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#openttd IRC Logs for 2013-06-07

---Logopened Fri Jun 07 00:00:54 2013
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05:07<NGC3982>I'm not really understanding what's going on here.
05:07<NGC3982>I have autoreplaced the 40' Tank Car with the newer Oljetank
05:07<@peter1138>obviously not, it's in the wrong language
05:07<NGC3982>But only a part of the trains autoreplace, and it does not seem to continue replacing the last of the wagons.
05:08<NGC3982>What am i missing? :)
05:18<NGC3982>Ah, it worked itself out.
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06:55<__ln__>does it currently make sense to travel to Venice, as Leipzig and Prague are closer
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07:02<Eddi|zuHause>opposing to Leipzig, Halle has nice hills where you can admire the whole beauty :)
07:03<Eddi|zuHause>i'm not even sure how the situation is in Leipzig, it has only "small" rivers :)
07:03<Eddi|zuHause>i only hear stuff from Dresden, Dessau or Bitterfeld
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08:19<Samu>finally my 7 GB patch of unaccessable content had a meaning
08:20<Samu>owners of hots are probably pissed off anyway
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08:33<Samu>heck, even I should be pissed off, starter edition turns into hots...
08:34<Samu>€0 = €60 = €120
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08:43<@planetmaker>psst, starcraft is quite off-topic here
08:44<@planetmaker>especially if only monologued about
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11:53<Samu>anyone here interested on some of my AI testings?
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12:00<@planetmaker>as said... forums is a good place....
12:02<Samu>ok, ok i have to talk to orudge, is he there?
12:05<Samu>i'm gonna be banned... i just know it, happens everytime
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12:09<Samu>bah, screw u
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13:08<Samu>awww for the first time AroAI ruined its perfect score
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13:13<Samu>convoy too, are they based on each other?
13:21<Zuu>Convoy is from the time of the dutch AI competition. AroAI is newer and made by LordAro. However, I don't know if LordAro has been inspired by Convoy or not.
13:22<Samu>hi zuu, ty
13:22<Samu>aroai and convoy are now tied with a 1,92 score
13:23<Samu>just an average of scores where the max is 2,00
13:25<Samu>clueless just finished testing, +2 points
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13:28<Samu>1,83 average for CluelessPlus
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13:33<Samu>waiting for 3 other AIs to finish, I'm already bored
13:38<Samu>glx, do you know what is waveoutWrite failed?
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13:45<@DorpsGek>Commit by translators :: r25325 /trunk/src/lang (traditional_chinese.txt unfinished/persian.txt) (2013-06-07 17:45:12 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>traditional_chinese - 55 changes by siu238X
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13:45<@DorpsGek>persian - 120 changes by rkarimabadi
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13:46<Samu>a bit of guidance, i'm exploring windows events, there's some logs located at Microsoft\Windows\Audio\Operational with errors and warnings
13:47<Samu>the warning says
13:48<Samu>"windows audio found an error while processing a device event"
13:49<Samu>ID do Evento : 0x0x8004 (DBT_DEVICEREMOVECOMPLETE)
13:49<Samu>Código de Falha : 0x0xE0000225
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13:52<frosch123>hai albert
13:55<@Rubidium>Samu: no idea what it is, but as far as I understand the google results of "0x0xE0000225" it's not related to OpenTTD
13:57<Samu>truth be told, it happens more often with OpenTTD running than any other program
13:57<Samu>but I undestand
13:58<Samu>it also happens with flash videos
13:58<@Alberth>openttd only has big positive numbers :p
13:59<Samu>I swear I'm not blaming it on you
13:59<@Rubidium>it might be that the problem happens more often when multiple sounds are played at once
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14:00<Samu>I know for once when I was still playing sc2 and d2 for hours straight, I'd rarely if ever I got into these problems
14:00<Samu>something is triggering
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14:01<@Alberth>unfortunately, lack of problems does not really prove correctness
14:01<@Alberth>it just means openttd uses your machine resources differently
14:01<Samu>if i could understand how audio works
14:02<Samu>directsound and waveout, are they the same thing? different things?
14:02<Samu>they co-exist?
14:03<@Alberth>don't expect an answer from me, I don't use Windows :)
14:03<Samu>oh :( sorry
14:05<@Alberth>no problem :)
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15:05<@DorpsGek>Commit by rubidium :: r25326 trunk/src/strgen/strgen_base.cpp (2013-06-07 19:05:04 UTC)
15:05<@DorpsGek>-Fix [FS#5589]: check for zero width space in translations and fail upon finding them
15:05<@DorpsGek>Commit by rubidium :: r25327 trunk/src/lang/danish.txt (2013-06-07 19:05:19 UTC)
15:05<@DorpsGek>-Fix: remove zero width space
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15:10<@DorpsGek>Commit by rubidium :: r25328 trunk/src/lang/unfinished/urdu.txt (2013-06-07 19:10:08 UTC)
15:10<@DorpsGek>-Fix: remove zero width space from Urdu (unfinished) as well
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16:04<Samu>sorry, had to leave for a short while
16:06<@Rubidium>you don't have to be sorry, I'm not sorry either
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16:19<@Rubidium>why doesn't qemu have hardware acceleration?
16:20<@Rubidium>like Intel CPUs already emulate x86, why can't they simply emulate some other architectures in hardware/micro ops as well? ;)
16:23<frosch123>a hardware valgrind would also be nice
16:24<Eddi|zuHause>just program it, can't be that hard :p
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16:32<Samu>is there an easy way to count how many road vehicles I have inside a depot?
16:32<@Alberth>sell them all, then you have 0
16:33<@Rubidium>start at 0 and for every vehicle increment the count by one (easiest method)
16:33<frosch123>save, look at company gui, sell them all, look at guy again, visit elementary school, learn subteacting
16:33<Samu>5*11 =
16:34<Eddi|zuHause>(where were we at visiting elementary school?)
16:34<frosch123>it might work with base 9
16:35<@Rubidium>frosch123: sadly enough, with 11 it doesn't (by definition)
16:35<Samu>oops, i went bankrupt
16:36<@Alberth>Rubidium: says who? C had 8 and 9 octal numbers for years!
16:37<@Rubidium>Alberth: if you have X*11, then in whatever base you have that supports X, you will have XX as result
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16:37<@Rubidium>unless you're changing base in the answer... but that'd be kinda cheating
16:38*Alberth is convinced now
16:39<@Rubidium>though 67 base 8 = 55 base 10
16:40<Eddi|zuHause>(how did i know it would stir up exactly this discussion?)
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16:47<@Terkhen>good night
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16:58<Samu>this crash report
16:58<Samu>were you able to reproduce?
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17:08<Samu>nevermind, I have a more intriguing question - how many consecutively sounds can you play in 1 second on openttd?
17:08<Samu>*consecutive, sequential
17:09<Samu>or, what is the minimum delay possible between a sound effect and another
17:09<Eddi|zuHause>there is a number of parallel sound effects.
17:10<Samu>i know sometimes the sounds play at the same time
17:10<Eddi|zuHause>but once a sound effect ends, a new one can start. there is no "delay" (other than the general tick)
17:10<Eddi|zuHause>so number of ticks per second times number of parallel sound effects
17:11<Samu>i'm gonna try to record game audio, i'm not being too clear with my explanation
17:12<Samu>noticed a delay with the choochoo trains from nars
17:12<Samu>do you notice as well?
17:13<Eddi|zuHause>i don't really play NARS
17:13<Samu>how does the game manage sounds if I fastforward
17:14<Samu>ah... parallel
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17:27<Samu>ok, when you click a button many times that plays a 'beep' sound
17:28<Samu>railway construction for example
17:28<Samu>can you hear the many distinct times you clicked or do you sometimes hear the beep 'stacking' on top of another 'beep'?
17:29<Samu>so, a louder 'beep'
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17:30*Alberth switched 'beeps' off a long time ago
17:31<Samu>:( but how would it normaly work?
17:31<Eddi|zuHause>only one click is handled per tick
17:31<@Rubidium>Eddi|zuHause: I wouldn't be sure about that
17:32<@Rubidium>each event calls HandleMouseEvents
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17:33<Eddi|zuHause>hm, possibly :)
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17:53<Samu>uploading sound demo, it records exactly as I hear
17:56<Samu>don't call me crazy:
17:56<Eddi|zuHause>you are crazy
17:56<Eddi|zuHause>but i can't access skydrive
17:56<Samu>it's a mp4 video 740 kb where do i upload
17:58<Samu>try ths shorter link
17:58<Eddi|zuHause>it's not the link, it's the website
17:58<Samu>website is https :(
17:59<Eddi|zuHause>whatever it does, it doesn't like no-javascript
17:59<Eddi|zuHause>just shows blank page
18:05<Samu>skydrive was processing video
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18:05<Samu>meh... where can I upload this without having to register
18:05<Eddi|zuHause>don't bother
18:07<Samu>creating an account
18:07<Samu>i hate to create accounts everywhere I go
18:12<@DorpsGek>Commit by fonsinchen :: r25329 trunk/src/vehicle.cpp (2013-06-07 22:12:39 UTC)
18:12<@DorpsGek>-Fix [FS#5582]: for refreshing next hops implicit orders are equivalent to explicit stopping orders
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18:16<Samu>just now, audiodg.exe was averaging 8% cpu usage with openttd running. I exited openttd.exe and the average is now 0.35%
18:17<Samu>let me reopen
18:19<Samu>I just don't get anything of this...
18:19<Eddi|zuHause>i don't, either
18:21<Samu>i want to find what's causing this problem even if I have to kill myself in the process
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18:22<@DorpsGek>Commit by fonsinchen :: r25330 trunk/src/economy.cpp (2013-06-07 22:22:52 UTC)
18:23<@DorpsGek>-Fix [FS#5583]: return some reserved cargo if vehicle is overloaded by station stopping acceptance for cargo scheduled to be delivered
18:23<FLHerne>Samu: But then you wouldn't be able to prevent the cause, nor to tell someone else about it :P
18:25<Eddi|zuHause>"Spain built a submarine that might not be able to resurface, because someone misplaced a decimal point in a calculation"
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18:26<Eddi|zuHause>one doesn't pay attention for two months, and suddenly weird people get commit access :p
18:28<FLHerne>I was (incompetently) patchpack-making, and managed to create a bug - when typing into text-entry boxes, it instead behaves as if I had a modifier key held down and pops up random windows :-/
18:29<FLHerne>Anyone know where I ought to be looking for borked-ness?
18:29<Eddi|zuHause>editboxes massively changed in the past months
18:29<FLHerne>Ah, that would explain why I managed to break them :D
18:30<FLHerne>At least it's the weekend now
18:30<@planetmaker>easy to break ;-) even by things like improved palette support ;-)
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18:50<Samu>i'm gonna try reporting the sound issue on asus rog forum, but i bet the answer i'm getting will be overclock related :/
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20:25<Samu>hey, another random question, is there a reason why airport infrastructure maintenance are so expensive?
20:26<Samu>i asked yesterday but no one answered or i missed it
20:27<Samu>it was insane, about £16,000,000 for only 2 commuters a year
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20:35<supermop>hows it going?
20:37<Samu>i have to go
20:37<Samu>cya goodnight
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---Logclosed Sat Jun 08 00:00:55 2013