--- | Log | opened Tue Jul 23 00:00:08 2013 |
--- | Day | changed Tue Jul 23 2013 |
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00:27 | <V453000> | I believe NUTS has massively shuffled around flax about pax/cargo trains for AI |
00:27 | <V453000> | so I wouldnt expect AIs to have too much success :P |
00:28 | <V453000> | hm how did I typo x there |
00:28 | <V453000> | :d |
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01:11 | <Supercheese> | Ugh, Blender |
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01:12 | <Supercheese> | How do you even select things in Blender? |
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01:14 | <Supercheese> | Blah |
01:14 | <Supercheese> | too darn complex |
01:14 | <Supercheese> | guess I have to RTFM |
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01:17 | <Supercheese> | although it's entirely beyond me why clicking something doesn't select it |
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01:21 | <dihedral> | good morning |
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01:22 | <Supercheese> | and now Blender crashed when trying to export to another file format |
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01:27 | <Supercheese> | Blender is horrible to work with compared with 99% of other programs I have used |
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01:41 | <Supercheese> | So, I'm making a 3D model of the OpenTTD logo |
01:41 | <Supercheese> | The dollar sign in the center appears to be more of a cutaway than an extrusion, no? |
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03:00 | <Supercheese> | 3D model complete |
03:01 | <Supercheese> | Now I can print it on my 3D printer :D |
03:01 | <Supercheese> | Whoops, non-manifold geometry |
03:02 | * | dihedral checks the channel's toppic for wards such as 'twitter' |
03:02 | <dihedral> | ... *words |
03:03 | <Supercheese> | Twitter could easily be a ward |
03:04 | <Supercheese> | It may warn, "Attention: avoid the following unless absolutely necessary" :P |
03:05 | <@planetmaker> | dihedral, there is an account... but no-one maintains it ;-) |
03:05 | <@planetmaker> | good morning also |
03:08 | <andythenorth> | bonsoir |
03:08 | <andythenorth> | au revoir |
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03:08 | <dihedral> | i was more hinting towards someone using the channel like twitter :-P |
03:11 | <Supercheese> | I'm planning on printing the 3D model of the OpenTTD logo I just made, surely that's on-topic |
03:12 | <peter1139> | when is this channel ever on topic? |
03:12 | <Supercheese> | That would be an interesting statistic |
03:13 | <peter1139> | well it would be a statistic anyway |
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03:57 | <Supercheese> | 'night |
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04:15 | <Aristide> | Hi everybody :) |
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05:27 | <Eddi|zuHause> | hm, i dont understand this... the track type code looks correct, but when NuTracks is not used, the narrow gauge vehicles go on standard and electric rails, and the normal vehicles go on electric rails only. electric vehicles are not available :/ |
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05:28 | <@planetmaker> | link to code? |
05:29 | <Eddi|zuHause> | https://dev.openttdcoop.org/projects/cets/repository/entry/src/railtype_definitions.pnml |
05:30 | <Eddi|zuHause> | maybe it's partial-compilation related :( |
05:30 | <Eddi|zuHause> | i.e. does nml shuffle around IDs of the railtype table, if values are not used? |
05:31 | <@planetmaker> | omg! how many railtypes do you have? |
05:31 | <@planetmaker> | it might actually be that it's too many... you might want to define only 16 at most maybe? |
05:32 | <Eddi|zuHause> | i'd expect 256 to be the limit |
05:33 | <Eddi|zuHause> | i could split it in 3 separate tables, loading only the one matching the trackset |
05:33 | <@planetmaker> | a game can only provide 16 tracks at a time |
05:33 | <@planetmaker> | you define more than 16 unique labels |
05:33 | <Eddi|zuHause> | but this is the railtype translation table, not the railtype definition table |
05:34 | <@planetmaker> | yes, I know |
05:34 | <Eddi|zuHause> | a cargo translation table can also have more than 32 entries |
05:34 | <@planetmaker> | let's call it "define" :-) |
05:34 | <Eddi|zuHause> | this is definitely not the reason... |
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05:35 | <@planetmaker> | tracktype_speedVNn : [NGRL], |
05:35 | <@planetmaker> | <-- these go on unexpected rail, yes? |
05:36 | <Eddi|zuHause> | no, tracktype_default(stuff) |
05:36 | <Eddi|zuHause> | hold on, i'm trying my "partial compilation" theory |
05:39 | <@Alberth> | moin |
05:40 | <@planetmaker> | moin |
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05:54 | <Eddi|zuHause> | hm, that did not solve anything :( |
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06:13 | <@Alberth> | theory broken? |
06:14 | <Eddi|zuHause> | trying to read nmlc's NFO output now :/ |
06:14 | <Eddi|zuHause> | need to understand action6 :p |
06:18 | <@Alberth> | very scary action :) |
06:20 | <@Alberth> | I can see why it was added, but I have my doubts whether it is actually the right solution |
06:20 | <Eddi|zuHause> | http://paste.openttdcoop.org/show/2424/ <-- this is the part that defines the railtype (i think in param[103] (0x67)) |
06:21 | <Eddi|zuHause> | the values 3, 10 and 45 seem right. not sure what it assigns 0 and 9 for |
06:22 | <Eddi|zuHause> | how do i find out ingame whether that's what that actually ended up? |
06:24 | <@Alberth> | the newgrf inspection thingie? |
06:24 | <Eddi|zuHause> | that doesn't really show anything useful |
06:24 | <@Alberth> | :( |
06:24 | <Eddi|zuHause> | i've attached a gdb now. what variables to check? |
06:26 | * | Alberth is clueless |
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06:51 | <Eddi|zuHause> | now what to read out of that: http://paste.openttdcoop.org/show/2425/ |
06:53 | <peter1139> | railtype.m_val = 0 |
06:53 | <Eddi|zuHause> | ok. |
06:53 | <Eddi|zuHause> | that's obviously wrong |
06:54 | <Eddi|zuHause> | but this is already the translated value, it doesn't represent my translation table entries anyway |
06:55 | <peter1139> | debuggers suck |
06:55 | <peter1139> | add some printfs where the mapping is done :p |
07:04 | <Eddi|zuHause> | how do i set a breakpoint if i only have a text editor? |
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07:14 | <@Alberth> | why do you need a break point? just print relevant values |
07:15 | <@Alberth> | exit(1); will work :p |
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07:57 | <Eddi|zuHause> | something is definitely fishy here... http://paste.openttdcoop.org/show/2426/ |
07:57 | <Eddi|zuHause> | compare with http://paste.openttdcoop.org/show/2424/ |
07:57 | <Eddi|zuHause> | ergs |
07:58 | <Eddi|zuHause> | this i meant https://dev.openttdcoop.org/projects/cets/repository/entry/src/railtype_definitions.pnml |
07:59 | <Eddi|zuHause> | now, is this an nml bug? |
08:07 | <Eddi|zuHause> | http://paste.openttdcoop.org/show/2427/ <-- NFO code for the railtype translation table |
08:08 | <Eddi|zuHause> | i think the action 6 there is wrong |
08:09 | <Eddi|zuHause> | "69 04 FF \wx0008" overwrites the "RAIL", when it actually wanted to overwrite the first "\00\00\00\00" |
08:09 | <Eddi|zuHause> | so nml is recording the wrong offsets, if some railtype entries are fixed, while others are variable |
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08:25 | <Eddi|zuHause> | i think i found the problem. testing |
08:32 | <Eddi|zuHause> | that looks way better now: http://paste.openttdcoop.org/show/2428/ |
08:33 | <@Belugas> | hello |
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08:35 | <Eddi|zuHause> | www.informatik.uni-halle.de/~krause/nml_railtypelist_fix.diff |
08:36 | <Eddi|zuHause> | anyone with nml commit rights around, or should i file a report? |
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08:42 | <peter1139> | it's magic |
08:42 | <Eddi|zuHause> | or it's sufficiently advanced technology :p |
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08:51 | <Eddi|zuHause> | krinn: can you run your test again with www.informatik.uni-halle.de/~krause/cets-r764M.zip ? i now implemented the "pulls only passengers" flag |
08:59 | <krinn> | lol lucky you i just get back here |
08:59 | <krinn> | downloading it |
09:00 | <@Alberth> | Eddi|zuHause: pushed, thanks |
09:00 | <krinn> | wow file took like 4M :) |
09:00 | <krinn> | big changes |
09:01 | <Eddi|zuHause> | well it does have over 1000 vehicles in it :) |
09:01 | <Eddi|zuHause> | (technically more like 3000) |
09:02 | <krinn> | you want the low money or high money versio ? |
09:02 | <Eddi|zuHause> | both would be best |
09:02 | <krinn> | ok |
09:02 | <krinn> | industry job ? |
09:02 | <Eddi|zuHause> | as many different stuff as you like :) |
09:03 | <Eddi|zuHause> | also a long-term test how the AI performs after a few years would be nice |
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09:04 | <krinn> | lol like if the AI perform nice with classic one :) |
09:04 | <krinn> | the ai isn't ready you know |
09:04 | <krinn> | i can sent you the "current" one if you want test yourself |
09:04 | <Eddi|zuHause> | probably not. |
09:07 | <krinn> | dbg: [script] [1] [I] cCarrier-> New #23 Train 1(ES 9 ff. (K.P.St.E., E 01)) created with ES 9 ff. (K.P.St.E., E 01) |
09:07 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Passenger car (compartment car, four-axle) refit costs to 0 when handling PASS |
09:08 | <krinn> | redoing with industry |
09:08 | <Eddi|zuHause> | that's the cheap or the expensive run? |
09:09 | <krinn> | expensive one |
09:09 | <Eddi|zuHause> | that should be ok |
09:09 | <Eddi|zuHause> | ES 9-19 is a series of express electric engines |
09:10 | <krinn> | dbg: [script] [1] [I] cCarrier-> New #23 Train 1(S 3/6 a-c (K.Bay.Sts.B., 18⁴)) created with S 3/6 a-c (K.Bay.Sts.B., 18⁴) |
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09:10 | <krinn> | you want all wagons it has test to add them with it and the picked choice ? |
09:11 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Stake car (German Wagon Association series A4) refit costs to 188 when handling WOOD |
09:11 | <krinn> | dbg: [script] [1] [I] Unknown-> Grabbing vehicle properties for Open wagon (state railway series) |
09:11 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Boxcar (state railway series) refit costs to 188 when handling WOOD |
09:12 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Boxcar (German Wagon Association series A2) refit costs to 188 when handling WOOD |
09:12 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Open wagon (German Wagon Association series A10) refit costs to 188 when handling WOOD |
09:12 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Wood car (state railway series) refit costs to 188 when handling WOOD |
09:12 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting Wood car (German Wagon Association series A5) refit costs to 188 when handling WOOD |
09:12 | <Eddi|zuHause> | hm, this is with ignoring the "pulls only passengers" flag? |
09:12 | <krinn> | and it has keep this one (terman A 5) |
09:13 | <krinn> | yes |
09:13 | <Eddi|zuHause> | krinn: A5 is "correct", because it's a dedicated wood wagon |
09:15 | <krinn> | i dont remember the wagon choice heuristic, but it should be a more basic one |
09:16 | <krinn> | :) i see it : compatible with engine + isawagon+canrefittocargo and finally capacity first |
09:16 | <krinn> | as i don't handle wagon speed |
09:23 | <Eddi|zuHause> | how do you handle refittable engines? |
09:24 | <krinn> | the same way as wagon, except refit failure won't remove the engine this time (as refit failure on engine appears because of high cost to refit and it's not really a problem like it would with a wagon) |
09:24 | <krinn> | if it can, it try refit it, if it fail, it still use it |
09:25 | <krinn> | dbg: [script] [1] [I] Unknown-> Setting ES 9 ff. (K.P.St.E., E 01) refit costs to 0 when handling COAL |
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09:37 | <LordAro> | heyo |
09:37 | <krinn> | hi |
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10:31 | <krinn> | how can i list gs:ai lib install or check by openttd? (like openttd check and list ai when starting in the console) |
10:32 | <Eddi|zuHause> | debug_level something? |
10:32 | <krinn> | i have it set |
10:33 | <krinn> | -d script=5 |
10:33 | <krinn> | ? |
10:33 | <krinn> | but it only output ai/gs not lib |
10:33 | <Eddi|zuHause> | then i don't know |
10:33 | * | krinn was sure Eddi|zuHause will say that |
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13:00 | -!- | mode/#openttd [+o Alberth] by ChanServ |
13:01 | <@Alberth> | evenink |
13:01 | <krinn> | hi Alberth |
13:06 | <LordAro> | hai Alberth |
13:06 | <@Terkhen> | hello |
13:06 | <@Alberth> | hi hi |
13:06 | <@planetmaker> | ho |
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13:10 | <Zuu> | olleh |
13:11 | <@Alberth> | hi uuZ |
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13:46 | <Wolf01> | o/ |
13:48 | <@Alberth> | evenink Wolf01 |
13:53 | <krinn> | hi |
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13:56 | <Eddi|zuHause> | what ever happened to the newgrf random parameter idea? |
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13:57 | <@Alberth> | it was lost in the suggestions forum? :) |
13:58 | <Eddi|zuHause> | ... i have a patch for that :) |
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14:03 | <Eddi|zuHause> | i know it's bad if you laugh about your own jokes, but does that apply to jokes you don't remember making? :p |
14:03 | <Eddi|zuHause> | [Montag, 25. Februar 2013] [02:33:33] <[1]Karan> zuHause do you know some chat rooms? |
14:03 | <Eddi|zuHause> | [Montag, 25. Februar 2013] [02:34:06] <Eddi|zuHause> like, have i met any? |
14:04 | <^Spike^> | ..... :) |
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14:06 | <xDraKx> | Please can someone help me with multiplayer settings? |
14:07 | <xDraKx> | I set the ports TCP and UDP on firewall 3979 and 3978 |
14:07 | <Zuu> | @ports |
14:07 | <xDraKx> | allow game of firewall to |
14:07 | <@DorpsGek> | Zuu: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) |
14:07 | <krinn> | Eddi|zuHause, what are you doing, reading a feb log :) |
14:08 | <Eddi|zuHause> | yes. trying to read up on when i posted the random patch |
14:08 | <Eddi|zuHause> | what the actual discussion was :) |
14:08 | <xDraKx> | but the game dont apeear in online servers list |
14:08 | <Zuu> | xDraKx: do you have a router? |
14:08 | <Zuu> | If so, you need to set up port forwarding. |
14:09 | <Zuu> | Just opening them on your local firewall is not enough. |
14:09 | <xDraKx> | other thing |
14:09 | <xDraKx> | i need to reset my modem after do this port forwarding? |
14:10 | <@Alberth> | depends on the modem |
14:10 | <xDraKx> | i can maintain other ip with dmz? |
14:10 | <Zuu> | You can put your local computer in dmz, but it is better to just fortward the ports used by OpenTTD. |
14:11 | <Zuu> | DMZ basically opens all ports and forward them to your computer disabling the firewall at the router. |
14:11 | <krinn> | I don't remember to create a new ai i must ask someone or i can do it myself on the devzone ? |
14:11 | <Eddi|zuHause> | setting up a DMZ is only useful if your local (desk) computer and the one that runs the (OpenTTD) server are different from each other... |
14:12 | <@Alberth> | krinn: do you want to use an existing project or make a new one? |
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14:12 | <Zuu> | krinn: I don't remember either and have currently difficulties to test that. |
14:12 | <krinn> | new one |
14:12 | <Eddi|zuHause> | krinn: afair you can start new projects of your own if you're already a manager of an existing project |
14:12 | <Eddi|zuHause> | but i have no clue what to do |
14:12 | <@Alberth> | https://dev.openttdcoop.org/projects/home/issues/new?tracker_id=6&issue[subject]=Applying%20for%20project:%20%3Cname%20here%3E&issue[priority_id]=7&issue[watcher_user_ids][]=4&issue[watcher_user_ids][]=3&issue[watcher_user_ids][]=115&issue[watcher_user_ids][]=254&issue[description]=Hello,%20I%20would%20like%20to%20request%20a%20project%20on%20your%20DevZone,%20my%20work%20is%20or%20will%20be%20GPL%20and%20therefore%20legitimate%20to%20be%20hos |
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14:13 | <krinn> | thanks alberth |
14:13 | <__ln__> | i think that got truncated |
14:13 | <^Spike^> | ... and we never setup a short url for that? |
14:13 | <@Alberth> | https://dev.openttdcoop.org/ <-- the link just above "examples" :) |
14:13 | <@Rubidium> | you should, as this isn't even a complete URI |
14:13 | <^Spike^> | Rubidium just amazes me... that ppl never though about a short url for that :) |
14:14 | <xDraKx> | i have a power box here i set dmz ip for ps3 and a need to set other dhcp ip for my pc? |
14:14 | <^Spike^> | could i get the complete url in some form/manner? (been busy in nginx confs anyway... and what can i break ;)) |
14:14 | <Eddi|zuHause> | famous last words :) |
14:15 | <^Spike^> | ;) |
14:15 | <^Spike^> | then adding: I do this for a job won't help either? :) |
14:15 | <@Alberth> | http://paste.openttdcoop.org/show/2430/ like this? |
14:15 | <Zuu> | ^Spike^: Follow Alberth's link and there is a link on that page with the full URL |
14:15 | <^Spike^> | ffs..... and nobody... really though about a short link./... :) |
14:16 | <krinn> | it's not like anyone does a new project query every 2s ^Spike^ |
14:16 | <@Alberth> | http://dev.openttdcoop.org/ask_new_project :) |
14:16 | <^Spike^> | was thinking about that... as no-one should call his project that way ;) |
14:17 | <@Alberth> | make one, and hide it :) |
14:17 | <Eddi|zuHause> | just make this a project, and everyone who wants one makes a ticket there? |
14:17 | <Zuu> | As far as I can see, projects are in /project/* |
14:17 | <@Alberth> | afaik it is a project |
14:17 | <^Spike^> | damn as i said... famous last words... broke it! :D |
14:18 | <Zuu> | s/project/projects/g |
14:18 | <^Spike^> | ha... perfect... ask_new_project ;) |
14:18 | <^Spike^> | much better short url more irc friendly :D |
14:19 | <^Spike^> | dev.openttdcoop.org/ask_new_project ! :) |
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14:19 | <^Spike^> | redirects ftw ;) |
14:20 | <^Spike^> | krinn true... but the url is damn long... and can be made so much easier :) |
14:20 | <Eddi|zuHause> | maybe that sentence should end with a ":"? |
14:20 | <^Spike^> | and for me it was ehm... 2 mins work :D |
14:20 | <^Spike^> | ah... details... ;) |
14:20 | <Eddi|zuHause> | as in "More infos follow:" |
14:21 | <krinn> | I see a "Please, create a ticket for a new project" link on the main page (so visible i didn't see it) |
14:21 | <^Spike^> | ;) |
14:21 | <^Spike^> | well as i said.. just more IRC friendly :) |
14:21 | <krinn> | so there's a link already, but it works only for humans with brain & eyes |
14:24 | <@Alberth> | :) |
14:26 | <Zuu> | There is also a link if you happen to arrive here: https://dev.openttdcoop.org/projects/home/ |
14:27 | <xDraKx> | have a step by step to configure openttd multiplayer? |
14:28 | <Zuu> | It would highly depend on the hardware you got |
14:28 | <krinn> | Well, http://wonder-tonic.com/geocitiesizer/content.php?theme=2&music=2&url=http://dev.openttdcoop.org/ |
14:28 | <krinn> | This way with blinking and all i can see the link |
14:28 | <Zuu> | Some generic instructions can be found here: http://wiki.openttd.org/Server |
14:29 | <Eddi|zuHause> | ooooh animated gifs :) |
14:29 | <Eddi|zuHause> | and not the video-abuse kind |
14:29 | <krinn> | and the bill gates is so awesome |
14:29 | <@Alberth> | and he's even retired :) |
14:30 | <krinn> | love the down logos Created with notepad, the right way |
14:31 | <Zuu> | krinn: depending on the random seed this 1998 web generator may also show the link. :-p http://www.malfunction.org/fulifier/nph-fulify.cgi?URL=http%3A%2F%2Fdev.openttdcoop.org%2F |
14:32 | <krinn> | lmao on my geocities version i get lucky and get the floppy anim in front of the link |
14:32 | <Eddi|zuHause> | that is really impossible to read |
14:33 | <krinn> | i got a greenish/blue background with some pattern on it, it hurt bad |
14:34 | <Zuu> | The site claims that the output is about 3000 times uglier than the input :-) |
14:34 | <krinn> | lol it must be close to that number yes |
14:44 | <Eddi|zuHause> | hm, looks like i had the exact same "code golf" conversation with andy half a year ago already :p |
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14:45 | <krinn> | aging bad Eddi|zuHause :) |
14:46 | <krinn> | it's the start : keep speaking about the same things again & again |
14:46 | <krinn> | next step would be running after nurses ^^ |
14:47 | <Eddi|zuHause> | andy is way older than i am :p |
14:48 | <krinn> | everyone knows andy already run after nurses |
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14:48 | <andythenorth> | o/ |
14:48 | <krinn> | see ? speaking about nurses, and who rush in ? |
14:49 | <Eddi|zuHause> | and the worst part is: it was about the exact same line of code :p |
14:49 | * | andythenorth beer |
14:49 | <krinn> | :D |
14:55 | <Eddi|zuHause> | oh, i actually made a ticket... http://bugs.openttd.org/task/5487 |
14:55 | <@Alberth> | you are so much faster than you think :p |
14:56 | <Eddi|zuHause> | well, usually i think way faster than i am :p |
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15:14 | <xDraKx> | Please someone, i set my port forwarding 3979 and 3978, open port on firewall too, now that black window " -d " dont show nothing when i start a multiplayer game, what i need to do? |
15:14 | <@Alberth> | both udp and tcip ? |
15:15 | <@Alberth> | *tcpip |
15:15 | <xDraKx> | yes |
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15:15 | <xDraKx> | y try here |
15:15 | <xDraKx> | http://www.canyouseeme.org/ |
15:15 | <xDraKx> | and now this port 3979 do a success |
15:16 | <xDraKx> | but the game dont apears yet |
15:16 | <@Alberth> | I don't know how often the server refreshes the list |
15:16 | <krinn> | Error: I could not see your service on 86.71.54.76 on port (3979) |
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15:16 | <xDraKx> | but |
15:16 | <xDraKx> | that black window |
15:17 | <xDraKx> | ' -d " |
15:17 | <@planetmaker> | the list is updated rather quickly 5 minutes should suffice |
15:17 | <xDraKx> | now dont show nothing when i start a multiplayer game |
15:17 | <xDraKx> | its normal? |
15:17 | <@planetmaker> | -d != -D |
15:17 | <krinn> | your connect is refuse on that port, so your forwarding rules are bad |
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15:18 | <@planetmaker> | xDraKx, openttd -D |
15:18 | <@planetmaker> | not openttd -d |
15:18 | <@planetmaker> | it's different |
15:19 | <@planetmaker> | it's case sensitive |
15:19 | <xDraKx> | humnmn |
15:19 | <xDraKx> | ok let my try this mom |
15:19 | <xDraKx> | .. |
15:21 | <xDraKx> | well now apears something good =D |
15:23 | <xDraKx> | now the dedicated server is running but i m totally lost hauhaauh |
15:23 | <xDraKx> | how to configure this name etc ? |
15:24 | <krinn> | Zuu gave you a link to answer that upper |
15:36 | <xDraKx> | how to delete a server from list what i have tried but the server not exist |
15:38 | <@planetmaker> | shutdown server |
15:39 | <xDraKx> | no before i try to connect by ip but the ip is in the server list |
15:40 | <xDraKx> | can i delete this? |
15:40 | <krinn> | in openttd.cfg at servers section i think |
15:43 | <xDraKx> | very nice =DDDDDD |
15:44 | <xDraKx> | how to set terrain tipe, size etc for the server? |
15:45 | <Xaroth|Work> | in openttd.cfg |
15:45 | <krinn> | <Zuu> Some generic instructions can be found here: http://wiki.openttd.org/Server |
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15:48 | <andythenorth> | git is good |
15:49 | * | andythenorth has been trying it |
15:49 | <xDraKx> | for the dedicated |
15:49 | <andythenorth> | not intuitve, but effective |
15:49 | <xDraKx> | ... |
15:50 | <xDraKx> | for a dedicated server i can create a single and log out / restart dedicated server to use the last map/settings? |
15:53 | <xDraKx> | ok with this heh |
15:54 | <xDraKx> | One more thing, I see some online server that have a custom objectives, claim 4k pop other 15kkk company value etc, how can i do this in my server? |
15:55 | <@planetmaker> | by game scripts |
15:58 | <Xaroth|Work> | s/kkk/b/ |
15:58 | <xDraKx> | where i can read more about this to make my own scripts??how to ?? etc |
15:58 | <Xaroth|Work> | http://nogo.openttd.org/api/trunk/ |
16:00 | <xDraKx> | i make this script with notepad note ++ etc? |
16:02 | <Eddi|zuHause> | yes, you can make those with any editor |
16:03 | <Eddi|zuHause> | there's a tutorial out there somewhere |
16:03 | <Xaroth|Work> | probably on the wiki |
16:03 | <xDraKx> | i ll search this |
16:03 | <xDraKx> | =D |
16:03 | <Eddi|zuHause> | starting from scratch might be a bit complicated, though |
16:03 | <Xaroth|Work> | might be easier to get an existing nogo script, and learn from that, indeed |
16:04 | <andythenorth> | zuu has a 'start here' nogo script |
16:04 | <Zuu> | Called Minimal GS |
16:04 | <xDraKx> | other thing for example the dedicated server, playing with friends and after save the game, how to load this game with all companies etc etc??? they will be saved in the server when i restart? |
16:04 | <Eddi|zuHause> | yeah, if in doubt, talk to Zuu :) |
16:04 | <krinn> | then i suggest don't use the tutorial gs, it's a tutorial gs to help users play openttd, but quiet complicated if you wish learn from it |
16:04 | <Xaroth|Work> | if in doubt, harass Zuu :P |
16:05 | <krinn> | if in no doubt, keep harassing Zuu |
16:05 | <Xaroth|Work> | xDraKx: companies will be saved |
16:05 | <Xaroth|Work> | players, will not. |
16:05 | <Xaroth|Work> | so remind them to set a company password |
16:05 | <Eddi|zuHause> | xDraKx: the server has "save" and "load" commands |
16:05 | <Xaroth|Work> | so they can rejoin their company when reconnecting |
16:05 | <Eddi|zuHause> | xDraKx: which you can access from your client via "rcon" |
16:06 | <krinn> | discovering to setup a server + learning howto make a GS : someone will have a looooooonnnnnnnnnngggggggggggg night |
16:06 | <xDraKx> | i dont need a dedicated server if i want to play the tradicional game only with friends yes? i can create the game in multiplayer directly? |
16:06 | <xDraKx> | yes i m testing now this rcon comands =D |
16:06 | <xDraKx> | very nice |
16:08 | <xDraKx> | now i just want to find something about scripting =D to develop some ideas |
16:08 | <Eddi|zuHause> | xDraKx: yes, you can just host a multiplayer server from any client. just it will die if you quit. |
16:09 | <Eddi|zuHause> | i guess nobody ever devised a protocol where another client takes over as the server |
16:09 | <xDraKx> | where can i see some scripts example? openttd have an expecific area of this kind? |
16:10 | <Eddi|zuHause> | xDraKx: there's an AI/Script section at the forum |
16:10 | <Xaroth|Work> | Eddi|zuHause: i doubt that's possible in the current network setup ottd uses :P |
16:11 | <krinn> | xDraKx, in the download content in openttd |
16:11 | <Eddi|zuHause> | Xaroth|Work: all it really needs is open ports |
16:11 | <Eddi|zuHause> | Xaroth|Work: every client has the whole game state anyway |
16:11 | <Xaroth|Work> | and detection |
16:11 | <Xaroth|Work> | and a good method of governing who becomes the new host |
16:12 | <Xaroth|Work> | and conflict handling if clients miss out on game state updates |
16:12 | <Eddi|zuHause> | yes, that's what a "protocol" is |
16:12 | <Xaroth|Work> | more than just a protocol |
16:13 | <Xaroth|Work> | also requires a fair bit of logic |
16:13 | <xDraKx> | all u ty a lot for all information today and patience with this new member heehe |
16:14 | <Eddi|zuHause> | a "protocol" is a set of rules/logic who does what in which situation |
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16:25 | <xDraKx> | what is the diff_custom? |
16:25 | <xDraKx> | if i want to use this i need to add this line in the openttd.cfg? |
16:25 | <xDraKx> | [gameopt] diff_custom = 2,2,1,3,300,2,0,2,0,1,2,0,1,0,0,0,0,0 |
16:25 | <xDraKx> | this? |
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16:28 | <@planetmaker> | that's an outdated setting |
16:28 | <@planetmaker> | for difficulty |
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17:24 | <andythenorth> | night |
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18:04 | <Eddi|zuHause> | planetmaker: btw, the railtype translation table has more the character of a "declaration" rather than a "definition" |
18:05 | <Eddi|zuHause> | (because it only says "these railtypes are/might be there", not "these railtypes have this or that form/behaviour" |
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18:25 | <Wolf01> | 'night all |
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20:10 | <Supercheese> | Ugh, it's more than 40°C in the sun here |
20:11 | <Supercheese> | a tad bit less in the shade |
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20:28 | <DabuYu> | i'm wondering, is there a grf set (or any project) which creates buildings which are actually existing, so towns will have existing world buildings? especially i'm interested in skyscrapers :) |
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23:55 | <@planetmaker> | DabuYu, have a look maybe at Total Town Replacement Set (TTRS) |
--- | Log | closed Wed Jul 24 00:00:24 2013 |