never test-played nuts in toyland?
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16:45<V453000>....... I play NUTS all the time in toyland
16:45<V453000>but when I use NUTS with FIRS in toyland, there are no available vehicles
16:46<f123000>ah, right, if there are no cargos, all vehicle carrying cargos are disabled
16:46<V453000>no, even the ones which dont carry cargo
16:46<f123000>that sounds weird
16:46<V453000>yeah :o
16:46<V453000>FIRS 1.0.0 and NUTS 0.4.8
16:47<V453000>well I have 0.4.9 but that shouldnt make a difference
16:48<f123000>hmm, apparently firs even kills pax and mail
16:48<f123000>but engines should be avaialble even if pax is not available
16:48<V453000>real wtf :(
16:49<f123000>or do all engines have cargo subtypes? :p
16:49<V453000>all of the cargo engines except chameleon do not load any cargo
16:51<oskari89>Someone should do futuristic cargo set for Mars conversion of toyland
16:52<f123000>V453000: do you think in the future there would be no beer?
16:52<V453000>there are the martian industries
16:52<f123000>oskari89: you should change your nick to o890000
16:52<V453000>or well, were planned to be
16:52<@DorpsGek>TrueBrain: Commit by rubidium :: r25168 /branches/1.3 (10 files in 4 dirs) (2013-04-08 20:52:32 UTC)
16:52<@DorpsGek>TrueBrain: [1.3] -Backport from trunk:
16:52<@DorpsGek>TrueBrain: - Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)
16:52<@DorpsGek>TrueBrain: - Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
16:52<@DorpsGek>TrueBrain: - Change: [Win32] MSVC 2010 comes with stdint.h (r25128)
16:52<@DorpsGek>TrueBrain: (...)
16:53<f123000>oh, dorpsgek has tuberculosis again
16:56<@DorpsGek>TrueBrain: Commit by rubidium :: r25169 /branches/1.3 (9 files in 5 dirs) (2013-04-08 20:56:30 UTC)
16:56<@DorpsGek>TrueBrain: [1.3] -Backport from trunk:
16:56<@DorpsGek>TrueBrain: - Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)
16:56<@DorpsGek>TrueBrain: - Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)
16:56<@DorpsGek>TrueBrain: - Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)
16:56<@DorpsGek>TrueBrain: (...)
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16:59<@DorpsGek>TrueBrain: Commit by rubidium :: r25170 /branches/1.3 (9 files in 5 dirs) (2013-04-08 20:59:42 UTC)
16:59<@DorpsGek>TrueBrain: [1.3] -Backport from trunk:
16:59<@DorpsGek>TrueBrain: - Fix: Original train and rv acceleration did no longer respect bridge speed limits [FS#5523] (r25167)
16:59<@DorpsGek>TrueBrain: - Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)
16:59<@DorpsGek>TrueBrain: - Fix: [Win32] Do not store invalid paths in the search path list (r25154)
16:59<@DorpsGek>TrueBrain: (...)
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17:00<f123000>btw. if someone wants to highlight TrueBrain, now is the best chance that he might not notice :)
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17:09<TrueBrain>I was so tempted to kick, but I controlled myself :P
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17:57<MNIM>why aren't we allowed to highlight you?
17:57*MNIM ducks
17:58<@DorpsGek>TrueBrain: TrueBrain
17:58<TrueBrain>@kick MNIM begging for it, sry :)
17:58-!-MNIM was kicked from #openttd by DorpsGek [begging for it, sry :)]
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17:59<MNIM>well, while you are right, that's not really a reason >.>
17:59<TrueBrain>that is the best part: I dont need one!
17:59<MNIM>so you're just the usual abusive dictator op?
18:00<TrueBrain>I am the usual fuck with me and I win op :p
18:00<TrueBrain>but I do favor some more than others, so I am heavily biased
18:01<TrueBrain>the world is so unfair!
18:01<V453000>if your used some part of your body to think you could see that DorpsGek highlighted him before frosch said it
18:01<V453000>meaning it was "stealthy" action as he would not notice it
18:01*MNIM nods
18:01<MNIM>but why the duck would I do that? There's little fun in that
18:01<TrueBrain>no fun no tears!
18:02<V453000>no tears no fun
18:02<TrueBrain>no woman no cry!
18:03<V453000>cant spell slaugter without laughter!
18:03<TrueBrain>that is bad :P
18:03<V453000>NO, that is one of my favourites
18:04<Eddi|zuHause>that works better if you can actually spell :p
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18:04<TrueBrain>okay, that wasnt nice
18:05<TrueBrain>@kick TrueBrain THAT IS NOT A NICE THING TO SAY!
18:05-!-TrueBrain was kicked from #openttd by DorpsGek [THAT IS NOT A NICE THING TO SAY!]
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18:05<TrueBrain>I didnt mean it Eddi, I am sorry :(
18:05<+glx>oh no autojoin
18:05<TrueBrain>I _hate_ autojoins
18:05<TrueBrain>it makes kicks mute, and forces ops to use bans
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18:10<V453000>terrible, one cant even moo freely without being accused of being a cow
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18:11<MNIM>TrueBrain: mode +j 10
18:11<TrueBrain>I love how this channel just got downgraded to a zoo
18:11<MNIM>problem solved
18:11<TrueBrain>@mdoe +j 10
18:11<TrueBrain>@mode +j 10
18:11<TrueBrain>hmm .. silly DorpsGek
18:11-!-molv [] has joined #openttd
18:11<V453000>YES ZOO
18:12-!-molv [] has quit []
18:12<TrueBrain>lolz, molv joins, reads that, leaves
18:12<TrueBrain>good job :D
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18:12<MNIM>oh right
18:12<TrueBrain>welcome to our zoo; how can we be of any assisantance?
18:12<MNIM>/mode +J, capital letter
18:13<V453000>+j means zoo?
18:13<TrueBrain>+j or +J is not documented as OFTC channel mode :(
18:13<V453000>zoo then \o/
18:13<TrueBrain>that is not an animal!
18:14<MNIM>anyway, on other servers +J xxx prevents rejoining after a kick within xxx secs
18:14<V453000>yeah, pretty much like in a zoo
18:14<MNIM>but yeah, it's 0.14AM over here
18:15<V453000>you cant really go back to a zoo after being kicked out instantly either
18:15<MNIM>this flying dutchman should go the -peep- to sleep.
18:15<TrueBrain>why work with AM/PM?
18:15<TrueBrain>you are not supposed to!
18:15<TrueBrain>IT IS BROKEN!
18:15-!-oskari89 [] has quit []
18:15<MNIM>I know
18:16<MNIM>but people get confused when I use military time
18:16<TrueBrain>its 0016 now
18:16<TrueBrain>and if you dont know what time that is
18:16<TrueBrain>GO TO BED
18:16<MNIM>I should.
18:16<TrueBrain>on that note: night guys
18:16-!-MNIM is now known as MNIM-zZz
18:16<V453000>bai animals
18:16<Tulitomaatti>what would be the problem when a train insist on waiting for a free path when there should be a free path ahead, but the trains suddenly turns around
18:16<Tulitomaatti>or just keeps turning around every second or so
18:18<V453000>there is some settings which prevents trains from turning around
18:18<V453000>likely under vehicles -trains I suppose
18:20<Tulitomaatti>ha, i had resumed a game where i had been building electric rails
18:20<Tulitomaatti>after resuming i forgot to switch back to electric rail, and naturally the trains refused to go on the newly laid track.
18:20<Tulitomaatti>though now that i upgraded the track under the trains they decided to crash .
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---Logclosed Tue Apr 09 00:00:11 2013