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#openttd IRC Logs for 2013-06-03

---Logopened Mon Jun 03 00:00:49 2013
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05:09<bolli>Has anybody got any idea whats causing this issue? "dbg: [net] [tcp/game] received illegal packet type 0 from client 17"
05:09<bolli>I'm not sending packet type 0, so I don't know why its thinking I am
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05:17<@peter1138>mtu issue?
05:17<@peter1138>not sure if that affects tcp though
05:19<Ristovski>Hmm, can you change GFX set while playing a game?
05:19<bolli>Not sure....
05:20<bolli>I'm sending it as 1 packet, so I can't see why tehre would be any MTU involved..
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05:26<@peter1138>oh you're sending custom packets
05:26<@peter1138>sending too much data?
05:27<@peter1138>like sending the whole of your packet buffer instead of just the amount needed
05:28<bolli>Sorry, I should have said, I'm using the admin interface from a custom client
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06:07<perk11>Ristovski: yes, but it's potentially unstable
06:08<Ristovski>perk11: hmm, why?
06:08<Ristovski>also, how can it be done?
06:08<perk11>becaus some grf are not mad for this
06:08<perk11>oh wait you mean GFX set like open GFX?
06:09<perk11>no that's not possible AFAIK
06:10<perk11>you can just save game and change it in main menu, what's the problem
06:11<Ristovski>perk11: I play on a server that has a 2048x2048 map, and I can't disconnect and reconnect since my connection is really bad
06:11<perk11>I see
06:11<Ristovski>and sometimes I want to play with OpenGFX and simetimes with zBase :D
06:19<@planetmaker>Ristovski, connect with two clients ;-)
06:20<@planetmaker>btw, Ristovski, zBase contains the whole of OpenGFX. Just force to use 8bpp mode with zBase... and you got OpenGFX ;-)
06:20<Ristovski>planetmaker: how?
06:20<@planetmaker>but you'd need to quit for that, too :D
06:22<@planetmaker>and you can't swap base grfs as it has similar effect as changing grfs... it changes all sprite numbers
06:22<@planetmaker>thus all would be jumbled
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06:30<Ristovski>planetmaker: also, why if you shutdown a server, it doesnt load the latest autosave?
06:30<Ristovski>so I end up manually saving & loading
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08:10<Ristovski>peter1138: Lol
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09:44<samu>do diamonds help a town with city label grow?
09:44<samu>normal game, not a citybuilder game
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09:49<samu>on a desert
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10:06<adit>I wanna report some strange issue with openttd nightly r25300.
10:07<samu>if I deliver water to a water tower that is part of a town placed on a jungle tile, the town doesn't seem to grow
10:08<samu>the town is not (city)
10:08<adit>when playing openttd in fullscreen mode, and then go out to full window mode, suddenly typing in any input doesn work.
10:09<adit>although keyboard shortcut still work
10:11<adit>output in terminal shows this line:
10:11<adit>dbg: [driver] SDL: Restarting SDL video subsystem, to force hwpalette change
10:11<samu>if the station tile receiving water is placed on the desert, the town doesn't grow
10:11<samu>but if the station tile is placed on the jungle
10:12<samu>it grows
10:12<samu>this is quite odd, i have to repeat this for all tiles
10:12<adit>my OS ubuntu 13.04.
10:13<samu>sorry adit, i don't know how to help you, devs might be afk
10:13<@planetmaker>what you mean with "typing in any input" when shortcuts still work?
10:13<samu>or not
10:13<@planetmaker>is it reproducable, adit ?
10:14<adit>planetmaker: yes, i've try it in r25303 and r25300 and the problem still exist.
10:14<adit>but it doesn't exist in 1.2.3
10:15<@planetmaker>yes... can you open an issue in the bug tracker about it? Describing in detail what works and what not?
10:15<adit>"typing in any input" for example typing in console, rename sign box, rename vehicle box, etc.
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10:16<@planetmaker>There was a code change between 1.2 and 1.3 in that part, so... might be... dunno SDL's details there by heart or what exactly the palette change affects in its periphery
10:16<@planetmaker>adit, are other programmes affected?
10:17<@planetmaker>or do only keyboard handling within OpenTTD cease working?
10:17<adit>planetmaker: keyboard still working.
10:17<adit>planetmaker: to open terminal i type ~, so there no issue with keyboard.
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10:18<adit>any keyboard shortcut work as expected
10:19<@planetmaker>does it help, if you click explicity the input area where you want to type?
10:20<@planetmaker>I get a feeling as of what you mean
10:20<adit>planetmaker: i've try that, at first i though the input are unfocused, so i try to click the area.
10:20<@planetmaker>yeah. No effect. Please open a bug report
10:21<@planetmaker>I can confirm your observation
10:21<adit>i wanna confirm this in r2536 and the stable 1.3.1 first.
10:21<@planetmaker>it will affect both
10:21<@planetmaker>no need to try, adit
10:22<@planetmaker>well. r2536 won't be affected :D
10:22<@planetmaker>But I doubt you'll manage to get that version running
10:22<@planetmaker>@commit 2536
10:22<@DorpsGek>planetmaker: Commit by Darkvater :: r2536 trunk/spritecache.c (2005-07-09 00:14:40 UTC)
10:22<@DorpsGek>planetmaker: - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted Flush the output buffer to print the error message before the game crashes. (mcmohr)
10:22<@planetmaker>8 years old :D
10:23<samu>may I? not sure if it's related, I have had openttd scroll up,down,left,right with the arrow keys when its window is not focused
10:23<samu>but sometimes it doesn't
10:23<samu>doesn't bother me much, but it's quite funny to see
10:24<samu>i press those arrow keys for another application, namely NFSW
10:24<samu>racing game
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10:27<adit>planetmaker: ok, going to
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10:53<@planetmaker>adit, yes, that'll be the place to report it
10:54<@planetmaker>do you prepare the report?
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10:58<adit>the bug also exist in r25316 and 1.3.1
10:58<adit>i've try it.
11:01<@planetmaker>anything since ~December will have that bug
11:01<@planetmaker>which runs with SDL
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11:05<@planetmaker>@commit 24993
11:05<@DorpsGek>planetmaker: Commit by matthijs :: r24993 /trunk/src (sdl.h video/sdl_v.cpp) (2013-02-14 11:06:12 UTC)
11:05<@DorpsGek>planetmaker: -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode.
11:05<@DorpsGek>planetmaker: - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE.
11:05<@DorpsGek>planetmaker: - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system.
11:05<@DorpsGek>planetmaker: - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation.
11:05<@DorpsGek>planetmaker: (...)
11:05<blathijs>Oh boy, did I break it?
11:06<@planetmaker>dunno. Maybe. Maybe not
11:06<@planetmaker>blathijs, as adit just reported here (and will in the tracker :D ), all text input areas become unfocus-able after going back from full screen to windowed mode
11:06<@planetmaker>I can confirm that behaviour
11:07<blathijs>I just read back, quite probably caused by my commit
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11:08<@planetmaker>it's a bit of a strange consequence, though
11:08<adit>planetmaker: the reverse also true, going in from windowed to fullscreen also trigger it
11:08<@planetmaker>oh, ok
11:09<blathijs>Either one will restart SDL, so probably SDL does not get reinitialized properly
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11:13<blathijs>Yup, it's that commit. If I prevent the SDL restart by running openttd -v sdl:hw_palette=1 then the keyboard input keeps working
11:14<blathijs>I'll have a look at it soon, unless someone beats me to it
11:15<@planetmaker>I'll soonish start looking at peeling asperagus instead :D
11:19<adit>Ok, this is my first bug report,
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11:20<adit>BTW, why I keep getting "dbg: [grf] OpenTTD GUI graphics sprites are missing
11:20<adit>although i've installed opengfx
11:22<adit>planetmaker: yes.
11:22<@planetmaker>as you then will have a missing one. Except if you get
11:22<@planetmaker>I haven't gotten around to releasing that updated one yet
11:22<@planetmaker>bad me, I know :D
11:23<@planetmaker>gotta run. Catch you later. Thanks for the report, adit
11:23<adit>well, there are no README or so anywhere that explain that.
11:23<@planetmaker>good point
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12:11-!-aleksey is "(unknown)" on (unknown)
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12:33<samu>on the console, the script command doesn't work for me
12:34<samu>I type script spyonretards.txt
12:34<samu>it errors - cannot open file
12:35<samu>actually it says that it starts logging, then shows that error
12:36<samu>i tried to enter a pathname
12:37<samu>c:\something\somthing... but as I press \, it closes console
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12:40<Zuu_>Try using forward slash instead.
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12:43<samu>didn't work, :8
12:43<samu>ah, it works!
12:44<samu>must permaban someone
12:45<samu>killed someone elses buses and blocked my ships
12:45<samu>will this log IP addresses?
12:45<samu>or do i need something else?
12:46<Zuu_>Running a stable server?
12:46<samu>using console ingame
12:47<Zuu_>So it is not your server?
12:47<Zuu_>Or is it non-stable?
12:47<samu>yes, i'm server but playing
12:50<samu>i don't get the question?
12:50<Zuu_>With rcon or admin port you can remotely admin the server.
12:51<Zuu_>If you run a trunj server people tend to play nicer.
12:52<Zuu_>Got to go
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12:52<samu>what is rcon?
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12:57<samu>forget about it
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12:58<samu>notepad doesn't place enters between lines
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13:03<samu>there's no way to know who was playing yesterday?
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13:07<Eddi|zuHause>only if you create a logfile from the output
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13:23<samu>do you like rumours?
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13:29<Eddi|zuHause>do you like metaquestions?
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13:35<V453000>I DONT KNOW
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13:43<samu>why can I build canal on water?
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13:44<samu>but why?
13:45<@DorpsGek>Commit by translators :: r25317 /trunk/src/lang (finnish.txt galician.txt) (2013-06-03 17:45:13 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>finnish - 1 changes by jpx_
13:45<@DorpsGek>galician - 106 changes by Michi
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13:46<Wolf01>hai o/
13:46<V453000>not like your question has any sense at all
13:46<V453000>why, because you fucking can :)
13:47<frosch123>did you ever consider that shaun the sheep could be a unicorn?
13:48<V453000>oh my god, or that fate mate of his
13:48<V453000>certainly an option frosch123
13:48<frosch123>better topic? :p
13:49<samu>isn't it redundant?
13:49<frosch123>how could a unicorn be redundant?
13:50<samu>im talking about building a canal on water
13:50<samu>it's already water!
13:50<frosch123>offer your bathtub then
13:50<frosch123>it also holds water
13:50<V453000>I think the rainbow is a bit extra but yeah
13:51<juzza1>samu: you can fence water-level ground tiles with canals
13:51<frosch123>extra to the sheep? or to the unicorn?
13:51<juzza1>so they wont get flooded
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13:52<V453000>I mean extra like a bonus, where the bonus is actually like the main thing
13:52<Wolf01> nice, too bad I can understand only the background voice (and some times Hammond)
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14:22<V453000>I usually dont give two shits about the real train links around here, but the caster is great Wolf01 :) thanks for that
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14:48<samu>could openttd stop playing sounds/music if the window is minimized?
14:49<samu>then come back with them when restored
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14:50<blathijs>Sounds like a useful feature, I wonder if it's already implemented
14:50<blathijs>samu: Did you have a look around the options
14:51<samu>nop, not really
14:51<samu>game options or advanced settings?
14:51<blathijs>advanced settings, I'd say
14:52<samu>advanced settings lets me change sound effects for a specific sound category, like beeps, ambient
14:52<samu>on or off
14:53<samu>there isn't
14:53<@Rubidium>only caveat is that you can't quite implement is without completely aborting the music playback
14:53<@Rubidium>and it adds only more cases where sound doesn't work (which are even harder to reproduce)
14:54<samu>I know :o
14:55<samu>maybe music not based on .mid
14:55<samu>mp3? wma?
14:55<@Rubidium>so it's not going to happen "soon"
14:55<@Rubidium>yay for listing all kinds of patent encumbered file formats
14:55<samu>hmm, wav
14:55<Wolf01> ahahah
14:56<@Alberth>samu: try ogg :)
14:56<samu>ah, sorry, :o
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14:57<samu>ogg, yeah I heard of it too, but I don't see them as often
14:57<@Alberth>Wolf01: just watched a few snow plough trains at YT, much more impressive :p
14:57<samu>flac too
14:57<@Alberth>samu: unfortunately, many people don't care about not having free access to their data
14:57<Wolf01>Alberth: this is really interesting
14:58<Wolf01>and... hello Alberth :P
14:59<samu>aborting music playback also seems fine to me
15:00<@Alberth>Wolf01: assuming it's the same link you posted before (I tried both, and got )
15:00<@Alberth>yay for adobe support of 64bit linuces :p
15:01<@Alberth>but I found some nice snow ploughing trains instead :)
15:06<Wolf01>at first I was "a diesel engine just cold started" then "oh wait, that's not diesel"
15:07<@Alberth>nope, it's wood or coal :)
15:07<@Alberth>nice they use a steam engine for it :)
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15:11<Wolf01>btw, on the video I linked I learnt that the Shinkansen is a EMU
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15:13<andythenorth>wrong channel
15:13<@Alberth>you're welcome anyway :)
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15:14<@Alberth>clearly wrong channel :)
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15:16<Wolf01>wrong button?
15:16<alluke>not really
15:16<alluke>accidentally swiped my magic mouse
15:21<alluke>why arent there any public mp servers with good taste in grfs
15:23<V453000>I am insulted
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15:27<samu>disaster suggestion: ships sin
15:28<@Alberth>people already have major trouble with aircraft crashing at airports
15:28<Ristovski>samu: why not tornadoes and thunderstorms :D
15:28<samu>or ship crashes into a dock
15:30<samu>it's the only vehicle without disasters, isn't it?
15:30<Ristovski>I think
15:31<Ristovski>samu: doesnt submarines sink boats?
15:31<samu>i don't think so
15:31<samu>but i've never seen anything about ships disastering
15:32<samu>a ship is lost - activate chance that the ship will sink
15:38<alluke>the fuck
15:38<alluke>i just found out that ogfx+ trains are 32bpp by default
15:39<alluke>only one word: epic
15:41<samu>ships are quite imba when infrastructure maintenance costs are on
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15:43<samu>2 ships since 1950, breakdowns normal, 100k loan, inflation, disasters, 4% interest, high build costs, high running costs, hostile towns, anything that adds difficulty
15:43<samu>and now by the year 2039 i'm the only company suriving
15:44<samu>my profit graph line is increasing instead of decreasing, albeit slightly
15:44<samu>nearly everyone else bankrupted
15:46<samu>i see mauve with broken train lines
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16:15<__ln__>meanwhile in finland:
16:16<samu>31C where I am
16:17<Markk>We had 25 degrees here yesterday.
16:17<Markk>(Stockholm, Sweden)
16:18<samu>that red in finland close to a green in denmark
16:18<__ln__>last week the very northernmost corner of finland was the warmest place in europe, or something like that.
16:18<Markk>That's fucked up.
16:18<Markk>Finland isn't supposed to be warm.
16:19<__ln__>30 degrees in the very north last week.
16:19<Markk>samu: That's because of the mountain tops. :)
16:20<Markk>samu: The northwestern part of Sweden and northen parts of Norway has quite a lot of mountains.
16:21<samu>it's affecting water temperatures too?
16:21<Markk>That's the northen sea.
16:22<Markk>Check the gulf of bothnia.
16:22<Markk>Also not as warn as Finland.
16:23<samu>volcanic activity?
16:23<samu>strange stuff
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16:24<samu>look at egypt
16:24<samu>that's 48 over
16:26<samu>those -14ºc seem quite low for a place that was supposed to be the coldest
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16:30<samu>quite high*
16:31<samu>sometimes when I access Client list, the window doesn't appear
16:31<samu>it's hidden somewhere
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16:33<samu>I am forced to press Delete to make it reappear
16:33<samu>so i know it's hidden
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16:59<samu>someone played here, lasted 5 years and went bankrupt
17:01<samu>skydrive image links are ridiculously long
17:03<alluke>skydrive sucks
17:03<alluke>get dropbox
17:06<samu>it doesn't suck, i can upload by selecting right click file - send to skydrive folder, pretty much
17:06<samu>and i get 25 GB free
17:07<alluke>dropbox should have the send feature too
17:07<alluke>but less space
17:07<alluke>though you can get it more
17:08<Markk>I got 25GB dropbox free as well.
17:08<Markk>But I have two VPS.
17:13<alluke>whats the point of that screenshot
17:13<samu>it was someone with all profitable vehicles
17:14<samu>but infrastructure + loan kills him
17:15<samu>property maintenance for my company, only ships, is £19k
17:17<samu>well, £22k right now, inflation is on
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17:20<samu>the game needs something that hurts ships more harder
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17:22<blathijs>planetmaker: This seems to fix the keyboard problem spotted this afternoon:
17:22<alluke>ships arent really competitive when compared to trains
17:23<samu>hmm i think i have to compete against myself next game, at least there will be no different player, but some bias perhaps
17:24<SineTheCreator>if you're using them to move oil they do pretty good
17:24<samu>one company trains, the other ships
17:24<@planetmaker>let's see, blathijs
17:25<samu>pink made 1 train, then many buses
17:25<samu>train was passenger
17:25<SineTheCreator>eh, nobody said ships should be used exclusively :F
17:25<@planetmaker>hehe, blathijs /home/ingo/ottd/trunk/src/video/sdl_v.cpp:660:6: error: ‘VideDriver_SDL’ has not been declared
17:26<samu>he was barely above the profitable line
17:26<alluke>samu, are you playing on some mp server?
17:26<samu>on my own game
17:26<alluke>youre hosting?
17:26<blathijs>planetmaker: Wth, I just compiled and tested this
17:26<samu>the running costs or something drag down the profit over time
17:27<samu>maybe loan + running costs + infrastructure
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17:27<blathijs>planetmaker: Oh wait, then I moved a bit of code and messed up :-S
17:27<samu>but for me, using only ships
17:28<samu>my profit actually increases over time
17:28<samu>by doing nothing
17:28<alluke>server name?
17:28<@planetmaker>that typo fixed it compiles
17:28<samu>Not so impossible settings
17:28<samu>name: Not so impossible settings
17:29<blathijs>planetmaker: And it works again as well here
17:29<blathijs>I also attached the patch on FS#5580, if adit confirms it also works for him, I'll commit it
17:31<@planetmaker>I say, go commit
17:31<@planetmaker>meh... fullscreen made all my windows on the rhs monitor go to the left one :S
17:31<@Rubidium>blathijs: did you notice the new release?
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17:44<@planetmaker>blathijs, I do not believe that the bug reporter is interested in compiling himself
17:46<@planetmaker>hello adit
17:46<adit>planetmaker: hello
17:46<adit>did someone say compiling something?
17:47<@planetmaker>yes, I did, I guess. And was even referring to you :-P
17:47<@planetmaker> with a source-code patch
17:47<@planetmaker>Thus you could test, if you self-compile
17:47<@planetmaker>if not: works for me
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17:51<adit>planetmaker: ok, downloading the source now. will report later.
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18:16<@planetmaker>g' night
18:28<blathijs>Rubidium: Yeah, I noticed your message and than forgot about it during the day. I'll try again tomorrow :-)
18:28<blathijs>adit: Thanks!
18:29*blathijs is off to bed now, though
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19:15<adit>blathijs: the patch works for me.
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---Logclosed Tue Jun 04 00:00:50 2013