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#openttd IRC Logs for 2013-04-23

---Logopened Tue Apr 23 00:00:32 2013
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00:40<kermit>click my egg!!
00:40<kermit>click my egg!!
00:40<kermit>click my egg!!
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08:35<Eddi|zuHause>"Sarah Palin Calls for Invasion of Czech Republic"
08:37<__ln__>it's about time, the czech have been there for too long
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08:57<Eddi|zuHause>well, is it their fault that stupid americans can't distinguish Czechia from Czecznia?
09:01<peter1139>you mean Chechnya?
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09:08<Eddi|zuHause>no, i mean Tschetschenien
09:09<Eddi|zuHause>but i have no clue about english transliteration rules
09:38<HellTiger>its more near russia
09:42<MNIM>Eddi: Neither do the English~
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09:49<andythenorth>I'm all for invading prague
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10:04<andythenorth>hi Belugas
10:04<@Belugas>hello andythenorth :)
10:05<@Belugas>life's good?
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10:23<andythenorth>Eddi|zuHause: the actual story, not the spoof :P
10:23<andythenorth>what the internet teaches us: idiots gonna id
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10:44<@DorpsGek>Commit by translators :: r25197 /trunk/src/lang (3 files in 2 dirs) (2013-04-23 14:44:12 UTC)
10:44<@DorpsGek>-Update from WebTranslator v3.0:
10:44<@DorpsGek>faroese - 1 changes by FastNinja
10:44<@DorpsGek>galician - 126 changes by Michi
10:44<@DorpsGek>gaelic - 506 changes by GunChleoc
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10:46<@DorpsGek>Commit by rubidium :: r25198 /trunk (6 files in 3 dirs) (2013-04-23 14:46:17 UTC)
10:46<@DorpsGek>-Feature: Gaelic (Scottish) translation
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11:42<@DorpsGek>Commit by rubidium :: r25199 trunk/src/lang/gaelic.txt (2013-04-23 15:42:14 UTC)
11:42<@DorpsGek>-Fix: give Gaelic its own NewGRF language ID
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12:57<oskari89>Someone could invent "add wagon" feature when replacing
12:57<oskari89>Remove wagon is already done, but add wagon isn't :)
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13:16<@Rubidium>oskari89: which wagon?
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13:34<frosch123>the one with the elefant
13:39<@Rubidium>did you know r(trunk) < #(untranslated strings)?
13:46<frosch123>i guess there was no such thing in like 7 years
13:53<__ln__>what other realistic places are there besides Malmö and Bs?
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14:00<Matulla>hi all litle miss ! how to detect stuff that travels around withousd unloading
14:01<__ln__>google translate?
14:01<Matulla>for example train lok does carry people from factury to mine
14:04<Eddi|zuHause>Rubidium: you should make a new language then :p
14:05<frosch123>"make" sounds fun :p
14:05<frosch123>are we fluent in trollish?
14:06<Eddi|zuHause>well "somone" didn't like piglatin :p
14:07<Matulla>nowone a answer to me
14:07<frosch123>Matulla: i guess noone understood the question
14:07<Eddi|zuHause>Matulla: well you could make a patch that throws a message when cargo age overflows
14:08<Matulla>ah age of cargo is it shown on the train
14:08<Eddi|zuHause>it's used internally to calculate income on delivery
14:09<Matulla>so it is in the loadgame data
14:10<Matulla>pythn script needed O.O
14:10<Matulla>is there a var list somewhere
14:10<Eddi|zuHause>only in the source code
14:11<Eddi|zuHause>you're probably easier off just modifying the age cargo function and recompiling
14:12<Matulla>no iwoudt like to get a externel filter so read the start file search for the var and give out if over xx the tuble that holds the number of the train
14:13<Matulla>thanks for this
14:13<Eddi|zuHause>well i can certainly not help with that
14:13<Matulla>i will get over my problem
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14:14<Eddi|zuHause>(i would really like to see that script :P)
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15:17<@Alberth>it's pretty quiet today :)
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15:57<oskari89>Rubidium: If someone replaces wagons which are shorter than current ones being replaced, train shortens
15:58<oskari89>That frees up space for some other wagons
15:58<oskari89>Preferably the same type which are replacing the old wagons
15:58<oskari89>That could be one feature :P
16:08<@Rubidium>and if you replace two wagon types at the same time?
16:08<@Rubidium>and there are two wagon types on the train
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16:09<@Rubidium>yes, many have thought about it but this is one of the more fundamental issues of adding wagons
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17:11<Wolf01>'night all
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20:37<@DorpsGek>Commit by michi_cc :: r25200 trunk/src/train_cmd.cpp (2013-04-24 00:37:06 UTC)
20:37<@DorpsGek>-Fix (r24846): The level crossing sound is an ambient sound and not a new year sound.
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22:36<JdGordon|>hey, would there be any interest in making the towns which need food+water to grow require a certain amount or each?
22:39<JdGordon|>I'm thinking 10% of the population, so 10000L and 10T of food for every 100 people, makes small towns easy to keep grown but big cities potentially more interesting
22:41<Eddi|zuHause>there are already game scripts which do that
22:41<Eddi|zuHause>try for example "neighbours are important" script
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22:45<JdGordon|>ok, thanks
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---Logclosed Wed Apr 24 00:00:34 2013