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#openttd IRC Logs for 2013-04-28

---Logopened Sun Apr 28 00:00:39 2013
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02:26<@Terkhen>good morning
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04:04<frosch123>haai :)
04:06<V453000>uni uni
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04:07<frosch123>V453000: the sound of unicorns is "lol"
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04:08<frosch123>i wonder why i am here so early :s
04:09<@Alberth>you're trying to scare me?
04:09<frosch123>i forgot an "a"
04:09<frosch123>it should have been "haaai"
04:09<@planetmaker>haha :-)
04:10<frosch123>but yeah, i already knew about the details of dutch greeting forms :p
04:11<frosch123>aw, forums are down
04:11<frosch123>no, just slow
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05:30<oskari89>Sweden's next national anthem?
05:41<NGC3982>To make my trains ignore elevation, what can i use besides train_slope_steepness?
05:42<frosch123>build aircraft
05:42<NGC3982>I guess realistic train acceleration can be usefull
05:44<NGC3982>Oh, yes it was.
05:44<NGC3982>Dearie me.
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06:29<Eddi|zuHause>slope steepness has no effect without realistic acceleration
06:29<Wolf01> mmmh, this remembers me something...
06:30<NGC3982>Eddi|zuHause: I noticed.
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06:30<Eddi|zuHause>Wolf01: i believe we had that already
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09:45<V453000>:DDD OzTrans on not putting stuff on bananas, We are fully aware of the issues involved for multiplayer servers and administrators. There is nothing we can do to improve the system. You need to talk to the OpenTTD developers to have that Monkey Supermarket redesigned; until such time we stay clear of it ...
09:45<V453000>some retarded statements just never get old
09:46<V453000>bad system people!
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09:55<@Rubidium>V453000: why do you even bother?
09:56<V453000>you are right, I should stop
09:57<@Rubidium>OzTrans et al. want to be able to remove content from bananas, which is equal to the issue the servers already have; not having the content of their server on bananas
09:58<@Rubidium>the current way is: if it is on bananas, then it remains accessible. Their proposed way is: if it is on bananas, then it might not be accessible in the future
09:59<@Alberth>V probably is aware of that :)
10:00<@Alberth>but you may want to ask a counter question in that direction to OzTrans :p
10:00<@Rubidium>he's not going to change
10:00<V453000>they are utter retards
10:01<V453000>they dont even have any intelligent reasoning
10:01<V453000>they just "give up their delete rights" and done
10:03<@Alberth>they already have done that except they are not aware of it, anything you post at the Internet cannot be deleted anymore
10:06<Wolf01>yes, it might become hard to find, but it's always there :)
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12:53<NGC3982>Does anyone of you have any experience in trying to get gamepads to work with Linux?
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12:58<+glx>NGC3982: usb hid gamepads should work natively
12:58<Wolf01>NGC3982: just tried once, plugged and worked, I can't be any more helpful :P
12:58<NGC3982>It worked itself out.
12:58<NGC3982>In silence, for some reaso.
12:58<NGC3982>+n. :P
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14:08<@Alberth>hi andy
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14:22<fanzeyi>Hi, How to change the map size that generated by dedicated server? I tried to change `map_x` and `map_y` in [game_creation] at openttd.cfg but no use..
14:24<frosch123>make sure the server is not running, it may overwrite it when exiting
14:24<frosch123>also, map_x and map_y are logarihmic
14:24<Superuser>what I do is change mapgen settings via the gui
14:24<Superuser>i.e. make a single player game
14:24<frosch123>if you set it to 1024, you are doing it wrong :)
14:24<Superuser>and then just start the server and bam it works
14:25<fanzeyi>thanks for advice.. Im going to try it..
14:26<fanzeyi>I know what was wrong. I edited cfg when server was running, it works now! thanks!
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14:27<Superuser>talking of which, frosch123, you seem like a smart person. Is there any way to disable aeroplanes?
14:27<@Alberth>set max aircraft to 0
14:28<Superuser>ok thanks, you're a babe
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15:04<@planetmaker>good evening
15:15<@planetmaker>ho :-)
15:19<Wolf01>boring eveningggg
15:20<__ln___>anyone going to Mars?
15:21<@planetmaker>question is who, when and where
15:21<@planetmaker>and how
15:21<__ln___>in 2023
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15:24-!-planetmaker is "Ingo von Borstel" on @#openttd @+#openttdcoop +#openDune @+#openttdcoop.stable #openttdcoop.devzone @+#openttdcoop.nightly @+#coopetition @+#wwottdgd
15:24<@planetmaker>ups :-)
15:24<@planetmaker>in windows the focus on mouse-over does not work. Sucks
15:25<Wolf01>try true x mouse, but doesn't work really well on win vista/7/8, just the copy/paste thing works right
15:25<__ln___>oh, now they have a list of applicants:
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15:51<andythenorth>coal mine sprites
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16:08<@planetmaker>what about them?
16:10<@Terkhen>good night
16:17<@planetmaker>g'night Terkhen
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16:35<andythen_>Crappy tablet Ric client
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16:50<Wolf01>'night all
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21:33<TheBix>hey guys
21:34<TheBix>when my trains have to go to a station behind the one they just entered
21:34<TheBix>they drive forward and turn around at the next junction
21:34<TheBix>I want them to just back out
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21:37<Eddi|zuHause>there is a setting to allow reversing trains in stations
21:37<TheBix>they used to reverese anyway
21:37<TheBix>until I continued the line
21:37<Eddi|zuHause>the setting is reversing at end of line only, or at end of line and in stations
21:38<TheBix>where is it?
21:38<TheBix>do I need to start a new game?
21:38<Eddi|zuHause>it used to be in difficulty settings, but in 1.3.0 it was moved to advanced settings
21:39<Eddi|zuHause>there is a search/filter box in the settings menu, just type reversing there
21:43<TheBix>Eddi|zuHause, I enabled it
21:43<TheBix>and they still drive forward
21:44<Eddi|zuHause>then they think the path is shorter, or the path is blocked otherwise
21:44<TheBix>but it isn't
21:44<TheBix>another interesting thing to note
21:44<TheBix>the setting is called "disallow train reversing in stations"
21:44<TheBix>and it was off by default
21:45<TheBix>so they should've been doing it anyway
21:45<Eddi|zuHause>yes, but only if the pathfinder thinks it's viable
21:46<TheBix>the thing is both paths work
21:46<Eddi|zuHause>what happens if you reverse them manually while they are loading/unloading?
21:46<TheBix>Eddi|zuHause, it works fine
21:46<TheBix>the only problem I have
21:46<TheBix>is that it puts load on sections of track where there shouldn't be
21:46<TheBix>because they don't need to drive forward
21:46<TheBix>reversing is quicker in every way
21:46<TheBix>I have no idea why the pathfinder is moving them forward
21:47<Eddi|zuHause>that can only be answered with a savegame, which i won't be able to look at right now
21:47<TheBix>i'll show you a screenshot
21:47<TheBix>nedxt time I catch one
21:48<Eddi|zuHause>screenshot is probably useless
21:59<TheBix>what stops a city accpeting goods and stuff
21:59<TheBix>cuz that pisses me off i have a station and I supply heaps of shit to it
21:59<TheBix>then it doesn't want any of my stuff and it builds up at the station and I get a super bad rating
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22:17<Eddi|zuHause>you need enough office buildings near the station (use the ? tool)
23:01<TheBix>also the game can't calculate profits on vehicls properly
23:02<TheBix>cuz I have an oil tanker takingoil to a railway station
23:02<TheBix>which takes it to a refinery
23:02<TheBix>yet it tells me the oil tanker has got negative profit
23:19<Eddi|zuHause>do you use "unload" or "transfer"?
23:20<TheBix>didn't know about that
---Logclosed Mon Apr 29 00:00:41 2013