--- | Log | opened Sat May 25 00:00:28 2013 |
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02:11 | <@Terkhen> | good morning |
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03:45 | <Aridorn> | is there an admin around? |
03:46 | <Aridorn> | the citybuilder server for 4k goal is bugged and wont reset, even though its a couple of hours ago someone reached the goal |
03:53 | <@planetmaker> | you should try to contact the admins of that server... |
03:53 | <@planetmaker> | not sure they're (ever) here |
03:54 | <Aridorn> | dangit |
03:54 | <@planetmaker> | besides "citybuilder" is hardly a unique server describtion ;-) |
03:55 | <@planetmaker> | at least three completely different servers bear that in the name |
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03:55 | <Aridorn> | its -BTPro.nl-#13 |
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03:57 | <@planetmaker> | they surely have a website |
03:59 | <Aridorn> | i found where they have their IRC |
03:59 | <Aridorn> | ill check there |
03:59 | <Aridorn> | thx for responding |
04:00 | <@planetmaker> | np |
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04:09 | -!- | mode/#openttd [+o Alberth] by ChanServ |
04:10 | <@Alberth> | moin |
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04:49 | <@Alberth> | hmm, why would you want partial loading? it makes so little sense to me |
05:16 | <@planetmaker> | Alberth, it makes sense from a service perspective. Consider a setup like |
05:17 | <@planetmaker> | mine1 ---- mine2 ----- steel plant |
05:17 | <@planetmaker> | you want to pickup 50% at mine1, 50% at mine2 and then return to steel plant |
05:17 | <@planetmaker> | thus you regularily pickup at each station (good for rating), but still deliver quickly without the train standing there, loading for ages |
05:17 | <@Alberth> | 2 trains: mine1 -> mine2 (a short one), and mine2 -> steel plant (long one) ? |
05:17 | <@planetmaker> | it makes sense for low to intermediate prod. levels |
05:18 | <@planetmaker> | of course, that works |
05:18 | <@planetmaker> | or conditional orders with like (if load% > 80 --> goto steel plant; otherwise goto mine2). But less nice |
05:18 | <@planetmaker> | and your suggestion needs 2 trains. while load% needs one |
05:19 | <@planetmaker> | thus if you play for the original points you can gain (performance graph), feeder services are not necessarily good |
05:19 | <@Alberth> | with firs farms, I usually have trucks driving around between them until they are sufficiently loaded |
05:19 | <@planetmaker> | as profit annually for that kind < 20k |
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05:20 | <@Alberth> | well, ok. we need extended orders, probably :) |
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05:25 | <@planetmaker> | maybe :-) |
05:27 | <Eddi|zuHause> | man this certificate thing is annoying. how long does it take to renew a certificate? |
05:28 | <TinoDidriksen> | SSL/TLS? A few minutes. |
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05:32 | <Wolf01> | hello |
05:32 | <@Alberth> | moin |
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05:50 | <Eddi|zuHause> | TinoDidriksen: it was rather a rhethorical question :p |
05:50 | <TinoDidriksen> | I know. |
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06:03 | <alluke> | how to mod devzone issues |
06:04 | -!- | frosch123 [~frosch@frnk-590f644c.pool.mediaWays.net] has joined #openttd |
06:06 | <Eddi|zuHause> | there's a very hidden "edit description" button |
06:06 | <Eddi|zuHause> | click on "edit" on the bottom, and then above the comment section, there's a property section |
06:10 | <alluke> | uhh |
06:10 | <alluke> | could you provide a screenshot? |
06:11 | <frosch123> | what's the best newgrf/nml link to give to someone who submits a townname patch to fs? |
06:12 | <frosch123> | i have some shaded memory about a townname howto somewhere |
06:13 | <@Rubidium> | frosch123: http://dev.openttdcoop.org/projects/townnames ? ;) |
06:14 | <frosch123> | Alberth: you seem to be a manager of that project. can you please fix the "homepage" link |
06:14 | <frosch123> | Town_Names->Town_names |
06:15 | <alluke> | when i right click the issue theres edit but its greyed out |
06:16 | <@Alberth> | fixed |
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06:16 | <@Alberth> | no idea I was manager of that :) |
06:18 | <frosch123> | :) |
06:19 | <Eddi|zuHause> | hm, whole news is full of football stuff :/ |
06:19 | <frosch123> | yeah, though wcs ro8 is way more interesting |
06:23 | <@Alberth> | nice, I cannot change the ticket status, or close old ones :p |
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06:52 | <@planetmaker> | which issues, Alberth , alluke ? |
06:52 | <@Alberth> | http://dev.openttdcoop.org/projects/townnames |
06:52 | <alluke> | one i made some time ago |
06:52 | <alluke> | then i realized i forgot to add something in it |
06:53 | <@planetmaker> | just reply / update the issue, alluke |
06:53 | <alluke> | id like to put it into the same window |
06:53 | <@planetmaker> | update button is top right. Above the issue description. below the main menu(s) |
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06:54 | <@planetmaker> | you likely cannot edit your postings there, if you're not admin or manager of that project |
06:54 | <alluke> | doh |
06:54 | <alluke> | ok |
06:54 | <alluke> | i gotta ask if i can get promoted |
06:55 | <@planetmaker> | generally it's not recommended to edit replies there... Just add a new one |
06:55 | <alluke> | why not |
06:55 | <@planetmaker> | it's not like it opens a new "window" |
06:55 | <@planetmaker> | it's just a new reply. Like in any forum |
06:55 | <@planetmaker> | added below previous replies |
06:55 | <alluke> | but in forums you can edit your posts |
06:57 | <@planetmaker> | Alberth, "townnames" is more of a meta-project. To edit an issue assigned to a sub-project you probably need be manager / developer of that (too) |
06:57 | <@planetmaker> | alluke, yes. For a day or so |
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07:02 | <@planetmaker> | Alberth, anything in particular you want / need? |
07:04 | <@Alberth> | no, I was just trying to delete old compiler failure messages |
07:04 | <@planetmaker> | he :-) |
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07:21 | <Samu> | hello |
07:27 | <Samu> | anyone from yesterday here? |
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07:32 | <Mazur> | No, they all went to the beach to play with eachother. |
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07:37 | <Samu> | ... |
07:40 | <Samu> | so nobody liked it |
07:41 | <V453000> | frosch123: do you watch wcs? :) |
07:41 | <Samu> | what is wcs? |
07:41 | <V453000> | http://www.twitch.tv/event/wcs |
07:42 | <frosch123> | yup :) |
07:42 | <Samu> | no |
07:43 | <Samu> | it shows starcraft 2 |
07:43 | <Samu> | didn't buy heart of the swarm |
07:43 | <Samu> | screw blizzard |
07:44 | <frosch123> | i do now even have wol. you do not need to play the game to watch it |
07:44 | <frosch123> | *not |
07:44 | <frosch123> | i played bw |
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07:45 | <Samu> | i'm not bothering anymore with blizzard titles |
07:45 | <Eddi|zuHause> | i watched this for 2 minutes, and didn't understand a single word |
07:45 | <frosch123> | you can code ottd in parallel to watching it, but you cannot code in paralel to playing |
07:45 | <frosch123> | easy decision |
07:45 | <Samu> | they let diablo 2 rot |
07:46 | <Samu> | they released diablo 3 with some auction house... rip before it was even out |
07:46 | <Samu> | stupid greed |
07:47 | <Samu> | last i've heard they want to port it to consoles |
07:47 | <Samu> | IDIOTS! |
07:48 | <Eddi|zuHause> | what's wrong with consoles? |
07:48 | <frosch123> | i've heard xbox one presentation was quite entertaining |
07:48 | <frosch123> | though not in a positive sense |
07:48 | <Samu> | controlling characters already retarded on d3 |
07:48 | <Samu> | now I see why |
07:48 | <Samu> | they want to port it to consoles |
07:49 | <Samu> | good luck with that... |
07:49 | <Eddi|zuHause> | i never played diabolo, so i've no clue what all the fuzz is about |
07:49 | <Samu> | it is about switching skills |
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07:50 | <Eddi|zuHause> | a friend recently recommended to me a diabolo-esque game called "path of exile" |
07:50 | <Wolf01> | gah, skyrim crashed again :( |
07:50 | <Samu> | on d2 i could switch skills on a whim, at any time |
07:50 | <frosch123> | Eddi|zuHause: every generation has to learn that a sequel to anything does not necessarily match the style of the earlier stuff |
07:50 | <frosch123> | some learn it with settlers, some with matrix, some with diablo |
07:50 | <Samu> | on d3, to switch skills, i have to confirm with some delay, up to 5 simultaneous skill choices |
07:51 | <Samu> | that's so dumb |
07:51 | <Samu> | no real freedom to control our skills |
07:53 | <V453000> | may I ask which game developer company is not idiots in your eyes? |
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07:53 | <V453000> | cause in my eyes blizzard is miles ahead of anyone else in game quality |
07:53 | <Samu> | i have no idea |
07:53 | <V453000> | I can see that |
07:53 | <Samu> | blizzard quality declined greatly |
07:54 | <Samu> | since wow |
07:54 | <Eddi|zuHause> | http://www.pathofexile.com/ <-- anyway, i found this rather entertaining the past few weeks |
07:54 | <V453000> | starcraft 2 is excellent |
07:54 | <Samu> | whoever played their games since tthe start |
07:54 | <Samu> | just knows blizzard is more greedy that ever before |
07:54 | <Eddi|zuHause> | but i have no idea how it compares to diabolo 2 or 3 |
07:54 | <Samu> | feature that were granted were taken away on their next titles only to be re-introduced like they're something new |
07:55 | <V453000> | ok, so starcraft 2 is uncontested by any other RTS game, but you complain that blizzard is "greedy" which I honestly dont even understand what is it supposed to mean by you |
07:55 | <Samu> | sc2 is contested by lol |
07:56 | <V453000> | lol isnt rts, lol is moba |
07:56 | <frosch123> | lol is contested by dota 2 |
07:56 | <V453000> | which isnt even remotely similar |
07:56 | <frosch123> | but yeah, comparing lol with sc2 is quite silly |
07:56 | <V453000> | and/or hon, as frosch said |
07:57 | <Eddi|zuHause> | now you're just making up random 2 letter abbreviations |
07:57 | <V453000> | btw I actually bought sc2 + hots frosch123 :P totally worth it, it is amazing |
07:57 | <Eddi|zuHause> | 3 |
07:57 | <Samu> | sc2 better because everyone buys it nowadays |
07:57 | <Samu> | but there is not anything worthy out there anyway |
07:57 | <V453000> | :D ok |
07:57 | <Samu> | it's like it's the only thing |
07:57 | <frosch123> | V453000: i've been watching sc2 since wol beta (that's 4 years?), but never got around to buy it .p |
07:58 | <Samu> | deemd to be called RTS |
07:58 | <V453000> | so which real time strategy is worth it? :D |
07:58 | <V453000> | frosch123: me too, but bought it a month ago :) |
07:58 | <frosch123> | :p |
07:58 | <V453000> | the campaign is awesome, and I am not even mentioning all the multiplayer stuff |
07:59 | <V453000> | well, and why is there no other RTS Samu? Oh could it be because nobody even dares to contest sc2? |
07:59 | <Samu> | I don't know what to say |
07:59 | <V453000> | because other companies would have to spend so much money and so much research into how to actually make a better game than that? |
07:59 | <Samu> | the SC2 feels more like C&C |
07:59 | <Samu> | feels not really a successful title for Brood War |
08:00 | <Samu> | not the same feel |
08:00 | <V453000> | do you even know what C&C specifics are |
08:00 | <Samu> | feels more fast paced but also more reckless |
08:00 | <V453000> | (a title which EA releases, and since then does not care about it at all) |
08:00 | <V453000> | quality of any C&C game is uncomparable to what blizzard brings any of their game with patches to |
08:00 | <Samu> | less skill needed to it |
08:01 | <_aD> | Quality of any C&C game is comparable to what year it was released in :-) |
08:01 | <Samu> | C&C are always bad titles |
08:02 | <V453000> | tiberium wars was amazing when it came out |
08:02 | <Samu> | SC2 was approaching the feel of C&C |
08:02 | <V453000> | but after 1 year, all of the top players left |
08:02 | <Samu> | not the feel of BW |
08:02 | <Samu> | that's it |
08:02 | <V453000> | by what do you judge that sc2 has the feel of cnc? :D |
08:02 | <Samu> | by playing both |
08:02 | <V453000> | that it has 3d graphics? |
08:02 | <Samu> | no |
08:02 | <V453000> | XD |
08:02 | <alluke> | is there any mp-compatible patchpack that supports 1.2.0 and above? |
08:02 | <Samu> | played C&C 3 |
08:03 | <Samu> | played TFT |
08:03 | <Samu> | played SCBW |
08:03 | <V453000> | I played cnc3 competitively, please tell me more |
08:03 | <Samu> | and SC2 WOL |
08:03 | <Samu> | all these playing styles |
08:04 | <V453000> | cnc3 has absolutely different playing style than sc |
08:04 | <Samu> | TFT and SCBW for example really seem like they're coming right |
08:04 | <Samu> | they aren't too fast to get things, just precise |
08:04 | <V453000> | all you do in cnc is do some build and hope opponent doesnt do what is good against it, because the pace is so fast that you cant even scout it soon enough |
08:05 | <Samu> | there are ways to go around the enemy in multiple ways |
08:05 | <Samu> | yes, the counter |
08:05 | <V453000> | yes, but the counter is not reactive, it is just guessing and hoping |
08:05 | <Samu> | cnc3 seems to have a counter system but units that fit multiple roles at the same time |
08:05 | <V453000> | where starcraft is a reactive game |
08:06 | <Samu> | the counter system pales |
08:06 | <V453000> | it is irrelevant which units there are, that doesnt matter |
08:06 | <Samu> | and sc2 wol does seem to have several units that do way too much |
08:06 | <Samu> | they feel reckless |
08:07 | <Samu> | they are units that can do much damage without much effort |
08:07 | <V453000> | so you are saying that sc2 is unbalanced |
08:07 | <Samu> | but to counter them |
08:07 | <V453000> | good luck justifying that |
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08:07 | <Samu> | yes maybe |
08:07 | <V453000> | atm all 3 races have the same winrate |
08:07 | <V453000> | how come? |
08:07 | <V453000> | how come Every other strategy game has less balanced races? |
08:07 | <Samu> | the same winrate but when looking |
08:07 | <Samu> | what made them win |
08:08 | <V453000> | XD |
08:08 | <V453000> | wtf? |
08:08 | <V453000> | how does it matter how you win |
08:08 | <Samu> | it is just a bit reckless, or that it was obvious |
08:08 | <frosch123> | yeah, samu has a point. i always thought it's just protoss players being stupid |
08:08 | <Samu> | from beginnign |
08:08 | <frosch123> | noone sane would play protoss :p |
08:08 | <Samu> | or from somewhere at some point in the game |
08:08 | <Samu> | it was just delaying |
08:08 | <Samu> | the innevitable |
08:09 | <Samu> | game was over already at some point, and not expected to change |
08:09 | <Samu> | it is just being delayed |
08:09 | <V453000> | lets give an example |
08:09 | <Samu> | no real surprises |
08:10 | <Samu> | like dealing with terran expansions |
08:10 | <V453000> | cnc3 at the time of patch 1.09 which was the final one, had One player playing Scrin race in top 100, about 60 Nod players, and about 40 GDI |
08:10 | <V453000> | sc2 has 33 33 33 |
08:10 | <V453000> | please tell me sc2 is poorly balanced |
08:10 | <Samu> | or dealing to mmm |
08:10 | <Samu> | a nonstop flowing of mmm |
08:10 | <Samu> | dealing with it is an hassle |
08:11 | <V453000> | frosch123: protoss have their playing style, playing protoss well isnt easy at all |
08:11 | <frosch123> | V453000: sorry for trolling :) |
08:11 | <V453000> | :) |
08:11 | <Samu> | protoss feeks weak against this |
08:11 | <Samu> | they kill them tons |
08:12 | <V453000> | 50-50 PvT means they kill them tons |
08:12 | <V453000> | I understand |
08:12 | <Samu> | but it's just that they just keep coming eveywhere and it feels |
08:12 | <Samu> | it's not going to stop soon |
08:12 | <V453000> | there is always something you can do against every and each thing |
08:12 | <Samu> | but protoss also needs to expand and take care of the map if it want to win |
08:12 | <V453000> | if your opponent has 6 bases and you have 2, yes you probably fucked up earlier |
08:12 | <frosch123> | anyway, balance is not decided by the units, but by the maps |
08:12 | <Samu> | just not defending |
08:13 | <Samu> | terran feels more reckless this way |
08:13 | <V453000> | so what you are saying is that protoss cant expand ... makes sense |
08:13 | <V453000> | surely zerg cant expand either |
08:13 | <Samu> | they can |
08:13 | <Samu> | but they're always on defensive |
08:13 | <frosch123> | forge - fast expand - or die trying :) |
08:14 | <V453000> | protoss are always on defensive? |
08:14 | <V453000> | how about 100+1 2 base agression builds? |
08:14 | <frosch123> | yeah, blink stalkers and recall are completely defensive :) |
08:14 | <V453000> | 6-7 minute timing attacks? |
08:14 | <V453000> | 4+ gate attacks? |
08:14 | <Samu> | thats pvz |
08:14 | <V453000> | that is pv anything |
08:15 | <frosch123> | i thought wol pvz is broodlord vs. vortex? :p |
08:15 | <Samu> | well i dont follow proscene much |
08:15 | <V453000> | also, when you get protoss deathball of units, it is fucking hard to win a game |
08:15 | <V453000> | esp as terran |
08:15 | <V453000> | I wonder what do you follow Samu |
08:15 | <Samu> | deathballs are lame |
08:15 | <Samu> | that's what i can call reckless |
08:16 | <Samu> | takes much effort to fight against |
08:16 | <V453000> | sure, then you do different style than late game army composition |
08:16 | <V453000> | warp prism, ... |
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08:16 | <V453000> | right |
08:16 | <Samu> | feels like 200/200 vs 200/200 |
08:16 | <V453000> | you should consider to learn something about the game first maybe |
08:16 | <Samu> | no fun to watch |
08:17 | <Samu> | no fun to play against |
08:17 | <Samu> | way different than in bw |
08:17 | <V453000> | because you have no clue? |
08:17 | <V453000> | it isnt about 200/20 |
08:17 | <Samu> | bw 200/200 was nearly non-existant |
08:17 | <Samu> | if there was no unit cap |
08:17 | <V453000> | I didnt say bw is the same as sc2 |
08:17 | <Samu> | there would be a balance issue |
08:17 | <V453000> | but 200/200 was very common in bw just as well |
08:17 | <Samu> | it would be more obvious |
08:18 | <Samu> | not really |
08:18 | <V453000> | says you based on? |
08:18 | <V453000> | "you cannot have 17 control groups of zerglings, zerg is a bad race" |
08:18 | <V453000> | ? |
08:19 | <V453000> | or some similar logic? |
08:19 | <Samu> | no |
08:19 | <Samu> | i remember 200/200 was rare |
08:19 | <V453000> | where was it rare |
08:19 | <V453000> | in your games? |
08:20 | <Samu> | maybe except protoss |
08:20 | <Samu> | i dont know why you want proof |
08:20 | <Samu> | it just feels that way |
08:20 | <Samu> | bw wasn't as easy to play |
08:21 | <V453000> | and that is an argument for? |
08:21 | <Samu> | it had much more opportunities |
08:21 | <Samu> | to engage in fights |
08:21 | <frosch123> | the term "easy" does not exist in a human vs. human game |
08:21 | <V453000> | of course, it had different controlling, so it was technically harder to play |
08:21 | <Samu> | in different ways |
08:21 | <Samu> | and have some degree of success |
08:21 | <V453000> | as frosch said |
08:21 | <Samu> | than in sc2 |
08:22 | <Samu> | more variety |
08:22 | <V453000> | soooo |
08:22 | <V453000> | blizzard is bad for making the 2 best strategy games |
08:22 | <V453000> | k |
08:23 | <Samu> | it's being carried away by younger ppl |
08:23 | <V453000> | regardless which is better in your opinion. But technically if you look at the amount of features, sc2 is clearly a worthy successor to me |
08:23 | <Samu> | they have little idea what bw was |
08:23 | <Samu> | and also because every other RTS titlle is just crap |
08:23 | <V453000> | XD oh the old man argument |
08:23 | <V453000> | In my time it was better! |
08:23 | <Samu> | maybe except those Lol-kinda RTS |
08:24 | <V453000> | moba is NOT RTS |
08:24 | <Samu> | which in my opinion suck |
08:24 | <V453000> | at all |
08:24 | <V453000> | by any logic, by any sense, they have nothing in common |
08:24 | <Samu> | but they get ppl playing it |
08:24 | <Samu> | way too many ppl playing mobas like u say |
08:24 | <V453000> | so what? :D how is it related to RTS that people play some other genre? |
08:25 | <V453000> | it still doesnt put starcraft 2 to being a bad game |
08:25 | <V453000> | to me you are just a whiny bitch to who are all games bad, the only thing which is good was the good old times |
08:26 | <Samu> | sc2 is a good game because they haven't heard of any better, because there's also nothing better |
08:26 | <Samu> | so yes |
08:26 | <V453000> | because nobody made anything better? |
08:26 | <Samu> | old times bw is/was better than sc2 |
08:26 | <Samu> | yes |
08:26 | <Samu> | live with what you have |
08:26 | <V453000> | therefore Which company is better than blizzard if No company made the better thing, or even TRY to make something better because they knew the investment would be huge? |
08:27 | <Samu> | blizzard is GREEDY |
08:27 | <V453000> | BECAUSE? |
08:27 | <Samu> | until you don't get it |
08:27 | <Samu> | you'll keep saying blizzard is best |
08:27 | <V453000> | what does it even mean greedy |
08:27 | <Samu> | you look like someone who's gonna buy the 3 sc2 titles |
08:27 | <V453000> | to me greedy means making shit quality game, selling it for a lot of money, not upkeeping it and moving onto another shit title, same routine |
08:27 | <Samu> | and shove out €180~ |
08:27 | <Samu> | good for you |
08:28 | <Samu> | not for me |
08:28 | <V453000> | yes, because they are so high quality that they are worth the money |
08:28 | <Samu> | because there's no one better |
08:28 | <V453000> | so |
08:28 | <Samu> | so u must spend the €180 |
08:28 | <V453000> | what do you buy? |
08:28 | <Samu> | that's it |
08:28 | <TinoDidriksen> | Whether they are greedy or not doesn't have to affect whether the games are good. Only care where their greed has ruined a game so far is D3. |
08:28 | <TinoDidriksen> | *case |
08:29 | <V453000> | I dont know much about D3 but that indeed probably wasnt the most successful thing |
08:29 | <V453000> | I am more interested in Samu telling me what is worth his money, if sc2 is overly expensive |
08:29 | <V453000> | so far it seems like nothing |
08:29 | <V453000> | because of which blizzard is a greedy and bad company |
08:30 | <Samu> | features like clans in sc2 |
08:30 | <Samu> | replays |
08:30 | <Samu> | something that did exist way before |
08:30 | <Samu> | or even global play |
08:30 | <Samu> | that kind of crap they call "new features" |
08:30 | <Samu> | that did exist before on bw |
08:30 | <Samu> | or tft |
08:30 | <V453000> | yes, and they implement them as well, and in a great fashion |
08:30 | <TinoDidriksen> | SC2:HotS wasn't a full price game anyway. It was an expansion, and priced as such. |
08:30 | <Samu> | or d2 |
08:30 | <frosch123> | oh, yeah, 1990's stunts also had replays |
08:30 | <Samu> | that's where greed |
08:31 | <Samu> | comes into |
08:31 | <Samu> | that's it |
08:31 | <Samu> | for me |
08:31 | <V453000> | SO |
08:31 | <V453000> | which company is not greedy |
08:31 | <V453000> | Samu |
08:31 | <frosch123> | Samu: anyway, as long as you say everything is bad, you look like a darn douchbag |
08:31 | <V453000> | WHICH game is you purchase because it is worth it |
08:31 | <Samu> | but the new kids in the block thing "wow awesome blizzard, i will lick ur ass!" |
08:31 | <Samu> | and will buy |
08:31 | <V453000> | helloo |
08:31 | <V453000> | which one |
08:32 | <Samu> | right now? nothing |
08:32 | <V453000> | there we go |
08:32 | <Samu> | no game worth buying |
08:32 | <V453000> | yep |
08:32 | <Samu> | last game I bought was SC2 wol |
08:32 | <Samu> | and it was such a disappointment there was not even chat channels |
08:32 | <Samu> | only introduced later on as a "new feature!"... oh sure |
08:33 | <frosch123> | and, did you have to pay for the upgrade? |
08:33 | <@Terkhen> | most people welcome new free features in their games :P |
08:33 | <V453000> | you arguments dont even make sense, you are comparing companies between each other (supposedly by saying one company is greedy), but you say that all of them are absolutely bad |
08:33 | <V453000> | then you say that fixing things with patches is bad |
08:33 | <Samu> | they sold you a sc2 beta but ok... |
08:33 | <Samu> | sold me* |
08:33 | <Samu> | i am locked to 1 acount |
08:34 | <V453000> | you could also say that blizzard games are always beta |
08:34 | <V453000> | because they always keep improving them as much as they can |
08:34 | <V453000> | with patches |
08:34 | <Samu> | i can now go to other regions becase the community complained about their DRM crap |
08:34 | <frosch123> | every software is beta |
08:34 | <frosch123> | if it is not, it is unsupported |
08:34 | <Samu> | or today we'd still be region locked |
08:34 | <@Terkhen> | I'm quite sure you could have known about that before buying the game; you bought what they were selling |
08:34 | <Samu> | there is no lan play or oflline play |
08:34 | <@Terkhen> | I did know about what you are mentioning before I bought it, for example |
08:34 | <Samu> | but the new kids dont care about it |
08:35 | <Samu> | they were grown up with internet already |
08:35 | <Samu> | what is a lan for them... bah |
08:35 | <V453000> | how is lan or offline play relevant nowadays? |
08:35 | <V453000> | especially in this discussion as you are just naming features in a discussion about gaming companies being bad, thus one of them is the worst |
08:36 | <Samu> | they are selling stuff as new feature which were supposed to be taken from granted |
08:36 | <Samu> | but k |
08:36 | <V453000> | either way, enough of this conversation. You are just a butt-hurt asshole who decrees that everything is wrong, therefore the best products have their cost wrong. |
08:36 | <V453000> | sc2 wont have lan ever |
08:36 | <Samu> | their loss |
08:37 | <V453000> | because? |
08:37 | <V453000> | no, fuck this |
08:37 | <V453000> | not worth my time |
08:37 | <Samu> | bye |
08:37 | <Samu> | d3 requires internet to play single player |
08:37 | <Samu> | same as simcity |
08:37 | <Samu> | now everyone says simcity SUUUUUUCKS |
08:38 | <Samu> | but d3 is still great |
08:38 | <Samu> | can't play d3 in a lan |
08:39 | <Samu> | i'm limited to 8 characters |
08:39 | <Samu> | in constrast, d2 i could play single player |
08:39 | <Samu> | I could play on a lan |
08:39 | <Samu> | I can make 593453489'573489'5238' charactes on battle.net |
08:39 | <frosch123> | @kban samu 100000 it's getting boring |
08:39 | -!- | mode/#openttd [+b *!~oftc-webi@242.59.37.188.rev.vodafone.pt] by DorpsGek |
08:39 | -!- | Samu was kicked from #openttd by DorpsGek [it's getting boring] |
08:39 | <V453000> | :> |
08:39 | <V453000> | ty |
08:40 | <frosch123> | yay! dimaga! |
08:40 | <V453000> | awesome, especially like how happy he was |
08:40 | <V453000> | if you watched shoutcraft US, it was wtf |
08:40 | <V453000> | the winner in finals didnt even SMILE |
08:40 | <V453000> | he was like, ok I won |
08:42 | <V453000> | https://www.youtube.com/watch?v=sVgr9juKtTY 1 hour 43 minutes |
08:42 | <frosch123> | i hardly watch us events |
08:42 | <V453000> | I like how TB casts :) |
08:43 | <V453000> | by the way |
08:43 | <V453000> | d.Apollo was the absolute number 1 in cnc3:tiberium wars |
08:43 | <V453000> | he was the only one able to play the alien race in top 100 |
08:43 | <V453000> | was like wtf :D |
08:44 | <frosch123> | he, did not know about his background :) |
08:44 | <frosch123> | and i have no idea about c&c |
08:44 | <V453000> | he was always around bw/sc |
08:48 | <V453000> | YEAH :D emotions :) |
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09:07 | <Samu> | stupid ban |
09:07 | <Samu> | i want to talk with what I did yesterday |
09:08 | <Samu> | was it worth it? |
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10:47 | -!- | mode/#openttd [+o Alberth] by ChanServ |
10:47 | <@Alberth> | o/ |
10:50 | <frosch123> | :o |
10:51 | <@Alberth> | don't be surprised, it's only me :) |
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10:52 | <@Alberth> | moin mister B |
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10:55 | <@Belugas> | :) |
10:55 | <@Belugas> | i'm not there, i'm a ghost in my machine!! |
10:55 | <@Belugas> | in fact, office called for support :( |
10:55 | <@Belugas> | but hello anyway! |
11:02 | * | Alberth hopes the amount of support is small |
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11:36 | <@Rubidium> | oh, Belugas found a way to get some rest in the weekend? :) |
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13:45 | <@DorpsGek> | Commit by translators :: r25285 trunk/src/lang/korean.txt (2013-05-25 17:45:08 UTC) |
13:45 | <@DorpsGek> | -Update from WebTranslator v3.0: |
13:45 | <@DorpsGek> | korean - 1 changes by telk5093 |
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14:26 | <Samu> | i found a bug - i can't autoreplace some trains because they weren't mine at first, they were from a company i bought out |
14:26 | <Samu> | bug or intentional |
14:29 | <@Rubidium> | what makes you think that is actually the case? |
14:34 | <Samu> | all my trains, those that were really mine did autoreplace |
14:35 | <Samu> | those that were from the company I bought didn't |
14:35 | <Eddi|zuHause> | using groups? |
14:35 | <Samu> | nop |
14:35 | <@Rubidium> | newgrfs? |
14:36 | <Samu> | no, normal |
14:36 | <Eddi|zuHause> | we'll need a savegame to check your claims |
14:36 | <Samu> | ok |
14:36 | <Eddi|zuHause> | preferably one from before and after the autoreplace |
14:37 | <Samu> | omg, they are replaced now... I don't get it |
14:37 | <Samu> | but it took some years |
14:37 | <Eddi|zuHause> | probably they did not find their way to the depot |
14:37 | <@Rubidium> | "only autoreplace when old enough to autorenew"? |
14:38 | <Eddi|zuHause> | is that a feature? |
14:38 | <Samu> | i used the train list autoreplace |
14:39 | <Samu> | mine did replace way earlier |
14:39 | <@Rubidium> | Eddi|zuHause: yup |
14:39 | <Samu> | these took 2 or 3 years |
14:39 | <Eddi|zuHause> | i probably missed a few things in the last months |
14:40 | <Samu> | I'm not sure what to say now |
14:40 | <Samu> | my error maybe |
14:40 | <Samu> | but that much time :8 |
14:41 | <Samu> | sorry |
14:41 | <@Rubidium> | Eddi|zuHause: all 13+ of them? |
14:41 | <Eddi|zuHause> | i saw something about linkgraph |
14:42 | <@Rubidium> | @commit 24136 |
14:42 | <@DorpsGek> | Rubidium: Commit by michi_cc :: r24136 /trunk/src (14 files in 4 dirs) (2012-04-17 19:44:02 UTC) |
14:42 | <@DorpsGek> | Rubidium: -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) |
14:42 | <Samu> | no i ordered to replace, "now" |
14:43 | <Samu> | not the "when old" option |
14:48 | <Samu> | I will test something |
14:48 | <Samu> | a company with autorenew turned on and a company with autorenew off |
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14:48 | <Samu> | autorenew off goes bankrupt with trains, autorenew on buys autorenew off trains |
14:49 | <Samu> | what should happen when I order to autoreplace? |
14:53 | <Eddi|zuHause> | you have any test cases for your wild and abstruse theories? |
14:54 | <Samu> | no, just observations |
14:55 | <Samu> | 2 years game time is about 20 minutes, it took them way more time than I expected |
14:55 | <Samu> | to replace |
14:55 | <Supercheese> | you mightn't have enough depots easily accessible |
14:55 | <Supercheese> | It will take a long time to autoreplace if your trains can't find a depot |
14:56 | <Samu> | there was a depot , those trains did go past it several times, so i assumed they wouldn't be autoreplaced |
14:57 | <Samu> | I notice they have a service interval of 135 days |
14:57 | <Samu> | mine have 150 |
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15:00 | <Samu> | I will attempt a new company on this server with some different settings on autorenew |
15:00 | <Samu> | brb |
15:06 | <Samu> | to who do I send savegame? |
15:07 | <Samu> | oh wait, this is browser irc |
15:07 | <Supercheese> | Post it on forums/bugtracker/etc. |
15:07 | <Supercheese> | then post the link here |
15:07 | <Samu> | bugtracker |
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15:20 | <Samu> | i ordered to replace floss 47 to sh 125, do you need a savegame for this too? |
15:20 | <Samu> | that floss 47 from the bankrupted company |
15:21 | <Samu> | with autoreplace settings as off |
15:22 | <Samu> | it went past the depot 4 times already, not replaced yet |
15:24 | <Samu> | serviced now |
15:24 | <Samu> | and replaced |
15:25 | <Eddi|zuHause> | the service interval must run out first |
15:26 | <Samu> | so odd |
15:26 | <Samu> | i cant reproduce |
15:26 | <Eddi|zuHause> | maybe your bought-out trains had extremely long service interval? |
15:27 | <Samu> | it had a long loading at the station |
15:27 | <Samu> | but interval was 135 days |
15:28 | <Samu> | 64 tonnes of wood a month forest with a train full loading 330 tonnes |
15:29 | <Samu> | and another train full loading livestock and grain |
15:29 | <Samu> | from a nearly dead farm |
15:29 | <Samu> | dang, sorry my error I bet |
15:30 | <Eddi|zuHause> | in any case, the probability of "buying out" the company being the cause is near 0 |
15:34 | <Samu> | I had a similar behaviour with helicopters before |
15:34 | <Samu> | but meh... |
15:36 | <Samu> | it just doesn't happen when I want it to happen for proof |
15:36 | <Samu> | :( |
15:37 | <Eddi|zuHause> | "Vorführeffekt" |
15:37 | <Eddi|zuHause> | (Heisenbug) |
15:38 | <Samu> | m? |
15:39 | <Eddi|zuHause> | http://de.wikipedia.org/wiki/Vorführeffekt |
15:39 | <Eddi|zuHause> | http://en.wikipedia.org/wiki/Heisenbug |
15:41 | <Eddi|zuHause> | (the two concepts have largely the same meaning, although the second one is more specific to software, where the first one can be applied to a wide range of technical or non-technical issues) |
15:42 | <Eddi|zuHause> | like, if a physics teacher presents an experiment before class, and it goes wrong, he might claim it's the "Vorführeffekt" ("presentation effect") |
15:43 | <Eddi|zuHause> | usually implying that it worked in trial runs |
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15:51 | <Samu> | what I noticed with helicopters was when they were old already |
15:51 | <Samu> | all my other vehicles were black-numbered, but helicopters were red-numbered, and only helicopters |
15:52 | <Samu> | never replaced |
15:56 | <Samu> | planes were black-numbered |
15:56 | <Samu> | it was only specific to helicopter |
16:05 | <Eddi|zuHause> | they need a hangar at least on one airport they visit |
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16:26 | <wallmani> | hello, i am working on an AI for the game, and for some reason when i put the info.nut and main.nut files to /usr/share/openttd/ai/MyNewAI it does not get recognized by openttd |
16:26 | <V453000> | side question: who is the cause of files having .nut extension? |
16:27 | <@Rubidium> | V453000: the guy who wrote squirrel? |
16:27 | <V453000> | XD squirrel? |
16:27 | <wallmani> | yeah, this is specifically for AI |
16:27 | <wallmani> | yeah, it's a C++-like language |
16:27 | <wallmani> | specifically for AI |
16:28 | <V453000> | xD |
16:28 | <V453000> | so there is an actual squirrel which eats nuts |
16:28 | <V453000> | nice |
16:28 | <@Rubidium> | wallmani: by default openttd is installed into /usr/local/, so that's also the path where to place those files |
16:28 | <@Rubidium> | although ~/.openttd/ai might be an easier location |
16:29 | <wallmani> | ah, for some reason archlinux put it in /usr/share/openttd/ |
16:29 | <frosch123> | V453000: http://squirrel-lang.org/ <- see top left |
16:29 | <wallmani> | i put it in ~/.openttd/downloaded_content/ai before that |
16:30 | <V453000> | nice enough |
16:30 | <wallmani> | that still does not work |
16:30 | <wallmani> | well let me try ~/.openttd/ai |
16:31 | <wallmani> | did not help |
16:32 | <@Rubidium> | wallmani: if you start openttd -dscript=9, do you get any output? |
16:33 | <wallmani> | ah, i see it now |
16:33 | <wallmani> | The script 'MyNewAI' returned a string from GetShortName() which is not four characaters. Unable to load the script. |
16:33 | <wallmani> | i did not know about that one, thank you! |
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16:44 | <wallmani> | ah, this is great |
16:44 | <wallmani> | everything works well now |
16:49 | <Samu> | i discovered something about helicopters |
16:49 | <Samu> | when they land on a heliport |
16:49 | <Samu> | their last service is updated |
16:50 | <Samu> | intended? |
16:50 | <Samu> | they don't enter a depot |
16:50 | <Samu> | let me try airport |
16:51 | <@Rubidium> | that's a configurable feature |
16:51 | <Samu> | ah |
16:52 | <Samu> | so that's why they don't get replaced |
16:52 | <Samu> | ? |
16:52 | <Samu> | renewed? |
16:52 | <@Rubidium> | possibly |
16:52 | <@Rubidium> | or rather probably |
16:53 | <@Rubidium> | autorenew happens when the vehicle thinks: heh, I should service |
16:53 | <@Rubidium> | if it's serviced on heliports, it never gets into that state |
16:53 | <@Rubidium> | otherwise a failed autorenew (money or so), would just keep vehicles circling for the depot |
16:54 | <Samu> | doesn't happen on airport |
16:54 | <Samu> | ty for info |
16:55 | <Samu> | trying helidepot |
16:57 | <Samu> | aha helidepot |
16:57 | <Samu> | touches land: tada it's serviced |
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16:58 | <Samu> | but there's a depot |
16:58 | <Samu> | never autorenews the |
16:59 | <Eddi|zuHause> | because it's constantly serviced, the service interval never runs out |
17:02 | <__ln__> | http://www.wimp.com/germansuperbrain/ |
17:05 | <Samu> | service helicopters at helipads automaticaly? so this is what it does |
17:06 | <Eddi|zuHause> | how would americans find words to name these numbers? |
17:06 | <Samu> | I was always wondering what it was for |
17:06 | <Supercheese> | Past "quadrillion", I have no idea |
17:06 | <Supercheese> | "quintillion" perhaps |
17:06 | <Supercheese> | Then..... |
17:06 | <Supercheese> | "hexillion" sounds dumb |
17:07 | <Supercheese> | http://en.wikipedia.org/wiki/Names_of_large_numbers |
17:07 | <Supercheese> | "sextillion" sounds no less dumb, though |
17:08 | <Supercheese> | Past quintillion, I figure most people would stick to scientific notation |
17:08 | <Eddi|zuHause> | "Hex" is the wrong language |
17:08 | <Supercheese> | 7.523 x 10^20 or whatnot |
17:09 | <Supercheese> | "Even well-established names like sextillion are rarely used, since in the contexts of science, astronomy, and engineering, where such large numbers often occur, they are nearly always written using scientific notation." |
17:11 | <Eddi|zuHause> | sure, but then you lose the notation of precision to whole numbers |
17:11 | <Samu> | it services at oil rigs too |
17:12 | <frosch123> | maybe it runs with raw oil |
17:12 | <frosch123> | crude oil? |
17:12 | <Samu> | heliport, helidepot, helistation |
17:12 | <Samu> | and oil rig |
17:12 | <Supercheese> | Waste oil-fired helicopters |
17:12 | <Supercheese> | whee |
17:12 | <Eddi|zuHause> | and not the heliports at real airports? |
17:13 | <Samu> | no |
17:13 | <Samu> | it goes to hangar |
17:13 | <Nat_aS> | Eddi|zuHause scientific notation has all the presision you need |
17:13 | <Samu> | or just doen't refresh service date |
17:13 | <Nat_aS> | you only use as many significant figures as your measurement can accurately give you, and chop the rest off. |
17:14 | <Samu> | what? |
17:14 | <Samu> | i have to try different sized airports |
17:14 | <Samu> | brb |
17:16 | <Eddi|zuHause> | may be the "service at heliport" codepath should get a check for "but go to next hangar if autoreplace is set"? |
17:16 | <Eddi|zuHause> | it's probably tricky, because you can't be sure there's a hangar anywhere |
17:17 | <Samu> | when do imbacontinental airports become available? |
17:17 | <Supercheese> | I'd just tell all the helicopters that need to be autoreplaced to go for servicing, just using the dropdown on the group page |
17:17 | <Supercheese> | 2-3 clicks |
17:18 | <Supercheese> | removes any ambiguity about servicing |
17:21 | <Samu> | alright, just built 1 aircraft station of every type, let's see which ones services the helicopter |
17:22 | <Samu> | intercontinental does |
17:22 | <Samu> | helicopter lands on helipad and becomes serviced |
17:23 | <Samu> | next one is international |
17:24 | <Samu> | same |
17:24 | <Samu> | city airport |
17:24 | <Eddi|zuHause> | so likely everything that has a dedicated heliport will service the helicopter |
17:25 | <Samu> | did not service |
17:25 | <Samu> | it looks so |
17:25 | <Samu> | metropolitan |
17:26 | <Samu> | did not service |
17:26 | <Supercheese> | so the commuter airport will service and small will not |
17:26 | <Supercheese> | based on the data thus far |
17:27 | <Samu> | commuter: serviced at land touch |
17:28 | <Samu> | small: did not service |
17:28 | <Supercheese> | as expected |
17:29 | <Samu> | helistation: serviced at land touch |
17:29 | <Samu> | helidepot : serviced at land touch |
17:30 | <Supercheese> | that about covers it |
17:30 | <Samu> | yes |
17:30 | <Samu> | heliport, serviced at land touch |
17:30 | <Samu> | oil rig the same |
17:31 | <Samu> | so... I usually have helistations and helidepots for helicopters |
17:31 | <Samu> | it doesn't renew them there even though there's a depot |
17:33 | <Supercheese> | Yeah, you'd best tell the group to service at a depot manually, then |
17:33 | <Samu> | i can turn that setting off |
17:33 | <Eddi|zuHause> | or just disable the setting |
17:33 | <Samu> | yes, bad setting |
17:33 | <Samu> | for me at least lol |
17:33 | <Supercheese> | Well, if you don't care about servicing, like if you have breakdowns off |
17:33 | <Supercheese> | sure |
17:34 | <Eddi|zuHause> | it's from a time before the helistation/helidepot was introduced |
17:34 | <Eddi|zuHause> | so if you sent a helicopter from a heliport to an oil rig, it would never service |
17:34 | <Eddi|zuHause> | or you needed a large airport instead |
17:35 | <Eddi|zuHause> | (what is now the city airport) |
17:35 | <Eddi|zuHause> | over time, some new airports were introduced |
17:36 | <Samu> | I found my problem :) |
17:37 | <Samu> | intercontinental, international, helistation and helidepot were my problem |
17:38 | <Samu> | exactly what I had at that time in the game |
17:40 | <Samu> | do helicopters service now if there's no station with a depot with that setting off? |
17:40 | <Samu> | they fly off to a nearby airport or so? |
17:40 | <Samu> | no station with a depot in their order list* |
17:42 | <Samu> | testing |
17:44 | <Samu> | cool, they are servicing at a depot |
17:44 | <Samu> | their orders only include heliports |
17:45 | <Samu> | but they're going to an hangar from somewhere |
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17:46 | <Samu> | let me try put the hangar at the other side of the world |
17:47 | <Eddi|zuHause> | there is probably no distance check |
17:47 | <Eddi|zuHause> | planes don't have a pathfinder like other vehicles do |
17:48 | <Samu> | funny, it wants to service halfway |
17:48 | <Samu> | after being serviced |
17:48 | <Samu> | so... it never resumes schedulle |
17:48 | <Samu> | haha i have to be cautious with this |
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17:50 | <Samu> | ah nah |
17:50 | <Samu> | it does not |
17:50 | <Samu> | it does 1 order at least |
17:50 | <Samu> | what if i have 2 hangars |
17:51 | <Samu> | in opposite directions |
17:52 | <Samu> | fast forward was fooling me |
17:52 | <Samu> | it is doing 1 order |
17:52 | <Samu> | then services |
17:53 | <Samu> | works flawless |
17:54 | <Samu> | this error is funny anyway |
17:54 | <Samu> | i reported it the other day |
17:55 | <Samu> | Can't send aircraft to hangar... Can't send aircraft to hangar... |
17:55 | <Samu> | I destroyed all hangars |
17:58 | <Samu> | it should tell me the real reason... unable to find any hangar? |
17:58 | <Samu> | a nearby hangar? |
17:58 | <Samu> | something like that |
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18:09 | <frosch123> | night |
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18:44 | <LunaVorax> | Hello |
18:47 | <LunaVorax> | I'm not sure if this the right place to ask that, but I'm looking for help to get the music working under ArchLinux x86_64 using ALSA. I've installed and configured Timidity++ (and a soundfont) and it seems to work (the command "timidity file.mid" actually plays midi) but OpenTTD doesn't seems to notice it, even with parameter "-m extmidi" (I don't know if that helps). Does anyone have a suggestion for this problem? |
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19:03 | <Eddi|zuHause> | LunaVorax: does the game settings window show that you selected a music set? |
19:03 | <Eddi|zuHause> | LunaVorax: and the jukebox is set to play? |
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19:21 | <LunaVorax> | Eddi|zuHause, the soundfont I was using was incompatible apparently |
19:53 | <Wolf01> | 'night |
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--- | Log | closed Sun May 26 00:00:29 2013 |