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#openttd IRC Logs for 2013-06-19

---Logopened Wed Jun 19 00:00:12 2013
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08:10<Pure>Hi
08:11<Pure>Is there any documentation on the cargo distribution feature in the nightly?
08:19<@planetmaker>yes
08:20<Pure>Oooh, it -is- the cargodist patch?
08:20<@planetmaker>:-) Did you check in our wiki
08:20<@planetmaker>yes
08:20<Pure>Okie dokie
08:20<@planetmaker>:-)
08:20<Pure>Cargodist removes the need for transfers, true?
08:21<@planetmaker>kinda, yes
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08:22<Pure>Huh, where do you get to news settings now? I thought it was under the news button >_>
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08:25<Brumi>advanced settings / interface / news and messages
08:25<Pure>Thank you
08:27<@planetmaker>and for those who didn't notice: auto-separation for time-tables is also in trunk ;-)
08:27<Brumi>that's an awesome feature :)
08:27<Brumi>I noticed it while translating
08:28<Pure>What's that?
08:28<Pure>Are timetables shared when orders are shared, also?
08:28<Brumi>yes
08:28<@planetmaker>hehe, being translator sometimes gives nice hints, eh? :-)
08:28<Brumi>sure :)
08:28<Brumi>and I usually look the strings up in the game
08:28<Brumi>so that I know what I'm translating
08:28<@planetmaker>that definitely helps
08:29<@planetmaker>Maybe I don't do it "usually". But... yes, I do it, too for cases where I'm unsure how to properly translate
08:29<Brumi>Pure: auto-separation is a feature used when there are multiple vehicles on the same line with shared orders
08:30<Brumi>and you don't want your vehicles to bunch up
08:30<Brumi>and with this feature you can arrange their timetables automatically so that they won't bunch up
08:31<Brumi>first you need to use autofill for one of the vehicles
08:31<Brumi>then you add some extra time so that they can catch up if they're late
08:32<Brumi>and then you ctrl+click "Start date" in the timetable window
08:32<Brumi>this will set the starting date of the timetable for all vehicles on that line
08:32<Brumi>and will add an offset to them so that they're evenly distributed
08:44<Eddi|zuHause>that is probably the most minimalistic version of autoseparation imaginable :)
08:45<Eddi|zuHause>but seriously, the whole timetable adjustment magic that the other autoseparation patch did made it practically unusable for anything that is not a straight line without any interruptions
08:46<Brumi>this one works like a charm :)
08:46<Brumi>basically I did the same thing manually beforehand
08:46<Eddi|zuHause>but it is more like "manual separation" than "auto separation"
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08:46<Eddi|zuHause>yes, i did, too
08:46<Brumi>counting the days was a headache sometimes
08:46<Eddi|zuHause>even synchronising two lines
08:47<Eddi|zuHause>well, i usually tried to make sure it's some "round" number, but on month borders it's a pain
08:49<Eddi|zuHause>www.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2029.%20Aug%202019.png
08:50<Eddi|zuHause>that was a real pain
08:50<Eddi|zuHause>and it didn't even work properly, until i took out half the trains
08:51<Brumi>lol
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08:51<Eddi|zuHause>it had to be synchronised so that at the merge "A", no train had to stop
08:52<Eddi|zuHause>but on the northern station, the entrance/exit conflicted with this timetable, so occasionally there was a delay, taking down the whole system
08:52<Eddi|zuHause>once a train stoped, it was unable to recover from that state
08:53<Pure>I don't -really- understand the use of timetables
08:53<Eddi|zuHause>this particular problem could have been solved with timetabled speed limits, but that was not implemented back then
08:54<Brumi>Pure: I'm sure you had a situation where you connected two towns and started a few buses between them
08:55<Brumi>and after some time the buses will be following each other closely instead of being as far as possible from each other
08:55<Brumi>and this way the last bus will never get any passengers if the towns are small
08:56<Brumi>plus the station ratings will be bad
08:56<Brumi>you can solve this problem by creating timetables for the buses
08:57<Eddi|zuHause>yeah tram lines are where i used that system the most. synchronisation is less of an issue there
08:57<Pure>And do timetables have an issue with busses returning to a depot?
08:58<Brumi>well they do
08:58<Eddi|zuHause>train systems are usually too complex to bother, also signal distance can reduce this effect
08:58<Brumi>but you can schedule their service as well
08:58<Eddi|zuHause>you can timetable depot visits
08:58<Eddi|zuHause>airplanes i never managed to properly timetable
08:59<Pure>I've always wondered, actually. Is it advisable to order busses to go to depots?
08:59<__ln__>*buses
08:59<Pure>>_>
08:59<Eddi|zuHause>i don't think that is right, __ln__ :)
08:59<__ln__>'bi' then?
09:00<Pure>Ok, is it advisable to order bi to go to depots? :P
09:02<Eddi|zuHause>__ln__: well, german grammar says only the "ss" version is correct, and everything i can quickly find about english is that both versions are considered correct
09:03<Pure>I've always used busses ;)
09:03<Pure>Both in a grammatical sense and a literal sense
09:03<Pure>I'm still a novice at this game...and I've been palying for years
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09:04<__ln__>are there some other english words where an 's' would irregularly double in an otherwise regular plural?
09:05<Pure>Words ending with an s, specifically.
09:05<__ln__>virusses
09:05<Pure>Viri ;)
09:05<Pure>Eh, I dunno
09:05<Pure>In all technicality, virus isn't english
09:06<Eddi|zuHause>well, "original" german words would end with 'ß' (=ss) in all relevant cases
09:06<Pure>Are you saying busses/buses/bi are german? D:
09:06<Eddi|zuHause>no, "bus" is short for (latin) "omnibus"
09:08<Eddi|zuHause>as such, bus as "english" as virus :)
09:08<Pure>Would it be a good idea to timetable lorries, too?
09:08<Eddi|zuHause>yes, if you want them to spread out
09:08<Eddi|zuHause>and "full" load won't help
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09:22<__ln__>are there english words that end in '-s' but not '-ss' or '-us' in singular?
09:22<__ln__>and whose plural has this doubled 's'.
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09:32<Xaroth|Work>it's more interesting to see that you've been pondering pluralization for the past half hour :P
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09:36<__ln__>pluralization is serious business.
09:38<Xaroth|Work>it would appear so
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09:48<@Belugas>hello
09:49<Xaroth|Work>hello Belugas
09:51<@Belugas>hey sir Work ;)
09:52<Xaroth|Work>;)
09:52<Xaroth|Work>I'll allow it; it's too damn warm in the office for me to function normally.
09:59<@Belugas>the opposite, here. Ive opened my computer's casing to warm my feet on it ;)
10:02<@planetmaker>hello Belugas . You sure can have 10°C from here, if you wish. We'd still have plenty
10:05<@Belugas>i'll wait for july to pick it, if you don't mind ;)
10:05<@Belugas>if july is the month, of course...
10:09<Xaroth|Work>only 10?
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10:43<Pure>How do people normally start off in the early game?
10:47<Xaroth|Work>make a line that's profitable
10:47<Xaroth|Work>wait a bit for funds to return
10:47<Xaroth|Work>make another line that's profitable
10:47<Xaroth|Work>wait a bit for funds to return
10:48<Pure>But what -is- profitable for early game :P
10:48<Xaroth|Work>5: goto 3
10:48<Xaroth|Work>what -isn't- profitable ?
10:48<Pure>:P
10:48<Pure>I'm just trying to find a good cashcow, heh
10:48<Xaroth|Work>in terms of balancing, openttd is quite.. er.. how to put it nicely
10:48<Xaroth|Work>easymode
10:49<Xaroth|Work>you have to really screw up to go bankrupt
10:49<Pure>I go bankrupt often
10:50<Xaroth|Work>in the past 3 years I went bankrupt once, and that was because I was overstretching and some twit decided to grief
10:50<Xaroth|Work>something that can't ever fail:
10:50<Xaroth|Work>find coal mine
10:50<Xaroth|Work>find power station at least 80 tiles away
10:50<Xaroth|Work>build coal train
10:51<Xaroth|Work>even with a max loan of 200-300k $ it's doable
10:54<Xaroth|Work>or; if you have a station spread setting of 32+, find power plant and coal station around 60 tiles apart.. build truck stop at powerplant, build truck stop at coal station
10:54<Xaroth|Work>then find the center between them
10:54<Xaroth|Work>build truck stop linked to coal, build truck stop linked to power right next to it, connect
10:54<Xaroth|Work>add trucks, and watch
10:55<Xaroth|Work>(station spread is kinda overpowered like that)
10:55<Xaroth|Work>(unless they fixed that recently)
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11:54<@Terkhen>hello
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12:02<@planetmaker>hello Terkhen
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12:28<@planetmaker>hm... industry map colours
12:29<@planetmaker>hm. Not even the game options can be displayed anymore on 640x480 monitor
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13:18<Eddi|zuHause>"yes, please leave this forum" :p
13:26<@planetmaker>I just gave him an official warning for blackmail attempt ;-)
13:27<Pure>What I miss?
13:27<@planetmaker>nothing really
13:27<Xaroth|Work>o_O
13:27<Xaroth|Work>so first you tease us
13:27<Xaroth|Work>then you tell us you're not telling?
13:27<Xaroth|Work>that's ... rude :P
13:27<@planetmaker>read forums. You'll find the posting
13:28<@peter1138>anyone else doing xmpp these days?
13:28<@planetmaker>someone going with "do as I say or I'll leave". I like that. Really do :-)
13:29<@planetmaker>I don't mind that, if they don't do other stupidities concurrently, though
13:29<Xaroth|Work>planetmaker: you post too much for me to see what you replied to :P
13:30<@planetmaker>don't cry... :D http://www.tt-forums.net/viewtopic.php?f=26&t=59418
13:31<Xaroth|Work>ah
13:32<Xaroth|Work>lol
13:32<Pure>heh
13:32<Xaroth|Work>whiney little twit
13:32<Xaroth|Work>is the first thing that comes to mind
13:40<Pure>So, on the timetable screen, I Ctrl-Click on Start Date and it'll auto-seperate?
13:44<@peter1138>hmm
13:45<Pure>It's not working very well, anyway
13:45<@DorpsGek>Commit by translators :: r25427 /trunk/src/lang (7 files) (2013-06-19 17:45:36 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>simplified_chinese - 2 changes by siu238X
13:45<@DorpsGek>traditional_chinese - 2 changes by siu238X
13:45<@DorpsGek>croatian - 31 changes by VoyagerOne
13:45<@DorpsGek>french - 2 changes by glx
13:45<@DorpsGek>hungarian - 1 changes by Brumi
13:45<@DorpsGek>slovak - 44 changes by Milsa
13:45<@DorpsGek>thai - 30 changes by nirakanz
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14:28<Wolf01>hello
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14:31<@Alberth>hello
14:33<@planetmaker>hi Alberth
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14:40<@planetmaker>Terkhen, what's your comment on the colours?
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14:45<@Alberth>o/
14:45<Zuu>Hello
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14:47<DDR>Hello.
14:47<DDR>:)
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15:03<@DorpsGek>Commit by frosch :: r25428 /trunk/bin/baseset (8 files) (2013-06-19 19:03:51 UTC)
15:03<@DorpsGek>-Update: Baseset translations
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16:03<@DorpsGek>Commit by frosch :: r25429 trunk/src/newgrf_house.cpp (2013-06-19 20:03:10 UTC)
16:03<@DorpsGek>-Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses.
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16:45<@Terkhen>good night
16:46<frosch123>yay, fjb signed up!
16:47<frosch123>planetmaker: it start to really look like 06-27, which means video chat with the other meating :p
16:47<frosch123>meeting even
16:47<@planetmaker>I chatted up on fjb today and forced him. Well... didn't need forcing. Just telling
16:48<@planetmaker>07-27, right?
16:48<frosch123>he, how did you got hold of him?
16:48<@planetmaker>google+
16:48<frosch123>eh, yeah, 06-27 is a bit early :p
16:48<frosch123>hmm, and i haven't seen V453000 in days
16:49<frosch123>on vacation?
16:49<@planetmaker>dunno really. He's barely on. But he said he'd try to make it. And very likely makes it
16:49<@planetmaker>But that Pilzener is cheaper here than in Pilzen :-P
16:49<Rubidium>the other meeting is on sunday
16:50<frosch123>really? how weird
16:50<Rubidium>"TT Meet 2013: London, 28/07/13 [PLEASE SIGN UP]"
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16:51<@planetmaker>how inconvenient
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16:57<Xaroth|Work>if both were on the same date you could have video feeds of each meet
16:57<Xaroth|Work>make it one big meet
16:57<@planetmaker>hehe :-) Dave suggested that, yes
16:58<Mazur>The BBC rerun channel?
16:58<Mazur>;-)
17:04<__ln__>oh, a meeting
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17:15<Wolf01>'night
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17:16<frosch123>night
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17:17<@planetmaker>good night
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---Logclosed Thu Jun 20 00:00:13 2013