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#openttd IRC Logs for 2013-05-20

---Logopened Mon May 20 00:00:21 2013
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02:46<@Alberth>moin it is
02:47<@Alberth> for more details :)
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02:56<@planetmaker> definitely needs better shading
02:57<@Alberth>use the paint of the fences :)
02:58<@peter1138>what's that?
02:59<@planetmaker>pointless NewObjects stuff
03:00<@planetmaker>Alberth, white-painted trails instead of dirty? ;-)
03:00<@Alberth>:o trail
03:02<@Alberth>sorry, but it looked like a string of hay to me
03:02<@Alberth>it definitely needs a darker colour :)
03:02<@planetmaker>oh :-) Well, indeed, could be seen as that without other info
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04:52<DanMacK>Hey all
04:52<oskari89>Hi :)
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07:10<juzza1>has anyone gotten original transport tycoon sounds working in dosbox?
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07:15<@planetmaker>lol. why would you play openttd in dosbox?
07:16<@planetmaker>oh... without deluxe might... be difficult
07:16<@Alberth>a challenge :p
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07:24<juzza1>i recall never getting the sounds to work even in the good'ol days
07:24<@planetmaker>not sure you can derive conclusions from one thing to the other
07:25<@planetmaker>(in other words: you can't ;-) )
07:25<@planetmaker>they interface devices differently afaik
07:27<juzza1>im not talking about openttd or ttdpatch, just the original dos version of transpot tycoon
07:27<Eddi|zuHause>i never had that kind of problem
07:27<Eddi|zuHause>just put in the numbers that you have in your BLASTER variable when running the setup
07:28<Eddi|zuHause>and everything Should Just Work (TM)
07:28<juzza1>i've tried sb16, sb clone, adlib, sb pro
07:29<Eddi|zuHause>but i can't test now, because i lost my original TT disk, and my backups are broken
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09:35<@DorpsGek>Commit by michi_cc :: r25268 /trunk/src/music (dmusic.cpp dmusic.h) (2013-05-20 13:35:38 UTC)
09:35<@DorpsGek>-Codechange: [Win32] Simplify resource deallocation in case initializing the DirectMusic driver fails.
09:35<@DorpsGek>Commit by michi_cc :: r25269 trunk/src/music/dmusic.cpp (2013-05-20 13:35:41 UTC)
09:35<@DorpsGek>-Feature [FS#5552]: [Win32] Driver param for the DirectMusic driver to specify the ouput port to use. (Based on patch by gulikoza)
09:38<@DorpsGek>Commit by rubidium :: r25270 trunk/src/widgets/link_graph_legend_widget.h (2013-05-20 13:37:59 UTC)
09:38<@DorpsGek>-Fix: @file wrong for link_graph_legend_widget.h
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10:18<perk111>The game becomes very slow after I play for a while. And when I rejoin network game the speed is decent again, but the more I play the slower it becomes untill after about an hour it times out and gets disconnected. Can the cargo flow be the reason of it? I don't remember having this problem before
10:19<Eddi|zuHause>sprite cache size? memory leak?
10:19<Eddi|zuHause>if it's gone after rejoin, it can't be anything intrinsic to the game state
10:20<perk111>max_sprite_cache_size = 64 sprite_cache_size_px = 128
10:20<perk111>memory usage seems to be fine, but CPU is not
10:22<@planetmaker>only one or the other is used, perk111. Not sure which is the current name :-)
10:22<@planetmaker>I think with px
10:22<perk111>I didn't change it anyway
10:22<perk111>should I increase it?
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10:32<Eddi|zuHause>just delete the lines, and it'll fill out the default values
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10:48<perk11>128 is default
10:49<perk11>and the one with px is used
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11:36<tycoondemon>so do I understand right that gridlines will not be coming back?
11:40<tycoondemon>ow its an grf setting...
11:41<V453000>the original graphics cannot be changed anyway tycoondemon ;)
11:42<@planetmaker>I should make more such comments which can only be understood when context is viewed ;-)
11:43<tycoondemon>yes well, when an "official" 32bpp will come out, will it support gridlines?
11:43<@planetmaker>zBase does support gridlines?
11:43<@Rubidium>what's "official"?
11:43<perk11>it doesn't have them I guess
11:43<V453000>it does
11:44<tycoondemon>official is like, wich is shiped default with stable openttd
11:44<@planetmaker>no graphics are shipped with any openttd
11:45<@Rubidium>thus... openttd doesn't have official graphics, sounds or music
11:45<tycoondemon>a default shipped newgrf then?
11:45<@planetmaker>except openttd.grf really
11:45<perk11>yes I was wrong, zBase does have gridlines
11:45<@planetmaker>tycoondemon, why should we suddenly start doing so?
11:46<tycoondemon>well when you install a fresh game without the original cat files
11:47<tycoondemon>it also works, so then it has use some kind of default graphic
11:47<@planetmaker>what is "original"?
11:47<tycoondemon>cat files
11:47<@planetmaker>is it?
11:48<tycoondemon>is it not?
11:48*planetmaker has a different idea of what constitutes "original work" :-)
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11:49<tycoondemon>I did not say original work
11:49<tycoondemon>original is simply a term to refer to the old ttd files
11:50<tycoondemon>I still have an win95 pc with ttd on it
11:50<tycoondemon>and I eaven have an install cd somewhere
11:50<tycoondemon>the cat file from that, do I refer to as original
11:54<perk11>when you use installer the game offers to download the OpenGFX. And even if you don't do it, it still offers to do so on first run if no graffic sets are found, so OpenGFX may be considered default graphics set
11:55<tycoondemon>this is what I mean
11:55<@planetmaker>yet openttd does not ship it ;-) </splitting hairs>
11:58<@planetmaker>though from an end-user perspective the difference is rather academic
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12:03<@planetmaker>tycoondemon, generally, many things can be improved
12:03<@planetmaker>it's a matter that they bother s/o enough to actually spend time on improving them
12:04<@planetmaker>everything here is publicly accessible... thus anyone can have a look how things work and work on improving it the way s/he think it's better
12:04<@planetmaker>Then it's a matter of being convincing that many people agree
12:09<@planetmaker>the 'being convincing' part actually is not required really
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12:29<@Alberth>hello Terkhen
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13:11<__ln__>anyone who didn't pre-order a Jolla yet?
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13:37<@peter1138>a what?
13:40<__ln__>a phone
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13:44<Zuu>I don't really like the clear split between the phone and the back cover. But at least its not just a black phone for everyone.
13:45<@DorpsGek>Commit by translators :: r25271 /trunk/src/lang (4 files) (2013-05-20 17:45:22 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>english_AU - 21 changes by mrtux
13:45<@DorpsGek>french - 21 changes by glx
13:45<@DorpsGek>russian - 4 changes by perk11
13:45<@DorpsGek>spanish - 20 changes by Terkhen
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13:46<@peter1138>why would i buy a phone? hmm
13:46<Markk>That phone is quite ugly.
13:46<Markk>Resembles Windows Phones quite a bit.
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13:49<Markk>Where is the specs?
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13:49<Markk>"dual core" doesn't say much really.
13:49<Markk>A HTC One X+ is better and you could probably get one cheaper today as well.
13:49<__ln__>the back cover is replaceable, and may even have some electronics in it
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13:51<Markk>Like a Nokia 3310?
13:55<__ln__>they haven't said exactly what the back cover will be, but i doubt they would make such a big deal about it if it was only a color cover. but it is also a color cover like in 3310.
13:56<__ln__>but this Jolla is interesting because it won't be just another android, but instead they have their own operating system.
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14:04<@peter1138>sounds pretty useless
14:05<__ln__>does not
14:08<alluke>i hope jolla will succeed
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14:10<__ln__>alluke: did you pre-order yet?
14:10<__ln__>why not?
14:10<alluke>atm i have my lumia 800 which works well
14:11<alluke>when/if it breaks ill move back to my ol faithful 3120
14:11<Markk>peter1138: I didn't want to be mean, but I agree on that.
14:15<MNIM>I have to be doing something wrong.
14:17<MNIM>I'm using opengfx+airports 0.4.1, but I can't seem to rotate the airports
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14:18<alluke>planetmaker: is it possible to get those tunnels from ogfx+ ls to ogfx baseset
14:19<MNIM>why, are the ogfx+ tunnels different?
14:20<alluke>theyre brown
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14:20<alluke>the new nightly includes grey tunnels (from arrs?)
14:20<JFClaeys>peter1138 ?
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14:31<MNIM>Oh right
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14:31<MNIM>it seems I had the wrong expectations.
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14:35<MNIM>I thought airport rotations were a thing by now. :(
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14:55<@Rubidium>darn it... did I just miss the white whale at home?
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15:57<@DorpsGek>Commit by rubidium :: r25272 /trunk/src (lang/english.txt station_gui.cpp) (2013-05-20 19:57:38 UTC)
15:57<@DorpsGek>-Feature: show the approximate monthly supply to a station of the different cargoes (fonsinchen)
15:59<@DorpsGek>Commit by rubidium :: r25273 /trunk/src/lang (61 files in 2 dirs) (2013-05-20 19:59:32 UTC)
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15:59<@DorpsGek>-Cleanup: remove now unused string
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16:16<@planetmaker>MNIM, airport rotations are in trunk for two years
16:16<@planetmaker>you just need to use a NewGRF which supports it
16:27<@DorpsGek>Commit by rubidium :: r25274 /trunk/src (depend/depend.cpp object_gui.cpp) (2013-05-20 20:26:56 UTC)
16:27<@DorpsGek>-Cleanup: remove unused class instance variables
16:28<@planetmaker>MNIM, in the build view of airports you have tiny buttons which can rotate the airports left / right
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16:39<@Terkhen>good night
16:45<MNIM>planetmaker: sorry for the late response, bu-nevermind
16:45<MNIM>tiny buttons sounds about right
16:45<@peter1138>typical. SMART says my broken hdd is fine
16:45*MNIM fails hard, apparently
16:48<@peter1138>raw read error rate = 0
16:49<@peter1138>why :/
16:49<MNIM>peter1138: dumb suggestion, maybe, but have you tried blaming the OS yet?
16:55<MNIM>Oops. another one of my silly stupid little errors.
16:56<MNIM>forgot to build back a bridge
16:56<MNIM>trains jammed up over three stations
16:59<permagreen>Yesterday I spent a good five minutes trying to figure out why my buses couldn't get out of the depot only to discover I'd built it facing the wrong way
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17:05<NGC3982>It happens
17:06<NGC3982>So do having the additional stroke once and awhile.
17:06<permagreen>It's like the old saying goes: You can't learn how to use signals without blowing up a few trains
17:07<NGC3982>Hehe, indeed.
17:07<@peter1138>MNIM, i could, but the way the drive stops spinning every now and then is ominous :p
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17:14<@peter1138>power on hours: 34655
17:14<MNIM>permagreen: I have never blown up a train while learning signals, actually.
17:15<MNIM>any blown trains were usually the result of me forgetting to pause while messing with them
17:15<MNIM>peter1138: okay, probably not the OS.
17:16<permagreen>Learning signals was my project last night and it actually only resulted in one collision because I was being dumb about it
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18:05<Wolf01>'night all
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18:34<DanMacK>Hey all
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23:14<ropey>hopefully somebody can help me out, I built OpenTTD on linux and when I try to connect I get the error "Could not load save game"
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---Logclosed Tue May 21 00:00:22 2013