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#openttd IRC Logs for 2013-04-25

---Logopened Thu Apr 25 00:00:35 2013
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03:15<Wolf01>hello o/
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08:37<WOOHOO>" - Cheap, Affordable, Strong Output, Dedicated Servers. Best Booter on Market"
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08:46<MNIM>somebody should've iBooted that guy
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09:42<TrueBrain>wtf is a Booter?
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12:08<Colombo>Hi all
12:08<Colombo>my friend has problem. Hy is trying to generate dedicated server
12:08<Colombo>but regardless of seed, the map is same each time.
12:09<Colombo>Anyone know what can be wrong?
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12:11<Colombo>And here he is
12:11<santa>hi everyone
12:15<santa>I have problem with map generation on a server (v 1.3.0, x86_64, complied on Gentoo). It seems to pretty much ignore the generation_seed and generate almost always the same map.
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12:16<santa>If I set seed with -G command line parameter, "getseed" returns me different value. Also when I specify seed in config, getseed value doesn't match.
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12:19<Eddi|zuHause>are you sure you are modifying the right config file?
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12:20<Eddi|zuHause>and the server is not running while you do that?
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12:22<santa>Yes, I'm pretty sure about modifying right config file. I also tried to used on_dedicated script to change generation seed randomly on the start of the server, but it has no effect.
12:23<santa>Right now I'm trying to run binary build from website, not version compiled from Gentoo repositories.
12:23<Eddi|zuHause>hm, then i have no clue
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12:23<santa>Because otherwise, I have no idea what could cause that.
12:25<santa>BTW, I thought that town names should be different every time, even if seed if same, is that correct?
12:25<santa>Because I also have same town names, which leads me to believe there's some issue with random number generator itself.
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12:26<Eddi|zuHause>no, the town names are based on the initial random seed, so if none of the inbetween steps are different, the town names will be the same too
12:26<santa>Oh, ok.
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12:26<frosch123>"restart" is with same seed, "newgame" is with new seed
12:27<santa>Binary version produces same result. Except fact that it generated different map for the first time, but it sticks to it over again now :(
12:27<santa>frosch123: Thanks for reminder, but I'm already aware of that fact.
12:30<santa>I'm messing around with it for about two hours, and in that time, I got 3 different maps, if I remember correctly.
12:31<frosch123>so, what happens if you type "newgame" then?
12:31<santa>I just got the same map
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12:32<frosch123>that's very unlikely
12:33<santa>Correct me if I'm wrong, but "getseed" command should always give me value, which was used to generate currently running map, even if I change generation_seed variable after map generation, right?
12:33<frosch123>depends on how you change the variable
12:34<frosch123>there is "setting" and "setting_newgame"
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12:35<santa>Well, I was curious if changing generation_seed changes also the value returned from getseed command.
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12:36<santa>But it probably does, as I just found out.
12:37<santa>BTW, what is proper way to change generation_seed between different maps? Disable automatic configuration saving and leave blank value in config, or something else?
12:39<frosch123>just type "newgame" in the server console
12:39<frosch123>resp. via rcon
12:39<santa>And that should change it, even if it's saved in config?
12:40<santa>Than there's definitely something wrong :\
12:40<frosch123>it works fine for me
12:42<Colombo>does it work?
12:43<santa>Either I am really dumb, or I should have bust some ghosts on my server.
12:44<santa>Now it reads generation_seed value from configuration and generated map according to it.
12:46<santa>It seems to be working as expected now.
12:48<santa>Just to clarify one thing. If i set "reload_cfg" to true, it will always reuse generation seed from configuration file, and therefore stick to one map?
12:51<santa>I'm really confused about that value and how server behaviour depends on it's value.
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12:53<frosch123>yeah, generation seed may not make a lot of sense together with reload_cfg
12:53<santa>Ok, so common recommendation would be not to use reload_cfg?
12:53<frosch123>probably noone uses reload_cfg
12:54<frosch123>default is "off"
12:54<frosch123>no idea otherwise, never heard of anyone using it
12:54<frosch123>i would use the console command to load the cfg if i need to
12:54<santa>Well, I did.
12:54<santa>Turned out to be bad idea.
12:56<santa>Thanks for information, I never thought of it. But some description of that variable (except from true/false) on wiki would be nice. Could you be so kind and add it? Wiki seems to be somehow half-broken for me right now :\
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12:57<santa>I'm sorry that I wasted your time with my "problem". Thanks really lot for help!
13:02<frosch123>dihedral: so, what was your intention when adding reload_cfg in january 2008 ? :)
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13:03<frosch123>santa: with a vcs you can easily blame people :)
13:03<santa>Yes, I see.
13:04<santa>I believe that it can be extremely useful in extremely rare case, but except that, a bit of help what it really does would come handy.
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13:45<@DorpsGek>Commit by translators :: r25206 /trunk/src/lang (4 files) (2013-04-25 17:45:26 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>belarusian - 8 changes by KorneySan
13:45<@DorpsGek>finnish - 7 changes by jpx_
13:45<@DorpsGek>russian - 1 changes by KorneySan
13:45<@DorpsGek>ukrainian - 2 changes by nsergiy
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14:15<frosch123>hola terkhen :)
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15:40<frosch123>awk is one of my favorite script languages
15:40<Wolf01>I'm lost on brickshelf again
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15:44<andythenorth>Wolf01: there's rarely much good on brickshelf
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15:44<andythenorth>or rather, it's good, but nothing new or inspiring
15:45<Wolf01>I like to see some of my favourite authors' galleries
15:45<andythenorth>I am much preferring
15:45<andythenorth>the really good stuff seems to be on flickr
15:51<frosch123> <- some of those things are really weird :p
15:52<frosch123>though i guess such stuff defeats the point of lego
15:54<Wolf01>legohaulic always amaze me: when I was a kid I tried to build this one with my cousins, with bad results (and not because the lack of pieces)
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16:14*andythenorth needs someone to draw stuff
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16:25<andythenorth>can we have bigger rivers?
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16:44<Eddi|zuHause>this doesn't look right,_Vienenburg,_Erdrutsch.jpg
16:44<andythenorth>saves money on bridging
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17:24<@Terkhen>good night
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18:28<V453000>hi mfb :)
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---Logclosed Fri Apr 26 00:00:37 2013