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#openttd IRC Logs for 2013-07-06

---Logopened Sat Jul 06 00:00:09 2013
---Daychanged Sat Jul 06 2013
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02:34<@Terkhen>good morning
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03:16<@orudge>Rubidium: Oops, yes. Should be back now.
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03:51<Vinnie_nl>Hello, any OSX users that expierence jittering (mouse jumps/slow reactions of newgrf selections) in the multiplayer menu when they select a server? It occours in 1.3.2-RC1 and its a simple question to see if its my PC or something else.
03:52<@Alberth>sounds somewhat like the increase in CPU usage mentioned at the forums
03:53<Vinnie_nl>yes i've read that
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05:05<NGC3982>That sounds interesting.
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05:24<fonsinchen>I hate that idea
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05:52<permagreen>Hm... it might cool to be able to boost profits by selling ads on your vehicles. Not that most players really need much of a boost in that area
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06:47<frosch123>moin :)
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07:26<y2000rtc>Hi all. Don't you know how I can set another parameter for vehicle of OpenTTD? I would like to have some locomotive early then is.
07:27<y2000rtc>For TTD exist tool which know set vehicle's parameter.
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07:32<@Alberth>find a nice vehicle NewGRF
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08:18<@DorpsGek>Commit by frosch :: r25564 trunk/src/gfx.cpp (2013-07-06 12:18:20 UTC)
08:18<@DorpsGek>-Add: a simple clipping rule to decide whether a string without linebreaks is visible before computing the layouting. This skips around 2/3 of layout computations in usual-sized list-like windows.
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09:45<andythenorth>the cranes in this extend beyond their tile
09:45<andythenorth>how should I implement that?
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09:52<frosch123>the tile below shall still be traversible?
09:52<andythenorth> not essential
09:52<andythenorth>preferable though
09:52<@Alberth>looking good!
09:52<andythenorth>Dan drew it
09:52<frosch123>well, then split the crane in two parts, and make the tile below draw some of it
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09:53<frosch123>if you make it higher, you can also draw it with the duck tile behind it
09:53<frosch123>but that does not work if the crane touches the water like in the picture
09:54<andythenorth>I'll do the tile in front
09:54<andythenorth>I can add some boats and such
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12:08<alluke>is that dock going to be in chips
12:09<andythenorth>along with salt and vinegar
12:09<andythenorth>no, it's in FIRS
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12:41<andythenorth>anyone understand how I should set station prop 11 to show pylons?
12:41<andythenorth>wtf are tile types?
12:44*andythenorth never did figure out stations
12:51<peter1139>just numbers
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12:52<andythenorth>FF would probably work for prop 11 :P
12:52<andythenorth>it bugs me I don't know why though
12:53<andythenorth>can't find an action 0 for the tiles either :)
12:53<andythenorth>CHIPS codebase was not my creation
12:54<andythenorth>found one
12:55<andythenorth>buy menu doesn't show electrified stations at all?
12:59<frosch123>depends on whether you open the elrail or normal toolbar, doesn'T it?
13:00<andythenorth>not sure :)
13:00<frosch123>hmm, otoh, since most station grfs use complete custom purchase list sprites
13:00<frosch123>that would fail
13:00<frosch123>so, likely ottd does not draw catenary
13:01<@DorpsGek>Commit by fonsinchen :: r25565 /trunk/src (3 files) (2013-07-06 17:01:31 UTC)
13:01<@DorpsGek>-Codechange: Rewrite order prediction logic to introduce proper refit prediction
13:04<andythenorth>fonsinchen: ^ if that's what I think it is, how does it handle auto-refit (any cargo)?
13:04<andythenorth>(out of interest)
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13:06<frosch123>it reports the user to
13:07<frosch123>mind that we do nothing with the report, but the nsa inbetween will take action and visit you
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13:12<andythenorth>any station set with graphics for sacks?
13:12*andythenorth needs some
13:13<fonsinchen>It predicts future links of vehicles which are refiting at some place
13:13<fonsinchen>It does not predict "refit to available cargo". If a vehicle does that somewhere the logic just assumes it will stay the same
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13:46<@DorpsGek>Commit by translators :: r25566 /trunk/src/lang (10 files) (2013-07-06 17:45:58 UTC)
13:46<@DorpsGek>-Update from WebTranslator v3.0:
13:46<@DorpsGek>catalan - 21 changes by smauleon
13:46<@DorpsGek>simplified_chinese - 11 changes by siu238X
13:46<@DorpsGek>traditional_chinese - 4 changes by siu238X
13:46<@DorpsGek>hungarian - 2 changes by IPG
13:46<@DorpsGek>japanese - 9 changes by guppy
13:46<@DorpsGek>norwegian_bokmal - 27 changes by cuthbert
13:46<@DorpsGek>polish - 1 changes by p0358
13:46<@DorpsGek>brazilian_portuguese - 2 changes by Tucalipe
13:46<@DorpsGek>slovak - 1 changes by Milsa
13:46<@DorpsGek>turkish - 63 changes by emremeydan
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14:08<alluke>andythenorth: whats the difference between chips mud platform and grain silos base tiles
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14:10<@Alberth>4 characters?
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14:11<@Alberth>Eddi|zuHause: trying to increase post count? :p
14:12<Eddi|zuHause>just too lazy to do something important, i suppose
14:14<@Alberth>re-using the same text twice is a bit suspicious ;)
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14:41<andythenorth>alluke: I don't know, is it a riddle?
14:41<y2000rtc>Hi all, sorry for my question. But don't you know if I can change some parameter on locomotive in newgrf file? I like using invisible locomotive for design but it is verry slowly. I would like to change speed on this locomotive. Exist some possibility?
14:41<Supercheese>There should be an invisible power boost engine that's not slow
14:41<Supercheese>check the newgrf parameter
14:42<y2000rtc>How supercheese? And thanks for your answer.
14:42<Supercheese>Newgrf settings -> Click Invisible Leading Engine grf -> Click "Set parameters" at the bottom-right of the window
14:42<Supercheese>(presuming you're using the "invisible leading engine" grf)
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14:43<Supercheese>you should then see the option to active the power boosting engine
14:45<y2000rtc>Ok, in parameter of grf file? I'm using invisible leading engine.grf. Is there name of parameter or I must know it?
14:45<y2000rtc>I'm going to try.
14:45<Supercheese>Once you click "set parameters", there should only be one option in the window that appears
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14:52<y2000rtc>Ok, you are right. But without change. Still slow speed.
14:53<Supercheese>You'll have to start a new game, changing the parameter in the main menu will not affect running games
14:53<y2000rtc>Parameter was changed by me but engine is still slow.
14:53<y2000rtc>Aha, ok. This is problem.
14:53<Supercheese>and also that option will enable a new engine
14:53<Supercheese>you'd have to replace the existing ones with the power boosting one
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14:54<@Alberth>just use NUTS vehicles, plenty of power :)
14:54<@DorpsGek>Commit by frosch :: r25567 /trunk/src (3 files) (2013-07-06 18:54:26 UTC)
14:54<@DorpsGek>-Codechange: Revive dead DrawStringParams as FontState.
14:55<y2000rtc>Supercheese, exist some tools for edit all parameters on engines? For example. On czech engines i would like to change year of produce engine.
14:55<Supercheese>That's possible, but not particularly easy
14:55<@DorpsGek>Commit by frosch :: r25568 trunk/src/gfx_layout.cpp (2013-07-06 18:55:38 UTC)
14:55<@DorpsGek>-Fix: Non-ICU layouter started new lines with the space which triggered the linebreak.
14:55<Supercheese>you'd have to decompile, edit NFO, and recompile with grfcodec
14:56<Supercheese>unless the sources are available, in which case you just edit then compile
14:56<@DorpsGek>Commit by frosch :: r25569 /trunk/src (3 files) (2013-07-06 18:56:23 UTC)
14:56<@DorpsGek>-Codechange: Cache all Font instances in a static container.
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14:57<Eddi|zuHause>Alberth: what do you mean?
14:57<Eddi|zuHause>Alberth: oh, it posted twice. weird
14:59<y2000rtc>Which tool must I use for decompile grf Supercheese?
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15:00<@DorpsGek>Commit by frosch :: r25570 /trunk/src (3 files) (2013-07-06 19:00:33 UTC)
15:00<@DorpsGek>-Add: cache for ParagraphLayouts.
15:05<andythenorth>I might remove the config file -> python step from FISH
15:05<andythenorth>config file seems over-engineered now
15:05<andythenorth>might as well just write python module for each ship IMHO
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15:06<y2000rtc>I decoded Grf file, now I have two files. Nfo and pcx. What next? How can I find right parameter for year of produce, change and encode again back.
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15:09<Supercheese>That's the tough part
15:10<Supercheese>You need to find the appropriate action0
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15:15<Eddi|zuHause>alternatively, you can do this tutorial (you can skip the parts about graphics, only worry about the basic syntax and the properties) and then use this to change the properties of other grfs (you need to find out the Vehicle IDs of the other GRF, though)
15:15<Supercheese>ah, I suppose
15:16<Eddi|zuHause>hm, my mouse is acting up...
15:17<Eddi|zuHause>double clicking when i do single clicks, letting go of things during drag&drop...
15:17<Supercheese>you've got a mouse like a rat
15:18<Eddi|zuHause>also, why is dolphin such a (relative) ressource hog? 6% while being idle and minimized
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15:23<@Alberth>it's a web browser in disguise :)
15:23<Eddi|zuHause>but konqueror doesn't have that much "idle" usage either
15:28<@Alberth>perhaps it's polling directory contents or so?
15:29<Eddi|zuHause>if so, it's doing a poor job at that either, because on my sshfs it fails to update when a new file appears
15:30<Eddi|zuHause>not to speak of the free space display, which even fails to update on normal folders
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15:31<Eddi|zuHause>next on the list of idle ressource hogs is kopete
15:32<y2000rtc>Ok, NML says You use these commands. But I have to write these command to cfg file? And how can I find ID from engine?
15:33<Eddi|zuHause>"commands" you run from a console, like on windows start->run->"cmd"
15:35<Eddi|zuHause>the other nml stuff, you write into a text file, which you rename to .nml
15:35<Eddi|zuHause>(make sure it's not ".nml.txt")
15:36<Zuu>Except, that in the later Windows versions, they've hidden 'run' quite well so that it is much easier to just hold the windows key and press R.
15:36<y2000rtc>Yes, it is no problem. I'm going to test.
15:36<Eddi|zuHause>you can also just type "cmd" in the search box of the start menu
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15:44<Zuu>yes you are right. Although that requires that the computer you currently use is fast enough to not take 5-10 seconds or more to respond to a simple start menu search.
15:45<Zuu>If you use a laptop with a non-SSD disk that has been used for some time, the start menu search is quite slow.
15:45<Supercheese>shift+right click -> select "open command window here"
15:45<Supercheese>is best, IMO
15:46<Eddi|zuHause>is that built in meanwhile?
15:46<Zuu>That is built in since win 7 or even vista.
15:46<Zuu>For XP, you had to get one of their power addons.
15:46<Zuu>(it was a free addon though)
15:46<Eddi|zuHause>yes. that one i know
15:47<Supercheese>built in on Windows 7 at least, s'what I've got
15:47<Eddi|zuHause>but i'm not really up to date with windows hidden features :)
15:47<Zuu>What makes it hidden is that you need to hold shift while right clicking :-)
15:47<Eddi|zuHause>as i have no win 7 myself
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16:00<andythenorth>sugarcane station cargo sprites
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16:19<alluke>andythenorth: no i meant technically
16:19<alluke>shouldnt they look the same?
16:20<andythenorth>I see the issue
16:20<andythenorth>I don't use ogfx
16:20<alluke>whats the difference in their coding that makes they look like that
16:20<andythenorth>one of those tiles uses a sprite I've drawn, the other two use ogfx tile
16:21<alluke>the default dirt tile?
16:21<alluke>why cant you make them all use default tiles
16:21<Supercheese>Yeah, I've never noticed that either, I always use TTD stuff
16:22<alluke>i dont see the difference between drawn tile and default ttd tile anyway
16:24<andythenorth>does the default ogfx mud tile match FIRS?
16:25<andythenorth>oh yes
16:25<andythenorth>FIRS uses that ugly ogfx mud tile if ogfx is enabled
16:25<andythenorth>that's possibly a bug
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16:28<andythenorth>I should disable CHIPS if ogfx is in use
16:28<andythenorth>that would solve it
16:28<alluke>i think ogfx tiles look the best in ogfx environment
16:29<alluke>make them use default tiles if ofgx is in use
16:29<Eddi|zuHause>you can't detect OpenGFX's presence, though :p
16:29<alluke>that too
16:29<andythenorth>I should fix that bug in FIRS too
16:29<alluke>firs doesnt have anything wrong
16:30<andythenorth>it's using the ugly mud tile
16:30<andythenorth>I should fix that
16:31<Eddi|zuHause>you should probably use a helidepot instead of a heliport for industrial areas :p
16:32<alluke>yeah could work
16:33<alluke>its hard to move the stuff up there via elevators
16:36<alluke>andythenorth: you should make a poll about the mud tiles
16:36<alluke>i think most of ogfx users would prefer ogfx mud tiles
16:39<andythenorth>I don't care
16:39<andythenorth>I file it as a bug with your configuration: you're using opengfx and CHIPS together. That's not supported.
16:40<Eddi|zuHause>there's lots of things wrong with this mindset
16:41<DDR_>alluke: Agreed.
16:41<andythenorth>pj well
16:41<andythenorth>oh well*
16:41<@Alberth>I prefer the concrete tiles
16:41<andythenorth>good night
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16:42<DDR_>He's outtahere.
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16:45<@Alberth>good job
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17:19<Wolf01>I reply with
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17:54<Supercheese>and people say American Football is violent
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18:27<Eddi|zuHause>there's also:és_Escobar#Death
18:33<alluke>sorry i dont understand german
18:34<Eddi|zuHause>you should learn it :)
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18:38<alluke>George: why does ecs use CERE instead of GRAI?
18:38<alluke>because hitler?
18:38<Eddi|zuHause>germany doesn't only consist of hitler, you know
18:41<alluke>sauerkraut and sausages too
18:42<Eddi|zuHause>or maybe Goethe
18:45<alluke>dat feel when youve drawn so many nice sprites and the coder just plays world of tanks ;______;
18:50<Eddi|zuHause>get a code generator :)
18:51<alluke>get what?
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18:52<Eddi|zuHause>man this mouse button thing is getting annoying
18:53<alluke>whats that
18:54<Eddi|zuHause>says so in the beginning "a program that takes table entries and turns them into code"
18:54<alluke>but that mouse button thing
18:55<alluke> im laughing my ass off
18:55<Eddi|zuHause>[06.07.2013 21:16] <Eddi|zuHause> hm, my mouse is acting up...
18:55<Eddi|zuHause>[06.07.2013 21:17] <Eddi|zuHause> double clicking when i do single clicks, letting go of things during drag&drop...
18:56<alluke>what kind of mouse is it
18:56<Eddi|zuHause>logitech something...
18:56<Eddi|zuHause>wireless mouse/keyboard combo
18:56<alluke>keyboawd with a trackpad in it
18:57<Eddi|zuHause>a mouse and a keyboard which use the same wireless receiver
18:57<alluke>ah ok
18:58<Eddi|zuHause>hm... and of course the 2 year warranty ran out a month ago :/
18:58<alluke>planned breakdown fuck yeah
18:58<alluke>dont buy anything from that same manufacturer anymore
18:58<Eddi|zuHause>well logitech is usually not known for that
18:59<Eddi|zuHause>and that was already a replacement for some other manufacturer thingie that i returned twice
18:59<alluke>i have their speaker set
18:59<alluke>which has worked without problems for years
19:01<alluke>but ask if you can get the mouse replaced since its been so little time from the warranty expire
19:03<Eddi|zuHause>maybe i'll try the shop on monday, and if they refuse i'll send a mail to customer support or something
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19:05<alluke>ddr quit 24 years ago
19:06<Eddi|zuHause>we made that joke a dozen times, i'm not sure he ever realized it :)
19:06<alluke>i dont think he ever saw it
19:08<alluke>ai logic: narrow gauge steamer and transrapid coaches
19:09<alluke>and mail bulldozers xD
19:18<Eddi|zuHause>trains DO cry :)
19:20<alluke>that looks something else to me......
19:21<Wolf01>'night all
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20:48<Eddi|zuHause>ah, i found the original box, and this sheet of paper says 3 years warranty
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22:31<sound>i am facing a sound problem on windows
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---Logclosed Sun Jul 07 00:00:54 2013