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#openttd IRC Logs for 2013-04-24

---Logopened Wed Apr 24 00:00:34 2013
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04:20<@planetmaker>moin
04:33<peter1139>bah, why doesn't the corsair k60 come in mx blue :S
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06:15<NGC3982>Seriosly, i have this Aspire Revo HTPC
06:15<NGC3982>With a atom330 CPU.
06:16<NGC3982>The ION chip plays 1080p video like the machine was crafted at CERN
06:16<NGC3982>But using the web browser on Flash or HTML5 (Facebook or Youtube, basicly) turns it into a freeze-frame calculator
06:17<NGC3982>And i have no idea how to fix it. :(
06:17<Eddi|zuHause>disable flash, and javascript, and...
06:18<NGC3982>And then? It does not seem like i can force my browser to play videos and pictures with the graphics card.
06:19<Eddi|zuHause>that depends what program the html5 video is being piped into
06:20<NGC3982>I see.
06:20<NGC3982>Is that explicitly to HTML5?
06:29<peter1139>chrome will use the gpu i think
06:29<peter1139>if not then tough, get a proper pc
06:29<peter1139>or a proper player :D
06:31<NGC3982>Well, i already know it's slow, i'm just trying to find out if the computer is actually that bad, or just broken.
06:32<NGC3982>I could use the web faster with an old Pentium II, and that makes me feel the Atom330 should be able to, too.
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06:42<Pinkbeast>When you were using that Pentium II, Web browsers weren't so bloated...
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06:46<NGC3982>I tried Chromium, and that helped a fair bit.
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06:49<Pinkbeast>On my old (2001 vintage) lappie I found Chrome was initially faster then choked horribly, but I think that's a memory footprint issue
07:06<@planetmaker>when there was the time of pentium II, there were no browser-based OS either ;-)
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07:40<Eddi|zuHause>yeah, basically browsers today are full-fleged virtual machines
07:40<Eddi|zuHause>now try a virtualised OS on your pentium II for comparison :)
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07:50<Tvel>Use SMplayer or VLC to play youtube urls. That solved the problem on my laptop.
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07:54<@planetmaker>luckily there was no link and I read twice. VLC, youtube are words often used by spammers promoting a dubious URL :-P
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09:28<oskari89>@seen Pikka
09:28<@DorpsGek>oskari89: Pikka was last seen in #openttd 4 weeks, 6 days, 4 hours, 46 minutes, and 3 seconds ago: <Pikka> I do not want to watch a half-hour video for the one little piece of information I need and which probably isn't in there anyway
09:29<oskari89>:P
09:29<oskari89>He could update his PBI to here: http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels
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09:38<oskari89>Is plant fibers on FIRS same cargo id (FICR) as Fibre Crops?
09:42<Eddi|zuHause>yes
09:43<Eddi|zuHause>although i have still no clue what fibre crops are
09:44<V453000>the same :D
09:57<@planetmaker>fibre crops are those which you make clothes or similar from. cotton. straw, hemp, ...
09:57<@planetmaker>i.e. those which you can use to obtain - surprise - fibres
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12:55<@DorpsGek>Commit by frosch :: r25201 /trunk/bin/baseset (8 files) (2013-04-24 16:55:43 UTC)
12:55<@DorpsGek>-Add: Scottish Gaelic translations for baseset descriptions (GunChleoc)
12:56<Markk>Yay!
12:56<Markk>I've waited for that for years.
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13:45<@DorpsGek>Commit by translators :: r25202 /trunk/src/lang (gaelic.txt galician.txt) (2013-04-24 17:45:14 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>galician - 80 changes by Michi
13:45<@DorpsGek>gaelic - 350 changes by GunChleoc
13:46<Sacro>\o/
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13:48<@DorpsGek>Commit by rubidium :: r25203 /branches/1.3/src/lang (29 files in 2 dirs) (2013-04-24 17:48:37 UTC)
13:48<@DorpsGek>[1.3] -Backport: language updates from trunk
13:54<@DorpsGek>Commit by rubidium :: r25204 /branches/1.3 (4 files in 4 dirs) (2013-04-24 17:54:43 UTC)
13:54<@DorpsGek>[1.3] -Backport from trunk:
13:54<@DorpsGek>- Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)
13:54<@DorpsGek>- Feature: Faroese and Scottish Gaelic translations (r25198, r25176)
13:54<@DorpsGek>- Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)
14:00<oskari89>WTF
14:01<oskari89>Train running sound plays together with idle sound, when train is waiting on block signal to clear
14:01<oskari89>But on PBS signal, idle sound only plays
14:01<oskari89>Is that bug on OTTD?
14:02<@Rubidium>no, it's realistic-ish
14:03<oskari89>Nope, that isn't :P
14:03<oskari89>Idle sound should play on both cases
14:03<oskari89>Running sound shouldn't play when waiting at block signal
14:03<@Rubidium>if there were a junction where everyone gets a green light and only one person may pass before it gets red again, would you keep reving your engine to get away as fast as possible, i.e. first?
14:04<oskari89>No, i won't :P
14:04<@Rubidium>you wouldn't need to do that when you know that once you get green, it won't turn red again until you passed
14:04<@Rubidium>ergo, the train running sound on block signals is "realistic"
14:04<oskari89>Or someone should make that a switch so one can choose :P
14:04<@Rubidium>and since you're waiting for a red light you're "idling" as well ;)
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14:05<oskari89>No that isn't
14:05<oskari89>It sounds awful for electric locomotives
14:05<oskari89>Like they are just burn-outing :P
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14:08<oskari89>I'll guess i'll report it to flyspray
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14:17<@Alberth>o/
14:20<oskari89>http://bugs.openttd.org/task/5534?project=1&opened=2330
14:20<oskari89>Someone should do something at that
14:21<Eddi|zuHause>@seen someone
14:21<@DorpsGek>Eddi|zuHause: someone was last seen in #openttd 2 years, 27 weeks, 2 days, 0 hours, 40 minutes, and 38 seconds ago: <Someone> indeed
14:21<oskari89>:P
14:21<Eddi|zuHause>i guess he's gone for a while
14:21<oskari89>Anybody else is not seen at this channel? :P
14:21<Eddi|zuHause>@seen anybody_else
14:21<@DorpsGek>Eddi|zuHause: I have not seen anybody_else.
14:22<oskari89>Someone indeed has good sense of humour
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14:24<oskari89>That running sound thingy is rather irritating
14:24<oskari89>Especially when one has deadlock
14:25<oskari89>Running sound plays, one doesn't even hear that trains are stopped
14:25<oskari89>That is silly
14:33<Eddi|zuHause>well, the easiest thing is probably to mark train waiting at red block signal also as "waiting for path"
14:34<Eddi|zuHause>which has the side effect that the disadvantage of path signals that V453000 always complains about disappears :p
14:36<oskari89>Yes, that should be done
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14:37<oskari89>PBS signals consume more resources if used on line as block signals
14:40<oskari89>If you have a lot of lines
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14:54<Eddi|zuHause>did you test that? or is that some unfounded assumption?
14:56<@Alberth>someone said it at the Internet ?
14:56<Kjetil>Then it must be true!
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14:58<oskari89>Eddi|<uhause
14:58<oskari89>*zuhause
14:59<oskari89>I have a large 2048x2048 game, it slows down more when pbs used instead of blocks
14:59<oskari89>Might be that pathfinding thingy
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16:12<oskari89>Clone multiple vehicles/trains at a time could be useful feature
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16:14<@Rubidium>and then clicking 20 times to get the right amount of vehicles in the ticker, and still waste one extra click... and more moving of the mouse
16:15<Eddi|zuHause>just use the clone button from the vehicle window, instead of the depot window
16:19<oskari89>Done that already
16:19<oskari89>If you have 100 vehicles to clone, that takes more clicks :P
16:19<@Alberth>you have too many trains
16:19<@Alberth>or too long tracks
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16:22<Eddi|zuHause>or too simple networks
16:23<Eddi|zuHause>the most i ever cloned was around 20 trams
16:23<Eddi|zuHause>and that only because i had no passenger reduction patch applied
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16:30<@DorpsGek>Commit by frosch :: r25205 /trunk (53 files in 4 dirs) (2013-04-24 20:30:02 UTC)
16:30<@DorpsGek>-Feature: Translations of baseset descriptions via lang files.
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16:47<NGC3982>My Youtube problems have been resolved.
16:47<__ln___>in an academic bibliography, in case of books published in the US, should the state be mentioned together with the city name?
16:48<NGC3982>Chromium was apparently the only browser that supported hardware acceleration with ny Nvidia ION card, on Flash or HTML5.
16:49<frosch123>if you using a recent flash plugin on linux firefox with nvidia drivers, you have to disable hardware acceleration of the flush plugin
16:50<frosch123>(if that was your problem)
16:50<frosch123>(that is, videos being kind of blue)
16:52<NGC3982>I see.
16:52<frosch123>__ln___: my math books only mention the city name of the printer
16:54<frosch123>no country or state
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16:54<frosch123>so, it's actually not a unique identifier at all :p
16:56<__ln___>besides, usually several cities are mentioned, and it's impossible to know (without an external source) what's the right one.
16:56<frosch123>well, it's only used to identify the printing company
16:57<frosch123>but today you visit the homepage of the author anyway instead
16:58<NGC3982>While im at it, i guess OpenTTD does not support running from a GPU, without black magic involed?
16:58<NGC3982>involved*
16:58<__ln___>it's bizarre that the city name is so important yet so hard to find out. fortunately library of congress has that info.
16:58<@Rubidium>a GPU is a worthless CPU
16:59<@Rubidium>likewise a CPU is a worthless GPU
16:59<NGC3982>..Yeah?
17:00<NGC3982>Well, while you complete that haiku, i was thinking about if using the CPU+GPU would improve my gameplay.
17:00<NGC3982>Since the CPU alone is rather dull, in this machine.
17:00<Kjetil>CPUs are rather dull these days
17:00<@Rubidium>GPU does many floating point-ish things, or video decoding
17:00<@Rubidium>which is exactly what OpenTTD doesn't use
17:01<NGC3982>I see. It would not improve anything then, i guess.
17:01<NGC3982>Jesus, the Atom CPU's are worthless.
17:01<@Rubidium>now... for fun...
17:02<@Rubidium>if you have a decently old enough GPU, that might be able to do palette animation and if you use 8bpp full screen with full animation you can offload some stuff to the GPU
17:02<@Rubidium>besides that not much can be done
17:03<NGC3982>I see.
17:03<@Rubidium>I also can't remember any OpenGL blitters that were faster than just the blitters we have now
17:04<@Rubidium>furthermore the drawing isn't "simple" ray tracing like drawing because of some... uhm... visual hacks such as tunnels and bridges
17:05<NGC3982>Ok
17:05<@Rubidium>e.g. train is 8 pixels high, so is one heighlevel. This means that top of road/rail on a bridge is 8 pixels above the bottom of the train. Now in those 8 pixels, that contain 8 pixels of train you also need to draw the catenary and the bridge itself
17:06<frosch123>catenary is at height 10 :p
17:06<NGC3982>Oh
17:06<@Rubidium>so for proper ordering you need at least 3 extra pixels in height
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17:07<@Rubidium>likewise for the tunnel entrance; that is below the top of the tile, especially in bktunnels, but still the 8 pixel train fits in a less than 8 pixel hole
17:08<@Rubidium>+ catenary
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17:08<@Alberth>just using a little magic like the buses of harry potter :p
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17:09<@Rubidium>but I reckon the raytracing and other real world looking rendering features of your GPU are not able to handle that
17:09<frosch123>yeah, why use space on the outside, if you need it on the inside :)
17:11<@Rubidium>but hey, this is one of the problems that can easily be solved in the same way as the multicore issue
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17:12<@Rubidium>ditch the basic principles of OpenTTD/Transport Tycoon and rewrite the game and it's game play so you can do it right (tm)
17:13<@Rubidium>what's also annoying are these bio computers with two cores that need both cores mostly shut off for a while every day
17:13<@Rubidium>it'd be way more efficient if one could just shut off one of the two cores
17:13<@Rubidium>and continue with the other one
17:14<Eddi|zuHause>i believe some animals are doing that
17:14<Eddi|zuHause>like pelicans
17:14<Eddi|zuHause>which is why they stand on one leg
17:16<frosch123>i think that is a general bird thingie
17:19<frosch123>night
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17:34<NGC3982>Bah, no new version of OpenTTD in the Ubuntu Software Center?
17:35<NGC3982>Rubidium: For my part, i think i have to settle with using better hardware.
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