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#openttd IRC Logs for 2013-08-22

---Logopened Thu Aug 22 00:00:14 2013
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00:56<maddy_>morning folks
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02:29<maddy_>did anyone try my patch yet?
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03:00<dihedral>good morning
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03:20<LordAro>i'm doing something wrong with extern, can someone tell me what? :L
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03:24<@planetmaker>maddy_, I didn't have time to actually test it, it looks very clean. There are few places where even a few more doxygen comments would be handy (rail_map.h, logic_signals.cpp).
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03:29<maddy_>planetmaker: ok, thanks for the tips
03:30<@planetmaker>from first-time patches it's as well-documented though as I've seen so far :-)
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03:35<dihedral>planetmaker, that is the 'initial effort'
03:37<@peter1138>Can I go back to bed?
03:39<maddy_>peter1138: go ahead
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05:59*LordAro pokes a random online dev
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06:47<@Rubidium>LordAro: what if the news caused the crash?
06:47<@Rubidium>also... returning stuff on the stack is bad
06:47<LordAro>yeah, still getting that warning
06:48<LordAro>along with my misuse of extern
06:48<LordAro>not sure what to do about it though
06:49<LordAro>s/misuse/wrong use/ :L
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06:52<LordAro>although, personally i think all of news_gui.cpp needs refactoring
06:52<LordAro>lots of non-gui (window) stuff in there
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06:58<LordAro>Rubidium: any clues for me regarding the extern?
06:58<LordAro>or your other points, for that matter
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07:43<DanMacK>Hello all
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07:54<Lakie>Hi DanMacK.
07:54<DanMacK>Hey Lakie, LTNS
07:54<Lakie>Yeah, I know...
07:55<Lakie>Good work on the new Finnish steamer sprites. :)
07:56<Lakie>Nice to see that project developing and playable, heh.
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07:59<DanMacK>Speaking of the FTS... Hey Oskari :P
08:00<oskari89>DanMacK: Hello, and Lakie: Hello to you too, long time no see :P
08:01<Lakie>Hi / Bye, going shopping...
08:01<Lakie>(Convention tomorrow you see).
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08:35<@planetmaker>calc 2**16
08:35<@planetmaker>@calc 2**16
08:35<@DorpsGek>planetmaker: 65536
08:37<LordAro>you needed a calculator for that? :p
08:37<__ln__>@calc 1<<15
08:37<@DorpsGek>__ln__: Error: Something in there wasn't a valid number.
08:38<@planetmaker>1<<15 works so badly in bash ;-)
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10:13<maddy_>tt-forums has been pretty slow lately
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10:14<DanMacK>hey alluke
10:15<alluke>hi dan
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10:29<LordAro> <-- "undefined reference to _<...>_news" i don't like externs, can someone give me an idea what i'm doing wrong?
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11:02<Eddi|zuHause>just include the appropriate header file?
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11:18<LordAro>i have, as far as i can tell
11:19<LordAro>in fact, i'm sure of it
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11:31<maddy_>it's hard to find an error in a long paste like that without reading it thoroughly
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11:35<@planetmaker>hm, that's a first... "i have a good english do you need someone to translate to $LANGUAGE ?
11:35<@planetmaker>and does it for free or i get paid ?"
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11:54<@planetmaker>hi Terkhen
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12:23<alluke>planetmaker: whats with the snowy coasts?
12:24<@planetmaker>not working
12:24<@planetmaker>I could add a switch that coasts are displayed snowy. But then always
12:24<@planetmaker>because. because no-one made it so?
12:25<@peter1138>LOL @ GTA IV
12:25<alluke>do the graphics exist?
12:25<@planetmaker>no. yes.
12:25<@peter1138>It won't let me configure the graphics because it thinks my can't isn't good enough.
12:25<@planetmaker>I do have all graphics for OpenGFX
12:26<@planetmaker>they're rather easily generated
12:26<@planetmaker>doesn't make the TTD or zBase graphics appear all of a sudden though :-)
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12:31<alluke>seaside buoys dont have snow effect when snowline is 0
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12:31<@planetmaker>snowline 0 means level of the land
12:31<@planetmaker>I think
12:32<alluke>need to add -1 to get it to sea level
12:32<alluke>and cover the holes in the snow on 0-level
12:33<alluke>coast trees are green too
12:34<Supercheese>grfspecs wiki is being very slow
12:35<alluke>tt-forums too
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12:44<Supercheese>Hey, it's spritemaster DanMacK
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12:50<DanMacK>heh, wouldn't go that far :P
12:50<Supercheese>Well, I really like your sprites anyway :)
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13:38<maddy_>anyone else play a lot more temperate than arctic or desert because the landscape just looks better?
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13:45<frosch123>no, temperate got boring
13:46<frosch123>i played temperate in the past mostly, because it was the only climate with a tertiary industry
13:46<frosch123>but that criterion is obsolete these days
13:48<V453000>frosch and paper? :P
13:49<@Belugas>frosch and Lego?
13:50<maddy_>I would like FIRS, but I don't like delivering supplies to industries in small chunks (by using a truck or something)
13:52<frosch123>V453000: hmm, good point
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13:56<DanMacK>Supplies isn't imperitive
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14:34<juzza1>anyone know a decent way to estimate steam engine HP (for newgrf purposes) if the weight, speed and tractive effort values are known?
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14:38<V453000>testing / experience from testing
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14:42<LordAro>"There are 2 hard problems in computer science: caching, naming, and off-by-1 errors."
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14:59<frosch123>juzza1: iirc there is a very long sticky topic in newgrf dev forum
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15:20<juzza1>ok, will check that
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15:57<andythenorth>quiet eh?
16:20<@Belugas>[14:41] <LordAro> "There are 2 hard problems in computer science: caching, naming, and off-by-1 errors." <-- you can had stupid, bring, useless and long meetings :P
16:21<frosch123>yeah, meetings are the biggest problem in general
16:21*andythenorth likes meetings
16:22<V453000>I dont think they mean alcohol apocalypse-style meetings andythenorth
16:22<andythenorth>oh :(
16:22<V453000>indeed :(
16:22<andythenorth>all our best meetings happen in the pub
16:22<V453000>pure coincidence
16:22<andythenorth>correlation != causation
16:24<andythenorth>meetings are where I get to do management
16:24<andythenorth>how else do I validate my existence, if not by meetings?
16:25<@Alberth>pay salary of employees?
16:25<V453000>well I do some serious management on such meetings too
16:25<V453000>like managing to count amount of beer
16:26<@Alberth>and not running out of the gold stuff :)
16:26<frosch123>V453000: managing what? your countenance?
16:26<alluke>whos the first to pass out in the meetings
16:27<V453000>managing everything
16:29*Belugas prefers meetings under a green and white tent, with geeks and beer
16:29<@Belugas>and smokes...
16:30*LordAro suspects Belugas is referencing a recent event...
16:30<@Belugas>me?? naaah...
16:30<LordAro>... but cannot confirm, as i haven't seen any pictures :p
16:30<@Belugas>[16:26] <alluke> whos the first to pass out in the meetings <-- that was me!
16:30<frosch123>LordAro: when you get older stuff can appear recent even if it is ten years ago :p
16:33<Eddi|zuHause>i don't remember any secret meeting
16:34<@Alberth>too much beer? :)
16:34<@Alberth>or you failed to notice the secret meeting in the meeting :)
16:35<frosch123>Eddi|zuHause: meetings were you slaughter unicorns and eat them together, must be kept secret!
16:36<andythenorth>unicorn pie
16:37<andythenorth>slow forum is slow?
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16:37<@Alberth>looks that way
16:37<andythenorth>do we need to buy orudge a bigger server? o_O
16:38<LordAro>he should get more RAM :p
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16:42*Belugas goes back to home. see ya
16:43<Eddi|zuHause>the forum is slow rather a lot lately
16:44<frosch123>yeah, ever since pm became global moderator :p
16:44<frosch123>they are overloading the forums with posts in the private section
16:44<Eddi|zuHause>man i love this ;)
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17:19<LordAro>night all
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18:21<Wolf01>'night all
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20:20<_habnabit>is there any way to 'fill' a section of track with signals? i know about dragging, but if there's any number of turns, it quickly becomes tedious
20:23<_habnabit>oh, ctrl+drag
20:23<_habnabit>the help was a little unclear
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21:43<_habnabit>what do the size of the squares represent in the cargo flow overlay?
21:43<_habnabit>it _almost_ looks like larger squares indicate fewer passengers, but that doesn't make a lot of sense.
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22:17<Bad_Brett>why do i always work at night?
22:18<Bad_Brett>not even supercheese seems to be here
22:31<Eddi|zuHause>only crazy people are awake at this hour
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23:22<Bad_Brett>can't argue with that :)
---Logclosed Fri Aug 23 00:00:15 2013